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SimCity 5 - Page 70

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 24 2013 22:30 GMT
#1381
People buying a game and complaining about it are not the problem. People who complain about the game, THEN buy it are the problem. Which is why I haven't bought it. I had an urge for it, but got Tropico 4 instead, which is actually a pretty great game.

If I buy a game I think I will enjoy and it turns out I don't, obviously I will complain about it, that's the least you can do. If it's as bad as SimCity seems to be, I would probably try to demand a refund (since that will effectively hurt EA). What is problematic is when people go "Boohoo, this game will have launch DLC, Boohoo, this game will require an internet connection, Boohoo, EA made this game"... then buy it anyway, and continue to complain. That's dumb as hell, don't buy it if you're going in KNOWING that you will dislike it.
Zooper31
Profile Joined May 2009
United States5713 Posts
March 24 2013 22:48 GMT
#1382
On March 25 2013 03:19 Conti wrote:
Show nested quote +
On March 25 2013 03:02 Zhou wrote:
Managed to pick it up for less than half! Now to see if there's space in Ohana!

Where'd you get it from?


On sale at work (Best Buy) for $39.99 too.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 24 2013 23:55 GMT
#1383
On March 24 2013 09:46 Doodsmack wrote:
^Its pretty easy to know what your complaints will be before you buy a horrible and widely reported-on game such as this or cod, for example. Most of the complainers who own the game knew what they were getting, but they bought it anyway because they can't resist. In doing so, they benefit the publisher they hate.

No it isn't. Most of the complaints were directed at online play, and some people don't have a problem with being required to have an internet connection. I personally don't as long as I can just play since I'm always connected to the internet anyway. Most people assumed the server connections would be fixed eventually, and they were, and I personally have not had any serious connection problems.
Abraxas514
Profile Blog Joined May 2010
Canada475 Posts
March 25 2013 02:56 GMT
#1384
You know guys, I've been playing trying out different types of cities, and I think the following few things would really make the game less of BugCity and more SimCity 5:

- Solve the infinite visitor respawning bug.
- Solve the "2000 jobs available, 8000 commuting in" bug

- Make one-way roads and avenues.
- Make right and left turn only extensions for lanes.
- Make intersections like real life (for example, stop signs on two sides, or a T with one side stopped.
- Underpasses/overpasses.
- U-turn zones.

- City regulations for visiting/tourists
- Taxes on mining industry

- The education system is kind of stupid, you should require a grade/high AND higher level school, not just 1.

And it would be really nice to see more levels of buildings other than low density/medium/high.

It looks like this game really needed another year, like diablo 3. Hopefully the devs will keep at it!
Fear is the mind killer
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 25 2013 05:08 GMT
#1385
what they really need to do is make dependencies between residental, commerce and industrial.

they removed those, probably because they dont trust their glassbox sims, who run from 1 house to the next until they find a bedroom/a job/a shop, to be reliable enough.
they really didnt do themselves any favours with this system where they insist on everything being an agent.

They are so obsessed with this, they made electricity, water and sweage agents. What goal could that possibly achieve? All it does is use a lot of CPU cycles to calculate pathfinding for thousands of little blobs every second.
They could have stopped at traffic with this and would be able to support 4 times the city size.
semantics
Profile Blog Joined November 2009
10040 Posts
March 25 2013 05:49 GMT
#1386
On March 25 2013 11:56 Abraxas514 wrote:
You know guys, I've been playing trying out different types of cities, and I think the following few things would really make the game less of BugCity and more SimCity 5:

- The education system is kind of stupid, you should require a grade/high AND higher level school, not just 1.

I thought you did atleast if you want to educate your whole city you need all 3 because i noticed gradeschool fills up then high school then colleges and it comes in periods of times as if people are growing up and progressing though the system. Although i guess if you just have one people who move in who are already at that education level will go though that system.
Veldril
Profile Joined August 2010
Thailand1817 Posts
March 25 2013 07:58 GMT
#1387
On March 25 2013 14:49 semantics wrote:
Show nested quote +
On March 25 2013 11:56 Abraxas514 wrote:
You know guys, I've been playing trying out different types of cities, and I think the following few things would really make the game less of BugCity and more SimCity 5:

- The education system is kind of stupid, you should require a grade/high AND higher level school, not just 1.

I thought you did atleast if you want to educate your whole city you need all 3 because i noticed gradeschool fills up then high school then colleges and it comes in periods of times as if people are growing up and progressing though the system. Although i guess if you just have one people who move in who are already at that education level will go though that system.


I think it depends on the education level of each resident building. If you tick the Education layer, you will see different shade of green that indicate difference level of education. The ones that aren't green might go to grade school, while ones with some green might go to high school and then to University.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Raptor4790
Profile Joined March 2013
United Kingdom5 Posts
March 25 2013 09:19 GMT
#1388
I can't help but facepalm when I see this thread. It's just like "gahhhhh"...
The Harder Your Squeeze, The More The Game Provides
Abraxas514
Profile Blog Joined May 2010
Canada475 Posts
March 25 2013 13:04 GMT
#1389
On March 25 2013 14:49 semantics wrote:
Show nested quote +
On March 25 2013 11:56 Abraxas514 wrote:
You know guys, I've been playing trying out different types of cities, and I think the following few things would really make the game less of BugCity and more SimCity 5:

- The education system is kind of stupid, you should require a grade/high AND higher level school, not just 1.

I thought you did atleast if you want to educate your whole city you need all 3 because i noticed gradeschool fills up then high school then colleges and it comes in periods of times as if people are growing up and progressing though the system. Although i guess if you just have one people who move in who are already at that education level will go though that system.


Nope. If you have a university AND high school, then your plants will complain that they can't find skilled workers. And that's GG for a big city.

Also, emergency vehicles need more life-like ability to move around in traffic. Maybe a shoulder on avenues.
Fear is the mind killer
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 25 2013 13:09 GMT
#1390
Every single one of you who bought the game and then didn't like it, is what's wrong with the world.

YOU DONT BUY GAMES BEFORE YOU MADE SURE IT'S GOOD OR BAD.

You're telling companies it's ok to make shit games like this one, because you will buy it anyway.
Lim Yo Hwan forever!
Conti
Profile Joined November 2010
Germany2516 Posts
March 25 2013 13:11 GMT
#1391
On March 25 2013 22:09 Zoler wrote:
Every single one of you who bought the game and then didn't like it, is what's wrong with the world.

YOU DONT BUY GAMES BEFORE YOU MADE SURE IT'S GOOD OR BAD.

You're telling companies it's ok to make shit games like this one, because you will buy it anyway.

The first reviews have been nothing but positive. The game had a 91 on metascore. Not a single soul that played (and streamed) the beta had complaints about the game.. And even as the game was released it took days(!) before people even began complaining about the actual gameplay. Please inform yourself before making silly statements like that.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-25 13:20:04
March 25 2013 13:18 GMT
#1392
On March 25 2013 22:09 Zoler wrote:
Every single one of you who bought the game and then didn't like it, is what's wrong with the world.

YOU DONT BUY GAMES BEFORE YOU MADE SURE IT'S GOOD OR BAD.

You're telling companies it's ok to make shit games like this one, because you will buy it anyway.



Since i was a child some PC games made me very excited so that i could barely sleep.
Im actually glad that i havent lost this after all those years and with the internet full of all kinds of games.
I buy those games, if they turn out bad (not often the case), i simply wont get excited about something from that publisher the next time.

Im not going o stop doing this just because you think its stupid not to wait a month before buying stuff and let others test it.
Also, there is a flaw in your logic. If everyone would listen to you, you would have noone to actually tell you if its good or bad.


Also, its pretty obvious that EA took a big hit with this release, i dont think the signal they got was "lets do this more often!"
Abraxas514
Profile Blog Joined May 2010
Canada475 Posts
March 25 2013 14:51 GMT
#1393
On March 25 2013 22:09 Zoler wrote:
Every single one of you who bought the game and then didn't like it, is what's wrong with the world.

YOU DONT BUY GAMES BEFORE YOU MADE SURE IT'S GOOD OR BAD.

You're telling companies it's ok to make shit games like this one, because you will buy it anyway.


You're forgetting the 1 hour beta was really really good. It takes at least 4-5 hours to get to the traffic and visitor bugs.
Fear is the mind killer
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 25 2013 14:56 GMT
#1394
On March 25 2013 22:09 Zoler wrote:
Every single one of you who bought the game and then didn't like it, is what's wrong with the world.

YOU DONT BUY GAMES BEFORE YOU MADE SURE IT'S GOOD OR BAD.

You're telling companies it's ok to make shit games like this one, because you will buy it anyway.


Isn't that sort of impossible?

You'd need to play the full game before you know it's good or bad. But that means you need to buy it which means you've already given them your money and can't go back.
Zhou
Profile Joined February 2009
United States832 Posts
March 25 2013 15:47 GMT
#1395
I haven't had any problems with rollbacks or anything of the sort yet. :S Although, it is kind of annoying that my neighboring cities keep sending waves of criminals at night time draining my resources.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 26 2013 02:33 GMT
#1396
I think the server various problems are not even that relevant (except for 1st day buyers), the real problem is that the game doesn't make any sense. I'm not even talking about the various bugs, but the simulation engine seems random.
How is it possible to make a resident only city, how can the residential demand stays high ? Why does the same actions don't always have the same effects ? Why does the game tells you that you "earn a lot of money" when your budget is negative.
A lot of things make me feel the game is just more or less random and that there is no real simulation engine behind it. What's with those 30000 minutes waiting times at the airport. It seems they never played their own game.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 26 2013 02:49 GMT
#1397
On March 26 2013 11:33 MrCon wrote:
I think the server various problems are not even that relevant (except for 1st day buyers), the real problem is that the game doesn't make any sense. I'm not even talking about the various bugs, but the simulation engine seems random.
How is it possible to make a resident only city, how can the residential demand stays high ? Why does the same actions don't always have the same effects ? Why does the game tells you that you "earn a lot of money" when your budget is negative.
A lot of things make me feel the game is just more or less random and that there is no real simulation engine behind it. What's with those 30000 minutes waiting times at the airport. It seems they never played their own game.

In terms of earning money, the budget doesn't calculate in your revenue from trading. There certainly is a simulation behind it, but it's far from perfect and pretty simple really. And of course there has to be some randomness to it, just like in the real world.
ETisME
Profile Blog Joined April 2011
12878 Posts
March 26 2013 03:19 GMT
#1398
asking for my friend, has anyone lost their cities?
my friend lost two cities and got really pissed
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
skyR
Profile Joined July 2009
Canada13817 Posts
March 26 2013 03:21 GMT
#1399
Lost completely or can't enter because it can't load properly? I've lost one region completely and have never been able to enter two dozen others thanks to the unable to process city bug.
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
March 26 2013 04:02 GMT
#1400
I lost my city on Hanabi several times but got it back by finding the region on someone else's profile. Once it kept bugging out so I had to abandon and reclaim.

Also, the Space Center is up but it doesn't get enough workers for it to function despite the 150k people in my city. With anything regional being so delayed in an age of online shooters, I wonder what kind of netcode they managed to put up.
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