Also, blazing, name a weapon smith or armorer after me, if there is one. =)
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shackes
Germany148 Posts
Also, blazing, name a weapon smith or armorer after me, if there is one. =) | ||
Blazinghand
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United States25551 Posts
On June 16 2012 16:28 shackes wrote: I'd like to be player #11 if that is possible. Also, blazing, name a weapon smith or armorer after me, if there is one. =) We've got an armorer and a metalsmith. Any preference? | ||
plated.rawr
Norway1676 Posts
On June 16 2012 07:58 Kurumi wrote: Yeah, I think this rule was created to prevent atom-smashers and other fun insta-killing stuff. Actually, the rule (together with the trap limitation) was to prevent chokepointing and static, powerful defenses. Being able to dodge sieges and monsters simply with a drawbridge is silly. Safe forts are stale forts. Mad constructions such as bridge-a-pults tossing anvils and such is of course completely expected. | ||
shackes
Germany148 Posts
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KharadBanar
Austria463 Posts
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Blazinghand
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United States25551 Posts
On June 16 2012 17:33 plated.rawr wrote: Actually, the rule (together with the trap limitation) was to prevent chokepointing and static, powerful defenses. Being able to dodge sieges and monsters simply with a drawbridge is silly. Safe forts are stale forts. Mad constructions such as bridge-a-pults tossing anvils and such is of course completely expected. Don't worry, the levers to operate the auxiliary drawbridges are out in the outer courtyards for maximum hilarity. | ||
Kurumi
Poland6130 Posts
On June 16 2012 17:52 Blazinghand wrote: Don't worry, the levers to operate the auxiliary drawbridges are out in the outer courtyards for maximum hilarity. IT'S NOT LIKE WE HAVE NO DWARVES GOING BY TO FISH/FISH/FISH/BUILD A DAMN ROOF! | ||
Alak
Sweden380 Posts
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Hoosegow
United States139 Posts
The Shroomsmith eases himself down into the loose loam of the underground farm and strokes his magnificently kept mustache. He gazes at his companion for a time, then sighs heavily. "Good morning friend. We've had a good season, you and I. While I've gotten to know you quite well, I fear that you really didn't get to know me. It's my fault, 'tis true. I've been busy. There's always so much to do, but such is the burden of a Shroomsmith. We dwarves are a stubborn lot. Most of them immerse themselves in the lure of stone and steel. You know how they are: pouring all of their hours into the crafting of earth, or bending the axe to their will. But where would they be without us? They need their food; they need their drink. We are the unsung backbone of the mighty Dwarven empire." The plump helmet that Hoosegow addresses neither moves nor responds. The Shroomsmith continues regardless. "Without us, the mightiest warriors would starve to death in their armor. The most legendary craftsdwarves would soon go berserk without their ale and wine. You and I, we are the secret heart that beats at the center of any great Dwarven fortress." The robust plump helmet, grown full and large over the course of the season, remains motionless. "Especially this place! Martyrtomb... And here I thought this would be a normal assignment. But no. They assign all of one Shroomsmith to found this fortress! What were the royal administers thinking? Oh well, our guild takes its job seriously. If it is to be just me, then so be it." The Shroomsmith draws his scythe and severs the plump helmet's stalk in one swift slash. He collects the fallen mushroom and tosses it into a pig tail fiber sack with its fallen brethren. He walks five feet away and slowly lowers himself to the ground in front of the next plump helmet in the row. "Good morning friend. We've had a good season, you and I. While I've gotten to know you quite well, I fear that you really didn't get to know me..." | ||
humblegar
Norway883 Posts
On June 15 2012 21:12 Kurumi wrote: Well, can your dwarf be immodest? Because I just found out that the dwarf I wanted to get your name has such a trait. <snip> Well I am not exactly humble myself, so yes please ![]() | ||
Kurumi
Poland6130 Posts
On June 16 2012 15:13 r.Evo wrote: lololol I like where this is going. IF YOU FIND AN ENGRAVER HIS NAME SHALL BE EVO I CLAIM THE FIRST ONE! =S I've made like 5 dwarves engravers hahaha | ||
r.Evo
Germany14080 Posts
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Kurumi
Poland6130 Posts
On June 17 2012 02:56 r.Evo wrote: ._. ... But but.. all I wanted... was one... a cool one... with a cat! =( Well, when I was running the fortress I managed to free only one cat out of two. So maybe we'll have pet kitten. | ||
Erandorr
2283 Posts
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Haemonculus
United States6980 Posts
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Blazinghand
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United States25551 Posts
![]() ![]() ![]() On June 17 2012 05:23 Haemonculus wrote: Name me whoever's in control of our hospital! I wanna be a dorf clara barton Unfortunately our chief medical dwarf is already "Doctor Whoa" | ||
KharadBanar
Austria463 Posts
Dwarf Description: She has a great ability to focus, but she has a little difficulty with words, poor creativity and little patience. Sounds like the average StarCraft player to me ![]() | ||
Blazinghand
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United States25551 Posts
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KharadBanar
Austria463 Posts
On June 17 2012 05:46 Blazinghand wrote: How do you stop animals from starving to death You set a Pasture on a grassy area in the Zones menu. (it's (i)-(N) I think) | ||
Kurumi
Poland6130 Posts
On June 17 2012 05:46 Blazinghand wrote: How do you stop animals from starving to death Like rams etc? Assign them to pastures. Don't do that to pets as far I remember, as they get fed by master (at least what I think) dogs/cats eat on themselves. | ||
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