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Doctor Who
Profile Joined October 2013
Germany21 Posts
Last Edited: 2013-10-06 08:10:00
October 06 2013 07:52 GMT
#421
You don't need Hyperthreading lol! Something like a i5-2500k is more than enough.

[image loading]
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
Last Edited: 2013-10-06 08:13:56
October 06 2013 07:55 GMT
#422
On October 06 2013 16:52 Doctor Who wrote:
You don't need Hyperthreading lol! Something like a i5-2500k is more than enough.

http://cdn.overclock.net/3/35/1000x10000px-LL-35bacdfc_bf4_cpu_radeon.png


If I run it beyond low with some medium settings like effects, it pauses and freezes a LOT. I don't have a 400$ video card, but I can run BF3 on very high graphics settings with 60fps with my current card (650ti). I find it difficult to believe that running the game at 1280x720 on low should be getting me 45-50 fps most of the time. When I set it to low priority on my processor I cut out the random freezes however which was nice. And my processor is the 3570k which is shown there btw.
Though i would love to update my card I would also need a new PSU since I was on a budget when I built this PC. If i can play medium 60fps on launch I'll be happy I dont need super eye candy this year, maybe next I upgrade
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Doctor Who
Profile Joined October 2013
Germany21 Posts
October 06 2013 08:09 GMT
#423
BF4 just has terrible performance right now, just wait and don't buy it on release.

User was banned for this post.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 06 2013 18:53 GMT
#424
they have to fix it. doubt many people are on win8. and then it just looks like a improved bf3. had fun so far in the beta. think the map looks bit boring (esp after the tower collapsed and evrything is dusty and even more grey). and the fps drops suck but still, if you want big scale realistic fps fights this is still the game to get. will buy it. not sure if at release but ill get it sooner or later.
life of lively to live to life of full life thx to shield battery
Pibacc
Profile Joined May 2010
Canada545 Posts
October 06 2013 20:08 GMT
#425
I don't know why they wouldn't optimize this game for windows 7. Most people, especially the people who are going to buy bf4, don't jump right into the next operating system shortly after release. Also, first time I ran the beta I get an error message to update my drivers. I ignore it and performance is terrible. So I go to update and it's marginally better but I crash every 1-2 hours because it's an nvidia driver released after 314.22.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
October 06 2013 20:08 GMT
#426
On October 07 2013 03:53 BeMannerDuPenner wrote:
they have to fix it. doubt many people are on win8. and then it just looks like a improved bf3. had fun so far in the beta. think the map looks bit boring (esp after the tower collapsed and evrything is dusty and even more grey). and the fps drops suck but still, if you want big scale realistic fps fights this is still the game to get. will buy it. not sure if at release but ill get it sooner or later.


I'm running windows 7 with a 2500k at 4.4 and a gtx 770 and can't pull a consistent 60 fps. My biggest issues are anything involving a helicopter. The second one of those flies near me or blows up I get massive fps spikes.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 06 2013 20:28 GMT
#427
Does anyone know what these specific settings do?

  • Resolution Scale
  • Weapon DOF
  • AA post
  • AA deferred
  • Mesh Quality
  • Post Process Quality

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
altered
Profile Joined March 2008
Switzerland646 Posts
October 07 2013 03:47 GMT
#428
On October 07 2013 05:28 Torte de Lini wrote:
Does anyone know what these specific settings do?

  • Resolution Scale
  • Weapon DOF
  • AA post
  • AA deferred
  • Mesh Quality
  • Post Process Quality



- Weapon DOF makes your peripheral view a bit blurry when aiming down sights. its there to make it look more realistic but you should turn it off because its glitched atm and makes the ironsights on certain weapons inacurate.

-AApost is Anti aliasing

-AAdeffered is also Anti Aliasing should be turned off atm because it causes a glitch with the dust on shanghai i heard, dont ask me what exacvtly i have it turned off anyway so i didnt bother to ask for specifics (google it if you need more info). Also one of the two AAs gives you input lag to be on the safe side turn them off

-Mesh Quality is basically draw distance, it defines upto what distance certain map elements (like concrete blocks or neutral vehicles) are rendered. This is the only setting i put on ultra (in bf3 competitive players usually put everything on low except mesh to ensure max fps if their rig wouldnt run max fps for shure)

-Post process quality, not shure probably some sort of filter
Does Flash dream of electric Romeo?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2013 06:38 GMT
#429
and resolution scale?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
monty
Profile Joined May 2003
United States38 Posts
October 07 2013 06:52 GMT
#430
resolution scaling is for internal rendering set it less than 100 for more performance. greater than 100 enables supersampling for higher quality

AApost is like FXAA

AAdeferred is like MSAA

you should use only pick one. AApost has better performance. AAdeferred has better quality. turn both off for max performance
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
October 07 2013 07:56 GMT
#431
BF4 is rediculously expensive and premium to that? jesus.. not in a million years. Probably buy it on sale instead.
England will fight to the last American
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-07 08:14:24
October 07 2013 08:13 GMT
#432
Great contribution.


The revive time window to bring someone back is incredible weak, kind of annoying as I can't aim for shit and relied on a more "supportive" role to really contribute ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
October 07 2013 10:40 GMT
#433
On October 07 2013 17:13 Torte de Lini wrote:
Great contribution.


The revive time window to bring someone back is incredible weak, kind of annoying as I can't aim for shit and relied on a more "supportive" role to really contribute ):


Definitely something that has to change for release build. It's more than fine that rezpaddles are nerfed a bit, and I think the charging mechanic is fine if you change it to give rez points according to the charge level you rezzed someone with. However it's pretty dumb that you get like 2 seconds to revive people when it basically takes those 2 seconds to fully charge the paddles. It's a bit over the top.
altered
Profile Joined March 2008
Switzerland646 Posts
October 07 2013 12:15 GMT
#434
On October 07 2013 19:40 Divine-Sneaker wrote:
Show nested quote +
On October 07 2013 17:13 Torte de Lini wrote:
Great contribution.


The revive time window to bring someone back is incredible weak, kind of annoying as I can't aim for shit and relied on a more "supportive" role to really contribute ):


Definitely something that has to change for release build. It's more than fine that rezpaddles are nerfed a bit, and I think the charging mechanic is fine if you change it to give rez points according to the charge level you rezzed someone with. However it's pretty dumb that you get like 2 seconds to revive people when it basically takes those 2 seconds to fully charge the paddles. It's a bit over the top.


I agree, its really rare that i get revived nowdays even if i almost always play in a squad with friends who are experienced bf3 medics and were very efficient with revives in bf3. If you have to kill a enemy first before reviving or check if its safe to rez then you will often run out of time. The medics usefullness has been reduced a tad too much i feel since medpacks arent that usefull either with autoregen (that will be very different in comp play where autoregen is off though) and even if the ARs are still more versatile than the other class specific weapons they dont seem to be much ahead of the all kit carbines.
Atm it feels like there are 3 support classes and engineer. Assault brings engis health, Support brings engis ammo and recon locks on stuff for engis. Then again its a rather vehicle heavy map so its not really a surprise that engis are strong.
Does Flash dream of electric Romeo?
FinBenton
Profile Joined March 2011
Finland870 Posts
October 07 2013 12:23 GMT
#435
On October 07 2013 05:08 Infernal_dream wrote:
Show nested quote +
On October 07 2013 03:53 BeMannerDuPenner wrote:
they have to fix it. doubt many people are on win8. and then it just looks like a improved bf3. had fun so far in the beta. think the map looks bit boring (esp after the tower collapsed and evrything is dusty and even more grey). and the fps drops suck but still, if you want big scale realistic fps fights this is still the game to get. will buy it. not sure if at release but ill get it sooner or later.


I'm running windows 7 with a 2500k at 4.4 and a gtx 770 and can't pull a consistent 60 fps. My biggest issues are anything involving a helicopter. The second one of those flies near me or blows up I get massive fps spikes.

Just go get windows 8, its a day and night 7 vs 8. I got 40 to 60+ boost in fps when I switched, this game runs terribly on windows 7..
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2013 13:20 GMT
#436
Switch entire OS for one game?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Brett
Profile Blog Joined October 2002
Australia3822 Posts
October 07 2013 13:22 GMT
#437
Or, you know, wait a few weeks for them to fix it! They're not going to let the OS be a factor resulting in 20-30% performance difference...
Phelix
Profile Blog Joined July 2008
1931 Posts
October 07 2013 17:15 GMT
#438
On October 07 2013 21:15 altered wrote:
Show nested quote +
On October 07 2013 19:40 Divine-Sneaker wrote:
On October 07 2013 17:13 Torte de Lini wrote:
Great contribution.


The revive time window to bring someone back is incredible weak, kind of annoying as I can't aim for shit and relied on a more "supportive" role to really contribute ):


Definitely something that has to change for release build. It's more than fine that rezpaddles are nerfed a bit, and I think the charging mechanic is fine if you change it to give rez points according to the charge level you rezzed someone with. However it's pretty dumb that you get like 2 seconds to revive people when it basically takes those 2 seconds to fully charge the paddles. It's a bit over the top.


I agree, its really rare that i get revived nowdays even if i almost always play in a squad with friends who are experienced bf3 medics and were very efficient with revives in bf3. If you have to kill a enemy first before reviving or check if its safe to rez then you will often run out of time. The medics usefullness has been reduced a tad too much i feel since medpacks arent that usefull either with autoregen (that will be very different in comp play where autoregen is off though) and even if the ARs are still more versatile than the other class specific weapons they dont seem to be much ahead of the all kit carbines.
Atm it feels like there are 3 support classes and engineer. Assault brings engis health, Support brings engis ammo and recon locks on stuff for engis. Then again its a rather vehicle heavy map so its not really a surprise that engis are strong.

I think that it's a good thing that the revive window got shortened, since the revive window was way too long (When you get killed, you have to wait until the opponent's information goes away, as well as a couple of seconds in the deploy window) in BF3. Rezzing in BF4 feels weird since I feel the hit box is smaller and the lag of charging the paddles, so there is absolutely no time to revive. A Possible solution would either be charging paddles+BF3 res time, or no charge+BF4 res time.

Medpacks will always be number one until self-throwing medpacks cannot heal themselves, especially with autoregen is set to off. Auto-regen is just a way to get back to the fight much faster as other classes since they don't have medpacks as an option; if you get damaged or about to engage, my reaction would be to instantly throw a medpack down (this is not the best decision at all times), heal up, and get back to the fight instantly.

No one knows about the balance of the guns, nor how will DICE balance these guns and attachment combinations. If we have another M16A3field (or in this case M16A4field), I certainly would not like it. I always felt that there was a significant American bias in starting default weapons (M16A3, M4A1, M27, and the MK11 were better than the starting default weapons of the Russians except for maybe the M27 vs. RPK).

The reason why you feel that the map is Engineer dominated is due to the map with the amount of vehicles. Tanks, APCs, different helicopters, ground transport, and boats all require engineers to take them out since there's only Recon with C4 as the only other option with other classes (I don't know about the support weapon with their launcher, and the grenade launcher with the Assault kit is not the best way), coupled with the need for control of the C flag at the start of the match.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Shigure
Profile Blog Joined September 2009
United States215 Posts
October 07 2013 18:11 GMT
#439
The support weapon can really only do like 12-14 damage with a full clip of the airburst (I think its 5 shots), the 40mm launcher for assault does around the same damage per grenade, but its quite hard to hit with. The real danger with those weapons is being able to hit "weak points" of vehicles. I hit a tank 5 times in the treads with the airburst and i got a mobility hit and stopped it in its tracks.
Lazed targets always hit for those "weak points" as well. Kinda like the old soflam javelin combo doing more damage in BF3.
Iam the mod in KawaiiRice's stream, banning you
General Nuke Em
Profile Joined March 2008
United States680 Posts
October 07 2013 19:03 GMT
#440
I wonder how much money Microsoft paid EA to degrade BF4 performance in Windows 7 to encourage people to switch to Windows 8.
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