Also a fan of the ghost tree dude, both fossil lines, and diggersby of course. Funniest mofo in a while
Pokemon X and Y [3DS] - Page 29
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VayneAuthority
United States8983 Posts
Also a fan of the ghost tree dude, both fossil lines, and diggersby of course. Funniest mofo in a while | ||
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AsmodeusXI
United States15536 Posts
On October 10 2013 00:21 VayneAuthority wrote: people are really complaining about the keyring dude? He is one of the better designs from this gen and has interesting typing. His model actually looks really detailed and refined. Also a fan of the ghost tree dude, both fossil lines, and diggersby of course. Funniest mofo in a while I don't know why anyone would complain about anything in this Gen because they still haven't created anything worse than Castform. Seriously it's a head with testicles. | ||
Drazerk
United Kingdom31255 Posts
You mean Mewtwo master race ![]() | ||
VayneAuthority
United States8983 Posts
On October 10 2013 00:24 AsmodeusXI wrote: I don't know why anyone would complain about anything in this Gen because they still haven't created anything worse than Castform. Seriously it's a head with testicles. lickilicki | ||
SheaR619
United States2399 Posts
On October 09 2013 22:56 paralleluniverse wrote: Yes. Fancied up animals or plants. Living things. Not a goddamn KEYRING... with real KEYS. Every generation got a weird looking pokemon, I dont understand the hate on newer generation. Generation 1 is fucking Voltorb. Come on.....Voltorb/electrode is a worst design than this key ring and I think the WORST design pokemon ever. Then we have Generation 2 with Solrock/Lunarock which were complete shit pokemon too. Then we had Generation 3, Nosepass....a rock with a nose...-_-'....then etc etc etc. The point is, is that there is always a couple of weird looking pokemon each generation. When we were kids, we were able to look pass this differences but now that we have grown, we are critical about newer generation even when the previous generation that we had always hold true to our heart on how perfect they were, were just as inperfect and flawed as the current generation. On October 10 2013 00:24 AsmodeusXI wrote: I don't know why anyone would complain about anything in this Gen because they still haven't created anything worse than Castform. Seriously it's a head with testicles. That is true, cast form was pretty ugly but he actually had a unique ability that change him during weather. Unlike Voltorb/Electrode who are just joke pokemon that are known for exploding and probably had the worst design ever -_- | ||
Seiniyta
Belgium1815 Posts
On October 10 2013 01:48 SheaR619 wrote: Every generation got a weird looking pokemon, I dont understand the hate on newer generation. Generation 1 is fucking Voltorb. Come on.....Voltorb/electrode is a worst design than this key ring and I think the WORST design pokemon ever. Then we have Generation 2 with Solrock/Lunarock which were complete shit pokemon too. Then we had Generation 3, Nosepass....a rock with a nose...-_-'....then etc etc etc. The point is, is that there is always a couple of weird looking pokemon each generation. When we were kids, we were able to look pass this differences but now that we have grown, we are critical about newer generation even when the previous generation that we had always hold true to our heart on how perfect they were, were just as inperfect and flawed as the current generation. The pokemon you listed as gen 2 pokemon are gen 3 pokemon. | ||
Requizen
United States33802 Posts
Don't talk to me about silly Pokemon design. | ||
SheaR619
United States2399 Posts
On October 10 2013 01:50 Seiniyta wrote: The pokemon you listed as gen 2 pokemon are gen 3 pokemon. I think Requiem pretty much said it. Although the design on Unknown were stupid, they had lore and it was a treat to try and capture them all so they were a fun design although they were ugly and boring artistically. I always get generation 2 and 3 mixed up and dont get me started on generation 4 Bronzong -_- | ||
Zinnwaldite
Norway1567 Posts
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Noocta
France12578 Posts
That was fun late game content | ||
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TheYango
United States47024 Posts
On October 10 2013 04:15 Noocta wrote: I want the tower of challenge thing back if possible. That was fun late game content Pretty much every generation has had some variation on the Battle Tower concept. | ||
VayneAuthority
United States8983 Posts
battle frontier cool | ||
Noocta
France12578 Posts
On October 10 2013 04:20 TheYango wrote: Pretty much every generation has had some variation on the Battle Tower concept. I didn't find it in White / Black when I played on Emulator. ![]() | ||
Requizen
United States33802 Posts
On October 10 2013 04:28 Noocta wrote: I didn't find it in White / Black when I played on Emulator. ![]() Wasn't it the battle subway? | ||
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MoonBear
Straight outta Johto18973 Posts
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Seiniyta
Belgium1815 Posts
On October 10 2013 04:39 MoonBear wrote: There's also Black City and White Forest too in BW1. In BW2 there's the Pokemon World Tournament that's been added as well! Black City and White forest in Black and White were pretty barren, especially White Forest. The subway was really good but unforgiving as you'd might expect. When I was younger I didn't like the battle tower actually because it never gave me xp for my pokemon hah. I also should update the OP post properly. Hmm, I guess I have time for that tommorow. | ||
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MoonBear
Straight outta Johto18973 Posts
On October 10 2013 05:34 Seiniyta wrote: Black City and White forest in Black and White were pretty barren, especially White Forest. The subway was really good but unforgiving as you'd might expect. When I was younger I didn't like the battle tower actually because it never gave me xp for my pokemon hah. I also should update the OP post properly. Hmm, I guess I have time for that tommorow. In BW1 the population of Black City and White Forest was based on how fast you could beat the game and then race to Black City/White Forest. So if you took too long, it was going to be empty. Gamefreak realised that was a terrible design mechanic so they took it out in BW2 and instead the population is based on how far you get in the Tower/Forest challenge. | ||
sns3rsam
United States138 Posts
On October 10 2013 05:38 MoonBear wrote: In BW1 the population of Black City and White Forest was based on how fast you could beat the game and then race to Black City/White Forest. So if you took too long, it was going to be empty. Gamefreak realised that was a terrible design mechanic so they took it out in BW2 and instead the population is based on how far you get in the Tower/Forest challenge. O.o I had no idea about that.... I wondered why Black city had so few trainers when on Serebii there were like at least 3 or 4 times more trainers. | ||
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TheYango
United States47024 Posts
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rebdomine
6040 Posts
Really getting pumped for this game. This should be the first game since Monster Hunter 3 Ultimate that'll keep me off the PC for a while. | ||
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