SimCity 5 - Page 79
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skyR
Canada13817 Posts
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Orcasgt24
Canada3238 Posts
On May 10 2013 09:13 Tilorn91 wrote: I'm pretty much gonna buy everything Bioware ever releases on day1. On topic tho: Having not bought the game yet, what's the status? I know the situation is bad, but is the game unplayable? I really love the simcity series. The whole appeal of the game is making neat cities. Cities your proud of. That is built in and works great. Once you move past that the problems start to surface. They will get fixed. SimCity is maxis baby and they cannt let it stay this sick for long ![]() I think the game is easily worth its current price | ||
nihlon
Sweden5581 Posts
On May 09 2013 20:26 Seiniyta wrote: ... you are kidding me right? It's been added back for aaaaaaages now. It's a fair question and ages is a hyperbole. | ||
goodkarma
United States1067 Posts
I feel the leaderboard finally being up actually made the game worth playing again. It's kinda satisfying to make the most polluting and crimefilled regions on your server ![]() I also like them patching in more importance for commerce, though I disagree a bit with their approach. It would really have been nice if they could make it so if a sim can commute to a comercial zone, said sim is happy. Instead of a sim won't be happy unless there's a commercial zone almost right next to him... It's kinda a little ridiculous. I really wish they'd make industry more important too, as there's really never a reason to ever zone it right now... All that aside though I know a lot of people here really hated on this game, but imho these last few updates have made it a decent game. The biggest improvement is traffic. I can herpa-derpa build a full-on square grid city with nothing but high density roads and get 800k population now lol. | ||
LaNague
Germany9118 Posts
They will never ever even fix major things like workplace search, goinf to a shop etc. They are completely over their heads with this agent thing, just watch the game with the people filter to see wht is going on with the simulation, its really broken. Im really sad i payed for this, i didnt really care for the DRM, but i did not expect maxis to fail at the simulation part so hard. Im pretty sure they also gave up on fixing it and are embracing the casualness now. There is allready dlc that turns the whole city into a theme park with rides and stuff. Im pretty sure this game will never even reach the gameplay of simcity societies. | ||
goodkarma
United States1067 Posts
There are definitely pretty strange aspects to the simulation part of it. I can understand if you can't get past some of the oddities with sims looking for work, shopping, living in multiple houses, etc. But one of the fun parts about the game imo is isolating these oddities and finding ways to work with them. (And it's not like you have to try very hard to get a decent running city. But digging into the mechanics and optimizing based off them is pretty rewarding.) Definitely could be better, but I don't think the "beyond saving" description applies here. I'm confident they will be refining the game in the upcoming months. It's not like Maxis has much better to do. Simcity's kinda their baby. I highly doubt they'll neglect it. | ||
LaNague
Germany9118 Posts
good news! Now you can buy for only 9 dollars a DLC that gives you agentless intercity transportation by means of airships. EA.... | ||
SlayerS_BunkiE
Canada1706 Posts
Anytime I rename a city "Shinigami", the name instead changes to "*****************" after a second or two Weird! | ||
Conti
Germany2516 Posts
On July 09 2013 20:00 SlayerS_BunkiE wrote: Can someone please confirm this "bug": Anytime I rename a city "Shinigami", the name instead changes to "*****************" after a second or two Weird! My guess would be that it thinks it's a bad, bad word, because of the "niga" .. censorship ftw! | ||
Serejai
6007 Posts
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Crushinator
Netherlands2138 Posts
Probably the most infuriating bug I''ve encountered out of many so far, but still having fun somehow. | ||
MrProb
Thailand794 Posts
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anatase
France532 Posts
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Conti
Germany2516 Posts
I just bought the game a short while ago, and personally, I simply find it kinda boring. It gets old pretty fast, and the tiny maps mean you can't really do much. You play an hour or two and your map is filled. | ||
Seiniyta
Belgium1815 Posts
New: 4 New Regions There are four new regions being released in celebration of the Cities of Tomorrow expansion pack. Two of these regions are desert-themed with saguaro cacti, dry brush, and fewer water resources. The other two use the new tropical themed textures complete with palm trees and long coastlines. For players that want to experience cities with multiple Freeway entrances, both the Verdant Jungle and Desolation regions offer this city layout. These regions are available to all players." Serenity Key - 6 city island region A tropical island region centered around a long dormant volcano. Each of the three islands has two cities on it, so boats will be vital to trading with your neighbors. The city sites were made flat and easy for players to experiment with MegaTowers, OmegaCo, and The Academy. Rambling Badlands - 14 city desert region This desert valley region was created to provide opportunities for our competitive players. There are two clusters of seven cities in this region separated by a natural barrier. Each cluster has a great work that the other cluster can see. Race to complete the great work and show off to your neighbors. Verdant Jungle - 8 city jungle region: The jungle meets the sea in this eight city region. A cluster of four cities in the mountains looks down on another cluster of four cities along the coastline. The city sites in this region provide more of a challenge for city builders looking to clear back the jungle. Desolation - 7 city lake region: Desolation is a desert region recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site. New buildings from Cities of Tomorrow should help with this challenge. New: Roman Casino This Roman themed medium-wealth casino comes with additional expansion options including: Baccarat Room – The Roman Luck Casino has a Baccarat Room module that allows you to increase the capacity of your casino. Concert Hall – Increase your city's tourist attraction further with an exciting Concert Hall! New: Added the option to disable Random Disasters in the Normal game mode. Note: Random Disasters are ENABLED by default and can be disabled through the in game options. Players disabling random disasters in pre-existing cities may experience one additional disaster after making the change. This is due to the way disasters are queued within the system. New cities created after disabling random disasters and cities that have experienced the additional disaster should no longer experience further incidents. Great Works: Now synchronize across all cities in the region Hotels: Now develop only in Commercial zones near Landmarks, Stadiums and casinos. New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed. Medium Wealth Happiness: Medium Wealth happiness varies past a rating of 330 depending on how Sims are feeling about the city Recycling and Garbage: Trucks now operate 24 hours a day Recycling Center: Resource storage capacity has been increased. Emergency Services: Fire Department helicopters will more effectively respond to fires if available Education: Improvements and balance changes to ensure that buildings won’t go abandoned as fast due to lack of tech or unskilled workers. RCI Zoning: RCI rollover effects will no longer persist on roads when zones are not placed in that location. The ghosting zone effect is also resolved. Tourism: Tourist specialized cities will now be more effective when used in conjunction with public transit. UI: HQ modules’ unlock requirements now display more accurately. Tutorial: Mini-tutorial about radiation added to help players in the new city; Fallout Epicenter in the new region; Desolation UI: Updated the legend on the radiation map UI: Oil under building monthly calculations is now more precise Audio: Residential buildings will now play the correct audio when selected. Trinity Point: Trees will no longer be affected by minor graphical issues near the coastline. Miscellaneous performance improvements http://forum.ea.com/eaforum/posts/list/9768286.page | ||
LaNague
Germany9118 Posts
I mean come on, tourist buildings took over the city like the Borg Collective since release. Same with your nuclear powerplant exploding because a worker got stuck in traffic that one day. Oh and Great works actually work now...maybe. | ||
Sn0_Man
Tebellong44238 Posts
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Arnstein
Norway3381 Posts
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Seiniyta
Belgium1815 Posts
On October 26 2013 06:49 Sn0_Man wrote: Why does the worst company in gaming have all this Intellectual Property that I care about? ![]() Maybe because that worst company owns the rights to Simcity because they well...created it? Simcity 2013 has a lot of flaws, but the game is slowly getting there. I do think EA forced their hand releasing the game way before the game was finished though. I am really looking forward to the new regions though for sure. Also the 3D RCI is great. | ||
Kevin_Sorbo
Canada3217 Posts
On October 26 2013 08:00 Seiniyta wrote: Maybe because that worst company owns the rights to Simcity because they well...created it? Simcity 2013 has a lot of flaws, but the game is slowly getting there. I do think EA forced their hand releasing the game way before the game was finished though. I am really looking forward to the new regions though for sure. Also the 3D RCI is great. Good for you. The pos they released last year was so terribad. Its like they are now mocking people with the new broken content they want to unleash on the servers ( who might be down for a week after release guys LOL ) gg no re. | ||
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