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WoW vanilla brainstorm - Page 2

Forum Index > General Games
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Prev 1 2 3 4 5 29 30 31 Next All
Efekkt
Profile Joined August 2012
United States68 Posts
June 08 2013 14:40 GMT
#21
I've put a lot of time into WoW private servers, mainly when BC came out. I had a lot of fun but....never again.
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 08 2013 14:45 GMT
#22
As noted already, Feenix is hands down the best and most populated Vanilla WoW private server. Scripting for the most part is pretty well done and as close to Blizz-like as youll get.
Redox
Profile Joined October 2010
Germany24794 Posts
June 08 2013 14:47 GMT
#23
On June 08 2013 23:31 Jibba wrote:
I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today.

Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D
Off-season = best season
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 08 2013 14:48 GMT
#24
I've played a bit on the Emerald Dream server, which is I believe the most popular blizz-like vanilla server. Got to mid 20s or so and did Dead Mines and all that. It was fun, a little bit buggy but overall a nice trip down memory lane.

There's a blizz-like TBC server coming up called Corecraft that I believe many people are excited for. I'm definitely going to check it out when they finally open up shop
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-06-08 14:53:03
June 08 2013 14:52 GMT
#25
On June 08 2013 23:47 Redox wrote:
Show nested quote +
On June 08 2013 23:31 Jibba wrote:
I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today.

Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D

Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team.
ModeratorNow I'm distant, dark in this anthrobeat
Godwrath
Profile Joined August 2012
Spain10131 Posts
June 08 2013 15:02 GMT
#26
On June 08 2013 23:52 Jibba wrote:
Show nested quote +
On June 08 2013 23:47 Redox wrote:
On June 08 2013 23:31 Jibba wrote:
I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today.

Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D

Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team.


Crowd control, grenades&engineer allowed you to do amazing stuff if you played your cards right, specially mages, locks and rogues.

related

+ Show Spoiler +
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 08 2013 15:04 GMT
#27
Stranglethorn was so nice in Vanilla. Loved it! And TBC had just the best Raiding-PvP ever.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 08 2013 15:06 GMT
#28
On June 08 2013 23:52 Jibba wrote:
Show nested quote +
On June 08 2013 23:47 Redox wrote:
On June 08 2013 23:31 Jibba wrote:
I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today.

Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D

Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team.


CC in WoW is at an all time high with panda land. The amount of cc's every class gets is just incredible. Most of them being instant cast. The only reason burst doesn't exist is because heals take .3 seconds to cast a full heal.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-06-08 15:12:15
June 08 2013 15:11 GMT
#29
Not the amount, the duration, All CCs are capped to 10s or lower, there were little to no caps or Diminishing Returns in Vanilla.

If I remember correctly as a Warlock with T1/T2 gear I could solo 3 people on my own as I could fear one, seduce one(with no DR) and Death Coil 2shot someone with Immolate conflagrate.

Vanilla was nice but filled with nostalgia, the grinding was absolutely atrocious.
WriterXiao8~~
bgx
Profile Joined August 2010
Poland6595 Posts
June 08 2013 15:17 GMT
#30
On June 09 2013 00:06 Infernal_dream wrote:
Show nested quote +
On June 08 2013 23:52 Jibba wrote:
On June 08 2013 23:47 Redox wrote:
On June 08 2013 23:31 Jibba wrote:
I think PvP was actually less about zerging. It was much more possible to win 1v2/3 fights than it is today.

Yeah because people were horribad. I was also one of those doing open pvp, taking out several people alone while they were going to their raids, farming in silithus or whatever. I thought I was one of best PvPers around until arenas came about and I found out that I was actually quite bad. :D

Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team.


CC in WoW is at an all time high with panda land. The amount of cc's every class gets is just incredible. Most of them being instant cast. The only reason burst doesn't exist is because heals take .3 seconds to cast a full heal.

Thats not what he meant, the importance of each ability used was far far more important in vanilla. Even in TBC the spam started. In Vanilla a rogue win a fight with 1 or 2 cds, in TBC you kinda had to use your full repertoir to bring down the target, due to mitigation, hp scale etc. It all did add up.
Stork[gm]
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2013-06-08 15:26:30
June 08 2013 15:19 GMT
#31
DR was 1/2 of last duration on vanilla, but they weren't capped (you could be on a poly a lot of time, a full minute if i remember correctly). I was a lock, and yes that was possible Kipsate, but it got nerfed before T2 gear so they shared DR (goddamned DrakeDog had to do that video lol). The thing about lock, while having decent CC it wasn't the mage powerhouse, was the negative resistences making shadowbolts crit for 3k pretty often (my max was 5k).

Death coil CC arrived with the nerf to negative resistences, before that was just an instant that healed you with a 10min cooldown or something like that, good thing the negative resistences applied to it tho.
k20a
Profile Blog Joined December 2009
Canada412 Posts
June 08 2013 15:20 GMT
#32
I play on vanillagaming under the name Ktwentya or Dalar. Have toons both sides if something gets going. TL guild anyone? =p
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 08 2013 15:29 GMT
#33
On June 09 2013 00:11 Kipsate wrote:
there were little to no caps or Diminishing Returns in Vanilla.


Thats just wrong.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-06-08 15:42:37
June 08 2013 15:41 GMT
#34
They added DRs but the overall durations were still much longer, and there were less ways to negate or break a CC.

I'm not saying it was necessarily better or fair (a frost mage killing a T3 warrior with only rank 1 frostbolts or going AP/Shatter with ToEP/ZHC and doing an uninterruptable 6k damage to someone was surely not fair), just saying an individual had much more potential killing power.

People zerged a lot, but a small, organized and well geared team had a much greater ability to hold off the average same-level zerg than they do now.


And yes, Molten Core sucked.
ModeratorNow I'm distant, dark in this anthrobeat
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 08 2013 15:46 GMT
#35
On June 09 2013 00:41 Jibba wrote:
They added DRs but the overall durations were still much longer, and there were less ways to negate or break a CC.

I'm not saying it was necessarily better or fair (a frost mage killing a T3 warrior with only rank 1 frostbolts or going AP/Shatter with ToEP/ZHC and doing an uninterruptable 6k damage to someone was surely not fair), just saying an individual had much more potential killing power.

People zerged a lot, but a small, organized and well geared team had a much greater ability to hold off the average same-level zerg than they do now.


And yes, Molten Core sucked.


I think that has a lot more to do with how watered down the classes have become. Every class has CC's every class can do massive damage, every class has some sort of tanking CD's. One just does it with tornadoes while another does it with daggers kind of thing.
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 08 2013 15:51 GMT
#36
PvP was killed with WotLK. Last time I had fun in WoW was end on TBC. And after Ulduar I quit the Game completly. But Stunlocks were fun in Vanilla. :D
I even solo'ed these Elite Mobs that dropped the Priest EpicQuest Item in Wintersprings back then with only Stunlock - so much fun. Things like that are just not possible anymore in MMOs.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 08 2013 16:03 GMT
#37
Here's the problem: Vanilla WoW and TBC were great by nostalgia standards, but people tend to forget how inconvenient and utterly retarded some of the mechanics were.

Rep grinding is an ENORMOUS pain in the ass in both places, spending 50+ hours killing Furblogs is not my idea of fun.

Transportation is a nightmare, flight paths are few and far between, you don't get a mount till 40 (and that's if you have more money than is likely for you to have at that point because quests don't give hardly any money), AND on top of it flight paths connect in such a way that you have to discover all of them in order to get to certain places.

Resist gear is a pain in the ass to farm and relies on luck to get a lot of the patterns/materials.

Blackrock Fucking Depths still fucking sucks fucking ass yet you have to do it a billion times.

40 people, 4-5 purples per boss, and most people can't use them.

Tons of specs are not only suboptimal, but completely unviable: non-holy paladins (prot was fixed in TBC), Feral/Balance druids, Demonology/Affliction heavy locks, etc. For many classes there was exactly 1 good raid build.

Raid attunements: there's always one jackass who forgot to do the quest.

Vanilla questing was horrible: often times the questgivers were extremely far from their quests or on the opposite sides of the same area where all were completed, horribly inefficient.

At the time, you couldn't expect much better from a game, now we can, and the oldness will show. I think it might be interesting to try for a bit out of nostalgia, but be forewarned that most of you will get bored very fast with it once you remember how boring it could get.
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2013-06-08 16:13:51
June 08 2013 16:11 GMT
#38
Well i will try it out, even if i get bored later on, i don't give a crap. Levelling on contested zones withouth flyings mounts is just that awesome (stranglehorn valley, here i come).

On June 09 2013 00:51 Vault Boy wrote:
PvP was killed with WotLK. Last time I had fun in WoW was end on TBC. And after Ulduar I quit the Game completly. But Stunlocks were fun in Vanilla. :D
.


Contested pvp died mostly on TBC because of flying mounts, but dungeon finder was the nail in the coffin.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
June 08 2013 16:19 GMT
#39
I loved vanilla. And even comments aside I loved mc and bwl the most. I think it was more because in vanilla I was in an actual guild (that was also one of the top on the server) so I was lucky to experience all of the game content. I even loved the old 55-60 dungeon s and grinding the elements set for my sham hah. Though I do admit once you ran the end content and had it down it became less fun. However I have never had as much fun conquering and exploring game content than I did in the end game content with my old guild.

I might try this.
Never Knows Best.
thezanursic
Profile Blog Joined July 2011
5489 Posts
June 08 2013 16:22 GMT
#40
On June 08 2013 23:08 Copymizer wrote:
Show nested quote +
On June 08 2013 22:21 thezanursic wrote:
Whats server population like?

Honestly I'd prefer a TBC private though. I personally think that was the pinnacle of raiding.

Feenix private server is the place for you then. it's very active on horde side, several guilds are fully geared tier4/5 and the leveling is 14x so it won't take so long to reach max. www.wow-one.com

i had fun up until end of wotlk ca. cata only lasted 2 months for me and i'm not touching MoP. I had the most fun in TBC when i was hardcore raiding, defintely the prime years for me, 2007-2008 late'ish

I started just before Zul'aman. And was mostly just REALLY bad at PvP and ran a couple of pugs in Kara. In WOTLK I started getting decent, but I still didn't have time to commit to raiding, I did get a couple of offers to join good guilds, but I didn't have the time to raid regularly as I said, but then in Cata I finally found time and joined a guild, but kind of missed the queue for the A line-up and mostly sat on the bench so I quit...

So what's the Alliance pop like? If I played I would most likely play Horde, but having a healthy Alliance population is always nice.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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