Also I hope they do something about raw materials. Its really difficult to find anything to harvest right now.
The Elder Scrolls Online - Page 49
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redviper
Pakistan2333 Posts
Also I hope they do something about raw materials. Its really difficult to find anything to harvest right now. | ||
Gentso
United States2218 Posts
EverQuest: Next looks very interesting, though it is free to play. SOE has a bad record with the free to play business model, so one should be at least a little reserved with their expectations. Planetside 2 is as good as F2P gets, though? Cutting edge gameplay and graphics without it being P2W. Planetside 2 gives me high hopes for EQ Next since they optimized it to run so well and how polished the game is. I thought EQ2 was criminally underrated when it released. It felt pretty 'magical' at the time with the graphics and sound, but the industry shift to multi core processors screwed it hardcore. | ||
Datteln
Germany76 Posts
i am enjoying the game a lot. Interfaces are not that good as it is a crossover plattform software. But never the less the game is not worth the monthly fee for me. Also the "pre-order bonusses" marketing campaing etc. steal the feeling of freedom wich i like in the elder scrolls most. | ||
Avs
Korea (North)857 Posts
On February 09 2014 00:52 Gentso wrote: This is a decent game for console players. Anyone who's played good PC MMO's and has high expectations will most likely be disappointed. Planetside 2 is as good as F2P gets, though? Cutting edge gameplay and graphics without it being P2W. Planetside 2 gives me high hopes for EQ Next since they optimized it to run so well and how polished the game is. I thought EQ2 was criminally underrated when it released. It felt pretty 'magical' at the time with the graphics and sound, but the industry shift to multi core processors screwed it hardcore. Does even a "decent game" for consoles really cut it now? Aside from the fact a lot of fanboys will buy into this game console or pc, is a decent game going to last a while as a MMO? | ||
FromShouri
United States862 Posts
On February 09 2014 06:59 Avs wrote: Does even a "decent game" for consoles really cut it now? Aside from the fact a lot of fanboys will buy into this game console or pc, is a decent game going to last a while as a MMO? No, it'll have enough steam for probably 6 months to a year and then go to F2P. Look at DC Online it went f2p and was a "decent game" | ||
rezoacken
Canada2719 Posts
On February 09 2014 00:39 Spaylz wrote: EverQuest: Next looks very interesting, though it is free to play. SOE has a bad record with the free to play business model, so one should be at least a little reserved with their expectations. MMO quests are always the same: yeah pretty much. The genre has been explored to death by now, you won't see any major revolution happening. GW2 is the closest thing you have to a new type of MMO if you ask me, simply because there is so much stuff to do on it (exploration, world completion, jumping puzzles, mini-games a la Super Adventure Box, structured PvP and WvWvW, etc.). All you can really hope for is a polished game play, an interesting story and a compelling combat system. GW2 came very close to being the perfect game for me, but the overly messy and cluttered combat system just drove me away. Which is a shame, because I consider the game to be damn fine otherwise, but you can only spend so many hours doing JPs and exploring before getting bored. I think the MMO genre is just done for, to be honest. Right now I'm playing FFXIV and I'm enjoying it quite a bit. Depending on how the evolution of PvP turns out, I might stick around or not. But I certainly don't see it as a ground-breaking game, it does most everything recent MMOs do, it doesn't turn it over, but it does it well. The quests are fairly basic yet not tiresome, because you rarely have to kill more than 8 monsters. But in the end all MMOs become boring, unless the PvP is really, really good. To me the problem with MMO these days come from 2 sources: -A lot of MMO have been killed by their economic model, the publisher expecting to be the new WoW or something. If there is something I'm pretty sure of to be honest is that WoW will be the last game able to take such a big share of the market with a subscription model. This causes developers to take little risks and trying to mimic the inimitable. Giving us in the end... just another one of those that cannot compete with his big brother that has been there for 8years and 3 expansions rolling on a 1Billion $ budget every year. It's just unrealistic. You have to create your own niche. -Players have unrealistic expectations when getting into an mmo. I've seen countless times the same argument being made by mmo players. They want a game that isn't grindy and repetitive AND enough content to play 6h a day for the next year. That is just ridiculous. The only way that kind of stuff is achievable is through PvP or other player to player interactions. But then people want that in PvE. Won't ever happen. Either the game is grindy and boring or you'll do everything in a timely manner waiting for the next patch. Or the game is too hard and then people just quit because wiping kills their fun. Blizzard put difficulty levels to alleviate the problem but in the end they still had to put daily quests, increasing the grindy aspect of the game just to occupy people. And the first idea to create a niche is to actually please some and piss some, not trying to cater to everyone. I mean, for example a lot of my buddys agree leveling is the most boring part of many MMO. So now if that's true why developers are still putting huge resources in the leveling experience so much so that often times this is the only thing that there is in the mmo. A leveling content that you will see only for a few hours and never again ? I don't know, make a mmo with no leveling. Only PvP and loots, think RvR and that's the whole game and you get loots from the number of guys you kill. Or a mmo with only raids/dungeons, no solo quests. Now if instead of investing 80% of the budget in trying to emulate WoW quests you spend it to develop your own idea you will probably get a game with more soul in it. EVE is a great example of a mmo being able to make its niche. It just is... so different. And it works, by pleasing only its special crowd. GW2 as you said was a good example imo, there are some truly great idea in it. The sad part ending up being it's messy combats and WvW zergs but that's not a problem with the original ideas, it's a problem with their execution; something no MMO is immune to, copycat or not. | ||
Spitmode
Germany1510 Posts
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Simberto
Germany11397 Posts
On February 09 2014 12:13 rezoacken wrote: And the first idea to create a niche is to actually please some and piss some, not trying to cater to everyone. I mean, for example a lot of my buddys agree leveling is the most boring part of many MMO. So now if that's true why developers are still putting huge resources in the leveling experience so much so that often times this is the only thing that there is in the mmo. A leveling content that you will see only for a few hours and never again ? I don't know, make a mmo with no leveling. Only PvP and loots, think RvR and that's the whole game and you get loots from the number of guys you kill. Wouldn't that basically be Planetside 2? | ||
prplhz
Denmark8045 Posts
I'll start with the positive. PvP in ESO is open world PvP. I don't know if you can encounter hostile players anywhere but the open world province of Cyrodiil where the PvP takes place. It's centered around siege warfare where one faction will siege a keep of another with siege weapons. You get some slight bonuses depending on how many keeps you own. I like this open world PvP, it has that unbriddled fun feeling about it that I remember from the Southshore/Tarren Mill PvP in the very early days of WoW. ![]() For some reason Blizzard didn't like people having fun so they tried all they could to stop world PvP and then they were like "shit, why did we try to stop the fun" and then they tried to introduce it again. Anyway, ESO has this mass PvP open world thing kind of going on in Cyrodiil. I tentatively like that. Unfortunately they don't try to do anything with it. They have raid groups but that doesn't make sense, because there are no raids. This is huge open world PvP with like 150 players from both factions battling it out, why do you try to organize people into 24 man groups? It seems like they thought "Well, WoW has raid groups so we're going to have the same" without actually stopping up and considering "What do people need in a 150vs150 player setting?". While raid groups may not be a bad idea, just putting them in there and leaving it at that is a terrible idea. There is no interface for raid groups to communicate with each other, or communicate to other players. Would be really cool if raid leaders could mark on the map where their group is supposed to be going, maybe a special chat for raid leaders where they could organize the groups, or just fucking anything other than what appears to be "Lets just do what WoW did and not actually try to fucking think about it for even 2 seconds". I play as a healer and that was somewhat dull. You don't actualy target your healing spells (because this is a console game) so you pretty much just spam one or two buttons. This can be very frustrating when the automatic targetting system doesn't target the one you want to target. I don't know if the healing spells work on people you are not grouped with and I don't know if anyone at Zenimax actually put any thought into this or if it just happened to turn out the way the programmers thought would be simpler. Maybe there could be a animation on whoever you heal or whatever instead of just some health bars going up and down. You literally just move your character near other characters and press a heal button until you are out of mana, then you move away again. Yesterday we had some good PvP going on that they should try to encourage. People were communicating and 150 players did basic strategic decisions, we even had scouts that looked for weak points in enemy keep walls so that we could siege up from the right side and minimize damage (that we would afterwards have to repair ourselves). This is what they need to encourage people to do because this is fun. Later the same day, the other team had some good communication and they set up a siege on the far side of a bridge and we had 100 players trying to storm the bridge but they were just obliterated because of the strong defensive position of the other side. I'm pretty sure the enemy had a great time, but we needed some communication tools to get around this shit. We could easily have walked around the bridge and taken the keep behind them but we just didn't have the tools of communication because a handful of people complaining in /zone chat is just not enough. Loading times are also completely shit. The loading interface just keeps going without giving any feedback. Did it stop? Is it still loading? Do I have to log out and log in again? No feedback. I've done groceries for 50 mins while it loaded and when I came back it was still the same useless loading screen. I'll generally not complain about simple bugs and glitches in a beta but the loading time is a problem. This is a stress test so of course they'll strain their servers, but with this infrastructure the game will not be possible to play when it comes out, the servers will simply not be able to handle the players and we will be stuck with insane loading times again. After last beta I also got a hilarious online survey thing from them and the questions were hilarious and illustrated what kind of game they're trying to make. They were mostly the "Did you feel sufficiently epic?" and "Would you like more legendary loot?" type of questions. Dunno, good on people if they felt epic but this is an MMO and it is absolutely impossible to make everybody epic and give everybody legendary loot without pissing off some people. Like that guy above me said, they're trying to please everyone but in the end it falls completely flat because that's not actually possible. WoW succeeded and succeeds because of the community, not because they have the phattest lewt. Overall, this isn't a TES game, and as an MMO, it's a shameless WoW clone that seems to be actively trying to avoid thinking anything over. | ||
FFW_Rude
France10201 Posts
Why are they using dedicated memory as the card have 1700 of shared memory ? Are they giving me bullshit ? The card is a GTX670M and should have 3gb so are the support dumb ? Or am i dumb ? | ||
Sufficiency
Canada23833 Posts
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Gentso
United States2218 Posts
On February 09 2014 06:59 Avs wrote: Does even a "decent game" for consoles really cut it now? Aside from the fact a lot of fanboys will buy into this game console or pc, is a decent game going to last a while as a MMO? Who knows, the first mega popular console shooters and RPG's were only decent compared to what was on PC. I don't know of any other MMO experience that consoles had? The game is not bad, but from what I can see 90% of the game is questing and during that time you're left wishing it was single player. | ||
Micro_Jackson
Germany2002 Posts
On February 10 2014 00:21 Gentso wrote: Who knows, the first mega popular console shooters and RPG's were only decent compared to what was on PC. I don't know of any other MMO experience that consoles had? The game is not bad, but from what I can see 90% of the game is questing and during that time you're left wishing it was single player. Thats what i am worried about too. That it is the same as SWTOR, not a bad game but you always have a feeling that it could be a great single player game instead of a half hearded mmo. | ||
Paperplane
Netherlands1823 Posts
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rezoacken
Canada2719 Posts
On February 09 2014 22:27 Simberto wrote: Wouldn't that basically be Planetside 2? Well yes on the FPS side of things. Could very well do the same kind of stuff with a classical RPG gameplay. | ||
crms
United States11933 Posts
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rezoacken
Canada2719 Posts
Plus whatever you buy in the cash shop lol | ||
Spaylz
Japan1743 Posts
It's a good thing they seriously milked it and sold out the CE, because I don't see this game making much profit after one year. | ||
blade55555
United States17423 Posts
So we have had this sale a few times in the past. We just were on the 20% but the 25% is back just in time for the release! Coupon Code: YOGCST-BESTYT-EVERRR Standard $45: http://www.greenmangaming.com/s/ca/en/pc/games/mmos/elder-scrolls-online/ Imperial $60: http://www.greenmangaming.com/s/ca/en/pc/games/mmos/elder-scrolls-online-imperial-edition/ I know most of the thread is people disliking the game but for the few folks who enjoy it and want to pre-order figured I would post this for the ones who are getting it. | ||
Disengaged
United States6994 Posts
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