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Dwarf Fortress - Liquid Team Project - Page 13

Forum Index > General Games
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SkySpy
Profile Joined October 2010
United States245 Posts
June 15 2012 21:38 GMT
#241
Good job to Kurumi and Evo so far love reading these things. If anyone would be so kind to name a migrating Fisher/Miner/Armsdwarf after me (Skyfury) I would be forever grateful. Can't wait for the next update.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 15 2012 21:55 GMT
#242
I should swap spots with nr. 4 (DarkEnergy). Won't have time to play tomorrow, and probably too hung over on sunday to play then. Or, I could forfeit my spot and be added last, whatever you prefer.
Savior broke my heart ;_; || twitch.tv/onnings
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
June 15 2012 21:57 GMT
#243
I'm also willing to swap if DarkEnergy isn't around. I can't promise I'll do WELL though WOLOOLOLOOLOLOL
When you stare into the iCCup, the iCCup stares back.
TL+ Member
amatoer
Profile Joined January 2008
Germany212 Posts
June 15 2012 22:09 GMT
#244
so i'd suggest we just swap plated.rawr with blazinghand?
vaderseven
Profile Joined September 2008
United States2556 Posts
June 15 2012 22:15 GMT
#245
can i keep my spot where it is (#10)?
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-06-15 22:37:40
June 15 2012 22:27 GMT
#246
On June 16 2012 07:09 amatoer wrote:
so i'd suggest we just swap plated.rawr with blazinghand?


Alright, time to get started! :3

OMG how do I put this save into the folder??? Do I just drag/drop like this? Someone help plz

[image loading]

Guys this is kinda urgent, I can't start unless I figure it out but I don't want to break anything. Is this drag-drop what I want to do???

Anyone here?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
shackes
Profile Joined August 2010
Germany148 Posts
Last Edited: 2012-06-15 22:48:28
June 15 2012 22:44 GMT
#247
put the whole folder in data\save
then continue game and select the folder name

edit: it should look like this in the end:
...\dwarffortress\data\save\FOLDER\(contents of package)
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2012-06-15 22:53:37
June 15 2012 22:47 GMT
#248
Holyshit I want in!

I need to freshen up on the latest DF version though!

edit: As to the bridges rule, we can still use them? Like a drawbridge as the only ground-level entrance to the fort? Over a giant ditch? Filled with spikes and badgers?
I admire your commitment to being *very* oily
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
June 15 2012 22:47 GMT
#249
YAY IT WORKS <3333 thanks
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 15 2012 22:51 GMT
#250
This forced me to look up dwarf fortress for 10 minutes. Quite a cool concept :D
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 15 2012 22:58 GMT
#251
On June 16 2012 07:47 Haemonculus wrote:
Holyshit I want in!

I need to freshen up on the latest DF version though!

edit: As to the bridges rule, we can still use them? Like a drawbridge as the only ground-level entrance to the fort? Over a giant ditch? Filled with spikes and badgers?

Yeah, I think this rule was created to prevent atom-smashers and other fun insta-killing stuff.
I work alone. // Visit TL Mafia subforum!
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-06-15 23:35:49
June 15 2012 23:33 GMT
#252
My lord, this place has no defenses. I've immediately set the dwarves to erect a secondary and tertiary palisade, as well as begun the carving of fortifications. The additional drawbridges and layers of traps and defense will serve us well and let us gather trees from within safe perimeter.

EDIT: also, a room with 3 random levers that are never described. Real cool, guys, real cool.

EDIT EDIT: Also, our dwarves for some reason have only a 6 man militia for a fort of 60, and it only trains half the time. From now own, we'll have 3 rotating groups of 6 militia dwarves with one squad always on duty.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
Last Edited: 2012-06-15 23:38:22
June 15 2012 23:37 GMT
#253
On June 16 2012 08:33 Blazinghand wrote:
My lord, this place has no defenses. I've immediately set the dwarves to erect a secondary and tertiary palisade, as well as begun the carving of fortifications. The additional drawbridges and layers of traps and defense will serve us well and let us gather trees from within safe perimeter.

EDIT: also, a room with 3 random levers that are never described. Real cool, guys, real cool.

EDIT EDIT: Also, our dwarves for some reason have only a 6 man militia for a fort of 60, and it only trains half the time. From now own, we'll have 3 rotating groups of 6 militia dwarves with one squad always on duty.

It's quite obvious where they lead to though. Have you freed the second cat?
EDIT:
I think caravans can't go through traps. Just keep that in mind.
I work alone. // Visit TL Mafia subforum!
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
June 15 2012 23:38 GMT
#254
On June 16 2012 08:37 Kurumi wrote:
Show nested quote +
On June 16 2012 08:33 Blazinghand wrote:
My lord, this place has no defenses. I've immediately set the dwarves to erect a secondary and tertiary palisade, as well as begun the carving of fortifications. The additional drawbridges and layers of traps and defense will serve us well and let us gather trees from within safe perimeter.

EDIT: also, a room with 3 random levers that are never described. Real cool, guys, real cool.

EDIT EDIT: Also, our dwarves for some reason have only a 6 man militia for a fort of 60, and it only trains half the time. From now own, we'll have 3 rotating groups of 6 militia dwarves with one squad always on duty.

It's quite obvious where they lead to though. Have you freed the second cat?


>.> I have not. Is that the lever on the left?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
KharadBanar
Profile Joined February 2011
Austria463 Posts
June 15 2012 23:39 GMT
#255
On June 16 2012 08:33 Blazinghand wrote:
A room with 3 random levers that are never described. Real cool, guys, real cool.

It's called an "undocumented feature"!
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 15 2012 23:40 GMT
#256
On June 16 2012 08:38 Blazinghand wrote:
Show nested quote +
On June 16 2012 08:37 Kurumi wrote:
On June 16 2012 08:33 Blazinghand wrote:
My lord, this place has no defenses. I've immediately set the dwarves to erect a secondary and tertiary palisade, as well as begun the carving of fortifications. The additional drawbridges and layers of traps and defense will serve us well and let us gather trees from within safe perimeter.

EDIT: also, a room with 3 random levers that are never described. Real cool, guys, real cool.

EDIT EDIT: Also, our dwarves for some reason have only a 6 man militia for a fort of 60, and it only trains half the time. From now own, we'll have 3 rotating groups of 6 militia dwarves with one squad always on duty.

It's quite obvious where they lead to though. Have you freed the second cat?


>.> I have not. Is that the lever on the left?

The lever closest to the cages.
The lever on the left opens the floodgate on far left.
Upper right opens big bridge and down right opens small bridge
I work alone. // Visit TL Mafia subforum!
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-06-15 23:57:21
June 15 2012 23:42 GMT
#257
On June 16 2012 08:40 Kurumi wrote:
Show nested quote +
On June 16 2012 08:38 Blazinghand wrote:
On June 16 2012 08:37 Kurumi wrote:
On June 16 2012 08:33 Blazinghand wrote:
My lord, this place has no defenses. I've immediately set the dwarves to erect a secondary and tertiary palisade, as well as begun the carving of fortifications. The additional drawbridges and layers of traps and defense will serve us well and let us gather trees from within safe perimeter.

EDIT: also, a room with 3 random levers that are never described. Real cool, guys, real cool.

EDIT EDIT: Also, our dwarves for some reason have only a 6 man militia for a fort of 60, and it only trains half the time. From now own, we'll have 3 rotating groups of 6 militia dwarves with one squad always on duty.

It's quite obvious where they lead to though. Have you freed the second cat?


>.> I have not. Is that the lever on the left?

The lever closest to the cages.
The lever on the left opens the floodgate on far left.
Upper right opens big bridge and down right opens small bridge


Oh derp I didn't see the lower bridge. Now it all makes sense.

EDIT: Oh my god why are the food and seed piles on Z-10 when the farms are at ground level
When you stare into the iCCup, the iCCup stares back.
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 15 2012 23:54 GMT
#258
After the beast transformed Dice the Guard Instructor punched it to death without getting hurt in the battle.


Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-06-16 00:51:27
June 15 2012 23:59 GMT
#259
It's like this fort was designed by two completely different people!

I've reached the summer. I think I won't have time to finish this up today, I'll handle it tomorrow.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 16 2012 06:13 GMT
#260
On June 16 2012 08:59 Blazinghand wrote:
It's like this fort was designed by two completely different people!

I've reached the summer. I think I won't have time to finish this up today, I'll handle it tomorrow.


lololol I like where this is going.

IF YOU FIND AN ENGRAVER HIS NAME SHALL BE EVO I CLAIM THE FIRST ONE! =S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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