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[TL]Hanabi - US West 4 [TL]Ohana - US East 4 [TL] Destination East 4 | ||
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mordk
Chile8385 Posts
BTW the graphics, sounds and the feel overall are very captivating, very well done. Are regions automatically named? I wonder if there's a region called Koprulu Sector out there Hahahahha Day9 trolling by placing random parks hahaha | ||
TOCHMY
Sweden1692 Posts
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SpikeStarcraft
Germany2095 Posts
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Fzero
United States1503 Posts
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Conti
Germany2516 Posts
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jinorazi
Korea (South)4948 Posts
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skyR
Canada13817 Posts
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TokO
Norway577 Posts
On March 09 2013 06:12 jinorazi wrote: how is the connectivity? worth getting? Played for 10 hours straight today while really needing to work on my schoolwork T_T, no interruptions. It's alright if you don't play on some of the crowded servers I think. Chatting with other people is very delayed\slow, so it feels very lonely despite being a rather interconnected game. Enjoyment for me would go up a lot if I played on skype with a few friends. City size can be annoying at times, but you have to look at it from the perspective that you have to sacrifice some things to get others. It's not the end of the world. In my opinion, it is worth getting it if you plan on finding a community or play with your friends. @SkyR: Apparently it has to be a neighboring city? Had the same issue as you, in region view I could only purchase but not put any up for sale. | ||
skyR
Canada13817 Posts
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Veldril
Thailand1817 Posts
On March 09 2013 06:12 skyR wrote: How the fuck do you buy and sell resources in this game? I'm trying to buy power / water / etc resources from a friend's city but it doesn't let me even though there's a giant surplus. I think it is a server problem right now that makes a connection between cities not available. In beta, I can set up one city to be a service providers and connect it with another city. But right now it seems that the server cannot really process all of the data of all regions so the cities are not synced with each other, which kinda sucks. | ||
enemy2010
Germany1972 Posts
Haven't seen a single ingame screen yet. 11pm. | ||
fuzzy_panda
New Zealand1681 Posts
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Phyxx
Denmark681 Posts
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Jibba
United States22883 Posts
That'd be a big comfort for me. | ||
daemir
Finland8662 Posts
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semantics
10040 Posts
On March 09 2013 06:12 skyR wrote: How the fuck do you buy and sell resources in this game? I'm trying to buy power / water / etc resources from a friend's city but it doesn't let me even though there's a giant surplus. He has to give it to you, you can request i think but in the end he decides how much of the resources to give. Also if you get disconnected mid game play and reconnect that often messes up region resources and you have to reconnect for it to work properly again. On March 09 2013 07:30 Jibba wrote: Fzero, I'm curious (if you know or are allowed to tell us) if Maxis is planning to improve the modeling systems over time, particularly for transportation and emergency services. That'd be a big comfort for me. They hinted to things like that, they also hinted that they will increase the city size eventually, probably after they can get current city sizes not to crash their servers. | ||
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Grettin
42381 Posts
'SimCity' marketing campaign put on hold, EA requests that affiliates do the same Electronic Arts has faced a number of problems with the latest SimCity since launching the title, and the ongoing issues have now led the company to call off some of its online marketing — and it's asking affiliates to do the same. Polygon reports that EA has sent an email out to members of EA Origin's LinkShare program, informing them that it has "deactivated all SimCity text links and creative," and is requesting that members of the program do so as well. EA will still pay commissions to program members for any referred sales, and pledges to let members know when it resumes the marketing efforts. It's just the latest reaction in what has become a truly embarrassing snafu. Earlier this week "non-critical" features of the game were turned off, while Amazon has suspended digital sales of the game due to the overwhelming number of customer complaints. Polygon has also reported on an internal memo from developer Maxis about the steps it is taking to stabilize the situation, but it's still not clear when SimCity players can expect the game to function as advertised. http://www.theverge.com/2013/3/8/4080016/simcity-marketing-campaign-put-on-hold-ea-requests-affiliates-do-the-same | ||
daemir
Finland8662 Posts
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Fzero
United States1503 Posts
He designed it. https://twitter.com/MaxisGuillaume About the trading gifts, resources, etc. That's all on the cloud server yeah. So it needs to know that A) Player 2 has available resources and B) that he sent them to you, then it'll take like 5 minutes for the cloud to move it to your "box". Cloud then tells you, "Hey package arrived, here's +resources." | ||
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