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On August 17 2013 19:58 Talin wrote: Since we're posting stuff, I felt the need to post my Nepalese empire at the peak of its power.
Of course, we are posting stuff. That is what EU is all about!
What does you all think about Ironman mode, if you are playing that?
I personally like it, only annoying thing about it is the monthly auto save.. wish it was half a year or yearly..
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On August 17 2013 20:06 Ramong wrote:Show nested quote +On August 17 2013 19:58 Talin wrote: Since we're posting stuff, I felt the need to post my Nepalese empire at the peak of its power.
Of course, we are posting stuff. That is what EU is all about! What does you all think about Ironman mode, if you are playing that? I personally like it, only annoying thing about it is the monthly auto save.. wish it was half a year or yearly..
This has been discussed on the Paradox forums extensively and the way the developers see it is that it'd be too easy to cheat if it saved less often. Basically, get a bad event (such as heir dies) and then just alt+f4 and reload.
Btw, the game doesn't just save every month, it saves after every decision you make (such as declaring war, making peace, hiring an advisor, making a royal marriage etc. etc.). My computer is in no way good enough to handle this sadly 
Having heaps of fun with my 220% overextension Sweden, trying out the feasibility of a world conquest. Not looking good at the moment  And if you think the game is too easy/boring, playing Byzantium is a real challenge but oh so rewarding if you can get things rolling!
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The real problem with Ironman (I suppose you're talking about it because of the auto save talks) is lucky nations :< Feeling like those already have a good enough headstart as it is...
Byzantium is "easy". Get fleet, block the strait, declare war when the Turks are in Anatolia.
Real challenge is saving granada from being annexed in the first years of the game (the best way to do it may be to do so as another country, I'd say, because granada itself is really hopeless).
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its easy until you start infering the wrath of the common wealth and austria on one side, the entire muslum world on the other, the hordes on another, and the trade powers takeing pot shots at you whenever they feel like it.
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On August 18 2013 01:15 Nyvis wrote: The real problem with Ironman (I suppose you're talking about it because of the auto save talks) is lucky nations :< Feeling like those already have a good enough headstart as it is...
Byzantium is "easy". Get fleet, block the strait, declare war when the Turks are in Anatolia.
Real challenge is saving granada from being annexed in the first years of the game (the best way to do it may be to do so as another country, I'd say, because granada itself is really hopeless).
I've done it in EU3. You just have to keep restarting until Castille has the Aragon mission for starters and then backstab them hard (preferably with the north africa muslims in coalition). Obviously there's quite some luck involved, but if you can pull it off Europe is doomed with Holy War CBs ad infinitum.
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On August 18 2013 01:36 Monsen wrote:Show nested quote +On August 18 2013 01:15 Nyvis wrote: The real problem with Ironman (I suppose you're talking about it because of the auto save talks) is lucky nations :< Feeling like those already have a good enough headstart as it is...
Byzantium is "easy". Get fleet, block the strait, declare war when the Turks are in Anatolia.
Real challenge is saving granada from being annexed in the first years of the game (the best way to do it may be to do so as another country, I'd say, because granada itself is really hopeless).
I've done it in EU3. You just have to keep restarting until Castille has the Aragon mission for starters and then backstab them hard (preferably with the north africa muslims in coalition). Obviously there's quite some luck involved, but if you can pull it off Europe is doomed with Holy War CBs ad infinitum.
In EU4, you don't get one mission, instead you get a choice of missions. I think Castille will always pick finish the reconquista first. In addition to that, your alliance with Morocco is useless because Castille allies with them too, and they side with them. Even if they don't, they can't cross the strait, the Castillan navy being way larger.
And you can't ally with Aragon or Portugal, because they view you as bad as Castille do.
I think I'll need to buy Crusader Kings and generate a map where Granada does have a shot :D
But yeah, if you stabilize, it becomes a piece of cake, you don't care much about agressive expansion because all your neighbours hate you anyway, and if Castille isn't a threat, pretty much no one is.
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Seriously the level 15 military tech is just ridiculous or what ? That gives you Maurician infantry AND +1 morale... I'm only one tech behind at 14 and even though I have double the number on defensive position I'm getting raped with -2000 ticks what the fuck -.-
I guess I'll just sit quiet in a corner while waiting for the tech while he conquers everything. Hmm didn't see hiw +20% discipline too.
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I decided to give this game a try. Picked Sweden with the goal of becoming Scandinavia. Reached that goal in ~1510, and now I'm wondering what should be next. While Europe is fighting, the North is ripe for the taking (America, that is). But I have absolutely no idea how colonies work. My other option seems to be either the conquest of Muscovy, England or the entire Baltic Sea area.
A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars). - Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships... - Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time. - Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
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On August 18 2013 04:44 Pwere wrote: I decided to give this game a try. Picked Sweden with the goal of becoming Scandinavia. Reached that goal in ~1510, and now I'm wondering what should be next. While Europe is fighting, the North is ripe for the taking (America, that is). But I have absolutely no idea how colonies work. My other option seems to be either the conquest of Muscovy, England or the entire Baltic Sea area.
A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars). - Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships... - Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time. - Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
From EU3:
You want to attack if you got a really large army and time is more important then losing a few soldiers. If you attack with a small army, you will have large losses. If you assault with a large army, you only lose a few guys, and save a lot of time. in EU3 my rough guideline was at least ~ 10k/fort level.
No to the easier transport of troops. Usually this is only problematic if you have a lot of rebellious small islands.
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From my limited experience
On August 18 2013 04:44 Pwere wrote: A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars).
Before wall breach 10x garnison (which is the same as 10K per fort level). After wall breach 3x should be enough. In everycase you will lose men but you will also gain time, very useful if you are far superior.
- Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships...
It's very useful in nodes where the bump from a few ships will give you a high percentage of trade strong enough to steer/collect enough.
- Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time.
No, but if you have to only cross one body of water you can park your transport in the middle of it and if you move your unit on the other side they will automaticly embark and disembark (as if they were using a bridge). That only works if you have enough ship to transport the army you are moving obviously. For example as Venice I park my transport in the sea and can move freely to the other side of the sea. as long as it is in the same water area.
- Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
Yes... I'm getting my ass kicked by 20% discipline ottomans, not a fun experience. The main issue I have with discipline is that to counter it it seems the only way is to also get discipline...
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On August 18 2013 05:58 rezoacken wrote:From my limited experience Show nested quote +On August 18 2013 04:44 Pwere wrote: A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars).
Before wall breach 10x garnison (which is the same as 10K per fort level). After wall breach 3x should be enough. In everycase you will lose men but you will also gain time, very useful if you are far superior. Show nested quote + - Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships...
It's very useful in nodes where the bump from a few ships will give you a high percentage of trade strong enough to steer/collect enough. Show nested quote + - Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time.
No, but if you have to only cross one body of water you can park your transport in the middle of it and if you move your unit on the other side they will automaticly embark and disembark (as if they were using a bridge). That only works if you have enough ship to transport the army you are moving obviously. For example as Venice I park my transport in the sea and can move freely to the other side of the sea. as long as it is in the same water area. Show nested quote + - Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
Yes... I'm getting my ass kicked by 20% discipline ottomans, not a fun experience. The main issue I have with discipline is that to counter it it seems the only way is to also get discipline...
Discipline does not seem as overwhelmingly powerful in EU 4 as in EU 3. Nonetheless, in my run as Brandenburg/Prussia/Germany I maintained a base discipline of over 170% by the end, ensuring that even in lost battles, the casualties are disproportionately low for myself and high for the enemy.
The Ottomans are designed to overrun the Balkan nations, especially if you have historical lucky nations turned on. They will usually be turned back by Austria, which is fairly accurate, which then snowballs into the famous Austrian trail into Anatolia.
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I enjoyed crusaders kings 2, but never played any of the europa univerasils series. What are some of the differences and if I enjoyed CK2 would I enjoy this game?
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On August 18 2013 06:52 randombum wrote: I enjoyed crusaders kings 2, but never played any of the europa univerasils series. What are some of the differences and if I enjoyed CK2 would I enjoy this game?
If you enjoyed CK2 in spite of the country breaking down every time the ruler dies and having to manage 1000 meaningless characters, then you will love EU3-4. If you played it because of the people management then this is the wrong game for you.
That is basically the biggest difference between the series. Other than that the time period and building units instead of calling them up out of reserve is the major difference. Everything is focused on the countries here, anything below a duke doesn't exist except as advisers.
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On August 18 2013 06:27 MoltkeWarding wrote:Show nested quote +On August 18 2013 05:58 rezoacken wrote:From my limited experience On August 18 2013 04:44 Pwere wrote: A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars).
Before wall breach 10x garnison (which is the same as 10K per fort level). After wall breach 3x should be enough. In everycase you will lose men but you will also gain time, very useful if you are far superior. - Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships...
It's very useful in nodes where the bump from a few ships will give you a high percentage of trade strong enough to steer/collect enough. - Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time.
No, but if you have to only cross one body of water you can park your transport in the middle of it and if you move your unit on the other side they will automaticly embark and disembark (as if they were using a bridge). That only works if you have enough ship to transport the army you are moving obviously. For example as Venice I park my transport in the sea and can move freely to the other side of the sea. as long as it is in the same water area. - Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
Yes... I'm getting my ass kicked by 20% discipline ottomans, not a fun experience. The main issue I have with discipline is that to counter it it seems the only way is to also get discipline... Discipline does not seem as overwhelmingly powerful in EU 4 as in EU 3. Nonetheless, in my run as Brandenburg/Prussia/Germany I maintained a base discipline of over 170% by the end, ensuring that even in lost battles, the casualties are disproportionately low for myself and high for the enemy. The Ottomans are designed to overrun the Balkan nations, especially if you have historical lucky nations turned on. They will usually be turned back by Austria, which is fairly accurate, which then snowballs into the famous Austrian trail into Anatolia.
Hmm 170 how do you go that high ? I see 15% with quality, 10% in offensive and 5% with an advisor ?
I didn't play EU3 a lot so I can't really compare. But that is very retarded how I just cannot do anything against the ottomans who by the way are getting so big in my game (they basicly own the whole Eastern Roman Empire area (Greece + Egypt)).
I have more moral, the same tech level and I'm getting just raped... But I think it also have to do with their army leader having way better stats, like everything at 4, 5 or 6. Sigh... every 30 year they go against me, reach 75% warscore very quickly with around 70K army and then dismantle my country. I guess I'll just pick Quality next time... Defensive just seem to suck :/
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On August 18 2013 05:58 rezoacken wrote:From my limited experience Show nested quote +On August 18 2013 04:44 Pwere wrote: A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars).
Before wall breach 10x garnison (which is the same as 10K per fort level). After wall breach 3x should be enough. In everycase you will lose men but you will also gain time, very useful if you are far superior.
Just remember that cavalry don't help in assaults so it got to be 10k infantry.
On August 18 2013 07:19 rezoacken wrote:
Hmm 170 how do you go that high ? I see 15% with quality, 10% in offensive and 5% with an advisor ?
The Prussians got some national idea that increase it by 20% I think. + the decisions that increase it + events that temporarily increase it
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On August 18 2013 07:19 rezoacken wrote:Show nested quote +On August 18 2013 06:27 MoltkeWarding wrote:On August 18 2013 05:58 rezoacken wrote:From my limited experience On August 18 2013 04:44 Pwere wrote: A few questions meanwhile: - When should you Assault during a siege? I haven't assaulted anything yet (due to very easy wars).
Before wall breach 10x garnison (which is the same as 10K per fort level). After wall breach 3x should be enough. In everycase you will lose men but you will also gain time, very useful if you are far superior. - Are trade ships worth it in some of the poorer nodes? Even in my Baltic Sea area it seems to only turn a small profit vs cost/maintenance, and transferring trade power seems like a -EV proposition. Plus you can't upgrade ships...
It's very useful in nodes where the bump from a few ships will give you a high percentage of trade strong enough to steer/collect enough. - Is there a less painful way of transporting troops? It's tedious to load troops, move ship, unload troops, wait a bit, return to port, repeat. Kinda annoying when a pack of 10+ rebels spawn on an island and you have to do 2 roundtrips Every. Single. Time.
No, but if you have to only cross one body of water you can park your transport in the middle of it and if you move your unit on the other side they will automaticly embark and disembark (as if they were using a bridge). That only works if you have enough ship to transport the army you are moving obviously. For example as Venice I park my transport in the sea and can move freely to the other side of the sea. as long as it is in the same water area. - Is it only an impression or Discipline is very strong in this game? It seems to be a multiplier for everything in battle...
Yes... I'm getting my ass kicked by 20% discipline ottomans, not a fun experience. The main issue I have with discipline is that to counter it it seems the only way is to also get discipline... Discipline does not seem as overwhelmingly powerful in EU 4 as in EU 3. Nonetheless, in my run as Brandenburg/Prussia/Germany I maintained a base discipline of over 170% by the end, ensuring that even in lost battles, the casualties are disproportionately low for myself and high for the enemy. The Ottomans are designed to overrun the Balkan nations, especially if you have historical lucky nations turned on. They will usually be turned back by Austria, which is fairly accurate, which then snowballs into the famous Austrian trail into Anatolia. Hmm 170 how do you go that high ? I see 15% with quality, 10% in offensive and 5% with an advisor ? I didn't play EU3 a lot so I can't really compare. But that is very retarded how I just cannot do anything against the ottomans who by the way are getting so big in my game (they basicly own the whole Eastern Roman Empire area (Greece + Egypt)). I have more moral, the same tech level and I'm getting just raped... But I think it also have to do with their army leader having way better stats, like everything at 4, 5 or 6. Sigh... every 30 year they go against me, reach 75% warscore very quickly with around 70K army and then dismantle my country. I guess I'll just pick Quality next time... Defensive just seem to suck :/
If the game is anything like EU3, then that leader is far more important then any discipline. Better leaders are a major advantage. Discipline basically increases enemy casualties and decreases your own while not affecting the morale part of the battle. A good leader does all three of those.
If two similar armies meet, and one has a general with 3 more shock then the other, that one will DESTROY the army with the crappy general. Early on shock is the only relevant statistic on a general, laterone fire becomes good too. Combat in EU is handled by rolling a 10-sided die, the higher you roll, the more damage you do (though this is not linear). Each point of Shock on a general increases that roll by one, same for stuff like mountains, which increase the rolls of the defender and decrease the rolls of the attacker (and have additional mali for cavalry on both sides.) Generals are really, really important. If you get a 4-6 shock general early on you can win so much, and lose a lot fewer men doing so. If the enemy has a 6 shock general and you don't, you usually should try to wait until that guy dies before fighting a war.
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Are general stats only luck based ?
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United States5162 Posts
They're luck based on you tradition. Higher tradition gives better stats.
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