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Travian FAQ

Forum Index > General Games
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rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2006-03-27 09:14:28
March 23 2006 10:25 GMT
#1
Have a question? Just ask here. I'll be updating this.

For how to start playing Travian, go here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=37316

You can find the answers to a lot of questions here:
Tech tree: http://img276.imageshack.us/my.php?image=buildingsandunitsv39ek.jpg
Travian Wiki: http://dhost.info/travian2005/Wiki/index.php/Main_Page




What is the difference between normal attack and raid?
Normal attack is an attack where the battle does not end until all of one side’s forces are eliminated. In a raid, both sides essentially hit once, and the attacker retreats. The result is less casualties on both sides. You steal the same amount of resources in both types of attacks.

How come my crop production is decreasing?
The crop production shown under “Production:” is your net crop production. At the top of the page, where how much of each of the 4 resources you have are shown, is a crop icon with a red X on it. That shows your crop usage/production. So if it was 80/100, it means that your crop fields are producing 100 crop every hour, but you are using 80 crop every hour. Your net crop production is 20.
What uses crop? When you construct or upgrade a building, or train a unit, the crop icon with the red X shows you that building/unit’s crop usage per hour.

What counts towards population?
For buildings, the crop usage of the building is equal to the population it gives. Units do not count towards population.

Is it possible to get negative crop production? What happens if you get to 0 crop?
Yes, negative crop production is possible, and is a good thing if you’re active. When you get to 0 crop with a negative crop production, your units start dying. When a unit dies due to crop shortage, he will leave half the crop it cost to train that unit. For example, a clubswinger costs 40 crop to train, so if it dies to crop shortage you will gain 20 crop.

When should I get blacksmith and armory upgrades?
Each upgrade gives +1.5%.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=37316¤tpage=41#817

Should I get a wall?
Roman walls give 3% defense per level. Gauls 2.5%. Teutons 2%. However, Teuton walls are the strongest, and require more rams to destroy than Roman or Gaul walls. You don't need a wall unless you have been attacked and/or are expecting to be attacked.

What’s the difference between a Palace and a Residence?
You can only have 1 Palace. If you have under 4 villages, then the palace cannot be destroyed, and thus that village cannot be conquered. A Palace allows you to make 3 settlers or a senator/chief at levels 10, 15, and 20. A residence allows you to make 3 settlers or a senator/chief at levels 10 and 20. A Palace is more expensive. A Palace gives a defense bonus.

Should I upgrade my Barracks?
If you can keep your Barracks running 24/7, you should upgrade it. If you can’t, then don’t upgrade it.

Help, I am being attacked, what should I do?
Make a post in your alliance forums, telling us who attacked you and with what (if he already attacked you). In most cases, you should dodge the attack by sending you troops away when he comes. Meanwhile, spend all your resources and build/upgrade your cranny. If you haven’t done so already, build an embassy and join a TL alliance.

Can resources for sale on the market be raided and stolen?
Yes.

When should I get flour mill?
L1 mill: 1 fields L5, 5 L6
L2 mill: 3 fields L6, 3 fields L7
L3 mill: 1 field L7, 5 fields L8
L4 mill: 5 fields L9, 1 field L10
L5 mill: 5 fields L9, 1 field L10
At L5 mill, immediately upgrade bakery to L4

Does my newb protection end if I attack someone before 7 days is up?
No.

How does scouting work?
Each race has a scout unit. If you attack a village with a scout, you can choose to see either:
1. Their defences (wall and palace/residence levels), and troops currently stationed in the village, including reinforcements.
OR
2. Their current resouces, which includes those protected by crannies, and troops currently stationed in the village, including reinforcements.
If you scout a village without taking any casualties, the village you scouted will NOT know that you have scouted them. If you take 1 or more casualties, they will get a report and know that you have scouted them.
Scouts are the only defense against scouts. Generally, if you scout a village with more scouts than the defending village has, your scout will be successful since the defending village will not be able to kill all your scouts. Although defending scouts can kill the attacker's scouts, the attacker's scouts can never kill the defending scouts.
When you scout a village, you cannot send other units with the scouts. If you do, then you won't be able to scout anything, and the scouts are treated as attacking units with 0 attack.
decafchicken
Profile Blog Joined January 2005
United States20009 Posts
March 23 2006 10:47 GMT
#2
Who is the most pwnage travian player ever?
how reasonable is it to eat off wood instead of your tummy?
rpf289
Profile Joined October 2004
United States3524 Posts
March 23 2006 11:35 GMT
#3
Something for the FAQ: Simple builds for each race.

Romans : Follow the 10/12/8/6/ ratio, but don't exceed 60/hour production. Follow that ratio until you reach 3333-3333-3333-3333-443333, then get your main 2 and 3, rally, and rax. Make up to 30 legs, begin raiding at 2 legs, and go from there.

What about Teutons? I'm re-re-re-restarting (don't fucking ask) on S5 in a few days once my account is gone, and some tell me to go straight for clubs, while others tell me to up my fields for the first few days so that I have more L2's and than L1's, but I don't know. :/
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
March 23 2006 21:06 GMT
#4
Well, contemplate how much income is generated through raiding vs fields, you'll get it.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 26 2006 09:55 GMT
#5
Can someone sticky this or something? The same questions are getting asked over and over. I'll try to get simple builds for each race soon.
Telemako
Profile Blog Joined September 2002
Spain1636 Posts
Last Edited: 2006-03-26 16:15:55
March 26 2006 15:19 GMT
#6
Are scouts invisible?
They are only seen by defending scouts.

Are scouts attacked by enemy troops when they are on a scout raid?
Scouts only fight scouts. Your raiding scouts will fight defending scouts and the success of your scouting depends on this "battle" (I'm not sure about this, correct me if I'm wrong)

Do they report all the town troops or only the present at the time?
I've been around since it all started, and it feels good
Kuthulu
Profile Joined August 2005
United States58 Posts
March 27 2006 05:49 GMT
#7
Anihc, The walls question might need to be revised. On S 5, Garandou had lvl 3 walls, no defenders, and 3 attackers out of 12 or so died when they tried to raid him. (you might msg him, I can't find the report anymore, and the numbers might not be spot-on) Since low lvl walls are relatively cheap and quick, it makes sense to get them relatively early.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 27 2006 08:57 GMT
#8
On March 27 2006 14:49 Kuthulu wrote:
Anihc, The walls question might need to be revised. On S 5, Garandou had lvl 3 walls, no defenders, and 3 attackers out of 12 or so died when they tried to raid him. (you might msg him, I can't find the report anymore, and the numbers might not be spot-on) Since low lvl walls are relatively cheap and quick, it makes sense to get them relatively early.


This really depends on location of village and the aggression of the locals. On S5, we're all starting about the same time, so people actually try and retal when you attack them. On S4, walls are definitely not as necessary.

As for Garandou's report, you're right that 3 of 12 clubs died against the wall, but I think Anihc would have to calculate how much damage is dealt to each type of basic unit to see what lives and what/how many dies.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 27 2006 09:17 GMT
#9
I still don't understand how it inherent defense and defense bonus works. I wonder if population has anything to do with it (or attacking village's pop vs. defending village's pop), and I suspect it does.

Anyway, you shouldn't waste your time to get walls unless you know you're being attacked or you have already been attacked. I changed the wall question, and I'll finalize it when I figure out how walls really work. I also added a scout question.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 27 2006 09:25 GMT
#10
On March 27 2006 18:17 Anihc wrote:
I still don't understand how it inherent defense and defense bonus works. I wonder if population has anything to do with it (or attacking village's pop vs. defending village's pop), and I suspect it does.

Anyway, you shouldn't waste your time to get walls unless you know you're being attacked or you have already been attacked. I changed the wall question, and I'll finalize it when I figure out how walls really work. I also added a scout question.


Population on both sides do make a difference. You can see the changes in unit deaths with the PLUS combat calculator.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BG1
Profile Blog Joined January 2005
Canada1550 Posts
Last Edited: 2006-03-27 15:47:46
March 27 2006 10:24 GMT
#11
Yea population makes a big difference, if I would attack a 30 pop guy I'd lose a lot more units than I would if I were to attack a guy my size.

350 pop vs 30 pop - 150 clubs vs 50 clubs - 19 clubs die

350 pop vs 350 pop - 150 clubs vs 50 clubs - 11 clubs die
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Kuthulu
Profile Joined August 2005
United States58 Posts
March 27 2006 13:27 GMT
#12
This deserves it's own topic thread maybe, but is Travian graphic Pack worth it? I just loaded it, and dont' see much difference in terms of page loading speed, and none of the custom packs really caught my attention. Maybe someone should make a SC inspired pack. I'd probably d/l that.
garandou
Profile Joined October 2004
Germany518 Posts
March 27 2006 21:59 GMT
#13
I didn't notice a speed increase with the graphic pack either, but it reduces server load, so I think the 2 minutes to configure it aren't wasted.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
March 27 2006 22:59 GMT
#14
lol seriously I think there is potential for a SC graphics pack. Like teutons cna have lings and romans zealots...maybe make 3, one for each race.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
KingFalladir
Profile Joined March 2006
United States115 Posts
March 28 2006 01:37 GMT
#15
This deserves its own thread. Here you go.
And where do you want me to carry this whole stuff?
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