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On February 22 2013 12:58 Scio wrote: Guys i just decided to download this game as it seems quite fun even though i never really was into flight sims. So i got some questions: -will there be a wipe (as this is still open beta) before release? -whats the difference between the game modes (arcade, historical battles, dont know the third) -what game mode would you suggest for someone that wants piloting skill to play the major role in the fight (not the plane level), i would guess arcade is not that realistic and skill based (following your discussion a few posts above) -last question and reason im not already checking out the game modes myself is if you guys had problems with downloading/installing the game? My antivirus program rang alarm a few times and the client wont finish downloading. Tried running it with admin rights and its going good so far but did you guys experience problems (mostly related to virus warnings)?
No wipe.
arcade is fast, fun battles. Planes are easier to fly and have a aim helper unlike Historical battles. Not saying historical battles arnt fun they just take some experience. The last game type is full real battle and needs a joy stick to play as it is as real as it gets. I would suggest Historic battle at first, but might be tough with the starter planes.
I had no problem downloading.
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On February 23 2013 15:41 Dbars wrote:Show nested quote +On February 22 2013 12:58 Scio wrote: Guys i just decided to download this game as it seems quite fun even though i never really was into flight sims. So i got some questions: -will there be a wipe (as this is still open beta) before release? -whats the difference between the game modes (arcade, historical battles, dont know the third) -what game mode would you suggest for someone that wants piloting skill to play the major role in the fight (not the plane level), i would guess arcade is not that realistic and skill based (following your discussion a few posts above) -last question and reason im not already checking out the game modes myself is if you guys had problems with downloading/installing the game? My antivirus program rang alarm a few times and the client wont finish downloading. Tried running it with admin rights and its going good so far but did you guys experience problems (mostly related to virus warnings)?
No wipe. arcade is fast, fun battles. Planes are easier to fly and have a aim helper unlike Historical battles. Not saying historical battles arnt fun they just take some experience. The last game type is full real battle and needs a joy stick to play as it is as real as it gets. I would suggest Historic battle at first, but might be tough with the starter planes. I had no problem downloading.
Yeah downloading worked when i ran it with admin rights. I have a few dozen matches under my belt now (mostly arcade) and around 5 full real battles, which as you pointed out are really hard and barely playable without a joystick (but hey i shot at a guy once). Arcade is really fun, the game runs great and it has a really nice atmosphere. There are single player and coop missions, campaigns and a mission editor. Their F2P model is also pretty fair as far as i can tell. You got loads of cosmetic stuff that is completely free and/or unlockable. The only thing i miss is weapon and loadout customisation. There is some of that but not enough for my taste. Other than that its a great game and I suggest anyone that is slightly interested in air to air combat to check it out.
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It's a surprisingly good game I must say, historical battle in particular can be really epic and it's graphically very impressive, you should check it out if you're into these kind of games.
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I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool.
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On March 11 2013 00:42 Roggay wrote: I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool. Yeah I really think they got the keyboard/mouse control really working well for the arcade mode, it's simple, intuitive yet not too simplistic. I don't have a joystick so I have no tried the more advanced settings, but it seems well done as well. The only problem is the grind or p2wing aspect, but that's the norm for f2p games.
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On March 13 2013 08:30 Jetaap wrote:Show nested quote +On March 11 2013 00:42 Roggay wrote: I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool. Yeah I really think they got the keyboard/mouse control really working well for the arcade mode, it's simple, intuitive yet not too simplistic. I don't have a joystick so I have no tried the more advanced settings, but it seems well done as well. The only problem is the grind or p2wing aspect, but that's the norm for f2p games. Yea the grind is really brutal if you don't pay (which still doesnt apply as p2w imo). The only factor that is really p2w is the last addition of the crew bonuses when you pay afaik, which is not that impactful, but still sucks. I wish they would drop that, but oh well, can't ask for too much out of a free game.
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This game is so freaking sweet. Found it two weeks ago and been playing the hell out of it. Imo it's an awesome game even at this stage of the beta without the land/naval. God knows how big it will get if they do those theatres as well as they've done the air.
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great game though it pains me that the german planes suck compared to the rest at least in the range I was able to play at ( rank 1-8). After I switched to the brits I doubled my average XP and credits gain per game :/
well guess I will stick to pwning people with the beaufighter till they do something
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The controls seem really weird to me. Especially if you try to do sharp turns and looping maneuvers when you try to get rid of an enemy on your tail.
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On March 13 2013 23:56 FliedLice wrote: The controls seem really weird to me. Especially if you try to do sharp turns and looping maneuvers when you try to get rid of an enemy on your tail. You still have to use your elevator manually (just hold s) to do those effectively, imo. Which is not a bad thing.
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Just switched it to simplified controls, works way better now for me.
Bleh, leveling up just takes WAY too long in this game, hell of a grind.
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Hong Kong9151 Posts
the new patch seems to have changed a few things that weren't listed in the announcement video at least: - Ramming no longer gives anyone points, it just counts as a crash.
- The bomb target reticle in third-person mode only appears (for the planes I tested) in straight-and-level flight. This will probably largely eliminate the dive-bombing people have been doing in planes that simply should not be able perform that role.
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Been playing this nearly a month now, and I must say, fucking spectacular. I've put nearly 4500 battles in WoT, way more money than I should have, but my god, if they implement the ground units in here as well as they've done the planes, this will usurp WOT so, so, so quickly.
Play this, buy shit, this is WOWP done right.
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On March 20 2013 01:08 itsjustatank wrote:the new patch seems to have changed a few things that weren't listed in the announcement video at least: - Ramming no longer gives anyone points, it just counts as a crash.
- The bomb target reticle in third-person mode only appears (for the planes I tested) in straight-and-level flight. This will probably largely eliminate the dive-bombing people have been doing in planes that simply should not be able perform that role.
I was under the impression that ramming already didnt give any point.
On March 20 2013 04:06 Audemed wrote: Been playing this nearly a month now, and I must say, fucking spectacular. I've put nearly 4500 battles in WoT, way more money than I should have, but my god, if they implement the ground units in here as well as they've done the planes, this will usurp WOT so, so, so quickly.
Play this, buy shit, this is WOWP done right. If they do it right yes. But it might be one hell of a task to balance. Nobody wants to play in a tank while bombs are raining down on you from 3000feet.
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Hong Kong9151 Posts
Ramming gave a kill to both players, generally. Now it generally just says people crashed.
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On March 20 2013 04:06 Audemed wrote:
Play this, buy shit, this is WOWP done right.
qft
WOWP is serious bullshit right now, wargaming messed that up
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Does anyone still play this game? I'm heavily considering it, just need some comrades and the right trailer to entice me! Does hte game ever feel redundant or weak in some areas?
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United States5162 Posts
I usually play 4-5 hours of it a week. I've never played an actual air combat sim before, but the mouse controls are very easy to get used to and they work well(well enough people using joysticks complain). If you do f2p then you'll have to grind experience and lions(money) to get new planes, and the early biplanes feel pretty crappy. Though once you get to tier 3/4+ the planes feel good and the game play itself feels really solid, especially since they updated the physics in arcade so some planes didn't maneuver like flying saucers making stupid turns and whatnot.
It can be frustrating, though, because of the nature of air combat(at least in arcade mode where I play) where you can chase someone for a couple minutes and put a couple clips of lead into them only for them to still be flying, then someone comes by and strafes you with one burst and you're done because they clipped your wing or something else critical. Of course it feels like it happens to me way more often than I do it to others, so I end up rage quitting a decent amount. There can also be issues flying a bomber since almost everyone is out for themselves. Rarely do you get cover or have a wing man, so it's easy to get shot down before you can even bomb anything, but then there's other times where you're 15,000+ feet up and everyone ignores you while you bomb the shit out of stuff.
Overall I find it pretty fun. And shooting someone down with unguided rockets is the most satisfying feeling a game has given me in a while. I get a stupid shit-eating grin every time I pull it off 
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On January 26 2013 03:06 m4inbrain wrote:Show nested quote +I find this to be a massive pitfall of many a modern F2P, the fact that an objectively skilled or talented player in the respective genre can be consistently beaten by a mediocre or even bad player simply by virtue of the latter's 200 hours spent on the game, not through experience but through simply better weapons that the 200 hours rewarded him with. (Obviously this logic can't be applied to MMORPGs in which items can be acquired by random drop through grinding dungeons, but that's beside the point) Guess i could have worded it differently. There is no point in grinding a game, if you don't get an advantage. Even in World of Tanks (which is imbalanced as hell), you can kill a bad Tiger-driver with a T-34 or even a M4. Or a Maus with nearly everything from T7 on. If the drivers are bad. On the other hand, on equal "skill-level", the player with more "levels" should win. As i said, there is no point in grinding, if you can achieve everything in the starter-plane. I didn't mean autowin, but if i meet you in the air, you having achieved level whatever the highest is, and i'm in a starter-plane, you should clearly have a noticable advantage. That's actually the point of free to play games. There is no need for premium otherwise, which in World of Tanks just means "getting big things faster". Also, at your time-spent argument, just because you spend more time in the game, does not neccessarily mean that you have a higher level than other players (in a good system). "Skill" should be rewarded, of course. But just to a certain level, i don't know how to word it properly. Like, the max-level player would need to make big (and stupid) mistakes to lose against a starter-plane, something like that. Again, i'm not talking autowin here. And now i'm going to try the game. Edit: is there a way to switch between shooter and classic controls after the initial startup?
I really don't like the idea of "My plane is better because I've played longer" kind of games (outside of RPG's of course). IMO If you have a max-level plane, you shouldn't have to make horrible mistakes to lose a fight, you just have to be outplayed by some degree. Flight sims are games of skill, no? It would be like making StarCraft a progressive system where my zealots get +50hp and +2 damage for every 200 games I play.
The only system I'm somewhat OK with is something along the lines of what LoL does. Each level you get a VERY MINOR boost up to the max level, 30. It doesn't take very long to hit 30 and start playing on a truly even field, but the advantage of levels is so minor that it only makes a difference among skilled players who are all already 30 anyway.
Now that I've typed this out, I guess that's kind of what you were trying to say? Some sort of small edge, but not a game breaking one?
Edit: Just realized how old this thread is.
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Gonna start playing this game, ill start with Japanese aircraft ;D In WoT I only played Wehrmachttanks but I heard in here the German AirCraft is weak/low range wich I dont like ;x I'd rly like to test out some Bombers ;D
Do you guys have any tips on what country provides the best Planes for specific gamplay? (as in, are the US Fighters especially Fast, the Russian ones especially resilient what have you)
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