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SimCity 5 - Page 20

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-03-06 05:07:43
March 06 2013 05:06 GMT
#381
On March 06 2013 10:34 zulu_nation8 wrote:
sooo.. this is a no go?

minus the launch server issues it's a really fun game, I have like 10 hours total playtime since it released.
Moderatorlickypiddy
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-03-06 05:10:54
March 06 2013 05:10 GMT
#382
Bullshit. There are plenty of PC games in 2013, even among major studio releases, that don't require that. It's a bullshit limitation for bullshit reasons.

PC games without drm yes PC only games without drm fat chance.
On March 06 2013 14:06 NovemberstOrm wrote:
Show nested quote +
On March 06 2013 10:34 zulu_nation8 wrote:
sooo.. this is a no go?

minus the launch server issues it's a really fun game, I have like 10 hours total playtime since it released.

Exactly most people i've talked to who actually played the game still find it fun it's different and takes awhile to get into it but it's still a simcity.
Zooper31
Profile Joined May 2009
United States5714 Posts
March 06 2013 05:36 GMT
#383
On March 06 2013 14:10 semantics wrote:
Show nested quote +
Bullshit. There are plenty of PC games in 2013, even among major studio releases, that don't require that. It's a bullshit limitation for bullshit reasons.

PC games without drm yes PC only games without drm fat chance.
Show nested quote +
On March 06 2013 14:06 NovemberstOrm wrote:
On March 06 2013 10:34 zulu_nation8 wrote:
sooo.. this is a no go?

minus the launch server issues it's a really fun game, I have like 10 hours total playtime since it released.

Exactly most people i've talked to who actually played the game still find it fun it's different and takes awhile to get into it but it's still a simcity.


After getting it working it 100% reminds me of the great Simcity 2000 I played for years. Takes awhile getting used to it but I can spend hours just messing with the city and adding buildings. Same with Civ 5 sadly lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
March 06 2013 06:04 GMT
#384
It's most certainly NOT as deep a management sim as previous games - I remember having to zone light, medium, and heavy industrial. In this one, it's just industrial. (Likewise the other two zones.) On the one hand, it makes it easier to manage, although I have run into issues where I borked a road placement or spacing, and then find myself having to wait for simolians to deal with it. The game itself is pretty decent, and I was able to play (and stream) last night without any issues. Seems a mite busier today, so I'm hanging in the queue. :/

As far as the always online - it's mostly for DRM, and then some of it is glassbox. I mean, my computer can't handle 5000+ individual Sims. The previous games didn't have to - but they dropped the level of simulation down to that level and kindof altered how the entire game behaves. (Such as - c'mon guys, get your asses out of bed, get in that firetruck, and go put out that gorram fire!) A disaster isn't utterly crippling, and non-grid cities are interesting.

The city size seems larger than the beta (but I can only go based on TB's stream, and either he's a more aggressive expander or there's a little breathing room) but then that might also depend on the region. I created a region on NA East (Well, NA East 1 now I guess) called Northwest Flawridah (I think - can't get in to see it), a nice place called Pensivecola. (If you're interested, my name is my name is my name. I've used this handle online for over 20 years - kills my anonymity a bit but it simplifies life and I like the continuity.) That region has only *three* city slots on it. Other regions have more. And of course, if you really want to, you can create a private region, and just take over all the cities on it. (Call yourself Governor, maybe.) I don't see anyone pulling off a megacity (as I've seen in other SimCity games, with optimal placements, insane math to find it, and 6+ million residents) because, yeah, you just can't - but you could create your own regions, and manage several cities as a unit with different specialties. (Create a Seattle-Tacoma style relationship maybe.)

I like it, but I want to get back to my city dammit. LET ME IN.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
semantics
Profile Blog Joined November 2009
10040 Posts
March 06 2013 09:41 GMT
#385
On March 06 2013 15:04 felisconcolori wrote:
It's most certainly NOT as deep a management sim as previous games - I remember having to zone light, medium, and heavy industrial. In this one, it's just industrial. (Likewise the other two zones.) On the one hand, it makes it easier to manage, although I have run into issues where I borked a road placement or spacing, and then find myself having to wait for simolians to deal with it. The game itself is pretty decent, and I was able to play (and stream) last night without any issues. Seems a mite busier today, so I'm hanging in the queue. :/

As far as the always online - it's mostly for DRM, and then some of it is glassbox. I mean, my computer can't handle 5000+ individual Sims. The previous games didn't have to - but they dropped the level of simulation down to that level and kindof altered how the entire game behaves. (Such as - c'mon guys, get your asses out of bed, get in that firetruck, and go put out that gorram fire!) A disaster isn't utterly crippling, and non-grid cities are interesting.

The city size seems larger than the beta (but I can only go based on TB's stream, and either he's a more aggressive expander or there's a little breathing room) but then that might also depend on the region. I created a region on NA East (Well, NA East 1 now I guess) called Northwest Flawridah (I think - can't get in to see it), a nice place called Pensivecola. (If you're interested, my name is my name is my name. I've used this handle online for over 20 years - kills my anonymity a bit but it simplifies life and I like the continuity.) That region has only *three* city slots on it. Other regions have more. And of course, if you really want to, you can create a private region, and just take over all the cities on it. (Call yourself Governor, maybe.) I don't see anyone pulling off a megacity (as I've seen in other SimCity games, with optimal placements, insane math to find it, and 6+ million residents) because, yeah, you just can't - but you could create your own regions, and manage several cities as a unit with different specialties. (Create a Seattle-Tacoma style relationship maybe.)

I like it, but I want to get back to my city dammit. LET ME IN.

Industrial mixes into tech level in the surrounding area so it's not quite just Industrial. Road and traffic is such a dick in this I often use the first city to send shit tons of money to another specialized city who has full sized roads built in advance for high density. So far the best i've hit is over 100k with half the city just covered by skyscapers, so maybe can hit like 300k if my placement was a little better. That being said they shit soo much dam their waste and killing my land value. So far i've only messed with smaller regions someone could probably take one of those 16 cities regions and make 16 optimized cities.

So far the one thing i really wish i could do is just level X by Y section this click each building takes forever when i want to restructure an area. Maybe i can do that and i'm just an idiot.
noD
Profile Blog Joined August 2010
2230 Posts
March 06 2013 11:28 GMT
#386
Surprising absolutely no one...m.kotaku.com/5988784/hope-you-werent-planning-on-playing-simcity-tonight
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 06 2013 12:22 GMT
#387
On March 06 2013 11:46 Eschaton wrote:
Show nested quote +
On March 06 2013 11:12 Mysticesper wrote:
SimCity 4 used the same traffic methods (shortest route) by default. Modding (NAM) helped fix this issue.


Stuff like this just kills me.

1) SC4 developer includes a traffic model (shortest route) that is basically completely fucking broken in any real sense of creating a large functioning city,
2) the community creates a mod (NAM) that introduces better models fixing the mess made by developers
3) SC5 not only uses the original broken traffic mod, but doesn't allow mods.

Only saving grace is that the city size is so limited, you might not even really feel the negative effects of their traffic model.




i thought about this when i wernt to sleep.

all they had to do is add attributes for each road for each type of agent.
For example, electricity gets the value 1 in each road.
For traffic, the avenue gets a 0.5 and a dirtroad a 2.


Then you use the exact same pathfinder as they do now, but you just multiply all the lengths the pathfinder uses with the attributes you set.
this doesnt avoid traffic jams, but at least they use the best roads, i think it would be quite close to how real people behave.




baffles me that they didnt implement such a simple solution.
noD
Profile Blog Joined August 2010
2230 Posts
March 06 2013 13:11 GMT
#388
Im a little curious
IN sc4 I would create and destroy cities every 10 minutes if i didnt like, does the game lets you keep doing it or you stick with your design forever ?
Knighthawkbro
Profile Joined August 2011
United States183 Posts
March 06 2013 15:41 GMT
#389
On March 06 2013 20:28 noD wrote:
Surprising absolutely no one...m.kotaku.com/5988784/hope-you-werent-planning-on-playing-simcity-tonight

I had this issue for 30 min until my client detected all the bonus features that came with deluxe edition. Also took a few log-ins in and out for the changes to happen.

On March 06 2013 22:11 noD wrote:
Im a little curious
IN sc4 I would create and destroy cities every 10 minutes if i didnt like, does the game lets you keep doing it or you stick with your design forever ?


I believe so. God mode is turned off by default in bunch of pub regions, but I haven't investigated the cheat codes to turn on disasters and what not. IIRC your existing cities work similar to a mmo champion list, you have a limit on how many you can have at once but you can remove and make new ones whenever.
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately." -George Carlin
semantics
Profile Blog Joined November 2009
10040 Posts
March 06 2013 16:33 GMT
#390
On March 06 2013 20:28 noD wrote:
Surprising absolutely no one...m.kotaku.com/5988784/hope-you-werent-planning-on-playing-simcity-tonight

Years of crashes while putting 4 hours into a sim city game only to lose it all. Hardened me against this, anyways it's not like i'm losing a master piece atleast not yet.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-03-06 19:15:10
March 06 2013 19:12 GMT
#391
so i just preloaded simcity within 10 minutes for the european release in 4 hours.... seems a bit fishy to me

lol.. 268.32MB were preloaded... wtf?^^
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 06 2013 19:17 GMT
#392
On March 07 2013 04:12 SpikeStarcraft wrote:
so i just preloaded simcity within 10 minutes for the european release in 4 hours.... seems a bit fishy to me

lol.. 268.32MB were preloaded... wtf?^^

Isn't that just the launcher or something? Maybe I'm mistaken but there was something similar for the beta where you first downloaded something and then opened the launcher to download the rest.
Banelings are too cute to blow up
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
March 06 2013 19:18 GMT
#393
I don't get how my game downloaded and installed so quickly either. Isn't the game suppose to be a big 12gb file?
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
March 06 2013 19:32 GMT
#394
On March 07 2013 04:17 nihlon wrote:
Show nested quote +
On March 07 2013 04:12 SpikeStarcraft wrote:
so i just preloaded simcity within 10 minutes for the european release in 4 hours.... seems a bit fishy to me

lol.. 268.32MB were preloaded... wtf?^^

Isn't that just the launcher or something? Maybe I'm mistaken but there was something similar for the beta where you first downloaded something and then opened the launcher to download the rest.


I guess that would explain why it went so fast.. but it still doesnt make sense to preload only 0.268 / 12 GB
TokO
Profile Joined July 2011
Norway577 Posts
March 06 2013 19:37 GMT
#395
How is server interaction in this? Can you play cross-server? Worried that EU and UK have different servers as they have different launch dates =/
Hadley88
Profile Joined February 2013
Germany267 Posts
March 06 2013 19:46 GMT
#396
No you can't. Even if the servers would work.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
March 06 2013 19:46 GMT
#397
EA really being a pain making the UK wait till Friday for a digital edition I pre-ordered through their store.
Anyone tried a VPN to access the game early or does Origin not allow this?

Tried it and I could see the US store but it still said Sim City was unreleased >.<
WeedRa
Profile Joined February 2011
Germany815 Posts
March 06 2013 19:50 GMT
#398
well.... i ordered via "mmoga" and they mailed me the key will be delivered on the 7th -.-

ddrddrddrddr
Profile Joined August 2010
1344 Posts
March 06 2013 19:53 GMT
#399
Back to piracy for me. I bought the full version for a friend but from what I can see I'm not buying another copy of this.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
March 06 2013 19:56 GMT
#400
Hopefully there will be a cracked version soon!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
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