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Travian: A Real-Time Economy and Conquest Game - Page 26

Forum Index > General Games
Post a Reply
Prev 1 24 25 26 27 28 59 Next
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2006-02-14 08:26:02
February 14 2006 08:25 GMT
#501
Not sure which one I'm closer to tho ;p

Not that I even have an embassy yet in any case -.-

Edit:

Yeah :D -16
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MuShu
Profile Joined March 2005
United States3223 Posts
February 14 2006 08:46 GMT
#502
On February 14 2006 15:57 decafchicken wrote:
anyone else near -160, -70 ish?


Decaf, I'm around -159, 97.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 14 2006 09:13 GMT
#503
On February 14 2006 17:46 MuShu wrote:
Show nested quote +
On February 14 2006 15:57 decafchicken wrote:
anyone else near -160, -70 ish?


Decaf, I'm around -159, 97.
You two should join tl.net1. The way i see it, TL is the leftwing with the (big negative, small positive), TL.net2 is the rightwing and tl.net1 is the center.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Monsen
Profile Joined December 2002
Germany2548 Posts
February 14 2006 09:14 GMT
#504
On February 09 2006 19:19 NeoIllusions wrote:
Show nested quote +
On February 09 2006 19:02 Monsen wrote:
I've played travian for quite some time and found it lacking. Severely.
You have little to no control over battles. Once you send an army, there is nothing you can do to alter any course of the following events. Your troops of the many villages you control cannot merge into an army, and attackers cannot combine their forces either. Defenders however can. So you basically gather all the ressources and supplies by hand to build one large army in a single village to even get a decent offense.

Information is almost impossible to obtain in time, at least relevant information for battles.
The "races" are utterly, utterly imbalanced, Germans are waaaay overpowered, gallics are ok and have at least a slight edge, while romans are totally, utterly fucked.

In the end you'll notice that the only thing you're doing is farming, farming and more farming. Wars are close to impossible to be controlled, it basically comes down to mass.

And yes, I know what I'm talking about, I've played these massive multi browser games for years and always was a top100 quality player.

If I'm supposed to argue or elaborate, feel free to ask.


=(((( Why are Romans fucked?


Basically it comes down to Unit statistics. Romans get the worst of the deal.
While Teutons (sorry about not knowing the english terms) have best: Attack/resource (swingerclub), Farmpower/resource (with farmpower being the amount they can steal/speed), and also VERY good defensive units (again per resource) the romans have virtually nothing. All their units suck resourceswise. Their best farming/raiding units is like 50% worse than that of the Teutons/Gauls. Gauls still have their great Lightnings (i hope they're called that way for you too) for farming and attacking. Their extreme speed makes them almost equal in terms of farming to the clubswinger-swingerclub . If you're willing to attack 8-10 times with each unit that is. Teutons can easily cope with 3-4 attacks each day and still be top efficient.

Racial bonus: Teutons: amazing 30% more from each cranny building bastard (most of the inactives)
for anyone farming that's like probes mining 12 instead of 8. if you're thinking broodwar.
Bonus gets meaningless come lategame.
Their city wall is close to indestructible which makes it more usefull, since in large battles everyone uses battering rams (terms???).

Gauls: 100% more cranny power.... great if you intend to get raided every day ...
Gets meaningless in midgame.
Romans: Ability to build farms and city buildings simultaniously
Kicks in mid/lategame when you actually have the resources to do so. Also it's more efficient to build units for more raiding than farms- at least until lategame (6 months at least) so that's pretty bad for them too.

In the end it really comes down to costs (resources and grain) for each attackpoint'/defensepoint/plunderingcapacity. And the romeans have virtually (hey at least the have the best atk/grain in latelatelatelategame when resources are meainungless- cheer up) no good stuff.
11 years and counting- TL #680
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2006-02-14 10:17:03
February 14 2006 09:18 GMT
#505
On February 10 2006 11:26 FrozenArbiter wrote:
I'm wondering, if gauls need 13-14 basic units before they can attempt to raid without risking casualties.. isn't it horribly hard to be aggressive as gaul? Should I just head for cavalry asap?


Yeah, that's basically why they're behind all game. Get phalanx for a little raiding but be very careful. Don't bother to research swordsmen. Cavalry (Thunders) is your raiding unit, but don't try teching exclusivly, there are inactives around you that gather ressources that really belong to you
11 years and counting- TL #680
Monsen
Profile Joined December 2002
Germany2548 Posts
February 14 2006 09:19 GMT
#506
On February 09 2006 19:21 Locked wrote:
Show nested quote +
On February 09 2006 19:02 Monsen wrote:
I've played travian for quite some time and found it lacking. Severely.
You have little to no control over battles. Once you send an army, there is nothing you can do to alter any course of the following events. Your troops of the many villages you control cannot merge into an army, and attackers cannot combine their forces either. Defenders however can. So you basically gather all the ressources and supplies by hand to build one large army in a single village to even get a decent offense.

Information is almost impossible to obtain in time, at least relevant information for battles.
The "races" are utterly, utterly imbalanced, Germans are waaaay overpowered, gallics are ok and have at least a slight edge, while romans are totally, utterly fucked.

In the end you'll notice that the only thing you're doing is farming, farming and more farming. Wars are close to impossible to be controlled, it basically comes down to mass.

And yes, I know what I'm talking about, I've played these massive multi browser games for years and always was a top100 quality player.

If I'm supposed to argue or elaborate, feel free to ask.


i only have one question, do you know of any of these browser games that you think are good? what is the best game of this type


Depends on your expectations really. It's not that I have played THAT many, rather the ones I played I always did on quite a high level. Planetarion was great when it was still free ah good old times...
11 years and counting- TL #680
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 14 2006 09:50 GMT
#507
On February 14 2006 18:14 Monsen wrote:
Show nested quote +
On February 09 2006 19:19 NeoIllusions wrote:
On February 09 2006 19:02 Monsen wrote:
I've played travian for quite some time and found it lacking. Severely.
You have little to no control over battles. Once you send an army, there is nothing you can do to alter any course of the following events. Your troops of the many villages you control cannot merge into an army, and attackers cannot combine their forces either. Defenders however can. So you basically gather all the ressources and supplies by hand to build one large army in a single village to even get a decent offense.

Information is almost impossible to obtain in time, at least relevant information for battles.
The "races" are utterly, utterly imbalanced, Germans are waaaay overpowered, gallics are ok and have at least a slight edge, while romans are totally, utterly fucked.

In the end you'll notice that the only thing you're doing is farming, farming and more farming. Wars are close to impossible to be controlled, it basically comes down to mass.

And yes, I know what I'm talking about, I've played these massive multi browser games for years and always was a top100 quality player.

If I'm supposed to argue or elaborate, feel free to ask.


=(((( Why are Romans fucked?


Basically it comes down to Unit statistics. Romans get the worst of the deal.
While Teutons (sorry about not knowing the english terms) have best: Attack/resource (swingerclub), Farmpower/resource (with farmpower being the amount they can steal/speed), and also VERY good defensive units (again per resource) the romans have virtually nothing. All their units suck resourceswise. Their best farming/raiding units is like 50% worse than that of the Teutons/Gauls. Gauls still have their great Lightnings (i hope they're called that way for you too) for farming and attacking. Their extreme speed makes them almost equal in terms of farming to the clubswinger-swingerclub . If you're willing to attack 8-10 times with each unit that is. Teutons can easily cope with 3-4 attacks each day and still be top efficient.

Racial bonus: Teutons: amazing 30% more from each cranny building bastard (most of the inactives)
for anyone farming that's like probes mining 12 instead of 8. if you're thinking broodwar.
Bonus gets meaningless come lategame.
Their city wall is close to indestructible which makes it more usefull, since in large battles everyone uses battering rams (terms???).

Gauls: 100% more cranny power.... great if you intend to get raided every day ...
Gets meaningless in midgame.
Romans: Ability to build farms and city buildings simultaniously
Kicks in mid/lategame when you actually have the resources to do so. Also it's more efficient to build units for more raiding than farms- at least until lategame (6 months at least) so that's pretty bad for them too.

In the end it really comes down to costs (resources and grain) for each attackpoint'/defensepoint/plunderingcapacity. And the romeans have virtually (hey at least the have the best atk/grain in latelatelatelategame when resources are meainungless- cheer up) no good stuff.
Then latelatelatelatelatelategame ftw!!!...
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
POSER
Profile Blog Joined December 2005
Germany71 Posts
February 14 2006 09:53 GMT
#508
@omgbnetsux: with my coordinates beeing -58 135 i think i should join you guys at TLnet1.. i just have to set up my embassy, then i'll drop you a message..
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2006-02-14 11:23:54
February 14 2006 10:14 GMT
#509
Ok some basics for you guys.

1. Raiding > resourcefields. Always, if you can spare the time. Checking for inactives is relativly easy (there are programs out there that do that for you (www.metabund.de works for german servers for example, the gamecreater updates and uploads the games database daily, so if you're into programming you can get some search tool that way as well), especially since when you found one, you "keep" that "farm". (Thus- Teutons never bother with building ressourcefields other than grain at all, go straight for rax and the swingerclub, rest has to do a mix.)
2. Scouting. The way to go, it's how you find your inactives. Many ppl build little to no no troops at all and are content playing simcity- get them. Build lots of scouts, since you lose less scouts when scouting with superior numbers.
3. Building up. If you intend to play hardcore, don't bother with ressource fields at all. Just get grain however you can manage (build up to ten). You can go up and beyond -10.000 grain/hour with several granaries. Marketplace and your raiders will provide. Later you can use your army to conquer a whole 10/10/10/10... built village from some simcityplayer with your army.
If you intend to spend little time, crannies and ressourcefields are your way to go. Farm some 'lil inactives with your army, build mostly defense (the little farming you'll do can be done with def units just as well) to make yourself unattractive to the bad guys.
11 years and counting- TL #680
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2006-02-14 11:48:18
February 14 2006 10:49 GMT
#510
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2006-02-14 11:15:49
February 14 2006 11:14 GMT
#511
On February 14 2006 18:50 oneofthem wrote:
Then latelatelatelatelatelategame ftw!!!...


Not really Your merchants, the primary way to support large armies, are craaaaap.

And I doubt you'll play that long. Travian really sucks for competetive gaming since you have no control over battles and can't play "smart" at all due to an utter lack of information.

Once you A-moved your zealots into his base they'll run into those lurkers that were not there some hours before and there's nothing you can do about it. Not funny really.
11 years and counting- TL #680
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 14 2006 11:23 GMT
#512
Are Romans really that bad? I just started and haven't got much done yet, should I switch now and to which race?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Monsen
Profile Joined December 2002
Germany2548 Posts
February 14 2006 11:25 GMT
#513
Well it's not thaaat terrible, but you play with a 20-30% handicap for sure.
Teutons are best if you plan to play activly.
Gauls are ok too, but you have to be veeeeery active to match a teuton.
11 years and counting- TL #680
nitram
Profile Blog Joined September 2004
Canada5412 Posts
February 14 2006 12:01 GMT
#514
nitram
x = -193
y = 35
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 14 2006 12:07 GMT
#515
God that's a lot of coordinates. Just message in game and we'll figure it all out. Also, please remember to check your EMBASSY after you receive an invitation. You do not recieve an in game message about the invitation, only a notification at your embassy.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 14 2006 12:08 GMT
#516
Ok, I finally made one where I didn't screw up the registration .
UNGG @ (-198,1)
I should have an embassy up soon, send me an invite!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2006-02-14 12:15:04
February 14 2006 12:14 GMT
#517
On February 14 2006 20:25 Monsen wrote:
Well it's not thaaat terrible, but you play with a 20-30% handicap for sure.
Teutons are best if you plan to play activly.
Gauls are ok too, but you have to be veeeeery active to match a teuton.
How latelatelatelate game are we talking about here until romans become competitive?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 14 2006 12:15 GMT
#518
On February 14 2006 21:08 mahnini wrote:
Ok, I finally made one where I didn't screw up the registration .
UNGG @ (-198,1)
I should have an embassy up soon, send me an invite!


Don't rush for an embassy, it'll kill your economy. Wait until L3 fields.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 14 2006 12:28 GMT
#519
On February 14 2006 21:15 omgbnetsux wrote:
Show nested quote +
On February 14 2006 21:08 mahnini wrote:
Ok, I finally made one where I didn't screw up the registration .
UNGG @ (-198,1)
I should have an embassy up soon, send me an invite!


Don't rush for an embassy, it'll kill your economy. Wait until L3 fields.


Oh, phew! I was just about to start my embassy too! Thanks!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
MuShu
Profile Joined March 2005
United States3223 Posts
February 14 2006 12:37 GMT
#520
How much does it cost to cancel a building?
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