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Etrian Odyssey Series

Forum Index > General Games
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IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2012-06-26 23:41:12
June 26 2012 23:37 GMT
#1
[image loading]

The Etrian Odyssey series. Beautiful, mysterious, brutal, rewarding -- these enchanting titles have a different meaning for each player. But before we delve into the wonders of Yggdrasil, let's offer some pertinent details, shall we?

-------------------------[What is it?]-------------------------

The Etrian Odyssey series adheres to the sensibilities of classic, hardcore dungeon-crawling RPGs. Players are tasked with exploring and mapping out elaborate dungeons or labyrinths and discovering the many secrets, treasures, and terrors that await within. After putting together a team of five characters from a variety of classes (divided into a front and back line), the party sets out to explore. The "dungeon" (actually an enormous, sprawling tree called Yggdrasil) is divided into strata (which are in turn divided into floors), ascending to a mysterious summit. The player moves in first person view, doing battle with the labyrinth's vast bestiary in classic turn-based combat.

-------------------------[Mapping]-------------------------

[image loading]

Mapping is one of the many joys and difficulties of the Etrian Odyssey series. Players navigate the labyrinths one "step" at a time (one grid square per move) and are tasked with using the Nintendo DS stylus to draw walls and passages, while also adding various cartography symbols (doors, enemies, mining, shortcuts, items, etc.). The fulfillment of mapping out a strata of the labyrinth is one of gaming's great pleasures and is sure to delight the hardcore completionists among you.

-------------------------[Classes]-------------------------

[image loading]

Etrian Odyssey

Alchemist - Magic-related class, specializing in elemental attacks

Dark Hunter - Agile melee class, specializing in negative status effects and binding

Landsknecht - Close-combat melee class, specializing in front-row sword or axe play

Survivalist - Versatile ranged-attack and party-support class, specializing in speed, bow-use, and harvesting

Troubadour - Morale-raising class, specializing in party buffs and confusing enemies

Medic - Healing class, specializing in curing and reviving.

Ronin - Close-combat melee class, experts in katana skill

Hexer - Curse class, specializing in status ailments and binding

Protector - Defender class, specializing in absorbing damage and party protection

Etrian Odyssey II - Additional Classes

Gunner - Ranged attack class, making up for their slow speed with high damage output

War Magus - Versatile party-support class, can learn askills of Medic, Dark Hunter and Troubadour.

Beast - Defender class, specializing in absorbing damage with solid damage output

Etrian Odyssey III - Additional Classes

Prince - Support class, specializing in buffs and passive healing

Gladiator - Close-combat melee class, specializing in damage output

Hoplite - Protector class, defensive specialist

Buccaneer - Party support class with versatile offensive skills

Ninja - Agile debuffing class, adept at status ailments and confusing enemies

Monk - Healing class, specializing in curing and reviving

Zodiac - Magic-related class, specializing in elemental attacks

Wildling - Offensive support class, adept at summoning animals and familiars

Arbalist - Offensive powerhouses, adept with bows but weak and highly fragile

Farmer - Unique exploration support class with few offensive abilities

Shogun - Agile melee class, capable of dual-weilding for high damage

Yggdroid - Unique end-game class, adept at spawning units

-------------------------[Games / Platform / Release]-------------------------

[image loading]

Platform: Nintendo DS
Release: JP January 18, 2007
NA May 15, 2007
EU June 6, 2008
AUS August 14, 2008

[image loading]

Platform: Nintendo DS
Release: JP February 21, 2008
NA June 13, 2008

[image loading]
Platform: Nintendo DS
Release: JP April 1, 2010
NA September 21, 2010

[image loading]

Platform: Nintendo 3DS
Release: JP July 7, 2012
NA (unannounced as yet)

-------------------------[Final Thoughts]-------------------------

This series is special to me for many reasons: its sense of vast wonder; its uncompromising level of difficulty and hardcore appeal; the depth of its tech tree; the mysterious charm it emanates despite having a relatively thin story.

The Etrian titles leave you feeling as if you've had a gaming experience, rather than some disposable multi-kill bloodbath -- it is the filet of gaming in a world of fast-food.

Prepare to die. Often. This game is as brutal as Dark Souls in its own way. If you like having your hand held, or if you enjoy breezy 20 hour RPGs, you will be sorely disappointed with all things Etrian.

But for those of you willing to put in the time exploring, mapping, building your skill tree, experimenting (and dying) you will come away with something that stays with you long after you've reached the top of Yggdrasil.

Be brave. Be adventurous. And have fun.
Time held me green and dying though I sang in my chains like the sea.
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2012-06-27 17:11:06
June 27 2012 17:10 GMT
#2
Damn, no Etrian fans on TL. Was hoping to get some party discussion going. Hopefully someone searches out this lonely thread in the future after stumbling upon these fantastic games.
Time held me green and dying though I sang in my chains like the sea.
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
June 27 2012 17:25 GMT
#3
hmm,, sounds like a fun game,,

thumbs up for the initiative..
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Torchise
Profile Joined May 2012
Canada245 Posts
June 27 2012 17:45 GMT
#4
Yeah, I think it's a good game too, I started it after playing a couple hours of The Dark Spire. Have you played that game? It's on the DS, was published by Atlus too and is pretty similar to the Etrian Odyssey Series, except I don't think you had to do the mapping yourself. I liked that game and it encouraged me to take a look at Etrian Odyssey.

However, I never got around to finishing either of these games :/
The baylife, it burns!
Pangolin
Profile Joined March 2008
United States1035 Posts
June 27 2012 18:35 GMT
#5
I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones. The game was very long so I kinda got my fill of the style they were going for, plus there's no real story hooks to make me want to see the other games because there's barely any story in them.
It's easier not to.
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 27 2012 18:45 GMT
#6
I've played all three. They are pretty amazing, but be prepared to hunt for them or pay a decent price for them used on amazon / ebay.


What I most love about them is the way you start off. You are essentially a group of worthless adventurers who can't do squat, fighting tooth and nail just to survive.

Someone asked me about the games when I posted them in the niche games thread, and here is more or less my summary / review of the games:

I would say the major defining factors that make this stand out from most other RPGs is the presentation & the difficulty curve. Outside of that, there really isn't much that is groundbreaking -- 5 character parties, arranged with front and back rows, various classes to choose from, fairly standard level up and skill tree systems, and normal JRPG combat mechanics. The story is not heavy on dialogue or existent for the most part. But what little that does exist is presented well.

Presentation wise -- it makes good use of both screens. You explore the labyrinth in a first-person view, and you map it out on the bottom screen. It mimics real old-school RPG games in that regard, which is part of the game's appeal to it's target audience. Each game consists of 30 floors, a different theme every 5. The first 25 consist of the primary story, and the last 5 + bonus optional side quests (tough bosses) in the lower 25, consist of the post-game. The third game, which I haven't had time to play, adds another "world" outside of the labyrinth tree, which is a sailing-based mini-game with what I presume has various bosses and treasures and such. Each "sequel" builds upon itself fairly well. EO2 fixes many problems in EO1 + a few new classes and EO3 introduces a totally new set of classes. Many different combinations work, though it is more flexible in the later versions, EO1 is a little too prescriptive, especially amongst the side-bosses. It isn't necessary to play them in order, they are autonomous from each other. However, EO2 allows you to import your save-game from EO1, and you get a bonus accessory at the start.

Difficulty -- The game has a very steep difficulty curve. When you are introduced as a bunch of rag-tag adventurers, the game really treats you that way. Your party is virtually worthless in almost every regard, and up until around the halfway point, assuming you don't farm, it keeps a fairly good difficulty curve. Once you get past the halfway point or so, things start to balance out, you obtain more powerful skills, and you aren't spending many (game) days stuck in each floor. If you have played Azure Dreams (another good quirky / niche RPG -- ps1), it has a very similar difficulty curve model.

Either way, each new floor presents itself with new monsters, some of which are radically stronger than the previous floor. Furthermore, There are these "FOEs" which are basically really tough monsters, and until you really hit the ~halfway point, they are typically avoided. Generally foes in the previous stratum can be easily defeated / have moderate difficulty once you gain ground in your current one. I guess the best example is the stuff you face in stratum 1, you typically avoid until stratum 2. It becomes fairly easy to gauge whether or not you can beat them, & you can run if necessary.

If you want to keep it challenging, a good rule of thumb is to more or less keep your average level at Current Floor * 2-3, with it slowing down towards the end, as the cap is level 70 (can raise it through retiring mechanics -- re-rolling your character). It isn't that uncommon to be in your last story-game stratum (floor 20) in the mid-upper 50s, lower 60s though, and the game can still give you a run for your money.

Other things:
Items you purchase are unlocked by selling monster drops. Various equipment require various items. This includes FOE drops from the previous stratums that you may not have killed.
Characters level up traditionally, but have skill trees, and basically leveling up skills unlocks other skills. IE fire 1 at whatever level unlocks fire 2.
Status effects really do mean something, both against and for you (poison will wreck you)
Save often. Game over is Game over, no restart in town.
You get 'geomagnetic poles' every 5 levels, reducing backtracking.
The soundtrack is actually pretty good.


so if this stuff interests you, they are well worth checking out.
SeeDLiNg
Profile Joined January 2010
United States690 Posts
June 27 2012 19:06 GMT
#7
Looks fun I might try them out!

I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones


On this note, what is the best one to play? Is one dramatically better than the others (like say... suikoden 2)

I doubt I'll play the series, but I'd love to try at least one of them out. Any recommendations?
IPA
Profile Joined August 2010
United States3206 Posts
June 27 2012 19:08 GMT
#8
Jeremy Parish from 1up.com just put out his EOIV preview (looks great):
http://www.1up.com/previews/etrian-odyssey-iv-eases-pain
Time held me green and dying though I sang in my chains like the sea.
IPA
Profile Joined August 2010
United States3206 Posts
June 27 2012 19:11 GMT
#9
On June 28 2012 04:06 SeeDLiNg wrote:
Looks fun I might try them out!

Show nested quote +
I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones


On this note, what is the best one to play? Is one dramatically better than the others (like say... suikoden 2)

I doubt I'll play the series, but I'd love to try at least one of them out. Any recommendations?


While it's debatable as to which is the favorite of the series among hardcore fans, I would argue that the series got more refined as it went along; so EOIII is probably a good starting point for you if you're interested in trying the series out. You can always go back and play the others if you get hooked.
Time held me green and dying though I sang in my chains like the sea.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2012-06-27 20:04:59
June 27 2012 20:03 GMT
#10
EA3 is a great game, although be prepared to log a lot of hours if you intend to get 100% completion.. If you ask me, the EA series is the best original IP for the DS hands down, it makes great use of the system's features. Can't wait for EA4 with enemies that actually move during combat, if they combined EA gameplay with DQXI character creation and dressups/combat style I would never put my DS down..

Edit ~~~ i didn't actually find EA3 very difficult after the first 15 hours, you start to understand the classes and class combinations by that point.. also you'll get a feel for how much you can bite off in terms of adventuring between hitting the inn, as well as how to optimally hit all the gathering points with a specific farmer/ninja team.. it just gets really grindy
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Haze.884
Profile Joined July 2011
New Zealand192 Posts
June 27 2012 20:07 GMT
#11
I started playing this series just because the char illustration is so cute :D..

Have you also played 7th dragon? I think it was made by core developers of Eterian series.
Princess so cute~
[image loading]
a
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
June 27 2012 20:52 GMT
#12
What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.

If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2012-06-27 21:18:56
June 27 2012 21:07 GMT
#13
On June 28 2012 05:52 ShadowDrgn wrote:
What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.

If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more.


Strange Journey is fantastic. However, you definitely can't max out your skills by level 15 in EO. Your core skill alone goes up to 10 levels and you get 1 point per level up, and that's not including the wealth of sub-skills for each class. Can you explain what you mean by that?

For instance, the Landsknecht has the following skill tree:
Swords
2-hit
War Cry
Hell Cry
Arm Heal
Flee
Cleaver
Tornado
All Slash
Blazer
Freezer
Shocker
Crush
Stunner
Silencer
Mine
And let's not forget you can't even get to the advanced skils without investing a certain amount of points in the lower skills and combing them with a certain level of Agility, Technique, Luck, Strength, etc that you also have to invest in.

How are you saying you can have all your skills at level 15? (Not being mean, honest question)
Time held me green and dying though I sang in my chains like the sea.
Zhou
Profile Joined February 2009
United States832 Posts
June 27 2012 21:22 GMT
#14
My favorite fucking game on the DS. If Atlus is bringing the fourth one into English, I'm buying a 3DS. I don't give a crap about anything else.

The second one was definitely my favorite though.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
June 28 2012 04:04 GMT
#15
On June 28 2012 06:07 IPA wrote:
Show nested quote +
On June 28 2012 05:52 ShadowDrgn wrote:
What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.

If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more.


Strange Journey is fantastic. However, you definitely can't max out your skills by level 15 in EO. Your core skill alone goes up to 10 levels and you get 1 point per level up, and that's not including the wealth of sub-skills for each class. Can you explain what you mean by that?


I didn't mean that you can max them out, just that you can unlock them. Since there aren't any skill points to max everything, you only select a few skills for each character, and you can unlock all those skills pretty early in the game. Exactly what level you need depends on the class and your build, of course. After that, you're just improving whatever you already have. 1 point in a skill does the same thing as 10 points; adding points only makes the skills better. Having access to the skill trees at the start of the game also takes away all the fun of discovering new spells/abilities.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 12 2012 22:57 GMT
#16
Been thinking about going back to this. Bought Etrian Odyssey when it came out, but only got a few floors in before I gave up. I gave up under the impression that I'd have to start from scratch if my builds/team composition weren't going to get me through the game. Is this true? Would I have to start over?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Zhou
Profile Joined February 2009
United States832 Posts
July 12 2012 23:13 GMT
#17
No. You'd just have to replace a few characters who you think aren't helping you anymore. An example in the first EO, I replaced my alchemist with a hexer, and medic with a troubadour. I would use my protector for healing in that case.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 12 2012 23:31 GMT
#18
That's essentially starting over if I have to replace and re-level two characters >_< So much grinding.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
PermaScrub
Profile Joined July 2011
32 Posts
July 12 2012 23:34 GMT
#19
Well in EO III all classes have a skill that lets them get exp while not exploring. Which really helps when you want to train multiple parties.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
Last Edited: 2012-07-12 23:55:27
July 12 2012 23:52 GMT
#20
I love EO. I love dungeon crawlers, I love building up my characters, and I love the feeling of winning narrow victories. Touching every single wall and leaving absolutely no stone unturned is boring and time wasting in some ways, but I much prefer wasting time mapping stuff out than wasting time being railroaded on a linear path like many RPGs have done over the past decade or two.

I actually haven't played any of them hardcore. Just beat EO1, 2 and 3 once, and halfway through EO3's plus game (did no post-game for any of them). Don't play them one right after another though. You'll get so sick of them. I played EO2 right after playing EO1 and I didn't enjoy that game very much. Not because it was bad, but because I was all EO'd out.

My fav classes were:
Ronin/Shogun in all of them - Quiet badass that doesn't care what others think. They're just badasses when they need to be

Troubadour in EO1 - The little pink hair one is so cute. I can't imagine playing this game without Relaxing (was it called Relaxing? The thing that regens TP)

Beast in EO2 - A PANDA. A FREAKING PANDA.

Prob Zodiac in EO3 - Wasn't impressed with Alchemist in EO1, don't know why they're recommended by so many in a standard party, but for some reason I really liked Zodiac. Probably because they look freaking awesome

OK, pretty much nothing happens in the game, but they give you just enough fluff that you start filling stuff in your head. I'm not just a third person watching another person having adventures like in many jRPGs (which is fine, I did enjoy FF7 for instance), I'm in the story and I'm making shit up as I go. It's awesome.

I got bored of EO3's plus game, probably because I started playing it immediately after beating it for the first time. And I retired my characters so while I roflstomped everything early on, I got to a point where I was still strong, but I wasn't just owning everything. I had to actually try. I think I'm gonna start a new game and go with a party with all prince/princess subclasses just for the hell of it. They'll all be exiled royalty or something

Those damn FOEs are BRUTAL


On July 13 2012 07:57 Cedstick wrote:
Been thinking about going back to this. Bought Etrian Odyssey when it came out, but only got a few floors in before I gave up. I gave up under the impression that I'd have to start from scratch if my builds/team composition weren't going to get me through the game. Is this true? Would I have to start over?


As long as you have a Medic, you should be fine
Trucy Wright is hot
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