Has anyone ever heard of such a game?
(I hope this is okay to go in Sports and Games. If not, I'm fine with it being deleted and will repost it in Blogs.)
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Salivanth
Australia1071 Posts
Has anyone ever heard of such a game? (I hope this is okay to go in Sports and Games. If not, I'm fine with it being deleted and will repost it in Blogs.) | ||
URfavHO
United States514 Posts
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Terranist
United States2496 Posts
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Shai
Canada806 Posts
Rise of Nations is an RTS which has quite a Civilization feel to it. You can try that if you like. | ||
Otolia
France5805 Posts
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Shottaz
United Kingdom414 Posts
Edit *Multiplayer mode, not MMO. What about EVE?* | ||
Spinfusor
Australia410 Posts
Unless you mean they have to be playable over a short session? | ||
-Archangel-
Croatia7457 Posts
Because you can win by developing money, tech, rushing or sabotage. And for a 4x games it has a nice combat that rewards good tactics and people that know their racial advantages. | ||
r.Evo
Germany14080 Posts
Its multiplayer is co-op only but since the AI is the strongest out of any game in existence that's more of a bonus. :> | ||
anomalopidae
Slovenia549 Posts
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mTwRINE
Germany318 Posts
I can still load up my client, start a game and think for 30min about my first moves calculating everything. You can view the metaserverlist here: http://meta.freeciv.org/metaserver.phtml . Games start around evening CET. | ||
karazax
United States3737 Posts
No AI, but you can multiplayer up to 4. You do have to either find a tutorial or read the board game rules to learn how to play though. | ||
DnameIN
Poland146 Posts
![]() Some more modern, simplified version of that game can be found here - Neptune's Pride. There was a topic on TL about this one. I have also enjoyed few games online, but it's browser game, and like most of them, you need to be ready to get up in the middle of the night, because you "need to send fleets when that other guy is sleeping" (or just to be sure that he is not doing that at the moment ![]() Ps: I'm up for playing any of them if someone is wondering;) | ||
Salivanth
Australia1071 Posts
Good times. | ||
Coppermantis
United States845 Posts
On March 25 2013 19:12 r.Evo wrote: AI War: Fleet Command + expansions. Its multiplayer is co-op only but since the AI is the strongest out of any game in existence that's more of a bonus. :> I personally love this game, but I wouldn't call it a true 4X like, say, the Civ games are. Plus, as you said, it's limited to co-op so it may not be what you're looking for. Still a great game regardless. | ||
Skirmjan
Italy190 Posts
The SotS series was deliberately kept simple, planetary development is streamlined to say the least, and there's no ground combat (you usually just sterilize the planets from orbit) which is both its strenght and weakness*, but a great fun nonetheless Probably another good bet would be SotS2 with the new expansion end of flesh, albeit probably a bit more complicated, IF that game has been fixed (should be, but at release it was basically unplayable due to massive bugs and being basically, worse than an alpha) *I loved the ground combat and planetary building of Imperium Galactica 2, unfortunately i couldn't find any newer game like it T_T | ||
Skratti
1 Post
- google lists it on the first page with the search "multiplayer 4x" - There now is a multiplayer focused 4X game out there - Empires in Space All existing turnbased 4X are focused on singleplayer, and multiplayer is just added on top. Putting the main focus on multiplayer requires changed rules: - The server is always running, each player may log in or log out as he wants. Without this, all players have to be online simultaneously, which is very difficult to achieve with 10+ players - turn evaluation is fixed on certain times, regardless of the online status of players. This feature gives all players the time they need to do their moves, research, putting something in the building queue, writing ingame messages, having nearly as much time for diplomacy as they want - values stack up for multiple turns. This one is important for games with a fixed turn evaluation, since players won't get online each turn. They might even go on vacation for a week or two, and shouldn't automatically have lost everything The downside is of course that you can't speed up the game by any "End turn" button. The initial few days might provide only few options to do things. There is also one big gain by not being able to speed things up. If things boil up - a war breaks out and one has to do everything one can to defend and counterattack, things remain in suspense for a long time. If one plays alone, these turning points are quickly resolved. If one can't speed things up, this may take days to resolve... Feel free to check out Empires in Space, it's free and does not need an installed client. www.empiresinspace.com If you know any other multiplayer focused, turn based 4X, please let me know. | ||
stenole
Norway868 Posts
There are also a multitude of Paradox Entertainment games like Europa Universalis IV. However, deciding the game speed and how much pausing is allowed can be challenging in multiplayer. A common drawback with the genre is that they generally take a lot of time so you sort of need to play them with friends or someone else who is willing to commit to a play schedule. | ||
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