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Shootmania - Page 6

Forum Index > General Games
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Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
September 30 2012 07:59 GMT
#101
On September 29 2012 02:22 TuElite wrote:
Stop giving away all your keys and just play damnit! This game is good and needs players...

Wouldn't a game naturally attract more players if it is indeed a good game?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 30 2012 08:05 GMT
#102
game is hard
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
PaC_
Profile Joined April 2011
Austria25 Posts
September 30 2012 11:47 GMT
#103
If anyone needs a beta key, i still have 2 left.
Competition is in the nature of the game. You won a championship? Gratz. Go back to practicing, because if you don't you are going to be competed away. That's it.
dellesh1ruH
Profile Joined August 2009
Denmark509 Posts
September 30 2012 12:24 GMT
#104
How do I change my sensitivity ingame?
Pain is temporary, Glory is forever!
Ophe
Profile Joined July 2012
Sweden388 Posts
September 30 2012 12:59 GMT
#105
I had a 7-day beta a while ago and got a new 30-day beta 2 days ago which I haven't started yet. Coming from a Q/UT background I played exclusively Joust and I had a lot of fun with it. A matchmaking system and a ladder and I'd play the shit out of that game.
dellesh1ruH
Profile Joined August 2009
Denmark509 Posts
October 14 2012 14:43 GMT
#106
On September 30 2012 21:59 Ophe wrote:
I had a 7-day beta a while ago and got a new 30-day beta 2 days ago which I haven't started yet. Coming from a Q/UT background I played exclusively Joust and I had a lot of fun with it. A matchmaking system and a ladder and I'd play the shit out of that game.


Oh long time since I last played UT!! UT 2 <3
Pain is temporary, Glory is forever!
Morthy
Profile Joined March 2012
Netherlands78 Posts
February 27 2013 18:27 GMT
#107
Shootmania is now on Steam and has Open Beta. So you can basicly play for free till the game comes out I think.

Couldn't get the demo working on Steam, but the Maniaplanet launcher does work.
Schmieds
Profile Blog Joined August 2010
United States312 Posts
March 02 2013 16:03 GMT
#108
I wish more people played this game. I generally like what they did with beginner servers but if you've advanced past beginner servers but aren't quite ready for elite yet, there aren't a ton of other options. If there were more players, I'd think the non-beginner royal servers would be more populated. Been playing a lot of joust in the meantime, but sometimes it's hit and miss with people being on those servers.
8
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 11 2013 11:45 GMT
#109
Shootmania got released on Steam now and i'm wondering what the general opinion is.

I saw it on TBs channel a while back and it didn't really look very interesting. The developers also seemed to have a "We'll release something very basic and let the community mod it into something good" attitude that i don't agree with.

So how is the game? Is it worth picking up?
Tyrran
Profile Blog Joined January 2010
France777 Posts
April 11 2013 12:19 GMT
#110
I'm gonna update the OP "soon", most probably this WE. (meanwhile, if a mod could remove the ALPHA tag from the title, i would really appreciate )

The game is good. There is a lot of new features that has been added since beta that removed the 'this game is too simple' factor that existed in the alpha/beta. This includes new moves ( wall jumps, shooting down rockets with rail... ), new block with special effects ( wooden plank, fast path, grapple points etc..), new features that were not possible ( weapon switching, item pick up..). I think it has enough complexity to really become THE competitive FPS.

It will remain however community driven. The developers have clearly stated taht they want the community to create the maps/ game mode they want to play. Right now the competitive mode is Elite (3v3, 1 attacker with rail vs 3 defender with rockets each round), but i could see the new combo mode (2v2 with items and weapon switching) being really popular too. I'm not really sure what you dislike about this, but it will remain so.

If you like fast paced FPS like quake/UT, you should probably try it. The basics modes ( Royal, Elite and Joust) are Free To Play if I am not mistaken. So try it for free
Against stupidity the gods themselves contend in vain.
drivec
Profile Joined May 2009
United States354 Posts
April 11 2013 16:16 GMT
#111
I really like this game as a spectator. its very easy to watch because you can just follow the attacker.

rounds get pretty intense with the timer. I also like how on one end it takes a lot of team work to defend but with the attacker you also need individual skill.
starcraft is chess at warp speed
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 11 2013 17:27 GMT
#112
On April 12 2013 01:16 drivec wrote:
I really like this game as a spectator. its very easy to watch because you can just follow the attacker.

rounds get pretty intense with the timer. I also like how on one end it takes a lot of team work to defend but with the attacker you also need individual skill.

I thought that was pretty nice. It still doesn't begin to touch Quake or CS matches for how fun they are to watch.

I'm sure I could see myself enjoying the play, but it is so drab to watch the comp matches.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 15 2013 22:31 GMT
#113
Hmmm....

I've played a few games in Battle and Royal now and have to say that i'm not convinced of it at all.

While the movement and the maps feel ok, the combat and general gameplay is very underwhelming. The slow projectiles of the guns make the combat very luck based at anything other than point blank range. You have to predict where the enemy will ADAD-wobble next and hope that he jumps so you get an easy hit. Aiming is quite pointless since the enemy can have moved over half the map before the projectile reaches the place he was at, so, unless the enemy is simply stupid and moves straight in one direction, it's mostly spamming in the general direction and hoping one of the projectiles hit.

Are there any modes with a variety of weapons, health/armor pickups and such that feel more like Quake?
Tyrran
Profile Blog Joined January 2010
France777 Posts
April 15 2013 22:50 GMT
#114
On April 16 2013 07:31 Morfildur wrote:
Hmmm....

I've played a few games in Battle and Royal now and have to say that i'm not convinced of it at all.

While the movement and the maps feel ok, the combat and general gameplay is very underwhelming. The slow projectiles of the guns make the combat very luck based at anything other than point blank range. You have to predict where the enemy will ADAD-wobble next and hope that he jumps so you get an easy hit. Aiming is quite pointless since the enemy can have moved over half the map before the projectile reaches the place he was at, so, unless the enemy is simply stupid and moves straight in one direction, it's mostly spamming in the general direction and hoping one of the projectiles hit.

Are there any modes with a variety of weapons, health/armor pickups and such that feel more like Quake?


I personally think the weapons are fine. The rocket is a bit slower than in quake, but not enough not make it unusable in a middle ranged figth.

You migth want to give a try to the combo mode. It is still very different from quake, but includes armor pick-up and weapon pick-up. I will edit the OP with the new available modes as soon as the mods unlock it ( old OPs cannot be edited).
Against stupidity the gods themselves contend in vain.
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