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Day Z: Persistant world zombie survival mod - Page 62

Forum Index > General Games
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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
GoonFFS
Profile Joined April 2010
Denmark323 Posts
June 19 2012 19:17 GMT
#1221
this is really cool!
http://konvictgaming.com/ -> @KrugerFFS
megid
Profile Joined November 2011
Brazil142 Posts
June 19 2012 19:21 GMT
#1222
i'm thinking about buy his game, but i have a question. I read the map is really very large, but servers only have 50 players? It's too much ppl or what?
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2012-06-19 20:03:09
June 19 2012 19:59 GMT
#1223
what the fuck?

When i went to bed, there was 1.7.1.2.... now it's up to 1.7.1.4?!?

edit:

+ Show Spoiler [1.7.1.3 patch notes] +


HOTFIX : 19 JUNE 2012

Affected addons:
* dayz_code 1.7.1.3
* dayz_weapons 1.3.1
* dayz_server (server admins only)

Developer's Note:
* Requires ArmA2 Beta.
* Big thanks to JoeKurtz for his excellent bug reports

Changelog:
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
* [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
* [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
* [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
* [NEW] Once infected lose line-of-sight they will try investigate where you are
* [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
* [NEW] Significant loot rebalancing
* [FIXED] "Fus ro dah" melee (now should be the correct release files)



+ Show Spoiler [1.7.1.4 patch notes] +


HOTFIX : 19 JUNE 2012

Affected addons:
* dayz_code 1.7.1.4
* dayz_equip 1.3.2

Changelog:
* [FIXED] Performance issue with equipment proxies (improves FPS)

I'm like badass squared | KeitZer.489
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 19 2012 21:07 GMT
#1224
Yeah it was a quick update. Megid, the map is huge: you can go 4 hours without even seeing another player on a full server quite easily.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 19 2012 21:33 GMT
#1225
So, five-card stud, nothing wild... and the sky's the limit
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 19 2012 21:34 GMT
#1226
On June 20 2012 06:33 Body_Shield wrote:
http://www.youtube.com/watch?v=lpgTxFXmTog

Neato.
Call me Marge Simpson cuz I love you homie
Al Bundy
Profile Joined April 2010
7257 Posts
June 19 2012 22:00 GMT
#1227
On June 20 2012 06:33 Body_Shield wrote:
http://www.youtube.com/watch?v=lpgTxFXmTog

Hahaha ROFL thanks for the video mate ^^
o choro é livre
Rowrin
Profile Joined September 2011
United States280 Posts
June 19 2012 22:44 GMT
#1228
1.7.1.4 is very stable from what i've tested. Much better fps than previous versions. seems they fixed some rendering isssues or something. no server crashing bugs so game works, would recommend updating.
Disregard
Profile Blog Joined March 2007
China10252 Posts
June 19 2012 22:47 GMT
#1229
Love the video, old school^^

Got bored of this mod, maybe with the new updates would be a good incentive to play again.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
KorvMoij
Profile Joined July 2010
Sweden327 Posts
June 19 2012 23:19 GMT
#1230
Gonna be gone for a week or two, so if Dark energy or TSBSpartacus needs access to the off server tents send me a pm.
[KM]
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 20 2012 00:40 GMT
#1231
On June 20 2012 08:19 KorvMoij wrote:
Gonna be gone for a week or two, so if Dark energy or TSBSpartacus needs access to the off server tents send me a pm.


<3 see ya soon
Thats right stimmed marines can outrun aeroplanes.Tasteless
Cynry
Profile Blog Joined August 2010
810 Posts
Last Edited: 2012-06-20 01:03:09
June 20 2012 00:53 GMT
#1232
Just tried 1.7.1.4, and it seems OK, definitely playable. Maybe some FPS issue when servers forget to clean corpses, but overall a much better experience than previous release. Zeds tend to glitch into the ground a bit, but that should be fixed soon and it's not gamebreaking.
Sure it's harder, but I have never seen that much friendlies, ever. I ran into around 10 people tonight, teamed with 5 of them, got transfused by one, bandaged one right before he died (didn't save him, must have been really close), but most importantly, none shot me. That's like a revolution compared to the constant deathmatch that was 1.7 and before.

On June 20 2012 07:47 Disregard wrote:
Love the video, old school^^

Got bored of this mod, maybe with the new updates would be a good incentive to play again.


I got bored too, and yes, latest patched fixed that aswell
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
Last Edited: 2012-06-20 01:05:23
June 20 2012 01:04 GMT
#1233
The party bus adventure ending in true TL style


en.twitch.tv/darkenergy22/b/321929347?t=88m20s

Kennigit gets blasted when he could not get out the bus with a server shutdown any minute.

en.twitch.tv/darkenergy22/b/321929347?t=113m30s

In retrospect I feel bad about it but he would have died anyway if he logged out in the bus.

edit.

linking not working copy paste then.
Thats right stimmed marines can outrun aeroplanes.Tasteless
c0ldwinter
Profile Blog Joined July 2011
United States238 Posts
June 20 2012 01:17 GMT
#1234
watching Destiny play this mod is the most entertaining thing
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2012-06-20 02:17:22
June 20 2012 01:49 GMT
#1235
can't seem to join any servers, apparently I need 1.6xxxx? its' on steam though, Arma 2 should have the latest update, and I have the latest dayz files.

also, is there a way to fix the mouse sensitivity?
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-06-20 02:45:16
June 20 2012 02:44 GMT
#1236
Fuck what the hell did they do to this game. I just joined a server on 12000 blood, spawn in a smoke grenade about 100m out from a deer stand and get shot. I d/c since its pretty stupid spawn, and then join another server to try and fix up.
Stabilise at 6000 blood, and head north. Its now completely black, unless I use my night vision i literally can't see anything. So I head for a couple barns, to find some wood for a fire to cook some meat. Check 2 barns, 3 deer stands, and zombies constantly aggro on me from around 100m out. At night. Seems really weird. Anyway, long story short I kept getting randomly jumped by zombies and passed out after getting aggroed on when my player randomly decides to stop crawling and gets up and sprints, even though they said they'd fixed it.
Pretty pissed that I lost my gps, nvg, coyote and m4, all because they decided to make the game impossible. Seriously they need to nerf the zombies now, its ok when you can just sprint but tbh you can only do that in cities because you can get away by running through buildings.
DayZ fucking life.
Edit: The reason I didn't have any wood to cook the meat I had was that my hatchet got taken out of inventory after the update too. Fuck you rocket.
drivec
Profile Joined May 2009
United States354 Posts
June 20 2012 03:02 GMT
#1237
idk what they did from 1.7.2 to 1.7.4 but i make more noise now and i swear i just ran into a spot where zombies kept spawning
sadly i decided to logout so i didnt run out of ammo
starcraft is chess at warp speed
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 20 2012 03:07 GMT
#1238
On June 20 2012 12:02 drivec wrote:
idk what they did from 1.7.2 to 1.7.4 but i make more noise now and i swear i just ran into a spot where zombies kept spawning
sadly i decided to logout so i didnt run out of ammo

Yeah thats how I feel, I've played 1.7.1.2 a lot, upped to 1.7.1.4 and I'm being swarmed constantly, I actually can make more noise running than firing it feels like
oscar62
Profile Joined May 2010
Canada417 Posts
June 20 2012 03:14 GMT
#1239
1.7.1.4 gave me a huge increase in fps, the game is way more stable and enjoyable for me now (using a fairly old pc)

only big flaw is zombie aggro, way overtuned atm.

the most effective strategy for early-game looting right now is just to run in full sprints to attractive looking barns/buildings, looting quickly, and getting back on the road. use indoors to give a big clump ov zombies the slip, and then melee down the 1-2 that end up chasing you. way less fun than successfully sneaking around and looting but sneaking is way too hard/ineffective it really isn't worth it.
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 20 2012 03:44 GMT
#1240
Yeah I really enjoyed sneaking earlier in the previous patches, I could successfully dodge zombies, but if one got aggroed I had to deal with it. Now you either get mobbed if there's no enter-able buildings or you run into a barn and out the other side and the zombies can't do shit
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