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XCOM: Enemy Unknown - Page 61

Forum Index > General Games
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Spazer
Profile Blog Joined March 2009
Canada8033 Posts
November 11 2012 02:00 GMT
#1201
On November 11 2012 09:11 Psyclon wrote:
Here's another strange thing i noticed today:

I'm on a terror mission. One of my guys is standing just one tile away from a Chryssalid. I save the game, just in case. Then i move two tiles back, so that i can hide from the line of sight of some floaters and save a civilian at the same time. Then with the second move i fire at the monster with 95% (!!!!!!!!!!!!!!!) chance to hit. Miss. Rage. Load. Repeat. Miss again. Rage some more. Load again. I loaded the save about 20 times and all 20 times i did the same thing and my soldier missed a 95% shot. Then i decided not to save a civilian. I moved four tiles back, i fired with 88% chance to hit, this time successfully. I loaded again and tried this about 10 more times. Sure enough, all 10 times my guy killed the Chryssalid.

This left me very confused about the "chance to hit" mechanics. I can't help but think that the outcome of a shot is determined even before you fire - i can't think of any other explanation as to how my guy can miss the same shot 20 times in a row.

Yeah, as everyone else has said, the RNG is pre-seeded. You ever play any of the old Fire Emblem games where you can cycle through moves to get a better RNG roll? It's the same thing.
Liquipedia
TomatoShark
Profile Joined August 2011
United States288 Posts
November 11 2012 05:22 GMT
#1202
On November 11 2012 11:00 Spazer wrote:
Show nested quote +
On November 11 2012 09:11 Psyclon wrote:
Here's another strange thing i noticed today:

I'm on a terror mission. One of my guys is standing just one tile away from a Chryssalid. I save the game, just in case. Then i move two tiles back, so that i can hide from the line of sight of some floaters and save a civilian at the same time. Then with the second move i fire at the monster with 95% (!!!!!!!!!!!!!!!) chance to hit. Miss. Rage. Load. Repeat. Miss again. Rage some more. Load again. I loaded the save about 20 times and all 20 times i did the same thing and my soldier missed a 95% shot. Then i decided not to save a civilian. I moved four tiles back, i fired with 88% chance to hit, this time successfully. I loaded again and tried this about 10 more times. Sure enough, all 10 times my guy killed the Chryssalid.

This left me very confused about the "chance to hit" mechanics. I can't help but think that the outcome of a shot is determined even before you fire - i can't think of any other explanation as to how my guy can miss the same shot 20 times in a row.

Yeah, as everyone else has said, the RNG is pre-seeded. You ever play any of the old Fire Emblem games where you can cycle through moves to get a better RNG roll? It's the same thing.

|

Play ironman you wimp
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
November 11 2012 07:01 GMT
#1203
Thank you all for the clarification, that was a useful piece of information. Although it makes no sense to me to have things predetermined.
As for ironman mode - i will definitely play it at some point. For now i am still not patient enough to play safely - i sometimes rush outside cover to finish off a wounded enemy, only to miss the god damn shot from two-three tiles away or to have a few more enemies jump out from nowhere. And i still find it hard to accept it as "fair" when an enemy makes a critical hit on a guy in full cover from 1400000 (exaggerated for drama) tiles away.
On another note - i am starting to love Suppression!
Now I am become Death, the destroyer of worlds!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 11 2012 08:54 GMT
#1204
So you got an obsession with never making mistakes. That is OK, but not a true xcom experience.
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 11 2012 12:24 GMT
#1205
On November 11 2012 11:00 Spazer wrote:
Show nested quote +
On November 11 2012 09:11 Psyclon wrote:
Here's another strange thing i noticed today:

I'm on a terror mission. One of my guys is standing just one tile away from a Chryssalid. I save the game, just in case. Then i move two tiles back, so that i can hide from the line of sight of some floaters and save a civilian at the same time. Then with the second move i fire at the monster with 95% (!!!!!!!!!!!!!!!) chance to hit. Miss. Rage. Load. Repeat. Miss again. Rage some more. Load again. I loaded the save about 20 times and all 20 times i did the same thing and my soldier missed a 95% shot. Then i decided not to save a civilian. I moved four tiles back, i fired with 88% chance to hit, this time successfully. I loaded again and tried this about 10 more times. Sure enough, all 10 times my guy killed the Chryssalid.

This left me very confused about the "chance to hit" mechanics. I can't help but think that the outcome of a shot is determined even before you fire - i can't think of any other explanation as to how my guy can miss the same shot 20 times in a row.

Yeah, as everyone else has said, the RNG is pre-seeded. You ever play any of the old Fire Emblem games where you can cycle through moves to get a better RNG roll? It's the same thing.

Every RNG is pre-seeded. I don't know how you got the idea that a game would be different.

Addendum : Yes random.org is supposedly a true random generator but it's based on physics and not mathematics. Also you could argue that statistical phenomenon aren't random but that's a whole another problem which requires deep knowledge of physics.
thesideshow
Profile Blog Joined May 2010
930 Posts
November 12 2012 11:51 GMT
#1206
On November 11 2012 16:01 Psyclon wrote:
Thank you all for the clarification, that was a useful piece of information. Although it makes no sense to me to have things predetermined.


The reason is to prevent savescumming
OGS:levelchange
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 12 2012 15:20 GMT
#1207
ARGHH! could this be the end of my impossible ironman run?

2 sectopods + elite muton pack + almost every soldier missing 80+% hit shots!
Before this mission I havnt even encountered any elite mutons or sectopods and now I get both!, damnit.

[image loading]
TomatoShark
Profile Joined August 2011
United States288 Posts
November 12 2012 15:32 GMT
#1208
That's XCOM baby! :D
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 12 2012 16:06 GMT
#1209
You managed to lose with 2 snipers? How?
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 12 2012 16:25 GMT
#1210
On November 13 2012 01:06 -Archangel- wrote:
You managed to lose with 2 snipers? How?

Only one support and only a sergeant ...
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 12 2012 16:46 GMT
#1211
On November 13 2012 01:25 Otolia wrote:
Show nested quote +
On November 13 2012 01:06 -Archangel- wrote:
You managed to lose with 2 snipers? How?

Only one support and only a sergeant ...

What does that have to do with snipers owning everything?!

And I see two supports there unless I am misreading class symbols.
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 12 2012 17:04 GMT
#1212
On November 13 2012 01:46 -Archangel- wrote:
Show nested quote +
On November 13 2012 01:25 Otolia wrote:
On November 13 2012 01:06 -Archangel- wrote:
You managed to lose with 2 snipers? How?

Only one support and only a sergeant ...

What does that have to do with snipers owning everything?!

And I see two supports there unless I am misreading class symbols.

My bad, I mistook the the support at the bottom for a assault.

However support are very important to maximize the effectiveness of squad sight because theses support can run !
Godwrath
Profile Joined August 2012
Spain10141 Posts
November 12 2012 17:11 GMT
#1213
That's what happens on impossible, if you are a bit reckless elite muttons have the tools to make you pay for it (grenade + crit dududu).

That's why i normally have ghost armor by that month
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 12 2012 17:27 GMT
#1214
On impossible sectopods have 30 hp and my snipers had laser rifles, not plasma. It takes several shots to kill them.

I thought I was being careful but I had some men on the roof of the UFO and the aliens were all hiding on a platform just below which made it very difficult for me to engage properly.

Anyway, before you act all clever and that try yourself to get that far on impossible ironman and then come back and tell me how I could have won.

Btw game is not over yet, though its looking grim when I only have squaddies left.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2012-11-12 18:02:26
November 12 2012 17:58 GMT
#1215
The game is otherwise much better than you'd expect from a modern rape of a classic title, buuuuut the bugs with camera and shooting/seeing through solid rock combined with the lack of clear stats/info really pisses me off.
Also the lack of information given on your first playthrough was mildly annoying: e.g. I shot myself in the leg immediately, economy wise. The difficulty is nice, you don't usually get that in this casual age.
e. oh and the randomly appearing X-rays, especially when your team is small -.-
Really makes it suck when your tactic can get destroyed by stupid stuff like that.
https://steamcommunity.com/id/*tlusernamehere*/
Godwrath
Profile Joined August 2012
Spain10141 Posts
Last Edited: 2012-11-12 18:08:46
November 12 2012 18:03 GMT
#1216
[image loading]

This is what i call a good I/I start.

Sniper squad sight next mission yes yes lol.

A week withouth playing, first impossible mission i do after that "break", ownage. The game really needs more maps to be honest.
Godwrath
Profile Joined August 2012
Spain10141 Posts
November 12 2012 18:07 GMT
#1217
On November 13 2012 02:27 DaCruise wrote:
On impossible sectopods have 30 hp and my snipers had laser rifles, not plasma. It takes several shots to kill them.

I thought I was being careful but I had some men on the roof of the UFO and the aliens were all hiding on a platform just below which made it very difficult for me to engage properly.

Anyway, before you act all clever and that try yourself to get that far on impossible ironman and then come back and tell me how I could have won.

Btw game is not over yet, though its looking grim when I only have squaddies left.



I wasn't trying to downtalk you. Had happened a few times to me aswell and that's why i try always to get atleast 1 ghost armor assault at that point, to be able to snipe elite muttons if needed (archangel also helps a lot by getting 95% to hit fairly easy with snipers if they are on full cover).

But if you really want to do some ego-wars, i had beaten a few times I/I already :d

It's not i can tell you, i lost on some playthrough i was doing horribly my A-squad to elite muttons once, and i could recover from that, but it really feels like a downhill, specially if your best psionic was there
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
November 12 2012 18:11 GMT
#1218
I love it when I'm desperately trying to survive overwhelming Muton odds and a pack of 3 Chryssalids get aggro and appear on scene as I'm finishing up my last move for a turn. Also, I'm a big fan of doing a virtually perfect run on a rescue level and having a panicked squaddie execute the VIP because he got startled by a Thin Man.
twitch.tv/duttroach
Incognitodies
Profile Joined April 2008
United Kingdom184 Posts
November 12 2012 20:27 GMT
#1219
Finished the game on ironman normal, thought it was an amazing game although it did get quite easy towards the end.

Kinda almost wish I had stopped there though, messing about with the higher difficulties made me realise how much BS is in the game. The cover system is just retarded, the game only cares about what you are standing next to. You can be looking right at an alien with nothing at all there but guess what, unless you are at that magical 90 degree angle, they are in heavy cover. Or you can shoot through solid walls with a 75% chance because they are not next to a pillar. I hate the start of the game, having only 4 soldiers is no fun at all and a ridiculous difficulty spike early on. Alien spawns are retarded etc. etc. etc.

Anyway, sorry for ranting as I'm sure that all these issues and more have already been brought up 50 pages ago. Good game, lacking in replay value for me but I guess that's ok because I think I still got my money's worth.
Maxyim
Profile Joined March 2012
430 Posts
November 12 2012 21:29 GMT
#1220
On November 13 2012 03:03 Godwrath wrote:
[image loading]

This is what i call a good I/I start.

Sniper squad sight next mission yes yes lol.

A week withouth playing, first impossible mission i do after that "break", ownage. The game really needs more maps to be honest.


Don't take the assault with you until you get academy upgrades, next priority is to get a second sniper. I ran with 2 snipers 1 heavy 1 support for first two months, game was more than manageable with very CAREFUL positioning (never move scout forward unless snipers can fire, never expose snipers to aliens unless in high cover AND preferably hunkered down, and abuse the hell out of Suppression).
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