Blood Bowl Cup Threat - Page 8
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Skirmjan
Italy190 Posts
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Snotling
Germany885 Posts
nothing that happened is very uncommon in itself. but to get trip, trip, break armour, dead, dead is quite a streak | ||
ZP
United States49 Posts
On February 05 2013 05:55 Snotling wrote: the chance to get dead -> dead is actually 1 in 6. so not to uncommon. That's not correct at all. In LRB6 (which Blood Bowl uses), death is rolled off a D68, not a D6. 61-68 on the D68 are a death result. The odds of rolling in that range are 11.8%. Provided I'm doing my math correctly (doing it quickly and not double checking so could be wrong), The probability of 11.8% hitting twice in a row is 1.4%. Once the death roll came up, the odds of the apo reroll working was 11.8%, but the overall likelyhood of a double death (from the point of the injury roll) in the first place was a miniscule 1.4% So converting the string of events in that guys death to a sequence of rolls 50% roll (dodge) failed 50% roll (rerolled dodge) failed 27% roll (armor break) 16.66% roll (injury to cas) 11.8% roll (death) 11.8% roll (death) Again, doing the calculations on it quickly (not at all checking for stupid errors), but that works out to somewhere in the ballpark of 1 in 6,410 for that specific sequence of events. ![]() | ||
Diminisherqc
Canada220 Posts
On February 05 2013 08:00 ZP wrote: That's not correct at all. In LRB6 (which Blood Bowl uses), death is rolled off a D68, not a D6. 61-68 on the D68 are a death result. The odds of rolling in that range are 11.8%. Provided I'm doing my math correctly (doing it quickly and not double checking so could be wrong), The probability of 11.8% hitting twice in a row is 1.4%. Once the death roll came up, the odds of the apo reroll working was 11.8%, but the overall likelyhood of a double death (from the point of the injury roll) in the first place was a miniscule 1.4% So converting the string of events in that guys death to a sequence of rolls 50% roll (dodge) failed 50% roll (rerolled dodge) failed 27% roll (armor break) 16.66% roll (injury to cas) 11.8% roll (death) 11.8% roll (death) Again, doing the calculations on it quickly (not at all checking for stupid errors), but that works out to somewhere in the ballpark of 1 in 6,410 for that specific sequence of events. ![]() meh .. im rpetty sure that in 100 game ive did around 6000 rolls lol and it happened maybe 2-3 time | ||
Snotling
Germany885 Posts
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sc4k
United Kingdom5454 Posts
By the way, I think it's completely insane that they only gave Bloodthirster S5 basic. WTF is that. It should be s7 at least. Bloodthirsters in Warhammer Fantasy could beat every single other thing in Blood Bowl easily. | ||
Snotling
Germany885 Posts
after all the whole blood bowl thing doesnt make a lot of sense :D | ||
Skirmjan
Italy190 Posts
On February 06 2013 04:26 Snotling wrote: well, sometimes fluff has to stand back. playability is much more important. there are a lot of players who should be stronger/better (vampires and treemen for example) after all the whole blood bowl thing doesnt make a lot of sense :D vampires should be incredibly more powerful, pretty much the only thing in whfb that can stop a blood dragon vampire hero is a high elf and his star dragon, or a greater daemon/similarly uber tiered commanders.... a treeman however has S10 in whfb (Warhammer Fantasy Battles).... so it's like all the players are geared into 2 (weak) 3 (average) 4(above average) 5(Very strong) 6(absurdly strong) if the steam tank was allowed you'd probably see him as ST6 ![]() Played with Klive, our local daemonic neighbour, and the game was one of the weirdest and funniest that i ever saw... i won 2-1, with the first TD being the result of an audience field invasion at the kick off, sending down maybe 7(!) of his players while only taking down one of my linemen o.O. First event of the 2nd half was instead the audience throwing stones at my wardancer, injuring her and leaving me with just 10 linemen and a tree for the rest of the game. I scored a TD in the 2nd half with a linemen passing action (lol) then stalled till he got a TD in the last turn of the 2nd half. In the mean time the tree and the greater daemon kept getting "both down" results and taking down each other, with me missclicking him as the last action of turn like, 15, and having him get up, avoid getting rooted,dodge the greater daemon, then sprint 1 tile with rolls being 4-6-6-6.... then i decided he should sprint again to go back to his chosen enemy, the daemon* so he made an additional tile rolling another 6, rofl. *made that entirely for the laughs 2-1 but should really have been 1-1 if not for a ridiculous kick off event o.O | ||
Obsidian
United States350 Posts
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Kanil
United States1713 Posts
On February 05 2013 08:00 ZP wrote: That's not correct at all. In LRB6 (which Blood Bowl uses), death is rolled off a D68, not a D6. 61-68 on the D68 are a death result. The odds of rolling in that range are 11.8%. He is correct. Death is a 1-in-6 chance. So dead -> dead happens one out of every 36 casualties. | ||
Snotling
Germany885 Posts
On February 06 2013 11:53 Kanil wrote: He is correct. Death is a 1-in-6 chance. So dead -> dead happens one out of every 36 casualties. jea. its not a d68 (dont think such a thing exists) its a d6 and a d8. and if the d6 shows a 6 its death. d8 doesnt matter in that case. actually death is just as likely as miss next game, or all the more serious injuries togehter | ||
Obsidian
United States350 Posts
One day I'll have an opponent who's tackle dice show some sort of 'average'. I don't expect it will be any time in 2013, but one day! | ||
Snotling
Germany885 Posts
Seeding will be: 1. from Group 1 vs 4. from from Group 2 2. from Group 1 vs 3. from from Group 2 3. from Group 1 vs 2. from from Group 2 4. from Group 1 vs 1. from from Group 2 please post date and time of every match beforehand, so people can spectate (and maybe stream) | ||
ShloobeR
Korea (South)3804 Posts
the d6 shows the severity of the injury and the d8 shows the type of injury (only really applies on certain d6 rolls) 1 2 3 are badly hurt 4 is a miss next game (d8 only affects injury name) 5 is a severe injury (d8 affects injury details, -stats or niggling injury) 6 is death (i think ![]() | ||
Skirmjan
Italy190 Posts
the Casualty roll also is used only when the injury roll (after failing the armor roll of the player going down) scores 10-12 on 2d6, which is still 6/36 or 1/6 (15%), and this is without considering the armor roll (a player with AV9 has a 15% chance to roll injury to begin with) (barring stupid adding up mistakes ![]() ehm ehm, but when will the playoff start? shouldn't we play hmm, 2 more games? are this week matches done? | ||
tcsduo
United States30 Posts
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Snotling
Germany885 Posts
On February 08 2013 06:41 Skirmjan wrote: ehm ehm, but when will the playoff start? shouldn't we play hmm, 2 more games? are this week matches done? will be a few weeks till playoffs. just wanted to give infos as early as possible | ||
sc4k
United Kingdom5454 Posts
Tcsduo gets the ball and runs into positions to make the deep throw. Brave move. Unfortunately for him I break his line and manage to take out his guy on the ball...however he incredibly recovers and gets UP, making a very very long throw with one of his standard elves and brings it home to complete a 2 turn TD!!!! 1-2. I was amazed..he was also down on men having lost some to combat. I actually said before he got the ball that if he could score he was officially jesus xD. Two turns left in the game...ball is kicked to me. I get some good progress beating his elves up (already like 2 injured) and get a few key 2 dice blocks to go my way. He has 3 elves guarding either flank. I take out one of the elves on the right and make a space down the touchline, slipping my catcher Brandon Lloyd through after Tom Terrific makes a trademark pro pass. He brings some elves to play ball...making dodges and escaping my block range. He has a two on one against Brandon but even with a re roll he ends up with MOVE and the one with a ! inside a jagged cloud. Anyway...Lloydy has dodge!!! So he escapes...and is left hugging the touchline but in an opponent's tackle zone. He has to make two dodges to escape...but he does and scores a dramatic 16th turn TD!!! Game ends in a pulse pounding finish with 2-2, fan rating 17/20. Nice one dude...great game. | ||
Snotling
Germany885 Posts
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ain
Germany786 Posts
What happens if a match does not get played? | ||
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