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Day Z: Persistant world zombie survival mod - Page 141

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We have a Dayz channel on the TL Teamspeak Server. Come play with us!
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
July 13 2012 17:53 GMT
#2801
On July 14 2012 02:50 Tosstriss wrote:
Why my game is going to black screen



yeah same here lol i just got my first FN FAL and lost it due to a glitch when i loaded the game.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
TSBspartacus
Profile Joined October 2011
England1046 Posts
July 13 2012 17:53 GMT
#2802
Well I think I'll put the cities in, you don't have to join them since you can chat in general but if theres a couple of you around there you might as well move to the group. If general chat isn't that busy then hang out in there just to chat but this system is mainly just to avoid having 20 people in one group, its fun and all but not particularly efficient and people get pissed off at having to listen to someone else commentary, or even just chat.
I'm not so sure about adding anything else so I'll wait till everyone has voted and discussed it since its a big step trying to define areas of the map and agreeing them. Pretty sure everyone is positive towards having city chats though.
Berenzino, Elektro and Cherno all added
Tosstriss
Profile Joined November 2011
Canada334 Posts
Last Edited: 2012-07-13 17:56:50
July 13 2012 17:55 GMT
#2803
Well what is happening to the game
I think the patch screwed it up
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
July 13 2012 17:55 GMT
#2804
1.7.2.2 is out officialy
+ Show Spoiler [changelog] +
UPDATE : 13 JULY 2012

Affected addons:
* dayz_code 1.7.2.2
* dayz_anim 0.4
* dayz_server (server admins only)

Developer's Note:
* Make sure you run ArmA2 Beta build 94759 or above

Changelog:
* [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
* [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
* [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
* [NEW] Server side performance tweaks and improvments
* [FIXED] Infected detect players from too far away (reduced by about 20%)
* [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
* [FIXED] Bear traps not appearing for spawn (low spawn)
"(...)all in the game, yo. All in the game"
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 13 2012 17:57 GMT
#2805
* [FIXED] Infected detect players from too far away (reduced by about 20%)

neato!
Call me Marge Simpson cuz I love you homie
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
July 13 2012 18:03 GMT
#2806
Is putting on Ghillie suits fixed then, or just logging in with one on?
TSBspartacus
Profile Joined October 2011
England1046 Posts
July 13 2012 18:35 GMT
#2807
On July 14 2012 02:55 Jochan wrote:
1.7.2.2 is out officialy
+ Show Spoiler [changelog] +
UPDATE : 13 JULY 2012

Affected addons:
* dayz_code 1.7.2.2
* dayz_anim 0.4
* dayz_server (server admins only)

Developer's Note:
* Make sure you run ArmA2 Beta build 94759 or above

Changelog:
* [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
* [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
* [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
* [NEW] Server side performance tweaks and improvments
* [FIXED] Infected detect players from too far away (reduced by about 20%)
* [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
* [FIXED] Bear traps not appearing for spawn (low spawn)

Thanks man, we'll update the server once we check reports of bugs, since there's likely going to be more bugs and some could be pretty serious.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 13 2012 18:44 GMT
#2808
crap, i downloaded the new version and now I cant play because none of the servers have updated yet
Call me Marge Simpson cuz I love you homie
TSBspartacus
Profile Joined October 2011
England1046 Posts
July 13 2012 18:49 GMT
#2809
OK guys the teamspeak city channels are set up.
Move there when general chat is busy or whenever you want. If its empty, no need to go there since no-one else is in.
Common courtesy to announce you are moving there so people in the chat know that city is now a danger-zone + Show Spoiler +

Anyone not in the city group but in the city, be prepared to be shot on sight by TL members that are in the group.
As far as defining the boundaries, just the general area, so for cherno anywhere between Balota and Prigorodski (including Prig though since its basically part of cherno) and all the surrounding hills. As a general rule, if you can see any part of the city, get in the chat.
Maxhster
Profile Joined March 2011
Fiji473 Posts
July 13 2012 18:50 GMT
#2810
proud owner of a working bus awww yeahhh
rawr
Zorkmid
Profile Joined November 2008
4410 Posts
July 13 2012 18:55 GMT
#2811
Take me to school?
tofucake
Profile Blog Joined October 2009
Hyrule19152 Posts
July 13 2012 19:02 GMT
#2812
There should also be a "Roaming" channel or two.
Liquipediaasante sana squash banana
Zorkmid
Profile Joined November 2008
4410 Posts
July 13 2012 19:08 GMT
#2813
Mani needs his own entitled: Ms. Frizzle's place.
Maxhster
Profile Joined March 2011
Fiji473 Posts
July 13 2012 19:12 GMT
#2814
On July 14 2012 04:08 Zorkmid wrote:
Mani needs his own entitled: Ms. Frizzle's place.


i dont know what that means
rawr
NSGrendel
Profile Joined August 2010
United Kingdom235 Posts
July 13 2012 19:13 GMT
#2815
On July 13 2012 03:44 Zorkmid wrote:
Show nested quote +
On July 13 2012 03:42 TSBspartacus wrote:
On July 13 2012 03:39 NSGrendel wrote:
Would play this, but mouse lag is awful in Arma II. Not going to lay down more money in the hope they've fixed it in Arrowhead.

They've fixed it.
I've had no problems, not seen any reported problems and doubt it would be something they haven't fixed. They constantly support and update this game so no reason to not buy it man


Plus if he's already got ARMA II, he doesn't have to lay down any more money.


Unless I'm mistaken (and I'm happy to be) you need Operation Arrowhead, which I didn't buy, due to the aforementioned issue.

gn1k
Profile Joined July 2010
United States441 Posts
July 13 2012 19:18 GMT
#2816
On July 14 2012 02:55 Jochan wrote:
1.7.2.2 is out officialy
+ Show Spoiler [changelog] +
UPDATE : 13 JULY 2012

Affected addons:
* dayz_code 1.7.2.2
* dayz_anim 0.4
* dayz_server (server admins only)

Developer's Note:
* Make sure you run ArmA2 Beta build 94759 or above

Changelog:
* [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
* [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
* [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
* [NEW] Server side performance tweaks and improvments
* [FIXED] Infected detect players from too far away (reduced by about 20%)
* [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
* [FIXED] Bear traps not appearing for spawn (low spawn)


I wouldn't say officially. There is no news of the update being release on the official news page. It sounds like it was accidentally put on the six updater before it is ready. Reddit says that you should not download the patch and it seems to be causing lots of major problems with the screen going black and zombies not aggroing.
Creator of Street Empires and APM TD
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 13 2012 19:20 GMT
#2817
On July 14 2012 04:02 tofucake wrote:
There should also be a "Roaming" channel or two.

eh, im not sure we are gonna want any more channels lest we get spread too thin. imo people who are roaming should just use the general channel.
I just dont want to see channels get made and then never used, if they will actually get used then im for it though.
Call me Marge Simpson cuz I love you homie
oZii
Profile Blog Joined May 2010
United States1198 Posts
July 13 2012 19:21 GMT
#2818
On July 14 2012 02:55 Jochan wrote:
1.7.2.2 is out officialy
+ Show Spoiler [changelog] +
UPDATE : 13 JULY 2012

Affected addons:
* dayz_code 1.7.2.2
* dayz_anim 0.4
* dayz_server (server admins only)

Developer's Note:
* Make sure you run ArmA2 Beta build 94759 or above

Changelog:
* [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
* [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
* [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
* [NEW] Server side performance tweaks and improvments
* [FIXED] Infected detect players from too far away (reduced by about 20%)
* [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
* [FIXED] Bear traps not appearing for spawn (low spawn)


Thanks jochan well it's time to hunt down another ghillie. I'm down to hit up just about everywhere tonight if anyone would like. I wonder since bear traps are fixed if the L85 is back in I need that gun it's my excalibur!


Also thanks Spartacus I think it will be at least for test to see how thing work with these channels and since it's the weekend im sure we will have a good idea how things will work out. I think a Sabors/NW airfield would be a good idea too. Though general might be efficient enough since people can move to the other cities channel if need be.

Also tofu announces his group is shoot on sight!

You still got the wagon?

Anybody have an idea of what vehicles are not TL right now maybe a BOLO(be on the lookout).

As of right now that I know of

Pickup group/oZii - white motorcycle

Dense -tractor (not sure if this is the same tractor Pickup group found)

Jochan/Mani- ATV and bus

Tofu's group- ???? Wagon ????

That leaves what the cars, bikes, the flame motorcycle, UAZ, and boats?

Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
July 13 2012 19:23 GMT
#2819
Apparently the new patch (todays) is bugged to crap, zombies not aggroing and gear wipes Oo
<3 | Dota 2 | DayZ | <3
oscar62
Profile Joined May 2010
Canada417 Posts
July 13 2012 19:26 GMT
#2820
has anyone been able to play on a 1.7.2.2 server without the screen going black?

can't tell if it's a server thing or just a FUCKED patch.
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