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SimCity 5 - Page 22

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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
Grettin
Profile Joined April 2010
42417 Posts
March 06 2013 23:25 GMT
#421
JP & Day9 having blast playing Simcity on Jp's stream.

http://www.teamliquid.net/video/streams/itmeJP
"If I had force-fields in Brood War, I'd never lose." -Bisu
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
March 07 2013 01:35 GMT
#422
On March 07 2013 07:05 semantics wrote:
Show nested quote +
On March 07 2013 06:50 furymonkey wrote:
People are also complaining the new Simcity map size are way too small, especially from the active Simcity 4 community, and the community is quite large. The reason of the small map size are due to processing power constraints, as the new glass box engine takes the simulation into a whole new level, with more focus on individual sim instead of the generic simulation model. However I was shocked to hear the logic simulation (the bottleneck) of the game runs only on a single core. You'd think they would've tried to take advantageous of all the multi core systems that we have now days, making a pure awesome game, realistic simulation on a proper scale. Nope, they went for the easy way out, simulation on 1, audio and rendering on another....

I bought the game online, only realized the game is released on the 8th for New Zealanders...

Just play for the region instead of just 1 city at a time adds more complexity to the game anyways if you just don't constrain yourself to one city.


Region play is already implemented in Simcity 4, it is just not as in depth as the new glass box engine. The problem with the current size is, it is forcing you to create boring, grid like cities because you're forced to use every bit of land, specialized city or not. The new region play has some interesting idea, but the you get all these weird spacing between each city, so it looks ugly.
Leenock the Punisher
nohbrows
Profile Joined February 2011
United States653 Posts
March 07 2013 01:38 GMT
#423
So is the multiplayer mandatory? Or can you play single player and claim an entire region for yourself?

Also, can you build entire residential focused towns and then send workers to other cities that are industrial focused?
Seizon Senryaku!
skyR
Profile Joined July 2009
Canada13817 Posts
March 07 2013 01:46 GMT
#424
You can set the region to private and just claim all the cities for yourself.
Depetrify
Profile Blog Joined March 2011
978 Posts
March 07 2013 02:10 GMT
#425
I don't understand what the fuck im suppose to do ... like my whole city is filled up within an hour , I have no more room to build .. theres like no space at all.. Making multiple cities doesn't help much because the money isn't shared and all the spots are still tiny ..
noD
Profile Blog Joined August 2010
2230 Posts
March 07 2013 02:14 GMT
#426
Well I still didnt play but looking at the streams the area is REALLY small
Wonder how long would it take to have top notch constructions ? 2 hours ?
nohbrows
Profile Joined February 2011
United States653 Posts
Last Edited: 2013-03-07 02:28:49
March 07 2013 02:27 GMT
#427
On March 07 2013 11:10 Depetrify wrote:
I don't understand what the fuck im suppose to do ... like my whole city is filled up within an hour , I have no more room to build .. theres like no space at all.. Making multiple cities doesn't help much because the money isn't shared and all the spots are still tiny ..


Build up?

I mean, unless you already went Skyscraper mode, in which case...I guess you technically beat the game?
Seizon Senryaku!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 07 2013 02:29 GMT
#428
On March 07 2013 11:10 Depetrify wrote:
I don't understand what the fuck im suppose to do ... like my whole city is filled up within an hour , I have no more room to build .. theres like no space at all.. Making multiple cities doesn't help much because the money isn't shared and all the spots are still tiny ..

You can give money to your other cities I believe, but yeah, the city size seems like a continuing problem and making new cities doesn't exactly solve it.

Knowing EA, city tile expansion will probably be DLC.
ModeratorNow I'm distant, dark in this anthrobeat
Depetrify
Profile Blog Joined March 2011
978 Posts
Last Edited: 2013-03-07 02:32:20
March 07 2013 02:31 GMT
#429
On March 07 2013 11:27 nohbrows wrote:
Show nested quote +
On March 07 2013 11:10 Depetrify wrote:
I don't understand what the fuck im suppose to do ... like my whole city is filled up within an hour , I have no more room to build .. theres like no space at all.. Making multiple cities doesn't help much because the money isn't shared and all the spots are still tiny ..


Build up?

I mean, unless you already went Skyscraper mode, in which case...I guess you technically beat the game?


It's not like it takes that long to get Skyscrapers... and they're like forcing me to build everything right next to each other which doesn't make it very aesthetically pleasing..


On March 07 2013 11:29 Jibba wrote:
Show nested quote +
On March 07 2013 11:10 Depetrify wrote:
I don't understand what the fuck im suppose to do ... like my whole city is filled up within an hour , I have no more room to build .. theres like no space at all.. Making multiple cities doesn't help much because the money isn't shared and all the spots are still tiny ..

You can give money to your other cities I believe, but yeah, the city size seems like a continuing problem and making new cities doesn't exactly solve it.

Knowing EA, city tile expansion will probably be DLC.


Good...

Anyway, doesn't matter much seeing as the servers are barely ever up.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2013-03-07 03:15:59
March 07 2013 03:14 GMT
#430
See what i'm getting at? Land are so small it hinders creativity. Region looks ugly with these miniature towns, empty spaces between them due to boundary cut off. Why can't it be something similar to this? Why Maxis? Why!?

This is region play in simcity 4, with multiple city tiles.
[image loading]
Leenock the Punisher
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 07 2013 03:24 GMT
#431
We finally got curved roads and they're so inefficient and wasteful. D:
ModeratorNow I'm distant, dark in this anthrobeat
gn1k
Profile Joined July 2010
United States441 Posts
March 07 2013 04:03 GMT
#432
I agree that Sim City 4 regions are way better, but how are you supposed to render a region that size with polygons on people's old computers?

Also if you already filled in your city, it is time to provide better services to your citizens. This will allow more wealthy people to live there. This gives you more money for better services. Repeat and refine your city.
Creator of Street Empires and APM TD
woody60707
Profile Joined November 2010
United States1863 Posts
March 07 2013 04:18 GMT
#433
All I want to do is log in to play,,,
Jibba
Profile Blog Joined October 2007
United States22883 Posts
March 07 2013 04:28 GMT
#434
On March 07 2013 13:03 gn1k wrote:
I agree that Sim City 4 regions are way better, but how are you supposed to render a region that size with polygons on people's old computers?

As others pointed out, it's only using a single core for the simulation engine.

There's other compromises you could make, like cutting down on Sims or just giving people a warning that old computers will suffer on larger maps.

No size is going to satisfy everyone but I think they guessed wrong with the current size, in terms of balance between feeling constrained and too much freedom. When you see a small strip of land between your city borders and a body of water, it's just irksome knowing you can't do anything to reach it. You're stuck in a playpen.
ModeratorNow I'm distant, dark in this anthrobeat
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-03-07 07:31:27
March 07 2013 07:23 GMT
#435
On March 07 2013 13:28 Jibba wrote:
Show nested quote +
On March 07 2013 13:03 gn1k wrote:
I agree that Sim City 4 regions are way better, but how are you supposed to render a region that size with polygons on people's old computers?

As others pointed out, it's only using a single core for the simulation engine.

There's other compromises you could make, like cutting down on Sims or just giving people a warning that old computers will suffer on larger maps.

No size is going to satisfy everyone but I think they guessed wrong with the current size, in terms of balance between feeling constrained and too much freedom. When you see a small strip of land between your city borders and a body of water, it's just irksome knowing you can't do anything to reach it. You're stuck in a playpen.

It's not really single core, it's programed like most games hell sc2 is programed like this they just assigned a core 1 task they don't split that task up for each available core they just have set processes and each process gets assigned a core to work on. Most game developers wont bother with anything more complex then that because it's just difficult to implement. And parts of the simluation a very parts mostly dealing with cross regional and global markets is done server side. But much of the simulation is done on a single thread.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
March 07 2013 09:53 GMT
#436
Well, it is essentially the same since each core only does one execution at a time, and simulation are running on a single thread, people just use the phrase "core" instead of "thread" so most people can understand. It is pretty sad they didn't bother to make it better instead just opt an easy way out.
Leenock the Punisher
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-07 10:14:47
March 07 2013 10:08 GMT
#437
i tried to play this for 2 hours, but it either immidiately tells me servers are unavailable (despite being shown as available), or it tells me ingame that it cant reach servers.

Only once i managed to load the tutorial map, but the tutorial didnt show and all buttons where disabled.



No idea if the serevrs are offline, my game is messed up, servers are overloaded...no communication or information.






now i cant even get past the launcher "checking for updates"
Drake
Profile Joined October 2010
Germany6146 Posts
March 07 2013 10:22 GMT
#438
played on EU west 1 now isnt workin so playing other city EU west 2 ... anoying as shit
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 07 2013 10:32 GMT
#439
OK, it works now.

If anyone else gets "authenticating with simcity server" and gets stuck, restart and run the launcher as admin.
Helped me.


I went to EA East 2 and the tutorial started...for now.
Guess the west server are allready screaming in agony and its thursday morning.
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2013-03-07 14:02:04
March 07 2013 13:46 GMT
#440
I want to play this so badly but I'm worried I'll be disappointed...

Why didn't they just allow people to make 1.5x or 2x larger city grids? I've seen some streams and they look really limiting, and I don't want to be pausing one city while I go and work on another -- that's just disruptive and annoying. After an hour of play I'll probably either have to make skyscrapers everywhere, destroy everything with disasters, or start anew.

And even then, I might have to wait a while to actually play if I have to downloaded and authenticate from overloaded servers.

Eh, I'll probably buy it anyway.
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