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On September 04 2013 18:29 Sayle wrote: Am I the only one that thinks the first-person control of siege weapons is the coolest (although mostly useless) feature? I've only played a couple of hours of the prologue, but I spent the majority of the first siege battle giggling while lobbing rocks at people.
Haha holy shit I didn't know about this looll!!!!
On September 04 2013 18:29 Thorakh wrote: Am I missing something? I can't find the units that should be garrisoned inside my cities (those buildings that say "provides x and y units for garrison")?
I think it means that when you are attacked those units are added to your angry mobs for defence.
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I think Rome 2 has more spread out provinces, e.g. I know a few cities from the Greek peninsula got removed\merged, but in turn, the map is a lot bigger.
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It also seems to me that it is more of an adventure to capture regions and provinces (especially with the fact that you get bonuses for capturing an entire province. That is really cool.
Oh I thought of something I really miss. The voice acting in Rome 1, although inexplicably full of Australians, was hilarious and awesome. I loved that the roman units said their names in pretty lame voices for the weakest units, but for the most epic units like urban cohort they sounded fucking boss. Also it was really amusing how the greeks just generally sounded like fake watch salesmen. I also miss the random music of Rome 1 in the campaign map with the lady singing that stuff about like 'patriarcha gladiator...oh flitti hos...hoven tu...divinita, salutara...oh divah, liberrrtah' (no idea what the lyrics are lol), although I am enjoying the soundtrack in general.
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Some of the graphical bugs of Rome 2 is absolutely hilarious.
Some images found on TWCENTER:
+ Show Spoiler +
"Faces of Rome" indeed Loooooool
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On September 04 2013 19:28 KaiserJohan wrote:Some of the graphical bugs of Rome 2 is absolutely hilarious. Some images found on TWCENTER: + Show Spoiler +"Faces of Rome" indeed Loooooool
Is that a bug or just a quick camera zoom in and the renderer not able to catch up / super low mip maps?
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How the hell do naval battles work? sometimes my units ram the enemy, sometimes they decide to stand there doing nothing, how do you board the enemy ships? I only played a couple and lost horribly so I've been auto solving them.
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On September 04 2013 19:28 KaiserJohan wrote:Some of the graphical bugs of Rome 2 is absolutely hilarious. Some images found on TWCENTER: + Show Spoiler +"Faces of Rome" indeed Loooooool
Hahahahahaha I am overcome with paroxysms of mirth xD
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BAHRAM made some good points! I too have played this for a few hours right now and here are my feelings: (I'm playing Sparta on Very Hard btw) *3 armies per province seemed like a nuisance at first, but now I kinda get how it improves tactical gameplay. You can't DoW everything and everyone you see, simply because you'll be spread too thin. *Kinda annoying you can't leave a proper garrison inside a town without a general... instead buildings provide garrisons now. *Units rout too fast for my liking. I'm not playing a horde of undisciplined savages for God's sake. My Spartan Hoplites shouldn't waver so easily like a goddamn slingers unit. *In regards to the previous: battles aren't long and epic enough. *Why the fuck have capture points when 2 armies clash in the middle of a fucking desert? It should be a battle, not "try-to-slip-cav-behind-enemy-to-cap-their-point" type of shit. *Not sure how to feel about the tech tree yet... (however rushing 1 tree hardcore, like with Rome, will break the game for you. Access to Veteran Legionnaires 50-60 turns in is laughable. They just rape anything and everything just by looking their way) *Towns are weird as fuck now. The smaller ones like my Sparta is just complete trash compared Athenai(or even Knossos) which is a province capital. Sparta earns me 248g while Athens upwards of 1K. Why even bother with small cities? * I'm still not quite sure how to work dignitaries. But I do kinda like the rock/paper/scissors elements between champions/spies/dignitaries. *Province control is vital (whole province, not just 2/3 towns). Huuuuuge benefits. * Unrest is a bitch... I've learnt to deal with it in this way: If you know it's going to riot and you have no way to calm it down or don't know what is causing unrest, SPEED IT UP. The sooner they riot the better, from my experience even naked towns can defend themselves well enough from riot armies. *Looting a town is almost never worth it. The damage to the buildings is almost always equal or higher to the amount looted. *If noone wants to trade with you, find new friends. *Fog of war is about the ugliest thing ever. *Some performance issues and FPS drops, but playable. BAI ranges from bad/abyssal to mediocre. CAI I would call decent (except for army composition) compared to previous games.
Time to go back and finish Macedon. I already own Hellas and Macedonia (both full provinces) but the Macedon as a faction still lingers further north... after that... ROME.
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Are you guys saying you wreck settlement after settlement with like 4 hastati and 2 velites lying? One of the problems with the game for me is that I'm limited to four armies while the enemy can have unlimited amounts, and they are constantly attacking so I have to stay home with my troops... And the Etruscans start with huge doomstacks so 4 hastati and 2 velites will get me nowhere. The enemy can also move EXTREMELY far, so for instance the Greeks can declare war and then attack my cities the same turn no problem. Very annoying, and it means you have to stay home with your troops at all times.
Another problem is the random food shortages. How the hell does food work and why doesn't it say -8 food PER TURN on stuff, it just says -8 food? How can the same building that give minus food give growth? What is the difference between food and growth anyway?
Which buildings can be built seem random as well. In some places I can build aqueducts, in some places not. It's also impossible to know what certain things do, like +100 wealth, what the fuck does that mean? Or + something if subsistence? What is that? The ingame encylopedia is the least helpful thing I've ever seen in my life.
This game is really not fun for me. If there were any sort of strategy in the battles maybe, but there's not....
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On September 04 2013 19:52 dwoobydoo wrote: Are you guys saying you wreck settlement after settlement with like 4 hastati and 2 velites lying? One of the problems with the game for me is that I'm limited to four armies while the enemy can have unlimited amounts, and they are constantly attacking so I have to stay home with my troops... And the Etruscans start with huge doomstacks so 4 hastati and 2 velites will get me nowhere. The enemy can also move EXTREMELY far, so for instance the Greeks can declare war and then attack my cities the same turn no problem. Very annoying, and it means you have to stay home with your troops at all times.
Another problem is the random food shortages. How the hell does food work and why doesn't it say -8 food PER TURN on stuff, it just says -8 food? How can the same building that give minus food give growth? What is the difference between food and growth anyway?
Which buildings can be built seem random as well. In some places I can build aqueducts, in some places not. It's also impossible to know what certain things do, like +100 wealth, what the fuck does that mean? Or + something if subsistence? What is that? The ingame encylopedia is the least helpful thing I've ever seen in my life.
This game is really not fun for me. If there were any sort of strategy in the battles maybe, but there's not....
Nope, not lying, try it on normal with Rome, turn 1 I ditched the 2 levies in his starting army. trained 3 hastati and 1 velites (I think) to get to 4 hastati and 2 velites total (excluding general of course). attack the northern city immediately if you get too that number, you'll be severely outnumbered but you'll gank them to kingdom come. waited 1 turn then went to get the other missing city form the province, same deal, outnumbered but you'll win. just have your velites pelt a bit and storm them, the Italian spear infantry will quite quickly fall for the hastati
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On September 04 2013 19:52 dwoobydoo wrote: Are you guys saying you wreck settlement after settlement with like 4 hastati and 2 velites lying? Nope. Entirely doable in the first 2-5 turns. Roman units imba. Roman infantry durable, lots of damage and decent defense/hp/morale. starting cav also good. Just faceplant your infantry 1 for 1 or 1 for 2 vs enemy infantry and charge cav from behind. Siege cities form as many angles as possible. If all else fails, go for the cap point(s). It's cheap and abusing, but you gotta do what you gotta do to get the city.
One of the problems with the game for me is that I'm limited to four armies while the enemy can have unlimited amounts, and they are constantly attacking so I have to stay home with my troops... And the Etruscans start with huge doomstacks so 4 hastati and 2 velites will get me nowhere. The army limit is there for a reason. In previous titles you could just smash anything with doomstacks without a geenral.
The enemy can also move EXTREMELY far, so for instance the Greeks can declare war and then attack my cities the same turn no problem. Very annoying, and it means you have to stay home with your troops at all times. Movement is a bit wierd, but I've noticed it depends on the terrain. For instance if I travel my spy through the forest, they move 1/3rd of what my other spy did who was traveling the road all the way from point A to B. And Fuck Epirus anyway. if they go attack roman lands they'll get crushed by sparta/athenai/macedon AI anyway.
Another problem is the random food shortages. How the hell does food work and why doesn't it say -8 food PER TURN on stuff, it just says -8 food? How can the same building that give minus food give growth? What is the difference between food and growth anyway? It's not 8 food per turn. It's 8 food TOTAL in the province or city. If you make somthing bigger like a fish trader, obviously you will get - food to grow it (it consumes more food than before, if you will) but it also provides more trade and workplaces in the city/province so more people come to visit. More growth = you can upgrade the city more and make new buildings.
Which buildings can be built seem random as well. In some places I can build aqueducts, in some places not. It's also impossible to know what certain things do, like +100 wealth, what the fuck does that mean? Or + something if subsistence? What is that? The ingame encylopedia is the least helpful thing I've ever seen in my life.
This game is really not fun for me. If there were any sort of strategy in the battles maybe, but there's not.... That's the difference between province capitals like Athenai and random small shit-towns like Sparta. Athenai is a big city so it can grow even bigger with aqueducts etc. Sparta is a small town and can't grow as much. That's just the tactical thing. Province capitals are better than random shit-holes, but those shit-holes are needed to control the whole province to get the giant boost. AFAIK +100 wealth = +100gpt (gold per turn, or w/e they use here). I agree with bad in-game encyclopedia. Civ games have a good in-game encyclopedia. This one is just fucking terrible. It even makes the understanding worse after you read it.
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On September 04 2013 13:42 Darpa wrote:Show nested quote +On September 04 2013 13:34 superstartran wrote: Game is solid; only complaint is that Roman infantry basically cluster fuck and destroy everything that isn't cavalry/elephants. Pretty much same old story from RTW1. Well that is what they did after all......My only complaint is that on hard, my provinces are constantly pissed off, and no matter what I try to build they are always rebelling. I am not short food, and I have no idea how to reduce my slave population outside of buildings, and they are always pissed lol
That is not what they did. At a certain point they just gave up trying to take over parts of Northern Europe, and could never move any further East. Rome really beat most of their enemies through superior numbers, economy, etc. The military aspect of the Romans is overplayed really. Yes, they had a fine military, but it certainly was not invincible. They had a distinct weakness to heavy cavalry (i.e. see what happened to Crassus at the Battle of Carrhae) based armies; once the Romans realized their military had tactical weaknesses, they actually started hiring Gallic/Germanian/etc. mercenaries who were better trained and equipped for cavalry warfare.
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On September 04 2013 20:11 Latham wrote:Show nested quote +On September 04 2013 19:52 dwoobydoo wrote:Another problem is the random food shortages. How the hell does food work and why doesn't it say -8 food PER TURN on stuff, it just says -8 food? How can the same building that give minus food give growth? What is the difference between food and growth anyway? It's not 8 food per turn. It's 8 food TOTAL in the province or city. If you make somthing bigger like a fish trader, obviously you will get - food to grow it (it consumes more food than before, if you will) but it also provides more trade and workplaces in the city/province so more people come to visit. More growth = you can upgrade the city more and make new buildings.
Thanks for answering but I still don't get it. I thought it was a one-time price so I happily built something that cost 10 food to build, but it was really 10 food per turn so it fucked me. I don't understand what you mean with TOTAL. It doesn't say +3 growth, for example, it says +3 growth/wealth/whatever per turn. Why couldn't it say +3 food per turn?
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I'm starting a new campaign on very-hard with Rome house of Cornilia, would you guys be interested in me doing a AAR for TL? It would be more of a in-depth AAR, without pics and explaining my gameplan and focusing a lot on city management strategy.
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On September 04 2013 20:26 aXa wrote: I'm starting a new campaign on very-hard with Rome house of Cornilia, would you guys be interested in me doing a AAR for TL? It would be more of a in-depth AAR, without pics and explaining my gameplan and focusing a lot on city management strategy.
Come on, upload a few pics Just a general state of your empire or smth every 5-10 turns. Just to show which provinces you own etc 
Also I wanted to share my favourite battle so far with you all http://www.fileswap.com/dl/VPV0mz7fFQ/ It's a replay (you put it in C:\Users\NAME\AppData\Roaming\The Creative Assembly\Rome2 folder)
The setting is: My economy is in shambles, my unrest in Hellas is high, and I need the last city in the province to own it all and get the bread & games boost to gain stability. I launch a desperate attack on Knossos, which has been doing nothing but growing for the past 30 turns. The army I sent, set sail soon after taking Athenai and replenishing it's troops. They are hardened men, ready to bathe in blood for Sparta. Upon landing they are assaulted by 3 stacks of Knossos units, they bleed out a lot and lose some stacks yet somehow prevail. Now their general knows their only hope is to assault the city itself, before the enemy replenishes troops and Sparta will lose theirs due to attrition. In a deparate bid for dominance on the island, Spartans charge head-on into the city. The general knows that the defenders wont be the real problem. This battle shall not be won by shattering the garrison, this will be a race against time. Will they (the Spartans) take the city before the reinforcing hordes of Knossos arrive, or will the Spartans get crushed from both sides? Download and find out !!!
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Has anyone figured the meaning of the political subfactions out? Like, what disadvantage do I have when my House does not have a majority in the senate etc? So far it seems rather irrelevant to me, all it does is occasionally adding a bad trait to one of my generals etc or - once - I had an assassination attempt wounding one of my guys for 4 turns, that's about it.
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Sword units are pretty much hard countering spear units.
Thats why your hastati just dont die against the early etruscan spearmen. Later in the game I had to face some rebels that had noble swordsmen (my translation, im playing in german) My Rorarii Spearmen from the garrison had a really hard time fighting them even though i surrounded them from all sides. Also more ^ experience makes them really imba too.
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On September 04 2013 21:08 ACrow wrote: Has anyone figured the meaning of the political subfactions out? Like, what disadvantage do I have when my House does not have a majority in the senate etc? So far it seems rather irrelevant to me, all it does is occasionally adding a bad trait to one of my generals etc or - once - I had an assassination attempt wounding one of my guys for 4 turns, that's about it.
not having power increases the risks of a civil war afaik
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On September 04 2013 18:14 Sub40APM wrote: ...are there less provinces? the map feels smaller than in the original RW.
Silly question: did you zoom all the way out on the world map? Standard is zoomed in. It actually extends farther to the east now compared to Rome 1 afaik.
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On September 04 2013 20:58 Latham wrote:Show nested quote +On September 04 2013 20:26 aXa wrote: I'm starting a new campaign on very-hard with Rome house of Cornilia, would you guys be interested in me doing a AAR for TL? It would be more of a in-depth AAR, without pics and explaining my gameplan and focusing a lot on city management strategy. Come on, upload a few pics  Just a general state of your empire or smth every 5-10 turns. Just to show which provinces you own etc 
Battle reports with pics of the TAB view would be fucking brilliant actually.
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thats what i posted on twcenter.. that forum is laggy as hell nowadays. someone asked for some campaign stories..so here is mine.
+ Show Spoiler + Difficulty: Legendary Faction: Rome (i thought i was Julii but i just realized im cornelii for some reason?) Rounds: 25 Play time: 8 hours
Campaign objectives: reenact Roman conquest more or less historical accurately Status: Conquered mainland Italy + corsica + one region in Illyria. Alliance with the conquerors of Ephesus. (Ardiaei) Invaded the gaulic tribe next to Massilia, they asked for peace, i made them a client state. next steps: fixing public order and invading Spain to prepare for a full assault on carthage from all fronts.
biggest battle: 6 Hastati, 8 Velites, Mercenary Spearmen and Mercenary cav (17/20) against two gallic armies with lots of spearmen and flingers with a total of about 35 units. Close victory with 33% losses and retreat from that province to regroup. Diplomatic victory next turns. See --> best gameplay moment: Achieving a diplomatic solution to a war by subduing the faction into a client state and friendly factions clearing rebels for me :D worst gameplay moment: UI and encyclopedia being messy and only receiving 50 denarii tribute per round from my client state.
overall performance: decent on extreme. sometimes fps drops, 1 crash while exchanging units from two armies. overall experience: Im having a blast!
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