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![[image loading]](http://i.imgur.com/AJFiN.jpg)
The Etrian Odyssey series. Beautiful, mysterious, brutal, rewarding -- these enchanting titles have a different meaning for each player. But before we delve into the wonders of Yggdrasil, let's offer some pertinent details, shall we?
-------------------------[What is it?]-------------------------
The Etrian Odyssey series adheres to the sensibilities of classic, hardcore dungeon-crawling RPGs. Players are tasked with exploring and mapping out elaborate dungeons or labyrinths and discovering the many secrets, treasures, and terrors that await within. After putting together a team of five characters from a variety of classes (divided into a front and back line), the party sets out to explore. The "dungeon" (actually an enormous, sprawling tree called Yggdrasil) is divided into strata (which are in turn divided into floors), ascending to a mysterious summit. The player moves in first person view, doing battle with the labyrinth's vast bestiary in classic turn-based combat.
-------------------------[Mapping]-------------------------
![[image loading]](http://i.imgur.com/54jGE.jpg)
Mapping is one of the many joys and difficulties of the Etrian Odyssey series. Players navigate the labyrinths one "step" at a time (one grid square per move) and are tasked with using the Nintendo DS stylus to draw walls and passages, while also adding various cartography symbols (doors, enemies, mining, shortcuts, items, etc.). The fulfillment of mapping out a strata of the labyrinth is one of gaming's great pleasures and is sure to delight the hardcore completionists among you.
-------------------------[Classes]-------------------------
![[image loading]](http://i.imgur.com/unBK6.jpg)
Etrian Odyssey
Alchemist - Magic-related class, specializing in elemental attacks
Dark Hunter - Agile melee class, specializing in negative status effects and binding
Landsknecht - Close-combat melee class, specializing in front-row sword or axe play
Survivalist - Versatile ranged-attack and party-support class, specializing in speed, bow-use, and harvesting
Troubadour - Morale-raising class, specializing in party buffs and confusing enemies
Medic - Healing class, specializing in curing and reviving.
Ronin - Close-combat melee class, experts in katana skill
Hexer - Curse class, specializing in status ailments and binding
Protector - Defender class, specializing in absorbing damage and party protection
Etrian Odyssey II - Additional Classes
Gunner - Ranged attack class, making up for their slow speed with high damage output
War Magus - Versatile party-support class, can learn askills of Medic, Dark Hunter and Troubadour.
Beast - Defender class, specializing in absorbing damage with solid damage output
Etrian Odyssey III - Additional Classes
Prince - Support class, specializing in buffs and passive healing
Gladiator - Close-combat melee class, specializing in damage output
Hoplite - Protector class, defensive specialist
Buccaneer - Party support class with versatile offensive skills
Ninja - Agile debuffing class, adept at status ailments and confusing enemies
Monk - Healing class, specializing in curing and reviving
Zodiac - Magic-related class, specializing in elemental attacks
Wildling - Offensive support class, adept at summoning animals and familiars
Arbalist - Offensive powerhouses, adept with bows but weak and highly fragile
Farmer - Unique exploration support class with few offensive abilities
Shogun - Agile melee class, capable of dual-weilding for high damage
Yggdroid - Unique end-game class, adept at spawning units
-------------------------[Games / Platform / Release]-------------------------
![[image loading]](http://i.imgur.com/LJZBS.jpg)
Platform: Nintendo DS Release: JP January 18, 2007 NA May 15, 2007 EU June 6, 2008 AUS August 14, 2008
![[image loading]](http://i.imgur.com/SRReY.jpg)
Platform: Nintendo DS Release: JP February 21, 2008 NA June 13, 2008
![[image loading]](http://i.imgur.com/vheZM.jpg) Platform: Nintendo DS Release: JP April 1, 2010 NA September 21, 2010
![[image loading]](http://i.imgur.com/m7Y84.jpg)
Platform: Nintendo 3DS Release: JP July 7, 2012 NA (unannounced as yet)
-------------------------[Final Thoughts]-------------------------
This series is special to me for many reasons: its sense of vast wonder; its uncompromising level of difficulty and hardcore appeal; the depth of its tech tree; the mysterious charm it emanates despite having a relatively thin story.
The Etrian titles leave you feeling as if you've had a gaming experience, rather than some disposable multi-kill bloodbath -- it is the filet of gaming in a world of fast-food.
Prepare to die. Often. This game is as brutal as Dark Souls in its own way. If you like having your hand held, or if you enjoy breezy 20 hour RPGs, you will be sorely disappointed with all things Etrian.
But for those of you willing to put in the time exploring, mapping, building your skill tree, experimenting (and dying) you will come away with something that stays with you long after you've reached the top of Yggdrasil.
Be brave. Be adventurous. And have fun.
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Damn, no Etrian fans on TL. Was hoping to get some party discussion going. Hopefully someone searches out this lonely thread in the future after stumbling upon these fantastic games.
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hmm,, sounds like a fun game,,
thumbs up for the initiative..
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Yeah, I think it's a good game too, I started it after playing a couple hours of The Dark Spire. Have you played that game? It's on the DS, was published by Atlus too and is pretty similar to the Etrian Odyssey Series, except I don't think you had to do the mapping yourself. I liked that game and it encouraged me to take a look at Etrian Odyssey.
However, I never got around to finishing either of these games :/
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I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones. The game was very long so I kinda got my fill of the style they were going for, plus there's no real story hooks to make me want to see the other games because there's barely any story in them.
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I've played all three. They are pretty amazing, but be prepared to hunt for them or pay a decent price for them used on amazon / ebay.
What I most love about them is the way you start off. You are essentially a group of worthless adventurers who can't do squat, fighting tooth and nail just to survive.
Someone asked me about the games when I posted them in the niche games thread, and here is more or less my summary / review of the games:
I would say the major defining factors that make this stand out from most other RPGs is the presentation & the difficulty curve. Outside of that, there really isn't much that is groundbreaking -- 5 character parties, arranged with front and back rows, various classes to choose from, fairly standard level up and skill tree systems, and normal JRPG combat mechanics. The story is not heavy on dialogue or existent for the most part. But what little that does exist is presented well.
Presentation wise -- it makes good use of both screens. You explore the labyrinth in a first-person view, and you map it out on the bottom screen. It mimics real old-school RPG games in that regard, which is part of the game's appeal to it's target audience. Each game consists of 30 floors, a different theme every 5. The first 25 consist of the primary story, and the last 5 + bonus optional side quests (tough bosses) in the lower 25, consist of the post-game. The third game, which I haven't had time to play, adds another "world" outside of the labyrinth tree, which is a sailing-based mini-game with what I presume has various bosses and treasures and such. Each "sequel" builds upon itself fairly well. EO2 fixes many problems in EO1 + a few new classes and EO3 introduces a totally new set of classes. Many different combinations work, though it is more flexible in the later versions, EO1 is a little too prescriptive, especially amongst the side-bosses. It isn't necessary to play them in order, they are autonomous from each other. However, EO2 allows you to import your save-game from EO1, and you get a bonus accessory at the start.
Difficulty -- The game has a very steep difficulty curve. When you are introduced as a bunch of rag-tag adventurers, the game really treats you that way. Your party is virtually worthless in almost every regard, and up until around the halfway point, assuming you don't farm, it keeps a fairly good difficulty curve. Once you get past the halfway point or so, things start to balance out, you obtain more powerful skills, and you aren't spending many (game) days stuck in each floor. If you have played Azure Dreams (another good quirky / niche RPG -- ps1), it has a very similar difficulty curve model.
Either way, each new floor presents itself with new monsters, some of which are radically stronger than the previous floor. Furthermore, There are these "FOEs" which are basically really tough monsters, and until you really hit the ~halfway point, they are typically avoided. Generally foes in the previous stratum can be easily defeated / have moderate difficulty once you gain ground in your current one. I guess the best example is the stuff you face in stratum 1, you typically avoid until stratum 2. It becomes fairly easy to gauge whether or not you can beat them, & you can run if necessary.
If you want to keep it challenging, a good rule of thumb is to more or less keep your average level at Current Floor * 2-3, with it slowing down towards the end, as the cap is level 70 (can raise it through retiring mechanics -- re-rolling your character). It isn't that uncommon to be in your last story-game stratum (floor 20) in the mid-upper 50s, lower 60s though, and the game can still give you a run for your money.
Other things: Items you purchase are unlocked by selling monster drops. Various equipment require various items. This includes FOE drops from the previous stratums that you may not have killed. Characters level up traditionally, but have skill trees, and basically leveling up skills unlocks other skills. IE fire 1 at whatever level unlocks fire 2. Status effects really do mean something, both against and for you (poison will wreck you) Save often. Game over is Game over, no restart in town. You get 'geomagnetic poles' every 5 levels, reducing backtracking. The soundtrack is actually pretty good.
so if this stuff interests you, they are well worth checking out.
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Looks fun I might try them out!
I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones
On this note, what is the best one to play? Is one dramatically better than the others (like say... suikoden 2)
I doubt I'll play the series, but I'd love to try at least one of them out. Any recommendations?
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On June 28 2012 04:06 SeeDLiNg wrote:Looks fun  I might try them out! Show nested quote +I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones On this note, what is the best one to play? Is one dramatically better than the others (like say... suikoden 2) I doubt I'll play the series, but I'd love to try at least one of them out. Any recommendations?
While it's debatable as to which is the favorite of the series among hardcore fans, I would argue that the series got more refined as it went along; so EOIII is probably a good starting point for you if you're interested in trying the series out. You can always go back and play the others if you get hooked.
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EA3 is a great game, although be prepared to log a lot of hours if you intend to get 100% completion.. If you ask me, the EA series is the best original IP for the DS hands down, it makes great use of the system's features. Can't wait for EA4 with enemies that actually move during combat, if they combined EA gameplay with DQXI character creation and dressups/combat style I would never put my DS down..
Edit ~~~ i didn't actually find EA3 very difficult after the first 15 hours, you start to understand the classes and class combinations by that point.. also you'll get a feel for how much you can bite off in terms of adventuring between hitting the inn, as well as how to optimally hit all the gathering points with a specific farmer/ninja team.. it just gets really grindy
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I started playing this series just because the char illustration is so cute :D..
Have you also played 7th dragon? I think it was made by core developers of Eterian series. Princess so cute~
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What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.
If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more.
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On June 28 2012 05:52 ShadowDrgn wrote: What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.
If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more.
Strange Journey is fantastic. However, you definitely can't max out your skills by level 15 in EO. Your core skill alone goes up to 10 levels and you get 1 point per level up, and that's not including the wealth of sub-skills for each class. Can you explain what you mean by that?
For instance, the Landsknecht has the following skill tree: Swords 2-hit War Cry Hell Cry Arm Heal Flee Cleaver Tornado All Slash Blazer Freezer Shocker Crush Stunner Silencer Mine And let's not forget you can't even get to the advanced skils without investing a certain amount of points in the lower skills and combing them with a certain level of Agility, Technique, Luck, Strength, etc that you also have to invest in.
How are you saying you can have all your skills at level 15? (Not being mean, honest question)
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My favorite fucking game on the DS. If Atlus is bringing the fourth one into English, I'm buying a 3DS. I don't give a crap about anything else.
The second one was definitely my favorite though.
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On June 28 2012 06:07 IPA wrote:Show nested quote +On June 28 2012 05:52 ShadowDrgn wrote: What disappointed me most about these games is that you can get all your skills by level 15 or so. After that, every level is just increasing your stats or making the skills you already have a bit better. The way you play the game doesn't change at all from that point, and since the games don't have much of a storyline, I got bored immediately.
If anyone's looking for an old-school dungeon crawler experience on the DS, I liked Shin Megami Tensei: Strange Journey a lot more. Strange Journey is fantastic. However, you definitely can't max out your skills by level 15 in EO. Your core skill alone goes up to 10 levels and you get 1 point per level up, and that's not including the wealth of sub-skills for each class. Can you explain what you mean by that?
I didn't mean that you can max them out, just that you can unlock them. Since there aren't any skill points to max everything, you only select a few skills for each character, and you can unlock all those skills pretty early in the game. Exactly what level you need depends on the class and your build, of course. After that, you're just improving whatever you already have. 1 point in a skill does the same thing as 10 points; adding points only makes the skills better. Having access to the skill trees at the start of the game also takes away all the fun of discovering new spells/abilities.
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Been thinking about going back to this. Bought Etrian Odyssey when it came out, but only got a few floors in before I gave up. I gave up under the impression that I'd have to start from scratch if my builds/team composition weren't going to get me through the game. Is this true? Would I have to start over?
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No. You'd just have to replace a few characters who you think aren't helping you anymore. An example in the first EO, I replaced my alchemist with a hexer, and medic with a troubadour. I would use my protector for healing in that case.
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That's essentially starting over if I have to replace and re-level two characters >_< So much grinding.
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Well in EO III all classes have a skill that lets them get exp while not exploring. Which really helps when you want to train multiple parties.
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I love EO. I love dungeon crawlers, I love building up my characters, and I love the feeling of winning narrow victories. Touching every single wall and leaving absolutely no stone unturned is boring and time wasting in some ways, but I much prefer wasting time mapping stuff out than wasting time being railroaded on a linear path like many RPGs have done over the past decade or two.
I actually haven't played any of them hardcore. Just beat EO1, 2 and 3 once, and halfway through EO3's plus game (did no post-game for any of them). Don't play them one right after another though. You'll get so sick of them. I played EO2 right after playing EO1 and I didn't enjoy that game very much. Not because it was bad, but because I was all EO'd out.
My fav classes were: Ronin/Shogun in all of them - Quiet badass that doesn't care what others think. They're just badasses when they need to be
Troubadour in EO1 - The little pink hair one is so cute. I can't imagine playing this game without Relaxing (was it called Relaxing? The thing that regens TP)
Beast in EO2 - A PANDA. A FREAKING PANDA.
Prob Zodiac in EO3 - Wasn't impressed with Alchemist in EO1, don't know why they're recommended by so many in a standard party, but for some reason I really liked Zodiac. Probably because they look freaking awesome
OK, pretty much nothing happens in the game, but they give you just enough fluff that you start filling stuff in your head. I'm not just a third person watching another person having adventures like in many jRPGs (which is fine, I did enjoy FF7 for instance), I'm in the story and I'm making shit up as I go. It's awesome.
I got bored of EO3's plus game, probably because I started playing it immediately after beating it for the first time. And I retired my characters so while I roflstomped everything early on, I got to a point where I was still strong, but I wasn't just owning everything. I had to actually try. I think I'm gonna start a new game and go with a party with all prince/princess subclasses just for the hell of it. They'll all be exiled royalty or something
Those damn FOEs are BRUTAL
On July 13 2012 07:57 Cedstick wrote: Been thinking about going back to this. Bought Etrian Odyssey when it came out, but only got a few floors in before I gave up. I gave up under the impression that I'd have to start from scratch if my builds/team composition weren't going to get me through the game. Is this true? Would I have to start over?
As long as you have a Medic, you should be fine
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Alchemist, Good EO1 times, they wanted u to have one in 6th stratum cause some mobs were Immune to physical attacks (1-5dmg physical with enemy having ~800 hp was a pain without troubadour for exchange for alchemist)
On June 28 2012 04:06 SeeDLiNg wrote:Looks fun  I might try them out! Show nested quote +I only played the 3rd one and thought it was amazing. However, the games seem very similar so I never really felt the need to go back to the old ones On this note, what is the best one to play? Is one dramatically better than the others (like say... suikoden 2) I doubt I'll play the series, but I'd love to try at least one of them out. Any recommendations?
My opinion: start with EO1, people say its the hardest but I dont think so cause u dont need to plan so much sh** like in the third one (when subclasses come into play and u need to know what are you going to do.. especially after retiring 99lv char..)
Party that I would suggest is: Front [S/P/D(whip)] Back [T/M] It got me through the Main and Post game without problems (No extra grind required) One thing, some quest require certain classes and I'm the guy who sticks to that what works, so my Main party = Only party.
For some reason I dont like the 2nd game.. maybe its just get 1 skill to 10/10 and spam it all the way (cause they removed few skills and added what+ Show Spoiler +Increasing Stats, AVGN qoute: WHAT WERE THEY THINKING..? This destroyed the feeling of a party for me.. (In EO3 Its required to have a strategy just like in 1st game. Every character plays a role, and if it doesnt why would you have a character that does nothing or does only 1 thing.
To say the least they've made many good switches along the way so If U'll start from 3rd one U prolly will not want to play the first and maybe second one (in 3rd u can just switch battle time to no wait mode and hold A button, bam only numbers pop up (u still get animation but the time saved is a great deal), that doesnt exist in 1st or 2nd game, so that makes u feel like battle is taking forever..
On July 13 2012 07:57 Cedstick wrote: Been thinking about going back to this. Bought Etrian Odyssey when it came out, but only got a few floors in before I gave up. I gave up under the impression that I'd have to start from scratch if my builds/team composition weren't going to get me through the game. Is this true? Would I have to start over?
If You went blinded without a strat in our head that can mean a new beginning cause "few floors" means to me less than 20 levels (resting costs 10 levels, and if classes dont work together with themselfs it can be very bad)
Cant really tell what has gone wrong but U can post ur Party here, maybe we'll do something. Yes I know starting all over can destroy the whole fun cause the beggining of any EO game is the hardest point.
***Update*** Damn typos... I need to work on my writing skills :< Found the missing chest, :D but still charted is at 99,9%.
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On paper, I should have loved these games, but I could never really get into them. I think I made it to floor #8 on EO before giving up. Beautiful art, though, and it was nice to have a challenging dungeon crawler on DS.
Did anyone here ever play that noir dungeon crawler on the DS? It was really creepy, almost black-and-white, and it had a mode in which you could play as if you were on a Commodore 64 (completely flat untextured walls, ghetto enemy sprites). I can't remember the name now.
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On July 28 2012 22:40 mikedebo wrote: On paper, I should have loved these games, but I could never really get into them. I think I made it to floor #8 on EO before giving up. Beautiful art, though, and it was nice to have a challenging dungeon crawler on DS.
Did anyone here ever play that noir dungeon crawler on the DS? It was really creepy, almost black-and-white, and it had a mode in which you could play as if you were on a Commodore 64 (completely flat untextured walls, ghetto enemy sprites). I can't remember the name now.
Uhm wanst it "The Dark Spire" also relased by Atlus?, its good but hard as well
*Edit, watched the video... My mind was blown.... so many changes.. skill trees, 7 + 3 classes, enemies in back/front, party burst meter damn wish that 3ds would be cheaper and that eo4 would come to eu :<
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On July 29 2012 22:43 veQ wrote:Show nested quote +On July 28 2012 22:40 mikedebo wrote: On paper, I should have loved these games, but I could never really get into them. I think I made it to floor #8 on EO before giving up. Beautiful art, though, and it was nice to have a challenging dungeon crawler on DS.
Did anyone here ever play that noir dungeon crawler on the DS? It was really creepy, almost black-and-white, and it had a mode in which you could play as if you were on a Commodore 64 (completely flat untextured walls, ghetto enemy sprites). I can't remember the name now. Uhm wanst it "The Dark Spire" also relased by Atlus?, its good but hard as well
That's the one!!! That game was so awesome. Really weird storyline, I enjoyed it.
Edit: Also, just went back and checked out EO again. I remember what killed the game for me: That stupid mapping thing. I want a real automap, not a minigame masquerading as one!!
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On July 29 2012 23:31 mikedebo wrote:Show nested quote +On July 29 2012 22:43 veQ wrote:On July 28 2012 22:40 mikedebo wrote: On paper, I should have loved these games, but I could never really get into them. I think I made it to floor #8 on EO before giving up. Beautiful art, though, and it was nice to have a challenging dungeon crawler on DS.
Did anyone here ever play that noir dungeon crawler on the DS? It was really creepy, almost black-and-white, and it had a mode in which you could play as if you were on a Commodore 64 (completely flat untextured walls, ghetto enemy sprites). I can't remember the name now. Uhm wanst it "The Dark Spire" also relased by Atlus?, its good but hard as well That's the one!!! That game was so awesome. Really weird storyline, I enjoyed it. Edit: Also, just went back and checked out EO again. I remember what killed the game for me: That stupid mapping thing. I want a real automap, not a minigame masquerading as one!!
Manual mapping seems to be highly polarizing. I love mapping personally. It adds to the sense of conquering the unknown, like I had a hand in it. I find it enjoyable and strangely relaxing.
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On July 31 2012 03:25 IPA wrote:Show nested quote +On July 29 2012 23:31 mikedebo wrote:On July 29 2012 22:43 veQ wrote:On July 28 2012 22:40 mikedebo wrote: On paper, I should have loved these games, but I could never really get into them. I think I made it to floor #8 on EO before giving up. Beautiful art, though, and it was nice to have a challenging dungeon crawler on DS.
Did anyone here ever play that noir dungeon crawler on the DS? It was really creepy, almost black-and-white, and it had a mode in which you could play as if you were on a Commodore 64 (completely flat untextured walls, ghetto enemy sprites). I can't remember the name now. Uhm wanst it "The Dark Spire" also relased by Atlus?, its good but hard as well That's the one!!! That game was so awesome. Really weird storyline, I enjoyed it. Edit: Also, just went back and checked out EO again. I remember what killed the game for me: That stupid mapping thing. I want a real automap, not a minigame masquerading as one!! Manual mapping seems to be highly polarizing. I love mapping personally. It adds to the sense of conquering the unknown, like I had a hand in it. I find it enjoyable and strangely relaxing. 
Yup, that's fair! I just wish it was optional, though. The very first quest in EO forces you to fully map out the first level, IIRC, and right there I was like, I JUST WANNA KILL THINGS! 
It's just already such a niche genre that it seems like weird decision to potentially alienate even _more_ of the total audience with an incidental feature like that. I grew up on Might and Magic, which got rid of all the tedious stuff so that you could jump right in and enjoy the min/maxing. (At least, that's how I remember it through rose-colored glasses.)
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If anyone is as excited as I am, Etrian Odyssey IV is supposed to have a release outside of Japan in 2013!
It's forcing my hand on the 3DS since I want to play it so badlly.
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Yes. However, since a release outside of the US is very unlikely and because the 3DS is region locked, I'll have to either buy another 3DS (which I won't) or wait for an emulator/flash card, etc.
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