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Total War: Rome II - Page 2

Forum Index > General Games
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Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
July 02 2012 18:53 GMT
#21
Rome Total War was the best game from the TW franchise by far imo. So happy it'll be back.
drumsetjunky
Profile Joined May 2011
United States136 Posts
July 02 2012 19:13 GMT
#22
I'm seriously losing my shit over this....CANNOT WAIT!!!!


The first Rome:TW game was soooooooo amazing!!!!
AAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!
www.drumsetjunky.com -- www.twitter.com/drumsetjunky
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
July 02 2012 19:17 GMT
#23
I hope you can play campaign as other factions. There didn't seem to be anything mentioned about that but I'm sure they allow it.
To unpathed waters, undreamed shores. - Shakespeare
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-07-02 21:57:30
July 02 2012 21:57 GMT
#24
I really hope they don't mess this up, the expectations are going to be so high.
blahz0r
Profile Joined December 2010
3030 Posts
July 02 2012 21:59 GMT
#25
“We want to really push the dilemma system so we have proper chain dilemmas. It’s almost interactive storytelling in a way. We want chain dilemmas so that this choice will take you down this path, and that will create different choices as a result of that. It’s human level drama woven into the campaign map.”

Hoping this doesn't get taken too far and ends up hindering game play =x
Liquipedia
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 02 2012 22:30 GMT
#26
Damn, CA has a lot to live up to. R:TW 1 was so awesome that the History Channel used it for one of their shows.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2012-07-02 22:42:27
July 02 2012 22:40 GMT
#27
On July 03 2012 07:30 LoLAdriankat wrote:
Damn, CA has a lot to live up to. R:TW 1 was so awesome that the History Channel used it for one of their shows.


FUCK YEAH, what was that show called? It was insanely awesome.

Oh yeah I remembered, Time Commanders. Fuck yeah.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
July 02 2012 22:41 GMT
#28
On July 03 2012 07:40 sc4k wrote:
Show nested quote +
On July 03 2012 07:30 LoLAdriankat wrote:
Damn, CA has a lot to live up to. R:TW 1 was so awesome that the History Channel used it for one of their shows.


FUCK YEAH, what was that show called? It was insanely awesome.


Decisive Battles

there was also Time Commanders in the UK so two T.V. shows were made about it =D
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 02 2012 22:43 GMT
#29
Haha yeah, Decisive Battles definitely has less ring to it xD. I remember they even brought in like a war expert to discuss the choices that the generals had made.
hpty603
Profile Blog Joined September 2010
United States262 Posts
July 02 2012 22:46 GMT
#30
On July 03 2012 07:30 LoLAdriankat wrote:
Damn, CA has a lot to live up to. R:TW 1 was so awesome that the History Channel used it for one of their shows.

I think the History Channel using it is more of a stigma than anything :x

And I really hope they take inspiration from mods like Europa Barbarorum and Roma Surrectum. Vanilla was fun but my god was it inaccurate haha
I only play 2v2 to see how much of the map I can turn purple ~ Jinro
KtheZ
Profile Blog Joined October 2009
United States813 Posts
July 02 2012 22:47 GMT
#31
Gee I've had so much fun playing multiplayer campaign in Shogun 2.
One thing I hope they change is to discourage fighting with enormous armies (i.e. making guerilla warfare more viable with better targets than just settlements) because one thing I hated about Shogun was that if you lost your deathstack you were pretty much fucked
Sub40APM
Profile Joined August 2010
6336 Posts
July 02 2012 22:53 GMT
#32
On July 03 2012 07:46 hpty603 wrote:
Show nested quote +
On July 03 2012 07:30 LoLAdriankat wrote:
Damn, CA has a lot to live up to. R:TW 1 was so awesome that the History Channel used it for one of their shows.

I think the History Channel using it is more of a stigma than anything :x

And I really hope they take inspiration from mods like Europa Barbarorum and Roma Surrectum. Vanilla was fun but my god was it inaccurate haha

Agreed. Actually it would be neat if they brought in the Europa Barbarorum guys on, because that was one hell of a mod.

Also, hopefully they finally invest in a good Ai programmer. I mean, the odds of that are small because, you know, its CA, but still.
Uncultured
Profile Joined September 2010
United States1340 Posts
July 02 2012 22:55 GMT
#33
Thought this was for the HBO show Rome.... D:
Don't you rage when you lose too? -FruitDealer
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 02 2012 23:58 GMT
#34
so excited for this!
aka: KTVindicare the Geeky Bartender
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 03 2012 01:00 GMT
#35
Will buy for sure.

But friggin damn it Creative Assembly, you NEED to make a Mongol Total War!
Candadar
Profile Blog Joined July 2011
2049 Posts
July 04 2012 02:30 GMT
#36
http://www.computerandvideogames.com/356185/previews/rome-2-first-look-at-the-biggest-total-war-ever/

Basically

The idea is that you'll make fewer, but more important, decisions. You won't be spending all your time nudging a single unit of archers around, or adjusting endless tax rates. Battle objectives will also be more varied and interesting, and city invasions are expanded with multiple control points.


Naval battles are also grander in scale, and offer richer tactics. A unit is no longer a single ship, but a number of ships. Because you're able to disembark on land now, you could potentially stage an assault on a city from multiple beach-heads. Some cities, like Carthage, even have entry points for ships to actually move inside them, which will allow you to use ship-mounted catapults on defending infantry behind their walls.


The Total War team has almost doubled in size since Shogun 2, and the game's budget has increased by 40%, so this'll be epic in every sense: from those enormous battles, to the production values. Sega have yet to release any gameplay footage, or even a trailer, but when you see the demo in action that we saw running in real-time, you'll really understand just how insanely good the game looks.


Also, supposedly there's going to be up to 200,000 troops on a battlefield and you will be able to zoom out into a tactical map-esque thing if you'd like.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 04 2012 02:36 GMT
#37
yeah... not buying the hype. but i hope i am wrong
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
July 04 2012 02:37 GMT
#38
Oh yeah. Looking forward to this so much. So far all the news around it seems to be indicative of another really good game. Hope they can use that budget and bigger team to create a hell of a game.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
July 04 2012 02:42 GMT
#39
On July 04 2012 11:30 Candadar wrote:
http://www.computerandvideogames.com/356185/previews/rome-2-first-look-at-the-biggest-total-war-ever/

Basically

Show nested quote +
The idea is that you'll make fewer, but more important, decisions. You won't be spending all your time nudging a single unit of archers around, or adjusting endless tax rates. Battle objectives will also be more varied and interesting, and city invasions are expanded with multiple control points.


Show nested quote +
Naval battles are also grander in scale, and offer richer tactics. A unit is no longer a single ship, but a number of ships. Because you're able to disembark on land now, you could potentially stage an assault on a city from multiple beach-heads. Some cities, like Carthage, even have entry points for ships to actually move inside them, which will allow you to use ship-mounted catapults on defending infantry behind their walls.


Show nested quote +
The Total War team has almost doubled in size since Shogun 2, and the game's budget has increased by 40%, so this'll be epic in every sense: from those enormous battles, to the production values. Sega have yet to release any gameplay footage, or even a trailer, but when you see the demo in action that we saw running in real-time, you'll really understand just how insanely good the game looks.


Also, supposedly there's going to be up to 200,000 troops on a battlefield and you will be able to zoom out into a tactical map-esque thing if you'd like.

I liked being able to individually micromanage all of my cities. It allowed me to specialize them and determine what exactly would be best for the empire. I also liked moving small, mobile armies around to clean up smaller brigands and routed enemy troops. The macro was already pretty simple, no need to dumb it down any more in my book.

The new battle objectives sound fun, though. Crete usually started off rebel with only Cretan archers in the square, with a bunch of other units outside the city. You could take it with one general and one hoplite/hastati and it just seemed really gimmicky, so I'm glad that situations like that will be changed. On the other hand, by far the easiest way to capture Rome was to sneak in a spy and bum rush the square with a bunch of cavalry while sending infantry to hold off reinforcements. I hope that stays in
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-04 02:47:45
July 04 2012 02:47 GMT
#40
I'm sure there'll be the option to micro manage if you wish

There's no reason NOT to include it.
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