"PlayGo" Compatible "PlayGo" games will allow the PS4 to download an initial portion of the game, so you can start playing ASAP while the rest is downloaded in the background during actual gameplay.
Remote Play with PSP Vita Pretty much as it says. Much like the WiiU controller/tablet, the PS Vita allows you to seamlessly play a range of PS4 titles on the Vita's 5-inch display over Wi-Fi access points in a local area network.
"SHARE Button" The SHARE button on the Dual Shock 4 allows you to record and share your gameplay videos and pictures. You can also stream your live gameplay to Ustream or record, edit and upload videos.
Region Free Buy games from anywhere in the world. Play them on your system. No problems.
Supports Used Games No explanation necessary. Trade games. Sell them. Lend them to a friend. It's easy:
No "Always Online" Requirement No requirement to check-in for authentication.
PS Plus Continued support for Sony's well regarded PlayStation Plus service. Discounted games. Monthly FREE games. Early access to new demo's. Online play. Cross-game chat and so forth.
And more! (like the Gaikai Cloud-Based Service in the future)
As you will see immediately, there has been a change to the Dual Shock design that has persisted since the original PlayStation days.
Perhaps the first thing I noticed was the change (back) to longer handles, and indented analog/thumb sticks. In fact the design has seemingly moved back to something very similar the first analog controller that Sony released: Being the owner of one of those 'dual analog' controllers myself, I can definitely say that the longer handles are much more comfortable than the dual shock controller that has persisted until the present day, PS3 Dual Shock. And as anyone who's ever played with a XBox controller will attest, the concave thumb sticks that have been reintroduced are much more preferable to the convex alternative.
The L2 and R2 buttons have also been modified from the previous versions: They too are now concave to help prevent your fingers from slipping or sliding off.
Functionality:
CHARGE WHEN THE SYSTEM IS POWERED OFF! - This is a major quality of life change that many Sony fans will be giddy for. The trickle charge system introduced for the PS3 was great... The downside? The system had to be powered on for the controller to charge. Now your controller doesn't need batteries AND you don't have to leave your system on to charge it. Brilliant.
SHARE Button - Previously explained.
Built in Mono Speaker and Headset Jack - Self Explanatory.
Touch Pad - Added to the front of the controller, the Pad will allow you to touch, draw, or gesture for extra functionality or interaction with your screen. Smart developers will be able to use this for a lot of things, at the very least, as another set of buttons.
Light bar - Functions much like the PS Move controller from PS3:
BF4 COD: Ghosts DC Universe Online DriveClub FIFA 14 Killzone: Shadow Fall Knack LEGO Marvel Super Heroes Madden 25 NBA 2k14 NBA Live 14 Planetside 2 Skylanders Warframe Watch Dogs
I've enjoyed my PS3 immensely over the years thanks to great exclusives. I have no doubt the PS4 will be even stronger, maybe even as strong as the PS2 days. Sony really came out swinging at E3, and their consumer focus is a big reassurance after the hubris they were displaying when the PS3 was first introduced.
I'm really excited for the next-generation to finally arrive. Time for some big leaps in quality and ideas.
Its actually funny how "supports used games" qualifies as a feature today. ten years ago that would have gone in the same category as "has an 'on' button"
On June 13 2013 22:57 PassiveAce wrote: Its actually funny how "supports used games" qualifies as a feature today. ten years ago that would have gone in the same category as "has an 'on' button"
Very true...
But given Microsoft's stance it is a distinguishing feature for Sony, so I listed it
On June 13 2013 22:57 PassiveAce wrote: Its actually funny how "supports used games" qualifies as a feature today. ten years ago that would have gone in the same category as "has an 'on' button"
Well, Sony never made it a feature, its only until Microsoft make "do not support used games" their feature on the XbxOne that Sony want to make it clear they stand opposite with the Xbox.
On June 13 2013 22:57 KarlKaliente wrote: Watchdogs, The Crew and the South Park game are all coming to PC so I'm pretty content...
But Drive Club and The Last of Us (hopefully on Gaikai) are really tempting me to get my first Sony console...
Ugh so many decisions and so many dollars :<
Probably a great time to buy a PS4 when it comes out. After all Playstation , PS2, PS3 are all great systems. Naughty Dog, Sony Santa Monica(team that made God of War) will surely bring out some awesome exclusives in the lifespan of the PS4 .
On June 13 2013 23:17 topherthetoad wrote: Never been a huge Tom Clancy nerd, although Rainbow Six on 64 was epic, but that Division game trailer was a fucking gorgeous.
It was the biggest surprise of the show for me. I expected games like MGS5 to be amazing, but The Division came completely out of nowhere and has the potential to be something brilliant.
On June 13 2013 23:17 topherthetoad wrote: Never been a huge Tom Clancy nerd, although Rainbow Six on 64 was epic, but that Division game trailer was a fucking gorgeous.
It was the biggest surprise of the show for me. I expected games like MGS5 to be amazing, but The Division came completely out of nowhere and has the potential to be something brilliant.
Although, I think I'd prefer it on PC...
I agree 100% The Division knocked my socks off. I dearly hope it comes out for PC, but if it doesn't it might be the straw that pulls my wallet out and makes me buy a PS4.
On June 14 2013 00:46 NukeD wrote: First time in my life am I considering buying a console. PS4 really looks awesome.
JUst one thing that bothers me: Is it true that if you want to play multiplayer you have to pay some sort of monthly subscription?
Yea, PS+. Costs $50/year. MS has been doing this since the original XBox (I think?). You have to have an XBL Gold Membership to play online multiplayer ($60/year). PS+ is, however, a better service (lets you play a different set of games for free every month, plus a lot of other benefits) at a lower price, so at the end of the day I'm not too bent out of shape at that.
By principle it does suck that you have to pay for multiplayer. But then Sony offers so much more with its service; new free games every couple of months, you basically get a return on investment!
The pay for multiplayer is pretty much the only black mark. Personally I'll probably skip all of the next gen consoles and keep upgrading my pc but if I do invest the PS4 is probably closest. A lot can happen in a year or two though.
You only have to pay for multiplayer, watching hulu or netflix or crunchyroll or any other media app(which although unconfirmed should apply to watching streams at least) for free. Unlike the xbox which requires gold to do ANY of that.(at least netflix/hulu type apps).
On June 14 2013 00:46 NukeD wrote: First time in my life am I considering buying a console. PS4 really looks awesome.
JUst one thing that bothers me: Is it true that if you want to play multiplayer you have to pay some sort of monthly subscription?
Yeah. It sucks, but with how successful microsoft was with the model and people still saying xbox live was better despite the cost/service differences, I really can't blame them. Chances are it'll let them improve in terms of service support anyway, so that's cool, even if it's not the way I'd prefer things.
About the console itself: as someone who enjoyed the PS3 more than the 360, Sony are doing everything right to keep me with them. The region-free policy is really fucking cool, and I got a ton out of it with my PS3 - I'm glad Sony stuck with it despite Microsoft and Nintendo giving it up this time around. That, the ease of showing/loaning games to friends, not having to be connected to the net, the potential in the Vita/PS4 thing, and the continued support of the PS+ service make the upcoming choice a no-brainer for me.
Sony are the only ones to really deliver this generation, as far as I'm concerned. Nintendo have an incredible roster of games, and I like the ideas behind the console, but it not being competitive/comparable spec wise means there's no way it can be a first/primary console for me, as it's simply not going to run the games I'm excited about. At the rate it's going it'll have enough great games for me to purchase eventually, but there's just no reason to get the console I'll probably play the least right now.
As for Microsoft, all I can say is I really fucking hope Sony's old-school model pays off over the Xbone's anti-consumer practices. I have nightmares about a future where we get a console/company failure mid-cycle which leaves people unable to play the (single player) games they purchased because the company's servers go down. A dreamcast-esque story shouldn't leave fans fucked, too.
PS4 is overall lighter and slimer than the PS3 Slim and pack a whole bunch of juice over the XBONE? O.O I was expecting the PS4 to be bulkier but what do I know. Sony got some world class engineers working there.
On June 14 2013 02:10 FakeDeath wrote: Kaz must be smiling right now.
PS4 is now at a reasonable pricing. And Holy Cow?
PS4 is overall lighter and slimer than the PS3 Slim and pack a whole bunch of juice over the XBONE? O.O I was expecting the PS4 to be bulkier but what do I know. Sony got some world class engineers working there.
I'm not surprised to be honest. Sony has always tried to make their products visually appealing as well as powerful. I'm really happy with how it looks.
I'm curious though what the exclusives will do with the power. If last gen is anything to go off of it should be awesome.
Lol Australlia so inflated atm with prices its unreal xD Weird economy in that country!
Anyway, i think i will go PS4 this time, i dont play console much now a days but FF i always buy and well i bought a PS3 for it last time just for FF rofl so i will buy PS4 and try that out. If i was American i would of bought the Xbox though due to all the links with sports that appeals to me alot but i doubt it will work anything like it would in America in the UK with SkySports. So im just going get the PS4 and see whats that like.
But for starters, FML the controller looks shite >.<
This just might be a day 1 buy for me, been a Sony loyalist since PS1 buying all their consoles/handhelds but didn't get any of them day 1.
I'm not hyped for any of the announced exclusives but can't wait for the likes of FFXV and MGS: Phantom Pain.
Controller does look kind a poop and I could have lived without the touch pad and customizable lights but yeah whatever, just hoping it has the good old feel once I get my hands on it.
On June 14 2013 03:52 Vaelone wrote: This just might be a day 1 buy for me, been a Sony loyalist since PS1 buying all their consoles/handhelds but didn't get any of them day 1.
I'm not hyped for any of the announced exclusives but can't wait for the likes of FFXV and MGS: Phantom Pain.
Controller does look kind a poop and I could have lived without the touch pad and customizable lights but yeah whatever, just hoping it has the good old feel once I get my hands on it.
On June 14 2013 03:36 Pandemona wrote: Lol Australlia so inflated atm with prices its unreal xD Weird economy in that country!
Anyway, i think i will go PS4 this time, i dont play console much now a days but FF i always buy and well i bought a PS3 for it last time just for FF rofl so i will buy PS4 and try that out. If i was American i would of bought the Xbox though due to all the links with sports that appeals to me alot but i doubt it will work anything like it would in America in the UK with SkySports. So im just going get the PS4 and see whats that like.
But for starters, FML the controller looks shite >.<
Its good that PS4 can get you out of football for a while . Well, even in America PS4 is still a better choice, all that watching TV is crap. I mean, you and I both love watching football every chance we got, so its very unlikely that we don't have any kind of cable program that let us already watch all the sport we can. Console is for game , not for watching TV -_-. Dont just play FF, come on, if you bought a PS3 and going to buy a PS4, even if you dont game much, at least play their exclusives since they are awesome :D.
On June 14 2013 03:52 Vaelone wrote: This just might be a day 1 buy for me, been a Sony loyalist since PS1 buying all their consoles/handhelds but didn't get any of them day 1.
I'm not hyped for any of the announced exclusives but can't wait for the likes of FFXV and MGS: Phantom Pain.
Controller does look kind a poop and I could have lived without the touch pad and customizable lights but yeah whatever, just hoping it has the good old feel once I get my hands on it.
Have fun camping.
Nah, Ebay is a great place to start if you have the money and missed out the first pre-order patch.
On June 14 2013 03:36 Pandemona wrote: Lol Australlia so inflated atm with prices its unreal xD Weird economy in that country!
Anyway, i think i will go PS4 this time, i dont play console much now a days but FF i always buy and well i bought a PS3 for it last time just for FF rofl so i will buy PS4 and try that out. If i was American i would of bought the Xbox though due to all the links with sports that appeals to me alot but i doubt it will work anything like it would in America in the UK with SkySports. So im just going get the PS4 and see whats that like.
But for starters, FML the controller looks shite >.<
Its good that PS4 can get you out of football for a while . Well, even in America PS4 is still a better choice, all that watching TV is crap. I mean, you and I both love watching football every chance we got, so its very unlikely that we don't have any kind of cable program that let us already watch all the sport we can. Console is for game , not for watching TV -_-. Dont just play FF, come on, if you bought a PS3 and going to buy a PS4, even if you dont game much, at least play their exclusives since they are awesome :D.
On June 14 2013 03:52 Vaelone wrote: This just might be a day 1 buy for me, been a Sony loyalist since PS1 buying all their consoles/handhelds but didn't get any of them day 1.
I'm not hyped for any of the announced exclusives but can't wait for the likes of FFXV and MGS: Phantom Pain.
Controller does look kind a poop and I could have lived without the touch pad and customizable lights but yeah whatever, just hoping it has the good old feel once I get my hands on it.
Have fun camping.
Nah, Ebay is a great place to start if you have the money and missed out the first pre-order patch.
Lol xD Yeah they have a few others, but i more than likely just gets for PC now anyway. Will of course look for some others they produced, but it more than likely will just be FIFA 14 and FF to start with xD
i'd like to buy it day one with watch dogs and ff15 if they're released on same day but i've always managed to hold off until the actual game i want is released....though tekken 7 seems to be long, long away.
I haven't been excited for a console release since I caught wind of the SNES and saw Super Mario World for the first time. The Ps4 however.... The gameplay vids on page 1 give me goosebumps. Especially The Division and MGS5. I thought console gaming was going to be a thing of the past for me. My Ps3 has basically been a glorified Blu-Ray player for the last year and a half or so. I'm so pumped I can't stand it! If everything looks and plays as advertised, Sony and the game developers will be making a lot of money from me. I might even not have time to continue pirating PC games every week. Everyone wins! =P
On June 14 2013 06:28 Fruscainte wrote: Isn't The Division an exclusive?
No, its not on PC though.
Now I dont know which to get it on.
The horrors of being an active consumer, I tell you.
Wait, you mean whether to get it on Xbone or PS4? It's NOT available on PC, only on consoles. It's just not exclusive to either console.
I'll be getting Titanfall on PC because FPS are PC or bust. 3rd person is more of a grey territory for me where they're fine on console for the most part. So I'm fine with playing it on console personally. Don't think I'll be buying a PS4 opening day but I definitely want The Division when it comes out so I'll need to get one by then.
I'm not particularly enthused by Sony now forcing us to pay to play online, as free online play was one of the main draws for me to choose a PS3 over a 360. Still, the PS4 looks more appealing to me in almost all regards, so I will probably get one some time down the road.
im in the same boat, only reason i got ps3 over xbox was because of xbox live.
but now since they both charge, with psn+ being a option. i only use online multiplayer for tekken, its really unfortunate there is a mandatory fee to play online now :/ but maybe, hopefully this also can be determined by developers and namco doesnt charge
It's 5 dollars a month O.o. I have no issue paying 5 dollars a month for online. I pay a lot more for a hell of a lot less. Food, drink, basically anything else is a much less cost efficient item compared to this.
I dont understand people who get into these console wars and are loyal to shit. I've owned an N64, a PS2, and an XBOX 360 because I thought those were all the best consoles of their generation. I'm now likely to go back to sony with PS4 which is exciting. The real reason though is just the price. I don't care if you can't rent games or if you have to be online all the time, that shit doesn't apply to me. I'm slightly sad right now though because with xbone getting FF15 and KH3 as well I think xbone has the edge in exclusives so far but the price is just too much.
On June 14 2013 10:34 DEN1ED wrote: I dont understand people who get into these console wars and are loyal to shit. I've owned an N64, a PS2, and an XBOX 360 because I thought those were all the best consoles of their generation. I'm now likely to go back to sony with PS4 which is exciting. The real reason though is just the price. I don't care if you can't rent games or if you have to be online all the time, that shit doesn't apply to me. I'm slightly sad right now though because with xbone getting FF15 and KH3 as well I think xbone has the edge in exclusives so far but the price is just too much.
I would probably concede that MS is slightly ahead on exclusives early in the console life-cycle based on what was shown at E3. However, the franchises/studios that Sony still has under their wing eclipse all of the Xbox's best offerings. MS had to show me something on the level of The Division, as an exclusive, to pique my interest enough to consider a purchase. They didnt.
On June 14 2013 10:34 DEN1ED wrote: I dont understand people who get into these console wars and are loyal to shit. I've owned an N64, a PS2, and an XBOX 360 because I thought those were all the best consoles of their generation. I'm now likely to go back to sony with PS4 which is exciting. The real reason though is just the price. I don't care if you can't rent games or if you have to be online all the time, that shit doesn't apply to me. I'm slightly sad right now though because with xbone getting FF15 and KH3 as well I think xbone has the edge in exclusives so far but the price is just too much.
I would probably concede that MS is slightly ahead on exclusives early in the console life-cycle based on what was shown at E3. However, the franchises/studios that Sony still has under their wing eclipse all of the Xbox's best offerings. MS had to show me something on the level of The Division, as an exclusive, to pique my interest enough to consider a purchase. They didnt.
I think by the end of their lifespans Sony has always had more exclusives than MS, it just seems that MS has more at release to help convince people to buy their platform.
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
The PS4 is not region locked.
As long as you aren't purchasing the PS4 wholesale (Amazon is fine) and the unit is being brought into the country via international mail, you can import the PS4 to Australia from overseas and pay no tax or duties*. So yes, ~$415 instead of $549 locally ;o
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
probably wont work like that.
Except it does work like that and Amazon has said this multiple times.
I was bothered with the PS plus requirement since I have to pay an additional amount to get the platinum if a game has multiplayer trophies. I'll just have to try it.
Anyway, some online games won't require PS plus so that's a plus for the PS4. Source
There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
FYI the launch version of the PS4 is sold out on Amazon.com there is still the standard version which is not much different, not sure what the difference is though
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
Here is the paragraph from Wiki until someone tech savy can share some lights for you:
The PlayStation 4 will utilize a semi-custom accelerated processing unit (APU) developed by AMD in coordination with Sony.[22] Its APU will be a single-chip solution that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[22] The CPU consists of eight x86-64 cores based on the upcoming Jaguar architecture from AMD.[22] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[16] This processing power can be used for graphics, physics simulation, or a combination of the two. The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[23][24] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[25] Though not much is currently known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio.[26] The PS4 will contain 8 GB of GDDR5 unified system memory with a maximum bandwidth of 176 GB/s.[16][27] This is 16 times the amount found in the PS3, and is expected to give the console considerable longevity.[19][28] The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.[28] The read-only optical drive will read Blu-ray discs at 6x CAV for a maximum read speed of 27 MB/s – a significant upgrade from the PS3's 2x speeds that were capped at 9MB/s.[28][29] To further enhance optical drive performance, the PS4 will feature a hardware on-the-fly Zlib decompression module, allowing for greater real-term bandwidth, whilst at the same time, the console will continuously cache data onto its hard disk, even buffering unread data when a game isn't actively accessing the optical drive, forming part of Sony's PlayGo strategy.[26] Early reports indicate that the Blu-ray Disc drive will not be capable of reading quad-layer 100 GB discs, a new Blu-ray Disc technology designed to support 4K resolution.[28] Although the console will support photos and videos at 4K resolution, the system is not expected to be able to render games beyond 1080p.[30][31] The console will include a 500-gigabyte hard drive for additional storage,[1] which can be upgraded by the user.[2] The PlayStation 4 will feature 802.11 b/g/n wireless network connectivity, Ethernet (10BASE-T, 100BASE-TX and 1000BASE-T), Bluetooth 2.1, and two USB 3.0 ports.[16][28] An auxiliary port will also be included for connection to the PlayStation 4 Eye, a motion detection digital camera device first introduced on the PS3.[16] A mono headset, which can be plugged into the DualShock 4, will come bundled with the system.[32] Audio/video output options include HDMI and optical S/PDIF.[16]
On June 14 2013 14:30 {CC}StealthBlue wrote: FYI the launch version of the PS4 is sold out on Amazon.com there is still the standard version which is not much different, not sure what the difference is though
No difference whatsoever. If you got the launch version you are guarantee day 1 shipping. Standard version means you wont get your PS4 until later date 'cos all day 1 consoles have been sold out.
On June 14 2013 14:30 {CC}StealthBlue wrote: FYI the launch version of the PS4 is sold out on Amazon.com there is still the standard version which is not much different, not sure what the difference is though
According to google it's the exact same system.
"The sold-out ‘Launch Edition’ PS4 is the same PS4 model as the ‘Standard Edition’ listed on Amazon’s product page. The key difference is that those who have secured a PS4 ‘Launch Edition’ are guaranteed a system on launch day. Meanwhile, those who pre-order a ‘Standard Edition’ will have their request fulfilled once Amazon receives extra PS4 stock"
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
The ram goes to both. In both systems.
Basically 3 gigs is reserved (If i remember correctly) for non gaming purposes and the other 5 are for the GPU's. The numbers could be wrong but that's how it works.
Im really looking to see more from FFXV. Looked awesome and a little different combat wise. Anyone know if they had a floor demo or anything shown other than during the PS4 reveal?
On June 14 2013 14:38 takingbackoj wrote: Im really looking to see more from FFXV. Looked awesome and a little different combat wise. Anyone know if they had a floor demo or anything shown other than during the PS4 reveal?
Pretty sure they only had the demo during the conference.
Thanks to both rezoacken and Infernal_dream for your insight guys! Really appreciated. Should've read the wiki more carefully, sorry my bad, won't happen again.
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
The ram goes to both. In both systems.
Basically 3 gigs is reserved (If i remember correctly) for non gaming purposes and the other 5 are for the GPU's. The numbers could be wrong but that's how it works.
If its only as powerful as a 7870 then most pc gamers are still ahead of the curve and have little to no reason to upgrade. Shame all my friends kept telling me current pc specs would skyrocket but i just seriously doubt that.
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
The ram goes to both. In both systems.
Basically 3 gigs is reserved (If i remember correctly) for non gaming purposes and the other 5 are for the GPU's. The numbers could be wrong but that's how it works.
If its only as powerful as a 7870 then most pc gamers are still ahead of the curve and have little to no reason to upgrade. Shame all my friends kept telling me current pc specs would skyrocket but i just seriously doubt that.
Well its not that simple. As suggested, while the GPU is probably inferior than some PC ones the RAM is better than most, the console is a lot more optimised than a PC, is almost dedicated to games and doesn't have to run a greedy OS like Windows. Also devs have a way easier job at optimizing a game since everybody has the same hardware.
So while its very possible that a high end PC will be superior (and more PC in a couple of years), I think we won't be disappointed by the first years of games in term of graphics. Unless you have unrealistic expectations of course
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
The ram goes to both. In both systems.
Basically 3 gigs is reserved (If i remember correctly) for non gaming purposes and the other 5 are for the GPU's. The numbers could be wrong but that's how it works.
If its only as powerful as a 7870 then most pc gamers are still ahead of the curve and have little to no reason to upgrade. Shame all my friends kept telling me current pc specs would skyrocket but i just seriously doubt that.
Well its not that simple. As suggested, while the GPU is probably inferior than some PC ones the RAM is better than most, the console is a lot more optimised than a PC, is almost dedicated to games and doesn't have to run a greedy OS like Windows. Also devs have a way easier job at optimizing a game since everybody has the same hardware.
So while its very possible that a high end PC will be superior (and more PC in a couple of years), I think we won't be disappointed by the first years of games in term of graphics. Unless you have unrealistic expectations of course
From what I saw at E3, it was the lighting and particle graphics that really stepped up on this generation of consoles. The overall graphics have improved as well but the lighting and PE's are so clean. Really impressed.
No point comparing graphic between console and PC, Console will be beat in term of graphic within a year of its release since its a fixed machine without possible of upgrade. Why console still exist and flourish is the style of gaming it bring. You can game with your PC, but there are alot games will be much more enjoy able when you laid back on your couch and play it on your TV. The controllers are also a big part of console experience. PC as powerful as it is, still has its limit in term of game presentation.
On June 14 2013 15:40 Caphe wrote: No point comparing graphic between console and PC, Console will be beat in term of graphic within a year of its release since its a fixed machine without possible of upgrade. Why console still exist and flourish is the style of gaming it bring. You can game with your PC, but there are alot games will be much more enjoy able when you laid back on your couch and play it on your TV. The controllers are also a big part of console experience. PC as powerful as it is, still has its limit in term of game presentation.
Not to start this up again like in the xbox thread, but i can do all of that on my pc with a controller if i want. The only thing that the console has an "edge" on would be individual franchises. But thats a personal taste and cant be used to effectively score one side or the other.
Also i wouldnt be too surprised at the graphics. My pcs 3 years old with only a gcard upgrade yet i can run any game on the market at high settings. All i see is my pc already being able to run anything that is jointly made for consoles and pc no prob.
On June 14 2013 15:40 Caphe wrote: No point comparing graphic between console and PC, Console will be beat in term of graphic within a year of its release since its a fixed machine without possible of upgrade. Why console still exist and flourish is the style of gaming it bring. You can game with your PC, but there are alot games will be much more enjoy able when you laid back on your couch and play it on your TV. The controllers are also a big part of console experience. PC as powerful as it is, still has its limit in term of game presentation.
Not to start this up again like in the xbox thread, but i can do all of that on my pc with a controller if i want. The only thing that the console has an "edge" on would be individual franchises. But thats a personal taste and cant be used to effectively score one side or the other.
Yeah you are right. But for me nothing can beat playing RPG alone or playing sports games with my friends in my living room and console is the flatform for that kind of activity. Its just feel natural just like playing SC2 on a computer, I refuse to play any kind of RTS games on console.
On June 14 2013 15:40 Caphe wrote: No point comparing graphic between console and PC, Console will be beat in term of graphic within a year of its release since its a fixed machine without possible of upgrade. Why console still exist and flourish is the style of gaming it bring. You can game with your PC, but there are alot games will be much more enjoy able when you laid back on your couch and play it on your TV. The controllers are also a big part of console experience. PC as powerful as it is, still has its limit in term of game presentation.
Not to start this up again like in the xbox thread, but i can do all of that on my pc with a controller if i want. The only thing that the console has an "edge" on would be individual franchises. But thats a personal taste and cant be used to effectively score one side or the other.
Yeah you are right. But for me nothing can beat playing RPG alone or playing sports games with my friends in my living room and console is the flatform for that kind of activity. Its just feel natural just like playing SC2 on a computer, I refuse to play any kind of RTS games on console.
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
The GDDR is used for both in PS4, I think about 1GB of the GDDR is reserved for the system and the graphics card can then take the amount of GDDR it needs, so developers can decide how they want to portion it up. The con is that GDDR is, like you say, memory for graphics cards and is suboptimal for usage by the system. Should be pretty minor though.
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
i don't know how it works in your country, but here we have to bring the invoice to the toll and then they add our taxes on top of it, which makes it more expensive than buying it regionally in the first place.
they don't check every package though, but i bet the chances of getting your package checked are higher, when its console sized and not dvd/bluray sized.
On June 14 2013 15:40 Caphe wrote: No point comparing graphic between console and PC, Console will be beat in term of graphic within a year of its release since its a fixed machine without possible of upgrade. Why console still exist and flourish is the style of gaming it bring. You can game with your PC, but there are alot games will be much more enjoy able when you laid back on your couch and play it on your TV. The controllers are also a big part of console experience. PC as powerful as it is, still has its limit in term of game presentation.
Not to start this up again like in the xbox thread, but i can do all of that on my pc with a controller if i want. The only thing that the console has an "edge" on would be individual franchises. But thats a personal taste and cant be used to effectively score one side or the other.
Yeah you are right. But for me nothing can beat playing RPG alone or playing sports games with my friends in my living room and console is the flatform for that kind of activity. Its just feel natural just like playing SC2 on a computer, I refuse to play any kind of RTS games on console.
Even Starcraft for N64?
Sadly I dont own a N64. But I used to like play Red Alert on my PS1
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
i don't know how it works in your country, but here we have to bring the invoice to the toll and then they add our taxes on top of it, which makes it more expensive than buying it regionally in the first place.
they don't check every package though, but i bet the chances of getting your package checked are higher, when its console sized and not dvd/bluray sized.
Everyone knows that you can import your console from the US. But how does that exactly work, noone knows at this point, just like you point out. If you have to pay tax at custom it might ended up more expensive than 399 Euro. My suggestion is wait untill release, I am sure other people will import it, see how that goes and decide for yourself. Another problem, PS4 is region free, but does it have worldwide guarantee? I mean if you import your console from the US and later it break down, will the customer services at Sony EU fix it for you or you have to mail it back to the US to fix?
If you import from the US you save about $20, some guy a few days ago sorted it all out on another site. You WILL pay tax at customs, and it's a lot for something like that usually.
If you don't mind waiting another 1-4 weeks to save $20 then you may as well do it.
Oh yeah, if you're an Aussie or from NZ then you can probably save a load. For most of Europe though the difference is almost negligible. I haven't heard from anyone who lives outside of those places but they'd have to work it out to their own currency.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
Yeah, Fifa sells very well, even more before when there were no good alternatives. (Now there's Pro evolution soccer etc). But yeah, just like madden sells well in the US and not at all here, soccer games sell really well here.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
Yeap, it is popular outside the US. I guess you could compare it with Madden for the US(Tbh nvr met anyone who played Madden over here)
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
Yeah, Fifa sells very well, even more before when there were no good alternatives. (Now there's Pro evolution soccer etc). But yeah, just like madden sells well in the US and not at all here, soccer games sell really well here.
Yep, I'll second that.
In the UK most guys you wouldn't necessarily consider "gamers" but own a console probably own FIFA / CoD etc I don't own them myself but they do make for a good multi-player game, have a few drinks with some mates and play some FIFA before heading out to town or something a long those lines. I imagine its like Madden games, which I assume sell well in the states, although in the UK I can't say I know anyone who owns them.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
FIFA thread too Has list of PS3/Xbox/PC gamer ids too and thats just from TL. Its hugely popular the reason they milk it every season xD
I never played FIFA on a playstation 2 though, not played a playstation until playstation 2 either. WIll be interesting to pick it up again. Im sure the controller will take some time to get used to as it looks like a pile of crap >.<
Well, for me and most guys in Asia its Winning Eleven(PES), first on PS1 they were the best but coming to PS3 Winning Eleven just isnt that great. I still play it as my main soccer game though since all of my friends don't want to switch to Fifa so I'll just have to stick with them.
On June 14 2013 11:59 mjxn wrote: The Australian price is disgusting.
It's cheaper to get express shipping from Amazon then to buy it from the shops. Is there any information about possible regions?
There are no regions for PS4. You can buy from Amazon and they will ship it to you for 15 dollars. So you pay the 400 american USD + 15 cash and whatever taxes (import and so on) probably cheaper overall.
probably wont work like that.
Except it does work like that and Amazon has said this multiple times.
they said Ps3 was region free too and the result was that you couldn't watch bluerays with an imported console. They say lots of stuff, it is a PR war right now it could work just fine but the chance that something won't work is not that small.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
Fifa is the next big thing in eSport. People buy it every year, it sells better than CoD and the only problem is that not many of them play it online.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
FIFA is THE multilayer game, outside of us.
i used to play so much during my college days with my korean friends before they went back...i tried getting a few of my american friends to play but none of them want to T.T
so i had no choice to play online, then i noticed EA cuts off all previous fifa games when new ones release T.T
i wish konami improves winning11 so i can be less dependent on EA.
On June 14 2013 22:24 pyro19 wrote: Thank God for R2 and L2 Changes. They made me wanna kill myself when playing FIFA
It never occurred to me that people play soccer video games. This is going to sound random, but is FIFA really popular outside of the US like the actual sport is? I've literally never met someone who plays FIFA here.
I wouldn't be suprised if Fifa was the most selling sport game to be honest. On the global scale, soccer is the most popular sport after all.
Don't really want one yet due to no interest in currently projected title, but I'll be pre-ordering 2-3 just in case they sell out in stores and start going for 5-6k on ebay like the ps3 did.
On June 14 2013 14:24 DPK wrote: There's something I really don't get in the specs section. Can someone tell me how the console supposed to use 8 gig of GDDR memory? GDDR memory is for graphics cards, is the system sharing the same ram for the graphics and the system? Or they just made a mistake and called their ram GDDR when its only DDR? If so, what about the total ram available for the GPU?
They call it unified memory so maybe its shared between cpu and gpu or something ?
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
The ram goes to both. In both systems.
Basically 3 gigs is reserved (If i remember correctly) for non gaming purposes and the other 5 are for the GPU's. The numbers could be wrong but that's how it works.
If its only as powerful as a 7870 then most pc gamers are still ahead of the curve and have little to no reason to upgrade. Shame all my friends kept telling me current pc specs would skyrocket but i just seriously doubt that.
next gen consoles never beat high end PC graphics power, but how many PC games really make use of maximum power of the top hardware anyway. The next gen console will boost up the general level of multiplatform games graphic and maybe last year's high end PC graphics card can finally be put to use to maximum potential other than just some PC games.
This should be what gamers care about, not setting maximum graphics but more on the general quality of the graphics because not every game is crysis level. Now I just hope AI and physics (such as character's walking weighting feel) will get improved in this gen, too many games have their character walking like they are ice skating
Anyway, I am probably gonna get one, MGS5 alone is enough of a reason to get it. Sony first party exclusive have so many choices that I am not that worried
Oh i knew that but i figured it would of at least required something stronger then a 3 year old pc. Even before i upgraded to 16gigs ram. I guess i was just getting excited because i might of had a reason to upgrade my rig haha. But its one of those things were the average graphics will go up like you said more so then me being blown away from graphics. I can still remember how fucking amazing it was to go from snes to n64 to gamecube to ps2. I mean of course ihad similar 2d games on pc like sc and d1/2 but i didnt get a decent gaming pc till around ps2 so i was very happy to see comparable graphics levels. But even after all that the current pc specs are only getting better and better while im not too impressed by the xbox or ps4 just feel like it doesnt jump as far as i was hoping i guess after all that rambling.
For Sony first-party game that have online play(multiplayer), is it free to play without PS+? Or do you need? I know that third party games that have online play will require PS+.
Just want some clarification and I heard PS+ is worth the value so might think about getting it.
Man, the PS4 looks amazing, but I'm not too hyped about the games. Kingdom Hearts and Destiny should keep me busy but everything else just seems like another stale shooting game. How great do people expect MGS5 to be? I'm not too excited about it but maybe I should be.
On June 15 2013 05:28 FakeDeath wrote: Guys about PS+. Can someone clarify about this.
For Sony first-party game that have online play(multiplayer), is it free to play without PS+? Or do you need? I know that third party games that have online play will require PS+.
Just want some clarification and I heard PS+ is worth the value so might think about getting it.
All pay to play games (for the PS4 only) will require PS+ to play online as well. Free to play games MAY require PS+, but that is up to publisher discretion. All PS3 and PS Vita games do not require PS+ to play online.
On June 15 2013 05:40 HazMat wrote: Man, the PS4 looks amazing, but I'm not too hyped about the games. Kingdom Hearts and Destiny should keep me busy but everything else just seems like another stale shooting game. How great do people expect MGS5 to be? I'm not too excited about it but maybe I should be.
Well when it comes to exclusives I would never based it off what is shown at the E3 for a new coming console. Half of them always end up being meh.
Nothing was shown of MGS5 so yeah can't come to a conclusion but to say MGS4 received excellent reviews back when it was released. Don't forget about inFamous too. The second one had excellent review on the PS3. Also remember that neither Naughty Dog (Uncharted/Last of US) nor Santa Monica (God of War) had something to show (and they probably won't for a while since they released a game in 2013). GoW4 was a bit disappointing though.
Either way, when it comes to games. The stars of this E3 were 3rd parties. If these are not enough to motivates you, maybe wait 2014 when the PS4 library will be bigger. It's no news that the library of a new console takes time to build.
PS: The Order isn't developped by SantaMonica Studio but by a partner that made the GoW games for the PSP.
Some more developer love for Sony's stance on publishing:
The creators of Oddworld and DayZ have spoken out about why they are keener to see their games on Sony's PlayStation 4 rather than Microsoft's Xbox One.
In interviews with Eurogamer, Lorne Lanning and Dean Hall revealed why their games are more likely to be on Sony's console, at least for the time being.
First up Lanning, who as the boss of Oddworld Inhabitants helped launch the original Xbox back in 2001 with Munch's Oddysee, explained that he doesn't agree with Microsoft's policy requirements, specifically the fact that the company won't allow self-publishing, unlike Sony.
"There are those who are looking at next quarter's profits, and maybe one of these big guys looks like that's all they're doing right now," he explained. "There's one party that's making it very clear they're not interested."
“Who's in touch with their audience? And who seems out of touch with their audience? All we know is we've tried to get our games on their platform and we can't do it.
"For Xbox One [Microsoft has] granted us a license for New 'n' Tasty! but they still say you need a publisher. We don't have a publisher so we're not officially on the platform, even though we're compatible, even though we'll be ready to do it. Period.
"Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we've turned nearly two million units online as indie publishers sold – not free downloads? Why? What's wrong with us?
"Who's in touch with their audience? And who seems out of touch with their audience? All we know is we've tried to get our games on their platform and we can't do it – and I even helped them release the box."
So it seems for now that Oddworld: New 'n' Tasty won't be coming to the Xbox One or 360, and DayZ creator Dean Hall has similar views when it comes to his plans for the standalone version of his popular mod.
"Yeah, we talked to both of them," he revealed. "But, as I'm sure you're aware, Sony lets you self-publish and they don't make you pay for updates. Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.
"We like [Sony]. I like what I saw on the PS4. I like what I saw on the Xbox in a lot of cases as well. I'm not s***ting on them. I'm kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I'm being a bit naive."
On June 15 2013 05:40 HazMat wrote: Man, the PS4 looks amazing, but I'm not too hyped about the games. Kingdom Hearts and Destiny should keep me busy but everything else just seems like another stale shooting game. How great do people expect MGS5 to be? I'm not too excited about it but maybe I should be.
MGS5 is in my top few most anticipated games (along with Witcher 3, Divison and a few others)
Check out this trailer:
There is both cinematic and in-game footage which should give you a good idea of what you are in for.
I wonder if i can hook up the PS4 like my PS3 ( well PS3 has an AV cable you can use ) on my PC monitor and plug-in my 3.1 system that sadly only has cinch. My monitor has HDMI so thats no the problem but there's no speakers .
I was considering preordering a bunch and selling them at launch to make a bit of money to cover the cost when I decide to keep one, anyone have any experience with this? As much as I want the PS4 right away I don't really feel compelled by any of the games until the geikai service or FFXV is released.
I'm not a console gamer at all but damn this is looking pretty spiffy. I think I would enjoy the games and all, but I'd find myself back on the computer playing SC2 in the end. I dunno, I'm not sure I would actually use it enough :S
On June 15 2013 16:52 FakeDeath wrote: I hope the pricing for PS4 games still remain the same.
Probably will be the same. It cost the same to make the physical disc for PS4(bluray). And Amazon got all launch PS4 titles listed at 59.99 with a Price guarantee tag next to them. X1 games are the same at 59.99 but with no price guarantee.
On June 15 2013 16:52 FakeDeath wrote: I hope the pricing for PS4 games still remain the same.
Probably will be the same. It cost the same to make the physical disc for PS4(bluray). And Amazon got all launch PS4 titles listed at 59.99 with a Price guarantee tag next to them. X1 games are the same at 59.99 but with no price guarantee.
On June 15 2013 16:52 FakeDeath wrote: I hope the pricing for PS4 games still remain the same.
Probably will be the same. It cost the same to make the physical disc for PS4(bluray). And Amazon got all launch PS4 titles listed at 59.99 with a Price guarantee tag next to them. X1 games are the same at 59.99 but with no price guarantee.
Ok looks like i'm going to need a digital optical coax to analog RCA audio converter if i want to continue to use my current setup. Not the end of the world and pretty easy to get and not that expensive.
Isn't GTA coming out on PC like year after console release? Also is GTA going be a PS3 game that is able to play on PS4 instead of being a genuine PS4 game right?
On June 15 2013 17:10 Jibba wrote: For those who didn't pre-order on Amazon in time for a launch system, they've added launch bundles for Battlefield 4, Killzone, Watch_dogs and Knack.
I'm not sure which one I want though. :|
Does it save any money?
Also my PS4 Pre-order from Amazon, was "upgrade" to Launch Edition," which just means Release-Day Delivery from Amazon. So while the PS4 's pre-orders number may be good, it seems like "OMG PS4 sold out" was all marketing.
On June 15 2013 17:10 Jibba wrote: For those who didn't pre-order on Amazon in time for a launch system, they've added launch bundles for Battlefield 4, Killzone, Watch_dogs and Knack.
I'm not sure which one I want though. :|
Does it save any money?
Also my PS4 Pre-order from Amazon, was "upgrade" to Launch Edition," which just means Release-Day Delivery from Amazon. So while the PS4 's pre-orders number may be good, it seems like "OMG PS4 sold out" was all marketing.
Some of them save like $10 if you plan on getting a year of PS+ (which you should.)
And it's not marketing, it's that Amazon got a guarantee of new supplies. They weren't purposefully shutting people out of the Launch Edition one before, they just didn't have enough confirmed units to provide them.
On June 16 2013 01:52 Dingodile wrote: maaan that is pretty hard to decide whether I buy GTA V & Watch Dogs for PC or PS4. I am very impressed at Tom Clancy's The Division.
PC is the lead system for Watch_dogs so I anticipate it'll be better there.
Given how the GTA IV PC port turned out... I'm not so sure PC is a good choice.
On June 15 2013 16:52 FakeDeath wrote: I hope the pricing for PS4 games still remain the same.
Probably will be the same. It cost the same to make the physical disc for PS4(bluray). And Amazon got all launch PS4 titles listed at 59.99 with a Price guarantee tag next to them. X1 games are the same at 59.99 but with no price guarantee.
Just paranoid that maybe there will be a slight price increase.
So that means the last hope of X1 fanboys for game prices to be significant lower than PS4 games is blown away already. What do you do now MS.
Never believed it. That pastebin post from an "anonymous engineer" was so full of shit I have no idea why people took it as truth value. I'm even very skeptical that its nothing more than a fan post.
On June 16 2013 01:52 Dingodile wrote: maaan that is pretty hard to decide whether I buy GTA V & Watch Dogs for PC or PS4. I am very impressed at Tom Clancy's The Division.
PC is the lead system for Watch_dogs so I anticipate it'll be better there.
Given how the GTA IV PC port turned out... I'm not so sure PC is a good choice.
well as long as you have a gamepad for you pc there are very few truly horrible PC-Ports out there, the only one that is really annoying is Dark Souls and that is only because of Games for Windows Live and their retarded Ip-Pool based Multiplayer.
I expect Dark Souls 2 on PC to be better, only because the Dark Souls port was rushed out because fans were demanding it.
Not that I hate the Playstation 4 or anything, but I'll be glad when after a few weeks when the E3 hype dies down a bit and people stop shitting on the Xbox One and claiming that Sony is our new gaming overlord. I'm just tired of it.
On June 15 2013 17:10 Jibba wrote: For those who didn't pre-order on Amazon in time for a launch system, they've added launch bundles for Battlefield 4, Killzone, Watch_dogs and Knack.
I'm not sure which one I want though. :|
If you've got a decent gaming PC I'd be going with Killzone or Knack. Bf4 and Watch Dogs will probably be better on PC.
Personally I'm pretty disappointed that Dark Souls 2 isn't coming to next gen systems considering it's not launching until March 2014... It would be very fun to lay back on my couch and play it on the big screen instead of my 23' monitor. I doubt my PS3 will still be hooked up at that stage, and there's no way I'm lugging my huge PC case into the lounge room.
Confirmed "Day One" titles BF4 COD: Ghosts DC Universe Online DriveClub FIFA 14 Killzone: Shadow Fall Knack LEGO Marvel Super Heroes Madden 25 NBA 2k14 NBA Live 14 Planetside 2 Skylanders Warframe Watch Dogs
There are a few other games likely to be there at launch or otherwise soon after like Diablo 3, Assassin's Creed and The Crew and Infamous.
Seems both the PS4 and Xbox have pretty average launch line-ups... Just like every other system in history, I guess. Not that I mind too much, it will give me a chance to get through my backlog.
On June 16 2013 10:43 Brett wrote: Confirmed "Day One" titles BF4 COD: Ghosts DC Universe Online DriveClub FIFA 14 Killzone: Shadow Fall Knack LEGO Marvel Super Heroes Madden 25 NBA 2k14 NBA Live 14 Planetside 2 Skylanders Warframe Watch Dogs
There are a few other games likely to be there at launch or otherwise soon after like Diablo 3, Assassin's Creed and The Crew and Infamous.
Seems both the PS4 and Xbox have pretty average launch line-ups... Just like every other system in history, I guess. Not that I mind too much, it will give me a chance to get through my backlog.
Yeah launch lineup isn't that great. Will probably wait at least until the new Infamous is released ( that game looks really good ) to get the console. I'm not a someone who like shooters on consoles or racers / sportsgames in general that much.
On June 16 2013 15:23 ETisME wrote: it's not like ps4 did anything that awesome, it's just xbox one failed hard lol
It didn't need to. Console gamers want better stronger consoles. Just like computer gamers want better stronger hardware. That's all you have to do. Xbone trying to take a shot at Sony saying "it's just a beefed up xbox 360" well fucking duh. What the hell else did they need to do? You don't see intel trying to integrate programs in the box with my CPU. Just making the right choice by siding with the consumers and gamers compared to microsoft who is siding with the sellers of the product.
On June 16 2013 15:23 ETisME wrote: it's not like ps4 did anything that awesome, it's just xbox one failed hard lol
This is true. Xbox seems to be digging themselves deeper and deeper into a Hole..And if recent twitter updates are anything to go by..They want to go even deeper.
On June 16 2013 15:23 ETisME wrote: it's not like ps4 did anything that awesome, it's just xbox one failed hard lol
This is true. Xbox seems to be digging themselves deeper and deeper into a Hole..And if recent twitter updates are anything to go by..They want to go even deeper.
Well, the Xbox360 success in the US make MS become very arrogant just like Sony were after the PS2 era. MS didn't realize that most of Xbox360 owners most likely previous owners of Sony systems so its very easy for them to switch back.
xbox thread gets 150+ pages while ps4 thread gets fewer than 10 pages... while xbox one hasn't been getting favorable reviews, ps4 seems to generate no enthusiasm whatsoever. Maybe MS learned from Apple and Facebook that they'd rather prefer hatred than apathy
On June 16 2013 18:07 dongmydrum wrote: xbox thread gets 150+ pages while ps4 thread gets fewer than 10 pages... while xbox one hasn't been getting favorable reviews, ps4 seems to generate no enthusiasm whatsoever. Maybe MS learned from Apple and Facebook that they'd rather prefer hatred than apathy
This ps4 thread is 3 days old. Angry people post like 15 times more than ok/nice/satisfied people. All angry people are in the xbox one thread.
I know PS4 isn't backwards compatible.. but does anyone know if you will be allowed to port your games over from PS3 to PS4 somehow? Either by some disc check or with your PS account? Or do they expect you to rebuy your old games through the PSN Store? Maybe it will be backwards compatible with Gaikai?(Not even sure what Gaikai does tbh).
Does anyone know anything about this? I'm trying to decide if I should keep buying PS3 titles or just wait for PS4 and till they get available there... Games like the new FF X-HD X-2-HD, Lightning Returns, Last Of Us etc...
On June 16 2013 19:54 DwD wrote: I know PS4 isn't backwards compatible.. but does anyone know if you will be allowed to port your games over from PS3 to PS4 somehow? Either by some disc check or with your PS account? Or do they expect you to rebuy your old games through the PSN Store? Maybe it will be backwards compatible with Gaikai?(Not even sure what Gaikai does tbh).
Does anyone know anything about this? I'm trying to decide if I should keep buying PS3 titles or just wait for PS4 and till they get available there... Games like the new FF X-HD X-2-HD, Lightning Returns, Last Of Us etc...
Hmm not sure about it. I know the core reason or one of the main reasons for it not being backwards compatible is due to the different architecture (PS4 is going to be using x86 whereas PS3 did not use it). So I am really not sure, would be nice. I have a feeling that will not be the case though.
On June 16 2013 19:54 DwD wrote: I know PS4 isn't backwards compatible.. but does anyone know if you will be allowed to port your games over from PS3 to PS4 somehow? Either by some disc check or with your PS account? Or do they expect you to rebuy your old games through the PSN Store? Maybe it will be backwards compatible with Gaikai?(Not even sure what Gaikai does tbh).
Does anyone know anything about this? I'm trying to decide if I should keep buying PS3 titles or just wait for PS4 and till they get available there... Games like the new FF X-HD X-2-HD, Lightning Returns, Last Of Us etc...
Sony is quiet on that particular issue at the moment (how Gaikai will work to allow you to play PS3 titles on PS4). I've not seen any solid information on it anywhere. And that's probably because they haven't decided themselves at this point.
Can anyone remember what they did with the Vita and old PSP games? I'm sure they said they were going to have something in place but I never got a vita and didn't follow it. I'd assume they could do something similar with the PS4 and old PS3 games. Which is a shame, since if they did nothing then I don't think they'll do anything. I also remember hearing that the Gaikai will not be working until 2014 and that was only in America at first, am I remembering right?
Can't see anything like the watch dogs bundle on the UK amazon or JP amazon yet, so I think they're only showing for the US so far (someone correct me if I'm wrong). Waiting until they show up before I order.
On June 16 2013 18:07 dongmydrum wrote: xbox thread gets 150+ pages while ps4 thread gets fewer than 10 pages... while xbox one hasn't been getting favorable reviews, ps4 seems to generate no enthusiasm whatsoever. Maybe MS learned from Apple and Facebook that they'd rather prefer hatred than apathy
a shitstorm of that magnitude creates alot of traffic, not only here but on all of the gamingwebz. but that traffic is 99% utter hate.
also consider that evrytime a newspost is made about problem x or y the ps4 is most likely mentioned as the positive comparison.
On June 16 2013 18:07 dongmydrum wrote: xbox thread gets 150+ pages while ps4 thread gets fewer than 10 pages... while xbox one hasn't been getting favorable reviews, ps4 seems to generate no enthusiasm whatsoever. Maybe MS learned from Apple and Facebook that they'd rather prefer hatred than apathy
PS4 thread is like a few days old while XboxOne was 3 months old and the majority of Xbox1 thread posts are PS4 vs Xbox1 post which well, can never get old .
I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Xbox thread was based on the launch show though, reason it had 120-30pages, then when E3 hit had another 20pages. This thread was made like week ago xd
In talking to a developer who wished to remain anonymous, gamers will see a difference on Day One when they compare third party PS4 games to Xbox One head-to-head. The developer told me the PS4 is 40 percent more powerful than Xbox One and games like Call of Duty Ghosts will be noticeably different out of the gate.
Found this quote funny, but yeah, PS4 is sold out on Amazon.
I'm so glad I'm waiting 6 months to get this, the hype train is out of control.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Octodad is all I needed to hear in all honesty. Also, Killer Instinct, the only Xbox game I cared about, only launches with 1 character and the rest are DLC. Plus Deep Down + The Order: 1866 have got my attention much, much more than the 360 games. All the Xbox has is the new Halo series which will likely be complete rehash at this point, Dead Rising 3 which has turned tacticool brown and bloom as fuck, and Forza. But there's great racing games for the PS4 as well so that's not a huge crush to me.
As far as actual developer interviews go though, whether those are true or not, the PS4 will look better than the Xbox. Don't forget consoles (as well as computers if you play games on a laptop like I do) split the job of running games over both the CPU and the GPU, and the xbox seems to be doing a lot of things as well in the background. So just thinking of that means the xbox may either look worse or suffer more frequent FPS drops.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
Anyway Sony has been very evasive about used market, even after E3 jack tretton told third publishers can block it or it's up to them, also another sony guy was very evasive aswell just saying sony wont block used game on there game but not rule out third publishers.
You should keep an massive eye on Sony so you don't get surprised.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
Anyway Sony has been very evasive about used market, even after E3 jack tretton told third publishers can block it or it's up to them, also another sony guy was very evasive aswell just saying sony wont block used game on there game but not rule out third publishers.
You should keep an massive eye on Sony so you don't get surprised.
They can't tell 3rd party what to do but Jack Tretton firmly state that all Sony disc based first party games will be DRM free just like PS3 so I don't think you can count them as evasive on the matter.
What Sony is doing right now is setting the tone and example for 3rd party publishers. Let's say Sony also go with MS regarding DRM, what do you think 3rd party will go? I am sure if both Sony and DRM are against used games and want enforce DRM, all the 3rd parties will follow suit. Right now, even EA says that they have not made any decision yet, and they eliminate their online pass(online pass= you need to buy a code to play a used game)
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Holding out for a few months is good idea. But if you think X1 has better exclusives than PS4 you are wrong. MS just showed their hand at E3 while Sony has the biggest inhouse studios in the industry which will bring out alot more exclusives than MS could. Naughty Dog and Sony Santa Monica(Uncharted, God of war, The last of us) will surely make some awesome PS4 exclusives while MS has to rely on 3rd party exclusives which will be on PC or even PS4 after their contract run out.
The problem with getting rid of the used game market without a cheaper alternative is that it's just bad. Imagine PC gaming without steam or GMG, it'd be awful. That's what xbox is doing. If their marketplace was any good it would be fine, but it's terrible. It's good for developers but bad for consumers.
Sony haven't been evasive either. They said they won't block their own games but for third part developers it's up to them. That's literally what it means. Please don't start conspiracy theories because you couldn't understand what they said.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
Probably will pick one up once at least two of KH3, FF15, Mirrors edge 2 are released. Whichever come first. Wasn't going to get a Ps4, but E3 convinced me.
On June 17 2013 06:23 RagequitBM wrote: Probably will pick one up once at least two of KH3, FF15, Mirrors edge 2 are released. Whichever come first. Wasn't going to get a Ps4, but E3 convinced me.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
First, I explicitly wrote DvD and BluRays. Not tickets. Also when you buy a ticket you don't buy the value linked to watch a second or more times. If you could buy a ticket allowing you to see a movie as much as you want for 60$ I would be in favor of being able to resell such ticket. The same way I'm able to resell a BluRay.
Tickets would be closer to me paying 20$ to play the game only once. By reselling I sell my right to replay the game. That's almost the same philosophy as renting, you pay 10 or 20$ to play the game and then you have to give it back. The war against used games is also a war against renting anyway.
Obviously, if you don't agree that this value is a part of the 60$ that can be resold, or if you feel playing a game once at 60$ is justified. Then we're bound to disagree (and let's agree to disagree).
However, I'm not against a fee. That's why I suggested the possibility of being able to resell to a publisher directly, or through them to find a buyer. They add a reasonable fee upon the transition.
Yeah if both Xbox and PS4 increase their price I'll agree it's a possibility I just think those that think Xbox will be cheaper are fools.
In talking to a developer who wished to remain anonymous, gamers will see a difference on Day One when they compare third party PS4 games to Xbox One head-to-head. The developer told me the PS4 is 40 percent more powerful than Xbox One and games like Call of Duty Ghosts will be noticeably different out of the gate.
In the past, Xbox 360 games looked better out of the gate and over time PS3 games progressively improved to the point where games like The Last of Us and Beyond: Two Souls stand out even against some next gen titles. But if this differentiator holds true, not only will Xbox One games have DRM issues and no rental options and limited used game opportunities, the games won’t look as good as PS4 titles. That sounds like a perfect storm of negativity for the hardcore gamers.
This processing power issue also could be a potential reason behind the latest controversy that has emerged for Microsoft at E3, in which photos were taken of some Xbox One games running on Windows 7 PCs with NVIDIA graphics cards. Sony PS4 developers took to Twitter saying PS4 demos were running on PS4 dev kits. I know playing PS4 games behind closed doors that the PS4 was clearly visible as I played.
On June 17 2013 10:15 Levistus wrote: what's a used game? sorry i dunno. why doesn't ms allow it?
Used game is a game that someone already bought, got bored of it and sell it to someone else (that person therefore buys a "used" game in contrast to a "new" game).
As for MS stance on it, I'm not sure what it is exactly. If I understand it correctly you can only give a game you own to someone that has been your friend for a month and only once obviously. If someone knows more details go ahead.
As for the why: money. Not saying this in a pejorative way. The idea is to give publishers more money out of sales because currently they get none out of used games sales (only from the initial 60$ purchase). On the other hand it removes some value from the product that the consumer bought (basically he no longer owns something of value, he only got granted an access to the game). So pick your stance.
Out of curiosity, has there been much info about the new PS4 Eye around? It wasn't mentioned at all at E3 and I haven't really heard anything about it. I'm not a fan of kinect (especially in its required-to-function form) but a similar device for PS4 could have tangible uses if handled right. This is especially considering it doesn't seem to be expensive at all (going by Amazon pre-order price of $60.)
I personally wouldn't give a crap about kiddie/dancing games, but if it provides similar abilities to the console that Kinect does, I'm kinda surprised I'm not seeing it mentioned more if only for the whole "nah we can do that too!" factor. Maybe its because of the bad publicity surrounding the Kinect lately?
On June 17 2013 15:04 erin[go]bragh wrote: Out of curiosity, has there been much info about the new PS4 Eye around? It wasn't mentioned at all at E3 and I haven't really heard anything about it. I'm not a fan of kinect (especially in its required-to-function form) but a similar device for PS4 could have tangible uses if handled right. This is especially considering it doesn't seem to be expensive at all (going by Amazon pre-order price of $60.)
I personally wouldn't give a crap about kiddie/dancing games, but if it provides similar abilities to the console that Kinect does, I'm kinda surprised I'm not seeing it mentioned more if only for the whole "nah we can do that too!" factor. Maybe its because of the bad publicity surrounding the Kinect lately?
Well its not really the same thing. What Kinect proposes is to get rid of a remote, doing stuff by voice or flaying your arms.
The PS4 eye (since it seems close to the PS3 one) is closer to what the Wii is doing. It will do stuff according to the Game Pad movements (like shown in some tech demo you can lit the pad to make it interact with the eye) or according to some stick movement (PS move) so in the end you still need to have something in your hand. So no the PS4 probably won't have hand free navigation if that was your question. It reads some movements though when you try to kick imaginary things but I have a feeling it just sees stuff moving in an area where something is supposed to be and launch a script in consequence.
The eye will probably be used only as a cam and as a movement reader like dance or other party games or cute stuff like eye pet (which they call enhanced reality or something).
On June 17 2013 15:21 pedduck wrote: I hope it will have more rpg game than ps3.
Here is my take on it for RPGs for next gen. Western mainstream RPGs will come out on both console and most likely PC (Bioware, Bethesda...). Japan RPG will certainly be on the PS4. However no guarantee you'll see them translated. Indie RPG will be on PC and maybe on console for some of them.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
Xbox and ps2 games actually costed 50 dollar, 360 and ps3 costed 60, why dont u think it will be 80
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
Xbox and ps2 games actually costed 50 dollar, 360 and ps3 costed 60, why dont u think it will be 80
'Cos MS announced that X1 games gonna cost $60 and you can pre-order all PS4 launch games now for $60.
On June 16 2013 23:18 Epishade wrote: I'm torn between PS4 and Xbox One right now. Used games feature is big for me but I think the Xbox One will have better games and exclusives. I think I'm gonna have to hold out on buying either of these once they come out and wait for reviews. MS screwing its customers with this used game bs is, more than anything, the thing that will change my favorable opinion toward the PS4.
Killing the use market is good for the overall gaming industry. It already happen in pc gaming, and we must hope it happens to Playstation 4. Otherwise they might face the wrath of third publishers. They will likely rise the price of the games to 70-80 dollars if they can't kill the use market or don't get a fee. Sony's game will ofc be 60$.
By this logic we should put DRM in DvDs and BluRay too, why not in boardgames even with DNA tests ? Your stance is the publisher one, I respect it but I don't agree with it. If I buy something but don't want to keep it I should be able to regain some of its value. In those 60$ I put forward it is not only for playing the game once it is for playing (being able to play) the game for life. If I decide that I don't need the "for life" part, I can get that value back.
If publisher allowed games to be resold back to them maybe there is an acceptable middleground. They allow you to resell your game to them. You discard your right to still play the game, they give you back some money based on some function of time and demand. Then if a second person wants to buy said game he pays the price at the time. It would be as if the first person rented the game for a price while the second bought the game at its price after some time. Of course more elaborate details would be necessary but its a bit useless because it would never happen.
As for prices rising to 80$, won't happen. The same way XBox 1 games won't be at 45/50 $. Everything will be at 60$ as usual. What we may see is more DLCs or Deluxe editions.
Xbox and ps2 games actually costed 50 dollar, 360 and ps3 costed 60, why dont u think it will be 80
Caphe beat me to it. Oh and Amazon shows the pricing as well and Amazon and the other companies tend to work together anyway (like when PS4 was mentioned).
In talking to a developer who wished to remain anonymous, gamers will see a difference on Day One when they compare third party PS4 games to Xbox One head-to-head. The developer told me the PS4 is 40 percent more powerful than Xbox One and games like Call of Duty Ghosts will be noticeably different out of the gate.
In the past, Xbox 360 games looked better out of the gate and over time PS3 games progressively improved to the point where games like The Last of Us and Beyond: Two Souls stand out even against some next gen titles. But if this differentiator holds true, not only will Xbox One games have DRM issues and no rental options and limited used game opportunities, the games won’t look as good as PS4 titles. That sounds like a perfect storm of negativity for the hardcore gamers.
This processing power issue also could be a potential reason behind the latest controversy that has emerged for Microsoft at E3, in which photos were taken of some Xbox One games running on Windows 7 PCs with NVIDIA graphics cards. Sony PS4 developers took to Twitter saying PS4 demos were running on PS4 dev kits. I know playing PS4 games behind closed doors that the PS4 was clearly visible as I played.
On June 17 2013 10:15 Levistus wrote: what's a used game? sorry i dunno. why doesn't ms allow it?
Used game is a game that someone already bought, got bored of it and sell it to someone else (that person therefore buys a "used" game in contrast to a "new" game).
As for MS stance on it, I'm not sure what it is exactly. If I understand it correctly you can only give a game you own to someone that has been your friend for a month and only once obviously. If someone knows more details go ahead.
As for the why: money. Not saying this in a pejorative way. The idea is to give publishers more money out of sales because currently they get none out of used games sales (only from the initial 60$ purchase). On the other hand it removes some value from the product that the consumer bought (basically he no longer owns something of value, he only got granted an access to the game). So pick your stance.
Well, that's a stupid idea. The same happens with books, movies, etc. There is a whole industry dedicated in selling used stuff, and everyone is doing fine. People make a living out of buying and selling this type of merchandise. You can't expect the companies to be the only one allowed to sell games. Neither videogames companies need to get a cut out of every transaction of a CD. Books don't do that, DvD movies don't do it either. Why videogames should?
What's next? games can only be played by the person who bought them? like some digital print recognition on the controller that will shut down the game if a friend decides to play on my console? lol please
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
I agree on most parts though the big problem with Video Games is the exploding production costs . Yeah some if not alot of it is probably the fault of publishers/devs themselves because they overspend and are now forced to sell insane amounts of copies to break even.
The only thing thats really bad for the gaming industry that isn't really self inflicted is what the retailers are doing is basically buying back brand new used games for a quarter of the price and selling it back at almost but not quite full . This though could also be mostly avoided by producing games people don't wanna sell them because they aren't overhyped crap or they have zero replay value after you finish them .
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
I agree on most parts though the big problem with Video Games is the exploding production costs . Yeah some if not alot of it is probably the fault of publishers/devs themselves because they overspend and are now forced to sell insane amounts of copies to break even.
The only thing thats really bad for the gaming industry that isn't really self inflicted is what the retailers are doing is basically buying back brand new used games for a quarter of the price and selling it back at almost but not quite full . This though could also be mostly avoided by producing games people don't wanna sell them because they aren't overhyped crap or they have zero replay value after you finish them .
I see your point, but the multiplayer is what makes people keep their games. For example, I share my blizz account with a few friends, and the first time I played SC 2 was cuz a friend of mine gave me his CD and account info (e-mail and password). Still, I bought my own copy cuz I wanted to try the ladder and play with my friend at the same time. I even remember 5 of us throwing lan parties with our own SC2 copies cuz the game is so fucking good in multiplayer. Same with WoW and all the games I really like. Let's be honest borrowing games is a nice way to market them and make other people buy them. There is also the nostalgia. How many times you bought a game you already had but lost it or sold it somehow? How many times did you play the game again? I can't count the number of times I beat Mario 3 and Mario World. I remember my friend playing all God of War series trying to beat his own record and never got tired of it playing it over and over again.
Now, if game developers are not making enough money out of their games, that's their problem. Some people make it, others not. Not every game is gonna be successful. That's the risk of any business or investment. The gaming industry has a fierce competition just like any other. If one or a handful of gaming companies go bankrupt is not gonna be the end of the world.
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
I agree on most parts though the big problem with Video Games is the exploding production costs . Yeah some if not alot of it is probably the fault of publishers/devs themselves because they overspend and are now forced to sell insane amounts of copies to break even.
The only thing thats really bad for the gaming industry that isn't really self inflicted is what the retailers are doing is basically buying back brand new used games for a quarter of the price and selling it back at almost but not quite full . This though could also be mostly avoided by producing games people don't wanna sell them because they aren't overhyped crap or they have zero replay value after you finish them .
I see your point, but the multiplayer is what makes people keep their games. For example, I share my blizz account with a few friends, and the first time I played SC 2 was cuz a friend of mine gave me his CD and account info (e-mail and password). Still, I bought my own copy cuz I wanted to try the ladder and play with my friend at the same time. I even remember 5 of us throwing lan parties with our own SC2 copies cuz the game is so fucking good in multiplayer. Same with WoW and all the games I really like. Let's be honest borrowing games is a nice way to market them and make other people buy them. There is also the nostalgia. How many times you bought a game you already had but lost it or sold it somehow? How many times did you play the game again? I can't count the number of times I beat Mario 3 and Mario World. I remember my friend playing all God of War series trying to beat his own record and never got tired of it playing it over and over again.
Now, if game developers are not making enough money out of their games, that's their problem. Some people make it, others not. Not every game is gonna be successful. That's the risk of any business or investment. The gaming industry has a fierce competition just like any other. If one or a handful of gaming companies go bankrupt is not gonna be the end of the world.
It doesn't personally effect me i think i still pretty much own every game i ever bought ( well the games i liked anyhow ) and if i searched hard enough i probably still could find my very first copy of Monkey Island 2 somewhere at my partents place in a box which was probably the first video game i actually owned that i remember . But i also really carefully select games i spend money on. I barely ever pre-order stuff only when i'm really certain the game will be awesome .
People like me or you aren't the majority of consumers though.
Yeah, I'm not buying the "games are too expensive to make" thing at all really. It's the developers fault if they're overspending on something they don't need to. Besides, CoD and Gears of War look boring anyway. If it was something like Final Fantasy I can understand, you need a lot of artists and things for that, but even cheaper games like Dark Souls look good. The difference is that these games cut costs in other areas (reusing models, code, etc) and they do it a lot when you really look.
Talking of first games; my uncle has my copy of sonic. And a few others. Good job there was no DRM on it.
On June 17 2013 15:04 erin[go]bragh wrote: Out of curiosity, has there been much info about the new PS4 Eye around? It wasn't mentioned at all at E3 and I haven't really heard anything about it. I'm not a fan of kinect (especially in its required-to-function form) but a similar device for PS4 could have tangible uses if handled right. This is especially considering it doesn't seem to be expensive at all (going by Amazon pre-order price of $60.)
I personally wouldn't give a crap about kiddie/dancing games, but if it provides similar abilities to the console that Kinect does, I'm kinda surprised I'm not seeing it mentioned more if only for the whole "nah we can do that too!" factor. Maybe its because of the bad publicity surrounding the Kinect lately?
This is the only video I've seen on the eye, and it is sort of 50/50 between that and the new dualshock controller. The beginning is sort of hard to hear because of the crowd noise, but it's a pretty cool demonstration:
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
Hmm how much does a book cost to write? 50000$? hmm how much does video game cost to make 20-100 mil?? hmm I see difference do you???
On June 17 2013 18:05 _BAR_ wrote: I sooo want to play the new MGS but I don't think I can justify buying a PS4 for one game........I'll tell my brother to get one
I believe that MGSV will be coming to PC as well. Kojima said it's a possibility.
When a game like Resident Evil sells 6 million copies and is called a failure by the studio because they didn't recoup costs, there's a massive issue in spending. Not being able to buy used games will not fix that. Upping the price of the games will not fix that. Those are management issues that need to be fixed in house. Everyone remember Kingdoms of Amalur? Was supposed to be a relatively cheaply produced game and would've been fine if they had actually used the budget correctly because it sold quite well. However even with the huge number of copies they sold the company went bankrupt. That's not the consumers fault and they'll only be making it worse for themselves if they try to blame out of company things like used games and rentals.
Also usually what happens is the first episode of a serie may not break even due to the huge development costs associated with finding the idea, developing the engine, training your team to work it, making stuff and scraping it etc. However, if your first project is at least successful it means the next installment will be successful for half the cost. See CoD, AC, Halo, Uncharted, God of War... That's how very costly games usually survive.
Some gamers think its bad to milk a franchise, I don't think so. It's a necessary process in my opinion. As long as the games deliver the fun I have no problem with buying them, getting a AC game every year at 60$ is no different to me to paying 6month 50$ of MMO subscription for a content patch every 6months. Sure, its the same thing over and over again but that's the principle, it's more of what you liked like an expansion. Of course they lose some customers that got bored but that's okay they'll get into the next franchise.
DLCs also alleviate the cost on the same principles. I think some of them are overpriced but as long as the standard product isn't amputed of a huge limb, they're okay with me (which isn't everyone of them sadly).
PS4 doing well and that user interface is pretty good. You got the option to download single player or multiplayer for digital titles.
PS4 going to be high in demand and " may well outstrip supply ". O.O PS2-esque era coming?
I don't see why not. Microsoft is doing everything in their power to make sure Sony has a monopoly on this generation of consoles. Core gamers were alienated by the always-on DRM, mandatory Kinect, poorer hardware, and generally bad PR. Casual gamers and families were further alienated by the price point, at $100 more than the PS4. Now they have gone and alienated people in 21 countries as well as most of the world's military.
The only reason I can see to buy an XBONE at this point is a) blind fanboyism to Microsoft or b) blind fanboyism to a franchise exclusive to the XBONE.
The console will sell, make no mistake, but it's appalling to me how much Microsoft botched this when they could have easily given Sony a run for their money.
PS4 doing well and that user interface is pretty good. You got the option to download single player or multiplayer for digital titles.
PS4 going to be high in demand and " may well outstrip supply ". O.O PS2-esque era coming?
I don't see why not. Microsoft is doing everything in their power to make sure Sony has a monopoly on this generation of consoles. Core gamers were alienated by the always-on DRM, mandatory Kinect, poorer hardware, and generally bad PR. Casual gamers and families were further alienated by the price point, at $100 more than the PS4. Now they have gone and alienated people in 21 countries as well as most of the world's military.
The only reason I can see to buy an XBONE at this point is a) blind fanboyism to Microsoft or b) blind fanboyism to a franchise exclusive to the XBONE.
The console will sell, make no mistake, but it's appalling to me how much Microsoft botched this when they could have easily given Sony a run for their money.
I don't know how enjoying a particular exclusive makes it blind fanboyism. There are people who bought a PS3 just to play games like Last of Us and Uncharted and I would hardly call them fanboys.
If you go watch a movie in theater should you be able sell that ticket back? It's just the same as for gaming just worse. Publishers/devs make money only from game sales, not theater, dvds/blueray and tv license as movies does. That is the reason movie industry don't care about use sale on dvds.
As for increase game price is very likely, been talk about this for years as cost of development just keep increasing but we can avoid this together if xbone and ps4 kills use game sale or make publishers can get a fee from it.
Books have it much worse. They don't make money out of a "theater." Just the sale of number of copies. Not only that, you can borrow them for free at the library. I mean, do you see authors making a cut for every time someone resells his or her book, or whenever someone borrows a book from the library?
Of course not. Same with videogames and movies. They already sold a copy and that's good enough. Also, some movies made more money from their copies than from the theaters.
I agree on most parts though the big problem with Video Games is the exploding production costs . Yeah some if not alot of it is probably the fault of publishers/devs themselves because they overspend and are now forced to sell insane amounts of copies to break even.
The only thing thats really bad for the gaming industry that isn't really self inflicted is what the retailers are doing is basically buying back brand new used games for a quarter of the price and selling it back at almost but not quite full . This though could also be mostly avoided by producing games people don't wanna sell them because they aren't overhyped crap or they have zero replay value after you finish them .
I see your point, but the multiplayer is what makes people keep their games. For example, I share my blizz account with a few friends, and the first time I played SC 2 was cuz a friend of mine gave me his CD and account info (e-mail and password). Still, I bought my own copy cuz I wanted to try the ladder and play with my friend at the same time. I even remember 5 of us throwing lan parties with our own SC2 copies cuz the game is so fucking good in multiplayer. Same with WoW and all the games I really like. Let's be honest borrowing games is a nice way to market them and make other people buy them. There is also the nostalgia. How many times you bought a game you already had but lost it or sold it somehow? How many times did you play the game again? I can't count the number of times I beat Mario 3 and Mario World. I remember my friend playing all God of War series trying to beat his own record and never got tired of it playing it over and over again.
Now, if game developers are not making enough money out of their games, that's their problem. Some people make it, others not. Not every game is gonna be successful. That's the risk of any business or investment. The gaming industry has a fierce competition just like any other. If one or a handful of gaming companies go bankrupt is not gonna be the end of the world.
If something is good, you will keep it, so you can experience it again. Multiplayer is completely irrelevant. Multiplayer games are kept because they are good multiplayer experiences. Single player games are kept because they are good single player experiences. Books/movies are kept because they are good entertainment experiences.
Lol why can't they make something without being corny and weird (that end shot wtf).
How hard is it to just do a cool voice over that actually explain the functionality quickly that they are advertising instead of seeing shit actor playing a teenager.
So I wonder if when downloading games via your phone if the data spent costs your mobile plan or what? If so then time to spend time at Barnes and Noble or other areas of free wifi lol
Ahh looks like i'm going to need a digital optical coax to analog audio converter if i wanna continue using my current setup. Not the end of the world and easy to get and not that expensive.
On June 20 2013 14:57 {CC}StealthBlue wrote: So we use our own data plan basically. Shit.
She's not doing the downloading through her phone. Her PS4 is at home connected to regular internet. She's just making the purchase by phone, but it's being downloaded by her home internet.
i know that I was hoping/thinking that the dl authorized through her phone would be determined where the connection was made i.e. home internet or a bar.
Cross game chat and other media functions won’t require the subscription. This includes services like Netflix.
Games will be added and removed just like the current subscription on PS3 and you will be getting one new PS4 game every month. It’s not clear whether it would be a PS Plus edition like DriveClub which has altered content.
The subscription isn’t required for automatic updates. It will cost $50 or $5 per month. It’s something you pay for PS Plus already on PS3 so it really isn’t a surprise.
I'm assuming they've not said anything about it so far, but does anyone know if the PS4 Playstation store (or whatever they call it now) will be region specific? I know the console isn't, same as the PS3, but the store had different games based on the region. Will this be the same?
On June 23 2013 23:40 Hey Sean. wrote: I'm assuming they've not said anything about it so far, but does anyone know if the PS4 Playstation store (or whatever they call it now) will be region specific? I know the console isn't, same as the PS3, but the store had different games based on the region. Will this be the same?
On June 23 2013 23:40 Hey Sean. wrote: I'm assuming they've not said anything about it so far, but does anyone know if the PS4 Playstation store (or whatever they call it now) will be region specific? I know the console isn't, same as the PS3, but the store had different games based on the region. Will this be the same?
No region lock at all, but to be fair I believe Microsoft has reverted their region locking policy too.
On June 23 2013 23:40 Hey Sean. wrote: I'm assuming they've not said anything about it so far, but does anyone know if the PS4 Playstation store (or whatever they call it now) will be region specific? I know the console isn't, same as the PS3, but the store had different games based on the region. Will this be the same?
No region lock at all, but to be fair I believe Microsoft has reverted their region locking policy too.
They have but they still won't be selling the xbox in countries other than those initial 21.
Word is coming out now that Uncharted 4 is definitely on the way and is now one of the worst kept secrets yet to be unveiled for PS4.
Hopefully Naughty Dog adds some new gameplay elements to it, so that's its not just another Uncharted 1-3 refurbished into a different environment. I loved Uncharted on PS3, but that IP needs some new blood in terms of gameplay.
Calling it right now we will see a PS4 + Vita bundle real soon.
For Gara Remote Play, “changes the story”. With the PlayStation 3 the message was that, “PS Vita was a PS3 in your pocket”, and while he admits there was, “a certain amount of truth in that,” it was more down to, “the graphical resolution and the power of the experience,” of the Vita. Now, the idea that it’s a PS4 in your pocket Gara says is, “a far more literal and correct terminology because you can play what we expect to be the vast majority of PS4 games quickly and easily enabled for PS Vita”.
Had a quick look at the Vita site. Does it come with internal storage for games? Guessing it's the Vita card thing, but the site doesn't seem to specify.
On June 25 2013 18:58 MoonfireSpam wrote: Had a quick look at the Vita site. Does it come with internal storage for games? Guessing it's the Vita card thing, but the site doesn't seem to specify.
Seems like a pretty cool thingy though.
Wasn't the ability to play PS$ games on the Vita more of like the Wii U still being on but streaming it to your Vita? OR maybe something via Gaikai?
I am doubtful it would be actually be able to install ps4 games onto the vita as the specs disparity alone should be a crutch.
Ouch, i didn't thought this would be so expensive I was thinking to go back to owning a console (because i miss final fantasy like and gran turismo) and my GF have a Ps3.. but ... GOD ! That's like a medium computer price !
I think i'm going to buy it when it's 200€... (or $ because it's region free :p).
I heard Xone is even pricier but how much ? Do we know ?
Well nice to see that my vita purchase might eventually pay off thanks to PS4 synergy, it's a nice piece of hardware but there's just no games for it unless if I want to play remakes/PSP/PS1 games but Vita's a waste for that.
Also I would have preferred more new IP's from Naughty Dog like The Last of Us rather than yet another Uncharted.
On June 25 2013 19:06 FFW_Rude wrote: I heard Xone is even pricier but how much ? Do we know ?
On June 25 2013 19:11 Vaelone wrote: Well nice to see that my vita purchase might eventually pay off thanks to PS4 synergy, it's a nice piece of hardware but there's just no games for it unless if I want to play remakes/PSP/PS1 games but Vita's a waste for that.
Also I would have preferred more new IP's from Naughty Dog like The Last of Us rather than yet another Uncharted.
Yeah, I am actually happy with the whole PS+ network as a whole and their integration. Sony's online may not be the best or have as many users as Microsoft but I think if they are pushed hard enough, and with the social aspect, it will improve quite a bit. I do not own a vita but I still think it is pretty awesome.
But still, I feel bad for those overseas and the cost of the consoles. Especially the Aussies, that really sucks.
On June 25 2013 05:29 saltygrapes wrote: Word is coming out now that Uncharted 4 is definitely on the way and is now one of the worst kept secrets yet to be unveiled for PS4.
Hopefully Naughty Dog adds some new gameplay elements to it, so that's its not just another Uncharted 1-3 refurbished into a different environment. I loved Uncharted on PS3, but that IP needs some new blood in terms of gameplay.
Alan Kertz, the lead core gameplay designer at DICE for Battlefield 4, has revealed that the PS4 version of the game will "likely" use the L2 and R2 buttons for aiming and shooting as they are "so much improved" over the PS3's triggers.
Shooters on PS3 usually default aiming and shooting to the L1 and R1 bumper buttons on the DUALSHOCK 3 due to the fact that many players feel their fingers slip off the controller's triggers although players can often change the control options if they wish - it's not clear if gamers will be able to alter the controller configuration in Battlefield 4.
However, it appears that Sony has taken complaints about their controller seriously and have made significant improvements.
Other changes made for the DUALSHOCK 4 include moving L3 and R3, the sticks, further apart to prevent people's thumbs hitting off each other and of course the sensor light bar which will have different functions based on each game. As part of the changes the Select and Start buttons have been replaced by Share and Options.
The DUALSHOCK 4 will also include an inbuilt speaker.
So that's the breakdown of things, but everything taken as a whole has created a controller that feels almost stupidly great in my hands. Yesterday I felt my next child move for the first time. I felt her tiny feet kick through my wife's belly, my hand finally being given its first tactile evidence that my child is alive and healthy. That experience was several steps higher than feeling the PlayStation 4 controller for the first time but, damnit, they were closer than I'm comfortable admitting.
"I’m sure you heard from [SCE Worldwide Studios boss] Shu [Yoshida] that he has—just his studios—he has 30 games in development. 20 of them are going to ship within the first year of the console’s life, and of those, 12 are new IP.
"So there’s a lot going on, it’s just that we need to keep stuff back. We’ve got Gamescom for us Europeans—we need to have something to show at Gamescom, don’t we?"
We dont know enough about any of them but I am looking forward to this system. Instead of wasting money on a new graphics card I can just get a PS 4 instead I mean a top end GPU is like 300 or 400 and your getting an entire state of the art PC for the same price. They must be losing money on them but better them then me.
On June 25 2013 05:29 saltygrapes wrote: Word is coming out now that Uncharted 4 is definitely on the way and is now one of the worst kept secrets yet to be unveiled for PS4.
Hopefully Naughty Dog adds some new gameplay elements to it, so that's its not just another Uncharted 1-3 refurbished into a different environment. I loved Uncharted on PS3, but that IP needs some new blood in terms of gameplay.
Hmm i wonder how they can go further with the storyline...it'll be extremely unrealistic if Nathan and Elena broke up YET AGAIN...perhaps he's retired, and she gets kidnapped or something and he's forced to do a treasure hunt to get her back? Naughty Dog is pretty good about making new franchises, with Crash Bandicoot ---> Jak and Daxter ---> Uncharted ---> Last of Us
Apparently GameStop, in an effort to put themselves back in the public favor, has announced that they will be hosting an event in Las Vegas where the public will be given a chance to actually get their mitts on the Xbox One and PlayStation 4. GameStop wants you to see what you’re getting, and they know the only way to make that happen is to put the controllers in your hands.
Apparently GameStop, in an effort to put themselves back in the public favor, has announced that they will be hosting an event in Las Vegas where the public will be given a chance to actually get their mitts on the Xbox One and PlayStation 4. GameStop wants you to see what you’re getting, and they know the only way to make that happen is to put the controllers in your hands.
I'll ask my GF to check her order when she gets home (it's from amazon) to see if it has a date yet. That'd be awesome since my birthday is on the 19th.
On July 02 2013 10:43 {CC}StealthBlue wrote: Same here(from Amazon) still says Dec 31 2013 though
Of course--it is a placeholder date and wont be changed until it is officially announced. It is known to be this year so safest bet is last day of the year so no matter what, they wont be changing the date further in the year.
Whether that's a placeholder or not, that sounds just about right. Out before Black Friday and during Holiday Season. The XBox 360, PS3, and Wii U all came out in the middle of November. Sounds right that the PS4 would come out in the middle of November.
"I think the last 20 years shows that we're in it for the long haul! There's more to be revealed around services and what else is going to come with the package you know, when it launches and what more can people expect so we'll go into more detail about that probably around about Gamescom time so we won't go into that today but take it from me, we designed the machine for the long haul."
"I think the last 20 years shows that we're in it for the long haul! There's more to be revealed around services and what else is going to come with the package you know, when it launches and what more can people expect so we'll go into more detail about that probably around about Gamescom time so we won't go into that today but take it from me, we designed the machine for the long haul."
Although often enough, I take those sort of statements at face value but I think Sony might really be pushing for it. I really hope it is true but it makes me wonder how long they expect it to last. I mean, the Ps3 went on for 7 years. Very curious to hear more about these additions to the package.
Speaking at Develop, Neil Brown, Sony’s R&D senior team leader, outlined the process that lets you access your games on other machines at other people’s houses:
“You can visit your friends house you can log into your account and play any game from your digital library, which is good. But how useful is that if it takes half a day to download the game you want to play? With Play As You Download you get much quicker access to at least the first section of the game so you can start playing quicker. So this makes a digital library a practical option in the real world.”
He also explained more about how the same system means you’ll never have to wait for games to install. Instead you can play instantly but still benefit from the faster loading and streaming from PS4′s hard drive thanks to more background processes:
“A similar system also works on Blu-ray, chunks are automatically copied to the hard drive in the background. This means that after the first few minutes your game can rely on having faster read speeds from the hard drive. Which provides a better experience for players, and this is a completely background process for the player. They don’t have to wait for anything to install before playing the game. The game will launch as soon as the disk has been put in the drive.”
Lol seems like PSN basically was doing what xbox is doing -.- without the DRM! Wonder how the xbox fanbois will try to defend the recent decision to scrape that feature from xbone.
The PlayStation 4 will be playable to the public during San Diego Comic-Con later this month, Sony announced today. It will mark the first time the general public will be able to go hands-on with the next-generation console since its announcement in February.
Gamers can try out PS4 games DriveClub, Octodad, and Knack during the show at Sony's booth. Various PlayStation Vita and PlayStation 3 titles will also be on-hand and playable.
Sony's PlayStation 4 has been passed by the FCC, meaning the retail version of the console is already deemed viable for sale to the American public.
Engadget reports that the accompanying documents reveal a "max clock frequency" of 2.75GHz, which gives us an idea of how much power the box is packing.
What's more interesting though is the fact that the PlayStation 4's operating temperature is listed as being between five and 35 degrees Celsius, which is cooler than the PS3. While Sony's current console is meant to run between 45 and 55 degrees Celsius, if it peaks at over 60 degrees you could encounter the infamous Yellow Light of Death, which essentially reduces your PS3 to a paperweight.
That's not to say there's no chance of similar issues with the PlayStation 4, of course, but it does mean that you should be more comfortable playing games during the warmer months of the year.
The only other piece of interesting information is that the PS4 looks set to weigh around 2.8kg, which is significantly lighter than the original fat PS3 which was 5kg.
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Microsoft has swung open the gates to indie developers by making the Xbox One a development kit in its own right. But how much does it cost to start creating indie games for Sony's rival PlayStation 4?
Polygon spoke to various development sources who say that the PlayStation 4 dev kit costs about $2,500, which is $2,000 more than an Xbox One. Indie Xbox One developers will also pay a fee to Microsoft, which a source said is a few hundred dollars. Microsoft declined to talk publicly about the fee.
Although this $2,500 price is being cited in development circles, the game-makers we spoke to all said that Sony had lent them dev kits for a limited period of one year, for free. As of right now, there are no dev kits being sold. Sony is sending whatever it has available to favored developers. "All the indies I know got them for free," said one developer. "Sony has been amazing about kits and development thus far."
Another developer said that Sony is focused on loaners, rather than collecting fees. "They are handing them out like candy," he said.
"Self-publishing has been available on PlayStation platforms for over five years, so it's nothing new," said a spokesperson for Sony. "The process of devs bringing their games to market has continued to evolve, and PlayStation has led the charge in adapting and embracing new publishing rules to allow for more creative freedom for developers."
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Still says Dec 31, 2013 though. Weird.
Same, but mine says Thursday, January 2, 2014 for my PlayStation 4: Launch Edition And it's still charging me the 3.99 for the shipping.
PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source. However, further sources suggest that an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability.
Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data. From what we understand, the extra gig of flexible memory appears to work in addition to these allowances.
After we learned that Xbox Live Gold will be necessary to record and stream video of games on the upcoming Xbox One, many wondered if Sony Computer Entertainment would pull the same stunt with the similar feature on the PS4.
Since Shuhei Yoshida is well known for running an alternative “customer service” on Twitter, by his own admission, many took to the social networking site to ask him the burning question, quite a few times. Luckily the answer is no. Yoshida-san confirmed that the recording and streaming feature will be accessible to everyone, regardless of their PlayStation Plus subscription status.
I am in love with the WiiU's game-pad. So I love this remote play with vita. But the WiiU has spoiled i fear. So I am worried about play a FPS game with the vita because of lag and stuff. Also the screen just doesn't look as big
On August 10 2013 13:16 woody60707 wrote: I am in love with the WiiU's game-pad. So I love this remote play with vita. But the WiiU has spoiled i fear. So I am worried about play a FPS game with the vita because of lag and stuff. Also the screen just doesn't look as big
The problem with be their analog sticks they take a bit to get used to.
On August 10 2013 12:58 LoLAdriankat wrote: I never do, but we've been stuck on this gen for so long that I'm actually tempted to get it on launch.
For what games though I'd buy a wii U once nintendo puts out a few more games, i'd pick up pikmin 3, zelda, metroid, w.e mario game comes after galaxy, Monster Hunter. Really i'd need the zelda and mario before i'd buy a wiiU. It's also working differently then WiiU, WiiU controller connects directly to the console and is limited by the range to the console. The vita set up runs though your router before it hits your vita.
The range for the WiiU has been fine. I would take it with me to the bathroom. And I can not tell you how awesome it is to used the game-pad and a second screen so you can play Black ops with a friend while your going number 2.
This holiday, DICE will unwrap the next generation of all-out warfare with Battlefield 4. That means best-in-class multiplayer is coming to PlayStation 4 with huge 64-player battles running at a smooth 60 frames-per-second.
Even if you start playing on PlayStation 3, we want to make your transition to PlayStation 4 easy. That’s why we’re notifying the devoted Battlefield and PlayStation communities that all of the time and effort you spend building up your Battlefield 4 stats will carry over when you upgrade to PlayStation 4.
That way, on 1st November, you can get in the game without any worries that you’ll have to start ranking up all over again when PlayStation 4 launches. We got your back.
Sony has reportedly reached a preliminary deal with Viacom to bring its cable channels to a new internet TV service its working to launch before the end of the year. According to The Wall Street Journal, the licensing deal would give Sony access to some of the most popular cable TV channels available — Comedy Central, MTV, BET, CMT, VH1, Nickelodeon, and Spike. Sony's planned service would pit the entertainment and consumer tech giant squarely against cable TV providers, as well Intel and Google, who are racing to build out internet TV services of their own.
Sony's plan is to offer an internet TV service that streams channels that are traditionally only available through cable and satellite TV providers, as well as on-demand shows and movies, the Journal report said. Sony currently offers some TV shows and films on-demand through its PlayStation gaming console. According to the report, the internet TV service could make its debut on a PlayStation — the new PlayStation 4 will be on sale before the end of the year — and the Sony's Bravia line of TVs. "People who have seen demonstrations" of Sony's TV service told the Journal that it will make recommendations based on what shows and movies subscribers have watched.
This holiday, DICE will unwrap the next generation of all-out warfare with Battlefield 4. That means best-in-class multiplayer is coming to PlayStation 4 with huge 64-player battles running at a smooth 60 frames-per-second.
Even if you start playing on PlayStation 3, we want to make your transition to PlayStation 4 easy. That’s why we’re notifying the devoted Battlefield and PlayStation communities that all of the time and effort you spend building up your Battlefield 4 stats will carry over when you upgrade to PlayStation 4.
That way, on 1st November, you can get in the game without any worries that you’ll have to start ranking up all over again when PlayStation 4 launches. We got your back.
Seems to indicate that companies like EA believe that the PS4 is coming November, rather than the 21 October date pointed to by the other reddit thread.
We'll kick off the show at 18:00 BST on 20 August 2013 with a briefing to media on our release plans for PlayStation 4, as well as updates on PlayStation 3 and PlayStation Vita.
On Tuesday 20th August – the evening before the doors open – we’ll be holding our regular Gamescom press conference, where we’ll be showcasing the future of all things PlayStation. The show will be packed with news on both announced and unannounced titles – suffice to say, you won’t want to miss it.
In the console war, the Xbox One is the box with major TV offerings alongside its gaming functions. Or, at least, it was. Sony has reached a landmark deal to stream Viacom VIAB channels via an Internet TV service, and, one assumes, the company’s soon to be released Playstation 4, according a report from the Wall Street Journal verified by the New York Times.
This deal has much larger implications beyond just the fight between Xbox and Playstation. Even as more customers watch television over internet streams, cable and dish companies maintain a powerful content lock. All the major tech companies are looking for a way into the living room, but those gatekeepers have a lot of sway. This could be the first direct deal between one of those tech companies and a content provider, and it means that people using Sony’s service would be able to stream channels like Nickelodeon, MTV and Comedy Central the same way they already stream Netflix. It could also signal the start of a major shift within the content industry.
just off topic, but have to admit, kind of surprised to see sony having divisions in arab nations. you know, with the vulgarities of video games and all.
On August 19 2013 03:58 a176 wrote: just off topic, but have to admit, kind of surprised to see sony having divisions in arab nations. you know, with the vulgarities of video games and all.
It is only a 3 month old account hard to stay if it's offical
On August 19 2013 03:58 a176 wrote: just off topic, but have to admit, kind of surprised to see sony having divisions in arab nations. you know, with the vulgarities of video games and all.
Reddit: ""Late October launch for PS4. Sony's SDK is ready, you can basically master to final right now. Today." And people wondering why he types this way, it's so that his leaks aren't quoted/sourced by press or recognized by writing."
On August 19 2013 05:35 NotSorry wrote: So now the real question will it sell out and go for 5k+ on ebay like the PS3 did, debating on pre-ordering a dozen just in case it does.
Xbox one wont have to worry about that wont come out in south east asia for initial release XD. I wonder if it's coming out at october how quickly it's going to sell out i doubt they have that many consoles saved up for release and they have a wide release.
Ok sony don't post trailer of game to just show shadows and some texts, if you don't want to show anything just don't create a trailer with NOTHING in it, thanks.
On August 21 2013 02:57 Iblis wrote: Ok sony don't post trailer of game to just show shadows and some texts, if you don't want to show anything just don't create a trailer with NOTHING in it, thanks.
Meh. It's the developer's choice to create a teaser. It's not any different to movie teasers.
On August 21 2013 03:46 DDie wrote: Twitch just announced that ps4 users will be able to broadcast their gameplay directly to twitch, pretty damn huge.
On August 21 2013 04:46 Soap wrote: Will it be able to play twitch streams though? That is the only reason putting me off from buying a PS3.
''For those who prefer to spectate, we’ll also have a viewing app available on the PlayStation 4, creating a complete Twitch experience for PS4 gamers''.
On August 21 2013 03:46 DDie wrote: Twitch just announced that ps4 users will be able to broadcast their gameplay directly to twitch, pretty damn huge.
On August 21 2013 03:46 DDie wrote: Twitch just announced that ps4 users will be able to broadcast their gameplay directly to twitch, pretty damn huge.
PlayStation Plus is available now and will continue to be available for a one-off payment of €49.99/£39.99. However, as you might have heard during the gamescom press conference today, if you purchase a one year membership through PlayStation Store up until 20th September we’ll give you an additional 90 days at no extra cost!
Sony has announced two new DualShock 4 color variants, Magma Reda and Wave Blue, which will be sold for $60/€59/£54. The controllers will arrive in Europe at PlayStation 4's launch date of November 29, and North America "later this year."
Consumers who buy the PlayStation 3 version of specific PlayStation 4 titles will be able to pick up a digital edition of the next-gen game for a "significantly discounted" price, president and Sony CEO Andrew House announced at its Gamescom press conference today.
The limited-time discount will apply to Call of Duty: Ghosts, Watch Dogs, Assassin's Creed 4: Black Flag and Battlefield 4. It's unclear how much the discount is worth or how it will work.
"We see this as a great way to reward PS3 gamers for their loyalty when transitioning to PS4, ensuring that it is as simple and accessible as possible," House said. "Activision, Ubisoft, EA and Warner Brothers are the first publishers to commit to this and over the coming weeks and months, we look forward to sharing more information with you.
I do wonder on the price else just buy those games, buy the digital ps4 version for 10 dollars save money and turn them in next day for at or near full refund price or trade in price best buy, game stop etc must be something to stop that.
So are controllers region locked, if not, what is to stop me and other American gamers from just doing what Europe, Asia, and Aussie buyers are doing, in regards to the console, and just pay an extra 15 or so bucks for the controllers to be delivered here?
On August 21 2013 13:45 {CC}StealthBlue wrote: So are controllers region locked, if not, what is to stop me and other American gamers from just doing what Europe, Asia, and Aussie buyers are doing and just pay an extra 15 or so bucks for the controllers to be delivered here?
Wait what...
American games are going to do what Europe, Asian and Aussie buyers do and but them some place out of country(implied) and ship them to America. If America, Asia, Europe and Aussie are all doing this where are they buying them from? South America? Africa? The Middle East? They all can't be benefiting if buying from each other to the point where this is worth it.
I assume you mostly mean Aussie and European where circumstance or the strong euro and near non eurozone countries would possibly make it cheaper to buy it online in another country and have it shipped but this is unlikely for the US due to a variety of circumstances involving shipping and pricing relative to the dollar of game related products along with shipping.
Consoles are not region locked and since the Aussie price is lot higher some were simply buying the Consoles via Amazon in the US with just an extra 15 bucks charge and have it delivered as Amazon said they would do this.
If the Controllers are not region locked why can't US buyers just buy from say the German stores online and do the reverse?
On August 21 2013 13:57 {CC}StealthBlue wrote: Consoles are not region locked and since the Aussie price is lot higher some were simply buying the Consoles via Amazon in the US with just an extra 15 bucks charge and have it delivered as Amazon said they would do this.
If the Controllers are not region locked why can't US buyers just buy from say the German stores online and do the reverse?
which is more then the 60 USD if bought in the US and would take longer to get to you due to customs There may be a country where this is worth it to the US but this is mostly a Aussie deal where their prices are significantly higher then shipping isn't a problem, plus i think Aus gets around this by just banning stores from shipping certain items to them or something like that. Plus you also need to find a store that will ship to your country few places do conventional chains will not.
yea, its probably those black strips that are throwing it off. and the brightness doesnt help. compared to the color options theyve been using since, well, PS1,
Does it come with Playguests? (actually, I wonder why there isn't more cross-contamination between the adult Play industry and the entertainment play systems because of their focus on Play-"insert thing")
Jokes aside, that is one pretty cool looking list of games.
As great as the PS Vita is there's no doubting that the handheld console has struggled to maintain much of an audience, and has failed to really pair up with the PS3 as initially advertised.
But that's because the PS Vita was never built to pair with the PS3 and, instead, to work with the PS4 - even before the next-gen console was announced.
Speaking with Sony's UK and Ireland managing director Fergal Gara, it was revealed to NowGamer that the PS Vita was always intended to work alongside the PS4, and not the PS3.
"The thing we couldn’t really explain when the Vita came out was that it was really designed to be a sister device for the PS4," said Gara in an interview at Gamescom, "and work far more in sync with it, for obvious reasons.
"So while there are some exciting cross-play features between the Vita and PS3, they’re fewer and further between, and not as easy to develop.
"Whereas with the PS4 there really is able to be much more integrated design, making it that much easier to bring together."
Gara added that Remote Play is a big feature for the PS4 that wasn't as easy to get working on PS3.
"Remote gameplay is an example," said Gara," where the way the PS4 is used, makes it absolutely critical for a developer to work on Vita.
As great as the PS Vita is there's no doubting that the handheld console has struggled to maintain much of an audience, and has failed to really pair up with the PS3 as initially advertised.
But that's because the PS Vita was never built to pair with the PS3 and, instead, to work with the PS4 - even before the next-gen console was announced.
GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?
KY: “No, those are just in there as sound effects.”
GTP: So we will see some changes in that area?
KY: “Actually, we are doing research right now to generate the sounds in a completely different way. I’m not sure if it is actually going to make it into GT6 in time yet, but we’ll have to see.”
YAAAAAAAAAAY
i was so disappointed when i saw gt6 demo. there is hope now.
GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?
KY: “No, those are just in there as sound effects.”
GTP: So we will see some changes in that area?
KY: “Actually, we are doing research right now to generate the sounds in a completely different way. I’m not sure if it is actually going to make it into GT6 in time yet, but we’ll have to see.”
YAAAAAAAAAAY
i was so disappointed when i saw gt6 demo. there is hope now.
Not sure if I should be happy or sad. GT6 probably gonna be delayed lolol :\
GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?
KY: “No, those are just in there as sound effects.”
GTP: So we will see some changes in that area?
KY: “Actually, we are doing research right now to generate the sounds in a completely different way. I’m not sure if it is actually going to make it into GT6 in time yet, but we’ll have to see.”
YAAAAAAAAAAY
i was so disappointed when i saw gt6 demo. there is hope now.
Not sure if I should be happy or sad. GT6 probably gonna be delayed lolol :\
Preordered the PS4 since june, but haven't really decided on what game to buy for launch Might either be Watch Dogs, Killzone or Madden 25 (depending on how much the new engine changes).
Since the console is released 2 weeks earlier in the US/Canada, there'll be enough time to choose and look for first impressions though.
How long do you think before they'll have the 360 style PS4 Controllers released? I'm referring to the ones that have the offset analog sticks like a 360 controller. I prob won't buy a PS4 until then just cause I can't stand the default controllers.
European retailers warned earlier this month that PlayStation 4 preorders placed after August 6 couldn't be guaranteed for launch day. U.K.-based Shopto said Sony had put the word out to all European retailers that inventory couldn't be guaranteed, and that late preorders would be reliant on cancellations for launch day fulfillment and would otherwise have to wait.
The reason, according to Sony U.K. Managing Director Fergal Gara, is simply that preorders are way beyond anything Sony has seen before. "The problem with pre-orders, which is a good problem to have, is that they're very, very high. Higher than we've ever seen in 20 years in this business," he told Official PlayStation Magazine. "As an ex-retailer myself I understand this at least as well as anyone else: We need to help retailers manage the expectations of their customers and not let them down."
Thus, Sony's recommendation to retailers that preorders made after August 5 not be guaranteed for launch day. "We are going to be looking at a sell-out situation and chasing demand, it's a problem, it's kind of a good problem to have, but it is a problem and we're trying to manage that as responsibly as we possibly can," Gara said.
Didn't expect ps4 to be all that available only a few places where amd spins silicon, and only limited number of silicon slabs to buy up with only a few months of build up and a world release ps4 is the choice system for resellers on ebay compared to the limited release of the xbox1.
I'm one of those that really dont care about not getting it on release even though I wouldn't mind. I mean... a console is a matter of 5 to 10 years. Waiting a couple of months before getting it, no problem. Also... I'll let the preorders deal with the possibility of technical failures :/
On August 24 2013 13:50 TheRabidDeer wrote: Preordering is a great way to make money though. Preorder a console, sell it on ebay for more than you paid because the supply is limited.
I preordered both the X-1 and the PS4 awhile ago. While I don't intend to resell them, if there is a 50% markup over retail, I would so sell mine. If it's just 10-20% markup, I wouldn't.
On August 24 2013 13:50 TheRabidDeer wrote: Preordering is a great way to make money though. Preorder a console, sell it on ebay for more than you paid because the supply is limited.
I preordered both the X-1 and the PS4 awhile ago. While I don't intend to resell them, if there is a 50% markup over retail, I would so sell mine. If it's just 10-20% markup, I wouldn't.
You'd need at least a 400 dollar margin over the initial sale for it to be that worth it unless you really didn't want the system else you're making chump change due to fees in shipping etc which would probably eat up 100 of that. That being said i think ps3 and xbox 360's had some selling for over 1k on ebay for the first like 2 weeks of release slowly falling down to like 600 700. Really gonna get some serious exploiters out there buying up as many as they can for quick turn around.
You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
On August 25 2013 05:41 TheRabidDeer wrote: You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
ebay gets a cut of final sale plus a ton of small fees for little things to get it listed fyi and something of ps4/xbox1 size and weight may or may not ship for free depending on where and who you use but mostly because you're selling to people with no patience so they want next day, ofc you could list it as shipping no included but still i wouldn't bother selling my next gen console unless i made and easy 300+ on the deal else i rather just keep it. I'd sell it for much smaller profit margins if all i wanted to do was resell consoles.
Additionally, we added new features that many PlayStation gamers have requested. You will now be able to listen to music in the background while playing games and access Music Unlimited controls on the fly without completely exiting game play or other apps. Simply press and hold the “PS” button on the DUALSHOCK 4 to access a pop up menu that will enable you to quickly pause or skip tracks, and adjust the volume.
On August 25 2013 05:41 TheRabidDeer wrote: You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
ebay gets a cut of final sale plus a ton of small fees for little things to get it listed fyi and something of ps4/xbox1 size and weight may or may not ship for free depending on where and who you use but mostly because you're selling to people with no patience so they want next day, ofc you could list it as shipping no included but still i wouldn't bother selling my next gen console unless i made and easy 300+ on the deal else i rather just keep it. I'd sell it for much smaller profit margins if all i wanted to do was resell consoles.
You're better off doing Craigslist, you could easily sell a PS4 for about $600 on launch.
On August 25 2013 05:41 TheRabidDeer wrote: You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
ebay gets a cut of final sale plus a ton of small fees for little things to get it listed fyi and something of ps4/xbox1 size and weight may or may not ship for free depending on where and who you use but mostly because you're selling to people with no patience so they want next day, ofc you could list it as shipping no included but still i wouldn't bother selling my next gen console unless i made and easy 300+ on the deal else i rather just keep it. I'd sell it for much smaller profit margins if all i wanted to do was resell consoles.
You're better off doing Craigslist, you could easily sell a PS4 for about $600 on launch.
Could probably sell it the second you walk out of the gamestop.
On August 25 2013 05:41 TheRabidDeer wrote: You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
ebay gets a cut of final sale plus a ton of small fees for little things to get it listed fyi and something of ps4/xbox1 size and weight may or may not ship for free depending on where and who you use but mostly because you're selling to people with no patience so they want next day, ofc you could list it as shipping no included but still i wouldn't bother selling my next gen console unless i made and easy 300+ on the deal else i rather just keep it. I'd sell it for much smaller profit margins if all i wanted to do was resell consoles.
You're better off doing Craigslist, you could easily sell a PS4 for about $600 on launch.
Could probably sell it the second you walk out of the gamestop.
Not sure which one is more likely for you to end up punched in the face and someone running off with it at least with craigslist you can set up the time of day and meting point to like a parking lot bank in front of camera or something. Also 600 you're aiming too low if you get it on the first day selling 1k+ on ebay easy, ps3 and xbox 360's hit higher than that for the first two at a similar starting price range, hell they were going for 700+ well into Christmas, hopefully xbox1 because of limited release wont be like that but ps4 being world release...
On August 25 2013 05:41 TheRabidDeer wrote: You can usually sell locally and skip the shipping fees. Also, $100 seems a lot for shipping. If it is 20lb, 20"x20"x10" it would cost $24.11 to ship UPS ground from Houston TX to Miami FL.
ebay gets a cut of final sale plus a ton of small fees for little things to get it listed fyi and something of ps4/xbox1 size and weight may or may not ship for free depending on where and who you use but mostly because you're selling to people with no patience so they want next day, ofc you could list it as shipping no included but still i wouldn't bother selling my next gen console unless i made and easy 300+ on the deal else i rather just keep it. I'd sell it for much smaller profit margins if all i wanted to do was resell consoles.
You're better off doing Craigslist, you could easily sell a PS4 for about $600 on launch.
Could probably sell it the second you walk out of the gamestop.
I'd rather be strapping going into Gamestop with a Kevlar Vest while going to get my PS4. I shit you not, I saw a guy get mugged just because he was walking out with a PS3.
The Sony PS Vita's exciting Remote Play feature, which will allow gamers to play their PS4 games while away from the living room, is also capable of switching on the PS4 from stand-by mode, it has emerged.
The PlayStation 4 will receive 33 games — a mix of first and third-party, physical and digital — by the end of December. That's an impressive sum, but as we've seen from the launch of consoles past, a strong launch library is just half the equation for success; the consoles must be supported by steady releases in the months following their launch.
It's an issue suffered by recent devices that third-party studios have been slow to adopt, namely the PlayStation Vita and Wii U, which are only now starting to recover to varying degrees. If either of the next-gen consoles launching later this year suffer the same draught, it would be disastrous for their future prospects — but Sony Worldwide Studios president is confident that won't be the case for PS4 thanks to the console and company's developer-friendly approach.
Speaking to Polygon during Gamescom, Yoshida pointed to the company's recent press conference as evidence of the strength of the PS4's upcoming catalog. The indie community in particular is making a strong showing, with a ton of original games and ports that can keep the console's library growing as first-parties work on their titles. It was a similar narrative to Sony's E3 press conference, where many indie games were announced for the company's platforms.
"We started preparing for the Gamescom press conference after we finished E3, and at that point, we had no idea what we'd be able to announce from these smaller teams," Yoshida said. "It was only a couple of weeks ago that I was informed by our third party teams that this was the lineup of games we had prepared. I was like, 'Oh! That's amazing.'"
Those titles aren't just catalog filler, though. Everyone has a chance to create a console's killer app, Yoshida said; even a small team with a handful of employees and meager budget.
"I think it's fair to say that every game has a chance once it's released and more people have a chance to play it," Yoshida said.
if we're talking about games that will sell a console, then no, actually, most of those ARE just fillers.
AC, battlefield, cod, all the sports games, just "more of the same", if even with a bit better graphics. all multiplatform, so not really a system seller. killzone, again while pretty, was never really a killer app. as what happened with PS3, people will buy killzone because they have a ps4, not necessarily buy a ps4 for killzone.
if anything i think watch dogs will sell a lot, and be the most interesting game at release (again, even if multiplatform).
basically what im saying is that theres really not much incentive to buy a ps4 at launch. can wait a couple months for sure. games will probably have dropped in price too, if not just get them used for cheap.
Audio party chat will work between the PS4 and PS Vita, according to a recent tweet from Shuhei Yoshida, President of Sony Worldwide Studios. We've inquired with Sony PR for further details.
Cross-game online chat has been available on PS Vita since its launch, but the feature never made it to the PlayStation 3. With the launch of the PlayStation 4, which also supports cross-game chat, we can all finally talk to each other no matter what we're playing. But can we, you know, communicate?
Enjoying my new PS3, the PS4 looks really nice, but I would really like to see what improvements they've made to the controller, because after all this time, the PS3 controller still feels like my PS2 one, with all it's not so 100% solid feel.
There has been a lot of controversy about this matter in the last days, but we will try to clarify that Playstation 4 supports hUMA technology or at least it implements a first revision of it. We have to remember that AMD haven’t released products with hUMA technology yet, so it is difficult to compare with something in the market. Besides, no finished specifications are settled yet, therefore PS4 implementation may differ a bit with finished hUMA implementations.
But first of all, what is hUMA? hUMA is the acronym for Heterogeneous Uniform Memory Access. In the case of hUMA both processors no longer distinguish between the CPU and GPU memory areas. Maybe this picture could explain the concept in a easy way:
An interesting idea but really that only benefits those who are impulse buying. As even if it's a new release for a game it would just be easier to buy the game before it comes out in their catalog and have it auto start to download on expected launch day.
You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
1 If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
2 If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
Steam isn't a great example of digital store features does steam even have download throttling yet? It's very bare in feature set. It's not a bad thing it's just more people would simply be content if you could just have a game qued up to download and install on launch day.
1 is impulse buying which is either a hit or miss depending on person, some people impulse buy a ton others do not ala steam summer sale.
2 As you pointed out this would be ideal but we do not know if that does exist though the store app
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
to be fair microsoft has had this for a while now on 360
Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
I really feel like Sony built a machine for gamers with this. Like I don't need fancy bells and whistles I just want a good console where I can play my Final Fantasy, and metal gears, aswell as the great sony exclusives I love.
On August 29 2013 11:56 Lemstar wrote: I'd believe that PS4 software is outpacing XB1 software at preorder, but I wouldn't put much faith in any figures VGChartz produces.
What more likely is in the US more Xbox1 will be sold at launch then PS4. If you assume both companies started production at similar times and have similar sales projections so would have similar production there would be more Xbox1 for US market then PS4 simply because Xbox1 is a limited release and PS4 is a world release. As for game sales entirely counts on what kind of person is buying the console and what software appeals the most based off what has been show so far.
There are only so many places that spin silicon and that is the limiting factor in production plus only so much silicon a company can acquire per financial quarter.
Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
The only one that is close is CoD:Ghosts, BF4 is startlingly in favor of PS4 Battlefield 4 - 246,965 vs Battlefield 4 - 125,368
I dont understand how Ryse is beating Titanfall in pre-orders though.
You also might not have seen the console preorders themselves: Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.
On August 29 2013 11:59 semantics wrote: What more likely is in the US more Xbox1 will be sold at launch then PS4. If you assume both companies started production at similar times and have similar sales projections so would have similar production there would be more Xbox1 for US market then PS4 simply because Xbox1 is a limited release and PS4 is a world release. As for game sales entirely counts on what kind of person is buying the console and what software appeals the most based off what has been show so far.
There are only so many places that spin silicon and that is the limiting factor in production plus only so much silicon a company can acquire per financial quarter.
I don't know why you quoted my post for this, but sure.
With that being said, though, there seems to be a lot of rumblings about Microsoft having yield issues.
On August 29 2013 14:16 chroniX wrote: Forbid my (maybe) total stupid question but are multiplayer games of next-gen consoles cross-platform compatible (PC <-> PS4 <-> XboxOne)?
Mostly not. There are some PS4 and PC compatible games though. But in general Microsoft doesn't allow cross platform.
Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
The only one that is close is CoD:Ghosts, BF4 is startlingly in favor of PS4 Battlefield 4 - 246,965 vs Battlefield 4 - 125,368
I dont understand how Ryse is beating Titanfall in pre-orders though.
You also might not have seen the console preorders themselves: Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.
And how are those numbers generated? Alot of figures like sale figures for games etc are pulled nearly out of thin air or use improper base. Like for games in general a common practice is using numbers based on sold to stores, not sales figures from stores to people. I'd have a hard time believing that either console is anything but sold out, even the WiiU was sold out for a little while(although demand fell though the floor in just a couple months).
Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
The only one that is close is CoD:Ghosts, BF4 is startlingly in favor of PS4 Battlefield 4 - 246,965 vs Battlefield 4 - 125,368
I dont understand how Ryse is beating Titanfall in pre-orders though.
You also might not have seen the console preorders themselves: Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.
And how are those numbers generated? Alot of figures like sale figures for games etc are pulled nearly out of thin air or use improper base. Like for games in general a common practice is using numbers based on sold to stores, not sales figures from stores to people. I'd have a hard time believing that either console is anything but sold out, even the WiiU was sold out for a little while(although demand fell though the floor in just a couple months).
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
to be fair microsoft has had this for a while now on 360
My post wasn't a console war post. These features are good, I have no idea where semantics gets his short sighted and narrow opinion of this feature from. It is a good feature, I have no idea how you can spin such a feature to being "only useful for impulse buyers" (what is an impulse buyer?).
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
1 If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
2 If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
Steam isn't a great example of digital store features does steam even have download throttling yet? It's very bare in feature set. It's not a bad thing it's just more people would simply be content if you could just have a game qued up to download and install on launch day.
1 is impulse buying which is either a hit or miss depending on person, some people impulse buy a ton others do not ala steam summer sale.
2 As you pointed out this would be ideal but we do not know if that does exist though the store app
Yes, you can bandwidth throttle Steam downloads. That's besides the point. Its functionality is not only limited with launch day. What do you not understand about this feature?
1) Steam Summer Sale is exactly why this is good. Do you think this is limited to day one releases? Nothing mentioned in the tweet suggests its only good for day one releases. A game is on sale, you're at work and want to play it when you get home. Now you can download what you want from that sale and get it to download while you're at home! Isn't that useful and cool?! 2) If you can buy and get the PS4 to download the game, why can't you do on-the-road library management? It isn't jumping from A to Z, its literally jumping from A1 to A2. Yeah sure Sony might not implement it but they're already 90% there if they're implementing this feature.
On August 29 2013 15:39 Lemstar wrote: There's a reason VGChartz isn't allowed on GAF.
Yes, VGChartz is never right. Don't use it, it is a bad source.
That being said, I don't think I've ever heard the Xbox One selling more in preorders than the PS4. There's close to no reason for it to, its not really a compelling media device* and its $100/100 Euros more expensive than its more powerful competitor**. Everything hinges on how much you really want Halo, possibly dedicated servers everywhere and Kinect because everything about the PS4 is basically more compelling...I don't see how you can see it otherwise.
*Content consumption is better on a tablet or smartphone, which everyone probably has if they're willing to spend big bucks on a $500 console, and it isn't even a true all-in-one cable device, which would have justified its existence as a premium entertainment station.
**Unless you truly believe in the magic sauce that every Microsoft devotee has been clinging onto for the past year or so, there's no chance the Xbox One is more powerful than the PS4. Even latency is a non-issue because of APU customisations and an heavy emphasis on GPGPU. And what do you know, AMD NDA documents show that the AMD Kaveri can use GDDR5 memory!
I don't understand the steam thing... You CAN download a game remotly. If i log into my steam account and go to the list of game, i can click on an icon and at my home it starts downloading instantanuesly and you can preload games that or not launched yet (like a week before).
Such an awesome trailer. PS4 + PC people playing together sounds interesting too. MS needs to get their indie stuff in line so that games like that can be on the Xbox1 too.
That would be disappointing knowing Xbox1 supports external HDD's off it's USB 3.0(which is not an ideal port of external HDD as it drops off in extended reads and writes so it's only about as fast as sata 2.0 but i get it they wanted a flexible port)but a software patch would fix that. It's only disappointing because all these games are going to want to install to HDD so space is going to be an issue for those with alot of games.
Pretty rubbish that external hard drives aren't supported. I guess the replaceable internal hard drive replaces some of the sting (unless the retaining screw is made of cheese like on the PS3 Slim!).
It is currently spreading around the web that a PS+ subscription will be required in order for you to make use of the PS4 and Vita’s Remote Play features, which seems like a massive drawback since it’s such a core feature.
That is not the case however – the original comment asks whether PlayStation Plus will be required for playing PS4 games online on the Vita, with Playstation Blog Manager Fred Dutton confirming that, quite obviously, you would need PS+ for that, as all online multiplayer games on PS4 require a subscription to the service.
He also confirms that online gaming on the Vita – as with the upcoming Killzone: Mercenary – will remain outside of the PS+ paywall even after the PS4′s release, as it always has.
Seems like a bit of a misread then, we just thought it would be best to make a post in order to clear up any confusion.
Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4, Eurogamer can reveal.
Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.
Multiple sources have indicated to Eurogamer that Sony's VR headset will work similarly to Oculus'. Internally, the device has been demonstrated with Evolution Studios' PS4 racer DriveClub, with players able to look around the cockpit of a car.
Evolution's involvement comes as no surprise - the Liverpool studio is home to the Worldwide Studios Stereoscopic 3D team, which has worked on 3D game development since 2008. The team, and 3D chief Mick Hocking, have been relatively quiet since PlayStation's ill-fated 3D push in 2011.
So whoever is up and on TL update the thread then?
Sony are set to reveal something big tomorrow morning at their pre-TGS conference, something that they’re describing as “the news you’ve been waiting for” along with the above image that they shared through their Chinese social media service.
They go on to say that this new information will be “beyond your expectation” and promise a good dose of “surprise”. More than just a Japanese PS4 release date, then.
On September 09 2013 19:50 Jehct wrote: The ad at the end of Sony's conference was legit as hell. Really good hype overview of their new playstation range: http://www.youtube.com/watch?v=VWplhhktgqs
Vita tv seems like serious value if it goes overseas and the gaikai stuff works out.
Looks good. Sadly the games would motivate me 3-10 mins. to play.
On September 09 2013 19:50 Jehct wrote: The ad at the end of Sony's conference was legit as hell. Really good hype overview of their new playstation range: http://www.youtube.com/watch?v=VWplhhktgqs
Vita tv seems like serious value if it goes overseas and the gaikai stuff works out.
Looks good. Sadly the games would motivate me 3-10 mins. to play.
I suppose, launch games are usually pretty weak. Watch dogs and Killzone are probably the first 2 games
On September 09 2013 22:16 DusTerr wrote: Has there been any updates about games/systems not being region locked? Might be taking a trip to the states around Christmas...
Sony announced during their E3 presentation that the PS4 isn't region locked.
Most likely, it'll be the same as the PS3 - publishers have the choice of region locking their games, but seeing as how that's happened with exactly one retail game during its entire lifespan, you're probably fine.
On September 09 2013 19:50 Jehct wrote: The ad at the end of Sony's conference was legit as hell. Really good hype overview of their new playstation range: http://www.youtube.com/watch?v=VWplhhktgqs
Vita tv seems like serious value if it goes overseas and the gaikai stuff works out.
is this what Japanese college life is like?
If this is even remotely accurate, I'm hella jelly.
On September 09 2013 19:50 Jehct wrote: The ad at the end of Sony's conference was legit as hell. Really good hype overview of their new playstation range: http://www.youtube.com/watch?v=VWplhhktgqs
Vita tv seems like serious value if it goes overseas and the gaikai stuff works out.
Huh. Just commenting in general, this is one of the best game console ads I've ever seen.
You know, it never really hit me. I always thought that the PS Vita streaming from the PS4 was some short range thing so that you can play it from just inside your house or something. But that video it looks like you can play it from ANYWHERE (assuming there is internet). Which is actually absurdly awesome.
On September 10 2013 11:13 TheRabidDeer wrote: You know, it never really hit me. I always thought that the PS Vita streaming from the PS4 was some short range thing so that you can play it from just inside your house or something. But that video it looks like you can play it from ANYWHERE (assuming there is internet). Which is actually absurdly awesome.
Naw it doesn't use a direct connection like the WiiU controller it goes though the router working on similar principles as Gaikai/Onlive/nvidia shield.
On September 10 2013 11:13 TheRabidDeer wrote: You know, it never really hit me. I always thought that the PS Vita streaming from the PS4 was some short range thing so that you can play it from just inside your house or something. But that video it looks like you can play it from ANYWHERE (assuming there is internet). Which is actually absurdly awesome.
Naw it doesn't use a direct connection like the WiiU controller it goes though the router working on similar principles as Gaikai/Onlive/nvidia shield.
Ah, maybe the WiiU is why I was thinking it was just short range. Am I the only one that didn't realize it was literally anywhere with internet? Or are they doing a poor job in advertising that feature?
The PSP and Vita can already do that with the PS3. It works with like 10 games and it sucks because the PS3 is using 802.11g, meaning you've got at least something like 133ms of latency. If your PS3 is off, the PSP/Vita turns on the PS3 for you.
The Vita working like this with the PS4 is a no brainer.
I find it weird that they used the ds3 controller instead of the ds4 for the vita tv. If they did that, maybe the vita tv could still play the vita games requiring a touch screen.
On September 10 2013 19:46 Womwomwom wrote: The PSP and Vita can already do that with the PS3. It works with like 10 games and it sucks because the PS3 is using 802.11g, meaning you've got at least something like 133ms of latency. If your PS3 is off, the PSP/Vita turns on the PS3 for you.
The Vita working like this with the PS4 is a no brainer.
Huh? where did you hear wireless g gives you that type of latency? And any latency you have with g, won't go away with N.
On September 10 2013 19:46 Womwomwom wrote: The PSP and Vita can already do that with the PS3. It works with like 10 games and it sucks because the PS3 is using 802.11g, meaning you've got at least something like 133ms of latency. If your PS3 is off, the PSP/Vita turns on the PS3 for you.
The Vita working like this with the PS4 is a no brainer.
Huh? where did you hear wireless g gives you that type of latency? And any latency you have with g, won't go away with N.
Eurogamer's review of the nVidia Shield. But you're probably right that there's no difference between latency: I've remembered the review wrong and they actually changed more than one variable so who knows how much impact wireless standards have on latency.
I was basing my claim off the fact they measured 100ms with wireless n and 133ms with wireless g. The problem with the wireless g result is that they also put the host computer on wifi instead of ethernet when testing wireless g. Good job Eurogamer for posting meaningless results, I guess.
On September 10 2013 19:46 Womwomwom wrote: The PSP and Vita can already do that with the PS3. It works with like 10 games and it sucks because the PS3 is using 802.11g, meaning you've got at least something like 133ms of latency. If your PS3 is off, the PSP/Vita turns on the PS3 for you.
The Vita working like this with the PS4 is a no brainer.
Huh? where did you hear wireless g gives you that type of latency? And any latency you have with g, won't go away with N.
Eurogamer's review of the nVidia Shield. But you're probably right that there's no difference between latency: I've remembered the review wrong and they actually changed more than one variable so who knows how much impact wireless standards have on latency.
I was basing my claim off the fact they measured 100ms with wireless n and 133ms with wireless g. The problem with the wireless g result is that they also put the host computer on wifi instead of ethernet when testing wireless g. Good job Eurogamer for posting meaningless results, I guess.
Not entirely meaningless i bet a whole host of ps4 owners will not use a wired connection as that's not always feasible to run 20 foot+ cables. I mean that's the whole basis for that like vita box or w.e that allows play on another tv though wifi. But yeah the pooling rate between Ethernet and wifi is very "large" in terms of lag gamers bitch about.
I just thought to check the price here (won't get it until it gets an exclusive I want). $609.15 with sales tax included. I've changed my mind, I won't be buying it until they bring the price somewhat in line with the rest of the world.
On September 12 2013 04:39 IAmThEnd wrote: Does PS4 still have the bigger hype over XBOXone? I don't know what to get..
On September 12 2013 04:49 Lemstar wrote: If you're intent on getting only one of the two at launch, base it on the games.
Most of the hyped games on both are 3rd parties and will come out on both so if you want to chose solely on games... you will have to chose based on 1 or 2 interesting exclusive games.
Since those can end up being crap anyway (as many launch day exclusives end up) that really doesn't weight a lot either way, you don't buy a console for the handful of games on launch imo. On the other hand you can look at what kind of exclusives the PS3 and X360 got and guess if the next gen will also have the same kind. Would be foolish to also not weight in the cost of the consoles, the specs and the features.
Finally unless you're dead set on either, waiting a few months to see how things turns out is probably the best idea. That's what I'll personally do. By waiting a few months you will avoid the out of stocks issues, you may also avoid technical problems from the first batch of consoles, you will have time to see how games review on both consoles and how the consoles themselves behave. I personally think I will end up with PS4 because of my love for PS3 exclusives, but I don't think I'll get it before March 2014 at the soonest.
It always seem unfair when people say something like: "See, the PS3 had more power but they weren't able to really surpass the X360. So if the PS4 has better spec, it doesn't mean anything." What it fails to adress is that the PS3 while having more power was crazy hard to actually develop upon. The PS4 doesn't go with the same mistake. It has more power and is easier to develop on than the PS3. Also while the claims that Xbox was easier to devlop made a monumental difference at the start of the cycle, it was almost unapparent in the end. Maybe the specs differences are not that great but basing the argumentation on the previous generation without the context, is fail imo.
On September 10 2013 19:46 Womwomwom wrote: The PSP and Vita can already do that with the PS3. It works with like 10 games and it sucks because the PS3 is using 802.11g, meaning you've got at least something like 133ms of latency. If your PS3 is off, the PSP/Vita turns on the PS3 for you.
The Vita working like this with the PS4 is a no brainer.
Huh? where did you hear wireless g gives you that type of latency? And any latency you have with g, won't go away with N.
Eurogamer's review of the nVidia Shield. But you're probably right that there's no difference between latency: I've remembered the review wrong and they actually changed more than one variable so who knows how much impact wireless standards have on latency.
I was basing my claim off the fact they measured 100ms with wireless n and 133ms with wireless g. The problem with the wireless g result is that they also put the host computer on wifi instead of ethernet when testing wireless g. Good job Eurogamer for posting meaningless results, I guess.
Not entirely meaningless i bet a whole host of ps4 owners will not use a wired connection as that's not always feasible to run 20 foot+ cables. I mean that's the whole basis for that like vita box or w.e that allows play on another tv though wifi. But yeah the pooling rate between Ethernet and wifi is very "large" in terms of lag gamers bitch about.
No, its meaningless because its an extremely unscientific result.
They changed two variables so you have no idea whether or not its the switch to wifi or the switch to 802.11g that adds the most latency.
On September 13 2013 06:20 rezoacken wrote: Those Cutscene/CGI trailers are so useless, I'm amazed that it still is the main vehicle in 2013 to show a game.
If they actually showed the game half the people would buy it. The same reason many studios stopped with Demos. If you make a decent or bad game and show it nobody is buying. If you market it well you have a chance at break even.
whether the ps4 raw power will be utilized is not just because of development. The last gen market was split pretty evenly between 360 and ps3 and so the companies always had to develop games with multi platform in mind, which is not what PS3 is good at. No matter how superior the platform is, the hardware won't be utilized at its limit with these game design. only 1st party and a few exclusive can truly bring out the true raw power of the console.
On September 13 2013 06:20 rezoacken wrote: Those Cutscene/CGI trailers are so useless, I'm amazed that it still is the main vehicle in 2013 to show a game.
Well, it does show the technicals at least. Hey, people like pretty graphics.
That looks like it's on rails, racing games are so much more fun with lots of oversteer so you control the car with the wheel more than with the brakes.
Anyone that preordered from Amazon and couldn't get a launch day edition might want to check their emails as Amazon has been sending out notices that some are getting same day launch versions.
Schedules and Livestream links tot he Tokyo Game Show. As before whoever, if anyone, is up and watching post and update. Sept. 21/22nd are Sony Press Conference(s)...
I'm surprised to say it, but I honestly don't think I'm going to be getting a PS4 at launch; the only exclusive launch title I really want to play is Killzone. Frankly, I think I'll be too busy playing the multiplatform titles on my PC and the remaining PS3 exclusives that it just won't be worth it. The next two months are fucking stacked enough with games as it is.
I'll probably just buy one with Killzone and Infamous when that launches.
Interesting that games are "graphically castrated" for launch titles when they still look that nice.
Interesting read but sadly not all that surprising. Was sort of already aware of this sort of practices that have occurred in the past. In the end, profit will take front seat. Let us just hope that the simplicity and ease of working with the architecture allows for the variance of the two consoles to be more noticeable in the end.
Also, in terms of graphics and looks, it was almost always the case that the graphics improve down the line. Due to deadlines and being launch titles, companies tend to not push the consoles until further in their life. Which is why although I am looking forward to games like Killzone, I am expecting amazing games in the next few years.
Interesting that games are "graphically castrated" for launch titles when they still look that nice.
Interesting read but sadly not all that surprising. Was sort of already aware of this sort of practices that have occurred in the past. In the end, profit will take front seat. Let us just hope that the simplicity and ease of working with the architecture allows for the variance of the two consoles to be more noticeable in the end.
Also, in terms of graphics and looks, it was almost always the case that the graphics improve down the line. Due to deadlines and being launch titles, companies tend to not push the consoles until further in their life. Which is why although I am looking forward to games like Killzone, I am expecting amazing games in the next few years.
Oh, definitely. But that difference is huge, and if they are keeping the graphics down by that much and it still looks that good then this generation is going to be crazy. I mean, base performance without optimization is 50%... imagine what it can do optimized in a few years. As long as there is much optimization to do since they should be fairly familiar with the console due to the PC-like architecture...
I was going to try to pre-order a PS4 to get it as soon as possible, but realizing there are no games I am really that hyped for apart from games that will be coming out for PC at the same time\before anyway (pretty much watch dogs) I'll just hold off until there is a game I know i really want to buy the console with (e.g getting great reviews etc) and buy then. Will probably lean toward a PS4 but might be swayed and get XBO instead.
One question, what is the name of the game that was showed on E3 where it was some kind of Co-op survival game that had tons of hype around it? I remember the trailer was 2 guys and 1 girl going in to some building to look for stuff then on their way out they got ambushed or something. Pretty sure it was a next gen title and it looked pretty awesome.
Interesting that games are "graphically castrated" for launch titles when they still look that nice.
There are a bunch of problems with that article and so called sources. Why would anyone compare performance between two when you change both the resulted fps and resolution. There are also issues with their claims of ALU performance when the cpu's are the same, okay so the difference is in GPGPU performance but then why claim that the cpu overclock on the xbox one makes a difference GPGPU and CPU uses to a smart developer runs very different math functions.
PS4 is superior in hardware but 30% shaders doesn't equate to 1:1 gains at best you're looking at 10-20% gains and shaders don't do everything games have ai, Also the PS4 does not have a dedicated audio DSP. The only thing Sony has alluded to is a dedicated compression/decompression chip which is a very very small part of audio processing. That means the CPU is still responsible for doing the actual DSP which is a lot more work than anyone thinks and will tie up a fair amount of processing power bunch of little things here and there. Then people complain about ROP but that would only lead to pushed higher and higher resolutions are more fps xbox one is designed to operate at 1080p 60fps so that's how much they put in it, ps4 has the ability to push 4k reasonably if sony wanted to but games would never keep up, movies could.
The only way that articles makes sense is if you assume that sony has made a much better O/S, drivers and api for the ps4 then Microsoft could which would be an absurd assumption.
I would rather believe names sources vs "anon" (made up) ones. And john carmack is a good source as he has gone out of his way to bash MS over the years and refuse to use direct X. Yet he says there is not so much difference ... well except he goes on to scrub Kinect.
The article is click bait, doesn't name sources and the details given are sketchy at best. That's why it wasn't posted.
The change in fps/resolution is a viable comparison. They are saying that it isnt playable at 1080p, and so you have to reduce the resolution to 1600x900 in order to get playable framerates (in the 20s). They could have said in the teens or lower but that is usually not done in benchmarking games. Usually it references the highest playable resolution.
The ALU performance is just one thing. We don't have a way to verify the claims. Also, shaders is nearly 1:1.
Also, the article shows both sides, with some disagreement among developers and some points going towards the xbox1, so I dont see how there are problems or click bait. Sources are NEVER given in journalism when it is information that isnt supposed to be released. That kind of stuff will get people FIRED. People tend to like their jobs.
On September 17 2013 03:03 TheRabidDeer wrote: The change in fps/resolution is a viable comparison. They are saying that it isnt playable at 1080p, and so you have to reduce the resolution to 1600x900 in order to get playable framerates (in the 20s). They could have said in the teens or lower but that is usually not done in benchmarking games. Usually it references the highest playable resolution.
The ALU performance is just one thing. We don't have a way to verify the claims. Also, shaders is nearly 1:1.
Also, the article shows both sides, with some disagreement among developers and some points going towards the xbox1, so I dont see how there are problems or click bait. Sources are NEVER given in journalism when it is information that isnt supposed to be released. That kind of stuff will get people FIRED. People tend to like their jobs.
Neogaf if you claim to be an expert you end up contacted by a mod and you have to prove as such else get perma banned http://www.neogaf.com/forum/showthread.php?t=676989 Also you think a 3rd party developer would get fired over this? Probably because he would get caught at his job talking about of his ass. The source is multiple developers?!?! but it's time to cherry pick comments and just say one developer said "xxx" and yet we can't name any developers. That's bad journalism all you have is the ethos of the publication and the journalist.
Edge has a history of salacious crap to sell, doesn't mean they lie but they frame things to be salacious and that's just what that articles does. It frames things so that people who don't get what's what get confused and take things to mean one thing when it can mean and usually does mean another. Probably why you end up getting threads on neogaf with every print of Edge.
The simple nature of developers is you'll get games that look pretty similar across consoles only 1st party titles will try for a bit more then that. The power gap between ps4 and xb1 is very similar to that of the ps3 and xb360 and guess what you get very similar fud being spread around the Internet. Maybe exacerbated by use of similar hardware no more vague crap like old mac days of x86 vs powerPC that just left people in their own camps.
On September 17 2013 03:03 TheRabidDeer wrote: The change in fps/resolution is a viable comparison. They are saying that it isnt playable at 1080p, and so you have to reduce the resolution to 1600x900 in order to get playable framerates (in the 20s). They could have said in the teens or lower but that is usually not done in benchmarking games. Usually it references the highest playable resolution.
The ALU performance is just one thing. We don't have a way to verify the claims. Also, shaders is nearly 1:1.
Also, the article shows both sides, with some disagreement among developers and some points going towards the xbox1, so I dont see how there are problems or click bait. Sources are NEVER given in journalism when it is information that isnt supposed to be released. That kind of stuff will get people FIRED. People tend to like their jobs.
Neogaf if you claim to be an expert you end up contacted by a mod and you have to prove as such else get perma banned http://www.neogaf.com/forum/showthread.php?t=676989 Also you think a 3rd party developer would get fired over this? Probably because he would get caught at his job talking about of his ass. The source is multiple developers?!?! but it's time to cherry pick comments and just say one developer said "xxx" and yet we can't name any developers. That's bad journalism all you have is the ethos of the publication and the journalist.
Edge has a history of salacious crap to sell, doesn't mean they lie but they frame things to be salacious and that's just what that articles does. It frames things so that people who don't get what's what get confused and take things to mean one thing when it can mean and usually does mean another. Probably why you end up getting threads on neogaf with every print of Edge.
The simple nature of developers is you'll get games that look pretty similar across consoles only 1st party titles will try for a bit more then that. The power gap between ps4 and xb1 is very similar to that of the ps3 and xb360 and guess what you get very similar fud being spread around the Internet. Maybe exacerbated by use of similar hardware no more vague crap like old mac days of x86 vs powerPC that just left people in their own camps.
Why in God's name did you link me to an 85 page thread? Why is NeoGAF relevant?
Yes I think a single individual involved in the development of a 3rd party title would get fired over this. Sources are notoriously ANONYMOUS for such things (there is a LONG history of anonymous sources in anything journalism). This is how journalists are able to get stories like this at all. I also don't see how they cherry picked comments since they also included things like "Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer." The article even says that the Xbox1 may catch up with simply better drivers, since they are apparently behind the PS4's.
I dont get why you bring up ps3 and xbox360 when they are both hugely different with a different focus. And yes, games will largely look about the same but there are times when framerates can be an issue. We saw this with capcom games on the PS3 because they didnt optimize it well so the x360 version is always played for any capcom fighting game.
PS4 doesn't have a robust audio DSP? That'd be news to me considering Sony have packed in fairly robust audio hardware in all of their consoles (in the case of the PS3, I'm fairly sure the SPEs could do the grunt work). And you didn't even quote Mark Cerny correctly:
Mark Cerny: Another thing the PlayStation 4 team did to increase the flexibility of the console is to put many of its basic functions on dedicated units on the board -- that way, you don't have to allocate resources to handling these things.
"The reason we use dedicated units is it means the overhead as far as games are concerned is very low," said Cerny. "It also establishes a baseline that we can use in our user experience."
"For example, by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them. The same thing for compression and decompression of video." The audio unit also handles decompression of "a very large number" of MP3 streams for in-game audio, Cerny added.
I think its clear that whatever hardware they've dumped in the PS4 decodes and processes audio streams. Which is basically the same shit as what the Xbox One's SHAPE processor is meant to do, only that I'm fairly sure the SHAPE processor is far more robust considering its Kinect focus. Just because they haven't gone on about it doesn't mean its not there...I mean does anyone really know what the secondary processor in the PS4 even is?
Now I don't know if the Playstation 4 is 50% more powerful than the Xbox One. I don't think the gap is quite that large and the manifestations in real life will not be that huge (so Carmack is right). But you're being hilarious and disingenuous with your arguments.
Its clear that the PS4 GPU is better than the Xbox One's GPU by a country mile. Its not just shaders. The PS4 has 6 more CUs, more shaders, 6 more asynchronous compute engines with far more compute queues as well as more ROPs (probably not useful for 1920x1080 content). Its a whole different class of GPU that is not only more powerful but has a strong compute focus.
This difference can be seen in launch games. If we're going by resolution and FPS, the only game that is running at 1920x1080 on the Xbox One is Forza 5. While its fantastic that they've gone for 60 FPS and great image quality (aka the right decision for a racing game), the game is not exactly being ambitious with its pre-baked lighting and fixed weather/time.
Every other game, be it Ryse or Killer Instinct, is running at lower resolutions like 1600x900...most are running at what seems to be 30FPS too. Compare that to every exclusive game from Sony: all of them are basically running at 1920x1080@30 FPS with graphical effects up the wazoo. Now, if this isn't representative of a large graphical power difference I don't know what is.
I can also believe that Sony have created a set of drivers, documentation and development tools that are comparable to what Microsoft offers. Heck, Avalanche Studios said only a few months ago that Sony's development software were further ahead than Microsoft's.
And things don't stay in a vacuum. They created the ICE Team to make developing for the PS3 somewhat easier and you can see that result in multi-platform games reaching some sort of parity. Consider that the PS3 is a console with memory limitations and using a GPU that was architecturally obsolete at launch - they've done a great job at turning the ship around. So I have no reason to doubt that the PS4 has a robust backend, especially since so many indie games are being developed for the PS4 and large developers, such as Ubisoft, have praised how easy it is to get shit working with the PS4.
So maybe that Microsoft might have secret sauce that Sony doesn't have but right now I'm not seeing any sauce. Do I think the Xbox One will put out games wildly inferior to the PS4? No, you can upscale 1600x900 to 1920x1080 quite well with some effort and there will be good workarounds to reach relative parity. Do I think Sony are a bunch of idiots who don't know how to program software? No, I think the people at SCE are very competent at what they do as they have proven time and time again...only now they have a piece of hardware that isn't some crazy alien to develop for.
Okay guys i havent been uptodate with consoles since the playstation 2 but i am in the market for a next-gen console now. My question is will i be able to play all the ps3 titles on my (maybe) ps4 in december?
On September 18 2013 04:03 chroniX wrote: Okay guys i havent been uptodate with consoles since the playstation 2 but i am in the market for a next-gen console now. My question is will i be able to play all the ps3 titles on my (maybe) ps4 in december?
No. Supposedly you'll be able to play them through streaming (if you've ever used OnLive, it'll be like that), but there's no actual backwards compatibility.
If you want to play PS3 games, buy a PS3. They're dirt cheap these days, at least in the US/Canada.
Sony will be holding not one but two press conference at Tokyo Game Show 2013. The first one will be about specific details related to all upcoming Playstation products (including PS4, PS VITA TV and others) for Japan and other Asian territory. It will be held a day before Tokyo Game Show 2013 event i.e on Sep 18.
The second press conference that Sony has planned is title as "The World Created by Playstation 4", it will be held on September 19. Apart from this no other details was shared, but Sony (Japan) has now finally provided a brief blurb on what the conference will entail, and for Playstation fans its quite interesting.
Interesting that games are "graphically castrated" for launch titles when they still look that nice.
Compare the graphics of TES IV: Oblivion with those of TES V: Skyrim. Same engine, same console yet Skyrim looks a lot better. Or for Xbox360 owners: Gears of War 1 vs Gears 2 and 3. Each iteration looked better than the previous one, all due to the fact that developers increasingly knew how to squeeze every single bit of performance out of the machines.
From a PC gamer perspective the specs in the new console may not be all that impressive, but developers don't need impressive specs to make games look jawdropping. The only reason PC gamers need GPUs like Nvidia's Titan or ATi's 7980 is because PC hardware isn't used efficiently. I'm quite sure developers would be able to come eerily close to photorealism if they were given 5 years to optimise a game running on 16 gigs of ram, a Haswell core i7 processor and an Nvidia Titan.
On September 18 2013 08:02 {CC}StealthBlue wrote: So I got a PS Vita now I am reading that these Press Conferences might be Sony unveiling a new redesigned and more powerful Vita. (╯°□°)╯︵ ┻━┻
Way to be like two weeks behind!
It's not more powerful, though, so unless you haven't been taking care of your screen or you really need it to be an ounce lighter, you don't need a new one.
Head of SCE Andrew House announced during the TGS Sony Conference that the plan is to sell 5 million PS4s “by the end of 2013″. Sony’s Shuhei Yoshida has since clarified that House meant fiscal year 2013 (March 2014). 1.7 million PS3s sold in roughly the same time after its launch.
We previously showed you leaked information confirming voice recognition with the PS4, but Sony tried to distance itself from the news. Now, during TGS, it has once again been confirmed.
The PlayStation Camera will support both voice and facial recognition, with Knack given as an example of a supporting game. Sony’s Masayasu Ito revealed the news, adding “we will never stop evolving PlayStation”.
The PS Camera releases alongside the the PS4 for $59.99, although we should point out that voice support has so far only been confirmed for Japanese and English.
If you slow the video down, there's a few frames of lag on the Vita but nothing utter unusable. If you want a comparison between other streaming devices, Engadget mentions this:
As of right now, it more than stands up to NVIDIA's Shield. If anything, it bests the Shield's streaming performance with zero hitches while we played.
There's definitely a visual hit when you're using the PS Vita TV to play PS4 games. We played Knack, one of the console's flagship launch titles, and though it looked good, there was definitely something a bit off. In a way, it almost looked like we were watching a YouTube video running at 1080p--it was serviceable, and looked good, but had minor tinges of compression.
That's the (relatively minor) bad news. The good news is that it played flawlessly. During our 10-minute demo we experienced no lag whatsoever. It felt as though we were playing a game running on the hardware, not a game being streamed wirelessly to it. So while you're not getting the full-fledged next-gen experience (especially if you're playing using a PS3 controller, as we were), you're definitely getting an extremely solid experience.
On September 20 2013 08:10 Iblis wrote: Wow I haven't been hyped for a console since PS2 but I must say the PS4 + Vita combo is making me tingle...
Ionno i always thought of that to be like nvidia shield, super small market for that. As it requires a good enough internet connection for the remote play in those cases where am I? And why am i there? More often then not when i'm asking that question i'm probably just gonna play it on tv at home or i'm busy and can't play even if i wanted to.
On September 19 2013 21:43 Skilledblob wrote: still dont understand why NVIDIA would waste time and money on the Shield. I just dont see a market for that thing
Shu Yoshida already gave a reason during his presentation. If you can't use the TV because other people are watching a TV show, like your kids or significant other, you can still play your PS4 game on your Vita elsewhere in the house like out in the garden or in your bedroom.
You won't buy a Vita just for this but its a useful feature none the less.
On September 20 2013 09:44 Womwomwom wrote: Shu Yoshida already gave a reason during his presentation. If you can't use the TV because other people are watching a TV show, like your kids or significant other, you can still play your PS4 game on your Vita elsewhere in the house like out in the garden or in your bedroom.
You won't buy a Vita just for this but its a useful feature none the less.
People who can afford a ps4 can afford more then 1 TV. Like i said this feels like nvidia shield small amount of people this is amazing else this is more like a curiosity.
Why is this thread not being constantly bumped. Come on guys -.-
“We made and tested a ridiculously broad style of controllers,” Cerny said, “and we would actually have people play games with them. And the current controller design came out of that. We did indeed conclude that the two joysticks on the same level works perfectly well. That did come out of our testing.”
But Cerny noted that the testing didn’t stop with consumers. “We sent out prototypes to major FPS creators. We looked at the top-selling titles, if they were people we could talk to, we began sending over a stream of controllers. And we would ask them things like concavity or convexity, or trigger pressure, or trigger location, or accuracy, or the like.”
On September 21 2013 01:08 semantics wrote: Man i wouldn't buy either of these consoles day 1 or year 1. All these tba features they really are just rushing this crap.
What? The hardware is all done, the OS is done, and games are being released for it. All of the other stuff is extra goodies that can be patched in. Why not release it? If they held the console back for software features, they would have to hold it back indefinitely as new ideas come to them.
On September 21 2013 01:08 semantics wrote: Man i wouldn't buy either of these consoles day 1 or year 1. All these tba features they really are just rushing this crap.
What? The hardware is all done, the OS is done, and games are being released for it. All of the other stuff is extra goodies that can be patched in. Why not release it? If they held the console back for software features, they would have to hold it back indefinitely as new ideas come to them.
It screams potential problems for early adopters both systems do, i'm just not up for that atm.
On September 21 2013 01:08 semantics wrote: Man i wouldn't buy either of these consoles day 1 or year 1. All these tba features they really are just rushing this crap.
What? The hardware is all done, the OS is done, and games are being released for it. All of the other stuff is extra goodies that can be patched in. Why not release it? If they held the console back for software features, they would have to hold it back indefinitely as new ideas come to them.
It screams potential problems for early adopters both systems do, i'm just not up for that atm.
The only thing that should be screaming potential problems is 1st generation hardware.
On February the 22nd 2014 Final Fantasy XIV: A Realm Reborn will enter its beta testing phase on PS4 (and those that already bought the PS3 version will get the PS4 version for free), but how will it run and how good will it really look? According to Director and Producer Naoki Yoshida, it’ll run really well and look great, as he shared today in an interview on Game Watch.
Yoshida-san explained that the PS4 version of the game will have a visual fidelity equivalent to the current highest PC setting, and that it’ll run in 1080p resolution at 60 fps, unlike the PS3 version that is limited to 720p and 30 fps. It will also display the same number of characters on screen as the PC version.
It’s worth mentioning that he didn’t mention if the PS4 version will run at 60 FPS stably or will just get there when there isn’t much crowd. A stable 60 FPS framerate would be a quite amazing feat, considering that at the moment you need a rather beefy PC to keep the framerate locked there in the most crowded situations.
That said, he clarified that a DirectX 11 version of the PC client is currently in development, and while the PS4 version will use some of the new DirectX 11 features, it won’t use them all.
Im still not sure if ill be getting this or the xbox or not getting anything. I guess it depends alot on what game titles that will be available and for how much it will cost.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
Head of SCE Andrew House announced during the TGS Sony Conference that the plan is to sell 5 million PS4s “by the end of 2013″. Sony’s Shuhei Yoshida has since clarified that House meant fiscal year 2013 (March 2014). 1.7 million PS3s sold in roughly the same time after its launch.
We previously showed you leaked information confirming voice recognition with the PS4, but Sony tried to distance itself from the news. Now, during TGS, it has once again been confirmed.
The PlayStation Camera will support both voice and facial recognition, with Knack given as an example of a supporting game. Sony’s Masayasu Ito revealed the news, adding “we will never stop evolving PlayStation”.
The PS Camera releases alongside the the PS4 for $59.99, although we should point out that voice support has so far only been confirmed for Japanese and English.
As great as Yakuza Ishin looks, it seems unlikely to be getting a western release... It's a shame really, I loved the different setting of Red Dead Redemption, and a shift to feudal Japan in this series could be just as interesting.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
Head of SCE Andrew House announced during the TGS Sony Conference that the plan is to sell 5 million PS4s “by the end of 2013″. Sony’s Shuhei Yoshida has since clarified that House meant fiscal year 2013 (March 2014). 1.7 million PS3s sold in roughly the same time after its launch.
We previously showed you leaked information confirming voice recognition with the PS4, but Sony tried to distance itself from the news. Now, during TGS, it has once again been confirmed.
The PlayStation Camera will support both voice and facial recognition, with Knack given as an example of a supporting game. Sony’s Masayasu Ito revealed the news, adding “we will never stop evolving PlayStation”.
The PS Camera releases alongside the the PS4 for $59.99, although we should point out that voice support has so far only been confirmed for Japanese and English.
As great as Yakuza Ishin looks, it seems unlikely to be getting a western release... It's a shame really, I loved the different setting of Red Dead Redemption, and a shift to feudal Japan in this series could be just as interesting.
There's still a chance since they typically release the game in smaller numbers. Sega released majority of the Yakuza games for the international market for this current generation. Same goes for other Japanese titles since I often find some of them at local retail stores.
On September 23 2013 11:52 Brett wrote: Where the hell did that myth come from anyway? The difference is marked.
It probably comes from movies that stretch each frame into the next to hide the effect as much as possible. Used that way it looks good even at 24 fps.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
That was a fairly widely accepted "fact" when i was growing up.
It's still widely accepted. And many people will not listen to you if you tell them otherwise. It's quite hilarious. Don't even think about trying to bring up 120 fps to most people.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
That was a fairly widely accepted "fact" when i was growing up.
It's still widely accepted. And many people will not listen to you if you tell them otherwise. It's quite hilarious. Don't even think about trying to bring up 120 fps to most people.
oh. since when i googled it, pretty much only this russian website came up i figured it mightve been a russian thing.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
That was a fairly widely accepted "fact" when i was growing up.
It's still widely accepted. And many people will not listen to you if you tell them otherwise. It's quite hilarious. Don't even think about trying to bring up 120 fps to most people.
oh. since when i googled it, pretty much only this russian website came up i figured it mightve been a russian thing.
Probably not when you google it. But if you talk to random people in real life or in video games they generally think 60fps is the max you can see and you're an idiot if you think otherwise. Or you bought a 120Hz monitor because you're stupid lol.
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard.
It makes sense now that TV's support that framerate.
TVs were never the issue
They never helped. 1080p or even 240hz or 120hz doesn't mean the TV supports a 1080p at 60fps input. Alot of tv's used heavy dithering and just taking the same frame and applying different effects over it them so yes they display 240 frames a second but they only accepted a 30 frame/s input max. Although with the push of stereoscopic 3d higher input accepting tv's have hit the market.
TV's are full of marketing crap like that extra yellow for the rare individual that not only has a 4th cone in their eye for the extra color but also has trained themselves in identifying the color in order to see it(that's right people don't see colors unless we name it individually), ie artists or someone where working with color is important.
That persistent myth that the human eye can't see more than 30fps doesn't help either...
That was a fairly widely accepted "fact" when i was growing up.
It's still widely accepted. And many people will not listen to you if you tell them otherwise. It's quite hilarious. Don't even think about trying to bring up 120 fps to most people.
oh. since when i googled it, pretty much only this russian website came up i figured it mightve been a russian thing.
Probably not when you google it. But if you talk to random people in real life or in video games they generally think 60fps is the max you can see and you're an idiot if you think otherwise. Or you bought a 120Hz monitor because you're stupid lol.
The best thing to do is ask them which frames they do see in 60/80/120 fps media if they believe the maximum the eye can capture is 30/60 fps.
The response people will often reach for, not being used to thinking about it in this way at all, is simply "the first x frames per second", but as soon as they become aware that they believe this it becomes obvious, even to them, that there is huge problems with how they understand it and they will actually be receptive to learning.
The eyes recognition of 24 fps reminds me of the days (although many people still believe it) when people tried to explain why our veins are hues of blue. Sometimes I like to nod and just reply, "yes, because of no oxygen... our blood is actually blue. But if you cut yourself, it gets oxidized and becomes red!".
On September 23 2013 14:29 semantics wrote: People don't even understand Hz on a crt and Hz on a LCD are completely different and the difference on how a crt function vs a LCD.
To be honest, I don't think the two issues are particularly comparable
Sony's cloud gaming service, Gaikai, could eventually be used to stream PlayStation games to devices like computers, televisions, Blu-ray players, smartphones and tablets, said Sony's Shuhei Yoshida in an interview with Dengeki Online.
"We previously spoke about PlayStation going from hardware to something closer to a service, regardless of the device," said Yoshida, president of Sony Computer Entertainment Worldwide Studios, as translated by DualShockers.
"Speaking of the ultimate goal, we would like to deliver PlayStation games to all devices," he continued. "So we're considering various things like PC, TVs, Blu-ray players, smartphones and tablets. We hope to continue to expand not only to Sony devices, but even to devices other than Sony's."
Yoshida also noted that the possibility of this expansion is "still being studied." For one thing, it's unclear what control method would be used on some of the aforementioned devices.
In a recent interview to 4Gamer, Yoshida was asked: "When the PS3 was launched there were problems because the first shipments were insufficient. Can we assume that such a thing won’t happen with the PS4 and that it’ll be shipped in large quantities?"
To this he replied (translated): "That’s right. Partly because we have so many preorders in the west, we still can’t predict if we’ll be able to ship the hardware without any interruption, but production is going smoothly."
Yoshida later added that as PS4 will arrive in Japan a bit late i.e in February 2014, there will be an abundant supply of PS4 there.
On September 23 2013 17:08 Nilrem wrote: The eyes recognition of 24 fps reminds me of the days (although many people still believe it) when people tried to explain why our veins are hues of blue. Sometimes I like to nod and just reply, "yes, because of no oxygen... our blood is actually blue. But if you cut yourself, it gets oxidized and becomes red!".
Oh I remember hearing that one. I was like, what are you talking about ? Do you really think people exploding in space would be all blue ?
On September 23 2013 11:52 Brett wrote: Where the hell did that myth come from anyway? The difference is marked.
IIRC, it was perpetuated when TV and Movies were the only places where "frames per second" was a relevant term, and having more than 30fps made no real difference to the fluidity of the image. Then it became a known "fact" that having a higher fps was meaningless because humans couldn't see it.
The issue being that the human eye does not give a single damn about frames, and the 30fps limit was only because of the resolution and sharpness of the image, the motion blur cause by the camera technology, the nature of a film medium, etc.
Cut to the 21st century where cameras where we have high-speed cameras, resolution is 10x better than filming of that time, and we have video games where each graphic frame is rendered perfectly without any blurring in-between (unless you force it), and...well, you know...
It is true that the eye and brain can't process all the information that it receives, but it's certainly not separated into "frames", and it's definitely not something set in stone. Sort of like how an untrained eye can barely see a professional fastball or a jab from a boxer, but you can train your vision and mind to stop glossing over that specific motion.
Looks like there is finally some bad news regarding the Playstation 4. Apparently upon launch, existing headsets from Playstation 3 will not work for both audio and microphone purposes. It is dependent on the type of headset you purchased.
...The answer we received from Sony is complicated. If you have a Sony-branded PULSE gaming headset (or the elite edition of that product), you will need to wait for a system update coming in the future. It seems that those will not work at all at launch.
Any other headset that relies on bluetooth for chat will not work at all. If you have something that relies on USB for chat (like the Astro mixamps and Astro A50 wireless system), you'll eventually be able to use those. An update will be coming in the future.
On October 16 2013 06:03 {CC}StealthBlue wrote: Watchdogs delayed till 2014.
Not just 2014, but Spring of 2014 (between April 1 and June 30). Although great that they want to polish it and make it brilliant but that was one of the games to look forward to for the Ps4.
Wow, those rates sound absurd. And people complain about NAFTA and EU haha.
I'm really looking forward to the PS4, at home here it's very affordable, especially comparing to the PS3 launch of $700. I think I'll be waiting half a year or so, until they come out with a polished model. I'll be playing my GT5 and GT6 in the meantime.
Sony just calling out who's important enough of a market to sell at slimmer profit margins to establish an early lead. They know people will still buy it.
That's because Brazilians pirate console games at an extremely high rate. They need to make a big profit off the consoles themselves because they ain't getting it off of licensing fees for games sold.
That's because Brazilians pirate console games at an extremely high rate. They need to make a big profit off the consoles themselves because they ain't getting it off of licensing fees for games sold.
Wrong, the console that is pirated the most is the xbox360 and the xbox1 is still cheaper.
The problem is that the ps3 is now produced here and has a price of R$1,100 (which is ridiculous btw), sony is just scared that selling the ps4 for it's right price may affect the sales of the ps3.
That's because Brazilians pirate console games at an extremely high rate. They need to make a big profit off the consoles themselves because they ain't getting it off of licensing fees for games sold.
Nope, the Xbox price is around what you would expect. A barebone Toyota Corolla costs USD30k and I don't see anyone pirating cars.
I suppose the PS4 is priced like that because availability at launch will be so low, that they'll cash in on whoever is ingenious enough to buy on traditional retailers and leave the rest to the grey market.
My fat PS3 just YOLD for the 3rd time, the two previous time I fixed it with a heat gun but this time, it is gone for good. The reflow only brought my fat PS3 back to life for about 20 mins. So I bought a new PS3 super slim because I have two games in my library that I really want to play :TLOU and Nino Kuni. All in all, I am gonna wait for like 6 months before I buy a PS4 (Initially I want to buy it a week or two after its launch)and I am happy that I bought a new PS3, just these two titles alone worth the price.
PS4 is not officially sold in Vietnam but given the close proximity to HongKong and Singapore, I will probably need to pay $100 more than the official price to buy it here.
What do you guy think about my decison? I think its worth it still to buy a PS3 at this point since there will be good release for PS3 for at least another year or so.
It's still very much worth it to buy a PS3 since there are still a number of good titles lined up for it. For me, I'm still waiting for that one game that makes buying a PS4 worth it.
Still no idea what to buy for launch title. Watch Dogs seemed the most interesting to me, but well since that got delayed...
So what's left regarding retail titles? Assassins Creed IV Battlefield 4 Call of Duty: Ghosts FIFA 14 Injustice Just Dance 2014 Killzone Shadow Fall Knack LEGO Marvel Super Heroes Madden 25 NBA 2K14 NBA Live 14 Need For Speed Rivals Skylanders Swap Force
Nothing I really want. The best option left for me would be Killzone, but not too hyped about that, even though I liked KZ3. I mostly play adventure, action or RPG games. Assassin's Creed would be alright, but I didn't even finish the second one and never played the third one.
Seems I don't really have any games at launch, so I'm even starting to consider just selling the console on ebay for a premium and wait until some interesting titles get released.
God damn, all of those games are just so disinteresting for me lol. Christ, I really don't need a next gen console atm. Thanks for putting it into perspective PandaCore. Only games I would enjoy would be fifa 14 and madden 25 but they are never worth the price.
That's because Brazilians pirate console games at an extremely high rate. They need to make a big profit off the consoles themselves because they ain't getting it off of licensing fees for games sold.
Everything in Brazil is unreasonably expensive, not just consoles. Piracy is a consequence, not the cause.
On October 25 2013 18:08 PandaCore wrote: Still no idea what to buy for launch title. Watch Dogs seemed the most interesting to me, but well since that got delayed...
So what's left regarding retail titles? Assassins Creed IV Battlefield 4 Call of Duty: Ghosts FIFA 14 Injustice Just Dance 2014 Killzone Shadow Fall Knack LEGO Marvel Super Heroes Madden 25 NBA 2K14 NBA Live 14 Need For Speed Rivals Skylanders Swap Force
Nothing I really want. The best option left for me would be Killzone, but not too hyped about that, even though I liked KZ3. I mostly play adventure, action or RPG games. Assassin's Creed would be alright, but I didn't even finish the second one and never played the third one.
Seems I don't really have any games at launch, so I'm even starting to consider just selling the console on ebay for a premium and wait until some interesting titles get released.
I'm getting an Xbox One at launch, but PS4 when Infamous comes out. I think you can bank on KillZone being good. It's arguably Sony's flagship launch-title. I didn't like KZ3 much either, but this one seems to fix a lot of the problems with the earlier entries and it finally has some color in it! If you're into sports then any of the sports titles would be a good bet, with an emphasis on NBA 2K14. It has a completely new engine and runs 1080p/60fps. As for the others, I'd wait till reviews come out and then choose based on that. Keep in mind you'll be getting both Resogun and contrast for free with PS Plus.
Heads up to anyone who pre-ordered through Blockbuster. They have entered Administration once again. Also Wal-Mart is giving out the pre-orders two days in advance.
On November 01 2013 10:31 {CC}StealthBlue wrote: Heads up to anyone who pre-ordered through Blockbuster. They have entered Administration once again. Also Wal-Mart is giving out the pre-orders two days in advance.
Console gaming has always been more or less about blockbusters like AC4, CoD, KZ etc. So if these big names have no interest for you and you are waiting for the little gem or the exclusive that will kill it, there is no point to take it at launch. The two big names of Sony exclusives (Santa Monica and Naughty Dog) both won't release anything soon anyway due to having released a game for the PS3 this year. And early 2014 there is Dark Souls 2 to keep you busy on current generation console.
You'll even avoid the hassle of shortages and technical issues of the first batch. And by the time you buy it the games you are mildly interested in will have a cheaper price.
I'll see how it goes and what's available by Q1 2014 personally. In launch line up only AC4 and KZ interest me.
I pre-purchased AC4 because if I pre-ordered 3 games, it was like 30-40% off? So I will have AC4 at launch but I don't think I'll grab PS4 until later on. I don't like all the line ups and what not. I did preorder Witcher 3 too which means I will have to get the console by then... and the last one is Titan fall on PC... which I didn't even upgrade my video card yet... I highly doubt 560Ti can handle. Anyways, no exciting games on release date, I don't even know why I even pre-purchased AC4... I'm just avidly waiting for DS2. Can't wait to see all the players with no dark/demon soul experience QQ for being how hard it is lol.
No launch game i want to play. I'll just buy it bundled with the first Naughty Dog or Metal Gear (provided it stays exclusive, Rising is being ported to PC).
I "had" to buy a PS3 early to secure a backwards compatible one but ended up not playing any PS3 game on it until Uncharted 2. No such rush this time. Watch Dogs pre-ordered for PC.
On November 10 2013 00:17 TimENT wrote: Okay okay...so I'm buying Knack & Killzone and I CANNOT decide what should be the third game I get from Target (buy 2 get 1 free). Help me out
What are your interests ? There isn't that much choice in the launch list to really not being able to decide. You like sports ? Get one of those 2014 edition. You like sologame ? Maybe AC4 then You like MP shooters ? CoD or BF4 Want a party game ? Just Dance (non-gamers of mixed gender, requires PSmove I guess) or Lego.
Then there are the games I don't know what they are worth (Skylanders, NFS, Injustice)
Some Killzone reviews are being released. Game is averaging around 75% so far (Some going up to 90 and some like 50-60) mostly saying Great graphics and then having opposite feelings from one review to the next concerning originality, level design and scenario.
Anyway, will just wait the 29th for people like Angryjoe to have the time to write a lengthy review to make a better opinion. Been disappointed too many times by mainstream critics these past years.
Either way, never expected a launch title to rock worlds.
Resogun is getting pretty good reviews by the way.
On November 14 2013 05:12 rezoacken wrote: Some Killzone reviews are being released. Game is averaging around 75% so far (Some going up to 90 and some like 50-60) mostly saying Great graphics and then having opposite feelings from one review to the next concerning originality and level design.
Watching a little on gamespot earlier it seemed meh. So that sounds about right. No flavor, and I noticed the ai stops occasionally. Although, it was singleplayer I believe and I found it weird that the players can't jump into the water.
On November 14 2013 05:12 rezoacken wrote: Some Killzone reviews are being released. Game is averaging around 75% so far (Some going up to 90 and some like 50-60) mostly saying Great graphics and then having opposite feelings from one review to the next concerning originality and level design.
Watching a little on gamespot earlier it seemed meh. So that sounds about right. No flavor, and I noticed the ai stops occasionally. Although, it was singleplayer I believe and I found it weird that the players can't jump into the water.
Me too, watching some twitch tv streams (MP and SP) it felt... meh, i looked pretty (if you been playing on a PS3/X360 thats it....) but it was more of the same, didnt see a single thing that was "wow thats cool", so the reviews seems to be on-spot, and besides that ive i just cant remember a single awesome launch after the N64 with Super Mario 64
Ive yet to find a single reason to own any of them, and Shadow Fall seems like will not change my opinion... not to mention, between upgrading my GPU on february (R9 280X seems to be the choice) and sooo many games coming to 3DS, i have problems trying to get another console
On November 14 2013 05:12 rezoacken wrote: Some Killzone reviews are being released. Game is averaging around 75% so far (Some going up to 90 and some like 50-60) mostly saying Great graphics and then having opposite feelings from one review to the next concerning originality and level design.
Watching a little on gamespot earlier it seemed meh. So that sounds about right. No flavor, and I noticed the ai stops occasionally. Although, it was singleplayer I believe and I found it weird that the players can't jump into the water.
Me too, watching some twitch tv streams (MP and SP) it felt... meh, i looked pretty (if you been playing on a PS3/X360 thats it....) but it was more of the same, didnt see a single thing that was "wow thats cool", so the reviews seems to be on-spot, and besides that ive i just cant remember a single awesome launch after the N64 with Super Mario 64
Ive yet to find a single reason to own any of them, and Shadow Fall seems like will not change my opinion... not to mention, between upgrading my GPU on february (R9 280X seems to be the choice) and sooo many games coming to 3DS, i have problems trying to get another console
Well, there is no reason to buy any console at release. I am a big Sony fanboy and own every Sony consoles but I always buy my console at least 6 months after release. If you like it, but in no way crazy about the PS4, just wait untill next summer when the games really going in, you will have a great time with the new console.
On November 14 2013 22:36 ForgottenOne wrote: How does PS4 compare with my pc: SandyBridge i5-2500k + 16 GB RAM + ATI R6950?
I can't figure it out. My config is over 2 years old and was very close to top then.
No point compare a console to a PC, I dont know why people trying to do this. There are games that meant to be played on console and there are games that meant to be played on PC. Companies esp Western companies release alot of games for every platforms just to milk some more money.
RPG, Fighting games, Racing, Action, Platformer etc are meant to be played on console. RTS, FPS, MMORPG etc are meant to be played on PC. Some genre are good on both like ARPG, Advanture etc
But for me I refuse to play any competitive FPS on console, while I love the feeling off lying on my couch in front of a big TV screen to play JRPG, or Action games and playing Fifa with my friends.
The most important things to me is the feeling of playing games with a big TV screen using a controller, there are features that mouse and keyboard can not replace.
On November 14 2013 22:36 ForgottenOne wrote: How does PS4 compare with my pc: SandyBridge i5-2500k + 16 GB RAM + ATI R6950?
I can't figure it out. My config is over 2 years old and was very close to top then.
No point compare a console to a PC, I dont know why people trying to do this. There are games that meant to be played on console and there are games that meant to be played on PC. Companies esp Western companies release alot of games for every platforms just to milk some more money.
RPG, Fighting games, Racing, Action, Platformer etc are meant to be played on console. RTS, FPS, MMORPG etc are meant to be played on PC. Some genre are good on both like ARPG, Advanture etc
But for me I refuse to play any competitive FPS on console, while I love the feeling off lying on my couch in front of a big TV screen to play JRPG, or Action games and playing Fifa with my friends.
The most important things to me is the feeling of playing games with a big TV screen using a controller, there are features that mouse and keyboard can not replace.
Thats not 100% true, both points actually
For once, Consoles while not a 100% comparable (almost everything is custom made) the architecture and technology in which they created the consoles are, nowadays consoles are pretty much PCs, so in that regard his PCs its way ahead of any of the console, especially in the CPU part, PS4/XB1 CPUs are awful and not even meant for gaming (http://www.rockpapershotgun.com/2013/05/27/week-in-tech-hands-on-with-those-new-games-consoles/)
but does that even matter ? its quite debatible, feels like that step that the PS4/XB1 took in this generation was quite small compared to last generation in comparisson to the ones before it, the thing is, console gamers have the same specs and means that you have to optimize your game for just 1 kind of specs.
Is your PC better than next gen consoles ? Yes, by a wide margin, especially the CPU. Are you really going to see the difference in games ? It quide depends on the developer, im pretty sure PC-exclusive developers will make games that look way way better than this generation of consoles will ever do
And the second point... Nowadays its really easy to hook up your HDMI cable to your TV, a 360 gamepad and sit in your couch, almost every game now has controller support, and with SteamOS/BigScreen this is getting almost like a "needed" feature, so we are getting to the point that PCs are pretty much PC+Consoles, and the actual saving grace of consoles being 3 things
A) Exclusive games B) Buy, plug and play C) the know-how needing in PC gaming its A LOT more than consoles
Im getting a PS4, anyway, pretty much around June or so lol
Either way it's pretty hard to tell at this stage.
Consoles have always had lower raw specs. But on the other hand they get the following benefits when it comes to performance: -Their architecture is made with games in mind. Both from a hardware point of view and software point of view (OS). -Every machine is the same, making optimization and debugging a lot easier for a console than a PC -PC ports have been known to be often crappy. So all those games that get a delayed PC release often end up just being better on consoles. Not all of them of course.
On November 14 2013 22:36 ForgottenOne wrote: How does PS4 compare with my pc: SandyBridge i5-2500k + 16 GB RAM + ATI R6950?
I can't figure it out. My config is over 2 years old and was very close to top then.
No point compare a console to a PC, I dont know why people trying to do this. There are games that meant to be played on console and there are games that meant to be played on PC. Companies esp Western companies release alot of games for every platforms just to milk some more money.
RPG, Fighting games, Racing, Action, Platformer etc are meant to be played on console. RTS, FPS, MMORPG etc are meant to be played on PC. Some genre are good on both like ARPG, Advanture etc
But for me I refuse to play any competitive FPS on console, while I love the feeling off lying on my couch in front of a big TV screen to play JRPG, or Action games and playing Fifa with my friends.
The most important things to me is the feeling of playing games with a big TV screen using a controller, there are features that mouse and keyboard can not replace.
Just plug PC to TV, save yourself 400$, and play all those games that you want to play on TV with better gfx.
On November 15 2013 05:10 rezoacken wrote: Either way it's pretty hard to tell at this stage.
Consoles have always had lower raw specs. But on the other hand they get the following benefits when it comes to performance: -Their architecture is made with games in mind. Both from a hardware point of view and software point of view (OS). -Every machine is the same, making optimization and debugging a lot easier for a console than a PC -PC ports have been known to be often crappy. So all those games that get a delayed PC release often end up just being better on consoles. Not all of them of course.
If I remember correct both Xbox and Xbox 360 had top tier PC level specs at their launch. PS3 to a lesser extent but is still a beastly machine at its time. But yeah PS4 and Xbox One specs are disappointing.
On November 15 2013 17:54 Caphe wrote: Well, Uncharted 4 has just been announce for the PS4. Its safe to say we are at least 9 months to 1 year from the actual release.
Well that seems to be my time to buy a PS4 then :p so far none of the launch titles is anywhere close to convincing me to buy one.
Still quite surprised that neither Sony nor Microsoft dished out the money to make either AC4 or GTA5 a "launch exclusive" for their console.
On November 14 2013 22:36 ForgottenOne wrote: How does PS4 compare with my pc: SandyBridge i5-2500k + 16 GB RAM + ATI R6950?
I can't figure it out. My config is over 2 years old and was very close to top then.
No point compare a console to a PC, I dont know why people trying to do this. There are games that meant to be played on console and there are games that meant to be played on PC. Companies esp Western companies release alot of games for every platforms just to milk some more money.
RPG, Fighting games, Racing, Action, Platformer etc are meant to be played on console. RTS, FPS, MMORPG etc are meant to be played on PC. Some genre are good on both like ARPG, Advanture etc
But for me I refuse to play any competitive FPS on console, while I love the feeling off lying on my couch in front of a big TV screen to play JRPG, or Action games and playing Fifa with my friends.
The most important things to me is the feeling of playing games with a big TV screen using a controller, there are features that mouse and keyboard can not replace.
Just plug PC to TV, save yourself 400$, and play all those games that you want to play on TV with better gfx.
Nah, no matter how you config your PC setup. There are some area that consoles have its advantage and via versa. There are many games that will never happen on PC : God of war, Uncharted, Lots of JRPG, all Nintendo games etc...
I upgrade my PC on a two years cycle and can run most game on high/max setting. But I prefer play alot of them on console. The hussle to go thru installation, boot time of a PC , TV out config is not worth it while you can have a much better experience sitting on a big couch with a big TV and bot a game up in a matter of seconds.
On November 15 2013 17:54 Caphe wrote: Well, Uncharted 4 has just been announce for the PS4. Its safe to say we are at least 9 months to 1 year from the actual release.
Well that seems to be my time to buy a PS4 then :p so far none of the launch titles is anywhere close to convincing me to buy one.
Still quite surprised that neither Sony nor Microsoft dished out the money to make either AC4 or GTA5 a "launch exclusive" for their console.
They learnt from last gen that its not worth it. MS paid alot of money trying to break the Japanese market but the Xbox360 failed really hard there. While Sony paid alot of money to SE for FF13 timed exclusive just to see it got release of 360 a year later.
The other reason is third parties dont want to do exclusive anymore they will surely earn more money and audiences going multi-platform. . And for this reason I believe Sony has a much better chance this gen since their in-house studio is top notch compare to the most prestige 3rd party out there while MS has very little to show from its in-house and still pay money for 3rd party exclusive that will probably go multi once they got the chance to do it.
On November 15 2013 05:10 rezoacken wrote: Either way it's pretty hard to tell at this stage.
Consoles have always had lower raw specs. But on the other hand they get the following benefits when it comes to performance: -Their architecture is made with games in mind. Both from a hardware point of view and software point of view (OS). -Every machine is the same, making optimization and debugging a lot easier for a console than a PC -PC ports have been known to be often crappy. So all those games that get a delayed PC release often end up just being better on consoles. Not all of them of course.
If I remember correct both Xbox and Xbox 360 had top tier PC level specs at their launch. PS3 to a lesser extent but is still a beastly machine at its time. But yeah PS4 and Xbox One specs are disappointing.
Exactly the 360 and PS3 were beasts back in the day, sure it lasted a year or so, but they were... the PS4 and the XB1 are releasing with amost 2 year old hardware (at least the GPU), the "comparable" 7850 of the PS4 was release on 1st quarter of 2012, and the Jaguar CPU while relatevely new and custom made (8 cores, but some reports say that only 4 are for gaming)(May 2013), they are not meant to be made for gaming...
Like i said, im getting a PS4, around june or so, or maybe if they release an Uncharted 4 bunde, already own a pretty dam decent gaming PC, WiiU and 3DS, but that doesnt mean im quite dissapointed with the specs.
On November 15 2013 05:10 rezoacken wrote: Either way it's pretty hard to tell at this stage.
Consoles have always had lower raw specs. But on the other hand they get the following benefits when it comes to performance: -Their architecture is made with games in mind. Both from a hardware point of view and software point of view (OS). -Every machine is the same, making optimization and debugging a lot easier for a console than a PC -PC ports have been known to be often crappy. So all those games that get a delayed PC release often end up just being better on consoles. Not all of them of course.
If I remember correct both Xbox and Xbox 360 had top tier PC level specs at their launch. PS3 to a lesser extent but is still a beastly machine at its time. But yeah PS4 and Xbox One specs are disappointing.
Exactly the 360 and PS3 were beasts back in the day, sure it lasted a year or so, but they were... the PS4 and the XB1 are releasing with amost 2 year old hardware (at least the GPU), the "comparable" 7850 of the PS4 was release on 1st quarter of 2012, and the Jaguar CPU while relatevely new and custom made (8 cores, but some reports say that only 4 are for gaming)(May 2013), they are not meant to be made for gaming...
Like i said, im getting a PS4, around june or so, or maybe if they release an Uncharted 4 bunde, already own a pretty dam decent gaming PC, WiiU and 3DS, but that doesnt mean im quite dissapointed with the specs.
I'm surprised no one has posted their first impressions here yet. It came out today didn't it?
On November 15 2013 05:10 rezoacken wrote: Either way it's pretty hard to tell at this stage.
Consoles have always had lower raw specs. But on the other hand they get the following benefits when it comes to performance: -Their architecture is made with games in mind. Both from a hardware point of view and software point of view (OS). -Every machine is the same, making optimization and debugging a lot easier for a console than a PC -PC ports have been known to be often crappy. So all those games that get a delayed PC release often end up just being better on consoles. Not all of them of course.
If I remember correct both Xbox and Xbox 360 had top tier PC level specs at their launch. PS3 to a lesser extent but is still a beastly machine at its time. But yeah PS4 and Xbox One specs are disappointing.
Exactly the 360 and PS3 were beasts back in the day, sure it lasted a year or so, but they were... the PS4 and the XB1 are releasing with amost 2 year old hardware (at least the GPU), the "comparable" 7850 of the PS4 was release on 1st quarter of 2012, and the Jaguar CPU while relatevely new and custom made (8 cores, but some reports say that only 4 are for gaming)(May 2013), they are not meant to be made for gaming...
Like i said, im getting a PS4, around june or so, or maybe if they release an Uncharted 4 bunde, already own a pretty dam decent gaming PC, WiiU and 3DS, but that doesnt mean im quite dissapointed with the specs.
I'm surprised no one has posted their first impressions here yet. It came out today didn't it?
I think that's because they're all playing it. JP and Wheat are playing it today live stream and they'll be talking about their opinions on the system as the play, so there's that.
On November 16 2013 05:17 Faruko wrote: Knack looks... damn boring, if wasnt for Nintendo, platformers woud be dead
Ive heard a lot of good from Rayman as far as platformers are concerned. And I'm bored with Mario games.
Oh im not saying Mario is the choice/best (they are for me, but thats a WHOLE other story), but they are the last company to really to commit to those kind of games
On November 16 2013 05:17 Faruko wrote: Knack looks... damn boring, if wasnt for Nintendo, platformers woud be dead
Ive heard a lot of good from Rayman as far as platformers are concerned. And I'm bored with Mario games.
Oh im not saying Mario is the choice/best (they are for me, but thats a WHOLE other story), but they are the last company to really to commit to those kind of games
Eh, I wouldn't say Nintendo commits to those games. They just make platformer Mario games once or twice every device. Maybe Kirby every-so-often. Haven't even bothered with Metroid.
There's also Capcom (occasional Castlevania and Megaman) and Ubisoft (the new Rayman games are extremely good). Otherwise it's all Indie.
So, did anyone here got a PS4 ? or if not, any dates ? im getting my around June or so, maybe if they release the Uncharted 4 Bundle not so long after i could go for that
On November 16 2013 05:56 Faruko wrote: So, did anyone here got a PS4 ? or if not, any dates ? im getting my around June or so, maybe if they release the Uncharted 4 Bundle not so long after i could go for that
Some time between december and mars probably for me. I don't expect U4 to be released before the end of 2014 (or 2015 if they haven't worked a lot on it yet).
I fucking love my ps4. I have been streaming all morning with 3 freinds streaming as well on my stream. I guess we are streaming together.
The PS Vita is amazing, have to admit when I went to take a dump this morning was the first time I tried it out but killzone worked amazingly well haha
On November 16 2013 06:36 Beavo wrote: I fucking love my ps4. I have been streaming all morning with 3 freinds streaming as well on my stream. I guess we are streaming together.
The PS Vita is amazing, have to admit when I went to take a dump this morning was the first time I tried it out but killzone worked amazingly well haha
It's good to hear man. Been watching some stream surely it's a great system. I will still wait till next year though
DJ Wheat is doing a 24h Launch Stream with JP. Holy Crap Resogun looks AWESOME. Super Stardust HD was superb but I think this is even more Fantastic.
But even if I had the money for it I wouldnt buy a PS 4 directly at launch or a few weeks/months later even if its cheaper than a PS 3. Did that with PS 3 and got a YLOD after 1 year and a half which was very disappointing. So I dont trust the technology behind it. Didnt buy a new one till now, have one of my friends ones here so Im still kind of living in the PS 3 era. Cant believe they released a new console, the space between PS 3 release and this one seems so small, everything went so fast. But it was still a bit faster with PSX/PS2.
Killzone graphics are actually very good, not only for a console game, for a game on any platform period. Also, Battlefield 4 for me on PS4 has been very stable, and plays great. Overall extremely happy with PS4 so far.
Just tried Killzone... meh graphics are decent at best some textures are blurry and the phycis OH the physics... better than the past gen , but i thinking we are getting to the point of dimishing returns, the lighting effects were really good though, the gameplay was pretty good, but felt that the MP was "lacking", i mean, its not bad, its fun but it didnt had any kind of atmosphere (compared to BF for example, where you can hear bullets, explosions, and bla bla bla all the time)
really liked the artstyle, which by the way, it was matter the most IMO
On November 16 2013 12:58 Faruko wrote: Just tried Killzone... meh graphics are decent at best some textures are blurry and the phycis OH the physics... better than the past gen , but i thinking we are getting to the point of dimishing returns, the lighting effects were really good though, the gameplay was pretty good, but felt that the MP was "lacking", i mean, its not bad, its fun but it didnt had any kind of atmosphere (compared to BF for example, where you can hear bullets, explosions, and bla bla bla all the time)
really liked the artstyle, which by the way, it was matter the most IMO
It's going to be a few years before developers can actually push consoles to their limit. And if you play computer games well of course you're not going to be impressed with console graphics.
From what i've seen i'll wait for at least until MGS Ground Zeros to buy a PS4 . As long as my PC can still run everything on max or close to max and the great exclusives aren't out buying a new console is kind of a waste .
On November 16 2013 12:58 Faruko wrote: Just tried Killzone... meh graphics are decent at best some textures are blurry and the phycis OH the physics... better than the past gen , but i thinking we are getting to the point of dimishing returns, the lighting effects were really good though, the gameplay was pretty good, but felt that the MP was "lacking", i mean, its not bad, its fun but it didnt had any kind of atmosphere (compared to BF for example, where you can hear bullets, explosions, and bla bla bla all the time)
really liked the artstyle, which by the way, it was matter the most IMO
It's going to be a few years before developers can actually push consoles to their limit. And if you play computer games well of course you're not going to be impressed with console graphics.
Dont get me wrong, it just that, since i know quite a bit of tech, while dissapointed somewhat with the specs, i was specting something more, i really want to see BF4 on the PS4, while i already play it at 60fps/1080p on PC, seeing that on consoles and paired up with some great graphics if what Digital foundry said its true (they said the game was mostly on high with some effects on medium), excites me quite a bit !
I love consoles, i always get them actually lol, already have a WiiU and a 3DS, getting a PS4 as soon as the exclusives i care about (or a decent bundle) gets release
The main reason I bought a ps3 was for MGS, Final Fantasy and Tekken. They were all okay but the real magic came from PSN like Flower, Fat Princess, Rocket Powered Acrobatic Super Powered Turbo Mega Ultra Super Rocket Powered Rocket Cars and as well as Valkyria Chronicles.
None of the PS4 Lineup interests me. Only Metal Gear and maybe Final Fantasy if it goes through some drastic changes. Although the PS4 is kinda cheap I think and now that I have a job...
On November 16 2013 05:56 Faruko wrote: So, did anyone here got a PS4 ? or if not, any dates ? im getting my around June or so, maybe if they release the Uncharted 4 Bundle not so long after i could go for that
I got mine delivered today. It's a great system. Very quiet, boots fast, OS is snappy. Very pleased with it so far. Played a bit of Killzone, Battlefield 4 and FIFA on it.
On November 16 2013 13:18 s3rp wrote: From what i've seen i'll wait for at least until MGS Ground Zeros to buy a PS4 . As long as my PC can still run everything on max or close to max and the great exclusives aren't out buying a new console is kind of a waste .
i learned the hard way to never ever get a console on launch
between the Playstation "no games for a year" 3, and the Xbox "RROD 5 times" 360, i said to myself, never EVER get a console on launch again, will wiat for a revision or at least the 2nd/3rd batch
Was planning on getting this for release, then I realized that I dont have any money at the moment and told didn't regret it too much because they aren't too many great games. Then they announced Uncharted 4 :D so I have ~1 year to save enough money for the console+a few games,
In the meantime Watchdogs should have better graphics on my PC machine anyway
On November 16 2013 13:18 s3rp wrote: From what i've seen i'll wait for at least until MGS Ground Zeros to buy a PS4 . As long as my PC can still run everything on max or close to max and the great exclusives aren't out buying a new console is kind of a waste .
i learned the hard way to never ever get a console on launch
between the Playstation "no games for a year" 3, and the Xbox "RROD 5 times" 360, i said to myself, never EVER get a console on launch again, will wiat for a revision or at least the 2nd/3rd batch
Yeah and that too at launch even the best system will have a few problems that will get fixed over time. Not to mention plenty of features and improvements to the system will be made over time as well.
On November 16 2013 11:37 rezoacken wrote: It's the longest gap between one generation to the next so I don't really know what you're talking about
Maybe read my post again? I wrote it SEEMS like it is short and went fast, not that it actually IS.
Still a wrong statement.
Whatever not my problem if you have poor reading skills. You could at least tell why or where my statement is wrong. Go troll somewhere else.
A hypothesis (seem vs be) ending up wrong is still wrong. You don't need to be so touchy lol my first post was just about calling you on the fact that it wasn' true whether it's a sentiment or an affirmation is irrelevant.
On November 16 2013 13:18 s3rp wrote: From what i've seen i'll wait for at least until MGS Ground Zeros to buy a PS4 . As long as my PC can still run everything on max or close to max and the great exclusives aren't out buying a new console is kind of a waste .
i learned the hard way to never ever get a console on launch
between the Playstation "no games for a year" 3, and the Xbox "RROD 5 times" 360, i said to myself, never EVER get a console on launch again, will wiat for a revision or at least the 2nd/3rd batch
Yeah and that too at launch even the best system will have a few problems that will get fixed over time. Not to mention plenty of features and improvements to the system will be made over time as well.
Yes there's not much point right now that's for sure. Some PS4 had a few problems on some streams yesterday afterall.
What was the issues? Simple things like "crashes"(simple restart game and hope it auto saved close enough) or like hard crashes where the system refuses to turn back on for a while?
There were millions of preorders, if only a very tiny fraction of those were faulty units, that's thousands of angry people on the internet complaining about their broken machines at once. This isn't a big deal. It's normal for a launch as big as this, there's no need to be afraid if anyone wants a PS4.
I dunno what typical target "defect" rates are when it comes to electronic manufacturing, but .4% seems totally reasonable and normal.
I know the Amazon Seller Marketplace gives you a target rate of <1% for defective units, which is more or less in-line with what I would more or less expect at the very most.
On November 17 2013 17:10 Mysticesper wrote: I dunno what typical target "defect" rates are when it comes to electronic manufacturing, but .4% seems totally reasonable and normal.
I know the Amazon Seller Marketplace gives you a target rate of <1% for defective units, which is more or less in-line with what I would more or less expect at the very most.
.4% was an early estimate, but I'm guessing it's actually a bit higher than that. Electronics defect rates are relatively high, and the HDMI issue only represents one highly visible form of defect - there's probably other defects that people haven't noticed.
The data out there is hard to judge, because it's all pulled from different time frames. Based on warranty usage, I think the PS3's failure rate was like 3%, while the early 360's were something stupid like 16%. Apple's are <1%, I think. Once you go to 3-4 year data, all electronics have terrible defect rates, compared to other consumer products.
In quality terms, .4% would be like four sigma, but that's unrealistically low for a complex electronics device, which is why I don't believe it.
Regardless of how many people it's affecting, it's absolutely stupid that they sent un-tested and defective units to reviewers. Some marketing intern needs to be testing that shit, before you deliver your stuff to major journalists.
.7% would be like harddrives but a whole system somewhere near 3% is about right. .4% right off a QC miss where the thing doesn't work right out of the box will raise it. Give it a year and see how it is.
On November 17 2013 17:10 Mysticesper wrote: I dunno what typical target "defect" rates are when it comes to electronic manufacturing, but .4% seems totally reasonable and normal.
I know the Amazon Seller Marketplace gives you a target rate of <1% for defective units, which is more or less in-line with what I would more or less expect at the very most.
.4% was an early estimate, but I'm guessing it's actually a bit higher than that. Electronics defect rates are relatively high, and the HDMI issue only represents one highly visible form of defect - there's probably other defects that people haven't noticed.
The data out there is hard to judge, because it's all pulled from different time frames. Based on warranty usage, I think the PS3's failure rate was like 3%, while the early 360's were something stupid like 16%. Apple's are <1%, I think. Once you go to 3-4 year data, all electronics have terrible defect rates, compared to other consumer products.
In quality terms, .4% would be like four sigma, but that's unrealistically low for a complex electronics device, which is why I don't believe it.
Regardless of how many people it's affecting, it's absolutely stupid that they sent un-tested and defective units to reviewers. Some marketing intern needs to be testing that shit, before you deliver your stuff to major journalists.
The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
This brings back some memories, a friend had an early PS3, the Bluray-Drive broke (but after like 1,5 years) and they replaced it. He even got an additional Controller out of it, because the store was dumb.
Otherwise I am waiting for my PS4, not sure if I use or flip it. So I'll look into the games until the 29th and then decide. Prob. not gonna keep it and use the money on better Hardware though.
On November 19 2013 06:40 TheFish7 wrote: The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
Sony's .4% seems way low considering a bit of business school know how gives you 7% of happy customers will write a review and 77% of unhappy customers will write a review.
Now with that you tall 1 and 2 stars as DOA(this assume 2 stars are people sad at DOA but know they will soon get a RMA), so we get out of all amazon ps4s 899 bad reviews out of 2932 total reviews.
Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
On November 19 2013 06:40 TheFish7 wrote: The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
Sony's .4% seems way low considering a bit of business school know how gives you 7% of happy customers will write a review and 77% of unhappy customers will write a review.
Now with that you tall 1 and 2 stars as DOA(this assume 2 stars are people sad at DOA but know they will soon get a RMA), so we get out of all amazon ps4s 899 bad reviews out of 2932 total reviews.
Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
The 7%/77% thing is interesting but a portion of those reviews will be from people who simply do not like the console, people who are there to troll, or people who are rating a 1 due to shipment damage or non-delivery. It is really hard to predict 2.8% just based on the criteria you used.
On November 19 2013 11:47 semantics wrote: Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
And really, this is not concerning for Sony because these devices are outright dead on arrival. This is nothing compared to the red ring of death where: - Microsoft initially outright refused to tackle a known hardware failure resulting from poor solder (we're talking about an initial 60%). - Microsoft were shipping a defective design that they knew about and often died within and outside of the warranty period. - There were a large number of issues with the console leading to a shitload of class action law suits leading to Microsoft offer extended warranty terms to people suffering from said issues.
Those problems are the sort that will be troublesome for Sony but nothing suggests they are the same. This sort of issue is a speed bump in the grand scheme of things if production at Foxconn starts to sort itself out, like it normally does. QC issues are common in these sort of launches which is why you never really buy consumer electronics with pent up demand on day one because all companies will be pushing them out to the public as soon as possible.
You end up with iPhone 5 phones with scuffed frames, backlight bleeding, or bent headphone jacks. Within a few months, these problems were basically fixed. Like Apple (they said "deal with it" but they actually dealt with it if you asked), Sony is aware of these QC issues and is solving the problem for the consumer right off the bat. Its premature to assume that they are caused by a huge design defect like Microsoft's original Xbox 360.
It is a problem for everyone if Playstation 4s start dying left and right within 6 months but its a bit premature to start thinking like this don't you think? Considering we're talking about 1 million consoles being pushed out like mad to meet pent up demand for a new console and for Christmas.
And even if they start dying randomly, the cash hit won't actually kill Sony believe it or not. They actually have money and assets. Their problem regarding stocks is because the investors don't see any room for growth at Sony hence why investing in the company is a dead end. You don't invest in companies with no room for stable or sudden astronomical growth because you get shit all return.
Microsoft's strategy for this holiday season is no different. They're pushing their console out to consumers during the holiday period despite having software that can't do anything. It can't even tell you how much battery the Xbox One controller has left.
On November 19 2013 06:40 TheFish7 wrote: The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
Sony's .4% seems way low considering a bit of business school know how gives you 7% of happy customers will write a review and 77% of unhappy customers will write a review.
Now with that you tall 1 and 2 stars as DOA(this assume 2 stars are people sad at DOA but know they will soon get a RMA), so we get out of all amazon ps4s 899 bad reviews out of 2932 total reviews.
Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
I'm sorry to say that I must vehemently disagree with some of the jumps you are doing here. First of all you are using the Amazon reviews as your base stat, considering that those are not restricted to people who bought their product via amazon you shouldn't be surprised that it is one of the most manipulated numbers possible.
I'd be willing to bet that both microsoft employees are there trashing Sony as well as Sony employees doing their best to convince people that their product is pure gold. That completely ignores the legion of fanboys who have been waging war on the internet since E3. In a few weeks/months we might be able to read reviews on Amazon and get a good idea how the system is, but currently it's trash.
The PS4 launch so far might not have been perfect (heck which launch has been?) but considering that it has been more or less sold out in stores in Austria (as in I couldn't find one for my nephew so far in all the stores in Vienna) it looks like its selling well. That is basically the only thing Sony cares about. Small scandals are irrelevant as long as the sale numbers look good.
I think a lot of the reviewers are actually verified as owning the console so there's some weight in semantic's metrics. There are definitely a few DOA consoles out there and Sony probably isn't completely honest with their 0.4% or 1% or whatever figure they're giving right now. The good thing is that they're DOA and they're replacing them immediately, instead of pushing dead consoles out then going "LA LA LA LA I CAN'T HEAR YOU".
But I have no doubt he's pulling numbers out of thin air like he's been doing for both consoles. This is the guy who linked a review of a Llano processor to try and prove his point that GDDR5 memory latency will utterly cripple the PS4 for UI things (hasn't really demonstrated this yet) and that "hardware is a wash" (yeah, which console has the higher resolution games again?). This sort of reasoning is what I expect from Arthur Gies.
Needless to say, like Arthur Gies, he has a batting average well under .500.
On November 20 2013 22:55 Womwomwom wrote: I think a lot of the reviewers are actually verified as owning the console so there's some weight in semantic's metrics. There are definitely a few DOA consoles out there and Sony probably isn't completely honest with their 0.4% or 1% or whatever figure they're giving right now. The good thing is that they're DOA and they're replacing them immediately, instead of pushing dead consoles out then going "LA LA LA LA I CAN'T HEAR YOU".
But I have no doubt he's pulling numbers out of thin air like he's been doing for both consoles. This is the guy who linked a review of a Llano processor to try and prove his point that GDDR5 memory latency will utterly cripple the PS4 for UI things (hasn't really demonstrated this yet) and that "hardware is a wash" (yeah, which console has the higher resolution games again?). This sort of reasoning is what I expect from Arthur Gies.
Needless to say, like Arthur Gies, he has a batting average well under .500.
Maybe, to be honest I am far too lazy to actually look through thousands of reviews to check how many are verified, sadly I do have personal experience how highly manipulated amazon reviews and similar systems are. A friend of mine spent 3 weeks writing reviews for his employers products on Amazon instead of doing ads as he expected when he was hired in a PR position.
Still not sure what to do with my preorder. Still no game that I really want and judging from the announced games there's probably nothing even early 2014.
While reason is telling me to just cancel and wait until there's a game I actually want, the irrational desire for new stuff is telling me to just keep it. Also I don't even have a bundle preordered, just the console and one controller... so might be the most sensible to just wait for a worthwhile bundle.
On November 21 2013 00:49 PandaCore wrote: Still not sure what to do with my preorder. Still no game that I really want and judging from the announced games there's probably nothing even early 2014.
While reason is telling me to just cancel and wait until there's a game I actually want, the irrational desire for new stuff is telling me to just keep it. Also I don't even have a bundle preordered, just the console and one controller... so might be the most sensible to just wait for a worthwhile bundle.
Personally I wouldn't buy it just yet. A launch system is going to have problems whether its doa or in 6+ months time, so rather than taking that risk now (since no decent software is out till march+ its just an expensive toy you wont even use) you should hold out for a bundle that you actually want.
On November 19 2013 11:47 semantics wrote: Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
And really, this is not concerning for Sony because these devices are outright dead on arrival. This is nothing compared to the red ring of death where: - Microsoft initially outright refused to tackle a known hardware failure resulting from poor solder (we're talking about an initial 60%). - Microsoft were shipping a defective design that they knew about and often died within and outside of the warranty period. - There were a large number of issues with the console leading to a shitload of class action law suits leading to Microsoft offer extended warranty terms to people suffering from said issues.
Those problems are the sort that will be troublesome for Sony but nothing suggests they are the same. This sort of issue is a speed bump in the grand scheme of things if production at Foxconn starts to sort itself out, like it normally does. QC issues are common in these sort of launches which is why you never really buy consumer electronics with pent up demand on day one because all companies will be pushing them out to the public as soon as possible.
You end up with iPhone 5 phones with scuffed frames, backlight bleeding, or bent headphone jacks. Within a few months, these problems were basically fixed. Like Apple (they said "deal with it" but they actually dealt with it if you asked), Sony is aware of these QC issues and is solving the problem for the consumer right off the bat. Its premature to assume that they are caused by a huge design defect like Microsoft's original Xbox 360.
It is a problem for everyone if Playstation 4s start dying left and right within 6 months but its a bit premature to start thinking like this don't you think? Considering we're talking about 1 million consoles being pushed out like mad to meet pent up demand for a new console and for Christmas.
And even if they start dying randomly, the cash hit won't actually kill Sony believe it or not. They actually have money and assets. Their problem regarding stocks is because the investors don't see any room for growth at Sony hence why investing in the company is a dead end. You don't invest in companies with no room for stable or sudden astronomical growth because you get shit all return.
Microsoft's strategy for this holiday season is no different. They're pushing their console out to consumers during the holiday period despite having software that can't do anything. It can't even tell you how much battery the Xbox One controller has left.
DOA isn't the same as failure over time which is what Microsoft consoles had. DOA rate of 1% which is what SONY confirms it at, although i suspect it's higher. It's pretty poor considering they are likely selling the console at cost to retailers. Sony has a bunch of issues as a company as a hole for years it's bleed money and assets sony although had a large cash reserve like most Japanese companies they also have acquired a shit status for credit, as divisions like home and entertainment just bleed money for them, they don't nearly hold as much money as they used to. Just saying they can't afford to bite the bullet quite as much as microsoft did. They probably could replace every dead console if it's under 3% DOA+failure over time with-in the 3 year range, they can't if DOA+failure over time climbs above that, means they either need to do a redesign or more likely change suppliers / go though their manufacturing.
And what makes you think its going to rise much higher than that? What makes you think its a serious design problem rather than poor QC problems like it likely is?
Instead of spreading FUD whenever possible (let's be honest, you've basically been doing this), let's stick to things that can actually be verified. Sony can bite the bullet because its doubtful its anywhere near as severe as the RROD. Nor are they making as much of a loss with these consoles as they predict they make a profit from a tie rate of around one or two games. And they're aiming for higher profit via forced subscription services.
The difference is that this new console generation is all about making money. Both companies are not taking huge hits like they did with the Playstation 3 and Xbox 360.
On November 19 2013 06:40 TheFish7 wrote: The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
Sony's .4% seems way low considering a bit of business school know how gives you 7% of happy customers will write a review and 77% of unhappy customers will write a review.
Now with that you tall 1 and 2 stars as DOA(this assume 2 stars are people sad at DOA but know they will soon get a RMA), so we get out of all amazon ps4s 899 bad reviews out of 2932 total reviews.
Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
Amazon got only 40-50K consoles out of over 1 million sold in NA? No way, it has to be way more than that.
And a good portion of those complainers are just console wars trolls. They're all over youtube, reddit and twitter, you can tell from some of the things they say that they don't actually own the console.
On November 19 2013 06:40 TheFish7 wrote: The same exact thing happened with the PS3, some very small number of units had faulty blue-ray drives. I was one of the lucky ones who got a faulty one and it broke after like 2 months, I sent it to Sony and they replaced the drive for free.
I'm not sure if it is true anymore, but a few years back Sony had such good manufacturing processes that close to 0% of their units would be defective - this enabled them to drop quality control from their factories to save money, because it was cheaper to replace the very small number of defective ones than to run a QC department.
Anyway the point is that problems like this, at least in small numbers, are fairly normal, and I wouldn't read too much into it nor would it stop me from buying one if I was going to do so otherwise.
Sony's .4% seems way low considering a bit of business school know how gives you 7% of happy customers will write a review and 77% of unhappy customers will write a review.
Now with that you tall 1 and 2 stars as DOA(this assume 2 stars are people sad at DOA but know they will soon get a RMA), so we get out of all amazon ps4s 899 bad reviews out of 2932 total reviews.
Which becomes 1154.5 bad experiences out of 41885.7 total experiences, which is on target considering that NA amazon is likely to have gotten 40-50k consoles to ship on release. So that 1154.5/41885.7 = 0.0275 or 2.8% failure rate which is high but not unreasonable for a high volume item like the PS4. The concern is that this is a DOA, so it's a QC problem this doesn't even take into account problems that will arise weeks/months post purchase so in the end the failure rate is likely to be higher.
It's concerning because Sony can't operate like that, Microsoft could bite the bullet, develop another revision and rma consoles but Sony has no cash reserves and is a troubled company so if their failure rate is high = very bad news for sony.
Amazon got only 40-50K consoles out of over 1 million sold in NA? No way, it has to be way more than that.
And a good portion of those complainers are just console wars trolls. They're all over youtube, reddit and twitter, you can tell from some of the things they say that they don't actually own the console.
That's 1 mil for total release brick and motor stores get priority about 50k for ps4 and 50k for xbox1 is likely all amazon got for their NA branch to sell. It's 1 million consoles for USA and Canada. If you think they got 100k or 200k+ then you vastly don't have a grasp on the industry.
You can even do the numbers vaguely if you follow what statements have been made.
All Amazon said about the pre-order sales for the ps4 and xbox1 is that they got more revenue than they made for their 2012 blackfriday video game sales.
2012 US blackfriday e-commerce made just over 1.04 billion in sales that day.
Amazon does get the bulk of online sales but not the majority those sales, amazon sells alot more things then just video games, at probably an avg of 600 dollars a console(you're including things like games+controllers sold as they would for the figure thus you're including bundles). You arrive at about 100k so 50k assuming ps4 and xbox1 gave the same number of consoles to amazon to sell, that number is confirmed by the 7%/77%.
Btw the vague statement by amazon about selling more consoles then in history off pre orders, well ps3 only had about 1000 pre orders from amazon when it launched, super easy to pass that up.
On November 21 2013 09:05 Womwomwom wrote: And what makes you think its going to rise much higher than that? What makes you think its a serious design problem rather than poor QC problems like it likely is?
Instead of spreading FUD whenever possible (let's be honest, you've basically been doing this), let's stick to things that can actually be verified. Sony can bite the bullet because its doubtful its anywhere near as severe as the RROD. Nor are they making as much of a loss with these consoles as they predict they make a profit from a tie rate of around one or two games. And they're aiming for higher profit via forced subscription services.
The difference is that this new console generation is all about making money. Both companies are not taking huge hits like they did with the Playstation 3 and Xbox 360.
The serious design problem? no such thing... Xbox RROD was not a design problem it was a problem with the manufacturers process lead to weak solders which could be affected by heat cycle periods. PS4 has a power supply problem in limited reports outside of the cheap HDMI port issue, that could be bad parts chosen by the oem when reducing the cost or the assembly process itself. Consoles are designed then they are tried to be made at lowest cost possible that when problems arise.
A high DOA problem is not a great sign it implies quality issues which will persist for months or longer. Xbox360 did have a 35% RROD problem out of the box it had it months or year down the road to reach that high number of failure. PS4's aren't even making it a month, sony already admits to 1% after claiming .4% they are likely downplaying that as other like the figured i pulled from user comments suggest it's closer to 2.5%. Sony is going to downplay and lie when they can because statements like that hurt their stock, just like Microsoft did/will do if they have similar problems.
Hell when you have so many failures amazon with the limited number of consoles they sold has to set up a special exchange you have a problem.
You also say verifiable problems no such thing in the video game industry, everything is kept vague esp the numbers the video game industry loves this because there is little accountability to stock holders this way.
I would express some shock at the leaps in logic you're making between known facts and your conclusions, but I'm not really surprised; the vast majority of your posts in this thread are obviously anti-Sony, and most of the rest are off-topic.
E: Of course you're free to express your view, but if I were you I wouldn't expect to come in to this thread with this type of speculation expecting to change any minds.
On November 21 2013 15:31 Brett wrote: Less than 1% is what Sony has admitted to.
I would express some shock at the leaps in logic you're making between known facts and your conclusions, but I'm not really surprised; the vast majority of your posts in this thread are obviously anti-Sony, and most of the rest are off-topic.
E: Of course you're free to express your view, but if I were you I wouldn't expect to come in to this thread with this type of speculation expecting to change any minds.
less than 1% is 1% there is only one reason to word it like that, PR. So it's larger then .8% less than 1% didn't want to post .9 or w.e and let people say well it doubled! wanted to make it ambiguous ofc so people wont look at .4% to the x% leap. And the leaps from logic is the only way to access the industry even within the industry it's very hard to get solid numbers. Hell VGA chartz is based off getting numbers out of distributors though back channels than extrapolating it out for the rest of the area. It's hard to do that with amazon because amazon loves to keep secrets hell the only had about 1000 pre orders for ps3 back when it launched but try to find that number online and it's difficult, ofc part of the supply problem with ps3 was due that they were taking i think a 300 dollar loss on every console sold at launch so they really didn't want to push up production.
On November 22 2013 10:22 Suffo wrote: What Size is the internal hard drive again? 2.5 In?
was thinking of getting this Slick Deals HDD but I think its too big for it.
500 gb too small
Yeah it's a standard 2.5 as long as it fits into a laptop it fits into a ps4, the only caveat is that it can't be ticker/height than 0.374"/9.5mm, some larger capacities and higher rpm 2.5" come in 0.59"/15mm so just be aware of that. http://www.ifixit.com/Teardown/PlayStation 4 Teardown/19493
Although i'm sure someone can just slap extension cables on the power and sata and just throw a 3.5" just laying it on top of the ps4 instead of secured in the case.
On November 21 2013 15:31 Brett wrote: Less than 1% is what Sony has admitted to.
I would express some shock at the leaps in logic you're making between known facts and your conclusions, but I'm not really surprised; the vast majority of your posts in this thread are obviously anti-Sony, and most of the rest are off-topic.
E: Of course you're free to express your view, but if I were you I wouldn't expect to come in to this thread with this type of speculation expecting to change any minds.
less than 1% is 1% there is only one reason to word it like that, PR. So it's larger then .8% less than 1% didn't want to post .9 or w.e and let people say well it doubled! wanted to make it ambiguous ofc so people wont look at .4% to the x% leap. And the leaps from logic is the only way to access the industry even within the industry it's very hard to get solid numbers. Hell VGA chartz is based off getting numbers out of distributors though back channels than extrapolating it out for the rest of the area. It's hard to do that with amazon because amazon loves to keep secrets hell the only had about 1000 pre orders for ps3 back when it launched but try to find that number online and it's difficult, ofc part of the supply problem with ps3 was due that they were taking i think a 300 dollar loss on every console sold at launch so they really didn't want to push up production.
Which is why we do not use VGA chartz because the numbers are unverifiable and nearly always wrong. You can roughly extrapolate rough sales from NPD and Media Create because they actually give sales numbers and from what they (or publishers/platform holders) say, you can extrapolate some sensible figures. Rather than make up numbers like some Tales game sold 200k in the United States (this is impossible but this is literally what VG Chartz thinks).
The supply problem with the PS3 was because of the yield problems they were having with the Blu-Ray laser and Cell processor. It is also the reason why it cost a billion dollars to buy and make. Those problems are well documented. Not because they didn't want to sell the console.
As for a previous post, yes the Xbox 360 had a design flaw. Dean Takahashi actually specifically mentioned what it was. The main culprit was insufficient cooling for the then ATi graphics processor, which led to overheating and high changes in temperature which would warp the motherboard. Because of the solder, warping the motherboard led to catastrophic failures over time. That is why Xbox 360 repairs during the period Microsoft admitted to the RROD problem all come with revamped cooling to minimise this problem.
Early launch DOA/QC problems are nothing new. Even if it was 3%, it is still fairly low when it comes to consumer electronics. The problem is if its actually a serious design flaw where the DOA and failure rate increases or remains the same: if that is the case, then we can start being "concerned" about a corporation.
Taking exchange rates into account its far cheaper in america than anywhere else. Is there a reason for this? Are americans getting a special price or are we being shafted as usual
On November 22 2013 13:21 DropBear wrote: US - $399 EU - €399 UK - £349 Aus - $549
Taking exchange rates into account its far cheaper in america than anywhere else. Is there a reason for this? Are americans getting a special price or are we being shafted as usual
On November 22 2013 13:21 DropBear wrote: US - $399 EU - €399 UK - £349 Aus - $549
Taking exchange rates into account its far cheaper in america than anywhere else. Is there a reason for this? Are americans getting a special price or are we being shafted as usual
399$ before tax vs 399euros tax included I guess ?
Aus and UK usually get shafted anyway though.
On the other hand paying game on steam (or other digital material), due to no tax, it's just way better to pay 60$ rather than 60euros.
Edit: For example if I command on Amazon here is the final price I pay (in canadian $):
On November 22 2013 13:21 DropBear wrote: US - $399 EU - €399 UK - £349 Aus - $549
Taking exchange rates into account its far cheaper in america than anywhere else. Is there a reason for this? Are americans getting a special price or are we being shafted as usual
Based on Xbox 360 sales, I would bet that the US is the most contested market. (I'm having trouble finding the actual shipment information per country, but I've always been told that the 360 wasn't that big elsewhere in the world.)
Another factor to consider is difference in purchasing power between countries. (e.g., Big Mac Index, where a Big Mac in AU is $4.94 (equiv USD) when it's only $4.20 in US)
Size of market is probably also weighing against AU quite a bit.
On November 23 2013 14:05 Azza wrote: Anyone know anything about the Chinese market for ps4 and xbox one.
I'm afraid to purchase anything like that here. Mostly because I expect all the games to be in Chinese.
PS4/ Xbox One will not be released in mainland China just as PS3 and 360 didnt. But they will be release in HongKong/Macau(Asian release in December) and you can easily find those consoles in any big cities in mainland China as well cos they got imported from HK/Japan.
Feel free to buy games on taobao since most of them are release for HongKong which will have English available. For example if you buy a HongKong version of Killzone, the game will be in English if your system language is English or the game will be in traditional Chinese if you system language is Chinese.
You should exclusively buy your consoles/games on taobao for two reasons: They are cheaper than actual shop, they got things just within a day it got release in HK.
Speaking from 6 years of using buy PS3 in Shanghai - China. Just PM if you need recommendation for some good taobao stores.
Wont they? Didn't china lift a ban on foreign consoles? Granted i don't expect it soon as Asian markets outside of japan get janky quick so the return on software and peripheral purchases isn't quite US or EU countries but BRIC counties are still large enough markets for limited releases.
After announcing that the PlayStation 4 moved over a million units in its first 24 hours on sale, Sony has revealed the system's total figures as of December 1st. 2.1 million PS4 consoles were sold worldwide since the initial launch in the US on November 15th, of which 700,000 came from Europe and Australasia after two days of availability.
In a press release, Sony Computer Entertainment president and group CEO Andrew House said that “PS4 delivered the best launch in PlayStation history," while claiming that "demand remains incredibly strong and continues to overwhelm the supply worldwide." Microsoft has yet to offer a specific November sales figure for the Xbox One, which launched a week after the PS4 in the US and matched Sony's achievement of selling 1 million units in 24 hours.
On December 04 2013 06:32 Brett wrote: Their sales would have been higher too if they had stock to satisfy demand... The second shipment is sold out here in Aus, and it hasn't even arrived.
same here pretty much. my brother tried to buy one, 3 different shops, all basicly told him " yeeaah no, maybe in february"
On December 04 2013 06:32 Brett wrote: Their sales would have been higher too if they had stock to satisfy demand... The second shipment is sold out here in Aus, and it hasn't even arrived.
same here pretty much. my brother tried to buy one, 3 different shops, all basicly told him " yeeaah no, maybe in february"
In general you find sold out there in less popular stores for games. In the US just go one of the smaller cities and go to a target there you'll find a few xb1 and ps4's. Target is the kind a store that gets significant stock because they take pre-orders but no one really does that for target, it also doesn't get as much traffic though it's game section. Places that sell a bunch of games like gamestop is a "maybe in february" walmart as well. It's just about looking for the store that's not the top sellers but still a big enough brick and motor that they get significant stock.
You can walk into any store here that stocks video game consoles and buy an xbox one. You simply can't get PS4's. Popular retailers here such as EBGames (Aussie division of Gamestop) and JB Hi Fi have/had pre-orders which exhausted not only the first shipment of the consoles, but also their second alotment. These big chains are now advertising their third shipments for 'early 2014':
My local EB and JB Hi Fi have Xbox posters and other stuff ALL OVER the shops, and nothing but a small section for PS4 games because they have no stock (and are probably sick of fielding questions about where their stock is and why they aren't selling them).
Less popular retailers such as Target, Big W, Harvey Norman and Dick Smith have also sold through their pre-orders.
Some major retailers in Australia didn't even get stock (K-mart)...
This isn't a matter of people not looking in the right places. It's a combination of a lack of stock and insane demand that Sony couldn't deliver on (and really could have only hoped for).
Given that BMDP appears to be from Germany, and looking at reports and videos like this:
On December 04 2013 13:10 NeuroticPsychosis wrote: I don't like how they tried to make the controller look like the Xbox controller...~.~
But this looks awesome I'm definitely Sony fanboy
lolwut. The DualShock 4 looks like the DualShock 3. The differences is that the joysticks now have grips, a touchpad, improved triggers, lowered square, triangle, etc buttons, etc...
On December 04 2013 13:10 NeuroticPsychosis wrote: I don't like how they tried to make the controller look like the Xbox controller...~.~
But this looks awesome I'm definitely Sony fanboy
lolwut. The DualShock 4 looks like the DualShock 3. The differences is that the joysticks now have grips, a touchpad, improved triggers, lowered square, triangle, etc buttons, etc...
The moved the analog sticks closer to the buttons so the thumbs are more parallel rather than making a triangle when reaching for the analog sticks what the 360 controller was designed for, They also flattened the controller and made bit a rounder giving it a similar feel to the xbox controller so you don't have to grip the controller, just lay it in your hands, they also switched from convex to concave tops on the analogue sticks, what the 360 controller already had.
In other words they added ergonomic considerations that were already built into the design on the xbox controller. The comments about they made it more like the xbox controller is because the xbox controller was vastly more ergonomic when having to use 2 analog sticks, which most games now of days use at primary movement and camera.
I picked up a DS4 controller the other day while the GF was dragging me around a shopping centre. Having had every single PS console since their release, the DS4 is by far the most comfortable one that I've held (albeit only for a few minutes)
Amazon probably has a large shipment right now, but instead of making it all available, they're trickling their stock into the store every ~20 minutes. Got my PS4 using an auto refresher to watch the PS4 page. Took about an hour of trying but I finally got it.
Contrast is a really excellent use of 4-5 hours if you have PS+. Resogun is a better made game, but I found this more interesting.
A lot of the platforming is pretty basic (especially at the end) so it's getting beat up for that, but it's really all about the music/art style/story/periphery. The portions that do nail the mechanics do an amazing job. Would've been nice to have more, but still. People were willing to shlop through Bioshock's horrible gunplay for the atmosphere and story, I think something similar is in order here.
The story is interesting but there's a lot more I hope they go into in the future. Some dialogue is cheesy, but it goes with the vaudeville theme.
They patched, but bugs are still an issue. I had 2 annoying ones with a box not respawning and another object getting stuck.
Apparently Sony jumped the virtual reality train and is developing their own VR goggles for the PS4 now, calling it Project Morpheus. Stats and feature wise it seems to be similar to the Oculus Rift, but does seem to have the advantage of being able to work together with the PS camera and the Move controllers.
Estimated release could be around christmas 2015.
I'm quite curious how this will pan out, just the same as with Oculus Rift.
My nephew told me he is going to buy me a PS4. Thing is he lives in USA and he is going to buy it there and bring to Croatia where I live so I was wondering if I am going to have any problems with the USA client here in Europe (aside from different power supply). Anything like different requirements for the Store or PSLive or anything else Im missing.
On March 20 2014 02:36 NukeD wrote: Can someone help me out a bit.
My nephew told me he is going to buy me a PS4. Thing is he lives in USA and he is going to buy it there and bring to Croatia where I live so I was wondering if I am going to have any problems with the USA client here in Europe (aside from different power supply). Anything like different requirements for the Store or PSLive or anything else Im missing.
Thank you!
from my understanding you'll just need to switch the store to euro. Its not like microsoft where if there are no xbox live servers in your country you're fucked.
Our source mentioned that the information comes from contacts within Sony’s worldwide studios and a further contact at the BBH New York marketing firm, which works with Sony for part of its promotion.
The info reported below is awfully detailed, which is one of the reasons why we decided to publish it, but we were also able to confirm part of it with a second source. The double-sourced information is bolded, so while you should take everything with the customary grain of salt, the bolded parts stand on more solid ground than the rest.
Uncharted PS4 3 Minute Trailer showcasing ”In-engine” footage interspersed with gameplay segments. Visuals are supposedly unprecedented and set a benchmark for console graphics. Summer 2015 release date. It looks absolutely stellar. Features tropical setting and differing time periods with Nate/Francis.
Media Molecule’s new title will be a landmark title for Morpheus. 3D world building, beautiful, quirky visuals.Extremely creative and fun. Possibly related to the ”Entwined” trademark filed last week by SCE (not sure). Late 2015.
Sony Japan Studios debuting two, maybe even three titles. Project Beast – spiritual successor to Demon Souls. The other is The Last Guardian. Retooled for PS4, possible Winter 2014 title. The Other title is shrouded in secrecy.
Sucker Punch busy at work on an inFAMOUS: Second Son DLC. Really cool. New powers. Possible new setting. E3 debut.
While we were going hands on with The Order 1886 at E3 2014, GamingBolt’s Leonid Melikov bumped into Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette. Although we were not able to conduct a full fledged interview with them, the duo were able to confirm a few interesting points about the trailer for Uncharted 4: A Thief’s End.
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
I hope you don't mind me bumping this, but with the recent Witcher 3 discussion going on and my thirst for Bloodborne ever growing, I was thinking of picking up a PS4.
Do you reckon a 128 GB SSD is enough? I have one lying around and I don't think two games take more space than that.
I haven't owned a console since the SNES, so I was wondering, can I still turn this on and start playing or do I have to go through loads of online verifications, convoluted menus etc.? Do you need some kind of account or can you just enjoy the games?
Do you have a PC ? If so, then Bloodborne, Last of Us and... really i dont think there are any more exclusives worth it, FFX HD might be a decent pick too, but im pretty sure that one its coming to PC thou
On July 04 2015 11:07 {CC}StealthBlue wrote: Well I finally ordered a PS4 console, should be here Monday. Hopefully. Probably will just buy FIFA 15 since have no other idea on what games to buy.
For exclusives: The Last of Us Remastered (it is likely bundled in your console) Infamous Second Son and DLC First Light if you like some open world mindless fun DriveClub if you like racing games that is kinda hard but have awesome visuals and satisfying driving Bloodborne if you like the Souls series, or a good ARPG Resogun and expansions if you like Shmups
Also skip FIFA15 unless you really want to play FUT.
Its really boring, the gameplay its cool but the world itself its lifeless and really underwhelming, most quest/side-quest are pretty lame, even a baby would have better imagination, especially considering the powers you have.
On July 04 2015 22:46 SixStrings wrote: I too recommend Bloodborne. It's one of the best games I ever played, though a bit short and without much replay value.
People who've never played a Souls game might differ in opinion though. Although yes, it is a must play!
only game i got is fifa 15 XD next purchase will be tekken 7, will skip fifa 16 if it isnt leaps and beyond fifa 15 and would rather support PES if it improves upon pes 15.
PlayStation 4 users should start buckling up since an upcoming subscription fee increase is on its way to PlayStation Plus subscribers in Europe, Push Square reports.
Sony confirmed this week that subscription prices for the PlayStation Plus monthly and tri-monthly premium service will be getting an increase come September. This price increase is reported to only cover PlayStation 4 users in Europe, particularly the UK area, where PlayStation Plus has the biggest subscriber base.
A Sony Computer Entertainment (SCE) UK representative talks to Push Square and explains that this PlayStation Plus fee increase is a response to the UK market conditions.
We’ve been busy preparing our next major system software update for PS4, version 3.00 (codename: Kenshin). The update is packed with content, and we wanted to give you quick glance at its key features.
If you were selected for our beta program, you’ll get to see these features first-hand very soon. Keep in mind, some of this content might not make it into the final version — that’s why we’re having a beta, after all. We’ve added new ways to connect with friends and players around the world, expanding the social capabilities of the system even further.
Online storage capacity increase — PS4 online storage capacity has increased from 1GB to 10GB for all PS Plus members. In 3.00 system software, you’ll see that we added a handy usage meter to monitor your available storage capacity, and a new Auto-Upload menu has been added to Application Saved Data Management. YouTube live — PS4 owners will be able to live stream gameplay to YouTube. Live streams will be viewable across YouTube, including on the new YouTube Gaming mobile app and website.
Events — A new hub for events has been added, giving an overview of activities taking place in the games you play most, as well as official broadcasts. For instance, you may see an update for a Double XP weekend, a special enemy appearing at a scheduled time, or seasonal events like in-game towns being decorated for the winter. You’ll also receive notifications when the event starts, or if the timing changes.
Favorite Groups — Favorite Groups has been added to the Friends app, letting you quickly access groups of people you like to play games with frequently. This will make the process of getting a game session up and running even easier.
Communities — PS4 users will have the ability to create communities based around shared interests, like games, genres, and more. Communities include a message board with general discussion, screenshots shared by players, and the ability to join parties / games. If you want to tackle a big multiplayer raid, but don’t have enough friends available, this could be a great way to connect with other players who are looking for the same thing.
Sharing video clips to Twitter — Users will have the ability to share video clips directly to Twitter. Maximum video length is 10 seconds, though you’ll have the ability to trim longer clips.
Stickers — Tired of typing out messages? With this update, you’ll be able to send stickers to friends through the messages.
Now Playing / What’s New — The Now Playing screen will display even more information about what your friends are doing, and you’ll be able to quickly jump into a game, party, request a screen share, or get sent to the PS Store to buy the game your friend is playing – further enhancing the social relationship with your friends online.
Live from PlayStation — We’ve improved the Live From PlayStation app, making it easier to view popular trending broadcasts in real-time.
Request to watch gameplay — Want to view a friend’s gameplay session? Now you can send a ‘Request to Watch’ notification to a player, which will start a live broadcast or Share Play invitation to the person playing.
There’s more included in this update, but that’s a quick glance at some of the items we’re excited about the most. We’ll be back with more info about Kenshin soon, including the launch timing.
the Xbox One prize dropped immensely; I could get a bundle with Fifa16, 2 controllers and a valuable headset for 360€.
Does anybody here know from fact or experience, whether Sony will also drop the prize as heavily before christmas? i know they dropped the prize in Japan, but only by 50€. I personally prefer the Ps4 a bit (exclusive games). Do you know maybe some links, where I can read good comparisons? thanks
To my knowledge it hasn't been confirmed, but there are rumors regarding a PS4 price drop. It would make sense in order to move more units this holiday season and prepare for some big launches next year (Uncharted, DS3, No Man's Sky, etc.)
It's obviously personal preference, but even though Microsoft has done a lot to repair XB1's reputation after a disastrous start, the game catalog still puts PS4 head and shoulders above the XB1. But I'm a From Software fan, so Bloodborne alone could have done that for me.
right now, the best options for a new Console from a trusted seller means, that I can get the Xbox around 150 € cheaper than the Ps. So it would prob have to be a prizedrop around 100€ for me to buy the Ps. however I think the Xbox option I have is gonna be sold out soon. just really would prefer to have a Ps for the next 5 years, from a gut feeling standpoint.
On September 23 2015 02:20 ZasZ. wrote: To my knowledge it hasn't been confirmed, but there are rumors regarding a PS4 price drop. It would make sense in order to move more units this holiday season and prepare for some big launches next year (Uncharted, DS3, No Man's Sky, etc.)
It's obviously personal preference, but even though Microsoft has done a lot to repair XB1's reputation after a disastrous start, the game catalog still puts PS4 head and shoulders above the XB1. But I'm a From Software fan, so Bloodborne alone could have done that for me.
Same here. The main reason for me to go for PS4 this generation was Bloodborne. However, in terms of games both consoles disappoint. The only other games I've got are Wolfenstein: The New Order and The Witcher 3.
My main issue with X1 is that nearly all "new" games are remakes: there's been the Halo package, now the Gears of War package, and there's a Halo 5 coming (which will play exactly like every other halo game of the past decade and a half) and a new Gears of War game (which will play exactly like every other Gears of War game of the last decade). I have those games already on X360, I have no reason whatsoever to rebuy those games.
Then again, PS4 had its share of remakes as well. It seems as if new, original IPs have been sacrificed on the altar of the gods called Sequelitis and Remake-itis.
The next two games I'll buy are the Bloodborne DLC and Dark Souls 3. I will maybe go for Fallout 4, but since Skyrim was such a disappointment (large world with absolutely nothing significant to do - a hiking simulator as it were) I will wait until critical player reviews are in.
I am fine with remakes remasters and sequels but the most frustrating is that there's not enough new games coming along with it. I can understand games are taking longer to develops but it is still a bit shame. Another frustration is charging for online cooperation mode, I think it is also understandable since they offer quite a lot of contents and their servers are indeed good but I wish it wasn't mandatory
Since the launch of PS4, we have been thrilled with the amount of gamers jumping into the world of PlayStation for the first time. If you haven’t made the jump yet, and you’re starting early on your holiday wish list, I have good news – we’re dropping the price of the PlayStation 4 system in the U.S. and Canada. Starting tomorrow, October 9, you’ll be able to pick up PS4 starting at the new price of $349.99 USD / $429.99 CAD (MSRP). Our goal at PlayStation has always been to provide the best gameplay experiences at the best value, and we feel this new compelling price will open the doors to even more gamers that have yet to purchase a system.
Sony has sent out a surveying asking PlayStation 4 users what they think are the most important features that should be added to the console.
The survey was posted online by NeoGAF user Saint of Killers. Among the choices are much-requested features such as the ability to change a PlayStation Network ID, custom backgrounds, and a hide/completely remove item from library function.
Also found on the list of options are "PS1 classics" and "PS2 classics," indicating the platform holder may be gauging the demand for more re-releases.
One of the features mentioned, PlayStation Store wishlists, was added on October 23. Currently, the functionality is only accessible through the web version of the PlayStation Store. It is unclear if or when it will be added to the console store.
The survey also asks when respondents "expect PlayStation to release the next big system software update (system software 4.0) with new features?," with a range of timeframes starting from "before the end of 2015" and going up to "2017 or later" available to pick.
SONY IS WORKING on bringing PlayStation 2 titles to the PlayStation 4, the company confirmed to WIRED Thursday evening.
“We are working on utilizing PS2 emulation technology to bring PS2 games forward to the current generation,” a Sony representative told WIRED via email. “We have nothing further to comment at this point in time.”
It seems as if the first PS2 games using this emulation software to run on PS4 are already out: a bundle available now at retail that includes a PS4 console and the Star Wars: Battlefront game also includes a selection of bonus classic games: Super Star Wars, Star Wars: Racer Revenge, Star Wars: Jedi Starfighter, and Star Wars: Bounty Hunter.
The latter three games, according to the Digital Foundry, as reported by Eurogamer, aren’t simply ports of old code to the PS4. Instead, there are a number of signs indicating that they’re running on proprietary emulation software.
Just bought PS4 a month ago. Been playing lots of MGS, TLoU and Fifa 16 (with friends). Having a hard time choosing between Bloodborne or Fallout 4 to buy next.
Mods are actually allowed on the consoles for Fallout 4. Not as many, but I expect you'll see the big ones there.
I'm definitely going to be getting a PS4. Significantly cheaper than upgrading my computer in order to play Witcher 3/ Fallout 4. Also, the added benefits of Bloodbourne and the upcoming Final Fantasy games (7 reboot and 15).
TOKYO, Nov. 25, 2015 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) computer entertainment system has cumulatively sold through more than 30.2 million units worldwide as of November 22. PS4 continues to demonstrate the fastest and strongest growth in PlayStation® hardware history.
On November 27 2015 00:17 On_Slaught wrote: Mods are actually allowed on the consoles for Fallout 4. Not as many, but I expect you'll see the big ones there.
I'm definitely going to be getting a PS4. Significantly cheaper than upgrading my computer in order to play Witcher 3/ Fallout 4. Also, the added benefits of Bloodbourne and the upcoming Final Fantasy games (7 reboot and 15).
On November 26 2015 23:49 Faruko wrote: I would never ever recommend Fallout 4 on a console
no mods, bugs will never get fixed, terrible performance overall (watch digital foundry), etc...
Bloodborne, besides being a exclusive game, its pretty good but have some performance problems also.
Would have to agree. Buying a Bethesda game on console is not the best idea if a player wants anything more than a very mediocre experience. Still I am probably going to get a PS4 myself for basically a quick bash on games from developers that actually release some proper games, but with quite lazy ports onto PC. Dark Souls 3 will almost certainly come under this category.
On November 26 2015 23:49 Faruko wrote: I would never ever recommend Fallout 4 on a console
no mods, bugs will never get fixed, terrible performance overall (watch digital foundry), etc...
Bloodborne, besides being a exclusive game, its pretty good but have some performance problems also.
Haven't had any performance problems in Bloodborne. There are some framedrops in places (especially before the first patches started to roll out) but never during combat, which is what matters. I don't get the intention that it taxes the PS4 much though, judging by the fan noise. The Witcher 3 is much worse in that regard. Curious whether Dark Souls 3 will be more optimised (i.e. looking even better with a smoother frame rate).
On November 27 2015 00:17 On_Slaught wrote: Mods are actually allowed on the consoles for Fallout 4. Not as many, but I expect you'll see the big ones there.
I'm definitely going to be getting a PS4. Significantly cheaper than upgrading my computer in order to play Witcher 3/ Fallout 4. Also, the added benefits of Bloodbourne and the upcoming Final Fantasy games (7 reboot and 15).
Not to mention Dark Souls 3 next year!
Dark Souls 3 won't be PS4-exclusive, and if DS2 is anything to go by the PC port should be adequate enough...they seemed to learn their lesson from DS.
Not sure what performance problems people had with Bloodborne other than the ridiculously long loading times, which was remedied somewhat by patches. It was in my top three games of the year and the other two, while not exclusive, are also available on PS4 (Rocket League, Fallout 4). I find it hard to justify owning a PS4 just to have played Bloodborne, but PS Plus continues to delight me and we use it all the time for Netflix/Amazon so I'm not too mad about it.
Where are these rumors that DeS is coming to PS4? I don't want to get my hopes up too much, but I never had a PS3 and want to play DeS so bad after jumping in at Dark Souls.
On January 18 2016 01:58 Foxxan wrote: My ps4 is loud as fuck. Jesus crist, it makes me crazy. Just ordered a headset yesterday. I WONT PLAY WITHOUT A HEADSET EVER ON MY PS4
Fu sony you piece of shit company
Is it new or something? could you just return it or exchange it? Is it still on warranty ?
- Oculus Rift: $600 (plus cost of motion controllers) - HTC Vive: $800 - Andrew House: Playstation VR would be priced as a "new gaming platform"
If "new gaming platform" means something similar to a new game console, it could cost $400 like the PS4 or even higher at $500 like the Xbox One at launch.
Console launch prices have even been higher in the past. It could cost $600 like the 60GB PS3 at release (sharing the same price as the Oculus Rift)
What do you think? Somewhere in that range? Lower? Higher?
On January 18 2016 01:58 Foxxan wrote: My ps4 is loud as fuck. Jesus crist, it makes me crazy. Just ordered a headset yesterday. I WONT PLAY WITHOUT A HEADSET EVER ON MY PS4
Fu sony you piece of shit company
Is it new or something? could you just return it or exchange it? Is it still on warranty ?
Mine is pretty quite.
Yeah it was new. Was loud as fuck since day 1. Obviously i can exchange it if i found the receive but still, next gen console that is this loud just feels like junk. Some get lucky some dont, ffs.
Maybe Sony's justification - that many PS4 owners already own the camera - is a good argument to offer it separately.
But that still leaves the peripheral device $50 more expensive than the console. I'm not sure how attractive that is to potential early adopters, whom Sony is betting on to buy their product in enough numbers. The company is relying on them heavily to evangelize and subsidize future sales of Playstation VR for mass consumption.
Their target market is limited to people who neither have nor plan to build a $900 gaming PC and do not plan to buy a $600 Oculus Rift, but who have or plan to buy a PS4 and will pay $400 to buy Playstation VR ($450 if they don't have the camera).
It feels like Sony is taking a bigger risk by not choosing to sell their VR hardware at a greater loss. A lower price point could significantly increase the number of potential early adopters.
Then again, I don't know how much it costs Sony to build each of these units.
With Playstation 4 keeping Sony Ent in the black for the most part, they can kind of take the chance to lower the price of the PSVR, but I think that would be a bad move if within 6 months they are going to lower the price anyway. At the latest, I expect a price drop in a year of release. Mostly because if they do have 230 studios working on titles, then they don't have to lower the price any time soon and just need to demo the games and get them out of the door.
As it turns out, they are selling each VR unit at a profit.
That is good news, both from an objective point of view and in reaction to their costly mistakes in the last generation.
Still think $400 price is a little high, but maybe that's a minority opinion.
There could be overwhelming demand for the offered value ... preorders being sold out could be the tip of the iceberg.
On March 17 2016 05:12 ZerOCoolSC2 wrote: With Playstation 4 keeping Sony Ent in the black for the most part, they can kind of take the chance to lower the price of the PSVR, but I think that would be a bad move if within 6 months they are going to lower the price anyway. At the latest, I expect a price drop in a year of release. Mostly because if they do have 230 studios working on titles, then they don't have to lower the price any time soon and just need to demo the games and get them out of the door.
Good point. They will likely cruise along until some time passes and sales start to decline, then commit to a price drop.
It'll look good on their part and work out provided that the first year of sales goes smoothly.
If they only had 1000 units for preorder and at 400 a pop...well...Or maximize to a likely 5000. It releases in October. They'll easily have 5000 units available. They'll more than likely have 10k units available in the UK alone. I'm going to go out on a limb and guess that by the end of the year, Sony moves 50k-75k units throughout all regions. They'll cover $20m @ 50k units. By next E3 they'll drop the price to $349 and a bundle for $449.
Sony is currently planning a new version of the PS4 with increased graphical power and games running at 4K resolution, developer sources tell Kotaku.
We don’t know whether current PS4 owners will be able to upgrade or if they’ll have to buy an entirely new device to benefit from this power boost, but from what we hear, Sony has started briefing developers.
Based on conversations with developers who have spoken with Sony, this ‘PS4.5’ will include an upgraded GPU both to support high-end 4K resolution for games and add more processing power that can enhance the games supported by PlayStation VR, the headset Sony will launch this fall. It’s unclear if ‘PS4.5’ is an official name or just a nickname that developers have been using. One developer jokingly called it the ‘PS4K’ while telling me about the device.
Terrible idea. Consoles are hard to support with PC's, and Tablets when they are at Appliance price levels. That and the hardware upgrades alone would make it seem to be just a test bed for the engineers etc that would be working and planning on the PS5.
EDIT: Add to the fact that 4k is still relatively new just look that the TV's and would cost well into the hundreds of dollars just for an upgrade plus the cost of the console alone so looking at 1000 bucks for a possible new console.
They wont be risking to divide their current userbase, im sure they might release a new PS4 with 4k video and 4k blu ray, but not for games
A) alienate the current userbase and developers B) it could be very very expensive and wont work, for The Division, you need a Titan X for 4k/30fps at Medium settings
They're adding a secondary processor for VR stuff, wouldn't surprise me if they did the same thing for "ps4k" with a GPU-box that ran supported games at the same graphical settings and higher resolutions - or just higher graphical settings &1080p60, even.
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@Faruko consoles use pretty low settings anyway. Besides, next gen flagships will be some 5-8x faster than a ps4 at stock settings. There's plenty of room to box up a GPU that blows the ps4's out of the water and sell it as an add-on or a special new type of PS4 that can turn up the resolution on your games.
Graphics settings are massive. If these numbers are roughly correct (i don't know the game benchmarks well, just looked up some) then low settings runs 3x as well as Ultra and would allow a 390 (~$320 GPU, about to see massive price drops) to get ~80fps at 4k or play @1080p max well beyond the ps4's current capabilities for performance.
EDIT: Add to the fact that 4k is still relatively new just look that the TV's and would cost well into the hundreds of dollars just for an upgrade plus the cost of the console alone so looking at 1000 bucks for a possible new console.
Plenty of console players would like to pay more for more performance in a playstation package. It doesn't have to be part of every ps4 console driving up the price, it could be 10-20% of the playerbase and please both sony and the people using it. It doesn't neccesarily have to be for 4k rendering either; the ps4 is struggling to run a lot of modern games at less than 1080p, less than 60fps and a fraction of max graphical settings, sometimes all at the same time.
Out of the predictions being thrown around online, I think some combination of these features would be realistic:
-4K video (ex: 4K Blu-ray, video, and/or cut scenes in video games) -Improved install and load times -Features that enhance Playstation VR experience -Slim model
Speaking of 4K technology, I wonder what the stats are on the adoption of 4K TVs.
They are becoming more affordable, but most of them have the same 40-50 inch displays as 1080p TVs. Assuming you watch TV while sitting on a couch two meters away, the improvements would be less apparent at such display sizes. Even if cheap, larger options become available, a lot of people don't have enough space to house 70+ inch TVs.
Speaking of 4K technology, I wonder what the stats are on the adoption of 4K TVs.
There's really no need to go to 4k IMO.
If the PS4 had 3x more graphical horsepower, they could make great use of it even without exceeding 1920x1080.
* Locked 1920x1080 - great, a bunch of games can't manage that. 1080p is 1.44x higher resolution than 900p!
* Locked 60fps - might not be manageable for CPU, but hey, it's closer or met for many games. If the game's running at a lower framerate because of CPU limitations, you can increase graphical load further without reducing the FPS (as it's waiting for the CPU, not the GPU)
* Way more graphical effects - ps4 is like playing PC games on low-med, not a surprise here
* Actually important stuff like MSAA - no more of that icky aliasing that plagues console games. No more need for FXAA, a very cheap but low quality filter that blurs the image a lot and doesn't fix some of the worst kinds of aliasing.
From what i've heard of these rumors, it looks like an option for those people who want the playstation package (some stuff simpler, no hardware setup, your social group is on PSN etc) but would like to pay more to have a system more mid-upper range instead of being priced and performing as a low end PC.
-Improved install and load times
This one is easily possible. Easily. The ps4 has a slow hard drive right now and you can get a solid 500GB SSD for £100-125. Potential to improve load times by a factor of 5++. If you want dual-storage or less storage, it's cheaper.
4k gaming its much more advertisable than "better" 1080p gaming, most non-tech savvy people will see "WOW IT PLAY GAMES AT 4K", they dont care if they run like crap or look like a NES game
It is going to be a scaler, there is chance of it being anything else. Which is fine. I hardware update is also fine if they want to go the Iphone route and not reset their store front and infrastructure every 8 years.
But people need to remember that the Xbox had a bunch of version that upgraded during its lifespan, including adding HDMI.
On March 26 2016 01:31 Faruko wrote: The problem is
4k gaming its much more advertisable than "better" 1080p gaming, most non-tech savvy people will see "WOW IT PLAY GAMES AT 4K", they dont care if they run like crap or look like a NES game
known for years, since then companies use that sort of advertising more often. There were two groups, 12 people each, first group was told that they are going watch a movie in HD, other group wasn't informed about HD quality. After the movie, all people from first said "it was in HD" while second group gave mixed answers. In reality, the movie showed in SD.
On March 26 2016 01:26 Cyro wrote: If the PS4 had 3x more graphical horsepower ...
* Locked 1920x1080 ...
* Locked 60fps - might not be manageable for CPU, but hey, it's closer or met for many games. If the game's running at a lower framerate because of CPU limitations, you can increase graphical load further without reducing the FPS (as it's waiting for the CPU, not the GPU)
* Way more graphical effects ...
I thought about similar visual improvements as well. But yeah realistically it should be a small upgrade. It wouldn't be in Sony's interest to create a distinctly two-tiered experience (even for vr games) and upset a lot of PS4 users.
Let's be real here, I like my PS4 for gaming on my couch and so i don't have to replace my 5 year old PC, but with the current hardware the loadtimes are already obnoxious for many games (Witcher 3 being the "worst" so far, but many other games aren't far behind). 4k would be a "nice" feature, but frankly not a single game with current engines can be rendered at that level by a console. It might be nice for DVDs and other pre-rendered content but it's hardly a feature I miss.
If such a 4.5 console would be released I might consider buying it if my current one breaks down completely but I certainly won't buy it just to enable upscaling to 4k.
Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO ...
The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4 ... Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
... 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.
The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.
... there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4 ...
PS4 Base and NEO versions of a game will also need to have parity with regard to peripheral support ...
Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards. The documents we’ve received explicitly note that devs are allowed to launch NEO-ready games before the NEO itself releases.
Games released previous to the NEO can take advantage of this hardware upgrade, but only if developers decide to patch their titles.
Ugh, I was gonna get a PS4 in the summer so I have one for FFXV. Not sure what to do now. I don't want to wait until the end of the year to get one, but I also don't want to get a regular one early and have newer tech available in just a few months.
I got PS1, PS2, PS3 from first day. I brought PS2 slim when PS2 died. After seeing how PS3 got better with every next model (original, slim, super slim etc) so I decided to not buy PS4 immediately.
Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.
The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.
Two different SKUs for one system ... Sony is making things difficult for developers. The same developers should adapt by first working on "Neo Mode" and then scaling down as needed for "Base Mode". Closer to deadlines and with less money left in the budget, development of the latter could become streamlined with adverse effects.
On April 25 2016 15:16 domane wrote: Two different SKUs for one system ... Sony is making things difficult for developers. The same developers should adapt by first working on "Neo Mode" and then scaling down as needed for "Base Mode". Closer to deadlines and with less money left in the budget, development of the latter could become streamlined with adverse effects.
At the start I would judge the normal PS4 to be the development target for third party studios. Mostly since more people use it. Then up-scale and have a tiny section done in full quality for advertising with in game footage on the new PS4. Maybe a few graphics options that comes bundled with the engine turned on.
Since the xbox is also near the normal PS4 that level seems even more likely to be the normal target.
The problem is that i feel that just like the N3DS, ps4k owners will get the shaft and see just small improvements overall
doubt studios would take longer to port/optimize everything 100% just for a handfull of people (PS4K owners) when theres 60m XB1 and PS4 out there, just doesnt seem logical.
At the same time, we managed to learn that SONY ran into a roadblock with their original PlayStation 4 plans. Just like all the previous consoles (PSX to PSOne, PS2, PS3), the plan was to re-do the silicon with a ‘simple’ die shrink, moving its APU and GPU combination from 28nm to 14nm. While this move was ‘easy’ in the past – you pay for the tapeout and NRE (Non-Recurring Engineering), neither Microsoft nor Sony were ready to pay for the cost of moving from a planar transistor (28nm) to a FinFET transistor design (14nm).
This ‘die-shrink’ requires to re-develop the same chip again, with a cost measured in excess of a hundred million dollars (est. $120-220 million). With Sony PlayStation VR retail packaging being a mess of cables and what appears to be a second video processing console, in the spring of 2014 SONY pulled the trigger and informed AMD that they would like to adopt AMD’s upcoming 14nm FinFET product line, based on successor of low-power Puma (16h) CPU and the Polaris GPU processor architecture.
The only mandate the company received was to keep the hardware changes invisible to the game developers, but that was also changed when Polaris 10 delivered a substantial performance improvement over the original hardware. The new 14nm FinFET APU consists out of eight x86 ‘Zen Lite’ LP cores at 2.1 GHz (they’re not Jaguar cores, as previously rumored) and a Polaris GPU, operating on 15-20% faster clock than the original PS4.
According to sources in the know, the Polaris for PlayStation Neo is clocked at 911 MHz, up from 800 MHz on the PS4. The number of units should increase from the current 1152. Apparently, we might see a number higher than 1500, and lower than 2560 cores which are physically packed inside the Polaris 10 GPU i.e. Radeon R9 400 Series. Still, the number of units is larger than Polaris 11 (Radeon R7 400 Series), and the memory controller is 256-bit wide, with GDDR5 memory running higher than the current 1.38 GHz QDR. Given the recent developments with 20nm GDDR5 modules, we should see a 1.75 GHz QDR, 7 Gbps clock – resulting in 224 GB/s, almost a 20% boost.
Don't see the improvement that big of a deal unless you really want 4k. I have a feeling they want to delay long enough until they know what to do with ps5.
uncharted 4 is a must get for all ps players. It's been a while since I feel a game has this level of polished. made me realized how much I know and miss the characters. The photo mode is also incredible.
I need some advice on buying a ps4. I have decided to get the next zelda on the wiiu instead of getting their next console. The questions I have are regarding the ps4 are mostly related to the regions. Does it matter where my console comes from, I will purchase in China, which likely gets them from around the world. I can set up an account and download freely? Should I wait for any future upgraded ps4.
PlayStation Neo rumors suggest that Sony never intended to release a new PS4. Instead, changes at AMD reportedly forced the company to adopt new hardware for lower production costs.
The speculation comes to Design & Trend via an analysis of a recent VR World story from Reddit user, Flight714. While not proven, the post's argument certainly has some interesting implications.
The discussion gets a little bit technical, but it hinges on the fact that AMD is preparing to streamline its production process to support new 14-nanometer FinFET transistors as opposed to the PS4's 28-nanometer planar transistor. Normally Sony would just use a die shrink technique to fit the old chip to the new size, but, this time, AMD is reportedly pairing that shift with the introduction of new Zen core CPUs.
The rumor alleges that this development essentially put Sony in a tough spot. To continue producing the PS4, the company would have to create a totally custom production line or join AMD's new standard. Since the former would likely prove to be costly and a hassle, the latter updated hardware was chosen instead. After all, no Sony investor would want to see needless costs incurred on the brand that they support. Plus, if new chips offer better performance, why not try them?
Sony then had to decide how the PlayStation Neo would take advantage of the hardware. As a middle ground to making the system more powerful while not totally alienating existing console owners, the currently rumored plan was adopted. All PS4 games will run on both systems, but the Neo may offer a slight edge in terms of overall performance.
Another detail that might make this AMD speculation hold slightly more water is that any production shift of this kind would also impact Microsoft's bottom line in the same way. Both console makers leverage AMD parts, and, coincidentally or not, both are rumored to be releasing updated hardware skus this year. This might be for the sake of competition, but production pricing also seems like it could be a culprit given what this analysis has taught us.
On May 18 2016 16:51 Azza wrote: I need some advice on buying a ps4. I have decided to get the next zelda on the wiiu instead of getting their next console. The questions I have are regarding the ps4 are mostly related to the regions. Does it matter where my console comes from, I will purchase in China, which likely gets them from around the world. I can set up an account and download freely? Should I wait for any future upgraded ps4.
PlayStation Neo rumors suggest that Sony never intended to release a new PS4. Instead, changes at AMD reportedly forced the company to adopt new hardware for lower production costs.
The speculation comes to Design & Trend via an analysis of a recent VR World story from Reddit user, Flight714. While not proven, the post's argument certainly has some interesting implications.
The discussion gets a little bit technical, but it hinges on the fact that AMD is preparing to streamline its production process to support new 14-nanometer FinFET transistors as opposed to the PS4's 28-nanometer planar transistor. Normally Sony would just use a die shrink technique to fit the old chip to the new size, but, this time, AMD is reportedly pairing that shift with the introduction of new Zen core CPUs.
The rumor alleges that this development essentially put Sony in a tough spot. To continue producing the PS4, the company would have to create a totally custom production line or join AMD's new standard. Since the former would likely prove to be costly and a hassle, the latter updated hardware was chosen instead. After all, no Sony investor would want to see needless costs incurred on the brand that they support. Plus, if new chips offer better performance, why not try them?
Sony then had to decide how the PlayStation Neo would take advantage of the hardware. As a middle ground to making the system more powerful while not totally alienating existing console owners, the currently rumored plan was adopted. All PS4 games will run on both systems, but the Neo may offer a slight edge in terms of overall performance.
Another detail that might make this AMD speculation hold slightly more water is that any production shift of this kind would also impact Microsoft's bottom line in the same way. Both console makers leverage AMD parts, and, coincidentally or not, both are rumored to be releasing updated hardware skus this year. This might be for the sake of competition, but production pricing also seems like it could be a culprit given what this analysis has taught us.
It's a difficult situation supply chain wise, but it's also frustrating as an OG PS4 owner. Part of the appeal of a console over a PC is not having to worry about specs or "missing out", because the decision is taken out of your hands when you go down that path.
It's a little irrational, but it's also human nature (arguably natural as monkeys do this too). $4 doesn't seem so great when the person next to you got $5.
It honestly makes me want to return to PC gaming, where I can make the upgrades on my own terms.
Apparently the PS4 has sold over 40 million units worldwide. And they are looking to sell another 20 million by the end of next year. Xbox1 has sold 18 million to date, lifetime.
I gotta hurry and get the PS4. My catalog is almost as back up as my entire PS3 collection.
PlayStation Neo rumors suggest that Sony never intended to release a new PS4. Instead, changes at AMD reportedly forced the company to adopt new hardware for lower production costs.
The speculation comes to Design & Trend via an analysis of a recent VR World story from Reddit user, Flight714. While not proven, the post's argument certainly has some interesting implications.
The discussion gets a little bit technical, but it hinges on the fact that AMD is preparing to streamline its production process to support new 14-nanometer FinFET transistors as opposed to the PS4's 28-nanometer planar transistor. Normally Sony would just use a die shrink technique to fit the old chip to the new size, but, this time, AMD is reportedly pairing that shift with the introduction of new Zen core CPUs.
The rumor alleges that this development essentially put Sony in a tough spot. To continue producing the PS4, the company would have to create a totally custom production line or join AMD's new standard. Since the former would likely prove to be costly and a hassle, the latter updated hardware was chosen instead. After all, no Sony investor would want to see needless costs incurred on the brand that they support. Plus, if new chips offer better performance, why not try them?
Sony then had to decide how the PlayStation Neo would take advantage of the hardware. As a middle ground to making the system more powerful while not totally alienating existing console owners, the currently rumored plan was adopted. All PS4 games will run on both systems, but the Neo may offer a slight edge in terms of overall performance.
Another detail that might make this AMD speculation hold slightly more water is that any production shift of this kind would also impact Microsoft's bottom line in the same way. Both console makers leverage AMD parts, and, coincidentally or not, both are rumored to be releasing updated hardware skus this year. This might be for the sake of competition, but production pricing also seems like it could be a culprit given what this analysis has taught us.
It's a difficult situation supply chain wise, but it's also frustrating as an OG PS4 owner. Part of the appeal of a console over a PC is not having to worry about specs or "missing out", because the decision is taken out of your hands when you go down that path.
It's a little irrational, but it's also human nature (arguably natural as monkeys do this too). $4 doesn't seem so great when the person next to you got $5.
It honestly makes me want to return to PC gaming, where I can make the upgrades on my own terms.
It's not irrational. Blind fanboyism is irrational, but not wanting to have to upgrade your machine and cost are probably the most valid reasons for buying a modern-day console. When you buy a PS4, you expect to be able to play every PS4 game that ever comes out without issue, which is a nice security blanket.
In general, I prefer to game on PC but bought a PS4 mainly for Bloodborne and multiplayer with my wife. My PC is aging pretty badly, so I was forced to play Dark Souls 3 on PS4, and I am now hesitant about buying high fidelity games on my PC now until I get a chance to upgrade.
The article is in Dutch but the NEO is confirmed but apparently will not be seen at E3:
Sony is developing an upgraded version of its PlayStation 4 gaming console that will offer ultra-high definition 4K resolution and richer graphics, according to the unit’s chief executive, as the company strives to maintain its lead over rivals Microsoft and Nintendo.
However, in a move that may disappoint some fans, Mr House said that Sony would not be unveiling its new console next week and refused to say when or at what price the unit would go on sale. “We want to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety,” he said.
Nonetheless, he downplayed concerns that the move would cause interoperability problems between the old and new PS4 hardware.
“All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4,” he said.
Both PS4 variants will also support its forthcoming virtual reality headset, which will go on sale later this year.
With Microsoft pulling out all the stops hardware-wise, I wonder if Sony is going to make any changes to their plans.
Cheaper, smaller components => cheaper, smaller console models have been a thing for three console generations. Sony will lose out on renewed interest and additional sales if they don't release a direct competitor to the Xbox One S.
Regarding the 'improved' versions, it's a matter of time before Microsoft confirms Scorpio will run Oculus Rift, considering Microsoft's partnership with Oculus and Scorpio supposedly offering GPU performance on par with GTX 980. There's also the perception of Sony no longer having the more powerful console, if news about the hardware of Neo and Scorpio are correct.
What reason is there to buy a Xbox One S after the reveal they started to talk about project Scorpio pretty much saying here blow $300 bucks only to see it be irrelevant less than a year from now.
I'm still waiting for the price tags of these two projects as there is no way it will cost less that $500 to have "continuous" 4K gaming as one of the chips that can perform such a feat and has such specs cost over 800 dollars...
The gaming industry is seeing some remarkable changes this generation. From the tremendous growth of digital gaming in the console landscape to mid-gen hardware additions, our hobby is maturing and escaping the confines of what was previously a rather conservative affair in comparison to other mediums. Sony, by confirming that it is working on an upgraded PS4 in the form of Neo and Microsoft announcing the Scorpio; these two giants in the console arena have kick started a whole new arms race much to the delight and dismay of gamers worldwide. Microsoft announced the base specifications of the Xbox Scoprio and it sure looks like a beastly machine and based on earlier leaked specs, a lot more powerful than the PlayStation Neo. However, you may wish to hold off on thinking everything is set in stone just yet.
In an interview with French gaming site JeuxVideo, when asked how Sony would handle a 2 TFLOP disadvantage in favour of Microsoft’s new machine, Sony Interactive Entertainment’s CEO Jim Ryan stated that those so-called facts were based on rumours that were fairly speculative in their nature and that people should talk once the final specs of the two consoles are actually announced. When confronted about the possibility that the 2TFLOP advantage might be true, Jim Ryan just laughed it off repeatedly, in a maniacal manner that would make Aku from Samurai Jack proud. Have a look at the video below:
So what could Sony possibly have in store? Well the popular rumour, circulated by a leaker known to popular gaming forum NeoGaf as Osirisblack suggests that we are looking at a machine that benefits from 5.5 TFLOPS as opposed to the 4.1 TFLOPS that earlier leaks suggest. At this point, its all speculation but it wouldn’t surprise me if Sony were to react to the Scorpio by changing the specs of the Neo to bridge the gap in power between the two upcoming consoles. There are however other factors such as price and release dates. The sooner the Neo comes out, the higher the price of the console to match the higher specs. Many are expecting the Neo to either be launched at the holiday period this year or early next year. Needless to say, the mid-gen hardware arms race is well and truly under way. Microsoft laid their cards early and therefore Sony are well within their rights to make adjustments to limit any disadvantage they might face. We might get more concrete information from Sony at their Gamescom conference in Germany in August.
5.5 tflops is R9 390 (or slightly clocked down 480), that seems pretty cool
but then you realize the 480 is a $199 GPU and the PS4 wont be released for at least another 12-18 months. So yeah, hype is dead, consoles are underpowered yet again and are on par with a mid-end gpu from 12-18 months before their release
Well I guess this is my time to finally sell my PS3 slim, and get the PS4 slim. Seriously, if it weren't for FFXV and FF7 remake this would feel like such a waste of $ for me. I can't even imagine dropping an additional $100 USD just for Pro, as a casual regular person who doesn't play console games much.
On September 08 2016 05:12 sacrilegious wrote: Well I guess this is my time to finally sell my PS3 slim, and get the PS4 slim. Seriously, if it weren't for FFXV and FF7 remake this would feel like such a waste of $ for me. I can't even imagine dropping an additional $100 USD just for Pro, as a casual regular person who doesn't play console games much.
Yea $299 USD = nearly $400 CAD *sigh
you also get the new guilty gear before pc as well as probably the new blazblue! (still probably a huge waste of money, but cmon, ff15 and ff7. ff15 will probably be genre defining!!! [i hope])
So as a guy without a PS4 who is looking to get one soon, which should I get?
I'm primarily getting it for like, Uncharted 4, Final Fantasy XV, Kingdom Hearts III, etc. FFXV seems like it runs better on the Pro so I'm leaning towards that, but any thoughts?
I don't have a 4K TV but I am interested in VR, although I don't know if I'd get my own headset anytime soon.
On September 08 2016 10:51 Draconicfire wrote: So as a guy without a PS4 who is looking to get one soon, which should I get?
I'm primarily getting it for like, Uncharted 4, Final Fantasy XV, Kingdom Hearts III, etc. FFXV seems like it runs better on the Pro so I'm leaning towards that, but any thoughts?
I don't have a 4K TV but I am interested in VR, although I don't know if I'd get my own headset anytime soon.
I'm in the same case as you. I've been really impatient about this announcement but to be honest its a really disappointment. Nothing justifies it's price. I don't understand why they rushed it out... I think I'm going to buy a 2nd hand PS4 off of someone who gets one of these at a good price with all the games which came out these last 2 1/2 years...
EDIT: TBH you'll probably be able to find 1st generation PS4's at a ridiculous price even in stores soon, as they are going to want to get rid of them and sell the new ones.
Theorical performance puts it below the RX 470, full RX 480 but at 911mhz. (Of course TF are crap, but its what we have... PS4Pro 4.2TF, RX 470 4.8TF and RX 480 5.7TF more or less depending on the variation)
At this point i think the Scorpio reveal (Supposedly Polaris at 6Teraflops) pretty much freaked out Sony because the PS4 pro was looking pretty underpowered, so they rushed it to actually take advatange from it (without a freaking 4k blu ray player while the $100 cheaper Xbox One S has 1, what the actual fuck)
I mean, even the PS guys were incredibly boring and not impressed with that they were trying to show
Pretty much a stop gap through and through for a mid 2018 reveal of the PS5
I have to disagree with the posts after my last one, on getting PS4 Pro just for 1-2 games. Also, is there really any point if you also don't have a 4k TV? I mean, for me to get a PS4 Pro for the sake of it when I know I won't be gaming on it extensively just feels like a waste. How much more mind blown would I need to be about graphics?
I just came back from my local EB Games, my 120 GB PS3 slim still has trade in value, plus some promotion of additional credit going towards the pre-order of either the PS4 slim or Pro. Honestly, I think just getting the slim (or even a regular PS4) will suffice.
I'm going to assume you guys getting a PS4 Pro are hardcore console gamers?
The PS4 Pro does not include a 4K UHD player because Sony believes that the market is moving away from physical media.
That’s according to SIE boss Andrew House, who told The Guardian that 4K streaming was a more important feature.
“Our feeling is that while physical media continues to be a big part of the games business, we see a trend on video towards streaming,” he said. “Certainly with our user base, it’s the second biggest use case for people’s time on the system so we place more emphasis on that area.”
House also added that it will not be possible to add 4K UHD to PS4 Pro via a firmware update, either.
At last night’s PlayStation Meeting Sony highlighted its ongoing relationship with Netflix, specifically mentioning its support for the service’s 4K content – which will include the second series of Narcos and the new Luke Cage show.
House said during the presentation that 6,000 hours’ worth of 4K content will be available on Netflix for PS4 Pro this year. It’s not yet known whether other 4K streaming services, such as Amazon Prime Video, will also be supported.
Sony launched its own 4K streaming service earlier this year.
There is no 4k console not for at least another 10 years or maybe less. A true 4k console would cost around $800 to 1200 bucks. Right now the battle is for the tech to streamline 60fps and 1080p.
Sony probably learned their lesson from the PS3. They almost lost the last gen because the system was overpriced at release. I don't think anybody but hardware enthusiasts would watch anything on blu-ray.
Despite its original plans, developer Bethesda will no longer be bringing support for mods to the PS4 version of Fallout 4 or the upcoming remastered version of Skyrim. "After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition," Bethesda says.
Official modding tools first launched for the PC version of Fallout 4 back in April and came to the Xbox One in May. Mods for console games aren't typical, but Bethesda felt they were an integral part of the Fallout experience, helping to extend the life of the post-apocalyptic game with user-created content. "Our goal was to make mods easier and more accessible than ever before, for both the creators and the players," the developer said at the time. PS4 support was originally planned for June.
While for the time being the PS4 won't be getting mod support for Bethesda games, the developer says it's open to doing so in the future should Sony change its mind. "We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience," says Bethesda. "However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available."
Can someone quickly explain to me what are the differences between a regular PS4 and the PS4 Pro? Is this the 4K console announced or it's something else?
Like: "oh for now you can VIEW 4k videos, but not play in 4k" and you gonna have to buy the 4k console in a few years... Seems like a bad deal if you already got a regular PS4/Xbox One.
On November 10 2016 22:21 Poopi wrote: Can someone quickly explain to me what are the differences between a regular PS4 and the PS4 Pro? Is this the 4K console announced or it's something else?
Like: "oh for now you can VIEW 4k videos, but not play in 4k" and you gonna have to buy the 4k console in a few years... Seems like a bad deal if you already got a regular PS4/Xbox One.
I HIGHLY recommend watching this review . In short, it CAN do 4k gaming, but only some games can support it, and only some games can even do it at all. Some of the games they tested were running @1440p, not 4k, hell, Skyrim was running at 4k but 30fps, Titanfall 2 was running @ 1440p, not 4k. Digital Foundry has some great videos when it comes to comparing the PS4 and the Pro, and if 4k is even possible on some games.
IMO if you already have a PS4, and don't have a 4k display, its not worth it. But, if your looking into getting a PS4, the Pro is probably the way to go, as its more future proof.
Im not sure how the PS4 Pro is more future proof, besides the extra resolution, all games more or less run at the same frame rate (multiplayer games are locked to the same frame rate for both consoles), and AFAIKthere will be no PS4Pro exclusives. So the PS4Pro will die once the PS4 die... and this is not like PC where you can get a new gpu to push higher frame rates, because the frames are decided by the developer and not the player
So, in all honestly, i dont see how the Ps4 Pro is a good idea in any possible way, the bump in resolution is nice, yes, but you need a 4k tv and it doesnt even have a 4K Blu ray player, so whats the deal ?
I dont know, but even with the Ps4 Pro, i still think the normal PS4 is the way to go, you save a ton of money and the difference is not that noticeable (IF sony keeps its word about games having to function in the same way), especially when you can find ps4s for $300-$350 with 3-4 games, while the PS4Pro is $399
sigh.... Will say this as Sony is leaps and bounds, it seems, are ahead of the VR game.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level.
Dominic Mallinson, Senior Vice President of R&D at Sony Interactive Entertainment, spoke a little about the current areas of VR that the group is looking into in a video that ran before the company’s E3 press conference yesterday. You can see it below, the clip starts at around 43:20.
As we’ve heard before, Sony seems very interested in artificial intelligence, and using it to create believable virtual characters.
Mallinson spoke about ‘natural language understanding’, which he compared to voice operated platforms like Apple’s Siri, Amazon Echo. “Imagine you could use that to actually talk to game characters, to actually have a dialogue,” he said.
Building on that, the company’s also interested in affecting the virtual world around you with gaze tracking. Mallinson spoke about using the direction the player was looking to change the virtual world around them. You might stare at a character, for example, who might become uncomfortable after continued surveillance. Note his wording doesn’t specifically say eye-tracking, which would give games more accurate info about where a user is looking, but would require an upgrade on the hardware front.
Mallinson isn’t ruling out hardware upgrades though. He also spoke about VR displays, and the importance of integrating focus variation to simulate our real world vision.
“Now the eye does this all the time, and you don’t really think about it,” Mallinson said. “But in VR that doesn’t happen today.”
Indeed, when you put on a VR headset, everything in sight is perfectly in focus. It may not distract you — you may not even realise it — but this isn’t natural.
“What we want to do is we also want to bring that in so we have re-focusing in virtual reality,” Mallinson added. He said that, in the future, he believes headsets will be able to deliver both focus variation and 3D images. “That will give us the ultimate visual experience,” he said.
Finally, Mallinson looked far into the future with a concept he said was “almost in the realm of science fiction”: brain wave interfaces. With tech that could read the most basic impulses in your brain there’s a world of possibilites for VR.
“This is all ideas, this is all the future, looking just over the horizon,” Mallinard concluded. “And maybe we’ll see it, maybe we won’t.”
Just played a few of the demo games that came with the PSVR and I have to say I'm really impressed but understand that if VR is a child it has barely learned to crawl yet. That and the Playstation Camera needs to be vastly improved in the future.
VR is a tough sell for most people. Unlike current games, there are no "best practices" for VR games. They don't even know how to make a good UI or what gameplay should look like. The new resident evil was a good release, but there needs to be a ton of work done before VR can be a real thing.
There is also the problem that VR requires you to completely disconnect from the world. Giant Bomb interviewed some developers and they did not realize how big of a problem that would be until they started making software. Even with a pretty modest set up and headphones, someone would need to come up and touch you to get your attention.
Rumors about an upgraded re-release of Rockstar’s detective adventure LA Noire are once again spreading. We first heard that a remastered version of the game might be in development back in January when a noted Rockstar insider, Yan2295 tweeted that such a title may be heading to the Nintendo Switch.
The source was quickly backed up by another tipster, Direct Feed Games, who added that the alleged port may also come to Playstation 4 and Xbox One.
As E3 2017 came and went, the apparent remastered edition of LA Noire was nowhere to be seen. While its non-appearance might cast doubt upon some of the talk surrounding it, increasingly strong rumors about the alleged project have since continued to fly. We have heard from three separate sources related to Rockstar that VR features have been prototyped for the Playstation release of the game, indicating that a VR mode might well be on its way.
In addition, we have heard that a first person mode is planned to be added to all versions of the game. If these rumors amount to anything, it’s easy to imagine a first person mode being realized in a similar fashion to the first person mode added to GTA V’s Xbox One and PS4 versions.
There’s no word yet on when the apparent LA Noire remaster is set to launch. Earlier rumors indicated that it may have been planned for later this year, but given the busy release schedule all three of the rumored systems, Rockstar might well end up pushing it back to 2018. If so, this would make 2018 a huge year for the company with Red Dead Redemption 2 currently being expected to hit in Spring 2018.
It’s been nine months since Sony successfully launched its PlayStation VR headset and for the most part, it has been well-received. While not as powerful in its hardware, or diverse in its software offerings as the far more expensive Oculus Rift and HTC Vive VR headsets, it’s still no slouch. It provides a comfortable, highly playable and affordable VR experience without the need for a high-end PC. In my opinion, every PS4 owner should try it out.
The release schedule has been dotted with interesting and unique experiences, too, ranging from blockbusters like Resident Evil VII, through to peculiarities like Keep Talking and Nobody Explodes. One of the marquee additions to PSVR's growing list of games, however, was Farpoint. The game sought to tackle one of the biggest issues facing the FPS genre in VR; movement. To do this, the game adopted a new peripheral called the Aim Controller, which turns the DualShock into a gun. And it works, providing the best shooter experience I’ve played in VR.
Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR’s first genuine must-own experiences. As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go. I recently got an opportunity to chat with Luisi and wanted to pick his brains about the future of PlayStation VR. When Sony upgrades the hardware, where should it put its focus? Here is how that conversation went. At some point Sony will iterate and improve its VR headset with a PSVR 2: when that happens, what order would you like to see Sony put its focus from the following features - a wireless headset, a Move 2.0 controller, room-scale and improved resolution? Talking from the Impulse Gear developer position, as we show with the Aim Controller, we do feel that controls and controller tracking are very important. We are able to achieve a lot with the Aim Controller and I would love to see that taken further. So I would probably put Move 2.0 at the top. I think room-scale would come along just behind that.
Resolution is always going to get better and the higher it gets, the more realistic the games will look. More important than that, however, is a wider field of view. Having a wider field of view can make you feel more immersed in the world, and I think that will be a big focus [for Sony] going forward.
To me, I am not that interested in wireless headsets, mostly because I know how big the technical challenge is with them. It’s not that you can’t do it wireless, it’s more the latency, the image quality and the fidelity challenge of it. That is something that I think is going to be a little further away as there are just so many challenges with doing it right.
It’s been nine months since Sony successfully launched its PlayStation VR headset and for the most part, it has been well-received. While not as powerful in its hardware, or diverse in its software offerings as the far more expensive Oculus Rift and HTC Vive VR headsets, it’s still no slouch. It provides a comfortable, highly playable and affordable VR experience without the need for a high-end PC. In my opinion, every PS4 owner should try it out.
The release schedule has been dotted with interesting and unique experiences, too, ranging from blockbusters like Resident Evil VII, through to peculiarities like Keep Talking and Nobody Explodes. One of the marquee additions to PSVR's growing list of games, however, was Farpoint. The game sought to tackle one of the biggest issues facing the FPS genre in VR; movement. To do this, the game adopted a new peripheral called the Aim Controller, which turns the DualShock into a gun. And it works, providing the best shooter experience I’ve played in VR.
Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR’s first genuine must-own experiences. As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go. I recently got an opportunity to chat with Luisi and wanted to pick his brains about the future of PlayStation VR. When Sony upgrades the hardware, where should it put its focus? Here is how that conversation went. At some point Sony will iterate and improve its VR headset with a PSVR 2: when that happens, what order would you like to see Sony put its focus from the following features - a wireless headset, a Move 2.0 controller, room-scale and improved resolution? Talking from the Impulse Gear developer position, as we show with the Aim Controller, we do feel that controls and controller tracking are very important. We are able to achieve a lot with the Aim Controller and I would love to see that taken further. So I would probably put Move 2.0 at the top. I think room-scale would come along just behind that.
Resolution is always going to get better and the higher it gets, the more realistic the games will look. More important than that, however, is a wider field of view. Having a wider field of view can make you feel more immersed in the world, and I think that will be a big focus [for Sony] going forward.
To me, I am not that interested in wireless headsets, mostly because I know how big the technical challenge is with them. It’s not that you can’t do it wireless, it’s more the latency, the image quality and the fidelity challenge of it. That is something that I think is going to be a little further away as there are just so many challenges with doing it right.
I got to try the PSVR at a convention today and it was overall my best VR experience by far. The big reason for this is because I could wear it with glasses on (I can't do that on the Rift and Vive, but YMMV here) and got almost no motion sickness at all. If I had gotten 5-10 minutes to fine-tune the HMD, I think that I could eliminate the motion sickness. I am now interested in getting a PS4
Sony is apparently going to announce seven games next week. The company said in a blog post today that its briefing at Paris Games Week on Monday, October 30, will include "seven all-new game announcements." This covers both PlayStation 4 and PlayStation VR games. These announcements will start coming in during Sony's pre-show event, kicking off at 8 AM PT on October 30.
Then at 9 AM PT, when the show begins in earnest, Sony will "give you an exclusive new look at the next wave of huge PlayStation titles." And after the event ends, Sony's post-show stream will "dive deeper" into the reveals. So this is all to say: Monday sounds like it is going to be a BUSY day.
"It's going to be a wild day," Sony's Sid Shuman said. The blog post goes on to say that "E3 was only half the story." Some of Sony's E3 announcements this year included a Shadow of the Colossus remake, a 2018 date for the new God of War, and the first look at Call of Duty: WWII's multiplayer.
Sony's Paris Games Week briefing will be streamed live basically everywhere, and we'll have a page on GameSpot where you can tune in. We'll of course also have a full breakdown of all the big reveals.
To get in the holiday spirit, we’ve got some amazing Black Friday deals to share with you. We’re celebrating Black Friday early and for an entire week this year in the U.S., starting on November 19 through Cyber Monday on November 27, at participating retailers while supplies last.
First up, all PlayStation VR bundles will be available at a great deal at participating retailers. This includes the recently announced PlayStation VR Gran Turismo Sport Bundle at $299.99 USD (MSRP) and PlayStation VR Skyrim VR Bundle at $349.99 USD (MSRP). There has never been a better time to jump into the driver’s seat in GT Sport for a heightened VR experience, or transport yourself into the virtual open game world of The Elder Scrolls filled with dragon-fighting action.
For PlayStation 4, the standard slim 1TB system in Jet Black will be available at $199.99 USD. This is the perfect time to pick up a PS4 as a gift for the special gamer in your life, or as a treat for yourself. You can also stock up on additional DualShock 4 wireless controllers while you’re at it. All DS4 controllers, including the recently released translucent colors, will start at $39.99 USD (MSRP) at participating retailers.
If you’re a PlayStation Plus member, you’ll get exclusive early access to some of the biggest deals in the PlayStation Store Black Friday Sale starting on November 17. PS Plus members will find deals of up to 40% off on the hottest blockbuster titles.
Even if you’re not a PS Plus member, you still can take advantage of the Black Friday deals at PS Store starting November 21 through 8am PT November 28. We’ll have more details on PS Store Black Friday offers in the coming days, so stay tuned.
Thanks to all of our fans for continuing to make PS4 the top selling game console and PlayStation the best place to play. We’re looking forward to another amazing holiday season and hope you and your family have a wonderful Thanksgiving!
Sony’s PlayStation VR (PSVR) had a strong 2017 with a number of great releases and a total of two million units sold. In 2018, though, the company sees PSVR’s content library nearly doubling.
In a statement issued to Nikkei (and translated by Siliconera), a Sony spokesperson noted that the company expects the number of PSVR titles to rise from around 150 right now to 280 by the end of the year. That’s an 86% increase over the current amount of content out there and could mean we see over 10 new titles for the platform each month.
There’s already plenty to look forward to on PSVR in 2018; Supermassive Games’ prequel to Until Dawn, The Inpatient, launches this month and there are big first-party games like Blood and Truth as well as promising smaller projects like Moss and Firewall: Zero Hour. That said, we’re still hoping to see some bigger releases equal to last year’s games like Resident Evil 7 and Skyrim VR announced as the year goes on.
Don’t forget that PSVR does more than gaming, though; it’s quite possibly a lot of these apps will come from other areas like the burgeoning 360-degree video genre. We’d love to see more on the hardware front for the headset this year too, though there’s no sign of any big announcements thus far.
Either way, it’s sure to be a good year for PSVR. You can check out what’s coming with our massive list of titles we’re looking forward to in 2018.
Finally found the bundle I'm going to buy to join this generation of gamers. I'm impossibly behind and realistically cannot hope to catch up. But this is probably the best jumping off point besides waiting for TLOUS pt2
According to multiple sources familiar with the project, Activision is currently working on a Spyro the Dragon Trilogy Remaster, which will be announced in March 2018 and released in Q3 2018.
The trilogy remaster will, much like the highly successful Crash Bandicoot N. Sane Trilogy, feature new assets, lighting, animations and cinematics, as well as a remastered soundtrack. It will also feature updates to the save feature, much like occurred in the Crash remaster (which replaced the original games' password feature with something much more user friendly). The remaster will include Spyro the Dragon, Ripto's Rage!, and Year of the Dragon, and there is the tantalising promise of some content cut from the original releases of those games.
The Spyro remaster will be announced for PS4, with PS4 Pro support, sometime in March 2018, and will be releasing in Q3 2018. One source suggested that September would be the launch month, which would be in line with Spyro the Dragon's 20th anniversary.
While this detail will not be part of the announcement in March, the game will be a one-year timed exclusive for PS4, before being ported to other systems in 2019. Apparently, the Crash Bandicoot N. Sane Trilogy is tied to similar one year exclusivity window, so expect to see multiple ports of that in 2018.
Spyro the Dragon Trilogy Remastered is currently under development by Vicarious Visions, the same studio who handled Crash Bandicoot N.Sane Trilogy. Given the bandicoot's success, this release makes a lot of sense – soon enough we'll see whether the dinky purple dragon is remembered quite as fondly.
PS4 has such a crazy library of classics that they can just remaster a lot and still be fine with a few exclusives per year (1st and 3rd party). I'm so behind on PS4 games I don't really want to start investing. I'd need to win the lottery to have the time and money to catch up.
On February 14 2018 12:56 ZerOCoolSC2 wrote: PS4 has such a crazy library of classics that they can just remaster a lot and still be fine with a few exclusives per year (1st and 3rd party). I'm so behind on PS4 games I don't really want to start investing. I'd need to win the lottery to have the time and money to catch up.
Sony first party games go on sale very frequently and most of them are usually fairly cheap pre-owned or even brand new.
On February 14 2018 12:56 ZerOCoolSC2 wrote: PS4 has such a crazy library of classics that they can just remaster a lot and still be fine with a few exclusives per year (1st and 3rd party). I'm so behind on PS4 games I don't really want to start investing. I'd need to win the lottery to have the time and money to catch up.
Sony first party games go on sale very frequently and most of them are usually fairly cheap pre-owned or even brand new.
For PS4? Their legacy games? I know they're first party games do. I was talking about games like Spyro and Crash. What other classic could be remastered and brought back to great fanfare? Jak?
Final Fantasy Tactics remaster, but especially a Xenogears remaster. Hell for Xenogears, just fix the translation errors and sync the audio and I'll give Square my entire wallet.
There are plenty of things in World that piss me off. Capcom calling the west casual noobs. Just like in 3 Ultimate: "let' just give western players a 50 defense bonus"
On February 14 2018 12:56 ZerOCoolSC2 wrote: PS4 has such a crazy library of classics that they can just remaster a lot and still be fine with a few exclusives per year (1st and 3rd party). I'm so behind on PS4 games I don't really want to start investing. I'd need to win the lottery to have the time and money to catch up.
Sony first party games go on sale very frequently and most of them are usually fairly cheap pre-owned or even brand new.
For PS4? Their legacy games? I know they're first party games do. I was talking about games like Spyro and Crash. What other classic could be remastered and brought back to great fanfare? Jak?
Jak is a very good fit, hoping for a Ratchet and Clank style full remake,
On February 14 2018 12:56 ZerOCoolSC2 wrote: PS4 has such a crazy library of classics that they can just remaster a lot and still be fine with a few exclusives per year (1st and 3rd party). I'm so behind on PS4 games I don't really want to start investing. I'd need to win the lottery to have the time and money to catch up.
Sony first party games go on sale very frequently and most of them are usually fairly cheap pre-owned or even brand new.
For PS4? Their legacy games? I know they're first party games do. I was talking about games like Spyro and Crash. What other classic could be remastered and brought back to great fanfare? Jak?
Jak is a very good fit, hoping for a Ratchet and Clank style full remake,
I was racking my brain earlier, trying to think of a game from back in the day and I couldn't think of anything. It's been so long since I played PS1 or PS2 games.
Has anyone checked out the trailers for Extinction or Concrete Genie? Both look really good.
Just FYI this is not the updated PSVR sets, so it seems they are just wanting to remove the rest of the inventory for the newer sets. But a deal nonetheless.
Our PlayStation VR holiday deal was such a popular promotion, we’re bringing it back to our fans. From Sunday, February 18 through Saturday, March 3, 2018, PS VR standalone headsets and bundles will start at $199.99 (MSRP).
It’s a great time to pick up the PlayStation VR Doom VFR Bundle, which comes with a PlayStation VR headset, PlayStation Camera, the PS VR Demo Disc 2.0 and the Doom VFR Blu-ray Disc. Doom VFR brings the fast-paced, kinetic gameplay fans of the series love as an all-new virtual reality experience. From an entirely new perspective, Doom VFR transports you to the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat. $299.99 MSRP (regularly $399.99 MSRP).
The most popular PS VR bundle this holiday, the PlayStation VR Elder Scrolls V: Skyrim VR Bundle, will also be on sale. This bundle includes the PS VR headset, PlayStation Camera, two PlayStation Move controllers, the PS VR Demo Disc 2.0 and Skyrim VR featuring the award-winning core game and all official add-ons, Dawnguard, Hearthfire, and Dragonborn add-ons. Perfect for The Elder Scrolls fans who want to experience the epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion. $349.99 MSRP (regularly $449.99 MSRP).
This PS VR promotion is available at participating retailers in the U.S. You can find more information here.
This deal comes at such an exciting time for PS VR, with recent launches such as The Inpatient and Accounting +, and upcoming titles like Moss, Bravo Team, and more! There are more than 150 games and experiences available that are compatible with PS VR, and more than 130 highly anticipated games and other entertainment content expected to launch by the end of this year. There is so much to look forward to for PS VR this year and we can’t wait for you to experience it for yourself.
Still haven't gotten a PS4 yet, but the lineup this year looks like I'll be getting one. 4/20 is God of War. I'll purchase one even if I have to sell my body.
Over the past month, I’ve spoken to dozens of game developers, across a variety of disciplines and studios, about the next generation of consoles. Of those, two people said they were directly familiar with plans for Sony’s new console. Those two people both told me that the next PlayStation is unlikely to release in 2019, let alone 2018, although they were careful to be clear that these plans are always shifting. “On a multi-year project, a lot can happen to shift schedules both forward and backward,” one person said. “At some point, Sony’s probably looked at every possible date. It’s all about what they think is the best sweet spot in terms of hardware.” A surprise move by Microsoft or another competitor, for example, could trigger a change in plans.
Most of the developers I spoke to, via phone and email and text, said they had not heard anything about plans for a new PlayStation. Even employees at Sony’s first-party studios said they have not yet been briefed on the existence of a PlayStation 5. People across all the disciplines (design, art, engineering, etc.) at major studios working on games scheduled for 2019 and beyond have told me that if there is information about the PS5 at their companies, they haven’t heard about it. (Those people said they haven’t heard about a new Xbox, either.)
In summary: There is information about the PlayStation 5 floating around at both first- and third-party companies, but it’s far more limited than it would be if the console’s release was imminent.
Last week, an article from a website called Semiaccurate alleged that a large number of PlayStation 5 development kits had gone out to game makers. The article also speculated that the console could be out by the end of 2018. This article is behind a paywall—“Pricing is $1,000 for a year’s worth of access”—but ResetEra rounded up some of the details. When I showed those details to one person familiar with Sony’s plans, they laughed. For the PlayStation 5 to be out this fall, they said, it would already be in manufacturing. (And if that was the case, it’d come as a big surprise to a lot of people who are making games for this fall and beyond.)
PlayStation 5 development kits are another question. A development kit is a proprietary piece of hardware that allows game-makers to build and optimize games for a specific console. It usually comes with proprietary software, too, such as a console’s operating system and other “debug” features that allow developers more access to the hardware than they’d have with a retail device. It’s possible to replicate a console’s development environment by using software on a computer, and these days, game engines like Unity and Unreal can facilitate that process, but in order to release games on the PlayStation, developers will ultimately need the tools and licenses provided by devkits. These development kits are especially useful for debugging and preparing for certification, the process that Sony uses to test and approve of new games.
Sega will release remastered versions of Yakuza 3, Yakuza 4, and Yakuza 5 for PlayStation 4, the latest issue of Dengeki PlayStation reveals.
Here is the Japanese release schedule:
Yakuza 3 – August 9 for 3,990 yen (includes soundtrack download code)
Yakuza 4 – Fall 2018
Yakuza 5 – Spring 2019
The remasterd releases will have improved resolution and frame rates.
The magazine clarifies that the contents of the remasters will be the same as the original games, but will run in 1080p resolution and at 60 frames per second. Development on the Yakuza 3 remaster is currently 90 percent complete.
Add this to Eurogamer catch about Sony working with a certain company on next gen chips it's pretty much set that we will see Ps5 in 2'ish years. As they have probably already narrowed down on a chip choice. Unless their stupid of course.
A principal programmer at Sony associated with the firm's Advanced Technology Group is working with AMD's Ryzen technology, improving the Zen core's micro-architecture support within the LLVM compiler stack - a key component of a tool used in the PlayStation 4 development environment. Of course, there is no PS4 product using the Ryzen processor, leading to speculation that this is related to a prospective next-gen PlayStation 5 console currently in development.
The evidence - unearthed by Linux-specialist site Phoronix - shows the highly experienced Sony programmer making a number of commits to the LLVM github over the last few weeks, all of them related to the "znver1" architecture, the codename for AMD's first generation Ryzen processors. On top of that, information on LinkedIn confirms the staffer's involvement in compiler development for PlayStation hardware. Game credits in Media Molecule's Tearaway and Evolution Studios' DriveClub confirm that the developer is also a part of Sony's Advanced Technology Group, which serves a number of roles in the Sony organisation.
TOKYO—Don’t hold your breath for the fifth-generation PlayStation.
Sony Corp. SNE -1.81% wants to spend three more years readying its next videogame move, the head of the PlayStation business said Wednesday. That would mark a slight slowdown in the six-to-seven-year update cycle for the console since the first one in 1994. The PlayStation 4 went on sale in 2013 and has sold more than 79 million units.
“We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future,” said Tsuyoshi “John” Kodera, who took over last October.
Mr. Kodera spoke a day after Sony’s new chief executive, Kenichiro Yoshida, released his first three-year business plan. It included a conservative forecast for the videogame business, seeing operating profit in the final fiscal year of the plan, ending March 2021, slightly lower than the $1.6 billion it made in the year ended March 2018.
Sony has been shifting its PlayStation focus from hardware to online subscription services, including a $60 annual package that includes games and multiplayer features. That service, PlayStation Plus, had 34 million users as of March, fitting the new CEO’s goal of adding revenue sources that are more stable than volatile hardware and software sales.
Speaking to a small group of reporters, Mr. Kodera said the network-services side of PlayStation is changing the way Sony thinks about product introductions.
“We need to depart from the traditional way of looking at the console life cycle,” he said. “We’re no longer in a time when you can think just about the console or just about the network like they’re two different things.”
Mr. Kodera said the company is looking at ways to better incorporate mobility into the PlayStation, traditionally a living-room console. Nintendo Co.’s popular Switch machine can be used both in the home and as a portable device.
Sony sells the hand-held PlayStation Vita, but Mr. Kodera said that when it comes to mobility, the company doesn’t want to limit itself to a single dedicated device. “We need a broader perspective than that because so many things are now connected via the internet,” he said.
One challenge for Sony is competing against companies with broader subscription offerings in entertainment, such as Amazon.com Inc. and Netflix Inc.
Mr. Yoshida, the CEO, said in a separate group interview that PlayStation’s subscription services provide valuable consumer-spending data. He said PlayStation Vue, an internet television service in the U.S. that has struggled to match Amazon and Netflix, is bringing in useful user data and Sony had no plans to shut it down.
Hmmm....from what I've read elsewhere, I wouldn't expect the new PS5 for at least 5 years. AMD is the most logical choice to help them develop a forward thinking chipset. I wonder if they will go modular for the PS5. Swappable parts to allow for continuous upgrades (RAM, HDD, GPU) that would help keep the cycle improving over the years and only sell Sony approved products.
i agree with StealthBlue. I think we'll see a PS5 in about 2 years. I wonder if MS will hit early with the next generation kinda like how they did with the XBOX360 and how Sega did with Genesis to get the jump on the "console champ".
My favorite complaint so far is people saying it’s unrealistic to have female soldiers in WW2. Yep, that is the thing that breaks the immersion in battlefield games. Not the flamethrower horse from BF 1.
That's over a billion dollars just earned on PS Plus alone...
It’s been a good year for Sony, from its hardware and software sales to the number of people subscribed to its premium services. In its recent Corporate Strategy Meeting and IR Day events in Japan, the company talked about current sales figures, user numbers and numerous other milestones.
First off, the PlayStation 4 has sold 79 million units worldwide as of March 31st 2018. Though the company indicated that it sold that much, this is a confirmation of actual sales numbers. PlayStation Network has over 80 million monthly active users as of the same date, which is noteworthy given the number of PS4 owners. Overall, as of the final week in December 2017, PS4 players averaged over 800 million hours of gameplay per week.
Fiscal year 2017 software sales for PS4 were at 246 million units while PlayStation Plus subscribers are at 34.2 million for the same period. Keep in mind that since many of these figures are as of the fiscal year ending, the actual numbers will likely be higher.
Might be the time when I finally pick one of these up. Either if they announce a FF7 edition because the remake is secretly super ahead of public thought(wishful thinking), or a price drop at E3/Black Friday.
PlayStation doesn't have a mascot as such, even if there are plenty of contenders - Nathan Drake, Sackboy or maybe even just Toro the cat - but none of them can really hold a candle to Shuhei Yoshida, the president of Sony's Worldwide Studios who's become the friendly face of PlayStation in recent years. This week at Develop in Brighton, he took to the stage with the dashingly handsome Edge editor Nathan Brown to talk through his 25 years at the company, and some of the difficulties faced in the various hardware transitions PlayStation has seen over the years.
Yoshida started his tenure at PlayStation in February 1993, working as part of the small team led by Ken Kutaragi that was behind the original hardware. "[At the time there was a] Silicon Graphics workstation, which was around $100k - and Ken said he's making a machine of that power that'll be available for less than $500," Yoshida recounted onstage. At first Yoshida didn't believe that was possible, but when someone told him Kutaragi wasn't full of hot air he decided to sign up to the project.
Those early years saw Yoshida and those around him sign some deals that would be pivotal in the success of the PlayStation - and in sowing the seeds for future generations - as Square was convinced to move away from Nintendo and bring Final Fantasy 7 to Sony, with Enix soon following suit with the Dragon Quest series. Yoshida himself also found himself working in a producer role on games such as Crash Bandicoot and the first two Motor Toon Grand Prix games from a certain Polyphony Digital - which would then go on to make Gran Turismo, another game that proved instrumental in the PlayStation's early success.
And amidst that rabble of games there was a new adventure game from Fumito Ueda and Team Ico, which found itself suffering from technical difficulties on the original PlayStation. "I moved development from PS1 to PS2," Yoshida recalled of the project that would become Ico. "Sounds familiar, right?"
The transition from PlayStation 1 to PlayStation 2 was an eye-opening process for Sony. "We had no idea how the industry went about it," said Yoshida, whose teams were busy finishing up the original Ape Escape for PlayStation 1 before they were split up to work on smaller projects - one of them being Fantavision, a slim if enjoyable puzzle game that was one of the few first-party games to accompany the PS2's launch, a move that came in for some criticism at the time. ""It's not my fault!" joked Yoshida. "At least I had one game - it was all the other producers that didn't!"
That didn't stop the PlayStation 2 going on to become a success, even if it wasn't necessarily games that propelled it in those early month. "In Japan, the best-selling software [at launch] was actually The Matrix DVD!" said Yoshida. "DVD was just catching on, but it was still an expensive system."
By the time of the PlayStation 2's western release the line-up was bolstered, and throughout its lifespan Yoshida oversaw a shift in emphasis towards western games from US teams such as God of War and Naughty Dog's Jak & Daxter series. It was a fruitful time for PlayStation, though it all threatened to unravel with the arrival of the PlayStation 3, a machine that was notoriously difficult to create games for.
That small crisis led to the formation of a new team within Sony to help create a new team dubbed ICE - which stood for Initiative for a Common Engine - in order to help smooth development, and it led to a shift in philosophy at the company as Ken Kutaragi moved aside to make way for Kaz Hirai. "That was a huge cultural change," said Yoshida. "I met very big resistance when shifting people to this one common engine.
"Ken [Kutaragi] was such a brilliant engineer - the team that worked for Ken was so motivated, he was a great motivator. Maybe he was using video games as a stepping stone to realise his vision and dreams - he wanted to become the next Intel or something. He always approached developing game systems, up to PS3 - they work on a system just by themselves. And we weren't given access until it was done. He had trust with the developers - whatever he made, the top developers would be able to work on them and understand them. He didn't see the need to involve game developers in the design of the system - that's how the PS3 was made. And you know how successful it was."
Yoshida headed back to Japan, helping the studios work more closely together as Mark Cerny worked on the PlayStation Vita and PlayStation 4 projects - and in the latter example, the shift towards working with developers and soothing development has helped make it a success, its sales ontrack to eclipse the PlayStation 3 this year. It marks the continuation of a cycle that's familiar from other hardware manufacturers, with Nintendo stumbling after the success of the Wii with the Wii U, and Microsoft also fumbling the follow-up to the Xbox 360 with the troubled launch of the Xbox One. So what can Sony take onboard as it prepares for another hardware transition in the not-too-distant future?
"It's human nature," said Yoshida. "People make mistakes. I don't know why. We're all human - we're not perfect. PS4 is doing so well, but we don't forget why we're here now."
Sony has come under fire recently for standing in the way of cross-platform play, something that will surely become a hot-button topic once the new generation of hardware is unveiled, with Microsoft and Nintendo happily playing alongside one another while PlayStation players are fenced off. Recent statements from PlayStation's own Shawn Layden have offered hope that Sony is taking feedback onboard. "We're hearing it," Layden said at Barcelona's Gamelab late last month. "We're looking at a lot of the possibilities. You can imagine that the circumstances around that affect a lot more than just one game. I'm confident we'll get to a solution which will be understood and accepted by our gaming community, while at the same time supporting our business."
Just recently I bought PS4. So far I played Uncharted 1 - 4, The Last of Us, Horizon Zero Dawn and Shadow of the Tomb Raider. And I'm looking for more similar games. I'm new to the console scene and I would appreciate any tips Please no FPS and I already know I don't want to play God of War, RDR2 and Monster Hunter World(first 2 - doesn't like the game setting, the 3rd - not enough story).
Basically I'm looking for games like those I named(Uncharted Lost Legacy is the next I am playing) - story, story, emotions, story - puzzles - fun gameplay - no FPS
So far I am looking at Persona V, Heavy Rain and Detroit - Become Human. Are they good choice, bad choice, what kind of choice are they? (considering those criterias I mentioned & games I played) Maybe The Last Guardian?
I would really appreciate any help, as I barely follow PC gaming scene and I was ignoring console games for... the whole of my life Some games may sound good in reviews, but...
(I already own NieR - Automata, Witcher 3 and previous Tomb Raiders on PC)
Thanks in advance for any great tips. Need to survive the time until the next The Last of Us is released ^_^
So Heavy Rain and Detroit are sort of beautiful disasters. That are staggeringly stupid games directed by a man who likes a bunch of movies like Seven, but doesn’t understand what made those movies good. If you can get them cheap, they are dumb fun. Like they are train wrecks.
Lift is Strange is pretty good and better than both those games together. I highly recommend.
Pyre by Super Giant is a very weird, very cool game that is sort of like Oregon Trail meets Magic NBA Jam. It is one of a kind.
I love Monster Hunter to the tune of 140 hours, but if you want story that is not your game. So good call.
But really you should just play the new Spider Man. Its just a really good game that has all the stuff you liked in Uncharted, but somehow better writing and more heart.
So, in the end I ordered Persona V(and I checked several reviews to be sure it's a game for me as I was warned it's not a game for everyone), Spider-man, NieR-Automata(yes, again, because when I turn on PC I play Starcraft 2/Civilization or just raid instead of this masterpiece) and The Last Guardian.
I will order the Life is Strange on PC as I wasn't able to find a shop which would sell the complete season for PS4. (edit: in CZE)
Former PlayStation Europe chief Jim Ryan will become boss of the entire PlayStation business.
Ryan has served as Sony Interactive Entertainment vice president for around a year, but will switch roles with current president John Kodera on 1st April. Kodera's been in the job a similar short amount of time, since Andrew House left at the end of 2017.
The swap will see Kodera move to focus on growing PlayStation network services, while Ryan takes the helm as Sony readies itself for the leap to a new round of consoles.
Hailing from up north in the UK, Ryan served for years in exec roles within PlayStation Europe. He's appeared at numerous PlayStation press conferences over the years, and isn't afraid to rock a silk shirt.
"It's a huge honour to be asked to take on the role of President and CEO of SIE," Ryan said in a statement. "I've seen the PlayStation business grow and change massively since the very early days, and I hope to be able to put that experience to good use in reinforcing the foundations of the Game & Network Service business, and in evolving the entertainment that PlayStation offers to its engaged and passionate community.
"Working with John [Kodera] and the SIE team around the world, I am committed to strengthening relations with our business partners, and to continuing to provide the ultimate interactive entertainment experiences that make PlayStation the Best Place to Play."
Sony’s upcoming PlayStation 5 looks like it might be a mother of a console, a report from Wired indicated this morning. Featuring a solid state drive and—yes!—backwards compatibility with the PlayStation 4, the PlayStation 5 seems big and bad, although it won’t arrive this year (maybe in 2020, as Kotaku previously reported).
As is expected, the PlayStation 5 will have more powerful specs to match the increased graphics and storage needs for next-gen games. The most exciting bit of news from today’s report is that the PlayStation 5 will have a solid state drive (SSD), a piece of technology that can dramatically speed up loading times between zones in games and rendering time for game environments. Sony did not reveal the SSD’s specs or manufacturer. PlayStation 5 lead system architect Mark Cerny did say, however, that its raw bandwidth should exceed that of what’s currently available for PCs. According to Wired:
To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. . . On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact. . .
On the next-gen console, the camera speeds uptown like it’s mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp.
If you’re wondering about the PlayStation 5's CPU and GPU, we heard those details, too:
PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it.
Audio improvements will be a big focus, Wired continued. While “ray tracing” is primarily used for graphics, Cerny notes it can have audio benefits. ““It’s all the same thing as taking a ray through the environment,” he said. It might help players hear small, subtle sounds coming from sneaking-around enemies, for example. “With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it,” said Cerny.
Cerny didn’t give more details about PlayStation 5's VR capabilities, but did note that “VR is very important to us,” adding that the current PSVR headset will work with the upcoming console.
Sony execs are avoiding calling it the “PlayStation 5, instead preferring “next-gen console,” even though every prior model followed the same naming pattern. The PlayStation 4 was released in 2013, seven years after the launch of the PlayStation 3. Should the PlayStation 5 release in 2020, as we’ve reported, then it too will wind up having been Sony’s lead console for seven years.
While Google, Microsoft and, to an extent, Sony have all promoted game-streaming services of late, concrete details confirming the new Sony console reaffirm that the model of owning a box to play games isn’t going away any time soon.
The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame. “As a gamer,” he says, “it's been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”
The result, Cerny says, will make you feel more immersed in the game as sounds come at you from above, from behind, and from the side. While the effect will require no external hardware—it will work through TV speakers and visual surround sound—he allows that the “gold standard” will be headphone audio.
One of the words Cerny uses to describe the audio may be a familiar to those who follow virtual reality: presence, that feeling of existing inside a simulated environment. When he mentions it, I ask him about PlayStation VR, the peripheral system that has sold more than 4 million units since its 2016 release. Specifically, I ask if there will be a next-gen PSVR to go alongside this next console. “I won't go into the details of our VR strategy today,” he says, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.”
So. New CPU, new GPU, the ability to deliver unprecedented visual and audio effects in a game (and maybe a PSVR sequel at some point). That’s all great, but there’s something else that excites Cerny even more. Something that he calls “a true game changer,” something that more than anything else is “the key to the next generation.” It’s a hard drive.
This also, might as well, confirms that PSVR 2 is in development and supported for the long haul and expect a possible announcement later this year at least features wise for the console at least.
Yeah, but the PS3 was like $600 at launch and filled with nightmare tech. This system looks fine, I'm just concerned about the buy in price at launch. That really sets the tone for the system going froward. Graphics don't concern me that much because, frankly, we are kinda running up against the limits of what developers can do at a reasonable cost with the current tech.
On April 17 2019 01:28 Plansix wrote: Yeah, but the PS3 was like $600 at launch and filled with nightmare tech. This system looks fine, I'm just concerned about the buy in price at launch. That really sets the tone for the system going froward. Graphics don't concern me that much because, frankly, we are kinda running up against the limits of what developers can do at a reasonable cost with the current tech.
Since they clearly state the PS5 will be backwards compatible it would make sense for developers to do what Persona 5 did and release for both consoles more or less at once with different settings. They still have to do it for the Xbox and Nintendo differences.
So you could end up with a scenario of extended lifetime on PS4 (for all but in house titles) if you want to go the cheap route or be an early adapter for better performance. The normal setup for computer gamers for decades now.
In a surprise move that seemingly came out of nowhere yesterday, Sony casually announced key details about its next-gen console, the unofficially titled PS5, in a Wired interview with the system's lead architect Mark Cerny.
Throughout the conversation, Cerny confirmed that the PS5 would be backwards compatible, feature ray-tracing technology and 8K resolutions, and reduce loading times to the point of non-existence, but a detail suspiciously omitted from the interview was anything about the potential PS5 price point Sony is aiming for at launch.
However, the story's author Peter Rubin later confirmed on Twitter that he had asked Cerny about the potential cost of the PS5, and his answer was unsurprisingly cryptic. "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set", explained Cerny, before admitting "that's about all I can say about it" when Rubin asked if that meant a more expensive price tag than the PS4.
The newly released information about the PS5's internal tech, which will use AMD chip technology that currently goes on the market for upwards of £350 alone, does indeed suggest it will be a steeper investment for consumers looking to purchase the console on day one, but Cerny's words can be taken as a small assurance that it won't be completely unaffordable for the average gamer.
In other words, don't expect a price tag as ludicrously high as the PlayStation 3's back in 2006, but perhaps we should also be preparing to pay a little more than the consumer-friendly entry fee of the PS4's 2013 RRP. Meanwhile, Microsoft has just revealed its plans for E3 2019, and could be about to announce its own next-gen console, the rumoured Xbox Project Scarlet.
On April 17 2019 21:42 ZerOCoolSC2 wrote: Xbox announced the all digital already that will go on sale for $250 and the new gamer pass.
I expect a 400-500$ PS5 all things considered. Which isn't that bad.
Ye but the All-Digital is just the same old, same old with the nowadays cheaper hardware and no physical drive isn't it?
I just want the PS5 with new VR and a All-You-Can-Play monthly flatrate with all the games, not just oldies. If I get all that I have no trouble investing up to 1000 €
I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
On April 17 2019 21:42 ZerOCoolSC2 wrote: Xbox announced the all digital already that will go on sale for $250 and the new gamer pass.
I expect a 400-500$ PS5 all things considered. Which isn't that bad.
Ye but the All-Digital is just the same old, same old with the nowadays cheaper hardware and no physical drive isn't it?
I just want the PS5 with new VR and a All-You-Can-Play monthly flatrate with all the games, not just oldies. If I get all that I have no trouble investing up to 1000 €
I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
Those are still there on a console. Slightly less but still there.
On April 17 2019 21:42 ZerOCoolSC2 wrote: Xbox announced the all digital already that will go on sale for $250 and the new gamer pass.
I expect a 400-500$ PS5 all things considered. Which isn't that bad.
Ye but the All-Digital is just the same old, same old with the nowadays cheaper hardware and no physical drive isn't it?
I just want the PS5 with new VR and a All-You-Can-Play monthly flatrate with all the games, not just oldies. If I get all that I have no trouble investing up to 1000 €
I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
Big Mood, Big Mood. My wife and I are going to play the Division 2 on PC and I’m already dreading the weird crash bugs and other bullshit I will have to deal with because of the dark magic trapped in my PC. I used to be all about the PC gaming life, but I don’t have time for that shit any more. It gets in the way of bike riding and board games.
It is the same really. So I don't know how Microsoft is going to market that. Remove the drive and...that's it? Hololens better debut abd be cheap soon as well.
I doubt Hololens is going to be much of a gaming device at first. Like VR, it is an entire new way of interfacing with video game environments and there are zero best practices. It will get there, but not for a long time.
On April 17 2019 23:57 Harris1st wrote: I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
i think you could just use a previous windows like windows7, no need to update or use the latest microsoft spyware i dont get much or any crashing problems, but i dont really play the latest games, ive yet to buy a new comp still waiting i guess but i wont use latest windows, i just don't want it another thing that's still plaguing pc gaming imo is launchers (with DRM). Never wanted them either! Games released on drm-advertising-launcher only are pretty much lost for me.
On April 17 2019 23:57 Harris1st wrote: I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
i think you could just use a previous windows like windows7, no need to update or use the latest microsoft spyware i dont get much or any crashing problems, but i dont really play the latest games, ive yet to buy a new comp still waiting i guess but i wont use latest windows, i just don't want it another thing that's still plaguing pc gaming imo is launchers (with DRM). Never wanted them either! Games released on drm-advertising-launcher only are pretty much lost for me.
Games on GOG don't use launchers (if you don't want to). Also, updating to Win10 over Win7 is actually good for you since it's more stable (from my experience) and you get access to newer DirectX libraries, which have a pretty dramatic effect on performance.
I'm using PC for strategy and RPG games and console for arcade games (racing, fighting etc.). I couldn't care less about VR, I don't really want it in my life.
It's April, almost May. Say they spend the rest of the time working on it...I could see a holiday release, but more than likely, you're correct. PS5 is backwards compatible, so, it doesn't really matter. I skipped this generation, so I'll have to play catch up.
On April 17 2019 23:57 Harris1st wrote: I am old and I have money now. I don't have the time or will to micromanage my PC anymore. I wanna come home and do awesome VR stuff for an hour without windows updates, drivers and whatnot
i think you could just use a previous windows like windows7, no need to update or use the latest microsoft spyware i dont get much or any crashing problems, but i dont really play the latest games, ive yet to buy a new comp still waiting i guess but i wont use latest windows, i just don't want it another thing that's still plaguing pc gaming imo is launchers (with DRM). Never wanted them either! Games released on drm-advertising-launcher only are pretty much lost for me.
Games on GOG don't use launchers (if you don't want to). Also, updating to Win10 over Win7 is actually good for you since it's more stable (from my experience) and you get access to newer DirectX libraries, which have a pretty dramatic effect on performance.
Yeah I go with gog now, love it glad its here : ] i want to avoid w10, i wonder about the performance difference, but I'll try to stay off it.
Following Chief Executive Officer Jim Ryan’s presentation about the future of the PlayStation Business at Sony’s Investor Relations Day 2019, a questions & answers session was hosted, and the executive provided more interesting insight on a variety of topics.
Vice-Presidents John Kodera and Kazuhiko Takeda also helped out with answering the questions.
First of all, we hear about the exploration of a partnership with Microsoft, and Ryan mentioned that it’s a “broad memorandum of understanding between Sony Corporation and Microsoft” which touches on a number of areas of which game streaming is only one.
Sony has comprehensively reviewed the landscape of potential partnerships and they view the possibility of working with Microsoft as one that provides “great benefit” between the two partners.
That being said, Ryan clarified that “as of now there is no partnership between Sony and Microsoft” as they simply signed a memorandum of understanding committing them to explore potential partnerships.
After those exploratory talks, if an agreement is reached on high-level principles, only then the two parties will start looking at business models.
A potential partnership with Microsoft would provide the opportunity to move to something that’s “less capital intensive” than the current form of PlayStation Now. Yet, this has still to be studied.
To a further question, Ryan mentioned that Sony is “broadly happy” with the ratio of 20% of the market taken by first-party games and 80% by third-party games. It allows the house of PlayStation to have “critical mass” and return of investment on its third-party studios.
On top of that, allowing third-parties to take an 80% market share positions PlayStation as the “publisher-friendly platform.” This has been an approach that Sony has taken since the very start. According to Ryan publishers “enjoy working with PlayStation” and thanks to the massive hardware installed base, there is plenty of opportunities to monetize for partners.
The 20-80% ratio has roughly been the same in past generations, and Sony considers it “about the correct one.”
Speaking of PlayStation Now, Ryan mentioned that Sony has studied extensively what users of the service feel about it, and the quality of the service in terms of lag and breakage doesn’t feature that highly among the points of friction and isn’t included in the top three things that gamers would like to see changed.
While Sony is never complacent and they always strive to make the user experience better, they don’t see this as a critical area of weakness.
Talking about backward compatibility for the upcoming next-gen console, the key point for Ryan is that in a network era backward compatibility is “something that’s extremely powerful” as the game community is “somewhat tribal in its nature” and backward compatibility gives them the opportunity to migrate from PS4 to next-gen while still being able to play their older games with their existing friends.
Sony expects backward compatibility to be a “really critical success factor” for its next-gen consoles and thinks it’s “incredibly important.”
Kodera-san added that backward compatibility is positive not simply because you can play old games on the next-gen console, but also because the community can enjoy the games together via cross-generation gameplay.
Ryan also talked about the Chinese market, mentioning that it’s a very large one, and it’s clearly of interest to any gaming company. With that said, the censorship situation in China in the past year has been “very extreme.” Ryan has spent a considerable amount of his own time visiting China and formulating plans and grow the market there, but those plans had to be put on hold as no new games have been published there due to the approval suspension.
In the long-term, Sony “absolutely” sees China as an area of potential opportunity, but for now, they’re not aggressively investing in the country until the situation around censorship clarifies itself.
The PlayStation 5 won't waste as much energy as the PlayStation 4, Sony has said.
In a post on the PlayStation Blog, Sony Interactive Entertainment boss Jim Ryan said the PS5's suspend gameplay feature will consume less power than the PS4's suspend gameplay.
Ryan said Sony estimates the PS5 suspend gameplay can be achieved at around 0.5 W.
"If just one million users enable this feature, it would save equivalent to the average electricity use of 1000 US homes," Ryan said.
The announcement comes as part of the Playing for the Planet alliance, a new partnership set to appear at the UN Climate Summit.
Ryan will be there, he said, alongside others from the video game industry "to make formal commitments to contribute to the efforts of the UN Environment committee".
Ryan said power consumption savings on PS4 had a real impact. "For context, we estimate the carbon emissions we have avoided to date already amount to almost 16m metric tons, increasing to 29m metric tons over the course of the next 10 years (which equals the CO2 emissions for the nation of Denmark in 2017)."
Elsewhere, Ryan said Sony will investigate potential PS VR applications that can raise awareness of climate issues and climate experts.
Ever since the original PlayStation hit the market in 1994, Sony's series of videogame consoles has stuck to the numbers. No "Super," no "Max," no "Code Red Xtreme"; just PlayStations 2, 3, and 4. With such unwavering consistency, the name of the next iteration has been a question only in the most technical sense—but Sony Interactive Entertainment CEO Jim Ryan is still ready to answer it. The console, he tells me, will be called PlayStation 5. "It's nice to be able to say it," he says. "Like a giant burden has been lifted from my shoulders."
So. There you go. PlayStation 5, holidays 2020.
Sony hasn't said too much about the console since April, when WIRED broke the story about development efforts on what was then known only as the "next-gen console." In fact, the company hasn't said anything. Sony skipped games show E3 this year, a void during which Microsoft unveiled details about its own next-gen console, a successor to the Xbox One referred to only as Project Scarlett. Like the PS5, Scarlett will boast a CPU based on AMD’s Ryzen line and a GPU based on its Navi family; like the PS5, it will ditch the spinning hard drive for a solid-state drive. Now, though, in a conference room at Sony’s US headquarters, Ryan and system architect Mark Cerny are eager to share specifics.
Before they do, Cerny wants to clarify something. When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he’s received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it’s not a software-level fix, which some had feared. “There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.” (A belief born out by my own Twitter mentions, which for a couple of weeks in April made a graphics-rendering technique seem like the only thing the internet had ever cared about.)
With that in hand, back to the PS5's solid-state drive, which Cerny first extolled for the way it can turn loading time from a hassle to a blink. It’s not just the speed that makes the SSD formidablwe, he says, but the efficiency it offers. Think about the hard drive in a game console, spinning like a 5400-rpm vinyl record. For the console to read a piece of information off the drive, it first has to send out the disk head—like a turntable needle—to find it. Each “seek,” as it’s known, may only entail a scant handful of milliseconds, but seeks add up. To minimize them, developers will often duplicate certain game assets in order to form contiguous data blocks, which the drive can read faster. We’re talking common stuff here: lampposts, anonymous passersby.
But data adds up too. "If you look at a game like Marvel's Spider-Man," Cerny says, "there are some pieces of data duplicated 400 times on the hard drive." The SSD sweeps away the need for all that duping—so not only is its raw read speed dramatically faster than a hard drive, but it saves crucial space. How developers will take advantage of that space will likely differ; some may opt to build a larger or more detailed game world, others may be content to shrink the size of the games or patches. Either way, physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Bluray player.
However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4. This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation—and removal—process. "Rather than treating games like a big block of data," Cerny says, "we're allowing finer-grained access to the data." That could mean the ability to install just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it.
Regardless of what parts of a game you choose to install and play, you'll be able to stay abreast of it via a completely revamped user interface. The PS4's bare-bones home screen at times feels frozen in amber; you can see what your friends have recently done, or even what game title they might be playing at the moment, but without launching an individual title, there's no way to tell what single-player missions you could do or what multiplayer matches you can join. The PS5 will change that. "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. "Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."
He says this like he says many other things: knowing he'll fend off any follow-up question that ventures beyond what he wants to talk about. Like, What does the UI actually look like? Or, How big will the SSD be? Or even, Is that a microphone? Which is exactly what I ask when Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4. After all, there's a little hole on it, and a recently published patent points to Sony developing a voice-driven AI assistant for the PlayStation. But all I get from Cerny is, "We'll talk more about it another time." ("We file patents on a regular basis," a spokesperson tells me later, "and like many companies, some of those patents end up in our products, and some don’t.")
The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "it doesn't have a name yet") does have some features Cerny's more interested in acknowledging. One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.
Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.
That difference has been a long time coming. Product manager Toshi Aoki says the controller team has been working on haptic feedback since the DualShock 4 was in development. They even could have included it in PS4 Pro, the mid-cycle refresh—though doing so would have created a "split experience" for gamers, so the feature suite was held for the next generation. There are some other small improvements over the DualShock 4. The next-gen controller uses a USB Type-C connector for charging (and you can play through the cable as well). Its larger-capacity battery and haptics motors make the new controller a bit heavier than the DualShock 4, but Aoki says it will still come in a bit lighter than the current Xbox controller "with batteries in it."
How game studios will use all these new features—from previously known ones like the SSD and ray-tracing acceleration to newer ones like the controller and real-time UI—is still a matter of some speculation. While a number of studios already had their PS5 devkits, the controller prototypes began rolling out much more recently, and no one is ready to name specific titles they're developing for the PS5. "We're working on a big one right now," says Marco Thrush, president of Bluepoint Games, which most recently worked on last year's PS4 remake of Shadow of the Colossus. "I'll let you figure out the rest."
That doesn't mean they're not exploring. "The SSD has me really excited," Thrush says. "You don't need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we're kind of going back to what consoles used to be."
"I could be really specific and talk about experimenting with ambient occlusion techniques, or the examination of ray-traced shadows," says Laura Miele, chief studio officer for EA. "More generally, we’re seeing the GPU be able to power machine learning for all sorts of really interesting advancements in the gameplay and other tools." Above all, Miele adds, it's the speed of everything that will define the next crop of consoles. "We're stepping into the generation of immediacy. In mobile games, we expect a game to download in moments, and to be just a few taps from jumping right in. Now we’re able to tackle that in a big way."
That sort of tackle gets a lot easier, Jim Ryan knows, when a burden has been lifted from your shoulders. So say hello to the PlayStation 5, officially. Maybe one of these days we'll all learn what the thing actually looks like.
Wonder what their reasoning is. Why not drive in with your new Sony car and show some sweet PS5?
But apparently after hearing this Microsoft doubles up on their XBox presentation. Imagine you could pre order after E3. Microsoft could easily get themselves a big chunk of the market right there
On January 17 2020 23:12 Harris1st wrote: Lots of leaks say the reveal in February is true and also much else, like pricing, exclusive games, ...
I really like that Sony and Microsoft keep pushing each other
Capitalism working the way its supposed to...
I just hope PS5 doesn't repeat the mistakes of PS3 releasing after the Xbox. that was a huge reason the 360 had a much better ecosystem, and launching first is why PS4 got off to a great start that snowballed later on.
On January 17 2020 23:12 Harris1st wrote: Lots of leaks say the reveal in February is true and also much else, like pricing, exclusive games, ...
I really like that Sony and Microsoft keep pushing each other
Capitalism working the way its supposed to...
I just hope PS5 doesn't repeat the mistakes of PS3 releasing after the Xbox. that was a huge reason the 360 had a much better ecosystem, and launching first is why PS4 got off to a great start that snowballed later on.
PS3 at least had the recovery mechanism of being a blu-ray player at a good price point. Don't think there will be a difference between the consoles in next generation that will make an impact on which one to buy. Will all be about the games itself, where PS has been much stronger recently. (Especially if you also own a gaming PC since most good xbox titles are on PC.)
Scarce components have pushed the manufacturing costs for Sony Corp.’s next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft Corp., according to people with knowledge of the matter.
The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console’s price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private.
The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5’s retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony’s most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.
“Consumers will benchmark their expectations based on the PS4 Pro and PS4,” Thong said. “If Sony prices above that, it would likely be to balance a need to offset higher materials cost, against risk to demand.”
Sony declined to comment.
The company’s biggest headache is ensuring a reliable supply of DRAM and NAND flash memory, with both in high demand as smartphone makers gear up for fifth-generation devices, according to people familiar with Sony’s operations. Samsung Electronics Co. just announced its Galaxy S20 product range, each variant of which will have 5G and a minimum of 12GB of RAM in the U.S.
Videogame companies often sell hardware at thin margins or even at a loss because they profit from lucrative game software and recurring online subscription services. Sony’s Chief Executive Officer Kenichiro Yoshida has said the business should be judged by the number of active users, not the number of hardware units sold. Some Sony games staff think it should sell the new console at a loss if necessary to match Microsoft’s price, while other Sony executives would prefer to make money as the company did with the PS4.
“We must keep PlayStation 5’s bill of materials under our control and we need to make the correct number of units in the initial production,” Sony’s Chief Financial Officer Hiroki Totoki said at an earnings briefing earlier this month.
Most of the components for the console have been locked down, the people said, including the cooling system, which is unusually expensive at a few dollars per unit. Typically, companies would spend less than a dollar, but Sony opted to lavish more on making sure heat dissipation from the powerful chips housed inside the console isn’t an issue.
The ongoing coronavirus outbreak has had no impact so far on preparations for PlayStation 5 production, they said. The company has yet to decided how many PlayStation 5 units it will make in the first year, they added.
Separately, Sony plans to release a new version of the PlayStation VR virtual-reality headset, tentatively scheduled after the PlayStation 5 goes on sale, the people said.
Sony has already canceled some previously planned features for a new mirrorless camera due this year owing to the constrained DRAM supply, several people with knowledge of the matter said.
Sony executives are voicing patience about the next console’s pricing as they anticipate the transition to be a gradual one, said people familiar with its day-to-day operations. Many of the games launched for the PlayStation 5 will also be available to play on the predecessor machine, so revenue from software and related network services is expected to keep the business performance intact. Microsoft and Sony are both expanding their respective online subscription services, revenue from which may allow them greater flexibility on hardware pricing.
People within the PlayStation business unit said a key factor in deciding the ultimate PlayStation 5 retail price will be where Microsoft sets its price for the next-generation Xbox Series X. Microsoft is widely expected to hold that information back until the E3 gaming expo in Los Angeles in June.
There is pressure from CFO Totoki for Sony to provide more transparency and information in the buildup to the PS5’s release, which has caused some consternation internally. Asked about when he expects Sony to provide guidance on the gaming business outlook for the new fiscal year, Totoki said the plan is no different from the recent past, meaning the guidance can be expected around the end of April.
If the company takes longer than usual, analysts may look to its next investor relations meeting to glean hints about the new console’s retail price. The company held that meeting in late May last year.
CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency) GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) GPU architecture: Custom RDNA 2 Memory interface: 16GB GDDR6 / 256-bit Memory bandwidth: 448GB/s Internal storage: Custom 825GB SSD IO throughput: 5.5GB/s (raw), typical 8-9GB/s (compressed) Expandable storage: NVMe SSD slot External storage: USB HDD support (PS4 games only) Optical drive: 4K UHD Blu-ray drive
About 15-20% slower than XBox. They are telling us that the SSD is faster but that has to be seen. If they sell at the same price Xbox does, Xbox seems the better deal
CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency) GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) GPU architecture: Custom RDNA 2 Memory interface: 16GB GDDR6 / 256-bit Memory bandwidth: 448GB/s Internal storage: Custom 825GB SSD IO throughput: 5.5GB/s (raw), typical 8-9GB/s (compressed) Expandable storage: NVMe SSD slot External storage: USB HDD support (PS4 games only) Optical drive: 4K UHD Blu-ray drive
About 15-20% slower than XBox. They are telling us that the SSD is faster but that has to be seen. If they sell at the same price Xbox does, Xbox seems the better deal
It's not really about the specs but more about the games. Also, you can put an nvme drive there, which is sick.
CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency) GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) GPU architecture: Custom RDNA 2 Memory interface: 16GB GDDR6 / 256-bit Memory bandwidth: 448GB/s Internal storage: Custom 825GB SSD IO throughput: 5.5GB/s (raw), typical 8-9GB/s (compressed) Expandable storage: NVMe SSD slot External storage: USB HDD support (PS4 games only) Optical drive: 4K UHD Blu-ray drive
About 15-20% slower than XBox. They are telling us that the SSD is faster but that has to be seen. If they sell at the same price Xbox does, Xbox seems the better deal
Im saying this as someone who has loved the original Xbox and the 360, and hell to certain degree even the xbox one: Specs won't save the Xbox brand. They have no games, they haven't had anything besides Halo/Forze/Gears that is not a timed exclusive for an entire generation. With their games all coming to PC as well now, this will probably be the last console from Microsoft. There really is no point buying it. You will get the exact same games on Playstation + sonys amazing lineup of exclusives. "Game anywhere" has killed what little reason was left to own an Xbox to begin with...
Wow. That is unbelievable graphics. The Unreal Engine is the same developers who began with Unreal Tournament and used that Engine to run it or am I mistaken? But anyways, those graphics are breath taking.
Wow. That is unbelievable graphics. The Unreal Engine is the same developers who began with Unreal Tournament and used that Engine to run it or am I mistaken? But anyways, those graphics are breath taking.
It it and was Epic's flagship yes. Unreal Enginge was developed with Epic's (first?) game Unreal in 1998 long before Unreal Tournament (which ran on UE2 I think) Unreal was a solo title actually
Interesting that UE5 is ready for use. Not seen many games use UE4 and a lot of MMOs and other titles still use UE3
XBOX vs PS I'm not sure yet how much of an impact the games really have. I mean everyone is gearing for stream gaming anyway. Your console is just a much easier to understand and maintain mini PC at this point. There is PS NOW and XBOX live or whatever thats called for PC. Will have to ait and see
Hiroyuki Sanada must have been the model for the main character of the game lol, I wonde rif you can fill the circles in the lower left if that maxes out a massive combo?
The level of fidelity is amazing. It hasn't dropped in quality at all from when it was first revealed. The world looks pretty expansive considering it's an island.
On May 14 2020 22:42 Manit0u wrote: I don't believe in stream gaming. Google Stadia has failed.
Also, I tend to enjoy offline titles more.
I think streaming gaming will be the future. The hardware to run high quality games in 4k for VR (current problem) is too expensive for most people. So getting a pair of VR glasses and then streaming the game seems much more reasonable for high end gaming. Should also pan out to be cheaper since they can have that hardware running 24/7 on load while you average like 5h per day. (Load during off hours is computing power that people buy for academic or corporate research.)
It still isn't ready but I think 10 years from now a subscription service for gaming will make a lot of sense. The only thing you update is your viewing device, the rest is managed elsewhere. For the user it likely comes out to the same cost but with much less hassle since you have all the games and the hardware that will run it. Biggest chance for killing it is exclusives. If you can only play a fraction of the games on a service and have to move around all the time chances are you won't like the experience. Same problem we see with online streaming right now that others try to muscle out Netflix.
For most people though their mobile or similar will be good enough for their games. Go, Chess, Poker, Solitare and similar titiles aren't exactly demanding.
Yeah. Missing that. That's around the time of the SpaceX launch. Going to have both monitors full screened with the livestream. I'll check it after maybe...don't wanna spoil the game.
Don't have to worry about that if you don't have a cabinet! I'll more than likely build most of my furniture anyway, so I'll make sure to get accurate sizes for the horizontal laying of the machine.