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SimCity 5 - Page 78

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
17Sphynx17
Profile Joined September 2011
580 Posts
Last Edited: 2013-04-21 13:49:11
April 21 2013 13:47 GMT
#1541
HI Guys, I just bought the game today and installed. Now, my download speed is really horrendous. About 20-30kb/s only I feel like.

I've been crawling with the update for 3 hours already, am just about 30% with it.

I;ve enabled ports TCP and UDP to open them up to both origin and simcity on my laptop. My ping to eams.ea.com was around 300ms and just wouldn't go down. Don't know if its on my end or ea's end that's causing the slowdown bec. EA specifically states 60 is good 100 is ok, above 200 is crap.

Any help would be appreciated. Thanks in Advance.

EDIT 1: I know there has been a lot of news and reports of server issues but I still want to play this game and hoping there would be a fix but I am having difficulty finding any. But if there is none, then I'll just wait for download to complete.
woody60707
Profile Joined November 2010
United States1863 Posts
Last Edited: 2013-04-21 14:37:36
April 21 2013 14:34 GMT
#1542
i don't think it's EA. The server issues have mostly been fix by now.

Now tomorrow a big patch. "2.0" is coming out that will fix many of the bugs in this game. So FYI on that.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
Last Edited: 2013-04-28 23:39:02
April 28 2013 23:36 GMT
#1543
So I am curious. Has anyone ever needed to add more then 1 patient wing to a Hospital? My hospital and ambulance is servicing two cities in my region plus my own and I've only ever had 70 people in it at one time (School of medicine in town plus attached Surgical center and emergency wing)

Oh BTW. If your wondering wether or not the Police Precinct/Hospital/Large Fire Station are worth it, they apsolutley are. Plop all 3 in the dead center of your city and the whole place is covered. The fire station in paticular is nice once you can get helicopters.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
skyR
Profile Joined July 2009
Canada13817 Posts
April 28 2013 23:47 GMT
#1544
Lol I had four hospitals maxed out in one city before because I thought it was a smart idea to go pure high wealth. Ended up drowning in recycling which caused a billion sick people.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
Last Edited: 2013-04-30 23:42:53
April 29 2013 09:57 GMT
#1545
On April 29 2013 08:47 skyR wrote:
Lol I had four hospitals maxed out in one city before because I thought it was a smart idea to go pure high wealth. Ended up drowning in recycling which caused a billion sick people.

Note to self. When making a stupid high wealth city, add extra recycling centers.

Not to self. Do not make high density roads for industry before a hazmat garage is avalible. My most recent MP region city was ment to be a education/utilities city. Thats simply not going to happen now that my entire industry zone is high density because I didn't expand it and is buring down unstopped
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 01 2013 08:26 GMT
#1546
I've finally managed to get that education meter to have all 5 hats full. One garbage truck and one incinerator is enough for 245k people...

I have two maxed out recycling centers and need to bulldoze for a 3rd and maybe 4th.....
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
SayGen
Profile Joined May 2010
United States1209 Posts
May 05 2013 07:16 GMT
#1547
Game is still broken, we desperately need a patch 3.0 ASAP.
Less focus on DLC, more focus on adding integrity and balance to the simulation.
I haven't played in over a month- after reading all the things left off the patch 2.0 notes I haven't even updated.

Also you need a hospital for high indy cities.
Sadly you do not need any indy in your city.

You can make only Com and Res and even before patch 2.0 you could make only Res.....

Broke simulation is broke.
I don't blame Maxis- I do blame EA.
We Live to Die
Hrrrrm
Profile Joined March 2010
United States2081 Posts
May 05 2013 07:36 GMT
#1548
On May 05 2013 16:16 SayGen wrote:
Game is still broken, we desperately need a patch 3.0 ASAP.
Less focus on DLC, more focus on adding integrity and balance to the simulation.
I haven't played in over a month- after reading all the things left off the patch 2.0 notes I haven't even updated.

Also you need a hospital for high indy cities.
Sadly you do not need any indy in your city.

You can make only Com and Res and even before patch 2.0 you could make only Res.....

Broke simulation is broke.
I don't blame Maxis- I do blame EA.


Maxis is EA and has been for a very long time.
alot = a lot (TWO WORDS)
SayGen
Profile Joined May 2010
United States1209 Posts
May 05 2013 07:38 GMT
#1549
On May 05 2013 16:36 Hrrrrm wrote:
Show nested quote +
On May 05 2013 16:16 SayGen wrote:
Game is still broken, we desperately need a patch 3.0 ASAP.
Less focus on DLC, more focus on adding integrity and balance to the simulation.
I haven't played in over a month- after reading all the things left off the patch 2.0 notes I haven't even updated.

Also you need a hospital for high indy cities.
Sadly you do not need any indy in your city.

You can make only Com and Res and even before patch 2.0 you could make only Res.....

Broke simulation is broke.
I don't blame Maxis- I do blame EA.


Maxis is EA and has been for a very long time.


A square is a rectangle, not all rectangles are squares.
We Live to Die
skyR
Profile Joined July 2009
Canada13817 Posts
May 07 2013 09:30 GMT
#1550
If bug fixes are considered a major patch, we're going to be at Patch 20.0 by the end of the year.

Update 3.0 scheduled for release later this week.

Update 3.0 Notes

• New: Added more Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2013 09:58 GMT
#1551
On May 05 2013 16:38 SayGen wrote:
Show nested quote +
On May 05 2013 16:36 Hrrrrm wrote:
On May 05 2013 16:16 SayGen wrote:
Game is still broken, we desperately need a patch 3.0 ASAP.
Less focus on DLC, more focus on adding integrity and balance to the simulation.
I haven't played in over a month- after reading all the things left off the patch 2.0 notes I haven't even updated.

Also you need a hospital for high indy cities.
Sadly you do not need any indy in your city.

You can make only Com and Res and even before patch 2.0 you could make only Res.....

Broke simulation is broke.
I don't blame Maxis- I do blame EA.


Maxis is EA and has been for a very long time.


A square is a rectangle, not all rectangles are squares.

You are doing yourself a disfavor by letting Maxis off the hook if you are at all interested in having them make better games in the future. It's very convenient for them that people just blame EA for everything...
Banelings are too cute to blow up
Oghren
Profile Joined May 2013
Djibouti14 Posts
May 07 2013 10:15 GMT
#1552
I'm always so smart. I'm so glad I didn't bought this crap. With a little bit of brain everyone could see that coming and shouldn't have wasted money on this.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 07 2013 13:25 GMT
#1553
i really hate how they market simple bug fixes for bugs that never should have never made it out of beta as a major patch.


And even with those they fail:
patch 2.0: fixed traffic and air pollution.
patch 3.0 fixed traffic and airpollution more. (because it was still broken)


gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
May 07 2013 13:41 GMT
#1554
On May 07 2013 19:15 Oghren wrote:
I'm always so smart. I'm so glad I didn't bought this crap. With a little bit of brain everyone could see that coming and shouldn't have wasted money on this.

I dodged the bullet too. (Since D3 launch there are 0 gaming companies left, which you can trust to buy their product on day 1)
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 09 2013 10:54 GMT
#1555
have they added cheetah speed yet?
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 09 2013 11:26 GMT
#1556
On May 09 2013 19:54 TOCHMY wrote:
have they added cheetah speed yet?


... you are kidding me right? It's been added back for aaaaaaages now.
Pokemon Master
skyR
Profile Joined July 2009
Canada13817 Posts
May 09 2013 11:59 GMT
#1557
Great, 3.0 fixed air pollution which they broke with 2.0 but now the game becomes unplayable on cheetah (FPS plummets), great job EA.
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 10 2013 00:13 GMT
#1558
On May 07 2013 22:41 gingerfluffmuff wrote:
Show nested quote +
On May 07 2013 19:15 Oghren wrote:
I'm always so smart. I'm so glad I didn't bought this crap. With a little bit of brain everyone could see that coming and shouldn't have wasted money on this.

I dodged the bullet too. (Since D3 launch there are 0 gaming companies left, which you can trust to buy their product on day 1)


I'm pretty much gonna buy everything Bioware ever releases on day1. On topic tho: Having not bought the game yet, what's the status? I know the situation is bad, but is the game unplayable? I really love the simcity series.
SayGen
Profile Joined May 2010
United States1209 Posts
May 10 2013 00:18 GMT
#1559
On May 10 2013 09:13 Tilorn91 wrote:
Show nested quote +
On May 07 2013 22:41 gingerfluffmuff wrote:
On May 07 2013 19:15 Oghren wrote:
I'm always so smart. I'm so glad I didn't bought this crap. With a little bit of brain everyone could see that coming and shouldn't have wasted money on this.

I dodged the bullet too. (Since D3 launch there are 0 gaming companies left, which you can trust to buy their product on day 1)


I'm pretty much gonna buy everything Bioware ever releases on day1. On topic tho: Having not bought the game yet, what's the status? I know the situation is bad, but is the game unplayable? I really love the simcity series.


give it 30-60 days and it should be 'playable'
give it 6 months and you'll be good to go. Depends on how long you want to wait and how glitched a game can be before you consider it broken.

I have mine uninstalled waiting for 60 days.
We Live to Die
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 10 2013 00:46 GMT
#1560
On May 09 2013 20:59 skyR wrote:
Great, 3.0 fixed air pollution which they broke with 2.0 but now the game becomes unplayable on cheetah (FPS plummets), great job EA.


Do you have any mods enabled? some of the mods cause crashes and performance issues.
Pokemon Master
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