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Travian: A Real-Time Economy and Conquest Game - Page 28

Forum Index > General Games
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Jim
Profile Joined November 2003
Sweden1965 Posts
February 15 2006 04:48 GMT
#541
If you can be superactive, push military at all costs. And just start owning bigger people.
To sup with the mighty ones, one must climb the path of daggers.
tenbagger
Profile Joined October 2002
United States1289 Posts
February 15 2006 06:51 GMT
#542
Do any of you guys know when the right time is to go for a flour mill?

It increases crop production 5% for each level but it is quite expensive to get. You need a lvl 3 granary and then it takes 1240 crop (plus a bit of every other resource) to build the mill itself.

I currently have crop production of 165/hour so the mill at lvl 1 would increase it by about 8/hr. If I upgrade just 1 field from lvl 4 to lvl 5 that is a gain of 11/hr and it's much cheaper. I'm thinking that I should get the mill at about 300 crop/hr, which should be around the time you have all crop fields at lvl 6. Anyone have any thoughts on the proper timing of the mill?
Jim
Profile Joined November 2003
Sweden1965 Posts
February 15 2006 06:56 GMT
#543
I think your calcs are right on.
To sup with the mighty ones, one must climb the path of daggers.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 15 2006 07:13 GMT
#544
Which is better for a roman, teching to imperians or cavalry?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 15 2006 07:15 GMT
#545
I'd wait until all crops are level 6 at least. That 1240 crop usage is a huge chunk and you definitely don't want to be waiting around for that to accumulate.

Post in alliance forum too. ;D
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 15 2006 07:16 GMT
#546
On February 15 2006 16:13 oneofthem wrote:
Which is better for a roman, teching to imperians or cavalry?


I'm planning to use both, imperians first. The gap between legs and cavalry is too big and I want to be able to hit some of my active neighbors soon.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
decafchicken
Profile Blog Joined January 2005
United States20106 Posts
February 15 2006 07:19 GMT
#547
Wow raiding rules. I've raided like 3 people today and it beats the hell out of farming.
how reasonable is it to eat off wood instead of your tummy?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
February 15 2006 07:44 GMT
#548
On the guide in the forums, it says you should get a flour mill when you have 1 crop field at lvl 6 and the rest at lvl 5. It has math to back it up, so I followed it.

Raiding is awesome at first, but soon the inactive targets at 2 population will be dry, and they take a long time to fill back up. Then you'll have to either raid targets farther away, or risk attacking bigger villages, or wait until you have scouts. Don't neglect upgrading your resource fields while you're building up an army. I'm sure no one is a hardcore gamer and can raid 24 hours a day.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 15 2006 08:17 GMT
#549
Anihc = ?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
tenbagger
Profile Joined October 2002
United States1289 Posts
February 15 2006 08:23 GMT
#550
can you post a link to that guide that you are mentioning anihc?
tenbagger
Profile Joined October 2002
United States1289 Posts
February 15 2006 08:37 GMT
#551
never mind, I think I found the guide:

L1 mill: production in crop/hr: 268 -> 5 fields on L6 and 1 on L5.
L2 mill: production in crop/hr: 340 -> 3 fields on L7 and 3 on L6.
L3 mill: production in crop/hr: 550 -> 5 fields on L8 and 1 on L7.
L4 mill: production in crop/hr: 888 which means fields should be all L9.
L5 mill: only profitable if all fields are on L10.

There is one subtle problem with this approach. As soon as you have a L5 mill and a L10 field, you can build a bakery. Bakeries cost very little on the lower levels, and thus it may be that building a L5 mill is profitable before all fields are L10 after all.


So basically build the mill when you have 5 fields on lvl 6 and 1 on lvl 5.
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 15 2006 08:42 GMT
#552
Christ, how do you have 165 food/hr?
tenbagger
Profile Joined October 2002
United States1289 Posts
February 15 2006 09:08 GMT
#553
On February 15 2006 17:42 omgbnetsux wrote:
Christ, how do you have 165 food/hr?


that is total production

I'm at 113/176 now, which means I have a surplus of 63 crop per hour. I think that is what most people think of. But when you calculate the benefits of a mill, it takes into account total production, which is 176/hour.
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
February 15 2006 10:19 GMT
#554
On February 15 2006 18:08 tenbagger wrote:
Show nested quote +
On February 15 2006 17:42 omgbnetsux wrote:
Christ, how do you have 165 food/hr?


that is total production

I'm at 113/176 now, which means I have a surplus of 63 crop per hour. I think that is what most people think of. But when you calculate the benefits of a mill, it takes into account total production, which is 176/hour.


Gotcha, I thought you had a surplus of 165/hr.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 15 2006 10:41 GMT
#555
On February 15 2006 19:19 omgbnetsux wrote:
Show nested quote +
On February 15 2006 18:08 tenbagger wrote:
On February 15 2006 17:42 omgbnetsux wrote:
Christ, how do you have 165 food/hr?


that is total production

I'm at 113/176 now, which means I have a surplus of 63 crop per hour. I think that is what most people think of. But when you calculate the benefits of a mill, it takes into account total production, which is 176/hour.


Gotcha, I thought you had a surplus of 165/hr.


Hahaha, jesus christ that would be a terrible resource build. XD
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
oneiro
Profile Joined August 2005
Australia453 Posts
February 15 2006 12:06 GMT
#556
On February 15 2006 16:19 decafchicken wrote:
Wow raiding rules. I've raided like 3 people today and it beats the hell out of farming.


Sure does: I've got 5 legs now, got around 3 inactives 5 fields away from me each = G_G farming
I allied with some of my closest neighbours though, just in case
Seriously, the game was so boring at around the first week, but now that I look back it was worth it :D:D:D:D:D:D:
its Fishing~
AK-Nemesis
Profile Joined December 2002
2005 Posts
February 15 2006 14:24 GMT
#557
i was wondering, how does unit count and unit attack affect eachother.

see, 3 legs, with a total attack power of 120 can attack an empty village and return alive.
while if you send like 12 phls, 1 or 2 will probably die, but 12 phils have 160 attack power. I wonder how is this thing calculated.

i want to know because i am not sure if is it better to have a smaller amount high end units or a lot of low end units
Nemesis has left the building~
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 15 2006 14:39 GMT
#558
What does attack power has to do with this?
Its all about vietnamese... err HP
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 15 2006 18:49 GMT
#559
lol...

i'll be getting a stable soon ^^, My pop jumped 20 one day!
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Manit0u
Profile Blog Joined August 2004
Poland17607 Posts
February 15 2006 20:03 GMT
#560
Damn, I messed up a bit and it stopped my growth...
[Wood] 642/1200 [Clay] 452/1200 [Iron] 629/1200 [Crop] 12/1200 Use of crop 79/97

I'm upgrading my crop fields a lot now, any time I log on I have like 1200/1200 of all resources and just 300-400 crop :/
Time is precious. Waste it wisely.
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