|
On June 06 2014 17:51 QuixoticO wrote:Show nested quote +On June 06 2014 17:31 Velr wrote: Anyone else getting sore eyes from playing this?
Seirously, i never experienced something like that... After like 2 hours my eyes actually begin to physically hurt. Is there a way to tune down all the gloom/lightning or whatever to dumb down this stupid candyland-radiation?
Oh, EU(?)-Guestpasses:
A289G0J5MMIEATS1Q2D6 A28CMABQR4CUJEVK3M6T
A29Z8LQRY374ZQW3JEBX
I took this one. Going to gave this game a try hearing a lot of good things about it. Thanks a lot.
i took the first one, the second one was already taken as well. thx a lot!
|
Enjoy: EU E9A0AZ4NJ3W69D6WCA9L
Tbh not super impressed yet, I have to level up a bit I think so this can turn into fun.
|
On June 06 2014 20:00 Hyge wrote: Enjoy: EU E9A0AZ4NJ3W69D6WCA9L
Tbh not super impressed yet, I have to level up a bit I think so this can turn into fun.
Thx a lot you saved my weekend : )
|
Started playing Spellslinger to 15 aswell now so i can level my stalker. Deradune and the other zone are pretty much the same in terms of fun, but Deradune is much more chaotic. Also, people, remember to:
Play on Dominion Ravenous-EU And do /reloadui a couple hours in, because memory leaks are known of. If the game is using above 2gigs of RAM, its leaking and will lower your FPS!
|
United Kingdom14103 Posts
i never realised there was another dominion zone, i was wondering how you could complain about deradune cos i found it hilarious
|
US:
0Q26W2P5MWYL4EKZBQA3 0Q27CDAQPEWCV2FAK8BU 0Q27DKK1V7VU6BPJ6PR5
Thoughts on the game: - Hated quest grinding more than I thought. Can't lazy grind above 20. - Warrior look/feel/moveset is pretty boring. Got it up to 25 and failed at tanking horribly. I had about 50% support/tech pieces and imitated some build from a forum that seemed to make sense. I recommend guests trying other classes first. - Find smart people to play with. Game frustration will skyrocket with players making dumb mistakes, and this game severely punishes dumb mistakes. Raid attunement will also be a pain in the ass.
|
Edit: NM.. ctrl+left click did the trick
|
On June 06 2014 17:31 Velr wrote: Anyone else getting sore eyes from playing this?
Seirously, i never experienced something like that... After like 2 hours my eyes actually begin to physically hurt. Is there a way to tune down all the gloom/lightning or whatever to dumb down this stupid candyland-radiation?
Oh, EU(?)-Guestpasses:
All taken
OMG yes, I basically have to stop after an hr or so too.
Hope someone figures this out
|
United Kingdom14103 Posts
On June 07 2014 01:30 heartlxp wrote:Show nested quote +On June 06 2014 17:31 Velr wrote: Anyone else getting sore eyes from playing this?
Seirously, i never experienced something like that... After like 2 hours my eyes actually begin to physically hurt. Is there a way to tune down all the gloom/lightning or whatever to dumb down this stupid candyland-radiation?
Oh, EU(?)-Guestpasses:
All taken OMG yes, I basically have to stop after an hr or so too. Hope someone figures this out have you tried adjusting the fov or anything like that? not sure if it would help but it could
|
On June 07 2014 01:02 Br33zyy wrote: Anyone know to take an item off my action bar? I put it on the bottom right one but now it's just stuck there and I don't know how to unlock it
You need to add a CTRL to your attempts. It's either just CTRL-Right Click or CTRL-SHIFT-Right Click. Just found it out myself after trying it last night. Wildstar loves to throw CTRL into a lot of keys.
|
anyone know how the commodity broker works in terms of pricing for selling/listing items, because it seems weird to me. A example: Skill amp that is being sold at 14gold, and a volume of 24 of them.
When going to "create sell order" it lists a default price of 14gold, but to the right it says "Competition: 1g99s" so that last part confuses me.
|
On June 05 2014 19:59 Talaris wrote:Show nested quote +On June 05 2014 15:35 Mohdoo wrote: Getting damn closed to buying it. Someone wanna tell me the worst things about it? I wanna make sure I don't end up somewhere I don't wanna be. I really liked Lineage 2, if that helps. Hmm, will try: I think there are 3 main deal-breakers: - It's subscription based, not some F2P. Some ppl hate paying monthly, while others loathe F2P-games, so if you are in the first group, it might be a no-deal already. - It's SciFI with a twist on the "Western in Space"-part, especially when it comes to humor. Some ppl are used to traditional Fantasy and hate SciFi, so another potential dealbreaker here. - It got a combat system based on a) choices (which skills to bring along) and b) movement (don't stand in that huge kill-attack), where group play is more than the good-old- "tank tanks, DPS do their rota and healer plays his minigame and some time later, stuff dies" - and where equip only slightly makes up for mistakes you do (I've just gotten to lvl 30 in the beta, but in Dungeons ppl with purple gear standing in bosses attacks died while ppl with questgear dodging those telegraphs didn't need much healing at all). I've already seen ppl complaining at the end of the starter zones (lvl 12-15ish) that the game is too hard, b/c they die vs normal landscape mobs, just because they brought 8 attack skills and no interrupt/support skills at all. If that stuff does not detract you though, I think you will have alot of fun playing.
Annnnd I'm buying it. Thanks for the great post!
|
United Kingdom14103 Posts
On June 07 2014 01:49 Icx wrote: anyone know how the commodity broker works in terms of pricing for selling/listing items, because it seems weird to me. A example: Skill amp that is being sold at 14gold, and a volume of 24 of them.
When going to "create sell order" it lists a default price of 14gold, but to the right it says "Competition: 1g99s" so that last part confuses me.
competition is the other people placing sell orders, if you mouseover the tooltip it tells you the price set by the cheapest guy, the 10th cheapest and the 50th cheapest
ive been setting mine to the 10th cheapest and that seems to sell ok
|
I really don't like the questing but I quite liked grinding the old fashioned way but it doesn't appear to be a viable way to level up. I can't find any place to grind at, every single spot where mobs are exists for a quest and all it takes is for one other player to be there and there's not enough mobs to go around The world is too damn small, too few zones and all the places within zones are too small with too few monsters imo. There's also the problem of elite monsters being spread out among the ordinary mobs which prevents AoE-farming and makes you run around them wasting time.
At first I thought the paths was a great addition but they are imbalanced and poorly implemented I think. I picked explorer thinking I was going to get jump puzzles like in GW2 which are very good but then I found it that there wasn't any puzzles at all. You just walk up to a spot on the map indicating an explorer mission and click on a rock which only the explorer-class can click on, and then a couple of rocks spawns making a convenient stair leading to platform where you complete the quest. Maybe this changes later in the game but I doubt it.
The abilities you get are also imbalanced. 15% fall damage reduction or creating portals for your team? Scientist seems better in comparison. But they all appear to be very tedious due to the very repetitive nature of the quests, once you've done the path missions in one zone and move on to the next it's the exact same missions but in the new zone. Boring, no puzzles or fun gameplay at all.
I can't PvP at all with all the telegraphing going on, got a headache after 15 minutes but with some mods it might be playable. I think smaller scale PvP like Arenas might be pretty fun but I haven't tried.
I don't particularly like the graphics and themes of the zones also. It feels too forced with so much sci-fi and fantasy just randomly thrown together in order to make "awesome" stuff but it ends up feeling kinda incoherent and "soulless" to me. Some things are pretty cool but for the most part I found the zones to be generally uninteresting due to the forced attempts at making "cool, alien looking scifi/fantasy and radical/awesome stuff"
Crafting and housing is amazing, really really amazing, especially housing. It's going to be hard to play any other theme park MMO without housing which I can spend many hours just messing around. Huge time sink which really adds to the late game giving you something to do besides raid/pvp and it's really well implemented.
First adventure was underwhelming. The first dungeon (Stormtalon) seems to be quite good but I haven't played through it properly.
Basically you have to have friends to play with coming in to the game to enjoy it I think. Really boring questing means leveling up is really boring unless you can make it fun with friends or you enjoy the mass telegraph PvP which I don't. It's extremely frustrating to do instances with randoms due to how punishing boss fights are when it comes to their telegraphed attacks. And people rarely have proper tank/healing gear even on those classes, instead opting for DPS stats. Also very time consuming. But dat housing and crafting, so good, if only WoW had that 
Edit: Oh and the game uses sharding/instancing a lot. I don't know if this is true of all servers and to what extent but even the cities are sharded. Kinda kills the feeling about a world with people in it when there's like only 50 people per shard in a zone. I ran through the city once without seeing a single player.
|
On June 07 2014 02:21 Potatisodlaren wrote: The abilities you get are also imbalanced. 15% fall damage reduction or creating portals for your team? Scientist seems better in comparison.
That ability is basically a placeholder right now. Originally it was going to be the ability to "triple jump" rather then only the double jump of everyone else, but they weren't able to find a good place for that ability that felt good gameplaywise. In late beta they were talking about replacing it after launch with something a long the lines of "makes party take 50% less falling damage for 5s, 10s CD" so it's basically a party wide ability to jump off stuff, which is pretty useful in a lot of situations. (But that was just their working idea a few months ago.)
The other two explorer abilities are ridiculously strong once you get into larger areas, and help you have the freedom to really charge off after explorer objectives, then easily get back on track. Also some of the "track" explorer missions get pretty hard later on.
On June 07 2014 02:21 Potatisodlaren wrote: Really boring questing means leveling up is really boring unless you can make it fun with friends or you enjoy the mass telegraph PvP which I don't. It's extremely frustrating to do instances with randoms due to how punishing boss fights are when it comes to their telegraphed attacks. And people rarely have proper tank/healing gear even on those classes, instead opting for DPS stats.
Personally I don't get how people find the questing boring, sure if you just try and spam click through all the text and "grind" it then it's lame as hell, but some of the stories/plotlines/conversations are absolutely hilarious, best writing I've seen in a game in ages. Each to their own I guess though.
As for instances, just run two interrupts on your bar (I go spatial shift, and tiered gate. Lets me interrupt through 2 armour alone)then you can literally carry anyone until maybe exile ravager (that thing is fucking insane lol, but it's not til late 20's and you can just zerg it.) But for the most part, the players I've seen are all pretty decent, know how interrupts work etc, and if they don't just politely teach them, most people learn fast.
Although if you just don't enjoy the telegraph based combat, then it probably isn't the game for you. 
The entire game is kind of based around that, and it only gets more important as the game goes on. (Once you get past mid 20's, even basic mobs will WRECK you if you get hit by the slower telegraphs even once, and the average big mob/wanted boss will literally oneshot you with any telegraph.) Most people seem to see it as one of the attractions of the game, but if you don't enjoy the level of movement/aiming it requires then it probably isn't the game for you.
I agree leveling/questing is a ton of fun with a friend though, if possible everyone should try that.
|
On June 07 2014 02:41 killerdog wrote:Although if you just don't enjoy the telegraph based combat, then it probably isn't the game for you.  The entire game is kind of based around that, and it only gets more important as the game goes on. (Once you get past mid 20's, even basic mobs will WRECK you if you get hit by the slower telegraphs even once, and the average big mob/wanted boss will literally oneshot you with any telegraph.) Most people seem to see it as one of the attractions of the game, but if you don't enjoy the level of movement/aiming it requires then it probably isn't the game for you.
In PvE I don't mind the telegraphing at all. I quite like the PvE combat. But it's not a viable way to play the game by focusing on the combat even though that is one of the few good things about the game imo. You have to either quest or PvP. I want to level up through PvE which means quest-grinding but I want to just do old fashioned grinding but they don't "allow" that due to how content and zones are designed.
|
United Kingdom14103 Posts
with interrupts i dont see how you can even level without at least 1 or 2
|
On June 07 2014 02:48 Potatisodlaren wrote:Show nested quote +On June 07 2014 02:41 killerdog wrote:Although if you just don't enjoy the telegraph based combat, then it probably isn't the game for you.  The entire game is kind of based around that, and it only gets more important as the game goes on. (Once you get past mid 20's, even basic mobs will WRECK you if you get hit by the slower telegraphs even once, and the average big mob/wanted boss will literally oneshot you with any telegraph.) Most people seem to see it as one of the attractions of the game, but if you don't enjoy the level of movement/aiming it requires then it probably isn't the game for you. In PvE I don't mind the telegraphing at all. I quite like the PvE combat. But it's not a viable way to play the game by focusing on the combat even though that is one of the few good things about the game imo. You have to either quest or PvP. I want to level up through PvE which means quest-grinding but I want to just do old fashioned grinding but they don't "allow" that due to how content and zones are designed. It's definitely possible, I've seen people doing it, you just need to find the right area's, and not have 5 other people trying to do the same thing in the same area, which is the same as any mmo.
For example, from dominion side, in auroria there are at least 4 places you can do that, skeech invasion thing in the west, the farm with bandits in the middle, the bottom left for the later levels has some pretty tough lvl 22 stuff, and the entire bottom right to middle right area is filled with guys. Then whitevale has the pirates by the lopp village, the lizard dudes in the bottom left, and the entire robot area around metal maw, and once you get to farside you can't move for the mobs.
As long as you move along from an area after reaching the level of the mobs there (try and farm guys 1-2 levels above you for decent xp gains) you level reasonably quickly, it's not as fast as rushing quests but it's a lot faster then dungeons anyway.
Also every quest hub has a basic "kill x guys" quest very near the start of each quest line, so if you just do maybe the first one or two quests in each area, you'll get a quest to kill a shitload of guys there which adds even more xp.
I get what you mean that it's not as simple or mindless as some games, where you just roll into an area and aoe down stacks for 5 hours to gain 10 levels, but it's definitely feasible and reasonably fast. (you also get decent items too.)
|
I'm Exile and I spent over half an hour riding around trying to find a spot. I found one and managed to squeeze two levels out of it but then I had to move on. Couldn't find any other spot, all it took was a single other player killing the same mobs and my xp rate was effectively cut in half. There's simply not a lot of places to grind due to there being so few zones and so few mobs to kill.
Other MMOs tend to have bigger worlds and much much more mobs. Like WoW was like at least 4-5 times bigger at release. Feels like it at least
|
WoW had a big world but it was rather empty at release.
On another note I'm looking at this game but a little scared with the combat system. To EU games I normally get around 200-270 ping so not sure if that will be playable or not.
|
|
|
|
|
|