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Uracil
Germany422 Posts
June 03 2013 15:29 GMT
#1581
![]() This is so good. | ||
Windd
United States161 Posts
June 03 2013 15:41 GMT
#1582
On June 03 2013 16:40 Brian333 wrote: Show nested quote + On June 03 2013 14:55 quirinus wrote: On June 03 2013 14:39 Daogin wrote: + Show Spoiler + They didnt get another lightning bolt, Neal clarified this in the qna, also Yila betrayed them so shes a cunt. + Show Spoiler + How do you know she betrayed them? There's no proof or anything conclusive. I don't think they went to get her after they killed 2 ogres and that 1 giant? Even if they did, Bregor would notice her sneaking away during the night... If you suddenly kill 3 enemies near their base camp, you're obviously asking for trouble if you stay near that. edit: reading the Q&A now, lmao people are guessing the 1 that Neal rolled for Bregor during the watch was for Yeilla sneaking off loool. They were guessing but what other conclusion is there? The perception check clearly wasn't for noticing the giants because Bregor obviously saw those. Something else happened before the giants showed up that Bregor did not notice. After the fight, Neal's behavior was basically a smoking gun. + Show Spoiler + And it makes sense that she betrayed them. Abi was warned not to put on the ring. The ring shares memories and thoughts with the entity on the other side. Yeila was Abigeal's childhood best friend and whatever giant was on the other side would know that. The giant probably IDed Yeila and took some hostages from her family (maybe she has a husband and child now) and threatened to kill them if she didn't get Abi over to them so they could kill her. Yeila was probably really scared because she was between a rock and a hard place. The party was relatively nice to her but she cared about the hostages more, but the party was scary, they killed a dragon. The giants were scary, obviously. Maybe when she saw the party almost die to one giant and Bregor/Abi destroying their own bow she was like: "Well, they can't save me, they're gonna die. At least I'll save my family." /theorymancing | ||
Exarl25
1887 Posts
June 03 2013 17:05 GMT
#1583
I actually hope they just start a new campaign and all roll new characters. When you look back at the first episodes and see how clueless they were and how much they have improved since, it would be great to see them going for a fresh start with the benefit of all the experience they have gained. As attached as we have all become to their current characters the new ones could very well be even better. The adventures of Vincent, Bregor, Abigail and some new guy wouldn't really be the same. All campaigns must come to an end. And frankly it's a miracle that this one lasted so long considering some of the trouble they have gotten themselves into. Realistically would they even get out of this situation alive anyway? They are beaten up and stranded in the middle of nowhere with no healer and broken weapons. I can't see them surviving another fight against Giants and they can't possibly row that little boat all the way back to the mainland can they? | ||
Sithril
Slovakia169 Posts
June 03 2013 18:00 GMT
#1584
On June 04 2013 02:05 Exarl25 wrote: + Show Spoiler + I actually hope they just start a new campaign and all roll new characters. When you look back at the first episodes and see how clueless they were and how much they have improved since, it would be great to see them going for a fresh start with the benefit of all the experience they have gained. As attached as we have all become to their current characters the new ones could very well be even better. The adventures of Vincent, Bregor, Abigail and some new guy wouldn't really be the same. All campaigns must come to an end. And frankly it's a miracle that this one lasted so long considering some of the trouble they have gotten themselves into. Realistically would they even get out of this situation alive anyway? They are beaten up and stranded in the middle of nowhere with no healer and broken weapons. I can't see them surviving another fight against Giants and they can't possibly row that little boat all the way back to the mainland can they? + Show Spoiler + Shure, they are pretty beaten up, but they are anywhere between 20 to 100 miles away from mainland (as Neal sayed). But also consider they are wounded but not dying, they have a surge of adrenalin and strong urge to do something. They have a small hope they may revive T, so in such a desperate moment I can immagine strong fellows like V and B rowing for 50 miles on sea. Keep in mind both of them have more muscle and endurencethan most people watching Rollplay. Id say, the question now is, if Oris is even able to resurrect anyone anymore, and if they can get T to him in time - you know, they have a limited time to do it. Alternativly, they could find a powerful priest in the elven lands. Now that is starting to border a deus-ex-machina, but still highly possible and acceptable. Also, once they get to mainland, how will they move T around? They dont have any horses or wagons anymore. :-( Edit: on a second though, anything beyond 25 miles on sea is a lot. Expecting some rolls to see if they make it. I have a question for Geoff! :-) Since I doubt the party follows/answers in the reddit QnA. Ive noticed, that in the las 4-5 weeks, Vincent has gotten a bit hot-tempered. Is this an intentional character development? What are your thoughts? | ||
[]Phase[]
Belgium927 Posts
June 03 2013 22:34 GMT
#1585
Alright just watched last episode... wow. I hope JP rerolls, for the sole reason that I think 'true death' as in -10 should be permanent. Not that I dont love our half-ogre, but I feel like that makes you take fights way more serious : theres an actual risk of losing your character completely. I guess it's all up to Neal. Cant wait for next week! Also, question to JP : I couldnt help but notice the -what looks to me like- Christian (?) necklace you were wearing. Are you a religous person, or is there not that much meaning behind it? I'd be pretty surprised if you were, but I'm still curious to know. Some great geoff moments, esp in the first half of the show. Makes for some comedy gold. Lastly, I'm still dumbstruck by the rolls this session. I mean, what the actual fuck? | ||
Daogin
Canada2308 Posts
June 03 2013 22:37 GMT
#1586
On June 04 2013 03:00 Sithril wrote: Show nested quote + On June 04 2013 02:05 Exarl25 wrote: + Show Spoiler + I actually hope they just start a new campaign and all roll new characters. When you look back at the first episodes and see how clueless they were and how much they have improved since, it would be great to see them going for a fresh start with the benefit of all the experience they have gained. As attached as we have all become to their current characters the new ones could very well be even better. The adventures of Vincent, Bregor, Abigail and some new guy wouldn't really be the same. All campaigns must come to an end. And frankly it's a miracle that this one lasted so long considering some of the trouble they have gotten themselves into. Realistically would they even get out of this situation alive anyway? They are beaten up and stranded in the middle of nowhere with no healer and broken weapons. I can't see them surviving another fight against Giants and they can't possibly row that little boat all the way back to the mainland can they? + Show Spoiler + Shure, they are pretty beaten up, but they are anywhere between 20 to 100 miles away from mainland (as Neal sayed). But also consider they are wounded but not dying, they have a surge of adrenalin and strong urge to do something. They have a small hope they may revive T, so in such a desperate moment I can immagine strong fellows like V and B rowing for 50 miles on sea. Keep in mind both of them have more muscle and endurencethan most people watching Rollplay. Id say, the question now is, if Oris is even able to resurrect anyone anymore, and if they can get T to him in time - you know, they have a limited time to do it. Alternativly, they could find a powerful priest in the elven lands. Now that is starting to border a deus-ex-machina, but still highly possible and acceptable. Also, once they get to mainland, how will they move T around? They dont have any horses or wagons anymore. :-( Edit: on a second though, anything beyond 25 miles on sea is a lot. Expecting some rolls to see if they make it. I have a question for Geoff! :-) Since I doubt the party follows/answers in the reddit QnA. Ive noticed, that in the las 4-5 weeks, Vincent has gotten a bit hot-tempered. Is this an intentional character development? What are your thoughts? It's pretty emotionally draining being rendered completely useless in the last 3 fights they have had now even moreso because of what just happened, it's frustrating to see everyone failing so badly while knowing that your basically relied on because of how strong you are, Neal is just smart and plays against their strengths imo, which makes it an overall tough time. You can see frustration in all the characters simply by how badly they did last night, and how quickly the dragon fight could have gone down hill, last few weeks have been hard on them ![]() | ||
PrinceXizor
United States17713 Posts
June 03 2013 22:46 GMT
#1587
On June 04 2013 07:34 []Phase[] wrote: + Show Spoiler + Alright just watched last episode... wow. I hope JP rerolls, for the sole reason that I think 'true death' as in -10 should be permanent. Not that I dont love our half-ogre, but I feel like that makes you take fights way more serious : theres an actual risk of losing your character completely. I guess it's all up to Neal. Cant wait for next week! Also, question to JP : I couldnt help but notice the -what looks to me like- Christian (?) necklace you were wearing. Are you a religous person, or is there not that much meaning behind it? I'd be pretty surprised if you were, but I'm still curious to know. Some great geoff moments, esp in the first half of the show. Makes for some comedy gold. Lastly, I'm still dumbstruck by the rolls this session. I mean, what the actual fuck? I dunno i think its fair the costs to bring someone back. for instance, they are almost certainly not going to get a priest to resurrect anyone anytime soon, and to get someone to raise them, well that's far more likely, but its going to be impossible given the circumstances. | ||
Simberto
Germany11531 Posts
June 04 2013 00:12 GMT
#1588
On June 04 2013 07:46 PrinceXizor wrote: Show nested quote + On June 04 2013 07:34 []Phase[] wrote: + Show Spoiler + Alright just watched last episode... wow. I hope JP rerolls, for the sole reason that I think 'true death' as in -10 should be permanent. Not that I dont love our half-ogre, but I feel like that makes you take fights way more serious : theres an actual risk of losing your character completely. I guess it's all up to Neal. Cant wait for next week! Also, question to JP : I couldnt help but notice the -what looks to me like- Christian (?) necklace you were wearing. Are you a religous person, or is there not that much meaning behind it? I'd be pretty surprised if you were, but I'm still curious to know. Some great geoff moments, esp in the first half of the show. Makes for some comedy gold. Lastly, I'm still dumbstruck by the rolls this session. I mean, what the actual fuck? I dunno i think its fair the costs to bring someone back. for instance, they are almost certainly not going to get a priest to resurrect anyone anytime soon, and to get someone to raise them, well that's far more likely, but its going to be impossible given the circumstances. I personally hate resurrections as a concept. I just think that they distract something from the world, while not adding anything. Permanent death just makes for a lot more drama, both in the group and in the background worlds. I just don't think that resurrections add anything to a story, but can break so many cool stories, or make them needlessly complicated. Detective story? Raise the victim. King murdered? Resurrection. Killed the main villain? Nah, he'll be back. | ||
PrinceXizor
United States17713 Posts
June 04 2013 00:45 GMT
#1589
On June 04 2013 09:12 Simberto wrote: Show nested quote + On June 04 2013 07:46 PrinceXizor wrote: On June 04 2013 07:34 []Phase[] wrote: + Show Spoiler + Alright just watched last episode... wow. I hope JP rerolls, for the sole reason that I think 'true death' as in -10 should be permanent. Not that I dont love our half-ogre, but I feel like that makes you take fights way more serious : theres an actual risk of losing your character completely. I guess it's all up to Neal. Cant wait for next week! Also, question to JP : I couldnt help but notice the -what looks to me like- Christian (?) necklace you were wearing. Are you a religous person, or is there not that much meaning behind it? I'd be pretty surprised if you were, but I'm still curious to know. Some great geoff moments, esp in the first half of the show. Makes for some comedy gold. Lastly, I'm still dumbstruck by the rolls this session. I mean, what the actual fuck? I dunno i think its fair the costs to bring someone back. for instance, they are almost certainly not going to get a priest to resurrect anyone anytime soon, and to get someone to raise them, well that's far more likely, but its going to be impossible given the circumstances. I personally hate resurrections as a concept. I just think that they distract something from the world, while not adding anything. Permanent death just makes for a lot more drama, both in the group and in the background worlds. I just don't think that resurrections add anything to a story, but can break so many cool stories, or make them needlessly complicated. Detective story? Raise the victim. King murdered? Resurrection. Killed the main villain? Nah, he'll be back. except thats not exactly proper. when you raise a person they become weaker, losing constitution, they are also brought back at near death, and still require a powerful cleric (level 9 to do it once per day, which is significantly higher than the average priest would ever reach.) priests wouldn't likely expend a raise dead without a significant donation or cause. a king is likely a level 1 aristocrat so he would lose 2 constitution to res, and his claim to the throne would have passed to his son on death, and if there was an argument he'd have to start a war to get his crown back. not to mention it drains the life of the cleric casting Resurrection. aging them three years. res is likely only ever used on a hero that fell in dire circumstances. and even then, res/raise dead can fail, and a person can become unraisable if they fail a saving throw. | ||
Simberto
Germany11531 Posts
June 04 2013 01:25 GMT
#1590
A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. | ||
Grettin
42381 Posts
June 04 2013 01:27 GMT
#1591
My guess what will happen: Tudagub will be resurrected as Dalamar's minion of somekind and/or Tudagub that is just more evil and forever in debt to Dalamar. Well, can't wait for next week. | ||
bK-
United States326 Posts
June 04 2013 01:47 GMT
#1592
edit: Typos | ||
Knofle
Norway33 Posts
June 04 2013 01:58 GMT
#1593
Possible explanation to how the dice rolling events transpired (Also pseudo-spoiler-ish) - Imgur | ||
PrinceXizor
United States17713 Posts
June 04 2013 03:31 GMT
#1594
On June 04 2013 10:25 Simberto wrote: Which all just means that in some situations, it might not be bad. I still don't see anything it adds to a setting, and usually it is just completely ignored that it exists except when a PC dies. A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. religion has nothing to do with who is in power. besides its actually a common theme in DnD settings that the players have to find a priest to resurrect X Hero who died fighting Y villain to help the PC's fight them again. you can only resurrect someone so many times its considering an incredibly act of the gods and is very uncommon. if you raise someone 10 times they will be very frail and sickly dying sooner and easier every time. | ||
Chrispy
Canada5878 Posts
June 04 2013 07:04 GMT
#1595
| ||
Iyerbeth
England2410 Posts
June 04 2013 09:51 GMT
#1596
On June 04 2013 16:04 Chrispy wrote: I'm like 3 weeks behind and I don't know where to catch up. QQ. All of the vods are available in the OP. | ||
Asymmetric
Scotland1309 Posts
June 04 2013 11:17 GMT
#1597
On June 04 2013 12:31 PrinceXizor wrote: Show nested quote + On June 04 2013 10:25 Simberto wrote: Which all just means that in some situations, it might not be bad. I still don't see anything it adds to a setting, and usually it is just completely ignored that it exists except when a PC dies. A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. religion has nothing to do with who is in power. besides its actually a common theme in DnD settings that the players have to find a priest to resurrect X Hero who died fighting Y villain to help the PC's fight them again. you can only resurrect someone so many times its considering an incredibly act of the gods and is very uncommon. if you raise someone 10 times they will be very frail and sickly dying sooner and easier every time. Resurrection may be a common theme. That doesn't make it a particularly compelling one, as it diminishes the importance of death to the characters. You want people to feel like the choices they make have impact, and by allowing something as irreversible and final as death to be simply over written, you eliminate the magnitude of those decisions/actions. You know whats worst than losing 2 constitution? Being dead. Of courses it's Neal's heavily modified 2nd edition world so he can do what he likes with it. But since he has placed relatively irreversible repercussions on what the characters have done, like Tudagub losing his wallet while drunk in a gutter and magic items being irreparable damaged from acid, I'm hoping there's not a resurrection theme coming up. | ||
PrinceXizor
United States17713 Posts
June 05 2013 02:32 GMT
#1598
On June 04 2013 20:17 Asymmetric wrote: Show nested quote + On June 04 2013 12:31 PrinceXizor wrote: On June 04 2013 10:25 Simberto wrote: Which all just means that in some situations, it might not be bad. I still don't see anything it adds to a setting, and usually it is just completely ignored that it exists except when a PC dies. A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. religion has nothing to do with who is in power. besides its actually a common theme in DnD settings that the players have to find a priest to resurrect X Hero who died fighting Y villain to help the PC's fight them again. you can only resurrect someone so many times its considering an incredibly act of the gods and is very uncommon. if you raise someone 10 times they will be very frail and sickly dying sooner and easier every time. Resurrection may be a common theme. That doesn't make it a particularly compelling one, as it diminishes the importance of death to the characters. You want people to feel like the choices they make have impact, and by allowing something as irreversible and final as death to be simply over written, you eliminate the magnitude of those decisions/actions. You know whats worst than losing 2 constitution? Being dead. Of courses it's Neal's heavily modified 2nd edition world so he can do what he likes with it. But since he has placed relatively irreversible repercussions on what the characters have done, like Tudagub losing his wallet while drunk in a gutter and magic items being irreparable damaged from acid, I'm hoping there's not a resurrection theme coming up. sounds like you are just jaded. It takes an act from a god, and a willingness of a priest to sacrifice his abilities for weeks and take 5% of his lifespan away (if non elf) just to have a CHANCE of bringing someone back. not sure how ALL of that diminishes the importance of death to people. you can fail a system shock check and immediately DIE upon coming back to life. also the magic items aren't irreparable, they would just have to find a sufficiently powerful wizard (read, around the same level as a cleric to res) in order to fix them. | ||
Asymmetric
Scotland1309 Posts
June 05 2013 12:39 GMT
#1599
On June 05 2013 11:32 PrinceXizor wrote: Show nested quote + On June 04 2013 20:17 Asymmetric wrote: On June 04 2013 12:31 PrinceXizor wrote: On June 04 2013 10:25 Simberto wrote: Which all just means that in some situations, it might not be bad. I still don't see anything it adds to a setting, and usually it is just completely ignored that it exists except when a PC dies. A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. religion has nothing to do with who is in power. besides its actually a common theme in DnD settings that the players have to find a priest to resurrect X Hero who died fighting Y villain to help the PC's fight them again. you can only resurrect someone so many times its considering an incredibly act of the gods and is very uncommon. if you raise someone 10 times they will be very frail and sickly dying sooner and easier every time. Resurrection may be a common theme. That doesn't make it a particularly compelling one, as it diminishes the importance of death to the characters. You want people to feel like the choices they make have impact, and by allowing something as irreversible and final as death to be simply over written, you eliminate the magnitude of those decisions/actions. You know whats worst than losing 2 constitution? Being dead. Of courses it's Neal's heavily modified 2nd edition world so he can do what he likes with it. But since he has placed relatively irreversible repercussions on what the characters have done, like Tudagub losing his wallet while drunk in a gutter and magic items being irreparable damaged from acid, I'm hoping there's not a resurrection theme coming up. sounds like you are just jaded. It takes an act from a god, and a willingness of a priest to sacrifice his abilities for weeks and take 5% of his lifespan away (if non elf) just to have a CHANCE of bringing someone back. not sure how ALL of that diminishes the importance of death to people. you can fail a system shock check and immediately DIE upon coming back to life. also the magic items aren't irreparable, they would just have to find a sufficiently powerful wizard (read, around the same level as a cleric to res) in order to fix them. The difference being the opportunity cost of repairing the magic items is greater to repair then than to simply make do or buy new ones. You seem to be under the impression that losing 5% of you lifespan vs losing 100% is somehow a reasonable trade. It isn't. Resurrection really doesn't add anything to the narrative. The parties actions should sometimes to lead to consequences that they are simply forced to make do with. | ||
gh0un
601 Posts
June 05 2013 13:05 GMT
#1600
On June 04 2013 20:17 Asymmetric wrote: Show nested quote + On June 04 2013 12:31 PrinceXizor wrote: On June 04 2013 10:25 Simberto wrote: Which all just means that in some situations, it might not be bad. I still don't see anything it adds to a setting, and usually it is just completely ignored that it exists except when a PC dies. A lot of your points can be argued against and/or are based on weird quirks of the DnD system, like the levelling system really only working for adventurers in general. Being a king requires skills, just different ones then stabbing people, and since kings are rarely PCs, the DnD system does not really model them in any way that makes sense. Even if resurrections are hard and maybe taxing on the priest, do you really see a person like a king NOT being resurrected (unless everyone hates them, and if everyone hates you you probably won't be king for long anyways). If anyone is being resurrected, it is probably a king. Following this argument, if kingly resurrection is common, heritary laws will probably account for that. Do you really see the people in a kingdom disobeying the king just because he has been dead for 2 days? In my opinion, resurrection is very often very bad for stories, and very rarely is the world displayed like resurrections exist. Usually they are just completely ignored by everyone, unless a PC dies. Which is incredibly weird. religion has nothing to do with who is in power. besides its actually a common theme in DnD settings that the players have to find a priest to resurrect X Hero who died fighting Y villain to help the PC's fight them again. you can only resurrect someone so many times its considering an incredibly act of the gods and is very uncommon. if you raise someone 10 times they will be very frail and sickly dying sooner and easier every time. Resurrection may be a common theme. That doesn't make it a particularly compelling one, as it diminishes the importance of death to the characters. You want people to feel like the choices they make have impact, and by allowing something as irreversible and final as death to be simply over written, you eliminate the magnitude of those decisions/actions. You know whats worst than losing 2 constitution? Being dead. Of courses it's Neal's heavily modified 2nd edition world so he can do what he likes with it. But since he has placed relatively irreversible repercussions on what the characters have done, like Tudagub losing his wallet while drunk in a gutter and magic items being irreparable damaged from acid, I'm hoping there's not a resurrection theme coming up. Just gonna point out that in the standard 2nd edition of D&D, you can resurrect dead people. The chance that the resurrection is successful is based on your constitution. If anything, then neal´s modification will remove such an option, not the other way around, just to make that clear. Im also running a d&d campaign right now, based on the second edition, but heavily modified to my fitting. The way i am handling death, is that you actually die below 0 health, but you can be resurrected by a priest unless your body got obliterated. Whether a body gets obliterated depends on how far they go into negative health, and i determine that number based on their maximum health. If a fighter goes down to -15 health, he might lose an arm in the process of dying, thus he would be revived without that arm. At -20ish health, his body would be obliterated beyond recognition, thus making it impossible to resurrect him. If a wizard gets to -10 health, he is probably already obliterated to pieces and thus not resurrectable. On a sidenote, why dont you allow bards neal? Bards are probably the most fun to RP characters. They are kinda weak in the standard edition, but why would that even bother you, just change it until its fine. My bards are allowed to use spells even if they are wearing armor, but the heavier the armor they are wearing, the more turns they have to wait inbetween spells to be able to cast one again. Additionally you can always give them access to awesome dart variants in order to give them more options during fights, like darts of lightning, darts of explosion, poisoned darts of sleeping, darts of stunning. From my experience, bards always make for the most fun campaigns in regards to the RP done. | ||
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