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Europa Universalis IV - Page 67

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myzael
Profile Blog Joined November 2008
Poland605 Posts
July 12 2014 14:17 GMT
#1321
On July 12 2014 14:32 SwatRaven wrote:
I really hate how certain tech groups have a negative modifier for their monarch point generation. I don't mind the increased tech cost but geez does it make it not fun to play those nations. Started an ethiopia game and have conquered or made my vassal of everyone on the east cost and am pushing into yemen, or I was before the mamluks allied them. So I can't exactly expand too much without having to face huge penalties in combat. Any suggestions for quick westernization? I am only on tech group 2 in all areas, have a decent monarch, and am currently sitting on loads of dosh. Should I just wait the 50 odd years to get exploration tech group, move to the other coast near portugal/castile colony and westernize from that?

How do the Nomad tech groups play out? I've never really bothered to play one yet and was thinking about starting a game with one. Which one would be a good one to learn about them on? The tims?



Monarch point penalties are to be removed in 1.7 (released with Res Publica DLC). M&T (and VeF, I think) remove it already.
snailz
Profile Joined April 2011
Croatia900 Posts
July 12 2014 14:28 GMT
#1322
mmm guys, what are MP penalties? i thought you only get increased tech cost for different tech groups? i really hate how with muslims i cant have my trading companies, and i found colonisation to be quite dissapointing when i focused my norway game around it...
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Yuljan
Profile Blog Joined March 2004
2196 Posts
July 12 2014 15:49 GMT
#1323
[image loading]

My current Korea Ironman. I think World Conquest is already too late now. Russia formed crazy early like 1500 and stopped my advance westwards.On the bright side im nearly done with Ming. Their provinces are really expensive since the recent patches :/.
Gladness
Profile Joined June 2012
United States59 Posts
July 12 2014 16:36 GMT
#1324
On July 12 2014 23:28 snailz wrote:
mmm guys, what are MP penalties? i thought you only get increased tech cost for different tech groups? i really hate how with muslims i cant have my trading companies, and i found colonisation to be quite dissapointing when i focused my norway game around it...

http://www.eu4wiki.com/Technology#Groups

In Europe you get 3 base MP per month in each category. Below Muslim level you don't. They're going to change that and set everyone to 3. I don't think they're going to change starting tech level though.

I like Halby's summary of a colonization strategy at http://www.youtube.com/watch?v=JXCd7eWdygA, but if you don't enjoy it I don't think there's a way to make it more fun. It's a massive investment in the early game that takes a lot of waiting at 5x before you see a payoff.
5c0rp10n
Profile Joined September 2010
Germany342 Posts
July 14 2014 19:55 GMT
#1325
Do you play any mods? I'm downloading Veritas et Fortitudo now. Is it worth it?
| NaNiwa | CJ`herO |
myzael
Profile Blog Joined November 2008
Poland605 Posts
July 14 2014 20:19 GMT
#1326
On July 15 2014 04:55 5c0rp10n wrote:
Do you play any mods? I'm downloading Veritas et Fortitudo now. Is it worth it?


It is good, but feels unpolished (very snowbally, OP national ideas). And is constantly changing. But the performance is very, very good, the team is very responsive and listens to feedback. I like their in-game research system and policies, map no so much.

At least that is my biased opinion (I am a dev of M&T, we have a friendly rivalry ).

VeF & M&T are the 2 biggest total overhaul mods, I reccomend to try them both out. There are thousands of other small and big mods of varying quality.

If you have any M&T-related questions, ask them, I will try to answer here.
5c0rp10n
Profile Joined September 2010
Germany342 Posts
July 14 2014 22:19 GMT
#1327
With M&T you mean "MEIOU and Taxes"? I'll definitely try it out!
| NaNiwa | CJ`herO |
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
July 15 2014 04:33 GMT
#1328
On July 13 2014 00:49 Yuljan wrote:
[image loading]

My current Korea Ironman. I think World Conquest is already too late now. Russia formed crazy early like 1500 and stopped my advance westwards.On the bright side im nearly done with Ming. Their provinces are really expensive since the recent patches :/.

you pretty much have to do what you did, but 100 years earlier to make WC viable :/
?
EtherealBlade
Profile Joined August 2010
660 Posts
July 15 2014 23:02 GMT
#1329
Hey, I just gave in and bought EU4
I was a big time fan of EU2 AGCEEP and also EU3 Magna Mundi. My question is, is there any major mod that aims to balance expansion and also maybe add some extra historical flavour like these mods in the prequels? What I've read so far neither VeF or D&T does what I'm looking for, by that I mean kicking any (human and AI) country's ass HARD if they try to create a blob.

So I guess I'm basically searching for a somewhat hardcore, historically plausible overhaul.
Yurie
Profile Blog Joined August 2010
12000 Posts
July 16 2014 04:43 GMT
#1330
On July 16 2014 08:02 EtherealBlade wrote:
So I guess I'm basically searching for a somewhat hardcore, historically plausible overhaul.


I think the current EU4 makes it too hard to expand compared to how it should be. I don't see how it is historically plausible to not be able to take more than 2 provinces after crushing a grand alliance. 200 years earlier the Mongols conquered an entire continent in a few decades. The end period of EU4 has Napoleons era. In WW2 entire countries are swallowed up within a week.
myzael
Profile Blog Joined November 2008
Poland605 Posts
July 16 2014 07:02 GMT
#1331
On July 15 2014 07:19 5c0rp10n wrote:
With M&T you mean "MEIOU and Taxes"? I'll definitely try it out!


Be my guest

On July 16 2014 08:02 EtherealBlade wrote:
Hey, I just gave in and bought EU4
I was a big time fan of EU2 AGCEEP and also EU3 Magna Mundi. My question is, is there any major mod that aims to balance expansion and also maybe add some extra historical flavour like these mods in the prequels? What I've read so far neither VeF or D&T does what I'm looking for, by that I mean kicking any (human and AI) country's ass HARD if they try to create a blob.

So I guess I'm basically searching for a somewhat hardcore, historically plausible overhaul.


M&T tries to limit blobbing by internal factors rather than external ones. We have a Provincial Administration system that limits your income/manpower based on your infrastructure and tech, scaling with distance to capital. It's not perfect or exhaustive, but it's a start. You can always increase the negative modifiers it gives if you want a challenge.

We also have DeiGratia (which you probably know from MM) which makes the religious aspect something more than conquer&convert.

In VeF it is even easier to blob than in vanilla IMO.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
July 16 2014 09:47 GMT
#1332
1.7 patch notes: 100% warscore = 15 year truce timers

hahahahahahahahah
?
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2014-07-16 10:27:49
July 16 2014 10:24 GMT
#1333
What do they mean with "Paid Features"?

Also, 15 years of truce is ridiculous.

- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.

Sucks as well.

- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Overextension over 100% now increases revoltsize by multiplying with OE.

Not like conversion took already 3-4 years...
Seems like rebel problems will become even more fun.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 16 2014 11:11 GMT
#1334
On July 16 2014 19:24 Lucumo wrote:
What do they mean with "Paid Features"?

Also, 15 years of truce is ridiculous.

Show nested quote +
- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.

Sucks as well.

Show nested quote +
- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Overextension over 100% now increases revoltsize by multiplying with OE.

Not like conversion took already 3-4 years...
Seems like rebel problems will become even more fun.


Paid features are exclusive to the new expansion while free features are included in the patch.

I am very, very dubious about the 15 years of truce too. It just seems like it'll make the game too boring.
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
July 16 2014 11:44 GMT
#1335
the truce timer is fairly ridiculous....
They really need to stop balancing EUIV for Multiplayer, it is getting on my fuckign nerves
LiquidDota Staff@TW_ShiaoPi
TL+ Member
snailz
Profile Joined April 2011
Croatia900 Posts
July 16 2014 14:21 GMT
#1336
i didn't understand comments about how eu4 was supposed to be Paradoxes conquering game in comparison to CK2 and how they are nerfing their own gameplay with all the recent changes, but boy, i do now.

it just kills my game experience that i (as marocco, having assimiliated algiers, tunis and tripoli) wage war for 8 years against pretty much every muslim nation in middle east plus crimea (ottomans helping me), win it with 100% and yet i can't survive the shitstorm that comes afterwards if i take more than 5 provinces... and im not just talking rebels here, but OE making timurds, qor-something and every other major player including my +180 ottoman allies make me hate me (the last one i understand cuz i fucked them over in peace talks)....

it just pains me to see that i can expand faster in crusaders than i can in eu4, because the appeal of europa was exactly in how grand it was. yet i find myself fighting 40k rebel stacks in assimilated nations that couldnt muster up one third of that when they were independent. how am i supposed to immerse myself into a game that is trying to make me belive tongo-rebels can get as much troops as the ming, france and austria (top3 military powers in that moment)...?

and why on heavens don't they remain at their military level when i assimilate them for at least certain period of time? how do you flip the switch and people who used military tech lvl 2 get to fight me at lvl12? i take pride in how with non-westerners i have modern army that rivals or even surpasses europeans, so it takes all the joy in the world when those rebels go genious on me and match my tech, because i know i could've spent those points supressing them into obedience...
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
snailz
Profile Joined April 2011
Croatia900 Posts
Last Edited: 2014-07-16 15:06:39
July 16 2014 15:04 GMT
#1337
so i started my Marocco game, because i was curious how muslims fare in EU4...

first thing i had to decide was where i would expand, eastwards, or try to get iberia back. getting it was something that i've set as a goal in the game, so i decided to go east. i thought to myself how fun it would be for islam to consume europe from both sides, and made plans to ally myself with the ottomans for the long run, even tho they didn't really fancy me that much. i also found the idea of colonizing americas as muslim pretty cool, even tho as far as controling something completely, i've set africa+india as priority, so i knew investing in exploration as first idea wouldn't be good idea.

i did it anyways. and it actually payed off, here's why.

very soon after start of the game (5 years), Castille ends its peace with Granada, and i get to see them in action, which makes me very happy i'm already stealing land from Algiers. in the first war, with the help of Tunis+Tripoli, i take and core their land, and 5 years later, i vassalize them, with the plan to diplo-annex them. this annoys Tunis and gives me great excuse, which i was affraid i wouldn't get and would be forced to fight a battle which i couldn't win (europeans). i vassalize Tunis in one quick war, break their subjugation of Tripoli, who i get to diplomaticly vassalize even faster than Tunis, cause they love me...

at this point Mamluks are starting to notice i exist, and i get a good chain of lucky events: Portugals only province on African soil rebels when France utterly trashes them in some european war, and i get to annex Algiers vol.2 without invoking much anger from them, or rather, their powerfull allies Castille. Aragon is also doing its best making them occupied and giving me breathing space, while France is blobing like crazy, making Emperor in Wien nervous. only downside, Ottomans get stopped, first time ever in my games, with Serbia taking Bosnia, Ragusa and Wallachia and making some strong alliances (i also found it strange how Hungary took Croatian coast from Venice)... with them pegged-down, i get Otties into an alliance...

and start colonizing the south!

+ Show Spoiler +
[image loading]


at that point i have already decided that i won't be able to take Spaniards on before i take down Mamluks, and i won't be able to take Mamluks with Ottomans in bad shape, so i look to south to expand. taking exploration as first idea is usually bad idea people say, but my colonial range already gives me access to provinces in Sahara, and i start the work in the central part, cuz bastards from Portugal took the better, coastal route. when i get to them, Mali is in complete control of central Africa, but in 10 years i make sure to break their country apart, letting Jolof become my protectorate, and taking their first gold province (out of three total).

since Jolof is my first protectorate ever, and i just googled how they work after i've released them, i vow to never take one again, dissapointed and sad. to get the morale up, i start my 20 year campaign against sub-saharan minors (kanem, hause & co), waging war with one after another but never all at the same time, and ending them just in time to start over again with truces expiring.

then, window pops up, notifying me my worst nightmare came to life: Castille is at war with you!

...to be continued...
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2014-07-16 16:12:44
July 16 2014 16:12 GMT
#1338
On July 17 2014 00:04 snailz wrote:
so i started my Marocco game, because i was curious how muslims fare in EU4...

first thing i had to decide was where i would expand, eastwards, or try to get iberia back. getting it was something that i've set as a goal in the game, so i decided to go east. i thought to myself how fun it would be for islam to consume europe from both sides, and made plans to ally myself with the ottomans for the long run, even tho they didn't really fancy me that much. i also found the idea of colonizing americas as muslim pretty cool, even tho as far as controling something completely, i've set africa+india as priority, so i knew investing in exploration as first idea wouldn't be good idea.

i did it anyways. and it actually payed off, here's why.

very soon after start of the game (5 years), Castille ends its peace with Granada, and i get to see them in action, which makes me very happy i'm already stealing land from Algiers. in the first war, with the help of Tunis+Tripoli, i take and core their land, and 5 years later, i vassalize them, with the plan to diplo-annex them. this annoys Tunis and gives me great excuse, which i was affraid i wouldn't get and would be forced to fight a battle which i couldn't win (europeans). i vassalize Tunis in one quick war, break their subjugation of Tripoli, who i get to diplomaticly vassalize even faster than Tunis, cause they love me...

at this point Mamluks are starting to notice i exist, and i get a good chain of lucky events: Portugals only province on African soil rebels when France utterly trashes them in some european war, and i get to annex Algiers vol.2 without invoking much anger from them, or rather, their powerfull allies Castille. Aragon is also doing its best making them occupied and giving me breathing space, while France is blobing like crazy, making Emperor in Wien nervous. only downside, Ottomans get stopped, first time ever in my games, with Serbia taking Bosnia, Ragusa and Wallachia and making some strong alliances (i also found it strange how Hungary took Croatian coast from Venice)... with them pegged-down, i get Otties into an alliance...

and start colonizing the south!

+ Show Spoiler +
[image loading]


at that point i have already decided that i won't be able to take Spaniards on before i take down Mamluks, and i won't be able to take Mamluks with Ottomans in bad shape, so i look to south to expand. taking exploration as first idea is usually bad idea people say, but my colonial range already gives me access to provinces in Sahara, and i start the work in the central part, cuz bastards from Portugal took the better, coastal route. when i get to them, Mali is in complete control of central Africa, but in 10 years i make sure to break their country apart, letting Jolof become my protectorate, and taking their first gold province (out of three total).

since Jolof is my first protectorate ever, and i just googled how they work after i've released them, i vow to never take one again, dissapointed and sad. to get the morale up, i start my 20 year campaign against sub-saharan minors (kanem, hause & co), waging war with one after another but never all at the same time, and ending them just in time to start over again with truces expiring.

then, window pops up, notifying me my worst nightmare came to life: Castille is at war with you!

...to be continued...


Nice! Look forward spending your next few months dancing around with your troops on those north african mountains trying to bait in those spaniards. Do you have a reasonable navy to keep him from landing (I doubt it, but you're looking pretty strong)?
Bora Pain minha porra!
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-07-17 11:49:01
July 17 2014 11:48 GMT
#1339
DDRJake is once again streaming and is attempting another Ryukyu WC
?
Silvanel
Profile Blog Joined March 2003
Poland4740 Posts
July 17 2014 12:07 GMT
#1340
On July 16 2014 23:21 snailz wrote:
i didn't understand comments about how eu4 was supposed to be Paradoxes conquering game in comparison to CK2 and how they are nerfing their own gameplay with all the recent changes, but boy, i do now.

it just kills my game experience that i (as marocco, having assimiliated algiers, tunis and tripoli) wage war for 8 years against pretty much every muslim nation in middle east plus crimea (ottomans helping me), win it with 100% and yet i can't survive the shitstorm that comes afterwards if i take more than 5 provinces... and im not just talking rebels here, but OE making timurds, qor-something and every other major player including my +180 ottoman allies make me hate me (the last one i understand cuz i fucked them over in peace talks)....

it just pains me to see that i can expand faster in crusaders than i can in eu4, because the appeal of europa was exactly in how grand it was. yet i find myself fighting 40k rebel stacks in assimilated nations that couldnt muster up one third of that when they were independent. how am i supposed to immerse myself into a game that is trying to make me belive tongo-rebels can get as much troops as the ming, france and austria (top3 military powers in that moment)...?

and why on heavens don't they remain at their military level when i assimilate them for at least certain period of time? how do you flip the switch and people who used military tech lvl 2 get to fight me at lvl12? i take pride in how with non-westerners i have modern army that rivals or even surpasses europeans, so it takes all the joy in the world when those rebels go genious on me and match my tech, because i know i could've spent those points supressing them into obedience...



I agree completly. The things i hate the most are rebels. And not that fact that they difficult to fight but thats its ridiculous. How can a province generate more soldiers than there are people living in it? And why are they the same tech as i am?

Make fighting rebels generate a lot of WE, or perhaps let them come from your own manpower. Just make it belivable, right now it is just stupid.
Pathetic Greta hater.
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