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Active: 1246 users

Day Z: Persistant world zombie survival mod - Page 58

Forum Index > General Games
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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
June 17 2012 17:42 GMT
#1141
zombies spawning instantly?

Sounds like fun (/sarcasm)
I'm like badass squared | KeitZer.489
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 17 2012 17:42 GMT
#1142
On June 18 2012 02:35 drivec wrote:
i dont know about you guys but I think if your going to play to play on patch 1.7.0 untill they fix spawn rate and los for zombies in 1.7.1.

right now rays which is used by los is disabled on buildings so they can see through walls for now and zombie spawns are almost instant.


Yeah Zombie Spawns are broken in 1.71 but Rocket has promised a hotfix within 48hrs or so
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-06-17 17:49:13
June 17 2012 17:48 GMT
#1143
I really enjoyed the amount I played last night with the new patch, I was much less complacent about the zombies. Also, try running and hiding from the zombies, it actually works pretty well
Masq
Profile Blog Joined March 2009
Canada1792 Posts
June 17 2012 18:05 GMT
#1144
this game actually looks really fun
beachbeachy
Profile Blog Joined June 2011
United States509 Posts
June 17 2012 19:33 GMT
#1145
ah, i really want to get this! if i buy this today exclusively for the mod will i look back and regret it?
Dream no small dreams for they have no power to move the hearts of men. - Goethe
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 17 2012 19:37 GMT
#1146
my problem with the new patch... now instead of people spawn killing eachother with makarovs... there are bandits just rollin around killing all the unarmed fresh starts... and when your being chased by ombies scrambling to find a gun and u get sniped when u dont have a gun... its not that awsome
tokicheese
Profile Joined April 2011
Canada739 Posts
June 17 2012 19:40 GMT
#1147
Is anyone else having problems loading into the barren wasteland after the patch?
t༼ຈل͜ຈ༽ށ
TigerKarl
Profile Joined November 2010
1757 Posts
Last Edited: 2012-06-17 19:51:55
June 17 2012 19:48 GMT
#1148
On June 18 2012 04:40 tokicheese wrote:
Is anyone else having problems loading into the barren wasteland after the patch?

Yes.
Here's what i had to do to solve that problem. Enter the server "canada 2" and run towards east until you find a village. This run will take around 3-4 minutes. Log out near that village and enter any server you like to play on. You should be back in reality. Watchout though, those new zombies are nasty and you're starting near a village!

On June 18 2012 04:37 MaestroSC wrote:
my problem with the new patch... now instead of people spawn killing eachother with makarovs... there are bandits just rollin around killing all the unarmed fresh starts... and when your being chased by ombies scrambling to find a gun and u get sniped when u dont have a gun... its not that awsome


Well it's not like people who enjoyed the game before have a limited frustration tolerance, so this is just something that makes you feel a lot more vulnerable, something that you will not experience in modern shooters. I think it's a step into the right direction.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
Last Edited: 2012-06-17 21:37:55
June 17 2012 21:34 GMT
#1149
On June 18 2012 02:35 drivec wrote:
i dont know about you guys but I think if your going to play to play on patch 1.7.0 untill they fix spawn rate and los for zombies in 1.7.1.

right now rays which is used by los is disabled on buildings so they can see through walls for now and zombie spawns are almost instant.

LoS is only disabled within buildings which means zombies can see through walls inside a building but they can't see into the building from the outside. That doesn't stop them from running through walls and closed doors though. And the zombie (re)spawns are a problem. You can't loot deer stands at the moment because of it but apart from that it's not that bad.

On June 18 2012 04:33 beachbeachy wrote:
ah, i really want to get this! if i buy this today exclusively for the mod will i look back and regret it?

I bought it just for the mod and I feel like it has already been worth it after the first week. Up to you.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
June 17 2012 22:52 GMT
#1150
Hotfix 1.7.1.1 incoming.

Changelog:
+ Show Spoiler +
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW] Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW] Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW] Can select gender for each new character
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [NEW] Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now)


ETA:
- 2 hours

Source
gn1k
Profile Joined July 2010
United States441 Posts
June 18 2012 00:45 GMT
#1151
The hotfix is out. Hope it is better. Fortunately I haven't died since 1.7.1 yet
Creator of Street Empires and APM TD
Critter
Profile Joined January 2011
United States196 Posts
June 18 2012 00:50 GMT
#1152
Got a few questions, so I'll lead with those. First, I run faster than my friends do in game. I can be crouched, and I'll pull away from them sprinting. When we both sprinted across a field (the one west of Zelenogorsk, between the two groups of buildings) and I turned around and counted 45 seconds before he got to me. I've heard that fps can make a slight difference (and my computer is much nicer than his) but should it be so bad that he can't keep up even when I'm using a 'slower' pace movement type? We've also tried different weapons out since that effects run speed, he's still significantly slower.

Secondly, with three of us playing last night over the course of about 6 hours, we all got Session Lost errors at the same time and booted from the servers. This happened on 3 seperate occassions. Were these just server resets? Because we couldn't find the servers in the list afterwards, and that seems like really odd luck to hit two servers that were restarting as we were playing.

Thirdly, I hope you guys keep everyone up to date on the new patch! I don't want to have to switch over all 3 of our computers multiple times so I'll be waiting to see when a majority here thinks the new patch is solid before switching.

Finally, a short story time tonight. We had a new friend join us last night for the first time and decided that since we were fairly well armed (me still with the MP5 (5 clips still) and an M9SD (about 2 clips), TJ with a winny (like 150 rounds, our main zombie killer) and Kyle with the AKM (2 clips) I'd been lugging around) that we were going to search some towns for backpacks for them, and vehicle parts! We scavenged through like 5 different small towns between Zeleno and Gorka, coming across 2 vehicles on 2 seperate servers (before getting the session lost error) but no spare parts or backpacks. Felt pretty damn ninja crawling through those towns, but we didn't find anything of note yet.
acerockolla
Profile Joined June 2011
United States219 Posts
June 18 2012 00:54 GMT
#1153
fps does factor into run speeds... I'm not sure about the extent that you are describing though.

Session lost is generally due to the admins putting in set timers for the servers to crash and restart (every 3 hrs, 4 hrs, etc) so the spawning doesn't bug out. The servers should come back up within minutes.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-06-18 02:41:25
June 18 2012 02:41 GMT
#1154
so we need 93701 from here http://www.arma2.com/beta-patch.php

but where is the hotfix DL? I don't see it in the patchnotes thread on dayz
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
June 18 2012 02:44 GMT
#1155
game got crazy now. A zombie saw me while going into a huge deposit (with 4 entrances) i killed one with the enfield and aggroed like 30 or more. killed like 12 and run away from the building. they actually didn`t follow me. probably lost the LOS since they were in.
Grubby and Ret fan, but a TERRAN player :D
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 18 2012 02:47 GMT
#1156
On June 18 2012 11:41 Serpico wrote:
so we need 93701 from here http://www.arma2.com/beta-patch.php

but where is the hotfix DL? I don't see it in the patchnotes thread on dayz

No you need the one at the top of the page from there, 93825 iirc
Serpico
Profile Joined May 2010
4285 Posts
June 18 2012 02:48 GMT
#1157
On June 18 2012 11:47 TSBspartacus wrote:
Show nested quote +
On June 18 2012 11:41 Serpico wrote:
so we need 93701 from here http://www.arma2.com/beta-patch.php

but where is the hotfix DL? I don't see it in the patchnotes thread on dayz

No you need the one at the top of the page from there, 93825 iirc

Oh, I guess I got misinformation. For some reason I saw someone saying we needed an older patch. I have that then, is the link to the beta hotfix on dayz? I can't find it googling.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-06-18 04:23:25
June 18 2012 04:20 GMT
#1158
On June 18 2012 04:33 beachbeachy wrote:
ah, i really want to get this! if i buy this today exclusively for the mod will i look back and regret it?

I almost regret it, because I have played it way too much since I bought it.

Seriously though; in the beginning you'll die a lot and be completely lost 100% of the time.
After that 'stage' you'll die and lose gear you've been aquiring for days, and sometimes deaths you couldn't have done anything to stop, like a single sniper shot or horrible bugs due to the mod being in alpha (something most people seem to forget).
If that all sounds fine, you probably won't regret it.

On June 18 2012 11:48 Serpico wrote:
Show nested quote +
On June 18 2012 11:47 TSBspartacus wrote:
On June 18 2012 11:41 Serpico wrote:
so we need 93701 from here http://www.arma2.com/beta-patch.php

but where is the hotfix DL? I don't see it in the patchnotes thread on dayz

No you need the one at the top of the page from there, 93825 iirc

Oh, I guess I got misinformation. For some reason I saw someone saying we needed an older patch. I have that then, is the link to the beta hotfix on dayz? I can't find it googling.

You should use Six Updater for easy updating, or follow the install guide.
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
June 18 2012 04:44 GMT
#1159
Oooo i found a mountain dew!
¯\_(☺)_/¯
TSBspartacus
Profile Joined October 2011
England1046 Posts
June 18 2012 04:58 GMT
#1160
On June 18 2012 11:48 Serpico wrote:
Show nested quote +
On June 18 2012 11:47 TSBspartacus wrote:
On June 18 2012 11:41 Serpico wrote:
so we need 93701 from here http://www.arma2.com/beta-patch.php

but where is the hotfix DL? I don't see it in the patchnotes thread on dayz

No you need the one at the top of the page from there, 93825 iirc

Oh, I guess I got misinformation. For some reason I saw someone saying we needed an older patch. I have that then, is the link to the beta hotfix on dayz? I can't find it googling.

beta hotfix is just re-download the dayz code and put it in, you only need the code. Its not actually part of the beta patch.
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