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Cyberpunk 2077 - Page 17
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{CC}StealthBlue
United States41117 Posts
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Harris1st
Germany6826 Posts
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Velr
Switzerland10645 Posts
Could either be really, really good or very disappointing. I had some fun with GTA 5 but it got boring quick. | ||
ZerOCoolSC2
8960 Posts
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ProMeTheus112
France2027 Posts
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zatic
Zurich15324 Posts
DAMN I can't wait. | ||
Harris1st
Germany6826 Posts
On July 15 2020 19:19 ZerOCoolSC2 wrote: I haven't played any Witcher You did WHAAAATTTT???? Go buy and play it right now! No more TL.net for you until you have at least finished one of the three | ||
Yurie
11779 Posts
On July 16 2020 15:45 Harris1st wrote: You did WHAAAATTTT???? Go buy and play it right now! No more TL.net for you until you have at least finished one of the three Personal opinion, #2 was the best one. 3 is too long and big (never finished it). Which is why when I hear that cyberpunk will be bigger I start considering skipping it. Though if they nail the gameplay so that the game is fun due to that and the role playing part. Then I might stick around, was never a big fan of the actual combat in the Witcher games. | ||
Harris1st
Germany6826 Posts
On July 16 2020 18:18 Yurie wrote: Personal opinion, #2 was the best one. 3 is too long and big (never finished it). Which is why when I hear that cyberpunk will be bigger I start considering skipping it. Though if they nail the gameplay so that the game is fun due to that and the role playing part. Then I might stick around, was never a big fan of the actual combat in the Witcher games. I finished #1 and #3. #3 was quite long but all the way entertaining contrary to some Ubisoft games (AC, Farcry, ...) which were extremely boring. Also #3 had way better combat than #2 IMO The only reason I didn't finish #2 was because I had no working PC at the time (was a few hours in in when my PC crashed and burned) and never came back to it. Also the reason why I never finished TES Oblivion despite the fact that I loved every TES game | ||
Manit0u
Poland17238 Posts
All I want from games like that is the ability to walk around, talk to people, grab some quests, sometimes invest some points into skills or buy new gear. I don't need some complex fighting and crafting systems at all, I just want a good story. Something like a more modern and polished version of Bloodlines but in a CP world would be perfect for me. | ||
ZerOCoolSC2
8960 Posts
On July 16 2020 15:45 Harris1st wrote: You did WHAAAATTTT???? Go buy and play it right now! No more TL.net for you until you have at least finished one of the three To be fair, this 'puter is relatively new (less than a year) and I'm just now getting around to gaming on it. I'll probably pick it up soon though. | ||
Velr
Switzerland10645 Posts
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Jockmcplop
United Kingdom9506 Posts
On July 16 2020 22:35 Velr wrote: Witcher 3 was the first "long" game in nearly a decade i actually finnished and enjoyed from start to finnish. Normally i lose interest in the story/game after about 15-20 hours... It was far too long for me. I've still only played about 70% of it, but i really enjoyed the story. The way its told is just better than most games, I hope Cyberpunk is just as good | ||
thePunGun
598 Posts
But Cyberpunk 2077 looks amazing in that regard...so ...fingers crossed.. | ||
{CC}StealthBlue
United States41117 Posts
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Sbrubbles
Brazil5776 Posts
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Simberto
Germany11410 Posts
On July 20 2020 04:45 Sbrubbles wrote: Why would I want to end the game without resolving the main plotline? I'm imagining an ending "your character decides to say fuck it, ignores all pending plot threads, buys a patch of land and starts planting potatos, the end". Yeah, it is kind of strange and hard to understand what that would mean. I mean, if you get shot in the head and the game says "game over", that is technically finishing the game without resolving the main plot. So this "feature" has been in a lot of games. And a bunch of classic games had alternative end conditions. A german RPG from the 90s had a situation where you could just choose to settle down and stay there, and not give a fuck about what is going on. Or does it mean something like "you can solve X main problem without going through the main questline? Like if there is a main evil organisation, you just walk into their HQ and murder everyone? It feels as if that is a statement basically fishing for "OMG it is such a cool and open game", without actually giving any information that would make you say that, but letting you imagine whatever you want into it. I guess those are the best marketing statements? | ||
Manit0u
Poland17238 Posts
On July 20 2020 04:45 Sbrubbles wrote: Why would I want to end the game without resolving the main plotline? I'm imagining an ending "your character decides to say fuck it, ignores all pending plot threads, buys a patch of land and starts planting potatos, the end". *cough* Morrowind *cough* I've played it for many hundreds of hours. Not once have I finished the main plot line in Morrowind (I've never really gotten too far in the plot anyway, all the side content was simply more interesting). | ||
Archeon
3253 Posts
On July 20 2020 04:45 Sbrubbles wrote: Why would I want to end the game without resolving the main plotline? I'm imagining an ending "your character decides to say fuck it, ignores all pending plot threads, buys a patch of land and starts planting potatos, the end". You often spare yourself the disappointment of poorly written finishes. Also they are often the most generic parts of plotlines. Hell half the time you can predict before which character will survive and which won't and the ending is often written in stone beforehand simply by genre type. Finales are commonly the parts I'm the least hyped about in any action-heavy media. The only times they are good is if there's a well-written evil guy who questions the MC's morality and even then they just end with the bad guy dead. But at least they are somewhat memorable then and not the usual bunch of "haha, I'm megalomaniacal now" followed by a bunch of explosions, possibly a heroic sacrifice and the good guys whooping the floor with the bad guy. I don't finish most of the RPGs I play. With some notable exceptions (KotoR 1 & 2, Jade Empire, Mass Effect 1, darksiders 1, Vtm2B, some portable tactical and action RPGs if you count them) I almost always get sidetracked early on and loose interest before the final boss. Both because main plots tend to be pretty generic as well as because scaling in RPGs is super hard to do right, which tends to make the actual gameplay pretty uninteresting too. Hell it's bugging me till today that I couldn't find the motivation to kill Jecht in FFX. But after grinding out alpha ruins going through the final plot area felt just pointless and needlessly long. By the time I reached Jecht I was bored out of my mind and the fight was super boring and mostly about to take long because some of the hit extender shit was so tiresome to get, so I just stopped playing. | ||
Sbrubbles
Brazil5776 Posts
On July 20 2020 17:53 Manit0u wrote: *cough* Morrowind *cough* I've played it for many hundreds of hours. Not once have I finished the main plot line in Morrowind (I've never really gotten too far in the plot anyway, all the side content was simply more interesting). That's fine, but would you say you "completed" the game? On July 20 2020 21:28 Archeon wrote: You often spare yourself the disappointment of poorly written finishes. Also they are often the most generic parts of plotlines. Hell half the time you can predict before which character will survive and which won't and the ending is often written in stone beforehand simply by genre type. Finales are commonly the parts I'm the least hyped about in any action-heavy media. The only times they are good is if there's a well-written evil guy who questions the MC's morality and even then they just end with the bad guy dead. But at least they are somewhat memorable then and not the usual bunch of "haha, I'm megalomaniacal now" followed by a bunch of explosions, possibly a heroic sacrifice and the good guys whooping the floor with the bad guy. I don't finish most of the RPGs I play. With some notable exceptions (KotoR 1 & 2, Jade Empire, Mass Effect 1, darksiders 1, Vtm2B, some portable tactical and action RPGs if you count them) I almost always get sidetracked early on and loose interest before the final boss. Both because main plots tend to be pretty generic as well as because scaling in RPGs is super hard to do right, which tends to make the actual gameplay pretty uninteresting too. Hell it's bugging me till today that I couldn't find the motivation to kill Jecht in FFX. But after grinding out alpha ruins going through the final plot area felt just pointless and needlessly long. By the time I reached Jecht I was bored out of my mind and the fight was super boring and mostly about to take long because some of the hit extender shit was so tiresome to get, so I just stopped playing. I dunno, if a game leads me to think "I'm going to stop playing to avoid the disappointment of a poorly written finish", then the game for me is so terrible it's irredeemable. I've quit games because I found them boring after a while (Dragon Age Inquisition), but I consider that different from purpusefully avoiding the end of the story. I think when they said "You can complete Cyberpunk 2077 without finishing the main quest", they meant "You can have fun without engaging in the main quest and at some point we'll give the option to resign and a special ending screen". In a way they're saying their game is sandboxy, which doesn't really appeal to me, as I prefer a more structured RPG. Or they're just bullshitting hahaha. | ||
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