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The XBox Thread - Page 190

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Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 27 2013 16:53 GMT
#3781
On June 28 2013 01:51 TheRabidDeer wrote:
Show nested quote +
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
On June 28 2013 01:05 Plansix wrote:
[quote]
How do you know this? Do you have an Xbox One and Xbox One games? And WoW has to be online. The game does not work without a servers to report to. Even if you trick it into think it is connected, the game does not work properly.

Also, you do know that Microsoft rolled back that policy right? The Xbox One no longer checks in every 24 hours. Only once, when purchased.

The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

This is another good point. Games for Windows Live or whatever MS uses on the PC is annoying and it hasnt been improved at all.

Don't get me started on the BS that was games for Windows Live. A shitty service has not existed for a long time.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 27 2013 16:53 GMT
#3782
A lot of irrelevent arguments about shit that doesnt exist anymore just because people like to argue
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-27 17:03:10
June 27 2013 17:00 GMT
#3783
On June 28 2013 01:48 Plansix wrote:
Show nested quote +
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
On June 28 2013 01:05 Plansix wrote:
On June 28 2013 01:02 paralleluniverse wrote:
[quote]
I've already explained this in the original argument.
[quote]
The 24 hour check-in is as intrinsic to Xbox One as online play is to WoW, as without it, you can get every single Xbox One game for free. As I've said, WoW didn't have to be a online game, they could have allowed it to be offline.

How do you know this? Do you have an Xbox One and Xbox One games? And WoW has to be online. The game does not work without a servers to report to. Even if you trick it into think it is connected, the game does not work properly.

Also, you do know that Microsoft rolled back that policy right? The Xbox One no longer checks in every 24 hours. Only once, when purchased.

The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
June 27 2013 17:10 GMT
#3784
On June 28 2013 01:49 paralleluniverse wrote:
Show nested quote +
On June 28 2013 01:34 YMCApylons wrote:
The Steam analogy is invalid.

Even ten years ago, there were already virtually no computers, and definitely no gaming-capable computers, that did not have internet access. The same is not true at all for consoles. Hence the uproar from the military, et cetera.

There is no difference between internet access for computers and consoles. If you have internet for computer you can always use a router to make a wireless network for your console.



*Facepalm*

Pointing out that you can connect consoles to the internet as easily as a PC so it doesn't matter is a non-sequitur...
consoles are used in settings that gaming PCs are not.

Microsoft has sold over 75 million Xbox 360, and only 46 million subscribers to XBL. So, it's safe to assume that quite a few of them are not connected to the internet.

Personally, I don't give a shit about either console, I only use PC, and I'm happy to see both consoles going to x86. More games for me. But if MS thinks that they can follow the Steam model for consoles, they're in for a nasty, Windows-8-level surprise.
You must construct additional pylons.
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 27 2013 17:12 GMT
#3785
On June 28 2013 02:00 paralleluniverse wrote:
Show nested quote +
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
On June 28 2013 01:05 Plansix wrote:
[quote]
How do you know this? Do you have an Xbox One and Xbox One games? And WoW has to be online. The game does not work without a servers to report to. Even if you trick it into think it is connected, the game does not work properly.

Also, you do know that Microsoft rolled back that policy right? The Xbox One no longer checks in every 24 hours. Only once, when purchased.

The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


You're getting confused between listening to their customers and listening to their preorder sales. There is a difference, albeit small. If they had listened to their customers they would KNOW, based on what has happened with games like Sim City and Diablo 3, that gamers are wary of DRM systems without a tangible benefit. Gamers lap up the DRM inherent to WoW and Steam because they see a value in that online requirement. There is no benefit inherent to the DRM in Diablo 3 and Sim City, and there was massive backlash as a result.

They may have been able to pitch their system better, focusing more on the benefits of such a system rather than the required internet connection. But they didn't. Their PR around the announcement of the machine and E3 was atrocious, and gamers can't be faulted for responding badly to it. They changed most of the controversial policies, but responding to the backlash and lack of preorders by radically reversing major policies isn't going to carry any favor with the people you have already alienated, because to them if you actually cared about what gamers wanted, those policies wouldn't have been in in the first place.

The online check-in can be done on a 56k modem, yes, but it still requires an internet connection. Is it so hard for you to understand that this is not desirable for many people? I have a reliable internet connection most of the time, but what if I want to take the machine on vacation with me? To a friends house? On campus, where firewalls make connecting to the internet a hassle at best for gaming machines? The rage, from a gamer's perspective, comes from when you KNOW you can't play a multiplayer online game because your internet connection is unstable or nonexistent, so you pop a single player game into the machine and it still won't let you play because of some arbitrary online requirement.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 27 2013 17:17 GMT
#3786
On June 28 2013 02:00 paralleluniverse wrote:
Show nested quote +
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
On June 28 2013 01:05 Plansix wrote:
[quote]
How do you know this? Do you have an Xbox One and Xbox One games? And WoW has to be online. The game does not work without a servers to report to. Even if you trick it into think it is connected, the game does not work properly.

Also, you do know that Microsoft rolled back that policy right? The Xbox One no longer checks in every 24 hours. Only once, when purchased.

The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


You like to put words in people's mouth and assume things. I didn't care about the policies, beyond the locking of a physical game to my counsel. I didn't really care it that much either, but the PS4 didn't have that restriction, so I saw no reason get the Xbox with that in mind.

You assume they are idiots for disliking the DRM. Previously they could let their friends borrow games. With the Microsoft system, they could not. They couldn't even bring a game to a friends house without having to bring their whole account and authorize the system. A ton of added hassle, with minimal gain on the consumer end. None of this has to do with digital games, which you keep referencing. Everyone accepts digital games have DRM and does not give a shit.

And gamers were no the only ones upsets. The maker of Witcher 3 voiced anger that their game was going to be released on Xbox One, which wouldn't work in their home country due to the 24 hour requirement(Poland was not a country that Xbox One would available). People in the armed services couldn't use the Xbox either, or people who were poor or lived in an area with bad internet.

Microsoft did a shitty job selling their policy and didn't sell people on the benefits.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2013-06-27 17:37:07
June 27 2013 17:21 GMT
#3787
On June 28 2013 02:00 paralleluniverse wrote:
Show nested quote +
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
On June 28 2013 01:05 Plansix wrote:
[quote]
How do you know this? Do you have an Xbox One and Xbox One games? And WoW has to be online. The game does not work without a servers to report to. Even if you trick it into think it is connected, the game does not work properly.

Also, you do know that Microsoft rolled back that policy right? The Xbox One no longer checks in every 24 hours. Only once, when purchased.

The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It

Please watch this video. It's a really good, concise summary of all of the reasons that the argument of, "The XB1 was just doing what the PC does!" is a bad argument.

Hell, I'll do your work for you.

1) PC digital retailers have significantly higher quality than console digital retailers. The services themselves are significantly faster, more convenient, and more customer-friendly on the PC than the console. There are integrated reviews/community features/etc. that simply make the services superior on the PC.

2) PC digital retailers have significantly better prices. Console digital retailers price everything to match the retail price of a physical copy, which is a ridiculous price to begin with. PC digital retailers have frequent sales on games that are already noticeably cheaper than console games.

3) Consoles create the used game problem themselves. The solution to used games is not to forcefully push them out of the equation; that just pissed people off because the only thing they are left with is a shitty service at bloated prices. The way to defeat used games is to offer a service that is WORTH buying over used games while putting it at an affordable price point (i.e. not $60).

4) PC digital retail is not monopolized. I can buy physical copies of the majority of games that I can buy digitally. I am not REQUIRED to subscribe to digital retailers and the DRM that is tacked onto the system.

5) Furthermore, I can switch digital retailers at any time without much consequence. If I don't like how Steam is doing business anymore? Switch to a different retailer. This isn't possible on the console.

6) Furthermore, far, far more Indy games and customization options/mods are available on the PC.

7) The entire point of consoles and why you would choose a console over the PC is convenience. The PC does the majority of things better, such as running games, giving you more freedom, giving you a better pricing point, giving you better controls/more internet options/etc. etc. etc. The thing that made the console appealing was 1) It's cheaper price point, 2) it's ease-of-use (much easier than using a PC), and 3) it's easy, on-the-couch multiplayer-friendly culture. MS's policies screwed with each of these points in one way or another.

8) There is no benefit given to the customer for what is lost with MS's prior policies.

9) Digital distributors on the PC have things like offline mode, less frequent online check-ins, and a number of social services that are superior to the console.

10) Consoles, for some ridiculous reason, don't do backwards compatibility anymore, so what happens to my games when they finish up with the XB1? The PC doesn't have this problem, as I can play games from the mid-90's on it still, and I'm on Windows 8.

To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-06-27 17:43:15
June 27 2013 17:42 GMT
#3788
On June 28 2013 02:21 Stratos_speAr wrote:
Show nested quote +
On June 28 2013 02:00 paralleluniverse wrote:
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
On June 28 2013 01:15 paralleluniverse wrote:
[quote]
The 24 hour check-in was intrinsic to the original Xbox One as proven by the fact that the removal of the 24 hour check-in necessitated the removal of the sharing and reselling digital games feature. The new Xbox One doesn't require this DRM.

Applying this argument to WoW would go as follows: Being always online is required for WoW currently, but they could have designed WoW to not be an always online game. This new WoW wouldn't require the always online DRM.

But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It

Please watch this video. It's a really good, concise summary of all of the reasons that the argument of, "The XB1 was just doing what the PC does!" is a bad argument.

Hell, I'll do your work for you.

1) PC digital retailers have significantly higher quality than console digital retailers. The services themselves are significantly faster, more convenient, and more customer-friendly on the PC than the console. There are integrated reviews/community features/etc. that simply make the services superior on the PC.

2) PC digital retailers have significantly better prices. Console digital retailers price everything to match the retail price of a physical copy, which is a ridiculous price to begin with. PC digital retailers have frequent sales on games that are already noticeably cheaper than console games.

3) Consoles create the used game problem themselves. The solution to used games is not to forcefully push them out of the equation; that just pissed people off because the only thing they are left with is a shitty service at bloated prices. The way to defeat used games is to offer a service that is WORTH buying over used games while putting it at an affordable price point (i.e. not $60).

4) PC digital retail is not monopolized. I can buy physical copies of the majority of games that I can buy digitally. I am not REQUIRED to subscribe to digital retailers and the DRM that is tacked onto the system.

5) Furthermore, I can switch digital retailers at any time without much consequence. If I don't like how Steam is doing business anymore? Switch to a different retailer. This isn't possible on the console.

6) Furthermore, far, far more Indy games and customization options/mods are available on the PC.

7) The entire point of consoles and why you would choose a console over the PC is convenience. The PC does the majority of things better, such as running games, giving you more freedom, giving you a better pricing point, giving you better controls/more internet options/etc. etc. etc. The thing that made the console appealing was 1) It's cheaper price point, 2) it's ease-of-use (much easier than using a PC), and 3) it's easy, on-the-couch multiplayer-friendly culture. MS's policies screwed with each of these points in one way or another.

8) There is no benefit given to the customer for what is lost with MS's prior policies.

9) Digital distributors on the PC have things like offline mode, less frequent online check-ins, and a number of social services that are superior to the console.

10) Consoles, for some ridiculous reason, don't do backwards compatibility anymore, so what happens to my games when they finish up with the XB1? The PC doesn't have this problem, as I can play games from the mid-90's on it still, and I'm on Windows 8.

To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies.

Please read by post where I specifically cited that imbecilic rant from The Escapist:
2. “DRM for PC is OK, DRM for Xbox One is Not”
Those who argue that DRM for PC gaming and Steam is OK, but that it's not OK for Xbox One, are valueless hypocrites. These failed arguments are made, for example, in this imbecilic rant from The Escapist and this screed of fallacious arguments from Eurogamer. The argument essentially boils down to DRM is OK on Steam because Steam has sales, but it's not OK on Xbox One, because Xbox Live doesn't have sales.

If you're against Xbox One for DRM, yet subscribe to this argument, you're a sellout. You're selling out your anti-DRM values for cheaper games. No one has been able to articulate why digital games, such as those on Steam, should have DRM, whereas physical games, like discs, should not have DRM. Why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values.

Then we turn to the question of why games are cheaper on Steam. The most common argument is that there is competition on PC because of platforms like Steam, Origin, Greenman Gaming, and GOG (which sells mostly old games that no one cares about anymore), whereas there's no competition on consoles. Xbox Live is the only way to get digital games on Xbox. But this is completely wrong for at least three reasons.

Firstly, publishers, not Microsoft, set prices. They set the price on Steam, Origin, Amazon, Xbox Live, PSN, etc. And publishers do not have a monopoly. Publishers compete with each other. So it makes no sense to say that Microsoft has a monopoly on Xbox Live and that's why prices are high. Microsoft doesn't set prices on Xbox Live. When Microsoft announced the price of first-party Xbox One games, why do you think they didn’t announce the price of third-party Xbox One games too? Because they have nothing to do with those prices.

Secondly, why doesn't this argument imply that game prices are high on all platforms? Prices on Xbox Live are high because that's the only place you can buy digital games for Xbox. Then prices on Steam should be high because that's the only place you can buy digital games for Steam. Prices on the Blizzard store should be high because that's the only place you can buy digital games for Battle.net. Share prices of UK companies should be high because the only place you can buy them is at the London Stock Exchange. The argument simply makes no sense.

Thirdly, the premise that prices are high on Xbox Live because that's the only place to get Xbox games is simply not true. You can buy Xbox games on Amazon, at Gamestop, on Ebay, and various other outlets. So there is competition between sellers of Xbox games. The same is true of PS games. But then why hasn't this competition driven down the prices of console games to the levels of PC games. Due to being distracted by the faulty premise to their arguments, no one has convincingly answered this fundamental question. Why is it that console games cannot be as cheap as PC games?

The haters wouldn’t dare say it's because PC games cannot be resold. Admitting that would be just too much hypocrisy: believing that DRM is bad, but it's good if games are cheap, but games can't possibly be cheap because of DRM. A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. The conclusion of the study is that killing resale but leaving prices unchanged will reduce profits by 10%. But killing resale and lowering prices by 33% will increase profits by 18%, and this is the profit-maximizing price. In other words, killing resale is a win-win, consumers pay lower prices and game makers get higher profit. So who loses? The resellers.

But then why are Xbox One games $60? But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Because people who buy games at release are fans that are willing to pay a higher price. But like Steam, prices on Xbox One would have likely dropped faster as a result of DRM. Games which aren’t AAA would likely have been cheaper. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies which so many people hypocritically give a free pass to. One of the mistakes of Xbox One was not supporting backward compatibility. Just like Steam, that would have allowed publishers to sell new games at full price in almost all situations, and old games at significantly cheaper prices. Regardless, you can now continue to enjoy overpriced console games courtesy of your misguided outrage.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554&currentpage=187#3726

Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 27 2013 17:44 GMT
#3789
On June 28 2013 02:42 paralleluniverse wrote:
Show nested quote +
On June 28 2013 02:21 Stratos_speAr wrote:
On June 28 2013 02:00 paralleluniverse wrote:
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
[quote]
But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It

Please watch this video. It's a really good, concise summary of all of the reasons that the argument of, "The XB1 was just doing what the PC does!" is a bad argument.

Hell, I'll do your work for you.

1) PC digital retailers have significantly higher quality than console digital retailers. The services themselves are significantly faster, more convenient, and more customer-friendly on the PC than the console. There are integrated reviews/community features/etc. that simply make the services superior on the PC.

2) PC digital retailers have significantly better prices. Console digital retailers price everything to match the retail price of a physical copy, which is a ridiculous price to begin with. PC digital retailers have frequent sales on games that are already noticeably cheaper than console games.

3) Consoles create the used game problem themselves. The solution to used games is not to forcefully push them out of the equation; that just pissed people off because the only thing they are left with is a shitty service at bloated prices. The way to defeat used games is to offer a service that is WORTH buying over used games while putting it at an affordable price point (i.e. not $60).

4) PC digital retail is not monopolized. I can buy physical copies of the majority of games that I can buy digitally. I am not REQUIRED to subscribe to digital retailers and the DRM that is tacked onto the system.

5) Furthermore, I can switch digital retailers at any time without much consequence. If I don't like how Steam is doing business anymore? Switch to a different retailer. This isn't possible on the console.

6) Furthermore, far, far more Indy games and customization options/mods are available on the PC.

7) The entire point of consoles and why you would choose a console over the PC is convenience. The PC does the majority of things better, such as running games, giving you more freedom, giving you a better pricing point, giving you better controls/more internet options/etc. etc. etc. The thing that made the console appealing was 1) It's cheaper price point, 2) it's ease-of-use (much easier than using a PC), and 3) it's easy, on-the-couch multiplayer-friendly culture. MS's policies screwed with each of these points in one way or another.

8) There is no benefit given to the customer for what is lost with MS's prior policies.

9) Digital distributors on the PC have things like offline mode, less frequent online check-ins, and a number of social services that are superior to the console.

10) Consoles, for some ridiculous reason, don't do backwards compatibility anymore, so what happens to my games when they finish up with the XB1? The PC doesn't have this problem, as I can play games from the mid-90's on it still, and I'm on Windows 8.

To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies.

Please read by post where I specific sited this imbecilic rant from The Escapist:
Show nested quote +
2. “DRM for PC is OK, DRM for Xbox One is Not”
Those who argue that DRM for PC gaming and Steam is OK, but that it's not OK for Xbox One, are valueless hypocrites. These failed arguments are made, for example, in this imbecilic rant from The Escapist and this screed of fallacious arguments from Eurogamer. The argument essentially boils down to DRM is OK on Steam because Steam has sales, but it's not OK on Xbox One, because Xbox Live doesn't have sales.

If you're against Xbox One for DRM, yet subscribe to this argument, you're a sellout. You're selling out your anti-DRM values for cheaper games. No one has been able to articulate why digital games, such as those on Steam, should have DRM, whereas physical games, like discs, should not have DRM. Why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values.

Then we turn to the question of why games are cheaper on Steam. The most common argument is that there is competition on PC because of platforms like Steam, Origin, Greenman Gaming, and GOG (which sells mostly old games that no one cares about anymore), whereas there's no competition on consoles. Xbox Live is the only way to get digital games on Xbox. But this is completely wrong for at least three reasons.

Firstly, publishers, not Microsoft, set prices. They set the price on Steam, Origin, Amazon, Xbox Live, PSN, etc. And publishers do not have a monopoly. Publishers compete with each other. So it makes no sense to say that Microsoft has a monopoly on Xbox Live and that's why prices are high. Microsoft doesn't set prices on Xbox Live. When Microsoft announced the price of first-party Xbox One games, why do you think they didn’t announce the price of third-party Xbox One games too? Because they have nothing to do with those prices.

Secondly, why doesn't this argument imply that game prices are high on all platforms? Prices on Xbox Live are high because that's the only place you can buy digital games for Xbox. Then prices on Steam should be high because that's the only place you can buy digital games for Steam. Prices on the Blizzard store should be high because that's the only place you can buy digital games for Battle.net. Share prices of UK companies should be high because the only place you can buy them is at the London Stock Exchange. The argument simply makes no sense.

Thirdly, the premise that prices are high on Xbox Live because that's the only place to get Xbox games is simply not true. You can buy Xbox games on Amazon, at Gamestop, on Ebay, and various other outlets. So there is competition between sellers of Xbox games. The same is true of PS games. But then why hasn't this competition driven down the prices of console games to the levels of PC games. Due to being distracted by the faulty premise to their arguments, no one has convincingly answered this fundamental question. Why is it that console games cannot be as cheap as PC games?

The haters wouldn’t dare say it's because PC games cannot be resold. Admitting that would be just too much hypocrisy: believing that DRM is bad, but it's good if games are cheap, but games can't possibly be cheap because of DRM. A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. The conclusion of the study is that killing resale but leaving prices unchanged will reduce profits by 10%. But killing resale and lowering prices by 33% will increase profits by 18%, and this is the profit-maximizing price. In other words, killing resale is a win-win, consumers pay lower prices and game makers get higher profit. So who loses? The resellers.

But then why are Xbox One games $60? But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Because people who buy games at release are fans that are willing to pay a higher price. But like Steam, prices on Xbox One would have likely dropped faster as a result of DRM. Games which aren’t AAA would likely have been cheaper. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies which so many people hypocritically give a free pass to. One of the mistakes of Xbox One was not supporting backward compatibility. Just like Steam, that would have allowed publishers to sell new games at full price in almost all situations, and old games at significantly cheaper prices. Regardless, you can now continue to enjoy overpriced console games courtesy of your misguided outrage.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554&currentpage=187#3726


Ok, I am going to politely ask you to stop quoting your own post in full. A link is sufficient. Also, please stop calling people who disagree with you idiots or imbeciles.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 27 2013 17:58 GMT
#3790
Few questions for you PU (you seem to have missed these as they were brought up earlier):
People did rally against Steam initially. Steam was frequently referred to as $team or Steaming pile of shit. Eventually it worked out as steam stuck with it and found a system that works. They gave us cool free games, upgraded their service. They ignored what people said and did it anyway (and gave us stuff in return). This is an option, though the beginning will be rough.

Possible solution so as to not require 24 hour checkins
One console is flagged for a user. You check in once then can go offline. If you want to use another console (to play games remotely) you must go online and check out on that offline console. Is this not a solution that could work?

Games for Windows Live or whatever MS uses on the PC is annoying and it hasnt been improved at all. This means they don't have the best of track records for listening. Then you can look to Windows 8, they removed the start menu... despite lots of anger. This is something that has to change, as this is the stigma that MS has in relation to their products. They need better PR to sell us their products.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2013-06-27 18:13:06
June 27 2013 18:10 GMT
#3791
Paralleluniverse what you fail to include in your argument between Steam and Consoles is that Steam is just a Platform which has nothing to do with the system that runs the platform. This is not the case with Consoles and Xbox-live/PSN those are integral parts of the console . Which means the console manufacturers do have more say than Steam does . Publishers and Devs can allways release versions of the game that can run on a different platform on the same system or won't require a platform at all. Steam can't force a publisher or Dev not to do that because they have no power over the system PC because they don't have anything to do with it's manufactoring. The product will run regardless .

In most cases the way the games are integrated into steam is rather crude and pretty easily removeable.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 27 2013 19:24 GMT
#3792
On June 28 2013 02:42 paralleluniverse wrote:
Show nested quote +
On June 28 2013 02:21 Stratos_speAr wrote:
On June 28 2013 02:00 paralleluniverse wrote:
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
On June 28 2013 01:18 Plansix wrote:
[quote]
But that is not the game they made and the experience would be lesser for it. People understood they were playing a game on a server and got a different gameplay experience because of it. You can't use a fictitious game to make your argument that people are willing to accept DRM. You can't prove anything with stuff that isn't real.

But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It

Please watch this video. It's a really good, concise summary of all of the reasons that the argument of, "The XB1 was just doing what the PC does!" is a bad argument.

Hell, I'll do your work for you.

1) PC digital retailers have significantly higher quality than console digital retailers. The services themselves are significantly faster, more convenient, and more customer-friendly on the PC than the console. There are integrated reviews/community features/etc. that simply make the services superior on the PC.

2) PC digital retailers have significantly better prices. Console digital retailers price everything to match the retail price of a physical copy, which is a ridiculous price to begin with. PC digital retailers have frequent sales on games that are already noticeably cheaper than console games.

3) Consoles create the used game problem themselves. The solution to used games is not to forcefully push them out of the equation; that just pissed people off because the only thing they are left with is a shitty service at bloated prices. The way to defeat used games is to offer a service that is WORTH buying over used games while putting it at an affordable price point (i.e. not $60).

4) PC digital retail is not monopolized. I can buy physical copies of the majority of games that I can buy digitally. I am not REQUIRED to subscribe to digital retailers and the DRM that is tacked onto the system.

5) Furthermore, I can switch digital retailers at any time without much consequence. If I don't like how Steam is doing business anymore? Switch to a different retailer. This isn't possible on the console.

6) Furthermore, far, far more Indy games and customization options/mods are available on the PC.

7) The entire point of consoles and why you would choose a console over the PC is convenience. The PC does the majority of things better, such as running games, giving you more freedom, giving you a better pricing point, giving you better controls/more internet options/etc. etc. etc. The thing that made the console appealing was 1) It's cheaper price point, 2) it's ease-of-use (much easier than using a PC), and 3) it's easy, on-the-couch multiplayer-friendly culture. MS's policies screwed with each of these points in one way or another.

8) There is no benefit given to the customer for what is lost with MS's prior policies.

9) Digital distributors on the PC have things like offline mode, less frequent online check-ins, and a number of social services that are superior to the console.

10) Consoles, for some ridiculous reason, don't do backwards compatibility anymore, so what happens to my games when they finish up with the XB1? The PC doesn't have this problem, as I can play games from the mid-90's on it still, and I'm on Windows 8.

To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies.

Please read by post where I specifically cited that imbecilic rant from The Escapist:
Show nested quote +
2. “DRM for PC is OK, DRM for Xbox One is Not”
Those who argue that DRM for PC gaming and Steam is OK, but that it's not OK for Xbox One, are valueless hypocrites. These failed arguments are made, for example, in this imbecilic rant from The Escapist and this screed of fallacious arguments from Eurogamer. The argument essentially boils down to DRM is OK on Steam because Steam has sales, but it's not OK on Xbox One, because Xbox Live doesn't have sales.

If you're against Xbox One for DRM, yet subscribe to this argument, you're a sellout. You're selling out your anti-DRM values for cheaper games. No one has been able to articulate why digital games, such as those on Steam, should have DRM, whereas physical games, like discs, should not have DRM. Why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values.

Then we turn to the question of why games are cheaper on Steam. The most common argument is that there is competition on PC because of platforms like Steam, Origin, Greenman Gaming, and GOG (which sells mostly old games that no one cares about anymore), whereas there's no competition on consoles. Xbox Live is the only way to get digital games on Xbox. But this is completely wrong for at least three reasons.

Firstly, publishers, not Microsoft, set prices. They set the price on Steam, Origin, Amazon, Xbox Live, PSN, etc. And publishers do not have a monopoly. Publishers compete with each other. So it makes no sense to say that Microsoft has a monopoly on Xbox Live and that's why prices are high. Microsoft doesn't set prices on Xbox Live. When Microsoft announced the price of first-party Xbox One games, why do you think they didn’t announce the price of third-party Xbox One games too? Because they have nothing to do with those prices.

Secondly, why doesn't this argument imply that game prices are high on all platforms? Prices on Xbox Live are high because that's the only place you can buy digital games for Xbox. Then prices on Steam should be high because that's the only place you can buy digital games for Steam. Prices on the Blizzard store should be high because that's the only place you can buy digital games for Battle.net. Share prices of UK companies should be high because the only place you can buy them is at the London Stock Exchange. The argument simply makes no sense.

Thirdly, the premise that prices are high on Xbox Live because that's the only place to get Xbox games is simply not true. You can buy Xbox games on Amazon, at Gamestop, on Ebay, and various other outlets. So there is competition between sellers of Xbox games. The same is true of PS games. But then why hasn't this competition driven down the prices of console games to the levels of PC games. Due to being distracted by the faulty premise to their arguments, no one has convincingly answered this fundamental question. Why is it that console games cannot be as cheap as PC games?

The haters wouldn’t dare say it's because PC games cannot be resold. Admitting that would be just too much hypocrisy: believing that DRM is bad, but it's good if games are cheap, but games can't possibly be cheap because of DRM. A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. The conclusion of the study is that killing resale but leaving prices unchanged will reduce profits by 10%. But killing resale and lowering prices by 33% will increase profits by 18%, and this is the profit-maximizing price. In other words, killing resale is a win-win, consumers pay lower prices and game makers get higher profit. So who loses? The resellers.

But then why are Xbox One games $60? But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Because people who buy games at release are fans that are willing to pay a higher price. But like Steam, prices on Xbox One would have likely dropped faster as a result of DRM. Games which aren’t AAA would likely have been cheaper. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies which so many people hypocritically give a free pass to. One of the mistakes of Xbox One was not supporting backward compatibility. Just like Steam, that would have allowed publishers to sell new games at full price in almost all situations, and old games at significantly cheaper prices. Regardless, you can now continue to enjoy overpriced console games courtesy of your misguided outrage.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554&currentpage=187#3726


I have absolutely no idea why you choose to spam up hundreds of pages of this thread and still can't grasp the concept that comparing XB1 to Steam is completely idiotic. You've been told over and over and over and over again, yet you seem completely incapable of wrapping your head around the concept.

Steam is not PC. PC is not Steam. Steam is a single DRMed platform on the PC. Yet for some ungodly reason you decide that the two are synonymous.
Average means I'm better than half of you.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 27 2013 19:27 GMT
#3793
On June 28 2013 04:24 WolfintheSheep wrote:
Show nested quote +
On June 28 2013 02:42 paralleluniverse wrote:
On June 28 2013 02:21 Stratos_speAr wrote:
On June 28 2013 02:00 paralleluniverse wrote:
On June 28 2013 01:48 Plansix wrote:
On June 28 2013 01:44 paralleluniverse wrote:
On June 28 2013 01:33 Plansix wrote:
On June 28 2013 01:27 paralleluniverse wrote:
On June 28 2013 01:24 Plansix wrote:
On June 28 2013 01:21 paralleluniverse wrote:
[quote]
But the original Xbox One is not the console Microsoft made and the experience would be lesser for it. People understood they were playing a on console that was moving away from the terrible status quo to the PC model and got a different gameplay experience because of it.

Right, and people decided that they didn't like that and wanted to buy a PS4 instead(or we assume this because microsoft buckled so quickly). Its not shocking that with two similar products, people choose the one that gave them the most options.

Right, given that you no longer dispute the parallel in the WoW DRM vs Xbox One DRM analogy, so you concede that WoW's online requirement is DRM now.

Yes, people made a choice. And the point of my 3700 word post is to say people are short-sighted idiots.


I stated the WoW had DRM in my first post, so I am not conceding anything. I also said it didn't fucking matter because the consumer got value out of the DRM.

Well, then we're agreed. The whole argument was that WoW has DRM and Twitter has DRM. And you've conceded that point.

Now the next point of the argument, which you continue to dodge for probably the 5th time is why don't you complain? You argue that Steam DRM is acceptable, but why don't you complain to have it removed? Steam is good, but surely removing the DRM would make it even better?

Not that much better. Steams is a great service and Valve is very responsive. Microsoft is a pain in the ass to deal with and fixing problems with my Xbox live account has been a pain.

You seem confused on the subject. People don't dislike DRM automatically. They dislike DRM that is created by crappy companies that don't listen to them. I don't mind DRM that doesn't suck.

Edit: And stop saying I conceded. I can't concede. I agreed that WoW had DRM in the first post. I can't concede points that I agreed to. I cannot reverse my position by having the same position.

So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so?

Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection.

So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model.


http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It

Please watch this video. It's a really good, concise summary of all of the reasons that the argument of, "The XB1 was just doing what the PC does!" is a bad argument.

Hell, I'll do your work for you.

1) PC digital retailers have significantly higher quality than console digital retailers. The services themselves are significantly faster, more convenient, and more customer-friendly on the PC than the console. There are integrated reviews/community features/etc. that simply make the services superior on the PC.

2) PC digital retailers have significantly better prices. Console digital retailers price everything to match the retail price of a physical copy, which is a ridiculous price to begin with. PC digital retailers have frequent sales on games that are already noticeably cheaper than console games.

3) Consoles create the used game problem themselves. The solution to used games is not to forcefully push them out of the equation; that just pissed people off because the only thing they are left with is a shitty service at bloated prices. The way to defeat used games is to offer a service that is WORTH buying over used games while putting it at an affordable price point (i.e. not $60).

4) PC digital retail is not monopolized. I can buy physical copies of the majority of games that I can buy digitally. I am not REQUIRED to subscribe to digital retailers and the DRM that is tacked onto the system.

5) Furthermore, I can switch digital retailers at any time without much consequence. If I don't like how Steam is doing business anymore? Switch to a different retailer. This isn't possible on the console.

6) Furthermore, far, far more Indy games and customization options/mods are available on the PC.

7) The entire point of consoles and why you would choose a console over the PC is convenience. The PC does the majority of things better, such as running games, giving you more freedom, giving you a better pricing point, giving you better controls/more internet options/etc. etc. etc. The thing that made the console appealing was 1) It's cheaper price point, 2) it's ease-of-use (much easier than using a PC), and 3) it's easy, on-the-couch multiplayer-friendly culture. MS's policies screwed with each of these points in one way or another.

8) There is no benefit given to the customer for what is lost with MS's prior policies.

9) Digital distributors on the PC have things like offline mode, less frequent online check-ins, and a number of social services that are superior to the console.

10) Consoles, for some ridiculous reason, don't do backwards compatibility anymore, so what happens to my games when they finish up with the XB1? The PC doesn't have this problem, as I can play games from the mid-90's on it still, and I'm on Windows 8.

To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies.

Please read by post where I specifically cited that imbecilic rant from The Escapist:
2. “DRM for PC is OK, DRM for Xbox One is Not”
Those who argue that DRM for PC gaming and Steam is OK, but that it's not OK for Xbox One, are valueless hypocrites. These failed arguments are made, for example, in this imbecilic rant from The Escapist and this screed of fallacious arguments from Eurogamer. The argument essentially boils down to DRM is OK on Steam because Steam has sales, but it's not OK on Xbox One, because Xbox Live doesn't have sales.

If you're against Xbox One for DRM, yet subscribe to this argument, you're a sellout. You're selling out your anti-DRM values for cheaper games. No one has been able to articulate why digital games, such as those on Steam, should have DRM, whereas physical games, like discs, should not have DRM. Why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values.

Then we turn to the question of why games are cheaper on Steam. The most common argument is that there is competition on PC because of platforms like Steam, Origin, Greenman Gaming, and GOG (which sells mostly old games that no one cares about anymore), whereas there's no competition on consoles. Xbox Live is the only way to get digital games on Xbox. But this is completely wrong for at least three reasons.

Firstly, publishers, not Microsoft, set prices. They set the price on Steam, Origin, Amazon, Xbox Live, PSN, etc. And publishers do not have a monopoly. Publishers compete with each other. So it makes no sense to say that Microsoft has a monopoly on Xbox Live and that's why prices are high. Microsoft doesn't set prices on Xbox Live. When Microsoft announced the price of first-party Xbox One games, why do you think they didn’t announce the price of third-party Xbox One games too? Because they have nothing to do with those prices.

Secondly, why doesn't this argument imply that game prices are high on all platforms? Prices on Xbox Live are high because that's the only place you can buy digital games for Xbox. Then prices on Steam should be high because that's the only place you can buy digital games for Steam. Prices on the Blizzard store should be high because that's the only place you can buy digital games for Battle.net. Share prices of UK companies should be high because the only place you can buy them is at the London Stock Exchange. The argument simply makes no sense.

Thirdly, the premise that prices are high on Xbox Live because that's the only place to get Xbox games is simply not true. You can buy Xbox games on Amazon, at Gamestop, on Ebay, and various other outlets. So there is competition between sellers of Xbox games. The same is true of PS games. But then why hasn't this competition driven down the prices of console games to the levels of PC games. Due to being distracted by the faulty premise to their arguments, no one has convincingly answered this fundamental question. Why is it that console games cannot be as cheap as PC games?

The haters wouldn’t dare say it's because PC games cannot be resold. Admitting that would be just too much hypocrisy: believing that DRM is bad, but it's good if games are cheap, but games can't possibly be cheap because of DRM. A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. The conclusion of the study is that killing resale but leaving prices unchanged will reduce profits by 10%. But killing resale and lowering prices by 33% will increase profits by 18%, and this is the profit-maximizing price. In other words, killing resale is a win-win, consumers pay lower prices and game makers get higher profit. So who loses? The resellers.

But then why are Xbox One games $60? But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Because people who buy games at release are fans that are willing to pay a higher price. But like Steam, prices on Xbox One would have likely dropped faster as a result of DRM. Games which aren’t AAA would likely have been cheaper. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies which so many people hypocritically give a free pass to. One of the mistakes of Xbox One was not supporting backward compatibility. Just like Steam, that would have allowed publishers to sell new games at full price in almost all situations, and old games at significantly cheaper prices. Regardless, you can now continue to enjoy overpriced console games courtesy of your misguided outrage.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554&currentpage=187#3726


I have absolutely no idea why you choose to spam up hundreds of pages of this thread and still can't grasp the concept that comparing XB1 to Steam is completely idiotic. You've been told over and over and over and over again, yet you seem completely incapable of wrapping your head around the concept.

Steam is not PC. PC is not Steam. Steam is a single DRMed platform on the PC. Yet for some ungodly reason you decide that the two are synonymous.

Holy shit, he is on every page of this thread. I didn't even notice. That is some extra work being put in there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2013-06-27 20:01:34
June 27 2013 19:51 GMT
#3794
The argument essentially boils down to DRM is OK on Steam because Steam has sales, but it's not OK on Xbox One, because Xbox Live doesn't have sales.


Wrong. There are several arguments. You just chose to ignore them.


If you're against Xbox One for DRM, yet subscribe to this argument, you're a sellout. You're selling out your anti-DRM values for cheaper games.


No shit. That's how the world works. Take some kind of benefit from the consumer? Give them something else to make up for it. Can't re-sell games? They should be cheaper. This is middle school-level logic.

No one has been able to articulate why digital games, such as those on Steam, should have DRM, whereas physical games, like discs, should not have DRM. Why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values.


Um, no. You literally completely ignored EVERY SINGLE POINT that people make as to why these DRM policies are OK.

The EXACT REASON that Steam's DRM policies are forgiven is because their service makes up for it. Very few issues in the gaming world are purely on principle; it's a matter of what the customer gets from the overall deal. When Steam has no re-sales of any kind but offers cheaper games in an incredibly convenient way with a far superior platform of delivery, then customers are satisfied because, despite the DRM policies, they are satisfied with all other aspects of the experience, so the money is worth it. Just saying the word non-sequitar doesn't make you intelligent. It makes you look incredibly pretentious and arrogant when you use it to completely ignore these points when they do, in fact, have relevance.

Oh, and why can't you re-sell digital products? Because that's just how digital products work. This is common sense here. Data isn't "used" in the way that a physical product is used, and to try to argue that digital products should be re-sellable in the same way is disingenuous and shows a fundamental lack of understanding about the subject. It's akin to saying that pirating a song is the equivalent of stealing something from a store; it's ridiculous and simply not true.


Then we turn to the question of why games are cheaper on Steam. The most common argument is that there is competition on PC because of platforms like Steam, Origin, Greenman Gaming, and GOG (which sells mostly old games that no one cares about anymore), whereas there's no competition on consoles. Xbox Live is the only way to get digital games on Xbox. But this is completely wrong for at least three reasons.


Strawman. This is NOT the most common argument and isn't the argument that the Jimquisition presents. The point about multiple digital distributors is a different issue and is simply a superior service by the PC over consoles.


Firstly, publishers, not Microsoft, set prices. They set the price on Steam, Origin, Amazon, Xbox Live, PSN, etc. And publishers do not have a monopoly. Publishers compete with each other. So it makes no sense to say that Microsoft has a monopoly on Xbox Live and that's why prices are high. Microsoft doesn't set prices on Xbox Live. When Microsoft announced the price of first-party Xbox One games, why do you think they didn’t announce the price of third-party Xbox One games too? Because they have nothing to do with those prices.

Secondly, why doesn't this argument imply that game prices are high on all platforms? Prices on Xbox Live are high because that's the only place you can buy digital games for Xbox. Then prices on Steam should be high because that's the only place you can buy digital games for Steam. Prices on the Blizzard store should be high because that's the only place you can buy digital games for Battle.net. Share prices of UK companies should be high because the only place you can buy them is at the London Stock Exchange. The argument simply makes no sense.

Thirdly, the premise that prices are high on Xbox Live because that's the only place to get Xbox games is simply not true. You can buy Xbox games on Amazon, at Gamestop, on Ebay, and various other outlets. So there is competition between sellers of Xbox games. The same is true of PS games. But then why hasn't this competition driven down the prices of console games to the levels of PC games. Due to being distracted by the faulty premise to their arguments, no one has convincingly answered this fundamental question. Why is it that console games cannot be as cheap as PC games?


None of your arguments have any relevance to the actual point. The point is this; when prices are higher, the service needs to be significantly better to justify this high price tag. The fact that these prices are lower on the PC while at the same time offering a superior service on the PC simply shows that MS's policies are failures. If MS wants to justify its heavy DRM policies, then it needs to get the publishers to lower the pricing points. You can't just hide behind, "B-b-b-b-b-but it's the publishers' fault!" when (if you are correct) the publishers are lowering their prices on the PC on platforms that also offer a better service than the XB1.

Even if it is incorrect that monopoly drives up the prices on XBL, you haven't explained what actually caused the prices to be high, and this needs to be done for these three points to have any relevance.


The haters wouldn’t dare say it's because PC games cannot be resold. Admitting that would be just too much hypocrisy: believing that DRM is bad, but it's good if games are cheap, but games can't possibly be cheap because of DRM. A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. The conclusion of the study is that killing resale but leaving prices unchanged will reduce profits by 10%. But killing resale and lowering prices by 33% will increase profits by 18%, and this is the profit-maximizing price. In other words, killing resale is a win-win, consumers pay lower prices and game makers get higher profit. So who loses? The resellers.


You're making an assumption with zero evidence. You have no evidence to support the idea that used games drove the price of retail games up and that the prices would drop if the used game industry died tomorrow (in fact, you'd be incredibly naive to assume that). It is just as likely that the used game market thrives so much BECAUSE retail games are so expensive.

Oh, and throwing around that same single study for the last two weeks doesn't make you look smart.


But then why are Xbox One games $60? But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Because people who buy games at release are fans that are willing to pay a higher price. But like Steam, prices on Xbox One would have likely dropped faster as a result of DRM. Games which aren’t AAA would likely have been cheaper. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies which so many people hypocritically give a free pass to. One of the mistakes of Xbox One was not supporting backward compatibility. Just like Steam, that would have allowed publishers to sell new games at full price in almost all situations, and old games at significantly cheaper prices. Regardless, you can now continue to enjoy overpriced console games courtesy of your misguided outrage.


You have no evidence to suggest that XB1 sale/price drops would occur more frequently w/o the used game industry. Sales and price drops almost never happen on the current markets, and to tell the customer that they have to trust the industry and give up their safety/position first and hope that the industry then does something good for them is so fucking stupid that you deserve to be smacked. The industry has tried to royally screw the customer at every possible turn in almost every industry; capitalism isn't some Utopian land of flowers and sunshine where the business actually acts in the customers' interests just to be nice. To tell the customer that they have to give up the used game industry and then trust that the industry will drop prices is absolutely absurd and simply insulting.

Not only this, but here's an important point that everyone forgets; consoles have to go up against the used game industry with sales? Well, guess what, the PC has to go up against piracy, which is much, much, much MUCH more prevalent on the PC. Why doesn't piracy drive UP prices so PC developers get more money from their sales? Oh, that's right, because that's an idiotic model. Trying to milk more money out of fewer sales just pissed more people off. It is much more logical to 1) improve your product and 2) lower your price so that your product is actually worth buying compared to piracy/a pre-used product. Anyone in the world would tell you that, given competitive pricing, they would buy a new copy over a used one. Why? Because used copies are, by the nature of being used, less desirable. Everyone who's ever bought a used copy can tell you stories of things that were supposed to be in the physical copy that were missing or CD's that were damaged so that the game didn't last as long. Actually compete with pricing and you can start beating the used game industry, but to ask the consumer to just give up the used game industry and just say, "Oh, we'll lower prices if you do this for us" is ridiculous.

So, in summary, you ignored 90% of the points that those articles/videos made, built them up as strawmen, made a bunch of assumptions and conclusions based on very little evidence, and tried to pass yourself off as smart by constantly insulting people while actually coming across as an arrogant ass.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
semantics
Profile Blog Joined November 2009
10040 Posts
June 27 2013 21:21 GMT
#3795
XB1 had the 24 hour check due to diskless play, this is what their developers came out to combat someone just loaning a game out to 20 of their friends or putting it up on a torrent site then having 100 people all with the same copy of the game install it to their HDD's on the XB1 and playing it by just taking the system offline.

What they should have done is the check is required to play games without the disk, that is all, if you want to play without Internet connection you need the disk.

Steam and XBLive Games are not equivalent, although steam is large it's not the only dialog store available to PC gamers. There would only be one store available on the XB1 so it would only compete with disked based sold games. To that extent it's selling/giving away of games process is also based on the diskless play assumption which yes needs a middle man to verify the translation. Just look at how steam proposes to allow for game transfers, they will still act as a facilitator of 3rd party transactions.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2013-06-27 21:25:53
June 27 2013 21:24 GMT
#3796
Apparently the new Kinect that comes with an Xbox-one will not work on a PC , like i speculated .

http://arstechnica.com/gaming/2013/06/microsoft-kinect-for-xbox-one-will-not-work-on-pcs/

I remember a few guys wanting to pick up the X-bone-one just for Kinect in this thread . So i guess these guys will have to wait for the PC version of Kinect .
semantics
Profile Blog Joined November 2009
10040 Posts
June 27 2013 21:31 GMT
#3797
On June 28 2013 06:24 s3rp wrote:
Apparently the new Kinect that comes with an Xbox-one will not work on a PC , like i speculated .

http://arstechnica.com/gaming/2013/06/microsoft-kinect-for-xbox-one-will-not-work-on-pcs/

I remember a few guys wanting to pick up the X-bone-one just for Kinect in this thread . So i guess these guys will have to wait for the PC version of Kinect .

It needs software which is stilly to think about now that the consoles are x86 and xb1 runs a modified windows 8 kernel. MS intends to put the kinect 2.0 on the PC like they did for 1.0
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 27 2013 21:41 GMT
#3798
On June 28 2013 06:21 semantics wrote:
XB1 had the 24 hour check due to diskless play, this is what their developers came out to combat someone just loaning a game out to 20 of their friends or putting it up on a torrent site then having 100 people all with the same copy of the game install it to their HDD's on the XB1 and playing it by just taking the system offline.

What they should have done is the check is required to play games without the disk, that is all, if you want to play without Internet connection you need the disk.

Steam and XBLive Games are not equivalent, although steam is large it's not the only dialog store available to PC gamers. There would only be one store available on the XB1 so it would only compete with disked based sold games. To that extent it's selling/giving away of games process is also based on the diskless play assumption which yes needs a middle man to verify the translation. Just look at how steam proposes to allow for game transfers, they will still act as a facilitator of 3rd party transactions.


This is exactly right. You would have seen a lot less complaining about 24-hour check-ins if that was only for playing games installed on the system without the disk. Oh, I don't need to be online if I have the disk? Sweet, that's fine. It also wouldn't have alienated people in 21 countries, in the military, or anywhere with a shoddy internet connection.

I really don't know how people were defending it before, and now it's arguably worse because they gave up everything that was unique about their system in order to become a weaker, more expensive PS4 with a forced gimmicky add-on peripheral. At least you were going to get some sales before from people interested in the family sharing and really gung-ho about digital sales, now why exactly would I buy one?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2013-06-27 21:48:26
June 27 2013 21:47 GMT
#3799
On June 28 2013 06:31 semantics wrote:
Show nested quote +
On June 28 2013 06:24 s3rp wrote:
Apparently the new Kinect that comes with an Xbox-one will not work on a PC , like i speculated .

http://arstechnica.com/gaming/2013/06/microsoft-kinect-for-xbox-one-will-not-work-on-pcs/

I remember a few guys wanting to pick up the X-bone-one just for Kinect in this thread . So i guess these guys will have to wait for the PC version of Kinect .

It needs software which is stilly to think about now that the consoles are x86 and xb1 runs a modified windows 8 kernel. MS intends to put the kinect 2.0 on the PC like they did for 1.0


They will but the version bundled with the consoles will not be that one . Someone that thought he could buy an Xbox-one to use the bundled Kinect with his PC should rethink that and wait for the the stand alone version for PC.

Can you make it work anyway ? I would think so but probably not as well as with the console.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
Last Edited: 2013-06-27 23:53:49
June 27 2013 23:48 GMT
#3800
On June 28 2013 06:47 s3rp wrote:
Show nested quote +
On June 28 2013 06:31 semantics wrote:
On June 28 2013 06:24 s3rp wrote:
Apparently the new Kinect that comes with an Xbox-one will not work on a PC , like i speculated .

http://arstechnica.com/gaming/2013/06/microsoft-kinect-for-xbox-one-will-not-work-on-pcs/

I remember a few guys wanting to pick up the X-bone-one just for Kinect in this thread . So i guess these guys will have to wait for the PC version of Kinect .

It needs software which is stilly to think about now that the consoles are x86 and xb1 runs a modified windows 8 kernel. MS intends to put the kinect 2.0 on the PC like they did for 1.0


They will but the version bundled with the consoles will not be that one . Someone that thought he could buy an Xbox-one to use the bundled Kinect with his PC should rethink that and wait for the the stand alone version for PC.

Can you make it work anyway ? I would think so but probably not as well as with the console.


It will most likely end up being hacked to work on Pc (since the devices are essentially one in the same). The question is along the lines of, is it worth it? Standalone version would be fine if does happen and it could happen down the line. Problem with the purchasing the bundle Xbox One is that if you screw something up, you pretty much bricked your console. Since the bundle xbox one requires the kinect, one mistake and you now have a near useless machine.

My question is how does the bundle xbox one check or what are the steps it takes to ensure the kinect is connected. Although we know it is required to have the kinect connected, I do wonder how one could go about tricking the bundle xbox one into thinking one is connected when it is not. Problem is that I just do not know how integral the kinect is to the system as a whole.

On June 28 2013 06:41 ZasZ. wrote:
Show nested quote +
On June 28 2013 06:21 semantics wrote:
XB1 had the 24 hour check due to diskless play, this is what their developers came out to combat someone just loaning a game out to 20 of their friends or putting it up on a torrent site then having 100 people all with the same copy of the game install it to their HDD's on the XB1 and playing it by just taking the system offline.

What they should have done is the check is required to play games without the disk, that is all, if you want to play without Internet connection you need the disk.

Steam and XBLive Games are not equivalent, although steam is large it's not the only dialog store available to PC gamers. There would only be one store available on the XB1 so it would only compete with disked based sold games. To that extent it's selling/giving away of games process is also based on the diskless play assumption which yes needs a middle man to verify the translation. Just look at how steam proposes to allow for game transfers, they will still act as a facilitator of 3rd party transactions.


This is exactly right. You would have seen a lot less complaining about 24-hour check-ins if that was only for playing games installed on the system without the disk. Oh, I don't need to be online if I have the disk? Sweet, that's fine. It also wouldn't have alienated people in 21 countries, in the military, or anywhere with a shoddy internet connection.

I really don't know how people were defending it before, and now it's arguably worse because they gave up everything that was unique about their system in order to become a weaker, more expensive PS4 with a forced gimmicky add-on peripheral. At least you were going to get some sales before from people interested in the family sharing and really gung-ho about digital sales, now why exactly would I buy one?


Yup--as I have stated before and will state again, the 24 hour check is not necessary. At the core, a system can work just fine with a certain level of leniency depending on what one is doing. There just have to be procedures in doing X, Y, or Z. If one does X, you will be required to connect to the internet whereas if you do X, you do not.

I see it as Microsoft either being lazy, greedy, or unimaginative in figuring out how to solve the problem. They went with the easy decision which would have screwed over thousands of people. What happened, in my opinion, is that Microsoft had no faith in their abilities to figure out the situation which resulted in the knee-jerk reaction and stripping away all the other policies. They could have held back and figured it out but I guess they did not see there being enough time.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
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