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Total War: Rome II - Page 57

Forum Index > General Games
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Jockmcplop
Profile Blog Joined February 2012
United Kingdom9654 Posts
September 06 2013 00:36 GMT
#1121
On September 06 2013 09:27 Scip wrote:
Show nested quote +
On September 06 2013 06:41 Jockmcplop wrote:
For those of you who dislike the short battle times, there is already a morale mod out which improves the battle length significantly.

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Its great that these things are coming out already!

Still no fix to help units retain formation or stop them 'blobbing' up into a big ball though.

Isn't "blobbing" more or less the way the battles were fought at the time? I mean maybe you had some more advanced pre-battle positioning or some tricksy things with cavalry but when the medium+heavy infantry met it was just a massive blob vs. massive blob with very limited amount of organization or grace. At least that's the way I always thought it was.


Its not about realism. If the battles were realistic, some would end before they'd started with a cowardly retreat and some would go on for hours or days.

Its about tactics and gameplay. With guard mode that forced units to stay in formation you had a whole different and much wider range of tactical options to use.
RIP Meatloaf <3
aXa
Profile Blog Joined July 2010
France748 Posts
September 06 2013 01:07 GMT
#1122
Did you guys tested the "AI defend" and "AI attack" options that are available in the "grouping & formation" menu while in battle? Noticed them but didnt use them.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-09-06 01:44:54
September 06 2013 01:40 GMT
#1123
On September 06 2013 02:24 Disregard wrote:
Just me or twcenter is taking forever to load or just down?


I'm not the only one who thinks TWC is slow as all-get-out, lol.

On September 06 2013 04:06 Sub40APM wrote:
Show nested quote +
On September 06 2013 03:58 Sermokala wrote:
On September 06 2013 03:46 xDaunt wrote:
Alright, wtf. Why are Spartan hoplites arbitrarily capped at 20 for the whole game? What's the point when the rest of their units blow?

The way they made Spartans made it pretty hard to get any kind of numbers in their army. I'm surprised that they get 20 of them anyway.

Man breaking formation as a phalanx is fucking murder. I got pwned by basic mobs and levy spearman beacuse I got cocky and had them attack different units. I think the sucessor kingdoms are either broken mechanicaly or ultra high skill cap difficulty factions.

broken mechanically.

CA should move away from this 'you can play any faction' towards just locking you into play Rome and then spending their time streaminlining the Romans. The amount of anger I feel when I try to play as Macedon or Epirus is disproportionate to what anyone should feel about any game.


That's why there's Europa Barbaroum.

On September 06 2013 08:58 Onioncookie wrote:
Did anyone have a coop campaign that didnt desynch ? For me and my friends multiplayer in all functions in just plain broken. Even in quickbattles you sometimes end up in the enemy team , or they just leave the game while hosting. Not even mentioning the rediculous AI turn times wich are like ~3min long each, if you actualy get that far without having a desynch.

Futhest we ever got was turn 28 , some tries even desynchd at turn 2-3

Patch did nothing to fix this, sadly.

Singleplayer runs very well though.


Desynching is precisely the reason why I don't like the co-op idea or trying it out. I knew it'd run horribly from the start. It's a phenomenal idea (never struck my personal fancy, but it's a massive community desire), but never been run smartly.


Multiple folks have said Parthian cataphracts win over all things. Has anyone tried charging them head-on into a phalanx of pikes standing defensively yet? Spartans preferred. It seems those two nations have the best of the two unit types.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2013-09-06 04:00:08
September 06 2013 03:59 GMT
#1124
http://imgur.com/kq77LGR
[image loading]

What does the green haze/aura around my unit mean? At first I couldn't attack anything, and it had spikes protruding from it, which I didn't order. I think this was an effect of agents, but I don't know how to get rid of the effect.
¯\_(ツ)_/¯
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
September 06 2013 04:21 GMT
#1125
--- Nuked ---
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-09-06 04:54:38
September 06 2013 04:53 GMT
#1126
On September 06 2013 12:59 julianto wrote:
http://imgur.com/kq77LGR
[image loading]

What does the green haze/aura around my unit mean? At first I couldn't attack anything, and it had spikes protruding from it, which I didn't order. I think this was an effect of agents, but I don't know how to get rid of the effect.


You're probably in Forced March mode. Change your army's stance to No Stance; mouse over the leftmost button on the middle bar at the bottom of the screen to find it.

Edit: You're not in Forced March in that pic, but not being able to attack anything is usually due to changing the stance to that.

I see you have it on Ultra or Extreme settings. How is the game running for you? It's still choppy for me on medium.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2013-09-06 05:13:26
September 06 2013 05:02 GMT
#1127
On September 06 2013 13:53 cLAN.Anax wrote:
Show nested quote +
On September 06 2013 12:59 julianto wrote:
http://imgur.com/kq77LGR
[image loading]

What does the green haze/aura around my unit mean? At first I couldn't attack anything, and it had spikes protruding from it, which I didn't order. I think this was an effect of agents, but I don't know how to get rid of the effect.


You're probably in Forced March mode. Change your army's stance to No Stance; mouse over the leftmost button on the middle bar at the bottom of the screen to find it.

Edit: You're not in Forced March in that pic, but not being able to attack anything is usually due to changing the stance to that.

I see you have it on Ultra or Extreme settings. How is the game running for you? It's still choppy for me on medium.

I didn't mess with the stances at all. I think agents caused my army to change stances. What is that green aura though?
edit: the picture doesn't show a large green aura/haze, but it was actually very noticeable.

It's on ultra and is not too choppy. For reference, I have +100 fps on medium in SC2. ~50 fps during midgame in SC2.
¯\_(ツ)_/¯
BliptiX
Profile Joined April 2010
Canada324 Posts
Last Edited: 2013-09-06 06:51:12
September 06 2013 06:42 GMT
#1128
I launched the game expecting this on "Extreme" and found myself extremely disappointed:



Not even close. The shadowing throughout and the unit textures between 8:45-9:00 in particular. Here is a screenshot I just took to compare:

+ Show Spoiler +
[image loading]


Arunu
Profile Joined July 2011
Netherlands111 Posts
September 06 2013 07:36 GMT
#1129
putting way too much time in this game, still have not had any crashes or weird bugs.

Only thing that really irks me is the naval blockades. Epirus is annoying me with numerous agents but I can't take his city because someone is " sieging" it with 2 boats for numerous turns.
every time he is about to fall he will drive them off and they will be replaced by another admiral with again 1 boat or something.

rather annoying that you can't either replace them as siegers or simply attack via land while they are there.
other than that, still love it.
RvB
Profile Blog Joined December 2010
Netherlands6216 Posts
September 06 2013 08:45 GMT
#1130
On September 06 2013 09:36 Jockmcplop wrote:
Show nested quote +
On September 06 2013 09:27 Scip wrote:
On September 06 2013 06:41 Jockmcplop wrote:
For those of you who dislike the short battle times, there is already a morale mod out which improves the battle length significantly.

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Its great that these things are coming out already!

Still no fix to help units retain formation or stop them 'blobbing' up into a big ball though.

Isn't "blobbing" more or less the way the battles were fought at the time? I mean maybe you had some more advanced pre-battle positioning or some tricksy things with cavalry but when the medium+heavy infantry met it was just a massive blob vs. massive blob with very limited amount of organization or grace. At least that's the way I always thought it was.


Its not about realism. If the battles were realistic, some would end before they'd started with a cowardly retreat and some would go on for hours or days.

Its about tactics and gameplay. With guard mode that forced units to stay in formation you had a whole different and much wider range of tactical options to use.

Yeh if it were realistic we'd see them charging at each other fighting for like 15 minutes and then pull back again to take a rest just to repeat the same thing untill the enemy line broke. That's not really enjoyable at all.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 06 2013 09:20 GMT
#1131
Last TW I buy, Shogun 2 was awesome while it looks like everything they changed was for the worse. Way worse. UI, battle speed, campign map, tech trees, construction - all vastly inferior to previous titles imo
England will fight to the last American
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-09-06 09:21:32
September 06 2013 09:21 GMT
#1132
On September 06 2013 17:45 RvB wrote:
Show nested quote +
On September 06 2013 09:36 Jockmcplop wrote:
On September 06 2013 09:27 Scip wrote:
On September 06 2013 06:41 Jockmcplop wrote:
For those of you who dislike the short battle times, there is already a morale mod out which improves the battle length significantly.

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Its great that these things are coming out already!

Still no fix to help units retain formation or stop them 'blobbing' up into a big ball though.

Isn't "blobbing" more or less the way the battles were fought at the time? I mean maybe you had some more advanced pre-battle positioning or some tricksy things with cavalry but when the medium+heavy infantry met it was just a massive blob vs. massive blob with very limited amount of organization or grace. At least that's the way I always thought it was.


Its not about realism. If the battles were realistic, some would end before they'd started with a cowardly retreat and some would go on for hours or days.

Its about tactics and gameplay. With guard mode that forced units to stay in formation you had a whole different and much wider range of tactical options to use.

Yeh if it were realistic we'd see them charging at each other fighting for like 15 minutes and then pull back again to take a rest just to repeat the same thing untill the enemy line broke. That's not really enjoyable at all.


Hmm there's a certain amount of realism you want. I think people do die too quickly in the battles, but I agree that you don't want it to be totally realistic. Because people aren't big fans of dying, so most of them will be doing a lot of blocking and posturing rather than constantly hacking each other down if you do it realistically. An example of seeing how people fight en masse is watching youtube vids of hooligan fights, they don't all constantly attack.
Arevall
Profile Joined February 2010
Sweden1133 Posts
September 06 2013 09:30 GMT
#1133
On September 06 2013 13:21 stormtemplar wrote:
I'm having great fun with my campaign as rome, but CA really needs to make the end turn phase shorter, it's ridiculous right now.


I never understood why end turn phases take such a long time in some games. A modern processor has ridiculous processing capacity so things must be really bloated or badly optimized to run so slow as to annoy people
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
September 06 2013 09:34 GMT
#1134
I have been wondering if I should upgrade my petty 4gb ram to maybe speed it up but have other people been finding the end turn phase goes slowly on their good machine? My mate who is on this website too said his turns go much quicker than mine and he has 16gb of good ram.
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
September 06 2013 09:44 GMT
#1135
I've had some weird bugs with naval battles. In one battle, an enemy ship rammed mine. I tried to avoid it, and just as when the impact should happen, the ship became 'hooked' onto mine, and I couldn't control my ship, but it headed straight to the border of the map, and I won when they crossed it.

Another was in an assault on a city, where ships couldn't disembark - I had 20 transport ships or so, and they started to sail on land.

Then there was a time when I was invading Carthage, I opted for a sea landing. I won the battle, but suddenly the legion that I used was both in the town like you normally have it, and also still embarked upon the ship. Made capturing the rest of the province a bit easier. Ended when I decided to move the unit landinward and it disembarked from the ship, and disappeared from Carthage.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
September 06 2013 10:11 GMT
#1136
Well, I gave this game 18 hours, but I'm going back to Rome 1. Much more enjoyable for me.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 06 2013 10:18 GMT
#1137
On September 06 2013 12:59 julianto wrote:
http://imgur.com/kq77LGR
[image loading]

What does the green haze/aura around my unit mean? At first I couldn't attack anything, and it had spikes protruding from it, which I didn't order. I think this was an effect of agents, but I don't know how to get rid of the effect.


you cant really see it on the picture but a green poison cloud indicates that an enemy spy poisoned your supplies. I did that to some enemy armies, i know it kills about 1/4 of their units but didnt know it hinders you at attacking stuff.

Spikes around your army indicate the fortify stance which is a seperate thing and not related to the action of an enemy agent.
TSORG
Profile Joined September 2012
293 Posts
September 06 2013 11:23 GMT
#1138
On September 06 2013 19:11 Fildun wrote:
Well, I gave this game 18 hours, but I'm going back to Rome 1. Much more enjoyable for me.


lol my thoughts too XD EB here i come, again.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 06 2013 11:54 GMT
#1139
Well so far I have about 50 turns into a Rome, Egypt, and Carthage. With a bit played on Macedon, and Suebi as well.

The order of difficulty so far from easiest to hardest has been: Rome >>>>>> Egypt >> Macedon > Carthage > Suebi.

Rome is expectantly CRAZY broken with the most efficient and elite units at every point in the game so far, as well as having a very nice starting position.
Egypt was much stronger than I expected due to the fact that starting turn 1 with a province is REALLY strong, and everyone around you is a nomadic nobody with no allies. Another fun thing with Egypt is just how much easier it is to trade with others since you start with a province that has 2 wheat, and an iron(and 2 wonders...), plus they actually have good units when you hit their tier 2 barracks. Being Hellenic is nice too.
Macedon felt like you could have a nice set up, but I lost 2 cities in Macedon to Sparta who was my ally, and pretty much everyone around me hated me.
Carthage was kind of annoying with it feeling like your client sates hurt you more than help you. I love their hoplite shields though.
Suebi felt kinda fun with the confederation mechanic, but then I realized when I got powerful I had basically 2 units(beserkers and swordmasters) to look forward too.

I really want balance mods to come out fast. ><
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
September 06 2013 12:14 GMT
#1140
On September 06 2013 07:39 ACrow wrote:
Show nested quote +
On September 06 2013 06:24 maartendq wrote:
I think I'm gonna wait out on buying this one until the game has been patched out of beta, or until it is on sale (which should be around Christmas).

I've noticed that there have been a disproportionate amount of really hyped games that ended up being rather disappointing lately. I don't know whether is gamer standards that have skyrocketed over the past few years or developers that want to rush their games out as quickly as humanly possible and compromise on quality. A few weeks ago I bought COH2. Played the full three hours before I got bored. On the other hand, there's games like HL2, WC3, SC2, Skyrim, etc. that I keep coming back to, no matter how old they are.

I agree that there is a dangerous trend to skip on proper beta tests and push out games as quickly as possible, especially for games of established franchises, and CA specifically has been notorious for buggy games. Another thing I really dislike is planning for DLCs to either promote preorders or cash in later on - stuff like this should be part of the vanilla game

On the other hand, unlike CoH2 (for which I fell too, really regret having spent money on that game), Rome 2 has a ton of potential. I'm 100% sure that after a few patches this game has the potential to become a classic, especially considering the moddability.

My problem is exactly the pushing out of games without proper beta testing. I don't mind having to wait another year or so if a game like Rome 2 can be as polished as a Blizzard or Valve title. It's been the same thing over and over with every Total War release, but still CA releases games riddled with (the same) bugs.
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