The XBox Thread - Page 191
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semantics
10040 Posts
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Nilrem
United States3684 Posts
On June 28 2013 10:10 semantics wrote: I think microsoft will reintroduce diskless play in a similar fashion that i mentioned but now they can sit back and not annouce it until they are secure about their decision. Probably lead in with like you could play with the disk or without and just gloss over the Internet connection really microsoft has pisspoor PR. Of course--the whole thing is software based anyway so unlike previous hardware gambles like the blu-ray from Playstation 3, the whole internet aspect can be messed with afterwards. Granted, it has to keep the offline decision since they will not be allowed to go back after launch. So it will have to be something in addition, like online check for specific uses like library but at the same time, keeping the offline aspect. But yeah, Microsoft's PR is appalling; this has been one of the worst handling of consumers and media that I have seen in a long time (by a company as large as Microsoft). They really need to start stepping up their game and talk about the future. Not simply say, this is the future. But instead, give us examples of what they are working toward. Explain to us how they will move toward the future. | ||
erin[go]bragh
United States815 Posts
That being said, I'm really not following you on this one. I think what bothers me the most is your unabated vitriol towards anyone who had anything bad to say about XB1's policies pre-flip flop. As someone who's into economics I'm surprised you're so mad at consumers for... being consumers. In a capitalistic society it's our duty as responsible consumers to be critical about everything that we hear. It isn't our job to lay down and take it while saying "Well, Steam is nice I guess." It isn't our job to project what their plans are, or how they will utilize their DRM. It's their job to show us their vision and answer our questions. And as somebody pointed out earlier with the CliffyB quote, they should have been expecting this backlash. They should have been prepared with answers, likely many of the same things you've been spouting (you could probably replace their entire PR department tbh so long as you clean up the insults.) I'm not sure exactly what the perfect way to handle the PR situation would be, but I'll tell what is most assured the wrong way; canceling all your fucking post-E3 interviews/info sessions. The blame for this flip flopping shit lies entirely on Microsoft, not the consumer, so stop trying to pile the blame on them just because they asked questions and received no answers. And as others have pointed out, Steam faced enormous opposition during it's release. It was through years of improvement and good will that they won over PC users. If Microsoft really had this grand vision of cheap games and DRM induced euphoria, they should have either done a better job of projecting it to us or just fucking done it. Who cares about preorders? Console life spans are long these days, and if XB1 was really able to deliver on all the things you anticipated, they clearly would steamroll PS4 in the long run, right? Regardless, arguing this stuff is kind of pointless since we'll never know now, barring some post release turn around (or perhaps another flip flop of epic proportions! Responding to the outcry of the outcry!) I would go on but others have been making very good points already and you seem to have your hands full. ![]() | ||
SheaR619
United States2399 Posts
On June 28 2013 02:00 paralleluniverse wrote: So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so? Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection. So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model. I dont understand. What is wrong with gamer voicing their opinion about the xbox1? If gamer were not vocal about their opinion and keep everything inside and the DRM actually did go through, I would bet that the xbox1 would LOSE the console war easily. It simple supply and demand. We as the consumer demand the xbox 1 and the producer supply the xbox 1. When the console that was produced is not what the consumer demanded, then they are going to not sell very many console. Microsoft should be THANKING these idiotic angry gamers for voicing their opinion before investing into something that would utterly sank the company. Once again, microsoft changed the xbox 1 because they had too and not because of these idiotic gamer. Going for something such as DRM. always online and no used game, they should of been able to offer compensation feature for the lost of these.It is a no brainer that these were controversial topic and they should of known better than anyone to convince the consumer and remove any doubt before the xbox 1 became the biggest joke among gamers (xbone, xbox 180 etc etc etc). Dont believe this is the case? Look back at the first initial announcement of the console. The xbox quickly was already starting to develop a bad rep after people found out about all the feature without any compensation feature to back it up. Name such as xbone, xbox 180 and the end of microsoft was already floating around. People questions were unanswered and were left to believe that microsoft might not change this policy but E3 was a month away and more announcement was promised. It wasnt until E3 when these question were left unanswered and those that did get answered were not the answers gamer wanted to hear. It was microsoft FAULT for not being able to handle the xbox1 correctly and were unprepared for the backlash of its feature and as a result leading to the reversal of their policy. | ||
MiraMax
Germany532 Posts
On June 28 2013 02:42 paralleluniverse wrote: Please read by post where I specifically cited that imbecilic rant from The Escapist: Good grief, I start to hope you are paid by Microsoft for stringing together these non-sequiturs. Don't get me wrong, you are an eloquent poster and I do agree with some of your points, but you seem to start losing your grip at times. DRM is an additional service which the company includes in the licensing model to enable or restrict access to the software. Certainly, to an average consumer ease of access is a selling proposition, so it is completely rational that one would be willing to spend more for a "free" software license than for a more restricted service. This trade off is simply part of the core structure of digital products these days. So, yes, it is completely rational to be a-okay with more restricted access if the provider lowers the sales prices to compensate and to nonetheless harshly object to another company changing its licensing model to he detriment of the consumer without compensation. Calling rational consumers "hypocrites" or "sell-outs" is pants-on-heads moronic to any anybody with a clue about the software industry. Peace out! Edit: Reduced quote. | ||
Piledriver
United States1697 Posts
On June 28 2013 02:00 paralleluniverse wrote: So Microsoft is a company that doesn't listen to it's customers, despite the fact that it's had the most epic flip-flop in recent history because of a mob of idiotic angry gamers on the internet demand it do so? Steam is a good service. You talk about Steam's DRM not being restrictive. Not being able to resell or share games (which would have been possible on Xbox One) is far more restrictive than requiring a 24 hour check-in, which is no inconvenience at all. It's something that could be done on a 56K modem connection. So given that you have no problem with used games, the only conclusion is that the only Microsoft policy you hated was the 24 hours check-in and not the resale policy. This is laughable because, again, it's something that can be done on a 56K modem connection. And you completely overlook the benefits, convenience of having all games attached to an online account, not requiring discs (which are now back), and a transition to the PC model. No, the problem is that Microsoft has done nothing so far to earn the trust of gamers. Steam faced the same problems and backlash initially, but the biggest factor was that people had alternative ways to get games on their PC, so steam was just an option for them to get their games. From there Steam/Valve slowly earned the trust of people by providing them with enough reasons to install it on your PC. I don't think I would have even purchased half the number of games as I have, if it were not for those ridiculous steam sales where you got games for less than 2 dollars. Its the same reason why people are still wary of installing Origin and GFWL on their systems. The problem is not with digital content delivery. The problem is an issue of trust. And EA has been doing a bang up job of shutting down game servers for a lot of their games, which leads people to trust EA even less. Most people I know have Origin installed only to play BF3, and they use steam for everything else. Which leads us to the XBOX One. It doesn't offer the same alternatives as steam at launch. If you bought the console (as originally designed), you were pretty much Microsoft's bitch in terms of buying and using your own game. Add to that, the fact that MS has a really poor history with gamers(especially on PC), combine it with region locking (did you know that the XBOX one can only be used in 17 countries for now, and doesnt include a whole lot of EU countries), 24 hour checkins, always on Kinect and so on, and you have far more backlash than what steam went through. If you bought your console, and had to move to for example, India for a year, you are SOL with the hardware you bought, since its not usable there. So forgive me if I don't trust MS. They deserve the backlash they got, and their PR was even worse. | ||
Madkipz
Norway1643 Posts
On June 28 2013 17:25 Piledriver wrote: No, the problem is that Microsoft has done nothing so far to earn the trust of gamers. Steam faced the same problems and backlash initially, but the biggest factor was that people had alternative ways to get games on their PC, so steam was just an option for them to get their games. From there Steam/Valve slowly earned the trust of people by providing them with enough reasons to install it on your PC. I don't think I would have even purchased half the number of games as I have, if it were not for those ridiculous steam sales where you got games for less than 2 dollars. Its the same reason why people are still wary of installing Origin and GFWL on their systems. The problem is not with digital content delivery. The problem is an issue of trust. And EA has been doing a bang up job of shutting down game servers for a lot of their games, which leads people to trust EA even less. Most people I know have Origin installed only to play BF3, and they use steam for everything else. Which leads us to the XBOX One. It doesn't offer the same alternatives as steam at launch. If you bought the console (as originally designed), you were pretty much Microsoft's bitch in terms of buying and using your own game. Add to that, the fact that MS has a really poor history with gamers(especially on PC), combine it with region locking (did you know that the XBOX one can only be used in 17 countries for now, and doesnt include a whole lot of EU countries), 24 hour checkins, always on Kinect and so on, and you have far more backlash than what steam went through. If you bought your console, and had to move to for example, India for a year, you are SOL with the hardware you bought, since its not usable there. So forgive me if I don't trust MS. They deserve the backlash they got, and their PR was even worse. Just to adress a fundamental lack of understanding here. Microsoft did not do the flipflop in response to consumer outrage. They did it because the PS4 literally had twice their amount of preorders across the board and because the negatives of the xbox1 were getting into mainstream media. | ||
bypLy
757 Posts
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paralleluniverse
4065 Posts
On June 28 2013 04:51 Stratos_speAr wrote: Wrong. There are several arguments. You just chose to ignore them. No shit. That's how the world works. Take some kind of benefit from the consumer? Give them something else to make up for it. Can't re-sell games? They should be cheaper. This is middle school-level logic. Um, no. You literally completely ignored EVERY SINGLE POINT that people make as to why these DRM policies are OK. The EXACT REASON that Steam's DRM policies are forgiven is because their service makes up for it. Very few issues in the gaming world are purely on principle; it's a matter of what the customer gets from the overall deal. When Steam has no re-sales of any kind but offers cheaper games in an incredibly convenient way with a far superior platform of delivery, then customers are satisfied because, despite the DRM policies, they are satisfied with all other aspects of the experience, so the money is worth it. Just saying the word non-sequitar doesn't make you intelligent. It makes you look incredibly pretentious and arrogant when you use it to completely ignore these points when they do, in fact, have relevance. Oh, and why can't you re-sell digital products? Because that's just how digital products work. This is common sense here. Data isn't "used" in the way that a physical product is used, and to try to argue that digital products should be re-sellable in the same way is disingenuous and shows a fundamental lack of understanding about the subject. It's akin to saying that pirating a song is the equivalent of stealing something from a store; it's ridiculous and simply not true. Strawman. This is NOT the most common argument and isn't the argument that the Jimquisition presents. The point about multiple digital distributors is a different issue and is simply a superior service by the PC over consoles. None of your arguments have any relevance to the actual point. The point is this; when prices are higher, the service needs to be significantly better to justify this high price tag. The fact that these prices are lower on the PC while at the same time offering a superior service on the PC simply shows that MS's policies are failures. If MS wants to justify its heavy DRM policies, then it needs to get the publishers to lower the pricing points. You can't just hide behind, "B-b-b-b-b-but it's the publishers' fault!" when (if you are correct) the publishers are lowering their prices on the PC on platforms that also offer a better service than the XB1. Even if it is incorrect that monopoly drives up the prices on XBL, you haven't explained what actually caused the prices to be high, and this needs to be done for these three points to have any relevance. You're making an assumption with zero evidence. You have no evidence to support the idea that used games drove the price of retail games up and that the prices would drop if the used game industry died tomorrow (in fact, you'd be incredibly naive to assume that). It is just as likely that the used game market thrives so much BECAUSE retail games are so expensive. Oh, and throwing around that same single study for the last two weeks doesn't make you look smart. You have no evidence to suggest that XB1 sale/price drops would occur more frequently w/o the used game industry. Sales and price drops almost never happen on the current markets, and to tell the customer that they have to trust the industry and give up their safety/position first and hope that the industry then does something good for them is so fucking stupid that you deserve to be smacked. The industry has tried to royally screw the customer at every possible turn in almost every industry; capitalism isn't some Utopian land of flowers and sunshine where the business actually acts in the customers' interests just to be nice. To tell the customer that they have to give up the used game industry and then trust that the industry will drop prices is absolutely absurd and simply insulting. Not only this, but here's an important point that everyone forgets; consoles have to go up against the used game industry with sales? Well, guess what, the PC has to go up against piracy, which is much, much, much MUCH more prevalent on the PC. Why doesn't piracy drive UP prices so PC developers get more money from their sales? Oh, that's right, because that's an idiotic model. Trying to milk more money out of fewer sales just pissed more people off. It is much more logical to 1) improve your product and 2) lower your price so that your product is actually worth buying compared to piracy/a pre-used product. Anyone in the world would tell you that, given competitive pricing, they would buy a new copy over a used one. Why? Because used copies are, by the nature of being used, less desirable. Everyone who's ever bought a used copy can tell you stories of things that were supposed to be in the physical copy that were missing or CD's that were damaged so that the game didn't last as long. Actually compete with pricing and you can start beating the used game industry, but to ask the consumer to just give up the used game industry and just say, "Oh, we'll lower prices if you do this for us" is ridiculous. So, in summary, you ignored 90% of the points that those articles/videos made, built them up as strawmen, made a bunch of assumptions and conclusions based on very little evidence, and tried to pass yourself off as smart by constantly insulting people while actually coming across as an arrogant ass. You accuse me of ignoring the argument. But I've addressed all the arguments in that video at least once, including the main one that there is choice on PC and cheap games on PC, but there isn't on Xbox One. You accuse me of attacking a strawman, but I did not. I attacked all the main arguments. If I wanted to attack a strawman I would have attacked his claim at 1:57 that DRM on PC is justified by the fact that Steam links to reviews of games. As if going on Metacritic is hard and impulse buying digital games is a huge problem. In fact you've ignored my argument. You say that DRM is OK on Steam "because their service makes up for it". But as I said, this is a non-sequitar, because good service doesn't explain why there should be DRM. If Steam is currently good despite DRM, why not complain to have the DRM removed, so that it’s even better. As I said: As you rail against Microsoft's rather weak DRM, why don't you complain about Steam's DRM? Because Steam has cheap games? This is a non-sequitar. If you're against DRM, the fact that Steam has cheap games does not imply that Steam's DRM should skate past without scrutiny. Why not take Steam's cheap games and still boycott and rage against Valve for their oppressive and draconian policies that outright stops you from reselling games and sharing games? Is it because you're scared that without such DRM policies that Steam games wouldn’t be so cheap? Unless you're harshly criticizing Valve, which no one in these arguments is, for their outrageously restrictive DRM policies, you're a massive hypocrite selling out your values. Your answer to the question of why we can't resell digital products is also wrong. That's just how it works is never a good argument, because it says nothing about whether the current practice is good or whether it's necessary. The fact is that it’s possible to resell digital products, i.e. to take it away from one person and give it to another person. In fact, Xbox One supported the reselling of digital games. So again, why is it OK that a digital game cannot be resold, but it's not OK if a physical game cannot be resold? You say my debunking of the claims that there's a monopoly on consoles, there's many choices on PC, with lower prices overall, is not relevant. But it is relevant. It debunks one of the main arguments of the video and the Eurogamer article, and you didn't find any errors with what I wrote there. I originally asked: "Why is it that console games cannot be as cheap as PC games?" This is a question which you've been unable to answer. It's not because there's a monopoly on consoles--I've already countered that. It's more likely because consoles allow games to be resold, whereas PCs don't, which increases demand for games, hence increasing prices. Then you say that I have no evidence. But I do have evidence. A study of the Japanese video game market shows my point. And that this seems to have happened in the PC market supports it. You say that I keep linking this paper. That’s because you haven’t debunked it or offered evidence to the contrary. Where’s your evidence? A loud and obnoxious video, which itself is spewing fallacious arguments without evidence. You call Microsoft's policies failed since Xbox One games are $60. But why are AAA new releases on Steam almost always charged at full recommended retail price, which is usually $60? Does that make Steam a failure too? No, because the claim isn't that Steam or Xbox One would reduce the price of AAA new releases, it usually doesn’t even on Steam. The claim is that prices will lower over time, like Steam. However, they wouldn’t be as cheap as Steam, because Xbox One’s restrictions, contrary to the exaggerated complaints, was rather mild compared to Steam’s draconian DRM policies. But you were never going to give Microsoft a chance anyway. So this is a catch-22. Nothing reasonable they could have done would have satisfied the haters. For Microsoft to lower the price of new release AAA games before release is not reasonable because they can’t do it, they have no direct control over it, and Steam, even with it's no resale DRM policy, doesn’t do it. So as a result, you’ve supported the perpetuation of the overpriced and inefficient console market. Then you make the strange claim that piracy should increase the cost of PC games. Tell me how exactly that’s supposed to happen. As the paper explains, resale increases prices because it increases the amount people are willing to pay for games, since they know they can recover some costs via resale. Piracy doesn't increase the amount people are willing to pay for games, so why should it increase prices? Your idea that reducing the price of games will harm resale is magical thinking. If the price of games are reduce, then the price of second hand games will be reduced. You end by again accusing me of ignoring, when I've directly addressed the main points, while you've ignored my response. For example, from your own post, you write: To sum it up, the console doesn't do enough to justify MS's DRM policies, where digital distributors on the PC do plenty to justify DRM/used games policies. But I didn't ignore that. I've already said that the fact that there are good features of Steam doesn't imply you shouldn't complain about what DRMs they do have. Moreover, the video argues that ownership rights are being taken away with DRM. So if you truly believed that, then you wouldn't just be directing your phony outrage at Microsoft. You would, as I argued in the above quote, boycott and rage against Steam for taking away your fundamental ownership rights through DRM and their draconian DRM that prevents resale and game sharing, cheap games be damned. If that's what you truly believe, then you wouldn't sellout your principles for cheap games on Steam, you would demand the right to own your games, do with them as you wish, and still have cheap games. In short and as I've previously explained, "good service justifies DRM" in itself is a fallacious argument, because the conclusion doesn't follow from the premise. It doesn't explain why we can't have both good service and no DRM. The claim that you get nothing in return for Microsoft's DRM is nonsense. You get: No disc required, the liberating convenience of a central online account that games are all attached to, sharing games, reselling games, and a move towards the PC model, as opposed to remaining stuck in the past. And I outline the benefits of the PC model in Section 3 of my post, and most of the benefits listed there are on Xbox One. | ||
paralleluniverse
4065 Posts
On June 28 2013 11:09 erin[go]bragh wrote: Credit where credit is due Parallel, you've got the stamina of a fucking mule when it comes to arguing with people. For the record, as a lurker I usually really enjoy your posts. You were my favorite poster in the U.S Presidential election thread because you always argued your points coherently, were well versed in economics, and your posts were very well sourced. That being said, I'm really not following you on this one. I think what bothers me the most is your unabated vitriol towards anyone who had anything bad to say about XB1's policies pre-flip flop. As someone who's into economics I'm surprised you're so mad at consumers for... being consumers. In a capitalistic society it's our duty as responsible consumers to be critical about everything that we hear. It isn't our job to lay down and take it while saying "Well, Steam is nice I guess." It isn't our job to project what their plans are, or how they will utilize their DRM. It's their job to show us their vision and answer our questions. And as somebody pointed out earlier with the CliffyB quote, they should have been expecting this backlash. They should have been prepared with answers, likely many of the same things you've been spouting (you could probably replace their entire PR department tbh so long as you clean up the insults.) I'm not sure exactly what the perfect way to handle the PR situation would be, but I'll tell what is most assured the wrong way; canceling all your fucking post-E3 interviews/info sessions. The blame for this flip flopping shit lies entirely on Microsoft, not the consumer, so stop trying to pile the blame on them just because they asked questions and received no answers. And as others have pointed out, Steam faced enormous opposition during it's release. It was through years of improvement and good will that they won over PC users. If Microsoft really had this grand vision of cheap games and DRM induced euphoria, they should have either done a better job of projecting it to us or just fucking done it. Who cares about preorders? Console life spans are long these days, and if XB1 was really able to deliver on all the things you anticipated, they clearly would steamroll PS4 in the long run, right? Regardless, arguing this stuff is kind of pointless since we'll never know now, barring some post release turn around (or perhaps another flip flop of epic proportions! Responding to the outcry of the outcry!) I would go on but others have been making very good points already and you seem to have your hands full. ![]() Well, sorry to disappoint you, but I'm not going to argue a point of view that I disagree with. Yes, there probably has been some vitriol. Some of that is reflected in what I write, but what I write is a reflection on the vitriol that Microsoft has been getting absolutely mobbed by. If it isn't obvious, this is a very one-sided mobbing. I see no reason why I can't argue that the consumer backlash was wrong, because my argument isn't that their right to boycott and rage against Microsoft should be taken away--it shouldn't. They have that right. And I have the right to argue that they're wrong. Other's have pointed out that Steam faced massive opposition. But so what? What's the point? Yes, Microsoft's PR was terribly bad. Their communication was bad. Yes, they should have just done it. I didn't agree with everything that Microsoft was doing, I pointed out things I disagreed with here. But I recognized that despite the flaws, they were trying to move the console market in the direction set by the PC market, and that the benefits of this were great. Finally, as for providing evidence and sources like I had done on the US Politics thread, I believe I've provided more evidence than most here. For example, the post linked above links to several sources. I don't see many other people giving evidence and citing sources to counter what I write. There also isn't as much data about this issue as say, US economic data from government agencies. | ||
Excludos
Norway8001 Posts
On June 29 2013 00:20 paralleluniverse wrote: Well, sorry to disappoint you, but I'm not going to argue a point of view that I disagree with. and therein lies your whole problem. You're not trying to see things from both sides, discuss it, and come to a conclusion. You've already come to a conclusion based on your own narrow views, and have been trying for the last 191 pages to push that view onto everyone else. This is a very bad way of socializing, and to live in general. No matter how much you think you're right, always try to view it from someone else's perspective. You might learn a thing or two. | ||
paralleluniverse
4065 Posts
On June 29 2013 00:46 Excludos wrote: and therein lies your whole problem. You're not trying to see things from both sides, discuss it, and come to a conclusion. You've already come to a conclusion based on your own narrow views, and have been trying for the last 191 pages to push that view onto everyone else. This is a very bad way of socializing, and to live in general. No matter how much you think you're right, always try to view it from someone else's perspective. You might learn a thing or two. I've thought about this and viewed it from many sides, and have come to the conclusion as expressed in this post. I could also just say that most of the haters haven't thought about it from the perspective of evolving the horrible current console market (which is essentially the state of the PC market 10-20 years ago) to the current PC model, as opposed to a knee-jerk reaction that DRM = bad. | ||
Excludos
Norway8001 Posts
On June 29 2013 00:49 paralleluniverse wrote: I've thought about this and viewed it from many sides, and have come to the conclusion as expressed in this post. I could also just say that most of the haters have thought about it from the perspective to evolving the console market from it's current state which is essentially the state of the PC market 10-20 years ago, to the current PC model, as opposed to a knee-jerk reaction that restriction = bad. You're also extremely good at only viewing certain aspects, skipping parts or entire posts, and talking down to everyone else. And yet you haven't found a single person who agrees with you over these 191 pages, you still stick to your views and desperately attempt to convince everyone that you're right. No, you're not convincing me. | ||
ZasZ.
United States2911 Posts
On June 29 2013 00:20 paralleluniverse wrote: Well, sorry to disappoint you, but I'm not going to argue a point of view that I disagree with. Yes, there probably has been some vitriol. Some of that is reflected in what I write, but what I write is a reflection on the vitriol that Microsoft has been getting absolutely mobbed by. If it isn't obvious, this is a very one-sided mobbing. I see no reason why I can't argue that the consumer backlash was wrong, because my argument isn't that their right to boycott and rage against Microsoft should be taken away--it shouldn't. They have that right. And I have the right to argue that they're wrong. Other's have pointed out that Steam faced massive opposition. But so what? What's the point? Yes, Microsoft's PR was terribly bad. Their communication was bad. Yes, they should have just done it. I didn't agree with everything that Microsoft was doing, I pointed out things I disagreed with here. But I recognized that despite the flaws, they were trying to move the console market in the direction set by the PC market, and that the benefits of this were great. The consumer can't be wrong, sorry. Gamers, moreso than most demographics, are willing to tolerate a lot of shit when it comes to bad business practices. We buy games on Day 1 that we know won't work properly, we fund "evil" corporations by buying Call of Duty when it comes out twice a year, and we lap up corrupt reviews from companies that are directly incentivized by the developers whose games they are reviewing. Gamers have shown that if we enjoy playing the games, it doesn't matter how bad the circumstances are surrounding the game. Boycotts by consumers in the gaming industry have historically been non-existent, until the Xbox One. You're right that this vision by Microsoft likely would have taken the console market in the same direction as the PC, and that is a good thing in my eyes. But they screwed up their 24-hour check-in, requiring it for all games instead of just digital games, they screwed up the announcement, making it look more like a family entertainment device than a gaming console, and they screwed up all the PR that followed, flat-out not answering popular consumer questions and then press-releasing information that inflamed them further. It's been a seminar on unprofessional business practices every step of the way, and every bit of it is Microsoft's fault. Their original vision of the console may have been nice, but they botched every other aspect of this release, and the customer backlash is the consequence. And frankly, I'm happy that it went this way because it shows what happens when you put absolutely no effort into the image of your company and your console, and take the gamer demographic for granted. Voting with our wallets is the only way consumers can further their cause and get manufacturers/developers to notice. As of now, I'm more than happy to invest my money this generation into the PS4, because I know I am getting a stronger machine with equally strong titles and a valuable service in PS+. I don't need Steam for my console because I have Steam for my PC. The choice in consoles likely would have been a wash for me had this not blown up in Microsoft's face, but that was all I personally needed to tip me in one direction or the other. Having multiple 360's fail on me was a contributing factor as well. Edit: And I'm not sure why you are so intent on everyone providing evidence for their argument in this debate. Sure, if you're making claims about why games are priced the way they are or used games' effect on the industry, evidence is required to support those claims. But your average joe gamer who doesn't like what Microsoft is doing and cried out against it does not need evidence to support his claim that Microsoft is anti-consumer. Because they most definitely are being anti-consumer. You maintain that ultimately this would result in a service that is pro-consumer, but that is an awful lot of faith to put into a company that has proven in the past it doesn't deserve the benefit of the doubt. It is complete speculation to say that Microsoft's vision would have taken console gaming into the next generation, where PC gaming currently exists. We don't know that's what would have happened. All we can know now, after the reveals and the conferences, are the specs of the machine and what it will and won't let us do and play on Day 1. For 21 countries, that answer was zero. For active members of the military worldwide, that answer was zero. For everyone else, it was a weaker machine with online requirements that didn't exist on the other console, with a weaker online subscription, albeit a slightly stronger lineup of exclusives. | ||
TheRabidDeer
United States3806 Posts
First, it says that used games are NOT a close substitute for new games. This means that the sale of used games is independent of the sale of new games. A person that buys a used game is not somebody that buys a new game. Second, it says consumers are forward looking. Which means we are more willing to pay the higher price because we can sell it later. This does not mean that new games are priced so high because of the used games market reducing profits. The conclusion seems to indicate that game prices are in fact too high. Since the new and used market are independent (as indicated earlier), they can get more profit if they optimally adjust their prices even without removing the used game market. | ||
NeMaTo
United States50 Posts
I see no reason why I can't argue that the consumer backlash was wrong, because my argument isn't that their right to boycott and rage against Microsoft should be taken away--it shouldn't. They have that right. And I have the right to argue that they're wrong. @parallel Your stance on this matter puzzles me. You say that the customer backlash was wrong. This means you think the customers were wrong. Then you defend your point by saying that "I'm not saying they don't have the right to rage. I'm just saying that I have the right to call the customers wrong too." With this type of argument, anyone could respond to you and say "I have the right to call you wrong too," and we'll just have a cycle of circular reasoning impeding any real progress. Defending your point by saying that you have the right to say whatever you just said doesn't prove anything. Last time I checked, no one was arguing about the freedom of speech. No one here forbid you to say what you want to say. I want to know if you have anything else to support your point of view, beyond the gimmickry of "I have the right to say that." Edit: Also might I add my two cents? Consumers are ALWAYS right. This isn't a monopoly. If Microsoft wants to sell their products, their products better meet the wants of the consumers. | ||
paralleluniverse
4065 Posts
On June 29 2013 01:34 TheRabidDeer wrote: Parallel, that Japanese study you keep linking to does not entirely say what you think it says. First, it says that used games are NOT a close substitute for new games. This means that the sale of used games is independent of the sale of new games. A person that buys a used game is not somebody that buys a new game. Second, it says consumers are forward looking. Which means we are more willing to pay the higher price because we can sell it later. This does not mean that new games are priced so high because of the used games market reducing profits. The conclusion seems to indicate that game prices are in fact too high. Since the new and used market are independent (as indicated earlier), they can get more profit if they optimally adjust their prices even without removing the used game market. You've gotten it all wrong. Firstly, the finding that used games and new games are not good substitutes is under the current market: This section discusses elasticities of demand and supply based on the estimates of the full model. [...] Our primary focus here is on E.2 and E.3, which show the cross-price elasticity of demand for new and used copies, respectively. Our estimates show that the cross-price elasticities are generally very small for both new and used-copy demand, suggesting that new and used copies are poor substitutes in Japan. Source: Page 31 But when used games are eliminated, the study finds that people who used to buy used games will buy new games (did you expect them to quit gaming?): After the elimination of the used game market, the type-1 consumers who used to buy a used copy in later weeks switch to new copies. Source: Page 32 Note: type-1 consumers are the ones that buy used games and type-2 consumers are the ones that buy new games (bottom of page 25, top of page 26). When have I said "that new games are priced so high because of the used games market reducing profits". I've always said that the high price is due to the expectation of being able to recover costs due to resale, which is consistent with what the study says. Here's me on July 13: Used games absolutely do have an effect. If games can be resold then people will take into account that they can recoup costs by resale, so that they are willing to pay a higher price for the game than if resale isn't possible. Therefore, restricting resale means that people are less willing to pay that price, so that demand falls unless prices are reduced. Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554¤tpage=138#2755 And here's me saying the same thing yesterday: A recent paper agrees with my arguments by showing that customers are currently willing to pay higher prices for console games because they know they can recover part of that cost later by resale, and that killing resale would mean they are not willing to pay as high of a price. Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=409554¤tpage=187#3726 | ||
paralleluniverse
4065 Posts
It's an article from a developer making very similar arguments as my post, but his main argument is on DLC. I also mentioned the DLC problem, although it wasn't my main point: -More expansions, less DLC: There should be less DLC and more expansions. This is what we see in the PC market. It’s unfortunate that there is still so much DLC on PC, but the problem is much worse on consoles, where developers also use them as part of a desperate attempt to extend the life of games and to reduce resale. DLC are a massive ripoff. Preorder bonuses are completely ridiculous in both ripping people off and wasting developer resources on making content that is arbitrarily restricted by the physical store you preorder at, for absolutely no justifiable reason. Also, while not caused by used games, microtransactions have ruined the MMO genre and many other games, allowing those with more money to buy much greater conveniences and even power increases. Unlike the article, in my post, I was more skeptical that killing used games would end DLC, because there's DLC on PC games. But it should help reduce DLC. His point about killing the disc (box) is exactly right and agrees perfectly with what I've been saying. | ||
paralleluniverse
4065 Posts
On June 29 2013 01:37 NeMaTo wrote: @parallel Your stance on this matter puzzles me. You say that the customer backlash was wrong. This means you think the customers were wrong. Then you defend your point by saying that "I'm not saying they don't have the right to rage. I'm just saying that I have the right to call the customers wrong too." With this type of argument, anyone could respond to you and say "I have the right to call you wrong too," and we'll just have a cycle of circular reasoning impeding any real progress. Defending your point by saying that you have the right to say whatever you just said doesn't prove anything. Last time I checked, no one was arguing about the freedom of speech. No one here forbid you to say what you want to say. I want to know if you have anything else to support your point of view, beyond the gimmickry of "I have the right to say that." Edit: Also might I add my two cents? Consumers are ALWAYS right. This isn't a monopoly. If Microsoft wants to sell their products, their products better meet the wants of the consumers. Here's where this started: As someone who's into economics I'm surprised you're so mad at consumers for... being consumers. In a capitalistic society it's our duty as responsible consumers to be critical about everything that we hear. It isn't our job to lay down and take it while saying "Well, Steam is nice I guess." He seems to be implying that I shouldn't criticize consumers for exercising their rights. I'm saying I have the right to criticize consumers for exercising this particular right. And you're free to criticize me for criticizing consumers. I see no circularity here, because any such criticism must be based off substance and sound reasoning. As for if there's anything to support my criticism: the criticism and the arguments in it are here. | ||
paralleluniverse
4065 Posts
On June 29 2013 00:53 Excludos wrote: You're also extremely good at only viewing certain aspects, skipping parts or entire posts, and talking down to everyone else. And yet you haven't found a single person who agrees with you over these 191 pages, you still stick to your views and desperately attempt to convince everyone that you're right. No, you're not convincing me. I think I've responded to virtually every main argument or new argument. But if you expect me to personally respond to every attack or response, then I must tell you that it's not physically possible. There's hundreds of you and only one of me. If I did that, then I would have no time to do anything else. | ||
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