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Fighting Games 2013-14 [FGC] - Page 26

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 02 2013 05:10 GMT
#501
Man, Skullgirls' tutorials are awesome. Much better then SSF4AE, that's for sure
EZ4ENCE
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 02 2013 06:46 GMT
#502
Hey all, i assume this is the correct place to ask this. So ive been looking at a fighting game to get into, for PC that is, and my 3 main choices are, Super street Fighter 4(multiple versions, so i dont know which is best hehe), Mortal Kombat Komplete, and, what i just noticed on steam, Skull Girls. Id like to take it "semi-seriously", as i only have a 360 Controller to play with. Skull Girls doesnt seem to have "meter"?, which i dont even know what that meant in other fighting games lol, but curious what you guys think. Also dont worry about learning curve, as i like to go full tilt with games, and really get into the nitty gritty. So ya, any comments/help, would be awesome!

Should mention have been playing SSF4 X Tekken yesterday, and really enjoyed it, but i like to keep my options open, and Skull Girls does look interesting indeed. Thanks all.
http://www.twitch.tv/rebufferingg
Lemstar
Profile Joined October 2010
United States387 Posts
August 02 2013 06:50 GMT
#503
On August 02 2013 15:46 rebuffering wrote:
Hey all, i assume this is the correct place to ask this. So ive been looking at a fighting game to get into, for PC that is, and my 3 main choices are, Super street Fighter 4(multiple versions, so i dont know which is best hehe), Mortal Kombat Komplete, and, what i just noticed on steam, Skull Girls. Id like to take it "semi-seriously", as i only have a 360 Controller to play with. Skull Girls doesnt seem to have "meter"?, which i dont even know what that meant in other fighting games lol, but curious what you guys think. Also dont worry about learning curve, as i like to go full tilt with games, and really get into the nitty gritty. So ya, any comments/help, would be awesome!

Should mention have been playing SSF4 X Tekken yesterday, and really enjoyed it, but i like to keep my options open, and Skull Girls does look interesting indeed. Thanks all.

Skip MK9. SF4 (specifically Super Street Fighter IV: Arcade Edition at the moment) and Skullgirls are both good, although SF4 is significantly more "basic" in terms of mechanics. (That doesn't make it easier, though.)
Noocta
Profile Joined June 2010
France12578 Posts
August 02 2013 06:51 GMT
#504
Not really in the mood to explain everything about all the games, but SSF4:AE 2012 is the last version of SF4 if you choose to get that.
" I'm not gonna fight you. I'm gonna kick your ass ! "
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 02 2013 06:58 GMT
#505
On August 02 2013 15:50 Lemstar wrote:
Show nested quote +
On August 02 2013 15:46 rebuffering wrote:
Hey all, i assume this is the correct place to ask this. So ive been looking at a fighting game to get into, for PC that is, and my 3 main choices are, Super street Fighter 4(multiple versions, so i dont know which is best hehe), Mortal Kombat Komplete, and, what i just noticed on steam, Skull Girls. Id like to take it "semi-seriously", as i only have a 360 Controller to play with. Skull Girls doesnt seem to have "meter"?, which i dont even know what that meant in other fighting games lol, but curious what you guys think. Also dont worry about learning curve, as i like to go full tilt with games, and really get into the nitty gritty. So ya, any comments/help, would be awesome!

Should mention have been playing SSF4 X Tekken yesterday, and really enjoyed it, but i like to keep my options open, and Skull Girls does look interesting indeed. Thanks all.

Skip MK9. SF4 (specifically Super Street Fighter IV: Arcade Edition at the moment) and Skullgirls are both good, although SF4 is significantly more "basic" in terms of mechanics. (That doesn't make it easier, though.)


Is there something wrong with MK9? i mean i heard the online play was bugged or something, or are the mechanics inferior?

Also, when i was watching EVO, it was fun to watch a players meter go up, but since skullgirl doesnt have meter, or maybe it does and im wrong haha, does it plat a lot differently because of that? Sorry for all questions guys hehe.

And Skullgirls at 15$ seems like a good price to me.
http://www.twitch.tv/rebufferingg
Noocta
Profile Joined June 2010
France12578 Posts
August 02 2013 06:59 GMT
#506
On August 02 2013 15:58 rebuffering wrote:
Show nested quote +
On August 02 2013 15:50 Lemstar wrote:
On August 02 2013 15:46 rebuffering wrote:
Hey all, i assume this is the correct place to ask this. So ive been looking at a fighting game to get into, for PC that is, and my 3 main choices are, Super street Fighter 4(multiple versions, so i dont know which is best hehe), Mortal Kombat Komplete, and, what i just noticed on steam, Skull Girls. Id like to take it "semi-seriously", as i only have a 360 Controller to play with. Skull Girls doesnt seem to have "meter"?, which i dont even know what that meant in other fighting games lol, but curious what you guys think. Also dont worry about learning curve, as i like to go full tilt with games, and really get into the nitty gritty. So ya, any comments/help, would be awesome!

Should mention have been playing SSF4 X Tekken yesterday, and really enjoyed it, but i like to keep my options open, and Skull Girls does look interesting indeed. Thanks all.

Skip MK9. SF4 (specifically Super Street Fighter IV: Arcade Edition at the moment) and Skullgirls are both good, although SF4 is significantly more "basic" in terms of mechanics. (That doesn't make it easier, though.)


Is there something wrong with MK9? i mean i heard the online play was bugged or something, or are the mechanics inferior?

Also, when i was watching EVO, it was fun to watch a players meter go up, but since skullgirl doesnt have meter, or maybe it does and im wrong haha, does it plat a lot differently because of that? Sorry for all questions guys hehe.

And Skullgirls at 15$ seems like a good price to me.


Skullgirls have meter kinda like Marvel have it from what I understand from my few hours in.
You can go up to 5 meter, and super moves uses from 1 to 3 meter each. Special move don't use them.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lemstar
Profile Joined October 2010
United States387 Posts
August 02 2013 07:01 GMT
#507
Skullgirls does have meter. It's the circular bar around the character portrait.

MK9's netcode isn't great, and the game itself is competitively obsolete. Then again, it does have the most singleplayer content (a full story mode with hours of fully voiced cutscenes, lots of stuff to unlock in challenge mode), so if that's what you want in a fighting game, go for it.

If you want Skullgirls, find people to split a 4-pack with and save 25%.
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 02 2013 07:19 GMT
#508
Thanks so much for the answers guys, really appreciate. I think i will go with Skullgirls, doing some light research, one of the Directors of the game is a former professional player. How much that really adds to the game i have no clue, and im probably the least informed about this stuff anyways. Its also cheaper, and probably smaller, so i can play it before bed haha. Thanks again guys! Gotta love TL.
http://www.twitch.tv/rebufferingg
Lemstar
Profile Joined October 2010
United States387 Posts
August 02 2013 08:14 GMT
#509
On August 02 2013 16:19 rebuffering wrote:
I think i will go with Skullgirls, doing some light research, one of the Directors of the game is a former professional player.

I wouldn't put too much stock in either that or the price as a determining factor (SSF4AE goes on sale fairly frequently). Your decision should really be based on the base type of game and the playerbase. SF4 is more traditional - 1v1 with shorter combos, whereas Skullgirls plays like a VS series game (Marvel vs. Capcom 2 specifically) with up to three characters per team, tagging in, long combos, assists, etc. SSF4AE, being the latest iteration in a longrunning series and the most popular game overall, will likely continue to have the largest playerbase overall, while Skullgirls is going to benefit from the new game effect, but might drop off significantly after the first month.
Mannerheim
Profile Joined April 2007
766 Posts
August 02 2013 08:24 GMT
#510
Skullgirls is fun but it has a tiny playerbase and competitive scene compared to SSF4AE. If you want to be able to find people to play with, both online and offline, SF4 is the safe choice.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 02 2013 08:26 GMT
#511
SG just got publicly released on Steam, so I think the player-base will grow eventually.

That said, does anyone know if this stick works with both SSF4AE and Skullgirls on W7
EZ4ENCE
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 02 2013 08:37 GMT
#512
So many good points, haha i think ill just get both. Doing the tutorial for Skull girls, wow, its hard lol, doesn't help that im quite intoxicated. Also just got my ass handed to me 3 times inna row to peacock lol. Its too bad i have to wait 2 weeks to play some single player, practicing versus bots that dont fight back is not really fun. And getting killed by the same person all the time might get a bit old. Anyways night all, thanks for the helps!
http://www.twitch.tv/rebufferingg
Lemstar
Profile Joined October 2010
United States387 Posts
August 02 2013 08:37 GMT
#513
On August 02 2013 17:26 WindWolf wrote:
That said, does anyone know if this stick works with both SSF4AE and Skullgirls on W7

It will. 360 sticks are natively supported as 360 controllers.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 02 2013 09:19 GMT
#514
On August 02 2013 17:37 Lemstar wrote:
Show nested quote +
On August 02 2013 17:26 WindWolf wrote:
That said, does anyone know if this stick works with both SSF4AE and Skullgirls on W7

It will. 360 sticks are natively supported as 360 controllers.

Great. Then I can also use it for Fairy Bloom Freesia, how has extremely limited options for using keyboard.

And I thought that the release of SG was a good time to get a stick.
EZ4ENCE
O-ops
Profile Joined February 2009
United States4236 Posts
August 02 2013 11:01 GMT
#515
On August 02 2013 08:13 blagoonga123 wrote:
Why is it that match fixing in FGC is so prevalent?

When it was shown that people were doing it in SC2, they seriously banned like 12 of the best and most popular players around. And honestly they deserved it because it really did hurt the scene. Why don't the FGC guys do the same?

Not criticizing or anything, I'm really curious


Because no one ever told them otherwise.

Back in the day it was just a bunch of rowdy kids in the arcade, and you earn creds by being good at the games, and if you were either really good or you owned an arcade, people listened to you and you had a considerable amount of freedom to do w/e the fuck you want - because who's gonna tell you off?

Just to verify, it wasn't "match fixing" back then, and in most cases even now. They would split pot, sure, but those guys played for real. There were no money back then anyhow; pride as players mattered much more. Even now, when they "collude", it's just them agreeing to not give a fuck, they're not boosting anyone up or down. There are no predetermined winner. The only case where this was blatantly obvious was Chris G vs Fanatiq, and i was really suprised no one really called them out on that except sp00ky.

The big form of corruption back then was bracket fixing. Even old school legends like Mike Watson and Valle participated in bracket fixing. When Sanford came over the West Coast to play a marvel 2 tourney, he got to ran through a gauntlet with about 100 booing him. The gauntlet didn't happened by random chance. And even that was considered normal until the '09 era. The general mentality was that if you lose, it's because you suck, and you better step your shit up. Bracket fixing now is pretty much gone. The last time someone tried that shit at a major he pretty much destroyed the GG scene (shoutouts to Marn).

The FGC doesn't take firm action against anything that could hurt the scene from going major because a lot of ppl are still under the impression that the FGC is like cockroaches - it could survive anything. The first major title was released in 1991, and for almost 20 years the scene in America never had corporate sponsors until sf4 drops, so who gives a fuck about esports? We do whatever we want, and the top players owes nothing to the viewers and the TD and they too could do whatever the fuck they want.

That mentality is stagnant and retarded.
Fan of the Jangbanger
Noocta
Profile Joined June 2010
France12578 Posts
August 03 2013 14:47 GMT
#516
I'm slowly getting more into Skullgirls since the PC release.
Coming from Street Fighter, it's weird to have BnB combos whith like 20 attacks in it. Fun, but weird.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 03 2013 15:03 GMT
#517
We do "match fixing" aka pot splitting. I really like it actually for the viewers... If there's plenty of money on the line, at least we over here tend to play like shit and make awful mistakes all over the place. If we agree to split the pot, we're going to play much more relaxed and without pressure, showing far better games. Watching our tournament games makes me gringe at how much worse we are in the pressure situations.

I think that for the quality of games we should never record our tournament games and should just upload casuals where we play far better.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Artok
Profile Joined May 2011
Netherlands2219 Posts
August 03 2013 15:42 GMT
#518
On August 04 2013 00:03 Shikyo wrote:
We do "match fixing" aka pot splitting. I really like it actually for the viewers... If there's plenty of money on the line, at least we over here tend to play like shit and make awful mistakes all over the place. If we agree to split the pot, we're going to play much more relaxed and without pressure, showing far better games. Watching our tournament games makes me gringe at how much worse we are in the pressure situations.

I think that for the quality of games we should never record our tournament games and should just upload casuals where we play far better.

what? vxg finals were da bomb, would like to see more.
Chun-li since ST
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
August 03 2013 15:44 GMT
#519
On August 04 2013 00:03 Shikyo wrote:
We do "match fixing" aka pot splitting. I really like it actually for the viewers... If there's plenty of money on the line, at least we over here tend to play like shit and make awful mistakes all over the place. If we agree to split the pot, we're going to play much more relaxed and without pressure, showing far better games. Watching our tournament games makes me gringe at how much worse we are in the pressure situations.

I think that for the quality of games we should never record our tournament games and should just upload casuals where we play far better.


Pot splitting and match fixing / collusion are two different things. Plenty of tournaments have pot splits but with players still competing for the title. The match fixing problem is when players are blatantly not trying to win / not actually competing anymore. Evo's grand finals for marvel were amazing despite the pot being split because the players still competed for the title. VxG's marvel finals on the other hand... I turned that shit off immediately

I disagree on the better games aspect as well. I could care less if someone hits all their combos and makes crazy reads in casuals, it's when they can do it with everything on the line that makes it brilliance. Anyone can play risky when there's no actual risk taken, but few players can do it well in tournaments, and that's what makes it so special.
Artok
Profile Joined May 2011
Netherlands2219 Posts
August 03 2013 15:45 GMT
#520
On August 04 2013 00:44 Trumpet wrote:
Show nested quote +
On August 04 2013 00:03 Shikyo wrote:
We do "match fixing" aka pot splitting. I really like it actually for the viewers... If there's plenty of money on the line, at least we over here tend to play like shit and make awful mistakes all over the place. If we agree to split the pot, we're going to play much more relaxed and without pressure, showing far better games. Watching our tournament games makes me gringe at how much worse we are in the pressure situations.

I think that for the quality of games we should never record our tournament games and should just upload casuals where we play far better.


Pot splitting and match fixing / collusion are two different things. Plenty of tournaments have pot splits but with players still competing for the title. The match fixing problem is when players are blatantly not trying to win / not actually competing anymore. Evo's grand finals for marvel were amazing despite the pot being split because the players still competed for the title. VxG's marvel finals on the other hand... I turned that shit off immediately

I disagree on the better games aspect as well. I could care less if someone hits all their combos and makes crazy reads in casuals, it's when they can do it with everything on the line that makes it brilliance. Anyone can play risky when there's no actual risk taken, but few players can do it well in tournaments, and that's what makes it so special.


remember when playing under pressure was a winner's skill? :O
Chun-li since ST
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