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![[image loading]](http://i.imgur.com/AuRyMwY.png)
I'm too lazy to give a summary that does this game justice, so I'll let Wiki give the description: http://en.wikipedia.org/wiki/Don't_Starve
Copy Pasted: + Show Spoiler +Don't Starve is a open world survival video game developed and published by Klei Entertainment. The game was released on April 23, 2013.
Gameplay
The game's goal is surviving for the longest time, while avoiding starvation, insanity, and hostile enemies. The player can collect and craft a variety of tools and items as well as build various structures to aid in surviving. An "adventure mode" is also included in the game (accessed while playing in sandbox mode by finding a doorway that leads to the adventure challenges), which presents increasingly difficult levels for the player to complete.
Story
The player plays as a young, gentleman scientist by the name of Wilson. Wilson is trying to successfully create an unknown machine to no avail, when his radio set begins to talk to him. It tells him that he may be ready to learn forbidden knowledge to help him build the machine. He accepts, and thus learns the knowledge he needed to complete the machine.
After completing it, Wilson realizes that the voice in his radio had tricked him. The machine seems to be controlled by a demon of some sorts, and transports Wilson to a mysterious land where seemingly everything is trying to harm him. This is where the player takes control of Wilson and tries to survive in this mysterious land.
Steam Page: http://store.steampowered.com/app/219740/
TotalBiscuit's first impressions video: + Show Spoiler +
Let's Play playlist by Sips of Yogscast: http://www.youtube.com/playlist?list=PLYqfXQ-ztmZLzp5veg5f3oWg9ZjaGG3kk
Don't Starve Wiki: http://dont-starve-game.wikia.com/wiki/Don't_Starve_Wiki (Really helpful, and almost required since this game is one of those games just drops you into the world and tells you next to nothing on how to play it)
So after watching TB's first Impressions and a few of Sips' videos, I was convinced to buy this game. And now I have sunk a ton of hours into this game and it's very fun. I have yet to attempt to tackle the Adventure mode of the game. But building your camp from the ground up with the threat of permadeath around every corner is a very tense and satisfying experience.
This game is by Klei Entertainment, the makers of Shank and Mark of the Ninja. This game really isn't getting the attention it deserves IMO. Other Indie titles like FTL have managed to get big topics here on TL. I'm wondering if anyone else on TL is playing this, and would like to share their experiences.
My tips for first-time players:
+ Show Spoiler +Starting out, your first priority should be gathering Twigs from Saplings, and then staying in the Forest Biome or going into the Rocky Biome until you can find Flint on the ground. Use it to craft an Axe and chop down a tree to get some logs so that you can make a Campfire at night. Then try to find more flint and make a Pickaxe so that you can gather more Flint from breaking down Big Rocks so that you can keep making axes until you can find a permanent camp. Pickaxes are also helpful in gathering regular Rocks from Big Rocks so that you can make a Fire Pit for your permanent camp.
From there on, follow these asterisks by whatever comes up first:
* Try and travel the Savannah Biomes until you find Manure. That means that Beefalo are nearby. You need their manure to make Farms later on. Plus you can run into them for protection from Hounds that will periodically spawn and try and kill you. Usually Savannahs also have a lot of Rabbit holes. Make Traps and put them above Rabbit holes and you should have a Rabbit in there at least once a day.
Find a suitable area near the Beefalo and make your permanent fire pit there.
*Journey out into the world and try to find Gold. It can usually be found by breaking "Rocky" kind of rocks (see the wiki), or in Graveyard areas. Use the gold to make a Science Machine and use it to make a backpack, which increases the number of items slots you can use, INCREDIBLY helpful. Also use the Science Machine to make a Crock Pot. Crock Pot recipes fill a lot more of your hunger, so you have more time to do other stuff. Normally I cook up my rabbit morsels for Meatballs, really simple recipe.
*Make a Log Suit and Spear to protect yourself from the Hounds that will inevitably spawn periodically.
*Seek out some Spiders for some Silk. Silk is needed for things such as clothing and tents.
*Once you have your permanent settlement ready, prepare for Winter. Make yourself warm clothes to wear. Usually Silk is required to make warm clothes, so this is an example of Silk being good.
*You can make a top hat from 6 Silk, which restores Sanity over time.
*You can also make a Tent from Silk
*Make yourself Meat Effigy so that you can avert permadeath. Also keep a chest with some emergency survival gear when you die and are revived through a meat Effigy.
*Try to get some Pig Skins to make a Pig House near your base, but far enough to be safe from Werepigs, who get transformed from regular Pigs during a full moon. Pigs are very helpful as they help you fight and also drop Pig Skins if you kill them so that you can make really useful items like a Football Helmet (one of the best defensive head accessories) or Piggybacks (more item slots than a backpack).
Those are all the general tips I can think of off the top of my head. Everything else you can try and explore on your own.
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This looks really cool, thanks for the write up!
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I played the beta for a while, haven't played in a bit though. When I played it, it wasn't bad, but it wasn't all that much fun either. It felt like kind of a chore to progress after a certain point. The graphic style etc is very nice though!
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I actually didn't enjoy this game as much as I was hoping I would. The pace of the game feels off for a permadeath and made it more of chore than a challenge.
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I've watched many people stream this game on twitch and I seriously considered buying it. It seems like there are some tedious parts in the game, but it also didn't seem like surviving was that difficult. I still may give it a go sometime.
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On May 22 2013 23:23 Zorkmid wrote: I've watched many people stream this game on twitch and I seriously considered buying it. It seems like there are some tedious parts in the game, but it also didn't seem like surviving was that difficult. I still may give it a go sometime.
You have to know how to setup properly and then surviving during Summer is an easy routine. Winter can be very hard tho if you didn't prepare enough. And if you want to go far of your main camp during Winter, dying because very easy.
I have something like 17hour on this game, I made it to a little bit more than a month ingame. The only complaint I have as for gameplay is that regaining health is too hard. It doesn't come back slowly by itself, food don't give that much of it, and the "potions" need composent from monsters which you won't kill if you'"re low on life. 
The repetition itself everytime you die is tedious but it's not that long to get started again. But it's a fun game to play a bit each day.
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On May 22 2013 23:33 Noocta wrote:Show nested quote +On May 22 2013 23:23 Zorkmid wrote: I've watched many people stream this game on twitch and I seriously considered buying it. It seems like there are some tedious parts in the game, but it also didn't seem like surviving was that difficult. I still may give it a go sometime. The only complaint I have as for gameplay is that regaining health is too hard. It doesn't come back slowly by itself, food don't give that much of it, and the "potions" need composent from monsters which you won't kill if you'"re low on life.  Spiders are easy to kill because they can be trapped by traps. Just place a few traps at the edge of a web, and run just beyond the traps when the spiders come out of their nest. Eventually you should have some Spider Glands. Healing Salve is 1 Spider Gland, 1 Stone, 2 Ash. It restores 20 health.
Spiders are also hit-stunned, so if you can isolate one by itself, 3 hits with a spear kills it, and it wont attack back if you hit it before it attacks.
Also, Honey Poultices restore 30 health. You can catch Bees with a Bug Net, and they may drop honey after you murder it. You can also try to maintain a beehive and just run after you take honey from it. Honey Poultices are Papyrus + 2 Honeys.
There are also several Crock Pot recipes that restore a lot of health:
Waffles (Butter, Egg, Berries, filler): 60 Health Pierogi (Egg, Meat, Vegetables, filler, no twigs): 40 Health Fishsticks (Fish, Twigs, filler, filler): 40 Dragonpie (Dragon Fruit, filler, filler, filler, no meats): 40 Honey Ham (Honey, enough Meat to have a value of 2, no twigs, you can have filler if you already have at least 2 Value meat): 30 Honey Nuggets (see above, with meat value under 2): 20 Fish Tacos (Fish, Corn, Twigs, Twigs): 20 (Fishsticks obviously better here for health) Fruit Medley (Fruit with value of 3 or higher except Dragon Fruit, filler): 20
And from here on out, I'll just list the health value instead of the recipe since I'm lazy: Turkey Dinner: 20 Butter Muffin: 20 Froggle Bunchwich: 20 Bacon and Eggs: 20 Meaty Stew: 12.
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After I learned about it like two weeks ago, I have played Don't Starve for more hours straight than I have any game before. I got an impression of how it must be like for those people you hear stories about who supposedly play WoW or something day and night. I found it extremely fascinating, intriguing and challenging. There is a lot to discover in that world. The interactions of the beings/animals there is very cool. For example, instead of fighting, there are often possibilities to make them fight each other. (Yeah, it's about survival, not ethics.) This interaction also continues when you're not watching. Sometimes you come to a place and see the chaos left behind by some battle or fire and you can only guess what might have happened there.
I think the most exciting period to play is between about day 20 and 80. That is when you overcome some important challenges (don't wanna spoil anything), gain a foothold in the wilderness, turn defensive not-starving to exploring and also a little conquering.
The downside of the game for me, having played many hours and survived several hundred game days is that it eventually goes nowhere. I came to a point where I was well established and had nothing left to do, except the tree chopping etc. routines. It got stale. I had explored the map and there was nothing I didn't know how to deal with pretty easily. At that point there are two things one can do. The one is, you can assemble some artifacts and teleport to another world, which basically means you start over. I don't find that very rewarding, I can start over at any time anyways. The second one is, you find a portal that is randomly placed on the map and you will stumble upon sooner or later. You can enter that portal to start adventure mode.
Now, adventure mode is what turned my love for the game into love-hate. Adventure mode is a sequence of five worlds or "chapters" with specific themes, like permanent winter for instance, where you have to find and assemble some artefacts to move to the next one. The problem for me is that adventure mode is extremely, ridiculously, ragequit-inducingly difficult, and on top of that, if you die at any point, you start back at the portal. So if you die in the fifth world, no progress is saved, you go back to square one. In practice, you will probably cheat by storing your saves at a location where the game client doesn't delete them upon your death, but this decision of the developers for me reinforces the weird impression that adventure mode is meant to annoy and frustrate the shit out of you. In terms of Starcraft, imagine you have to take a new base every minute or so because they run out so quickly, your buildings constantly catch on fire and sometimes just spontaneously explode while you're constantly getting hellbat dropped at five points at a time, and when one of your bases dies, you have lost the game that might have been going on for 10+ hours. That's about how adventure mode feels to me.
I'm not the highest level gamer, but for reference, I found WoL on brutal difficult, but in a good, appropriate, challenging way, and HotS on brutal disappointingly easy. I always play shooter games in story mode on highest difficulty (far cry, crysis, max payne, half-life, dishonored, you name it ...) and never have much of a problem with that.
So that's my situation. Survival mode (the open world thing) has nothing left to offer, and what the game offers now is just frustrating. You won't be running into this problem for quite a while, but if you're committing to playing this game and you like a game to have a goal, I think you will eventually.
But if I ignore for a moment the second half of my time with Don't Starve, what remains is one of the most immersing, fascinating and deep gaming experiences of my life. And if you decide to take on adventure mode and even beat it, you, Sir, are a true gamer. ;-) It is definitely the most difficult thing in a game I've ever seen.
---
Side note:
On May 23 2013 04:31 dabom88 wrote:Show nested quote +On May 22 2013 23:33 Noocta wrote:On May 22 2013 23:23 Zorkmid wrote: I've watched many people stream this game on twitch and I seriously considered buying it. It seems like there are some tedious parts in the game, but it also didn't seem like surviving was that difficult. I still may give it a go sometime. The only complaint I have as for gameplay is that regaining health is too hard. It doesn't come back slowly by itself, food don't give that much of it, and the "potions" need composent from monsters which you won't kill if you'"re low on life.  Spiders are easy to kill because they can be trapped by traps. Just place a few traps at the edge of a web, and run just beyond the traps when the spiders come out of their nest. Eventually you should have some Spider Glands. Healing Salve is 1 Spider Gland, 1 Stone, 2 Ash. It restores 20 health. ...
Just start always making jerky asap. Health is restored as a by-product of eating then, even without any cooking. When I started doing that, the unused spider glands were piling up in my base. I also stopped making the healing salve pretty soon, as stone is a non-renewable resource. With jerky, the occasional emergency spider gland is all you need.
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On June 03 2013 05:54 FrogOfWar wrote:After I learned about it like two weeks ago, I have played Don't Starve for more hours straight than I have any game before. I got an impression of how it must be like for those people you hear stories about who supposedly play WoW or something day and night. I found it extremely fascinating, intriguing and challenging. There is a lot to discover in that world. The interactions of the beings/animals there is very cool. For example, instead of fighting, there are often possibilities to make them fight each other. (Yeah, it's about survival, not ethics.) This interaction also continues when you're not watching. Sometimes you come to a place and see the chaos left behind by some battle or fire and you can only guess what might have happened there. I think the most exciting period to play is between about day 20 and 80. That is when you overcome some important challenges (don't wanna spoil anything), gain a foothold in the wilderness, turn defensive not-starving to exploring and also a little conquering. The downside of the game for me, having played many hours and survived several hundred game days is that it eventually goes nowhere. I came to a point where I was well established and had nothing left to do, except the tree chopping etc. routines. It got stale. I had explored the map and there was nothing I didn't know how to deal with pretty easily. At that point there are two things one can do. The one is, you can assemble some artifacts and teleport to another world, which basically means you start over. I don't find that very rewarding, I can start over at any time anyways. The second one is, you find a portal that is randomly placed on the map and you will stumble upon sooner or later. You can enter that portal to start adventure mode. Now, adventure mode is what turned my love for the game into love-hate. Adventure mode is a sequence of five worlds or "chapters" with specific themes, like permanent winter for instance, where you have to find and assemble some artefacts to move to the next one. The problem for me is that adventure mode is extremely, ridiculously, ragequit-inducingly difficult, and on top of that, if you die at any point, you start back at the portal. So if you die in the fifth world, no progress is saved, you go back to square one. In practice, you will probably cheat by storing your saves at a location where the game client doesn't delete them upon your death, but this decision of the developers for me reinforces the weird impression that adventure mode is meant to annoy and frustrate the shit out of you. In terms of Starcraft, imagine you have to take a new base every minute or so because they run out so quickly, your buildings constantly catch on fire and sometimes just spontaneously explode while you're constantly getting hellbat dropped at five points at a time, and when one of your bases dies, you have lost the game that might have been going on for 10+ hours. That's about how adventure mode feels to me. I'm not the highest level gamer, but for reference, I found WoL on brutal difficult, but in a good, appropriate, challenging way, and HotS on brutal disappointingly easy. I always play shooter games in story mode on highest difficulty (far cry, crysis, max payne, half-life, dishonored, you name it ...) and never have much of a problem with that. So that's my situation. Survival mode (the open world thing) has nothing left to offer, and what the game offers now is just frustrating. You won't be running into this problem for quite a while, but if you're committing to playing this game and you like a game to have a goal, I think you will eventually. But if I ignore for a moment the second half of my time with Don't Starve, what remains is one of the most immersing, fascinating and deep gaming experiences of my life. And if you decide to take on adventure mode and even beat it, you, Sir, are a true gamer. ;-) It is definitely the most difficult thing in a game I've ever seen. --- Side note: Show nested quote +On May 23 2013 04:31 dabom88 wrote:On May 22 2013 23:33 Noocta wrote:On May 22 2013 23:23 Zorkmid wrote: I've watched many people stream this game on twitch and I seriously considered buying it. It seems like there are some tedious parts in the game, but it also didn't seem like surviving was that difficult. I still may give it a go sometime. The only complaint I have as for gameplay is that regaining health is too hard. It doesn't come back slowly by itself, food don't give that much of it, and the "potions" need composent from monsters which you won't kill if you'"re low on life.  Spiders are easy to kill because they can be trapped by traps. Just place a few traps at the edge of a web, and run just beyond the traps when the spiders come out of their nest. Eventually you should have some Spider Glands. Healing Salve is 1 Spider Gland, 1 Stone, 2 Ash. It restores 20 health. ... Just start always making jerky asap. Health is restored as a by-product of eating then, even without any cooking. When I started doing that, the unused spider glands were piling up in my base. I also stopped making the healing salve pretty soon, as stone is a non-renewable resource. With jerky, the occasional emergency spider gland is all you need.
Yeah, I quickly discovered that Stone wasn't renewable as well. Well, it wasn't at the time of me writing that.
They are renewable now, though, as of the Caves update. Though I haven't tried out Caves yet. At the moment, I'm the process of finishing up my Panic Room for Hound attacks (make Stone walls in a U shape, make a fire pit in the inner part of the U and fill the rest of the inner part of the U with Tooth Traps) and then I'm gonna fill in the rest of my map and try and find the Pig King. And then I'll try to tackle Adventure mode and unlock Maxwell.
I've also shifted to simple Crock Pot recipes for health restoring. Pierogis are the simplest recipes for restoring health. They restore 40 health. They require any 1 meat, any 1 vegetable, any 1 Egg/Tallbird Egg, and no Twigs (4th ingredient can be filler, cannot have 2 Monster meats). The simplest Vegetable to use for it are Mushrooms, which are renewable. Or just make yourself an improved farm, as seeds are renewable and plenty. Just capture a bird, put it in a Bird Cage, and feed it any meat to get an egg. This includes feeding it Monster Meats with no negative drawbacks.
Dragonpies are even simpler if you once you unlock Dragon Fruits. 5% that you'll get one from planting a regular seed in a farm. Bird in Cages are also helpful in grinding out seeds because you can feed your non-Dragonfruit seeds to Birds to get more seeds. Dragonpies are literally 1 Dragonfruit and no Meats. So you can literally make one with 1 Dragonfruit and 3 twigs, which is probably the most efficient recipe for them. They also restore 40 health and even restore more hunger than Pierogis.
What I did was after unlocking Dragonfruits, I fed it to my Caged Bird. After feeding them vegetables, they will drop 1-2 of the seed of the vegetable you gave them and 50% chance of dropping a regular seed. If it only dropped 1 Dragonfruit Seed, I just planted it again and regrew it and fed it to the Bird again until it dropped 2 Dragonfruit Seeds. I then planted both of them on 2 farms. Whenever I need to make a Dragon Pie, I use 1 for the recipe, and then fed the other 1 to Bird and regrew the seeds until it drops 2 Dragonfruit, and then I wait until I need to regain health again.
Vegetables don't grow in winter, though. So in winter, Bacon and Eggs is probably the most renewable recipe for Health. 2 Eggs or 1 Tallbird Egg, and Meat with a value of 1.5 or more. 1 Meat or Monster Meat has a value of 1, 1 Morsel or Frog Legs has a value of .5. It restores only 20 health, though.
If you have a Bee Box, supposedly you can also get Bees to come out in the Winter by making sure the Box has Honey in it in the winter and then harvesting Honey from it to get Bees to come out. I haven't tried it out with my Bee Box in winter yet because I just got around to making it. Then you can make Honey Ham (at least 1 Honey, Meats with a total value of 2 or more, no twigs), which restore 30 Health or Honey Nuggets (at least 1 Honey, Meats with a value of under 2), which restores 20 Health. Honey Ham is better if you have a Meat or Monster Meat (Honey, Monster Meat, Morsel, Morsel), and if you don't you can make Nuggets with Honey, Morsel, Morsel, Morsel. I'm assuming with this that you have a lot of Rabbits traps lying around like I do.
Me, though, I rarely need Health anymore. Log Suit/Football Helmet will absorb almost all damage. And Meaty Stew, the best Hunger recipe (restores 150 Hunger, which is 100% of Hunger for everyone except Wolfgang), already restores 12. Plus, like you, I still have like 43 Spider Glands lying around that I haven't gotten around to using because I was too busy eating Meaty Stews and experimenting with Pierogis and Dragonpies.
This game is constantly being updated, so check back to see what's been updated every time it does and explore some more.
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About hounds, I simply (stone) wall in my base and plaster each of the two or three entrances with about 10 tooth traps. That deals with them. When I'm home, hounds don't worry me at all. Just be careful not to have anything important and inflammable near those entrances.
Btw. have you ever tried raising a smallbird? They're really cute and can kill rabbits and birds for you, but man, they're fragile. The two I had yet both died the morning they hatched, one to hounds (bad timing and no tooth traps yet due to lack of teeth) and one to bees. A couple other times the eggs died on me (or I accidentally ate them); they need some babysitting. ;-) But now that I have the traps up, I'm not sure how having one could be practical since it would just be toothed to death as soon as I leave the base.
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On June 05 2013 07:47 FrogOfWar wrote: About hounds, I simply (stone) wall in my base and plaster each of the two or three entrances with about 10 tooth traps. That deals with them. When I'm home, hounds don't worry me at all. Just be careful not to have anything important and inflammable near those entrances.
Btw. have you ever tried raising a smallbird? They're really cute and can kill rabbits and birds for you, but man, they're fragile. The two I had yet both died the morning they hatched, one to hounds (bad timing and no tooth traps yet due to lack of teeth) and one to bees. A couple other times the eggs died on me (or I accidentally ate them); they need some babysitting. ;-) But now that I have the traps up, I'm not sure how having one could be practical since it would just be toothed to death as soon as I leave the base.
Nah I haven't tried raising Smallbirds. I read that you have to keep them fed or they peck you. And eventually they'll attack you anyway once they're full grown. If I want a combat partner, I'll use pigs. If I want Morsels I'll check one of the like 16 or so traps I have lying over Rabbit holes near my base.
Or just chase them down with a Walking Stick. Its possible since walking stick increase your running speed when equiped. Place yourself between the rabbit and the hole, click it to attack it. You should hit it and it should run away from u and away from its hole. Do it again and it will die.
And if I want feathers from birds I'll just use a bird trap or throw a Boomerang.
I just don't see much point in raising smallbirds.
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Thanks a lot for this article and all the tips in the comments! I'm totally addicted.
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On June 05 2013 10:13 dabom88 wrote:Show nested quote +On June 05 2013 07:47 FrogOfWar wrote: About hounds, I simply (stone) wall in my base and plaster each of the two or three entrances with about 10 tooth traps. That deals with them. When I'm home, hounds don't worry me at all. Just be careful not to have anything important and inflammable near those entrances.
Btw. have you ever tried raising a smallbird? They're really cute and can kill rabbits and birds for you, but man, they're fragile. The two I had yet both died the morning they hatched, one to hounds (bad timing and no tooth traps yet due to lack of teeth) and one to bees. A couple other times the eggs died on me (or I accidentally ate them); they need some babysitting. ;-) But now that I have the traps up, I'm not sure how having one could be practical since it would just be toothed to death as soon as I leave the base. Nah I haven't tried raising Smallbirds. I read that you have to keep them fed or they peck you. And eventually they'll attack you anyway once they're full grown. If I want a combat partner, I'll use pigs. If I want Morsels I'll check one of the like 16 or so traps I have lying over Rabbit holes near my base. Or just chase them down with a Walking Stick. Its possible since walking stick increase your running speed when equiped. Place yourself between the rabbit and the hole, click it to attack it. You should hit it and it should run away from u and away from its hole. Do it again and it will die. And if I want feathers from birds I'll just use a bird trap or throw a Boomerang. I just don't see much point in raising smallbirds.
It's just for teh lulz, so to speak. As I said, survival isn't a challenge any more, I'm at the point I could use a second ice box cause my food is spoiling. I plant spider eggs near my base and use spider hats to make one den's worth of spiders battle another just to watch and enjoy. I'm experimenting. I know how to catch rabbits, but that has never been very exciting.
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On June 05 2013 11:39 ParanoiaDHerO wrote: Thanks a lot for this article and all the tips in the comments! I'm totally addicted.
Enjoy the journey! ^^
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United States5162 Posts
Bought the game this week and am really impressed by it. So far it strikes a really good balance with the collection/crafting so its meaningful without being overly tedious. I just had my first character make it through winter and into the second one before getting caught on a mining trip by a pack of 6+ demon dogs. Ironically, I'm yet to die to actual starvation lol.
I also love the art style. The Tim Burton-esque theme is perfect.
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On June 08 2013 06:17 FrogOfWar wrote:Show nested quote +On June 05 2013 10:13 dabom88 wrote:On June 05 2013 07:47 FrogOfWar wrote: About hounds, I simply (stone) wall in my base and plaster each of the two or three entrances with about 10 tooth traps. That deals with them. When I'm home, hounds don't worry me at all. Just be careful not to have anything important and inflammable near those entrances.
Btw. have you ever tried raising a smallbird? They're really cute and can kill rabbits and birds for you, but man, they're fragile. The two I had yet both died the morning they hatched, one to hounds (bad timing and no tooth traps yet due to lack of teeth) and one to bees. A couple other times the eggs died on me (or I accidentally ate them); they need some babysitting. ;-) But now that I have the traps up, I'm not sure how having one could be practical since it would just be toothed to death as soon as I leave the base. Nah I haven't tried raising Smallbirds. I read that you have to keep them fed or they peck you. And eventually they'll attack you anyway once they're full grown. If I want a combat partner, I'll use pigs. If I want Morsels I'll check one of the like 16 or so traps I have lying over Rabbit holes near my base. Or just chase them down with a Walking Stick. Its possible since walking stick increase your running speed when equiped. Place yourself between the rabbit and the hole, click it to attack it. You should hit it and it should run away from u and away from its hole. Do it again and it will die. And if I want feathers from birds I'll just use a bird trap or throw a Boomerang. I just don't see much point in raising smallbirds. It's just for teh lulz, so to speak. As I said, survival isn't a challenge any more, I'm at the point I could use a second ice box cause my food is spoiling. I plant spider eggs near my base and use spider hats to make one den's worth of spiders battle another just to watch and enjoy. I'm experimenting. I know how to catch rabbits, but that has never been very exciting.
Ah, if it's just for the lulz, I could try it.
Then again, I'm still trying to cross off the last few things off my to-do list. I managed to complete my panic room, but I still have yet to find the Pig King. After that I'm gonna tackle Adventure Mode. And then I'll check out the Caves.
Do you have anything left to do for your to-do list? Have you gotten the Krampus Sack or the Tam o' Shanter yet? It seems you haven't completed Adventure Mode either. Have you checked out Caves yet?
On June 08 2013 14:02 Myles wrote: Bought the game this week and am really impressed by it. So far it strikes a really good balance with the collection/crafting so its meaningful without being overly tedious. I just had my first character make it through winter and into the second one before getting caught on a mining trip by a pack of 6+ demon dogs. Ironically, I'm yet to die to actual starvation lol.
I also love the art style. The Tim Burton-esque theme is perfect.
Yeah, I love the art style too. As TB put it, it's very much a Klei game. Which is interesting in that it looks nothing like their other games.
And yeah, Starvation is probably the least of your worries. Hound attacks and Cold are probably the things that are going to kill new players most often.
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Awesome game. I just bought it today.
This is apparently a game where the Wiki is almost essential, but the game said I was thrown into a world with no knowledge of anything, so I decided to avoid any spoilers. I haven't even read this thread that I'm posting on, nor will I until I actually beat the game. So here's my experience so far:
This game is basically The Sims - Hell Version. My first night, I didn't realise I needed to put fuel on the fire and died. Second run, I made it to the morning of Day 8, trying to balance my ever dwindling resources, while figuring out shit about the game. I set up some traps, got a science machine up, but it wasn't enough. I spent a lot of days watching my health and sanity dwindle, desperately trying to keep my three gauges up and avoid the downward spiral I was trapped in. This must be what someone on the poverty line lives like. I knew I needed to do SOMETHING to get out of the cycle, but if I took the time to try and set up something more sustainable, I was probably going to die. In the end, my food ran out before my sanity did.
Time for my third run. My aim is to get infrastructure, such as a large trapline and a farm up much faster this game, using education from the last game. I assume it'll be an iterative process like this, continuing to learn stuff that allow me to survive longer. That said, winter scares me. From the winterometer and the fact that the days got longer, then shorter, I'm assuming that somewhere between 3 and 4 weeks in, winter is going to show up and that's going to add a FOURTH fucking gauge I need to try and juggle. It's the most frustrating and exhausting thing ever and I already love this game to death.
I'll post more later so the veterans can laugh at me, but I won't be reading any of your responses since they might contain spoilers.
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Aww, the above post made me smile and rekindled the magic I felt when first playing the game. You prompted me to dust it off and play some of the base camps I had saved up pre-winter to see how they play out. Ty sir!
What ever you do though, make sure you don't + Show Spoiler +get burnt out on the game  . I got burnt out on the repetition factor and not trying out new strategies while at the same time meta-gaming for a good buffalo camp.
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Great game and large updates come in every 3 weeks.
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I've dumped about 80 hours or so into this game and I can say with confidence I'll probably get at least another 80 out of it.
The main factors that make this game fun are the randomized world maps (which can get pretty large, but is offset by the randomness of resources (might be few rocky areas to mine for stone, or few beefalo herds when the game starts) as well as the mod community on the steam workshop. I've been using a few mods for a while and am considering disabling them to bring back some of the original charm / challenge of limited inventory space. Currently I keep making tactical attack errors and dying. Latest was attacking into a double T3-spider den with low health and a nearly-broken log armor suit. Someday I'll learn.
Workshop stuff, for reference: RPG HUD 55 - Extends your inventory space and makes chests bigger. Always On Status - Keeps your hunger / sanity / health / naughtiness / temperature numbers up at all times. Not game breaking, I'd probably keep this even if I got rid of the rest. Max Stacks - Lets everything stack to 99 that doesn't have a durability rating (even rabbits! wtf!). This feels like hax. Plantable Rabbit Hole - Lets you "plant" a captured live rabbit to create a new rabbit hole. Used this to help with the learning curve using the meatball strategy in my first game to survive two winters before dying trying to kill Deerclops (lol). "Re-homing" rabbits admittedly takes most of the challenge out of the food game, so I'll probably take this out first if anything (though my newest game only has two "transplanted" rabbit holes to make a row of 8 near my base.
Definitely recommend this game as it's finally getting any remaining known bugs ironed out in this final phase. Sounds like Klei is working on a DLC/Expansion/whatever you want to call it to follow up. Read more on their official forums.
Still haven't tried entering Maxwell's door or building the "thing", lots of more things to do in this game! And also going back to playing mod-less.
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I'm totally addicted to this game (
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Does anyone play this still, just getting into it and would be cool to have a together server.
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Great game. Spent half my senior year of university ignoring my girlfriend to play this.
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