• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:32
CEST 00:32
KST 07:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Scmdraft 2 - 0.9.0 Preview [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 631 users

RollPlay -- D&D Campaign Show - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 143 Next
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
March 04 2013 11:43 GMT
#201
On February 28 2013 04:29 Tadatomo wrote:
The challenge of the game is to roleplay your character.


I think the suggestion of muting the audio for certain people at key interactions where there characters were not present would enhance the roleplay experience not detract from it.
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
March 04 2013 12:16 GMT
#202
In theory that stuff sounds like a good idea, but in practice it rarely is.

In most cases you can just assume that the characters will give each other status updates when there is a bit less action, so it really only matters in cases where one of them deliberately wants to keep something hidden, or in short-term tactical situations.

The "wants to keep something hidden" situation can best be solved by just secretly writing stuff to the dm, and the shortterm tactical stuff just is not worth the hassle of having to constantly deal with who heres what. Also it means that people get bored because you can only here what the others are talking half the time, and the rest of the time you just sit around waiting. You can't play those situations simultaneously because you have only one dm, and just sitting around waiting and not doing anything is not a lot of fun.

Basically, the main focus of the whole game is still to have fun, and sometimes trying to make stuff too realistic is really detrimental to that goal.
cjin
Profile Joined July 2011
181 Posts
March 04 2013 12:20 GMT
#203
On March 04 2013 20:25 imJealous wrote:
I think Gen started to get it about half way through the second week. She was definitely frustrating to watch at first but I think she's doing fine now. It probably just takes some getting used to. I'm sure Ryan/Bregor will get a little more comfortable soon too and show us his personality as well and all four players/characters will start to gel into an entertaining cast of misfits. And I personally can't wait. The show is entertaining enough already and only two of the players have really been cutting loose... how good is going to be everyone figures out how to "be" their character and all four of them are playing off one another!

I feel like week one was the "Tudagub Episode" with JP + Show Spoiler +
smashing goblins and magical orbs
and week two was the "Vincent Episode" with Geoff + Show Spoiler +
obliterating the giant ogre and fighting/interrogating/attempting to seduce the sexy elf assassin.


I'm excited to see what happens tonight!


One thing I think is slowing them down is, that they are not used to such open world. Every time they meet someone new NPC, I have this feeling that they are waiting to be told some 2-5 options what you can say to him and choose from those instead of saying something on their own.

You can see it also in their assumption that the wizard just waits where he is now, while party completes the escort, and that they can just come back later and continue like nothing happened.
Tadatomo
Profile Joined December 2012
84 Posts
Last Edited: 2013-03-04 15:21:30
March 04 2013 15:10 GMT
#204
Surely you can see the fishing for hints from the DM about which is the optimal way to play.
About if this is caused by playing video games, I can't say.

Surely in a sense there are certain options. Those are the options the DM has considered/prepared. And surely, while not limiting the player's choices, the DM would like the player to do what he expects them to do. I can see it as being very annoying when you give the PCs a plot opportunity and they just outright ignore it. Not to mention a player ruining hours of prep by making the 'wrong' decision.

In fact, one has to wonder if JP considered what he was about to do when he did what he did. And in a sense, the player kind of has to ignore this, but once you are aware it is hard to do so.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 04 2013 16:02 GMT
#205
On March 05 2013 00:10 Tadatomo wrote:
Surely you can see the fishing for hints from the DM about which is the optimal way to play.
About if this is caused by playing video games, I can't say.

Surely in a sense there are certain options. Those are the options the DM has considered/prepared. And surely, while not limiting the player's choices, the DM would like the player to do what he expects them to do. I can see it as being very annoying when you give the PCs a plot opportunity and they just outright ignore it. Not to mention a player ruining hours of prep by making the 'wrong' decision.

In fact, one has to wonder if JP considered what he was about to do when he did what he did. And in a sense, the player kind of has to ignore this, but once you are aware it is hard to do so.

i suspect he'd figure if it broke it was unimportant and if it wasn't broken then it was important. and if it broke and everyone died. then he'd LOL for days.
Zocat
Profile Joined April 2010
Germany2229 Posts
March 04 2013 18:37 GMT
#206
On March 04 2013 21:16 Simberto wrote:
In theory that stuff sounds like a good idea, but in practice it rarely is.

In most cases you can just assume that the characters will give each other status updates when there is a bit less action, so it really only matters in cases where one of them deliberately wants to keep something hidden, or in short-term tactical situations.

The "wants to keep something hidden" situation can best be solved by just secretly writing stuff to the dm, and the shortterm tactical stuff just is not worth the hassle of having to constantly deal with who heres what. Also it means that people get bored because you can only here what the others are talking half the time, and the rest of the time you just sit around waiting. You can't play those situations simultaneously because you have only one dm, and just sitting around waiting and not doing anything is not a lot of fun.

Basically, the main focus of the whole game is still to have fun, and sometimes trying to make stuff too realistic is really detrimental to that goal.


I agree with your last paragraph. There is no "right" way to play RPGs. You play it the right way when you & everyone else in your group is having fun.
If a player enjoys hanging around with the rest of the group, just participating in fights & basically hanging back during all social interactions that's fine. Sure a good DM should try to get him to participate in the beginning (to learn if the player is just too shy) but after it's known the player is fine with the way the games been played, why care?
He's having fun, he's not disrupting the game (and people probably enjoy each other's company). Win:win for everyone.
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
Last Edited: 2013-03-04 19:53:30
March 04 2013 19:09 GMT
#207
On March 05 2013 00:10 Tadatomo wrote:
Surely you can see the fishing for hints from the DM about which is the optimal way to play.
About if this is caused by playing video games, I can't say.

Surely in a sense there are certain options. Those are the options the DM has considered/prepared. And surely, while not limiting the player's choices, the DM would like the player to do what he expects them to do. I can see it as being very annoying when you give the PCs a plot opportunity and they just outright ignore it. Not to mention a player ruining hours of prep by making the 'wrong' decision.

In fact, one has to wonder if JP considered what he was about to do when he did what he did. And in a sense, the player kind of has to ignore this, but once you are aware it is hard to do so.


However, as a player you really shouldn't try to find the way you think is the way the DM planned you to go, instead you should take the way you think is correct for the character. There is one exception: Keeping the group functional. Some of this can be solved by character generation, but it is really not the dms job to find some reason for a group of characters which completely hate each other to stick together. Don't evolve your character into someone that has absolutely no reason to stay with the group unless you want to start a new character. This does not mean that there should not be tension in the group, just always also have a reason to stick with them, and if it is only that you need the money.

But other then that, there is really no point in adding a second level to the game where you try to guess what the dm wants you to do. Of course also don't do stuff just to screw the dm over (Which i do not think is something that happened here)
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
March 04 2013 19:44 GMT
#208
This is the best thing that has ever happened to me.
Tadatomo
Profile Joined December 2012
84 Posts
March 04 2013 21:36 GMT
#209
It's going to happen even if you try not to.
Koibu0
Profile Blog Joined December 2010
United States513 Posts
March 04 2013 21:52 GMT
#210
I always encourage my players to pick actions in line with their characters. Metagame as little as possible, and remember that the goal is to have fun - not to 'beat' the DM, not to complete your quests - have fun. How you get there changes from player to player.
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
March 05 2013 00:08 GMT
#211
Can't wait for this to start : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 05 2013 00:11 GMT
#212
according to twitter stream is on timeJP not itmeJP

good work jp xD
.AK
Profile Joined September 2010
United States561 Posts
Last Edited: 2013-03-05 01:02:28
March 05 2013 01:01 GMT
#213
I wasn't too concerned about the roles of each character and how each person played them but one thing that broke my immersion as a spectator was when Bregor was constantly dropping his bow. An offhand remark made a comment on how they could roll so low that the shot hit a party member instead of just flying away. For me this would create a lot more immersion then Bregor dropping his bow when he is standing on solid ground, it was more understandable when he was up in the tree. A trained ranger has a chance to not keep his bow in his hands but every shot he fires seems to not strike a friendly even if it is wildly off target. Seems a little strange considering that archers firing on their own was a real problem in real life. I have never role played, much less DMed, so I don't know how hard this would be to implement but if you could brew up some house rules at the very least it would be easier for me as a viewer to immerse myself into the world. I would be curious as to any response because I haven't played so I doubt I realize the full logistics of the situation.

And maybe this is just a case of really shitty rolls but for a ranger to drop his bow, even a 1 in 20 chance, just seems so out of place for me.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
March 05 2013 01:17 GMT
#214
Almost every system has something in place that means that ranged attacks can hit friendlies in melee on bad rolls. Usually there is some kind of table that determines what happens on a critical miss, which can range from hitting friendlies or self damage to your weapon breaking and being destroyed. Usually friendly fire is a lot more probable then something like that. Also, "dropping weapon" must not necessarily mean "dropping weapon", it could also just mean that you hurt stubbed your finger, or something like that, which prevents you from shooting for a few seconds.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
March 05 2013 01:19 GMT
#215
It's always in place, but it's a bad system. Mundanes never get nice things.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
March 05 2013 02:34 GMT
#216
So I have no idea how DnD works. Does the dungeon master basically make everything up on the spot? Is there a very detailed program he inputs stuff?
Refer to my post.
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
Last Edited: 2013-03-05 02:45:15
March 05 2013 02:42 GMT
#217
He should usually not make everything up on the spot, and instead have some kind of plan. However, since the players have full freedom, if they happen to do something he has not anticipated, he needs to improvise. Being a good dm involves both planning and improvisation, and even planning for improvisation (having some characters lying around that can be flexibly used in different situations, stuff like that)

There is no detailed program, however, there are rules, which mostly deal with different conflicts (fights, sorcery, diplomacy, that sort of stuff) which are based on dicerolls.to determine the result. Characters have statistics which influence those dicerolls, so one might be better at talking, and an other one better at punching people, while a third one is good at being stealthy and shooting a bow.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-03-05 02:55:16
March 05 2013 02:54 GMT
#218
Interesting, thanks. I opened the stream for 5ish minutes last week during a show, and today a bit. I found it to be incredibly uninteresting or entertaining, but I kept the stream on. I gotta say, at this point, I'm not hating it anymore
Refer to my post.
8mmspikes
Profile Joined January 2012
United States1704 Posts
Last Edited: 2013-03-05 05:21:00
March 05 2013 05:18 GMT
#219
Week 3 of DnD is done!!! Just to recap:

Char breakdown: JP is a Half-Ogre Cleric, Geoff is a Human Fighter, Ryan is an Elven Ranger, Gene is an Elven Thief.

Char sheets: http://www.mediafire.com/?g8szm5n1wtcbe

They are playing a homebrewed version of 2e and are using the site http://www.roll20.net as a resource for maps and rolls


Quick summary of some stats:

+ Show Spoiler +
Everyone leveled up at the end of this week! Geoff JP and Ryan are level 2, Gene is level 3.

Current Kill Count:
MLGRyan - 9
EGiNcontroL - 8
itmeJP - 6
Livinpink - 4


Be sure to follow the players and DM on twitter:
JP - http://www.twitter.com/itmejp
Gene - http://www.twitter.com/livinpinksc2
Ryan - http://www.twitter.com/MLGRyan
Geoff - http://www.twitter.com/EGiNcontroL
Neal - http://www.twitter.com/SC2Ratings

And follow http://www.reddit.com/r/itmejp for Q&A with the DM etc!
Suppy fan | ヽ༼ຈل͜ຈ༽ノ WELL MET ヽ༼ຈل͜ຈ༽ノ | http://www.twitter.com/8mmspikes
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2013-03-05 05:47:18
March 05 2013 05:39 GMT
#220
Tonight was very fun; it was a treat to watch.
+ Show Spoiler +
Though I do feel bad for Geoff for being on the sidelines through basically the entire Overhill (?) section.
面白くない世の中, 面白くすればいいさ
Prev 1 9 10 11 12 13 143 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 298
ProTech42
StarCraft: Brood War
Zeus 187
ggaemo 160
firebathero 143
Aegong 40
Sexy 2
Dota 2
syndereN692
monkeys_forever70
League of Legends
Grubby3930
JimRising 437
Reynor80
Counter-Strike
Stewie2K671
Heroes of the Storm
Khaldor280
Other Games
tarik_tv28780
gofns11274
summit1g10188
fl0m1020
shahzam428
Organizations
Other Games
gamesdonequick1517
StarCraft 2
angryscii 36
Other Games
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH193
• davetesta40
• RyuSc2 28
• tFFMrPink 25
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 61
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22078
Other Games
• imaqtpie1354
• Shiphtur210
Upcoming Events
Sparkling Tuna Cup
11h 28m
BSL20 Non-Korean Champi…
15h 28m
Bonyth vs TBD
WardiTV European League
17h 28m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 12h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.