On June 20 2020 01:15 ZerOCoolSC2 wrote: Not too worried about this game whenever it drops. I'm getting it immediately, so there's that. But I am curious as to the cross play as well. I'm tempted to get it for PC but if it doesn't support cross play, then I'll just cop it for PS5 since I know a few friends on consoles.
Exactly. I may just settle for the PS5 edition and hope ( not really any info on that yet I think) that it supports keyboard / mouse setup
On June 20 2020 01:15 ZerOCoolSC2 wrote: Not too worried about this game whenever it drops. I'm getting it immediately, so there's that. But I am curious as to the cross play as well. I'm tempted to get it for PC but if it doesn't support cross play, then I'll just cop it for PS5 since I know a few friends on consoles.
Exactly. I may just settle for the PS5 edition and hope ( not really any info on that yet I think) that it supports keyboard / mouse setup
If you have a decent PC there is no reason not to go for the PC release of a game (excluding some bad console ports). Mods is the primary reason, secondary is that you keep ownership even in next gen if you wish to replay. Especially in an open world game, if they allow modders decent access it will do a lot to improve the game.
Multiplayer games is the area where it gets harder to argue for one version over another. Since mods isn't allowed in most multiplayer games, though most tend to allow for overlays which is still a benefit.
I'm not much of a mod person, so that's no issue for me.
Main thing is always muliplayer. We don't have much on that anyway, so maybe that is no issue as well. Then I'm definitely buying it for PC. But if there is Multiplayer without crossplay I would have to go with the PS5 version to play with friends.
If you didn't see Night Wire City, it was them showing off the trailer, announcing an anime, a few gameplay segments and Brain Dance, which is a memory editor basically. There will be more impressions from gaming press who played for four hours soon.
Overall impressions are that previewers are hugely impressed by the world and its details and liveliness. The three origin stories are very distinct and character creation offers many options. If you are looking for an idea of how the game functions, it's frequently compared to GTA, Deus Ex and System Shock with Witcher in it. On the gameplay side, the driving and inventory UI are said to need refining and the combat is getting mixed opinions. The shooting is said to be passable but not special, and the melee fighting is very rudimentary and rough. The small combat segment I saw does not look great in providing a satisfying experience in the animations and enemy response, and the enemy AI is braindead by standing in the exact spot where a grenade was tossed. Polish media are not too pleased with its combat and noticed some cut corners with the graphics. Other are saying the game offers non-violent options, but it isn't particularly meant for good stealth gameplay and veers you towards shooting.
Frankly, it's got the standard CDPR game problems of wonky gameplay, controls and UI married to top-tier visual design, attention to detail and storytelling. But part of me wonders if this game is juggling too many elements at once without mastering one and will be a largely bland, safe experience picking from other successful games to be the ultimate AAA game for a mass audience and fails to differentiate itself much.
CYBERPUNK: EDGERUNNERS tells a standalone, 10-episode story about a street kid trying to survive in a technology and body modification-obsessed city of the future. Having everything to lose, he chooses to stay alive by becoming an edgerunner—a mercenary outlaw also known as a cyberpunk.
Hiroyuki Imaishi (Gurren Lagann, Kill la Kill, Promare) will direct the series along with assistant director Masahiko Otsuka (Gurren Lagann, Promare), creative director Hiromi Wakabayashi (Kill la Kill), character designers Yoh Yoshinari (Little Witch Academia, BNA: Brand New Animal) and Yuto Kaneko (Little Witch Academia), and the adapted screenplay by Yoshiki Usa (SSSS.GRIDMAN, Promare) and Masahiko Otsuka (Gurren Lagann, Kill la Kill, Promare). The original score will be composed by Akira Yamaoka (Silent Hill series).
The anime is going to be made by Trigger. That's pretty massive.There's also a comic about the Trauma Team that will be coming out as well. The comic will be out September and the anime in 2022.
CYBERPUNK: EDGERUNNERS tells a standalone, 10-episode story about a street kid trying to survive in a technology and body modification-obsessed city of the future. Having everything to lose, he chooses to stay alive by becoming an edgerunner—a mercenary outlaw also known as a cyberpunk.
Hiroyuki Imaishi (Gurren Lagann, Kill la Kill, Promare) will direct the series along with assistant director Masahiko Otsuka (Gurren Lagann, Promare), creative director Hiromi Wakabayashi (Kill la Kill), character designers Yoh Yoshinari (Little Witch Academia, BNA: Brand New Animal) and Yuto Kaneko (Little Witch Academia), and the adapted screenplay by Yoshiki Usa (SSSS.GRIDMAN, Promare) and Masahiko Otsuka (Gurren Lagann, Kill la Kill, Promare). The original score will be composed by Akira Yamaoka (Silent Hill series).
If you didn't see Night Wire City, it was them showing off the trailer, announcing an anime, a few gameplay segments and Brain Dance, which is a memory editor basically. There will be more impressions from gaming press who played for four hours soon.
Overall impressions are that previewers are hugely impressed by the world and its details and liveliness. The three origin stories are very distinct and character creation offers many options. If you are looking for an idea of how the game functions, it's frequently compared to GTA, Deus Ex and System Shock with Witcher in it. On the gameplay side, the driving and inventory UI are said to need refining and the combat is getting mixed opinions. The shooting is said to be passable but not special, and the melee fighting is very rudimentary and rough. The small combat segment I saw does not look great in providing a satisfying experience in the animations and enemy response, and the enemy AI is braindead by standing in the exact spot where a grenade was tossed. Polish media are not too pleased with its combat and noticed some cut corners with the graphics. Other are saying the game offers non-violent options, but it isn't particularly meant for good stealth gameplay and veers you towards shooting.
Frankly, it's got the standard CDPR game problems of wonky gameplay, controls and UI married to top-tier visual design, attention to detail and storytelling. But part of me wonders if this game is juggling too many elements at once without mastering one and will be a largely bland, safe experience picking from other successful games to be the ultimate AAA game for a mass audience and fails to differentiate itself much.
With what you listed at the bottom, I think this is why we got another delay. I think they realized this or got it from QA/focus groups and knew they needed to get that fixed to make it not as bad a mark as it currently seems. I'm trying to stay away from spoilery news, so I don't know what the previewers are saying. But I would venture that accessibility is another factor they're shooting to give this game. This is probably meant to be as large in scale as GTA and to carry a lot of CDPR into the future as that one game they continuously improve and release content for. If they get half of what GTA has put out since it's release, it'll be a massive win.
Something tells me this breaks GTA sales record on first day release.
The game seems to be living up to its hype. Confirmed combat being wonky for now (gunplay good, melee bad) and some stuff being not great at the moment. There are some problems with pacing (introducing too many characters too fast) too but overall the game is breathtaking.
What I'm most happy about is that it seems the world they've created seems amazeballs and I just can't wait to start exploring it (I don't really care about the story and combat right now, all I want is to roam the Night City and check what I can find there).
On June 29 2020 10:29 ZerOCoolSC2 wrote: They release a chair in partnership with SecretLab. It's already sold out (of course) but it looks pretty dope imo.
I think that the D.Va chair is more Cyberpunk than Cyberpunk one lol.
The game seems to be living up to its hype. Confirmed combat being wonky for now (gunplay good, melee bad) and some stuff being not great at the moment. There are some problems with pacing (introducing too many characters too fast) too but overall the game is breathtaking.
What I'm most happy about is that it seems the world they've created seems amazeballs and I just can't wait to start exploring it (I don't really care about the story and combat right now, all I want is to roam the Night City and check what I can find there).
I'm really curious how combat plays out. I mean all witcher games were 3rd person combat, so they are kinda new to 1st person combat. There is quite a difference IMO. 1st person has to feel more "powerful" and dodging and stuff is really different
You can injure/dismember enemies and then leave them alive and (presumably) disarmed instead of killing them
The game has a sort of "hidden" morality system , the game will secretly keep track of how many "good" and "bad" choices you have made (We will confirm if this is true soon)
Any weapon and cyberware will be color customisable
There are at least 20 perks ×12 skills=240 perks
• One of the quests has 7 different outcomes
• Companions are really useful , and not only in fights
• Your UI is determined by what enhancements you have equipped and by your Life Path
• Due to the changing allegiances of characters; you feel suspicious about every single character you meet
• XBD's or illegal Braindances (torture and porn ones)are found on the Black Market, or at certain Night Markets sold by seedy individuals
• There are children in the game. You cannot kill them
• When selecting Corpo as your Life Path, you begin the game at Arasaka Tower
• When selecting Nomad as your Life Path, you begin in the Badlands
• When selecting Street Kid as your Life Path, you begin in a bar in Night City
• When the tutorial ends, it's 6 month later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator
• Trauma Team and police will tase/shock you if you do not comply with their orders
• There are animals - but very few of them. It is implied that most of them are artificial
• Yorinobu Arasaka has the Johnny Silverhand chip
• Gun Shops can offer you missions
• There are a roaming CyberPsychos NPC rampaging as side-mini-bosses
• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures
• There are upwards of a dozen radio stations [12+]
• There is a Rock music station
• You can hear live police reports through the radio
• It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team
• Side-quests are extremely varied
• The map is obscenely packed with things to see and do
• You can enter a lot of buildings (contradicting reports on that)
• Lots of attribute perks with trees of upgrades attached to each one
• Corpo Life Path begins with your boss asking you to break the law
• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game
• Huge variety of weapons. Even similar weapons have entirely different stats and abilities
• Vehicles all have unique interiors
• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos
• Sometimes when you gain a level you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level
• Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher
• Every skill in the game has between 20 and 30 perk options
• Street Cred is not a morality system - it can only go up
• There are some items in stores and from vendors that you can only buy if you are well renowned in Night City
• There are tons of Witcher Easter Eggs in the game
• You can add Cybernetic enhancements to your circulatory system
• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 month later and all your Cyberware and abilities are stripped away; forcing you to start from scratch
• You can watch TV
• Every building you enter is insanely detailed
• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year
• Auto-Aim can be toggled on and off.
You can shoot while driving whenever you like
• You can take enemy weapons and use them
1 real time hour=8 hours in game
Flathead is gone (confirmed by CDPR)
There were no closets in the demo
If you have no experience with a weapon you are going to have trouble aiming and reloading it
You can skip time with no loading times
Number of npcs will be connected with the time and area
Npcs can pee (realisticly!)
If you stare at someone long enough they will respond
No pointless choices
No repeated lines from npcs , they speak with you in real time
Only 4-5 real cut scenes in the game (where you have no control of what is happening)
There are stuff that can only be kept in certain tempreture (a nano chip for example)
There is fall damage (and mods that can reduce it)
Each attribute can be leveled to lvl 20
At least 20 cyberware mod slots
At least 85 side quests
At least 70 street stories (unconfirmed)
There are clothing stores
There is a stamina bar for melee attacks , blocking , counter attacking , comboing , etc.
Your animations will reflect your weapon skill, and they will improve as your skill does (The only footage we've seen of melee/sword combat was from a low level V)
Lifepaths impact how the story begin and how NPCs interract with you later on
You can be a bounty hunter by hacking into the NCPD police database to hunt for wanted citizens and collect the bounty money
Nudity can be turned on and off at the start of the game and possibly whenever you like
The journalist who played in the recent demos said full nudity is possible. You can enable it or disable it In the character creation you have a choice for the nudity to be censored/underwear or have the character be fully nude .
Customisation :
You can custimize everything (even teeth)
For those who want to see every option, there's a lot.
Hair (35)
Skin tone (6)
Skin type (5)
Eyebrows (8) or OFF
Eyebrow colour (8)
Cybermark (8) or OFF
Nose (17)
Mouth (17)
Jaw (17)
Ears (17)
Facial scars (9)
Facial tattoos (6)
Piercings (1 1)
Piercings colour (6)
Teeth (4)
Eye makeup (8)
Eye makeup colour (9)
Lip makeup (6)
Lip makeup colour (9)
Cheek makeup (5)
Cheek makeup colour (3)
Blemish (3)
Blemish colour (6)
Nails (long / short)
Nails colour (lO)
Nipples (3)
Body tattoos (5)
Body scars (2)
Dicks(2)
Vagina(1)
No genitalia
There will be multiple body sliders (including for your dick)
You can trim your pubes
MOST EXPENSIVE PERKS (TO DATE) :
STREET BRAWLER: "Guerilla"- Kiling foes increases crit hit by 60% for 1 0 secs
ATHLETICS: "Hard motherfucker"- Armour and resistances increase by 20% for 1 0 secs
ANNIHILATION: "Redacted" - Dismembering foes reduces recoil by 50% for 6 secs
REFLEX : HANDGUNS: "Redacted" - Land a critical hit and get an armour boost for 20 secs
RIFLES: "Punisher" - Kill an enemy to nullify weapon sway and spread for 1 0 secs
TECH ABILITY * CRAFT: "Revamp"- Increase sale price of crafted items by 25% * ENGINEERING: "Crazy Science" - Increase tech weapon damage by 25%
COOL * STEALTH: "Toxicology" - Poison duration increased by 5 secs * COLD BLooD: "Merciless" - if Cold Blood active, crit chance +1 0% and crit damage +2%
INTELLIGENCE * DEVICE HACKING: "Transmigration" - Increase Breach time protocol by 25% * TARGET HACKING: "Master Memory" - Increase memory regen speed by 25%
Romaces:
You can have no genitalia , still unknown how this will work
Romanceable NPCs have genitalia preferance
Romances happen "organically". You probably won't have a dialog option with a heart symbol. Some romance options will be impacted by your previous choices (example used was the butterfly effect of Witcher 3 quests)
There are deep romance option as well as one night stands
The only known romance options yet are Meredith Stout and Judy Alvarez
Someone also took the liberty of listing the permutations from the previews for the Maelstrom quest we saw in the 2018 demo, and it's got quite an impressive web of choice and consequence.
You can start shooting the Malestrom gang from the beginning but you get more rewards and loot for this method.
You can stealth in and steal the bot.
If you meet with DumDum and you don’t follow the prompt for Jackie to sit down within 4 seconds it becomes a shootout automatically regardless of prior choices.
You can get shot in the face mid-dialogue at one point when Royce puts a gun to your head due if you don’t choose to grab your gun OR pay Royce some extra money. If you don’t have the extra eddies and tell him you do anyway he kills you. This is based on dialogue choices.
If you meet Meredith and you have a corpo background you can instantly see through her bullshit charade and call her out immediately on her plan with the virus chip when she mentions it to you.
If you have a high technical ability you can also call Meredith out on her plan which she says is only tracking info. you can also purge the chip of the virus after the meet if you do so. If you do NOT purge the chip yourself apparently you can prove to Royce the chip is a virus with a detailed explanation.
You CAN attack Meredith and her militech guards but her guards are far higher leveled than you with corpo weapons and you likely can’t hope to compete in this early state of the game. This was an option presented in the 2018 demo. One of the previewers from the recent test stated Merediths guards were about 10-12 levels higher than her V, it sounds like a suicidal option. If you succeed I have no idea what would happen. Might be something to try.
If you have the virus chip you can: Give it to Royce like normal, but unlike 2018 where you have to kill everyone yourself, According to kotaku AU if you give them the virus now Militech will kill off maelstrom but you still need to escape
Tell Royce it’s a virus, as thanks he will clean the virus off the chip and give you the bot. But if your street cred is low he will insult you and your jacket. You can walk away at that point or Jackie prompts you to kill everyone there and in exchange he will buy you a better jacket. And you can steal the 50k off Royce also after you kill him.
Informing them about the trap increases your maelstrom faction rep. This is the only place I’ve seen rep mentioned at all
You can earn 50k by yourself (which is difficult but not impossible at that early stage) and pay Royce fair and square and leave with no issues (unless you made a deal with militech).
You can shoot Royce under the chin and it becomes a shootout as usually depicted without having him as a boss [at the end.] (https://www.google.com/amp/s/www.pcgamesn.com/cyberpunk-2077/preview%3famp)
If you warn Royce after you get the bot militech will storm the building, they’ll fight each other and you’ll have to escape with the bot and this will have consequences with your relationship with them later.
If you see brick, the ex no 2 of Malestrom you can free him, kill him or leave him to rot. IF you see him again this choice has ramifications down the line for the main quest line narrative. That’s a big IF. (The previewers emphasize IF. This is very interesting to me)
If you help Militech set them up apparently Meredith opens up as a romance option later for a male V but this isn’t confirmed, just have been mentioned by many people before.
If you don’t the virus was her last chance therefore Meredith is executed by militech for her failure and her male replacement greets you at the end of the mission
Not going to deny that the game's combat looks like it needs plenty of honing on animations, enemy AI and feedback from attacking, and I'd like to see more of the game beyond its shooting to see how level design and its RPG mechanics can facilitate a variety of playthroughs. But the whole package does have parts I'm anticipating like the depth of its C&C and how it cascades for multiple, distinct playthroughs.
On June 30 2020 14:12 TelecoM wrote: Is the game going to live up to the hype? When does this thing actually come out? lol
Probably around 2077 In Poland there are memes about CDPR CEO and some Keanu descendant in 2120 doing the annual ceremony of postponing the release of a retro game CP2077, no one remembers why this ceremony even exists any more.