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XCOM: Enemy Unknown - Page 69

Forum Index > General Games
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Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 30 2012 14:50 GMT
#1361
Not to mention you get some certain rather overpowered abilities as a result of the base...
Descolada in everything not TL/Starcraft
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 30 2012 15:49 GMT
#1362
On November 30 2012 23:50 Coriolis wrote:
Not to mention you get some certain rather overpowered abilities as a result of the base...


Reduced panic and a bunch of cash are the main reasons for doing it as soon as possible.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 30 2012 15:49 GMT
#1363
In my classic game I desperately need the panic reduction, the problem is that I have 3 Col. Assaults and Outsiders are dumb enough to trigger their close combat reaction shots over and over before I can stun the damn thing or shoot him with my rookie ><
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2012-11-30 16:03:35
November 30 2012 16:02 GMT
#1364
On December 01 2012 00:49 deth2munkies wrote:
In my classic game I desperately need the panic reduction, the problem is that I have 3 Col. Assaults and Outsiders are dumb enough to trigger their close combat reaction shots over and over before I can stun the damn thing or shoot him with my rookie ><


tryed to hunker them down?

and how did you get 3 cols that early in the game?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 30 2012 16:17 GMT
#1365
On December 01 2012 01:02 Snotling wrote:
Show nested quote +
On December 01 2012 00:49 deth2munkies wrote:
In my classic game I desperately need the panic reduction, the problem is that I have 3 Col. Assaults and Outsiders are dumb enough to trigger their close combat reaction shots over and over before I can stun the damn thing or shoot him with my rookie ><


tryed to hunker them down?

and how did you get 3 cols that early in the game?


Nobody died. I only had to reload once too, so it's pseudo-ironman.

I mean the time I reloaded was bullshit, a guy got crit in heavy cover by a muton which caused one guy to panic and shoot at him blowing up the car where a 3rd of my guys was AND it caused my sniper to panic and kill the 2nd guy with a crit to the back of the skull. So yeah, 3 for 1 thanks to panic ><

My team is currently Maj. Support, 2x Col. Assaults, 1x Maj. Assault, 1x Col.. Heavy, 1x Col. Sniper. I have a few Lt.'s in reserve but that's the main group. I have Lasers for all of them and a split of 4-2 Carapace/Skeleton Suit armor with Titan researching, I just need an actual UFO mission to go right ><
Godwrath
Profile Joined August 2012
Spain10140 Posts
Last Edited: 2012-11-30 16:42:55
November 30 2012 16:39 GMT
#1366
On December 01 2012 01:17 deth2munkies wrote:
Show nested quote +
On December 01 2012 01:02 Snotling wrote:
On December 01 2012 00:49 deth2munkies wrote:
In my classic game I desperately need the panic reduction, the problem is that I have 3 Col. Assaults and Outsiders are dumb enough to trigger their close combat reaction shots over and over before I can stun the damn thing or shoot him with my rookie ><


tryed to hunker them down?

and how did you get 3 cols that early in the game?


Nobody died. I only had to reload once too, so it's pseudo-ironman.

I mean the time I reloaded was bullshit, a guy got crit in heavy cover by a muton which caused one guy to panic and shoot at him blowing up the car where a 3rd of my guys was AND it caused my sniper to panic and kill the 2nd guy with a crit to the back of the skull. So yeah, 3 for 1 thanks to panic ><

My team is currently Maj. Support, 2x Col. Assaults, 1x Maj. Assault, 1x Col.. Heavy, 1x Col. Sniper. I have a few Lt.'s in reserve but that's the main group. I have Lasers for all of them and a split of 4-2 Carapace/Skeleton Suit armor with Titan researching, I just need an actual UFO mission to go right ><


Easiest way to capture them is to remove cover and overwatch them while advancing. They will freeze on place and do nothing as long as everybody is on cover. People use this also to game the game, i only do it for setting up captures. My weird logic dictates it's the only time it's not considered by myself as an exploit :p

You can also switch assault weapons to pistols, so they don't instagib the outsider so they just make it easier to capture (the less remaining HP the alien has, the easier to capture).
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 30 2012 16:42 GMT
#1367
On December 01 2012 01:39 Godwrath wrote:
Show nested quote +
On December 01 2012 01:17 deth2munkies wrote:
On December 01 2012 01:02 Snotling wrote:
On December 01 2012 00:49 deth2munkies wrote:
In my classic game I desperately need the panic reduction, the problem is that I have 3 Col. Assaults and Outsiders are dumb enough to trigger their close combat reaction shots over and over before I can stun the damn thing or shoot him with my rookie ><


tryed to hunker them down?

and how did you get 3 cols that early in the game?


Nobody died. I only had to reload once too, so it's pseudo-ironman.

I mean the time I reloaded was bullshit, a guy got crit in heavy cover by a muton which caused one guy to panic and shoot at him blowing up the car where a 3rd of my guys was AND it caused my sniper to panic and kill the 2nd guy with a crit to the back of the skull. So yeah, 3 for 1 thanks to panic ><

My team is currently Maj. Support, 2x Col. Assaults, 1x Maj. Assault, 1x Col.. Heavy, 1x Col. Sniper. I have a few Lt.'s in reserve but that's the main group. I have Lasers for all of them and a split of 4-2 Carapace/Skeleton Suit armor with Titan researching, I just need an actual UFO mission to go right ><


Easiest way to capture them is to remove cover and overwatch them while advancing. They will freeze on place and do nothing as long as everybody is on cover. People use this also to game the game, i only do it for setting up captures. My weird logic dictates it's the only time it's not considered by myself as an exploit :p


I actually need to just equip a bunch of frag grenades, they're the only things that wouldn't straight up kill him and remove cover.

My main problem is that I overwatch before opening UFO doors just in case there's a Berzerker or something on the other side and the Outsider always moves when you see him, thus triggering overwatch and...yeah. I don't wanna have to save scum to actually cap the damn thing, but I'm considering it.
Godwrath
Profile Joined August 2012
Spain10140 Posts
Last Edited: 2012-11-30 16:47:46
November 30 2012 16:45 GMT
#1368
No, i am not saying save scum, i am saying just grenade, everybody remains in cover, and then overwatch with some guys while the stunner advances to get into position to stun the alien later, but always remaining into cover. normally UFOs have enough cover to do this, and is always helpful that your stunner, is your support (sprinter). Anyways, i never had that problem, since they come that close (and i never get that perk for my assaults), i just flank him with tons of soldiers, use some pistols shots to soften it, and then stun him. Ezpz.

In the above post i edited before i read your post, about switching your assaults to pistols before triggering him, so they don't instagib the poor thing.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 03 2012 13:14 GMT
#1369
Just some more screenies for your personal entertainment

With the second wave mod you can enable various options and one of them is randomized funding from council members. However I´ve never seen a single country give that much:
[image loading]

Almost perfect score on impossible ironman. The one civilian death was caused by a rocket I fired.
[image loading]

Just one of the stupid bugs where soldiers share a tile. I´ve seen aliens do this as well.
[image loading]
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
December 06 2012 23:14 GMT
#1370
Just got it, never played the 1st one, what mode shall I start to have a fun time(not too difficult, not too ez)??
My dick has shrunk to the point where it looks like I have 3 balls.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 06 2012 23:35 GMT
#1371
On December 07 2012 08:14 Steveling wrote:
Just got it, never played the 1st one, what mode shall I start to have a fun time(not too difficult, not too ez)??


Normal ironman or classic ironman if you want a challenge and flip tables.
Airact
Profile Joined April 2010
Finland366 Posts
December 07 2012 22:12 GMT
#1372
Normal Ironman is probably too easy if you have to ask. You can expect to need to restart the whole game at least a couple times on Classic Ironman (at least that's what happened to me lol).


So I finally got a good enough start on Impossible Ironman and got an actual game going (for some reason I have problems clearing the first mission lol).

First abduction mission is on the construction yard map that has like no full cover near the start location - Got facerolled

The first UFO was pretty easy and got some rank ups that would hopefully lead into a pretty decent game

First council mission - Bomb disposal...


GG
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-12-07 23:28:57
December 07 2012 23:27 GMT
#1373
On December 08 2012 07:12 Airact wrote:
Normal Ironman is probably too easy if you have to ask. You can expect to need to restart the whole game at least a couple times on Classic Ironman (at least that's what happened to me lol).


So I finally got a good enough start on Impossible Ironman and got an actual game going (for some reason I have problems clearing the first mission lol).

First abduction mission is on the construction yard map that has like no full cover near the start location - Got facerolled

The first UFO was pretty easy and got some rank ups that would hopefully lead into a pretty decent game

First council mission - Bomb disposal...


GG


Apart from the Anna Sing escort, I find bomb disposal to be the easiest one, except on the fucking graveyard map.

*moves up to nearest large cover*

*Alien Activity*

*5 mutons, 2 floaters, and a berserker appear within 5 squares of me*

G fucking G.

Happened twice too.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
December 07 2012 23:40 GMT
#1374
What in general makes bomb missions harder than escorts is the 4 thin men that spawns after you defuse the bomb. If you cant kill them all in your turn you will lose at least 1 soldier.
Airact
Profile Joined April 2010
Finland366 Posts
December 07 2012 23:58 GMT
#1375
The thing is that I don't know where the Thin men drop down after I defuse the bomb. I'll probably figure that out soon enough.

I have had situations (both in I/I and C/I) where the dropping Thin Men literally checkmate me immediately. I'm pretty bad at out-chessing the AI for some reason so it might be because of that too.


I have to say though. It's hilarious when a bunch of aliens pop up from a fricken rock I surround with vision. Suddenly 5 aliens in the middle of my group while I try to figure out how to out-chess the other aliens. Hidden alien bases in random rocks (or trees, that's another common one) ftw.
cjin
Profile Joined July 2011
181 Posts
Last Edited: 2012-12-08 00:31:52
December 08 2012 00:29 GMT
#1376
In one of the escort civilian missions, I put my sniper (1hp left) on roof exactly to a square a thin man dropped next turn. I couldn't move him as the thin man would shoot and kill him, sniper himself could not shoot into same square he was, and killing him just made my sniper die to the poison cloud anyway.
It was pain to see him die, and even more pain to realize afterwards that I could have moved another soldier first to make thin man to use hes reaction shot to him and run away with the sniper.

Also, base with 3 steam vents, 2 in 2nd floor 1 in 3rd, 2 of them next to elevator.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 08 2012 00:49 GMT
#1377
On December 08 2012 08:40 DaCruise wrote:
What in general makes bomb missions harder than escorts is the 4 thin men that spawns after you defuse the bomb. If you cant kill them all in your turn you will lose at least 1 soldier.


Eh, I usually have enough power nodes to spare that I can clear the map, hit the nodes, put my guys in overwatch, THEN defuse. It rarely is an issue, though I did have one bomb mission where I lost 2 to the Thin men afterwards (on, you guessed it, the graveyard map because I lost my sniper early to mutons and my rookie to the berserker that spawned on top of her). Had last man standing hero shot one of them from 30%, was glorious.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 09 2012 06:23 GMT
#1378
Bomb missions aren't hard. As long as you can get to the bomb with a turn to spare, you just don't defuse it the instant you get there. Put everyone on overwatch first, and you're golden. Thin men drop in, some get overwatched, and you clean up before they ever get a turn.
Who called in the fleet?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 12 2012 04:35 GMT
#1379
Finished my Classic playthorugh, almost lost 1 guy in the final mission due to the fact I forgot Suppression can cancel out reaction shots, but critical injury and support revive ftw.

The game is ludicrously easy once you get Plasma Weapons and Ghost Armor, both of which I had around the time I assaulted the alien base due to just NOT capturing the Outsider in any reasonable timeframe. So, now I have to decide: Classic Ironman or Insanity normal?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 12 2012 10:34 GMT
#1380
Go with classic Ironman. Ironman makes the game experience a lot different. Like you previous example where you loaded the game. With Ironman you would need to continue that mission and future missions without loading making your play experience different.
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