WoW vanilla brainstorm - Page 2
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Efekkt
United States68 Posts
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Mania[K]al
United States359 Posts
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Redox
Germany24794 Posts
On June 08 2013 23:31 Jibba wrote: I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today. Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D | ||
floor exercise
Canada5847 Posts
There's a blizz-like TBC server coming up called Corecraft that I believe many people are excited for. I'm definitely going to check it out when they finally open up shop | ||
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Jibba
United States22883 Posts
On June 08 2013 23:47 Redox wrote: Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team. | ||
Godwrath
Spain10126 Posts
On June 08 2013 23:52 Jibba wrote: Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team. Crowd control, grenades&engineer allowed you to do amazing stuff if you played your cards right, specially mages, locks and rogues. related + Show Spoiler + | ||
Vault Boy
Germany131 Posts
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Infernal_dream
United States2359 Posts
On June 08 2013 23:52 Jibba wrote: Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team. CC in WoW is at an all time high with panda land. The amount of cc's every class gets is just incredible. Most of them being instant cast. The only reason burst doesn't exist is because heals take .3 seconds to cast a full heal. | ||
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Kipsate
Netherlands45349 Posts
If I remember correctly as a Warlock with T1/T2 gear I could solo 3 people on my own as I could fear one, seduce one(with no DR) and Death Coil 2shot someone with Immolate conflagrate. Vanilla was nice but filled with nostalgia, the grinding was absolutely atrocious. | ||
bgx
Poland6595 Posts
On June 09 2013 00:06 Infernal_dream wrote: CC in WoW is at an all time high with panda land. The amount of cc's every class gets is just incredible. Most of them being instant cast. The only reason burst doesn't exist is because heals take .3 seconds to cast a full heal. Thats not what he meant, the importance of each ability used was far far more important in vanilla. Even in TBC the spam started. In Vanilla a rogue win a fight with 1 or 2 cds, in TBC you kinda had to use your full repertoir to bring down the target, due to mitigation, hp scale etc. It all did add up. | ||
Godwrath
Spain10126 Posts
Death coil CC arrived with the nerf to negative resistences, before that was just an instant that healed you with a 10min cooldown or something like that, good thing the negative resistences applied to it tho. | ||
k20a
Canada412 Posts
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Vault Boy
Germany131 Posts
On June 09 2013 00:11 Kipsate wrote: there were little to no caps or Diminishing Returns in Vanilla. Thats just wrong. | ||
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Jibba
United States22883 Posts
I'm not saying it was necessarily better or fair (a frost mage killing a T3 warrior with only rank 1 frostbolts or going AP/Shatter with ToEP/ZHC and doing an uninterruptable 6k damage to someone was surely not fair), just saying an individual had much more potential killing power. People zerged a lot, but a small, organized and well geared team had a much greater ability to hold off the average same-level zerg than they do now. And yes, Molten Core sucked. | ||
Infernal_dream
United States2359 Posts
On June 09 2013 00:41 Jibba wrote: They added DRs but the overall durations were still much longer, and there were less ways to negate or break a CC. I'm not saying it was necessarily better or fair (a frost mage killing a T3 warrior with only rank 1 frostbolts or going AP/Shatter with ToEP/ZHC and doing an uninterruptable 6k damage to someone was surely not fair), just saying an individual had much more potential killing power. People zerged a lot, but a small, organized and well geared team had a much greater ability to hold off the average same-level zerg than they do now. And yes, Molten Core sucked. I think that has a lot more to do with how watered down the classes have become. Every class has CC's every class can do massive damage, every class has some sort of tanking CD's. One just does it with tornadoes while another does it with daggers kind of thing. | ||
Vault Boy
Germany131 Posts
I even solo'ed these Elite Mobs that dropped the Priest EpicQuest Item in Wintersprings back then with only Stunlock - so much fun. Things like that are just not possible anymore in MMOs. | ||
deth2munkies
United States4051 Posts
Rep grinding is an ENORMOUS pain in the ass in both places, spending 50+ hours killing Furblogs is not my idea of fun. Transportation is a nightmare, flight paths are few and far between, you don't get a mount till 40 (and that's if you have more money than is likely for you to have at that point because quests don't give hardly any money), AND on top of it flight paths connect in such a way that you have to discover all of them in order to get to certain places. Resist gear is a pain in the ass to farm and relies on luck to get a lot of the patterns/materials. Blackrock Fucking Depths still fucking sucks fucking ass yet you have to do it a billion times. 40 people, 4-5 purples per boss, and most people can't use them. Tons of specs are not only suboptimal, but completely unviable: non-holy paladins (prot was fixed in TBC), Feral/Balance druids, Demonology/Affliction heavy locks, etc. For many classes there was exactly 1 good raid build. Raid attunements: there's always one jackass who forgot to do the quest. Vanilla questing was horrible: often times the questgivers were extremely far from their quests or on the opposite sides of the same area where all were completed, horribly inefficient. At the time, you couldn't expect much better from a game, now we can, and the oldness will show. I think it might be interesting to try for a bit out of nostalgia, but be forewarned that most of you will get bored very fast with it once you remember how boring it could get. | ||
Godwrath
Spain10126 Posts
On June 09 2013 00:51 Vault Boy wrote: PvP was killed with WotLK. Last time I had fun in WoW was end on TBC. And after Ulduar I quit the Game completly. But Stunlocks were fun in Vanilla. :D . Contested pvp died mostly on TBC because of flying mounts, but dungeon finder was the nail in the coffin. | ||
Slaughter
United States20254 Posts
I might try this. | ||
thezanursic
5479 Posts
On June 08 2013 23:08 Copymizer wrote: Feenix private server is the place for you then. it's very active on horde side, several guilds are fully geared tier4/5 and the leveling is 14x so it won't take so long to reach max. www.wow-one.com i had fun up until end of wotlk ca. cata only lasted 2 months for me and i'm not touching MoP. I had the most fun in TBC when i was hardcore raiding, defintely the prime years for me, 2007-2008 late'ish I started just before Zul'aman. And was mostly just REALLY bad at PvP and ran a couple of pugs in Kara. In WOTLK I started getting decent, but I still didn't have time to commit to raiding, I did get a couple of offers to join good guilds, but I didn't have the time to raid regularly as I said, but then in Cata I finally found time and joined a guild, but kind of missed the queue for the A line-up and mostly sat on the bench so I quit... So what's the Alliance pop like? If I played I would most likely play Horde, but having a healthy Alliance population is always nice. | ||
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