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The War-Z: MMO Zombie Survival - Page 18

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Kamikiri
Profile Joined October 2010
United States1319 Posts
December 04 2012 10:11 GMT
#341
On December 04 2012 10:41 Tiegrr wrote:
Show nested quote +
On December 02 2012 13:20 Disengaged wrote:
On November 28 2012 21:16 ElectricWizard wrote:
http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz

What a horrible bunch of people the guys behind WarZ are, makes me want to see what Rocket does in standalone all the more.


This guy has a website?

Lolwat.

The amount of bullshit thats just spewing out from him is laughable. This guy tried coming into a very popular wow stream, a guy named Towellie, and he was playing WarZ at the time. This guy was just spouting nonsense after nonsense, bashing the game and kept on repeating the same stuff over and over. Towellie destroyed him. Destroyed him so much in the "WarZ scam" arguement that the guy had to resort to "meet me in real life and ill beat ur ass" and "LOLUMAD?," when it was clear that he was the one that was mad and Towellie just kept his cool.

I wouldn't believe a guy whose a keyboard warrior. Resorting to the "meet me and ill beat ur ass" and couldn't state more "facts" in Towellies channel about the "WarZ scam,". He kept repeating the same "facts" over and over"

If you had read what was posted, it's an ex-WarZ mod not Rhinocrunch. The same thing was posted on Reddit about half a week ago too, and the person was validated as one.


The stuff he was saying was complete and utter bullshit though and very few people who actually looked into it believe it.
Why would a forum mod have any of the information this guy had? Also the devs have been proving that they are working to make the game better, have been communicating with us letting us know their plans and whats going on.
Honestly it just seems like some mad guy trying to bash the reputation of a game already suffering from massive amounts of hate.
Kamikiri
Profile Joined October 2010
United States1319 Posts
December 04 2012 22:58 GMT
#342
To those people here who believe the ex-forum mods post was true

Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-12-05 03:56:10
December 05 2012 03:54 GMT
#343
On December 05 2012 07:58 Kamikiri wrote:
To those people here who believe the ex-forum mods post was true

http://www.youtube.com/watch?v=Svd-p3-CURk&feature=youtu.be


The post-threatening legal sounding letter truth probably.

Also, the WarZ subreddit even stole the style and formatting from the dayZ subreddit! (WarZ peeps run the subreddit).
Kamikiri
Profile Joined October 2010
United States1319 Posts
Last Edited: 2012-12-05 04:57:50
December 05 2012 04:55 GMT
#344
On December 05 2012 12:54 Zorkmid wrote:
Show nested quote +
On December 05 2012 07:58 Kamikiri wrote:
To those people here who believe the ex-forum mods post was true

http://www.youtube.com/watch?v=Svd-p3-CURk&feature=youtu.be


The post-threatening legal sounding letter truth probably.

Also, the WarZ subreddit even stole the style and formatting from the dayZ subreddit! (WarZ peeps run the subreddit).


Does it really matter if the subreddits style and formatting is similar? Both games are fun and I will be playing both but I think WarZ is a fun game and the devs have been improving the game a lot.

Edit: The same person designed both subreddits apparently from what I found looking it up.
Zorkmid
Profile Joined November 2008
4410 Posts
December 05 2012 04:58 GMT
#345
On December 05 2012 13:55 Kamikiri wrote:
Show nested quote +
On December 05 2012 12:54 Zorkmid wrote:
On December 05 2012 07:58 Kamikiri wrote:
To those people here who believe the ex-forum mods post was true

http://www.youtube.com/watch?v=Svd-p3-CURk&feature=youtu.be


The post-threatening legal sounding letter truth probably.

Also, the WarZ subreddit even stole the style and formatting from the dayZ subreddit! (WarZ peeps run the subreddit).


Does it really matter if the subreddits style and formatting is similar? Both games are fun and I will be playing both but I think WarZ is a fun game and the devs have been improving the game a lot.

Edit: The same person designed both subreddits apparently from what I found looking it up.


Doesn't matter. It's just hilarious given the history of WarZ, that's all.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2012-12-05 05:37:14
December 05 2012 05:20 GMT
#346
+ Show Spoiler +
[image loading]

http://forums.thewarz.com/showthread.php?71140-Moving-slowely-into-Pay2Win


Thoughts on recent cash shop changes?

Finished reading above posts, had to look at Reddit...

+ Show Spoiler +
[image loading]


From DayZ Reddit. I'm pretty sure "December 4, 2012" is not a patch note, though I might be mistaken. From artist notes, looks like it was a rushed job...though I don't understand why he'd do something like this.

Last edit: I see what he did there. Look at top right corner of each subreddit.
acidstormy
Profile Joined January 2011
United States191 Posts
December 05 2012 05:36 GMT
#347
It is silly that when you search for servers on WarZ, there is a section in the bottom right identical in wording to DayZ Commander (Nameplate, Tracers, Crosshair). There is not even refresh server list option (you'd have to click on servers again to get it to refresh)! There is so much broken in this game. I got it for free last week (which i'm actually not complaining about), logged in about 5-10 hours and I must say..... PRETTY SHITTY. On the bright side, if the game does turn out decent i'll still have an account. That is if it doesn't get banned or hacked or whatever.

Out of ALL the aggravating shit in this game is the map. The majority of towns are terribly good for pvf (player vs fresh spawn). You can't go around some areas and entrances to areas are funneled which is perfect for camping. Zombie agro was terrible too. They can see you so good at night, and they fucking walk and BREATHE retarded. This game makes me rage like I did for MW2 -__- They also missed beta release by few days with no announcement in change of schedule, buwahhaha. Other games miss their deadlines, but atleast there is some communication going on.

In the meantime... i'm playing wasteland on arma2, pretty fun!
Its like trying to find a needle in a stack of needles
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
December 05 2012 06:04 GMT
#348
On December 05 2012 14:36 acidstormy wrote:
It is silly that when you search for servers on WarZ, there is a section in the bottom right identical in wording to DayZ Commander (Nameplate, Tracers, Crosshair). There is not even refresh server list option (you'd have to click on servers again to get it to refresh)! There is so much broken in this game. I got it for free last week (which i'm actually not complaining about), logged in about 5-10 hours and I must say..... PRETTY SHITTY. On the bright side, if the game does turn out decent i'll still have an account. That is if it doesn't get banned or hacked or whatever.

Out of ALL the aggravating shit in this game is the map. The majority of towns are terribly good for pvf (player vs fresh spawn). You can't go around some areas and entrances to areas are funneled which is perfect for camping. Zombie agro was terrible too. They can see you so good at night, and they fucking walk and BREATHE retarded. This game makes me rage like I did for MW2 -__- They also missed beta release by few days with no announcement in change of schedule, buwahhaha. Other games miss their deadlines, but atleast there is some communication going on.

In the meantime... i'm playing wasteland on arma2, pretty fun!


Thats what really shitty about War Z, the map funnels you into these pathways/entrances. I preferred it in Day Z when you would decide to cut through the forest (away from the main path) and accidentally run into a camp full of tents, JACKPOT.

But comparing Day Z to War Z is not even fair. How my friends can even defend this game, when weve played Day Z before, is beyond me.
Skol
Kamikiri
Profile Joined October 2010
United States1319 Posts
December 05 2012 10:36 GMT
#349
On December 05 2012 15:04 Emnjay808 wrote:
Show nested quote +
On December 05 2012 14:36 acidstormy wrote:
It is silly that when you search for servers on WarZ, there is a section in the bottom right identical in wording to DayZ Commander (Nameplate, Tracers, Crosshair). There is not even refresh server list option (you'd have to click on servers again to get it to refresh)! There is so much broken in this game. I got it for free last week (which i'm actually not complaining about), logged in about 5-10 hours and I must say..... PRETTY SHITTY. On the bright side, if the game does turn out decent i'll still have an account. That is if it doesn't get banned or hacked or whatever.

Out of ALL the aggravating shit in this game is the map. The majority of towns are terribly good for pvf (player vs fresh spawn). You can't go around some areas and entrances to areas are funneled which is perfect for camping. Zombie agro was terrible too. They can see you so good at night, and they fucking walk and BREATHE retarded. This game makes me rage like I did for MW2 -__- They also missed beta release by few days with no announcement in change of schedule, buwahhaha. Other games miss their deadlines, but atleast there is some communication going on.

In the meantime... i'm playing wasteland on arma2, pretty fun!


Thats what really shitty about War Z, the map funnels you into these pathways/entrances. I preferred it in Day Z when you would decide to cut through the forest (away from the main path) and accidentally run into a camp full of tents, JACKPOT.

But comparing Day Z to War Z is not even fair. How my friends can even defend this game, when weve played Day Z before, is beyond me.


Maybe you haven't given the game a fair chance?? I played DayZ with a squad of about 9 people, some streamers and we were all really good at DayZ consistently coming out on top during squad fights. All of us have switched to WarZ and are still trying to decide between WarZ and DayZ. We will be deciding once we play the standalone for DayZ but honestly I think both games are great.

DayZ is by far more realistic and less forgiving. What i mean by my previous statement is this, in WarZ you can stash stuff in a global inventory and trade with other people easily, so if you die it isn't like you are completely naked. Some people like that because in WarZ it feels like you have a long time goal and a real reason for finding this stuff as you are taking it back somewhere and can perhaps put it in a clan stronghold when it is implemented.

WarZ has an arcade feeling to it and DayZ feels more realistic. It really is just personal preference at this point IMO and WarZ doesn't deserve all the hate it gets.
Zorkmid
Profile Joined November 2008
4410 Posts
December 05 2012 18:14 GMT
#350
On December 05 2012 19:36 Kamikiri wrote:
WarZ has an arcade feeling to it and DayZ feels more realistic. It really is just personal preference at this point IMO and WarZ doesn't deserve all the hate it gets.


WarZ would have an arcade feeling to it if it wasn't so slow paced. That's the reason I tried it.
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 05 2012 19:06 GMT
#351
If it's not one thing it's another. People like Zorkmid won't be happy until they find something that sticks. The forum post turned out to be bullshit so it's onto another thing. Some people just want to hold onto their opinions no matter what... it happens.

Why do you even come in this thread Zork? Just stick to DayZ. I personally can't wait for the standalone, I know you can't wait for it, just stay away from here. You've already said in this thread you didn't like it and what you didn't like about it. I disagreed with your post and a lot has changed since you got your refund as the game was in ALPHA, but the point is everyone knows you don't like it.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
NEXUS6
Profile Joined July 2011
United States413 Posts
December 05 2012 19:26 GMT
#352
it's pretty clear this game was terribly developed (even when compared to buggy DayZ) no matter how much you want to defend it, and it seems the only people having fun with the game are the people who bought it to play with a decent sized group of friends which makes sense because of the investment made
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-12-05 19:40:56
December 05 2012 19:40 GMT
#353
On December 06 2012 04:26 NEXUS6 wrote:
it's pretty clear this game was terribly developed (even when compared to buggy DayZ) no matter how much you want to defend it, and it seems the only people having fun with the game are the people who bought it to play with a decent sized group of friends which makes sense because of the investment made


You want to give examples or are you just another scrub in here spouting things you've "heard"? I'm guessing the second since that's all you've shown. Also, I'm not rich by any stretch of the imagination, but I'd have to be in some dire straits to call 30 bucks an investment. It's funny to me that you tried to make some psychological justification for people actually enjoying the game.

I play the game solo ALL the time. I haven't played with Kami in a good month I think. I play DayZ solo, too. Both games are more enjoyable to me in a group, but I find a lot of enjoyment solo, too. This isn't a game like Planetside 2 where I love playing with my outfit but absolutely hate playing solo (though I can at least understand why some would find enjoyment solo and not try to justify reasons for them to find enjoyment out of it)

Different people like different things. You shouldn't talk about shit you know nothing about. Zork at least bought the game and played it before deciding to hate it with a passion (even though he hated it for reasons that I disagreed with)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
acidstormy
Profile Joined January 2011
United States191 Posts
December 05 2012 20:17 GMT
#354
Dude Risen,

For a guy who is all about opinions and stuff you should calm down a bit. Why are you so adamantly defending it? If you can't see all the bad in this game, then it's on you. Whether or not people bought this game is entirely up to them and they can judge based on what they have seen.

What was so intriguing to me about this game was how it was marketed... ABSOLUTELY NONE. There were no solid gameplay videos, a handful of photos, and just walls of text. What bothers me most about WarZ the most is that they are carrying their agenda out in shady ways. How do you expect to sell 250k+ units when you've never seen an advertisement, heard word of mouth, seen gameplay, read amazing reviews on it? That you can't deny was a factor driven by other things such as zombie craze, zombie movies, the walking dead, day z. I'm always lurking around on WarZ mainly because it's so hard to grasp how much they copy, and fail to put out a superior product. For instance, why would you copy the secondary inventory slot as in day z? Flashlight, melee weapons takes up the slot of pistols? Come on.... You gotta be blind as a bat. There are heaps of things terribly developed about this game and NEXUS6 is right. He doesn't need to name them for anything, you should have already seen those things for yourself
Its like trying to find a needle in a stack of needles
Kamikiri
Profile Joined October 2010
United States1319 Posts
Last Edited: 2012-12-06 00:27:10
December 06 2012 00:24 GMT
#355
On December 06 2012 05:17 acidstormy wrote:
Dude Risen,

For a guy who is all about opinions and stuff you should calm down a bit. Why are you so adamantly defending it? If you can't see all the bad in this game, then it's on you. Whether or not people bought this game is entirely up to them and they can judge based on what they have seen.

What was so intriguing to me about this game was how it was marketed... ABSOLUTELY NONE. There were no solid gameplay videos, a handful of photos, and just walls of text. What bothers me most about WarZ the most is that they are carrying their agenda out in shady ways. How do you expect to sell 250k+ units when you've never seen an advertisement, heard word of mouth, seen gameplay, read amazing reviews on it? That you can't deny was a factor driven by other things such as zombie craze, zombie movies, the walking dead, day z. I'm always lurking around on WarZ mainly because it's so hard to grasp how much they copy, and fail to put out a superior product. For instance, why would you copy the secondary inventory slot as in day z? Flashlight, melee weapons takes up the slot of pistols? Come on.... You gotta be blind as a bat. There are heaps of things terribly developed about this game and NEXUS6 is right. He doesn't need to name them for anything, you should have already seen those things for yourself


I have seen mostly positive reviews about this game and people saying how much they enjoy this game as of late, since the last major update. The game has been in Alpha so some stuff was missing but overall they update a lot and constantly try to improve the game. The point Risen is trying to make is that people come into the thread bashing the game without evidence. Every SINGLE time someone comes in here bashing the game without giving a good reason or factual evidence it gets frustrating having to write out a bunch of text explaining why they are wrong.
IF you don't enjoy the game stay out of the thread instead of making half assed comments bashing the game when you are more than likely wrong. Also, yes I do see a lot of gameplay videos, amazing reviews and I have seen quite a few awesome streamers playing this game.

Edit: Also how can you say its a copy because it is the game genre? They have done SO much different from DayZ and it is not a blatant copy. You can actually get experience in this game now, there are safe settlements, GI's, mutated zombies, different variables as to how loot spawns and a lot of other stuff. This game is more arcadey and MMOish while still having the fear of losing everything you would normally have in DayZ. I like both games but people like you coming in here pretty uninformed while making comments to bash one game or the other is kind of silly.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-12-06 00:46:01
December 06 2012 00:44 GMT
#356
Meh, it's just like the politics threads for me. Back up your statements with evidence or else you're just some dumbass troll.

I stand by my statements on the matter.

Edit: I also like how your example of terrible gameplat design is flashlights taking up the secondary slot along with pistols. That's good gameplay design, imo, but I'm glad you at least articulated a reason you hated the game. I think hating a game b/c they have flashlights in the secondary slot is stupid, but whatever. Know another game that did that and I loved? DOOM 3. But you probably hated that one, too. Not being able to have a flashlight and regular gun out at the same time? Shitty game.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2012-12-06 02:34:34
December 06 2012 02:34 GMT
#357
Any thoughts on the recent cash shop changes Kamikiri, Risen? I asked above, but it appears to have been drowned out by other events.

+ Show Spoiler +
[image loading]

http://forums.thewarz.com/showthread.php?71140-Moving-slowely-into-Pay2Win
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 06 2012 02:52 GMT
#358
Don't really care. It's ammo. Just don't be bad and don't get shot in the first place. They still have to find guns. I care more about selling the scopes for money. But even with that I still don't really care. I'm not in a competition, this isn't sc2.

I can see being allowed to buy ammo turning some people off, though. It's pay 2 win, even if it's a small advantage.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
acidstormy
Profile Joined January 2011
United States191 Posts
December 06 2012 07:21 GMT
#359
how is it i am so uninformed? What makes all your points better than mine? Why do you guys think you are so much better than people who give a counter-argument?

Because opinion.

Risen, Doom3 is totally different from Warz. Even they released the BFG edition with "armor-mounted flashlights" (secondary with flashlights!!!!!!!!!!!!! zomg). WarZ is a survival mmo zombie game, why would you think certain item restrictions are good? It's hypocritical to have the option for your primary to be loaded with tons of attachments. Maybe they can play this design copy off in the future with a skill in their skill tree. You could probably learn how to carry a flashlight and gun at the same time, who knows?

I do however agree with you Kamikiri on how they brought new things to their game. Skill tree and such do attempt to help them branch off away from day z. I'm just not sure if they want to branch off or stay on the same boat? Seems like their marketing intentions were taken care of because of being on that same boat. However, i disagree totally on the gameplay/streams and reviews i saw. They are definitely abundant now, but as a curious person i really wanted to see the game before i bought it (i didn't buy it because of the lack thereof). At the time of their initial sales, all there were was the screenshots warz mainpage. The only gameplay i saw before release was that nighttime PVP from FPS general and day time PVP around the rocks on the road during day time(both suspiciously scripted).

Terrible gameplay design?
Taking DMG running down a mountain, zombie agro in general, stacking "x"+ "item" in a limited slot backpack, can't turn off flashlight, zombies take make hits to the body (in the process looking stupid as shit), Cities that have one-3 entrances, cities that have sniper vantage points over them, finding chocolate bars in a nonsensical place (next to a burned out car), buildings that are enter able but have nothing inside except some tables and chairs, sprinting in first person makes your character run with the gun slanted down around the chin level giving only partial view (who the fuck runs like that? Check out how other FPS games have their guns in sprint, should copy that because it works), laser dots don't follow laser trail, map zoom doesn't work, map is so much smaller than it really looks, being defenseless(no ranged weapon) vs groups with guns, server hopping, scaling things by jumping, low graphics settings are an advantage, multi-character attempts (after getting killed, trying to run back on a different character to salvage loot) . These are some examples i've experienced.

Good gameplay design?
Team/squad play, some food replenishes sprint, nighttime is wonderful (dayz night was way to harsh), attachments (although the same template was used first in crysis....).

I'm sure i am forgetting things for both lists and i won't even list annoying things. Those will probably get fixed (eventually) and if they don't it will be hard to try and enjoy the game.

One of my most memorable experiences in this game was stalking 2 well geared people moving to the top of a mountain overlooking echo, killing them both bymyself with m4 30rounds. the most notable loot was a m107 and one had an alice bag. Unfortunately for yalls, i still stand by my statements. I do follow this game closely because of how similar it is to day z.
Its like trying to find a needle in a stack of needles
Kamikiri
Profile Joined October 2010
United States1319 Posts
Last Edited: 2012-12-06 08:04:41
December 06 2012 08:04 GMT
#360
On December 06 2012 16:21 acidstormy wrote:
how is it i am so uninformed? What makes all your points better than mine? Why do you guys think you are so much better than people who give a counter-argument?

Because opinion.

Risen, Doom3 is totally different from Warz. Even they released the BFG edition with "armor-mounted flashlights" (secondary with flashlights!!!!!!!!!!!!! zomg). WarZ is a survival mmo zombie game, why would you think certain item restrictions are good? It's hypocritical to have the option for your primary to be loaded with tons of attachments. Maybe they can play this design copy off in the future with a skill in their skill tree. You could probably learn how to carry a flashlight and gun at the same time, who knows?

I do however agree with you Kamikiri on how they brought new things to their game. Skill tree and such do attempt to help them branch off away from day z. I'm just not sure if they want to branch off or stay on the same boat? Seems like their marketing intentions were taken care of because of being on that same boat. However, i disagree totally on the gameplay/streams and reviews i saw. They are definitely abundant now, but as a curious person i really wanted to see the game before i bought it (i didn't buy it because of the lack thereof). At the time of their initial sales, all there were was the screenshots warz mainpage. The only gameplay i saw before release was that nighttime PVP from FPS general and day time PVP around the rocks on the road during day time(both suspiciously scripted).

Terrible gameplay design?
Taking DMG running down a mountain, zombie agro in general, stacking "x"+ "item" in a limited slot backpack, can't turn off flashlight, zombies take make hits to the body (in the process looking stupid as shit), Cities that have one-3 entrances, cities that have sniper vantage points over them, finding chocolate bars in a nonsensical place (next to a burned out car), buildings that are enter able but have nothing inside except some tables and chairs, sprinting in first person makes your character run with the gun slanted down around the chin level giving only partial view (who the fuck runs like that? Check out how other FPS games have their guns in sprint, should copy that because it works), laser dots don't follow laser trail, map zoom doesn't work, map is so much smaller than it really looks, being defenseless(no ranged weapon) vs groups with guns, server hopping, scaling things by jumping, low graphics settings are an advantage, multi-character attempts (after getting killed, trying to run back on a different character to salvage loot) . These are some examples i've experienced.

Good gameplay design?
Team/squad play, some food replenishes sprint, nighttime is wonderful (dayz night was way to harsh), attachments (although the same template was used first in crysis....).

I'm sure i am forgetting things for both lists and i won't even list annoying things. Those will probably get fixed (eventually) and if they don't it will be hard to try and enjoy the game.

One of my most memorable experiences in this game was stalking 2 well geared people moving to the top of a mountain overlooking echo, killing them both bymyself with m4 30rounds. the most notable loot was a m107 and one had an alice bag. Unfortunately for yalls, i still stand by my statements. I do follow this game closely because of how similar it is to day z.


Taking damage running down mountains, Zombie agro(not agroing from gunshots) will be fixed and stacking items is fine.. Animations are being changed and loot spawns are being changed. These things have ALL already been confirmed by devs and they said they will. Oh, also next patch will have a fix for server hopping which also includes logging in on new chars to run back to an area.
There are a lot of problems and they need to be fixed but the devs openly said this and said they will be fixing it.
The game is in Alpha and I have a hell of a lot of fun playing it during alpha. Also, in the last patch you have become able to turn off flashlights.

Edit: Also my frustration comes from people not updated with the game making rash decisions about it based on the way things "use" to be.
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