"We're freaking out over here! It is so exciting to share this news with you!
You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share! In the near future you'll see our Website, Wiki and Forums all taken down temporarily for renovations. On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.
We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it's ready! We're doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!
fuck yes finally! i cant wait to paly it through....half life 1 is for me still the best singleplayer shooter evermade. the atmosphere in hal life one just has no competition at all. it was such a mielstone.....and now i can go through it all over again with the fancy source engine....FUCK YES
Have been around moddb community for maaany years now. I still remember the day when those guys annouced that project! What awesome way to see it come up to epic conclusion.
I must admit that even i had my doubts that this wont make it to the finish line, as they had very silent policy to publish your stuff and making news. Its nice to have devs like this who dont concentrate on the shallow side (to publish every bit you do).
Those guys really deserve the "Hardly Working" title.
Heh I just checked up on this yesterday on ModDB. What are the odds, that after not looking at it for four years, that the release date is finally announced. Looking forward to playing this.
On September 04 2012 03:18 Psychobabas wrote: What exactly do you need to run this mod? I have Halflife 2: episode 2. But not the original HF2 or episode 1
Is that enough?
"As of July, 2011, Valve made the Source SDK free for anyone to download. This means that users who create new Steam accounts will be able to play Black Mesa without having to purchase any games."
Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking of Valve Software's award-winning PC game, Half-Life.
Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source didn't fully live up to the potential of a Source engine port of Half-Life. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. It should be noted that the project is being built from the ground up and is not a simple port of Half Life maps and models into the Source Engine. The idea is to remake the storyline used in Half Life into a new polished Source Engine version with new models, maps, soundtrack, voice acting and textures.
This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam. For more details, check the System Requirements.
A complete remake of HL1 in the source engine, omfg omfg. It's finally here!!!!! The #1 most anticipated community mod EVER, just about the #1 ranked piece of vaporware EVER. And I am finally going to get to play it! OMG SO EXCITED.
I'll have to do a blog about it next Friday when I get my hands on this gem of a gem. OMG OMG OMG must breath...
So since i have CS:GO installed, will i be good to go when this is realeased? They say " a copy of any Source Engine game installed on Steam". If not, then looks like spending 3.40 on HF2 which is on sale now, is preety good idea. Either way im almost tempted to replay HF2 for the 100th time. damnit all.
On September 04 2012 12:07 rebuffering wrote: So since i have CS:GO installed, will i be good to go when this is realeased? They say " a copy of any Source Engine game installed on Steam". If not, then looks like spending 3.40 on HF2 which is on sale now, is preety good idea. Either way im almost tempted to replay HF2 for the 100th time. damnit all.
There's actually a free Source SDK you can download now, no Source games are required what so ever to play it.
On September 04 2012 12:07 rebuffering wrote: So since i have CS:GO installed, will i be good to go when this is realeased? They say " a copy of any Source Engine game installed on Steam". If not, then looks like spending 3.40 on HF2 which is on sale now, is preety good idea. Either way im almost tempted to replay HF2 for the 100th time. damnit all.
There's actually a free Source SDK you can download now, no Source games are required what so ever to play it.
Lol well , i just caved and got Half life 2 for the sale of the day, havent played it in at least 6 years, so im looking forward to playing the game which is IMO, the best game ever made!! Seriously tho, it may not the best ever made, but to me, its my #1 of all time. And cant wait for black mesa as well. GG GL to all!
Oh wow. I cant believe I missed this thread for so long. I checked their site like daily for a solid year before I thought it was completely abandoned since there were never any updates. Glad to hear its finally almost here! I look forward to playing it when it is released in a few days!
On September 10 2012 23:58 snotboogie wrote: Having not played Half-Life, is Lamda Core the end of the game?
"Lambda Core" is not the end of the game but it is close. end of the game takes place in Xen. i didn't know english well when i played the original half-life so i missed all of the dialogues speeches and the story. trailer looks sweet!
On September 10 2012 23:58 snotboogie wrote: Having not played Half-Life, is Lamda Core the end of the game?
"Lambda Core" is not the end of the game but it is close. end of the game takes place in Xen. i didn't know english well when i played the original half-life so i missed all of the dialoges and the story. trailer looks sweet!
There's a story? I must have missed that as well. I never understood why the hell I was firing a rocket into space or what I was doing in a trash compactor, but it was good times.
Best month ever! Black Mesa, faster than light, borderlands 2, torchlight 2, my god, where will all my time go i wonder! gaming thats where! screw having a life, id rather play games 16 hrs a day anyways!
On September 10 2012 23:58 snotboogie wrote: Having not played Half-Life, is Lamda Core the end of the game?
"Lambda Core" is not the end of the game but it is close. end of the game takes place in Xen. i didn't know english well when i played the original half-life so i missed all of the dialoges and the story. trailer looks sweet!
There's a story? I must have missed that as well. I never understood why the hell I was firing a rocket into space or what I was doing in a trash compactor, but it was good times.
There is a story, but it's really all up to the player to discover it. The beauty about VALVE's games is that you can play it any way you want: if you want to play for story, you can. If you want to blast through it, you can as well.
On September 10 2012 23:58 snotboogie wrote: Having not played Half-Life, is Lamda Core the end of the game?
"Lambda Core" is not the end of the game but it is close. end of the game takes place in Xen. i didn't know english well when i played the original half-life so i missed all of the dialoges and the story. trailer looks sweet!
There's a story? I must have missed that as well. I never understood why the hell I was firing a rocket into space or what I was doing in a trash compactor, but it was good times.
The story was just one of parts i would say it was smaller part. The fact that your character was thrown into certain chain of events starting from opening sequence (which was mind-blowing at the time) was they key that defined later narration of fpses and other genres. It was like participating in a movie, when you look at mass effect nowadays you see that it all started from half-life.
...why exactly don't you just play the original? How is this going to be better than the original? Only because there are more shiny things? Especially because Half Life isn't as old. It is not Wolfenstein. The movement is still the same in today's games. It is also not Monkey Island, where you can count the pixels and a remake made sense. RealMyst is an example of a good remake, where the gameplay was actually changed. I really do not understand this.
Why exactly don't you just play the new version if you haven't played the first one? How is it going to be worse than the original? Only because there is less bad graphics? It's not like it's a full priced game or anything.
On September 14 2012 19:10 nam nam wrote: Why don't you ask the opposite question?
Why exactly don't you just play the new version if you haven't played the first one? How is it going to be worse than the original? Only because there is less bad graphics? It's not like it's a full priced game or anything.
ok, it has better newer graphics and is cheaper. However, many gamers consider Half-Life to be one of the best games ever made. Thus, it is not easy to give you a similar experience by copying it. I think this is very obvious.
On September 14 2012 18:40 Ludwigvan wrote: I don't want to spoil the fun, but...
...why exactly don't you just play the original? How is this going to be better than the original? Only because there are more shiny things? Especially because Half Life isn't as old. It is not Wolfenstein. The movement is still the same in today's games. It is also not Monkey Island, where you can count the pixels and a remake made sense. RealMyst is an example of a good remake, where the gameplay was actually changed. I really do not understand this.
Because people are eager to see their old classic games in TODAYS world. At least for me, i think that half-life was the first fps i ever played. After that came counter strike and all that jazz (1.5 ftw).
Maybe its just more shiny, bloomy game to you, but to me it is not. I have all my respect for these devs, who did this for fun. Modelling, texturing, mapping, dialog lines, sound FX, SOUNDTRACK, configuring the AI, and thats just the tip of the iceberg.
As an aside, why didn't the continue the Half Life series?
I remember playing the first game and loving it and having friends over to play the second game, which I loved even more. But that was years ago, so why did the discontinue this super successfull franchise?
On September 14 2012 21:26 kafkaesque wrote: As an aside, why didn't the continue the Half Life series?
I remember playing the first game and loving it and having friends over to play the second game, which I loved even more. But that was years ago, so why did the discontinue this super successfull franchise?
On September 14 2012 21:26 kafkaesque wrote: As an aside, why didn't the continue the Half Life series?
I remember playing the first game and loving it and having friends over to play the second game, which I loved even more. But that was years ago, so why did the discontinue this super successfull franchise?
We want to make sure all of you are ready for the big day. If you don't already know, Black Mesa will require the FREE Source SDK Base 2007 to run. If you are not too sure that you have Source SDK Base 2007 installed or you don't own any source based games, please click here to download and install the Source SDK Base via Steam for FREE.
I know many of you loyal Half Life fans are planning on taking a vacation day from work, calling out sick for school, or even both. We are working very hard to ensure your day off does not go in vain, and that every person trying to download Black Mesa will undergo a smooth and fast downloading experience. The approximate download size will be 3.03 GB, 8 GB uncompressed. At launch, a launch pad will be available offering multiple mirrors and options for download. These options shall be revealed during launch. So go ahead, take that day off and join us!
We know you all are very excited and we want to you share your gameplay experiences as soon as you finish playing. We also want to make sure to collect any bug reporting and get any resolved as quickly as possible. With that being said, the forums shall be moved to it's own separate server. So when you are finished re-visiting Black Mesa, we'll be here to hear all about it.
We are very excited and we are counting down the days right along with you!
- Josh Hubi (Release Personnel)
Heres hoping they have enough bandiwdth for a million people at the same time lol
nvm this is just the client u need AFTER u donwloaded the files
[edit] it locked down. I managed to download before the authorization started. Still it seems not to download it automatically.. its just the extractor...
Im guessing they didnt realize theres like millions of us, who love Half-Life, and would be spamming their site the second their countdown hit zero lol. I have faith tho, Gordon will fix everything.
On September 14 2012 23:54 rebuffering wrote: Im guessing they didnt realize theres like millions of us, who love Half-Life, and would be spamming their site the second their countdown hit zero lol. I have faith tho, Gordon will fix everything.
Guess you havent been around the mod community that much. This can be considered as standard for BIG mod releases. Always when something big launches it takes several hours if not day or two to get everything settled...
On September 15 2012 00:00 MrKn4rz wrote: Magnet Link for torrent: magnet:?xt=urn:btih:VG2UNOAUDQQQQ4GOBHCDAOFGV3U6AFL7&dn=BlackMesa&tr=http%3a%2f%2fwww.gameup dates.org%2fannounce.php
(works for me but isnt downloading so far)
thx, I got 0.2 kB/s (^_^) But with so many people this should hopefully get faster soon.
On September 15 2012 00:03 Grettin wrote: You waited 8 or so years, i bet you can wait few more hours..
But its hard to be patient, when today is essentially my sunday, back to work for the 4 days, so i really wanna plow through this mod in one day, considering so many games are coming out this month, only so much time inna week! need my games!
On September 14 2012 23:54 rebuffering wrote: Im guessing they didnt realize theres like millions of us, who love Half-Life, and would be spamming their site the second their countdown hit zero lol. I have faith tho, Gordon will fix everything.
Or they did realize this and they cant afford the cost of being able to have a website that is able to withstand millions of hits on the first day
also, not a torrent, and dl'ing now. and very slow, will take 1 hr, but I can wait for that, we have been waiting a long time already, what's another hour.
FUUUUCCCKKKK! my shacknews dload, which was at like 85%, just crashed or something. and of course, will not resume. just waste 2+ hrs of time on that shit. Guess imma try torrents now, godamnit that pisses me off. But wowza, torrent is going at least twice as fast. guess i cant complain now. lol.
On September 15 2012 03:00 rebuffering wrote: FUUUUCCCKKKK! my shacknews dload, which was at like 85%, just crashed or something. and of course, will not resume. just waste 2+ hrs of time on that shit. Guess imma try torrents now, godamnit that pisses me off. But wowza, torrent is going at least twice as fast. guess i cant complain now. lol.
Yeah, i stopped it at like 1gb ready, and switched full on torrent. IT dropped down below 100kts because everybodys using it. First it was 1 mb/s.
Shacknews worked great for me, dl and install without a hitch. Forgetting to get Source SDK off of steam beforehand kinda sucks though, another hour before I can actually play
Load time ingame could be shorter. The opening scene looks amazing. I wonder, if they took the maps from the original and polished them, or if they built everything from scratch. Dunno, if I play till end, though. I have still so many games to play left on steam and computer. ^^
So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
It stops immediately before you go to Xen, from my understanding. Most of the game, basically.
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
It stops immediately before you go to Xen, from my understanding. Most of the game, basically.
And they are going to release the rest a little bit later. The game goes up until lambda core.
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
It stops immediately before you go to Xen, from my understanding. Most of the game, basically.
And they are going to release the rest a little bit later. The game goes up until lambda core.
Unfortunately none of that stuff means anything to me as I've been unable to play the original game at all. It sounds like a decent amount and a good place to finally get cracking on this game. Thanks, Source
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
It stops immediately before you go to Xen, from my understanding. Most of the game, basically.
And they are going to release the rest a little bit later. The game goes up until lambda core.
Unfortunately none of that stuff means anything to me as I've been unable to play the game at all. It sounds like a decent amount and a good place to finally get cracking on this game. Thanks, Source
They say it's 8-10 hours of gameplay, if that helps you. I'd say it is a little less if you are fast or already know whats what. but still a good amount of time for a almost free game
I don't care if it was 5 minutes of gameplay, we finally got something after 8 years! Super excited to play this tonight of the download doesn't take 10 hours...
On September 15 2012 04:08 carpola wrote: So is the entire game not ported? Is it a decent amount, though?
I have never been able to play Half-Life because I own the original and it makes me nauseous when I play, but now that there is a free source model, I'm really excited.
It's not ported. It's recreated from the ground up in the Source engine.
Ok, but the entire game wasn't recreated, right? It sounded like it stopped at a certain endpoint before the original finished.
It stops immediately before you go to Xen, from my understanding. Most of the game, basically.
And they are going to release the rest a little bit later. The game goes up until lambda core.
Unfortunately none of that stuff means anything to me as I've been unable to play the original game at all. It sounds like a decent amount and a good place to finally get cracking on this game. Thanks, Source
Let's just say you can play about 85% of the game. They're still working on the final 15%.
ATTENTION: In order to run Black Mesa: Source, you will need to install Source SDK Base 2007 on Steam. It is available to all users.
Go to your Game Library in the Steam Client.
Left click on "All Games" drop-menu next to the Search Bar.
Left click on Tools.
Find Source SDK Base 2007 and Install it.
When your download of Black Mesa: Source is completed, you must extract all three files and then run the Setup program. If you do not have Source SDK Base 2007 installed, it will not work.
The three files you need to extract are:
BlackMesa.7z
BlackMesa.md5
BlackMesa-Setup.exe
You do not need any Source games to run Black Mesa: Source. If you only have the Source games and not Source SDK Base 2007, you will not be able to run Black Mesa: Source.
I'm holding off on getting Black Mesa, until they add in the last area. I would rather play a finished game then a game that just ends and you have to wait for the last area. I waited years for this, waiting a little bit longer won't hurt.
Yeah this is an incredible "mod", feels like some serious love went into this. The 1st 1/2 hour is truly amazing, with all the hilarious dialog, and throwing shit at people. Really reminds me of a time when pacing in a game was important, no need to throw everything on 11 from the get go. Highly recommend! and about the ending, it doesnt bother me, the last parts of HF1 werent great, all i remember is platforming in Xen was a bitch, so i wont miss it i dont think, also considering we know how it ends anywaus is no big deal IMO. GG GL
Oh well I didnt play through the whole game in one go like I planned but I at least got to chapter 12. I can tell you it is everything that I expected and more.
On September 15 2012 07:39 carpola wrote: I don't understand why I can't access the game after I install it. Where do I go to run the application? There is no executeable or anything.
On September 15 2012 07:39 carpola wrote: I don't understand why I can't access the game after I install it. Where do I go to run the application? There is no executeable or anything.
Your steam library.
Yeah, it's not there. That's why I was curious as to what's happening.
Oh man I played up to the bit where you get the crowbar. Everything up to this was absolutely exceptional. They've added tons of new dialogue, the architecture is beautifully designed, the sound is very well made.
Playing on my 2.1 system with 160w sub at full, when the test sample machine was turned on, the rumbling started, you could feel the vibrations in your body, you could see the machine with spinning lights, I had to wait for a full minute or so before pushing the cart in. Because they'd made Black Mesa so much more alive, and just thinking that in a moment all of that will blow to shit.
On September 15 2012 08:01 Resisty wrote: I managed to find an FTP server that allowed me to download at 1.3 MB/s instead of the 20 kB/s on torrents :D.
I never played the original so I made some screenshots of my journey into the game: + Show Spoiler +
Turn your textures to very high, those warnings won't be pixelated anymore I'm positively surprised how high-res a lot of these objects are, probably because in these days' games if you see a small notepad you won't be expecting to be able to read any of the text.
Turn your textures to very high, those warnings won't be pixelated anymore I'm positively surprised how high-res a lot of these objects are, probably because in these days' games if you see a small notepad you won't be expecting to be able to read any of the text.
I turned it up to very high but I still can't read them . It's probably a driver issue but oh well. Everything else looks pretty nice.
So I've gotten to the [infamous] blast pit. gonna stop there, starting to get motion sickness.
overall i cant believe how good this is. really. they could easily charge 30 bucks for this (but I know they obviously cant), the quality is just that high.
I managed to glitch and leave the map area by stacking barrels to jump inside a air vent that I thought was the current path. I actually feel scared sometimes when I turn a corner hearing some moans and see nothing, then the next corner has a head crab pop out of nowhere.
On September 15 2012 11:05 a176 wrote: So I've gotten to the [infamous] blast pit. gonna stop there, starting to get motion sickness.
overall i cant believe how good this is. really. they could easily charge 30 bucks for this (but I know they obviously cant), the quality is just that high.
On September 15 2012 11:05 a176 wrote: So I've gotten to the [infamous] blast pit. gonna stop there, starting to get motion sickness.
overall i cant believe how good this is. really. they could easily charge 30 bucks for this (but I know they obviously cant), the quality is just that high.
Blech, motion sickness. I know your pain T_T
Make sure you guys have disabled view bob, and set "view roll" to 0 (the settings are in the 'black mesa' tab of the settings). View roll in particular I think is probably the big culprit. I don't get motion sickness, but my wife does, so I'm familiar with the settings that are often to blame. I also reduced "view roll" on my system because the default value is really wobbly.
Since it's free, I'm thinking of getting it but I'm just wondering, would it better to wait for it on Steam? I heard it was coming out in about 2 days, with achievements and such. Maybe I'll play some of the original one since I still have the Half-Life Platinum Edition discs.
I love how some of these levels look, but...I can't stand the soldiers.
Yeah, they don't sound like robots anymore, but instead they sound...almost angsty. It's weird as hell.
What's worse, is they're absurdly difficult to deal with on hard difficulty...either you get a magnum headshot, or reload a save and surprise them with a grenade.
All of the xen critters / gaunts are a lot cooler (and tougher).
Well I'll be occupied this weekend due to WCS, but damn I'm really looking forward to finally playing this afterwards, I've waited way too many years :s
On September 15 2012 15:34 RiceAgainst wrote: Since it's free, I'm thinking of getting it but I'm just wondering, would it better to wait for it on Steam? I heard it was coming out in about 2 days, with achievements and such. Maybe I'll play some of the original one since I still have the Half-Life Platinum Edition discs.
It is on steam, just that you can't download it on steam. You download it elsewhere, it installs into steam, complete w/ acheivements.
Favorite challenge I have is trying to keep as many scientists and security guards alive as possible on Hard Mode.
So far, managed to group up three security guards and a scientist in Office Complex before they hit impassable terrain (why can't they jump ). Haven't managed to find an area that can do more than that...
Managed to save the scientist that normally gets mowed down by the first turret in the game. Spent an hour trying to save these two idiot scientists that run into a crossfire shouting "Don't shoot! I'm the one who knows everything!". Managed to save them in the end, but no easter egg.
On September 15 2012 08:01 Resisty wrote: I managed to find an FTP server that allowed me to download at 1.3 MB/s instead of the 20 kB/s on torrents :D.
I never played the original so I made some screenshots of my journey into the game:
Interesting. I'll be curious to hear what you think about it.
Just got to the crowbar (which was placed far later than in the original, had me scared that I had somehow missed it), and so far the game is a blast. The attention to detail, the production value, it's all staggering. I just hope it can keep this level of quality up for the rest of the game.
On September 15 2012 20:40 Tobberoth wrote: This is so extremely impressive :O
Just got to the crowbar (which was placed far later than in the original, had me scared that I had somehow missed it), and so far the game is a blast. The attention to detail, the production value, it's all staggering. I just hope it can keep this level of quality up for the rest of the game.
yea same i thought i missed it, using the flares was pretty jokes though lol. There is so much detail and the environment is awesome I'm liking it better then hl2
What you also can do vs motion sickness, is setting the FoV higher. It will look less like a tunnel then.I get motion sickness from a too low FoV.
On September 15 2012 16:50 Ooshmagoosh wrote: I love how some of these levels look, but...I can't stand the soldiers.
Yeah, they don't sound like robots anymore, but instead they sound...almost angsty. It's weird as hell.
What's worse, is they're absurdly difficult to deal with on hard difficulty...either you get a magnum headshot, or reload a save and surprise them with a grenade.
All of the xen critters / gaunts are a lot cooler (and tougher).
I actually like the difficulty in this game. If you set hl1 on hard, it's about as the same difficulty. You just can't handle the 1998 "hard" anymore. New games are all way too simple most of the time.
I play through HL1 on hard once a year probably and Black Mesa is definitely harder. The soldiers are much quicker to shoot you so it's hard to get any damage in without taking a lot yourself. I find the MP5 useless against them because it takes too long to kill them whereas in HL1 it worked fine.
On September 15 2012 21:08 Wortie wrote: What you also can do vs motion sickness, is setting the FoV higher. It will look less like a tunnel then.I get motion sickness from a too low FoV.
On September 15 2012 16:50 Ooshmagoosh wrote: I love how some of these levels look, but...I can't stand the soldiers.
Yeah, they don't sound like robots anymore, but instead they sound...almost angsty. It's weird as hell.
What's worse, is they're absurdly difficult to deal with on hard difficulty...either you get a magnum headshot, or reload a save and surprise them with a grenade.
All of the xen critters / gaunts are a lot cooler (and tougher).
I actually like the difficulty in this game. If you set hl1 on hard, it's about as the same difficulty. You just can't handle the 1998 "hard" anymore. New games are all way too simple most of the time.
To be fair even games with a reasonably hard option these days have gotten better about having...not sure what the right word is quite, but "smoother" mechanics making them hard.
I was actually a bit disappointed in the change to the vortigaunts. Their attack was somewhat of an important detail and black mesa did away with it making them instead shoot just like any other enemy. It is the soldiers who seem improved from the old days thanks to the better AI, though the voice acting does make them seem as overused comic relief.
I'm in the embarrassing situation of being stuck on a simple puzzle. I just went off the rails after the rocket launch and there do not seem to be enough floating barrels to make this broken catwalk rise sufficiently to be crossed. Come on sprinting crouch jump...noooooooooo.
My only complaint (and this is super minor) is they changed the sound when you get health from those wall packs. It feels watered down a bit from the distinctly epic/relieving sound from hl1/2, I was all excited to use one for the sound and was disappointed haha.
On September 15 2012 22:26 LuckyFool wrote: My only complaint (and this is super minor) is they changed the sound when you get health from those wall packs. It feels watered down a bit from the distinctly epic/relieving sound from hl1/2, I was all excited to use one for the sound and was disappointed haha.
Nothing matches Valve sound designers, and they obviously didn't want to just copy stuff
Finished it today, was waaay longer than I thought it to be. That said, the end did catch me by suprise.
Overall enjoyable, though I didn't like how autoaimish the soldiers were, I think most it simply comes from that there's no hit reaction. Most modern games have targets stagger or flinch when you hit 'em. Also, 3 headshots with the pistol for a kill seems excessive.
Brought back the good 'ol Half life feel atleast, really good work
I'm such a huge Half-Life fanboy and I've been following progress on this remake for so long that having finally played it has brought me out of lurker mode. So, first post!
I've now played Black Mesa up to the start of "Power Up", and in short it's a frankly staggering achievement. One of the things that immediately struck me is how varied the NPC models are - you don't often see two scientists, security guards or HECU troopers that look exactly alike. The music can be a bit overzealous or out of place at times but broadly I really like that, too. My only real semi-criticism up to this point is that it's maybe a little bit easy? Having said that I've completed HL1 so many times that it becomes a real factor when it comes to difficulty.
Having said that, though, the subtle changes that the team have made throughout the chapters I've played so far make the game significantly more surprising than "just a remake" of the original game.
On September 15 2012 08:01 Resisty wrote: I managed to find an FTP server that allowed me to download at 1.3 MB/s instead of the 20 kB/s on torrents :D.
I never played the original so I made some screenshots of my journey into the game:
Interesting. I'll be curious to hear what you think about it.
Wot I Think:
I will assume that outside of graphics and a few differences, it is pretty much exactly the same as Half Life 1. What I have encountered so far is pretty decent. The story is interesting enough that I want to actually hear it. The game have a good "atmosphere" about it. I walk around and explore all the little things in the beginning that make me laugh over something stupid in a way other games haven't in a long time; when I discovered you could lift trashcans and books, the first thing I did was put one over someone's head. Often I find myself in a small empty room and I'm actually scared to continue; the occasion zombie moan causes me to expect another one around the next corner.
Now being realistic, this is a linear FPS story. There are many doors with security locks that I wish I could enter just because I am curious. You will walk into a room from one door, and there will be only one exit. But the thing is, it doesn't feel like a linear corridor shooter. There is never a time where I walk somewhere I'm not supposed to and have the game tell me I shouldn't be there, like I've seen in COD. Enemies appear in scripted areas, but not so obviously that one will materialize out of nowhere. Having not played before, the enemies do surprise me when they suddenly burst out a vent.
The game is actually difficult which is nice since I've been so jaded that many modern games try to hold your hand and make things painfully easy. I'm playing on normal difficulty and I dip down as low as 25 occasionally since I do something stupid. I heard from others that later enemies actually have weapons and are very accurate with them. There aren't any ridiculous puzzles that can only be solved with the use of a guide which is nice.
All in all, the game is refreshing compared to some modern games and I can definitely see why many people enjoy the series and are hoping for HL3 (it's never happen).
On September 15 2012 17:39 Ludwigvan wrote: I found a secret: + Show Spoiler +
On September 15 2012 08:01 Resisty wrote: I managed to find an FTP server that allowed me to download at 1.3 MB/s instead of the 20 kB/s on torrents :D.
I never played the original so I made some screenshots of my journey into the game:
Interesting. I'll be curious to hear what you think about it.
Wot I Think:
I will assume that outside of graphics and a few differences, it is pretty much exactly the same as Half Life 1. What I have encountered so far is pretty decent. The story is interesting enough that I want to actually hear it. The game have a good "atmosphere" about it. I walk around and explore all the little things in the beginning that make me laugh over something stupid in a way other games haven't in a long time; when I discovered you could lift trashcans and books, the first thing I did was put one over someone's head.
Now being realistic, this is a linear FPS story. There are many doors with security locks that I wish I could enter just because I am curious. You will walk into a room from one door, and there will be only one exit. But the thing is, it doesn't feel like a linear corridor shooter. There is never a time where I walk somewhere I'm not supposed to and have the game tell me I shouldn't be there, like I've seen in COD. Enemies appear in scripted areas, but not so obviously that one will materialize out of nowhere. Having not played before, the enemies do surprise me when they suddenly burst out a vent.
The game is actually difficult which is nice since I've been so jaded that many modern games try to hold your hand and make things painfully easy. I'm playing on normal difficulty and I dip down as low as 25 occasionally since I do something stupid. I heard from others that later enemies actually have weapons and are very accurate with them. There aren't any ridiculous puzzles that can only be solved with the use of a guide which is nice.
All in all, the game is refreshing compared to some modern games and I can definitely see why many people enjoy the series and are hoping for HL3 (it's never happen).
It's great to hear from someone completely new to the game that they think it is good too. It's hard for us to judge without bias, because our opinion is clouded by nostalgia.
I really dig how if you actually save the scientists and security guys, some of them will give you stuff. It's great incentive. I got up to blast pit tonight, tomorrow who knows! Great game, and although I've beat half life 1 about 3 times, I still find this game highly enjoyable.
Just finished it. Love the mod. Its way harder than I remember the original being, but also really enjoyable. Now we'll just have to sit tight and wait for the remaining few chapters.
On September 16 2012 03:36 bgx wrote: It plays just as HL1 which is great! And yes soldiers has ridicoulous aim, needed several reloads on hard dif :p
Yeah they need to town that down. Not because it's too hard, but because it's not fun. You can easily cheese them but it's more fun to have dynamic gunfights where stuff just happens.
Haha, jumping in the tram makes you fly backwards, because that's how physics works, right? An object in motion tends to stay in motion unless acted on by jumping?
The music when you get the hev suit is awesome, thinking of downloading the soundtrack for it.
That is why you never want to drop something in front of your face in an airplane. It'll plow into your face at hundreds of m/kmph!
I remember playing some source game, I want to say portal 1, and having my first run in with Havoc possessing proper momentum and marveling over how absurd it was that it 'felt wrong". Jumping in the tram when I first loaded black mesa up was the same thing in reverse.
You know it took too long to make when we end of talking about how the remake that was supposed to modernize the old classic has engine mechanics that make it feel old.
seems really solid so far, super impressed. This is the first time I've actually felt scared in an FPS for a long time, headcrabs coming out of the walls oh god now I remember XD.
Also those moments where something warps in right next to you and you reflexively empty half a clip of precious ammo into it before going FUCK, just a headcrab. That's the sort of feeling I love to get in games, just like you would IRL if you panicked and overreacted to something.
One thing i dislike is the crowbar animation. It should really display a little cartoon *bop* every time you sock someone with it. It's adorable.
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Is it just me or is the silo with the plant alien much harder? You can't do the safe "crouch + sneak", and just crouching makes it kill you immediately, even if you can't even hear yourself. Do you really need to use granades to get past it?
On September 16 2012 22:54 Tobberoth wrote: Is it just me or is the silo with the plant alien much harder? You can't do the safe "crouch + sneak", and just crouching makes it kill you immediately, even if you can't even hear yourself. Do you really need to use granades to get past it?
I just got past that part and crouch sneaking worked perfectly fine for me (Complemented with grenades to pull its aggro onto a different floor than I am on)
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Crouch jumping? Never heard of it.
Haven't played Black Mesa to that silo monster yet, but in HL I always just rushed through it, throwing grenades on the way. The way down is easy, but getting back up without sneaking is annoying.
Finished it today, it's really the best fan made thing or mod I've ever played. Better than most professionally made games. It manages to recreate yet reinvent the original game keeping it fresh but nostalgic, whilst making it look absolutely gorgous and play like a dream. It's crammed with little easter eggs and extras and comes complete with achievements. Aside from missing the last 4 or so chapters, I can't imagine it being any better than it already is.
It's a lot harder than the original and the vortigaunts seem to fire at you a lot quicker. So do the marines.
On September 17 2012 07:29 Strabismus wrote: Finished it today, it's really the best fan made thing or mod I've ever played. Better than most professionally made games. It manages to recreate yet reinvent the original game keeping it fresh but nostalgic, whilst making it look absolutely gorgous and play like a dream. It's crammed with little easter eggs and extras and comes complete with achievements. Aside from missing the last 4 or so chapters, I can't imagine it being any better than it already is.
It's a lot harder than the original and the vortigaunts seem to fire at you a lot quicker. So do the marines.
You ever play the original game on hard? Vorts could 2-shot you basically. Not as hard as the original, at least not on hard settings.
Forgive the heresy, but I've never actually played Half Life (1 or 2)
That said, what should I start with? Is this episode one or two? Which expansions are relevant? How should I go about getting the best gameplay+storyline experience?
On September 17 2012 09:13 Zyrnak wrote: Forgive the heresy, but I've never actually played Half Life (1 or 2)
That said, what should I start with? Is this episode one or two? Which expansions are relevant? How should I go about getting the best gameplay+storyline experience?
Black Mesa is a fan made re-make of the original game, HL1. If you want to start playing the series, you could start with HL2, but you'd be missing out on one of the best PC FPS games ever made. HL Source (basically HL 1 with a few graphical improvements) for super cheap, go buy + play it.
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Crouch jumping? Never heard of it.
Haven't played Black Mesa to that silo monster yet, but in HL I always just rushed through it, throwing grenades on the way. The way down is easy, but getting back up without sneaking is annoying.
On September 17 2012 09:13 Zyrnak wrote: Forgive the heresy, but I've never actually played Half Life (1 or 2)
That said, what should I start with? Is this episode one or two? Which expansions are relevant? How should I go about getting the best gameplay+storyline experience?
Black Mesa is a fan made re-make of the original game, HL1. If you want to start playing the series, you could start with HL2, but you'd be missing out on one of the best PC FPS games ever made. HL Source (basically HL 1 with a few graphical improvements) for super cheap, go buy + play it.
If you want to experience the full story I suggest playing the original Half Life first and then the expansions (Blue Shift and Opposing Force). Its basically the same story told from three different angles. After that you can play Black Mesa and after having played the original you will see why everyone is so excited about this mod. Then I would suggest playing Half-Life 2 followed by HL2: Episode 1 and 2. Half-Life Complete on Steam might be the best deal if you want the full experience. As a big fan of the series I'd say that its totally worth it.
That being said with this mod being out you can also consider skipping the original. Blue Shift and Opposing Force are not really necessary for the story. The only problem right now is that Black Mesa is missing the last 4 chapters as of now.
There is also a really good website if you want to learn more about the whole story but my advice is to visit this page after having played the games: http://members.shaw.ca/halflifestory/
Feel free to ask any more questions that might come up.
Edit: (just my opinion) Dont play half-life source, better go with the original, half-life source is basically the same game just with better looking water, worse movement and longer load times.
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Crouch jumping? Never heard of it.
Haven't played Black Mesa to that silo monster yet, but in HL I always just rushed through it, throwing grenades on the way. The way down is easy, but getting back up without sneaking is annoying.
Never heard of crouch jumping?
Wut . .
It's a feature only exclusive to Valve games so I'm not surprised he hasn't heard of it. I've never seen it in any other FPS.
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Crouch jumping? Never heard of it.
Haven't played Black Mesa to that silo monster yet, but in HL I always just rushed through it, throwing grenades on the way. The way down is easy, but getting back up without sneaking is annoying.
Never heard of crouch jumping?
Wut . .
It's a feature only exclusive to Valve games so I'm not surprised he hasn't heard of it. I've never seen it in any other FPS.
On September 17 2012 09:13 Zyrnak wrote: Forgive the heresy, but I've never actually played Half Life (1 or 2)
That said, what should I start with? Is this episode one or two? Which expansions are relevant? How should I go about getting the best gameplay+storyline experience?
Black Mesa is a fan made re-make of the original game, HL1. If you want to start playing the series, you could start with HL2, but you'd be missing out on one of the best PC FPS games ever made. HL Source (basically HL 1 with a few graphical improvements) for super cheap, go buy + play it.
If you want to experience the full story I suggest playing the original Half Life first and then the expansions (Blue Shift and Opposing Force). Its basically the same story told from three different angles. After that you can play Black Mesa and after having played the original you will see why everyone is so excited about this mod. Then I would suggest playing Half-Life 2 followed by HL2: Episode 1 and 2. Half-Life Complete on Steam might be the best deal if you want the full experience. As a big fan of the series I'd say that its totally worth it.
That being said with this mod being out you can also consider skipping the original. Blue Shift and Opposing Force are not really necessary for the story. The only problem right now is that Black Mesa is missing the last 4 chapters as of now.
There is also a really good website if you want to learn more about the whole story but my advice is to visit this page after having played the games: http://members.shaw.ca/halflifestory/
Feel free to ask any more questions that might come up.
Edit: (just my opinion) Dont play half-life source, better go with the original, half-life source is basically the same game just with better looking water, worse movement and longer load times.
Blueshift and Opposing forces were made by another dev, and Valve has never confirmed that any parts of either two expansions are actually canon. The only thing they have confirmed is that the military did in fact nuke Black Mesa sometime after Gordon left for Xen. Besides, the whole Race-X stuff is just confusing and weird. I say skip the expansions, especially since none of it is technically part of the Half Life story arc.
On September 16 2012 22:40 h3r1n6 wrote: Movement feels awkward, can't really accelerate, jumping too low/feels too low. On the plus side, you can slap people with a bible.
acceleration should not be a problem with shift pressed. And yeah you can't jump that high, but you don't have to. Do you know about "crouch jumping"? If not, that might help ^^
Crouch jumping? Never heard of it.
Haven't played Black Mesa to that silo monster yet, but in HL I always just rushed through it, throwing grenades on the way. The way down is easy, but getting back up without sneaking is annoying.
Never heard of crouch jumping?
Wut . .
It's a feature only exclusive to Valve games so I'm not surprised he hasn't heard of it. I've never seen it in any other FPS.
Well, it's fortunate that the game TELLS you how to do the crouch jump then, eh?
On September 17 2012 17:21 Disengaged wrote: I do wonder what the guys at Valve think about Black Mesa. As in, if they play it, would like to know their thoughts
Knowing valve they love it and wish they had time to do it themselves
If someone has never played HL before just download it, it has the HL1 charm. Its basically legit free game from shop shelf.
All the key encounters and locations i remembered preserved their unique feeling. Toxic pool checked, elevator with facehuggers check, incredibly annoying soldiers check etc etc. Also the soundtrack is expanded and done, very, very well.
Just as expected i had more fun playing it than HL2 just as HL2 never stood to HL1 original.
On September 17 2012 11:14 TheToast wrote:Blueshift and Opposing forces were made by another dev, and Valve has never confirmed that any parts of either two expansions are actually canon. The only thing they have confirmed is that the military did in fact nuke Black Mesa sometime after Gordon left for Xen. Besides, the whole Race-X stuff is just confusing and weird. I say skip the expansions, especially since none of it is technically part of the Half Life story arc.
I don't keep up with what they call canon and not but in the main menu of Portal the keyboard on the computer spells "Adrian Shepard" with the keys that have a different colour. What more do you want?
Hmm it is really weird playing Black Mesa, I should have played the original again more recently, because lots of the sections do not seem familiar at all...surely I'm just paranoid, and the fact that it looks so much cleaner coupled with not having played it in ages is causing this? in any case, excellent stuff, I always really enjoyed HL as well as Blue Shift and opposing forces, good humour, good music, atmosphere etc.
On September 17 2012 11:14 TheToast wrote:Blueshift and Opposing forces were made by another dev, and Valve has never confirmed that any parts of either two expansions are actually canon. The only thing they have confirmed is that the military did in fact nuke Black Mesa sometime after Gordon left for Xen. Besides, the whole Race-X stuff is just confusing and weird. I say skip the expansions, especially since none of it is technically part of the Half Life story arc.
I don't keep up with what they call canon and not but in the main menu of Portal the keyboard on the computer spells "Adrian Shepard" with the keys that have a different colour. What more do you want?
It was a coincidence valve said. The acronym ashpd u see actually means the full name of the portal gun.
On September 17 2012 22:03 FireSA wrote: Hmm it is really weird playing Black Mesa, I should have played the original again more recently, because lots of the sections do not seem familiar at all...surely I'm just paranoid, and the fact that it looks so much cleaner coupled with not having played it in ages is causing this? in any case, excellent stuff, I always really enjoyed HL as well as Blue Shift and opposing forces, good humour, good music, atmosphere etc.
From what I've been able to see on TotalBiscuit's stream, the BMS devs did take the liberty of changing around some things, most notably to me was the addition of the Magnum a lot earlier as well as not aquiring either the SPAS or the MP-5 until later into We've Got Hostiles. As for the unfamiliarness, I had the exact same feeling whilst watching TB play and to be honest I think it's because of the new graphics style which makes everything look darker and more cluttered... it just doesn't look or feel like Half-Life 1. I wasn't too big a fan of some of the NPC models (creepy faces ftl) or the new voice acting, and the weapons appaer kinda shallow. The only thing that managed to positively impress me was the fact that guns can get splattered with blood.
Apparently a lot of people have been complaining about performance issues, and TotalBiscuit did notice this during his very own playthrough. I'm not sure how that's possible given that they're using a 5 year old engine (Source SDK 2007) and TB having a pretty damn beastly gaming rig as you may or may not know.
Do keep in mind I did not get to play it yet, this is just from what I have seen being streamed and what I have read online. I am however a huge Half-Life fanatic, having played through the original game maybe a dozen times already (it's probably my favourite single-player experience of all time, I dare say) and I have been loosely following this mod with anticipation for quite a few years now. And yet what I have seen and read about the released version up to this point has utterly shattered my enthusiasm and hype. I'll still get it whenever it comes to Steam to form a more educated opinion, no doubt.
I'm not saying it's bad. And even if I did, it would not be unreasonable that you disregard what I say. All I'm saying is that it doesn't look like Half-Life. If you're a fan of modern shooters you'll probably enjoy it more than me.
eh i loaded this game up and started playing....doesnt look too special, movement feels stupid. not exactly sure what this game offers that the oroginal halflife didnt....anyways, i quit playing as soon as I got locked in the very first elevator shaft because i went down the ladder instead of going out the door which then closed and locked me in. is it really possible for there to be a game breaking bug this early on in the game? i was frustrated and didnt feel like loading up a save out of spite. dont think i will be playing this after all :/ i think id rather play halflife again.
On September 17 2012 17:21 Disengaged wrote: I do wonder what the guys at Valve think about Black Mesa. As in, if they play it, would like to know their thoughts
They definitely know of it at least. Early on in its develepmont it was actually called Black Mesa:Source like the website is, but Valve contacted them and asked them to change it so people wouldn't get confused if it was an official remake. The fact that that's all they did and had no problem with them remaking half life 1 as well as providing the source sdk for everyone to do so makes them a pretty awesome company in my book(Fuck you Squaresoft for blocking Chrono: Ressurection. Fuck you). Also Black Mesa is one of the highest voted choices for the Steam Greenlight, so they probably know it's out, but I doubt they have time to play it. Knowing valve though, they may say something about it eventually, even if it's only a tongue in cheek reference in half life 3 ten years from now.
Also, people are having performance issues with this game? I haven't had any yet...
Basically, this mod is not in fact a mod and in fact basically Half-Life. :D
also I had one performance issue and have confirmed that the bloom effect in the Lambda Core made my pc slow down to a crawl, fiddling with the settings had no effect, but I only have a 7900GTX card.
On September 18 2012 00:07 MasterOfPuppets wrote:I have been loosely following this mod with anticipation for quite a few years now. And yet what I have seen and read about the released version up to this point has utterly shattered my enthusiasm and hype.
I don't know what you've been reading, most people seem to be loving it, me included. TotalBiscuit seemed like he wanted to hate it though. Just download it and find out for yourself. If you're a HL fan I don't see why you woulnd't like it.
Is anyone else having issues with auto-aim settings? Every time I start Black Mesa, auto aim and view roll are re-enabled and I have to disable them again. The auto aim is also ass, it actually makes it harder to play the game...
These guys are saints for putting all this work and detail into the game and making it free/not taking donations. Beat this game over the weekend. I have to say it exceeded my expectations, and I much prefer this to the original. My favorite part was fighting the spectres/ninjas and actually getting to make use of those wall bombs once in the game. But damn, what a nostalgia trip. The only performance issue I ran into was at the very end by the reactor, got like 9 fps looking at the portal, not sure why. Other than that it was 60 fps all the way through.
wtf I thought there was a point before that pipe part where they teach you to crouch jump...how did that guy get up to that point not knowing how to crouch jump LOL
Yeah, as soon as I started playing, I quit right away and looked for the Hazard Course on the main menu. Anyway, I'm having a fun time playing it when I have free time, I don't know what there is to complain about! ... Aside from the insane motion sickness I got before I realized to turn off the bobbing in the options.
this remake is so awesome, best game ive played in years
its so cool to re-visit the half-life universe after such a long time. also, the level design is still awesome even by todays standards. such a claustrophobic feeling crawling around in that huge underground complex
Total Biscuit moans about everything, it's embodied in his "cynical" image. I can't bring myself to look or listen to him a lot of the time. He can be very informative, but when he's not he's just arrogant (when he started flaunting the fact he was no longer a virgin on the TGS podcast as if that made him superior to his fans and that it was some kind of achievement or some shit I nearly turned it off, he needs to look in a mirror) and depressing. He can deliver a wealth of information very well, but when he starts discecting it and presenting his opinion, it's often nauseating to listen to.
Black Mesa hit the perfect blend of a reimagining and a recreation. A blind emulation of the orginal Half Life with Half Life 2 physics and graphics wouldn't have worked anywhere near as well as the upgraded version they ended up with. Sure, you get the crowbar later on, but that opening section is a lot more intimidating when you have to rely on a couple of flares and a security guard to protect you. It's not often in video games you have to entrust AI to that level, and whether or not you think it makes for poor gameplay, it's at the very least refreshing.
Black Mesa feels a million times more alive before the resonance cascade, and the entirety of the facility feels a lot more like a legitimate science facility. Some rooms before, such as an empty space with a wooden table (and no chairs) in the middle are now a fully decorated and functional cafeteria. Little things like that add up to a much better and believable experience. That said, it never loses sight of what made the original so amazing.
Is it normal the game ends when you're supposed to take a portal to the alien world? :o I was reading a walkthrough of HL 1 to help me when I was stuck, and this part seems to be missing in black mesa. Edit : NVM, found a video walkthrough and it's normal, very odd tho
On September 29 2012 22:41 Nimix wrote: Is it normal the game ends when you're supposed to take a portal to the alien world? :o I was reading a walkthrough of HL 1 to help me when I was stuck, and this part seems to be missing in black mesa. Edit : NVM, found a video walkthrough and it's normal, very odd tho
If you had bothered to read any of this thread, you'd know that this release of Black Mesa is just part 1. Part 2 is coming soon.
Just wanted to say that this game is absolutely incredible.
I am quite close to the end with it (taking my time) and I just cant believe the outstanding work that the modders have done.
Best Halflife 2 game by far. All it needs is a bit of bug fixing and the adding of the final level and the game is instantly a masterpiece.
Oh and also, they need to fix the jumping asap. Although there is a way of setting the jump height to the old Halflife 1 height. It really is a pain to jump-crouch everywhere.
Located at: <Steam installation folder>\steamapps\sourcemods\BMS\cfg\skill.cfg Find and change these to: bms_normal_jump_vertical_speed "200" bms_normal_jump_crouch_vertical_speed "200"
I too want to thank the developers of black black for their truly great work. I felt it was like playing HL1 as i felt the same excitement. The only thing I can complain about is that the game wasn't as long as the original Valve version but after several hours of great gameplay it's only lonesome cloud in a bright sky.
On October 15 2012 05:25 archonOOid wrote: I too want to thank the developers of black black for their truly great work. I felt it was like playing HL1 as i felt the same excitement. The only thing I can complain about is that the game wasn't as long as the original Valve version but after several hours of great gameplay it's only lonesome cloud in a bright sky.
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿
Thank the developers on their site and then realise that this is not the whole game yet.
On October 15 2012 05:25 archonOOid wrote: I too want to thank the developers of black black for their truly great work. I felt it was like playing HL1 as i felt the same excitement. The only thing I can complain about is that the game wasn't as long as the original Valve version but after several hours of great gameplay it's only lonesome cloud in a bright sky.
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿
Thank the developers on their site and then realise that this is not the whole game yet.
Actually, even of the levels they published, they removed quite a bit of gameplay. On A Rail is like a 45-50 minute level in the original game, versus about 15 in BM. Just about the same thing is true for Surface Tension.