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On March 09 2012 02:19 Tobberoth wrote:Show nested quote +On March 09 2012 01:30 -Archangel- wrote:On March 09 2012 00:57 Tobberoth wrote:On March 09 2012 00:52 Velr wrote: They don't steal your stuff. You did not take it from them for whatever reason and let them go with it. That means you did not want it anymore and the NPC is free to keep it... I mean.. You want to keep the stuff? Than well, take it?... Duh?. Well, I don't have the option, the guy leaves and I can't tell him to give my frickin stuff back, if the intention was that they are leaving with your stuff, the game should at least give you the option of fighting them about it. Truth is, it's just a bad decision for the developers, thinking "If you forget to take your gear back from a character and remove them, let's annoy the shit out of players by having them reload, go into the inventory of the character, take everything back, then do it again... because... uh.. that's challenging?" If you don't like them leaving with your stuff (which by the way is not your stuff but the party stuff because the whole party fought the enemy to get it) and you don't want to load a save before they leave you can attack them as soon as they leave your party. They will turn red and try to fight back and when you kill them you can take it all back. The party fought the enemy, not the character leaving with the stuff. So it should belong to the party and since I happen to be the party leader... yeah, I think it's pretty easy to make the case that wandering backpacks shouldn't walk away with your items unless they have a good reason, and that it's a waste of time since you'll just reload and get your things back. Doesn't add anything to the game, wastes time. It's cool that you can fight them though, I didn't know that... too bad those evil bastards (the thief and the mage, first group you meet) walked into a house 1 meter from where I was standing and when I entered, they had disappeared. That mage sure had some cool magics he didn't show me when he was in my party, disappearing out of thin air by entering a house!
This is Baldur's Gate, man, not Skyrim. They aren't walking backpacks.
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On March 09 2012 04:48 LuckoftheIrish wrote:Show nested quote +On March 09 2012 02:19 Tobberoth wrote:On March 09 2012 01:30 -Archangel- wrote:On March 09 2012 00:57 Tobberoth wrote:On March 09 2012 00:52 Velr wrote: They don't steal your stuff. You did not take it from them for whatever reason and let them go with it. That means you did not want it anymore and the NPC is free to keep it... I mean.. You want to keep the stuff? Than well, take it?... Duh?. Well, I don't have the option, the guy leaves and I can't tell him to give my frickin stuff back, if the intention was that they are leaving with your stuff, the game should at least give you the option of fighting them about it. Truth is, it's just a bad decision for the developers, thinking "If you forget to take your gear back from a character and remove them, let's annoy the shit out of players by having them reload, go into the inventory of the character, take everything back, then do it again... because... uh.. that's challenging?" If you don't like them leaving with your stuff (which by the way is not your stuff but the party stuff because the whole party fought the enemy to get it) and you don't want to load a save before they leave you can attack them as soon as they leave your party. They will turn red and try to fight back and when you kill them you can take it all back. The party fought the enemy, not the character leaving with the stuff. So it should belong to the party and since I happen to be the party leader... yeah, I think it's pretty easy to make the case that wandering backpacks shouldn't walk away with your items unless they have a good reason, and that it's a waste of time since you'll just reload and get your things back. Doesn't add anything to the game, wastes time. It's cool that you can fight them though, I didn't know that... too bad those evil bastards (the thief and the mage, first group you meet) walked into a house 1 meter from where I was standing and when I entered, they had disappeared. That mage sure had some cool magics he didn't show me when he was in my party, disappearing out of thin air by entering a house! This is Baldur's Gate, man, not Skyrim. They aren't walking backpacks.
Idk how it is in Skyrim, but in BG if I ever had to drop a party member, I would take all their stuff first. It felt kind of mean, but the game allowed me to do that, so tough luck for them.
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No way they can improve on BG2. There was more work on that game than the pyramids.
BG2 was the most adventurous and fun game i've ever played. I don't see any developer making a better BG3 than BG2. Maybe valve.
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On March 09 2012 04:42 abominare wrote: After all these years (over a decade i think now) the worse we can come up with is I have to loot the party members before I tell them to get lost?
LOL
So true :D
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Dunno if Trents latest tweet have been posted:
Great meeting with #Atari at #GDC now we need to get all the ducks in a row for an announcement #baldursgate #bestthingever
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On March 09 2012 05:01 RockStrongo wrote:Dunno if Trents latest tweet have been posted: Show nested quote +Great meeting with #Atari at #GDC now we need to get all the ducks in a row for an announcement #baldursgate #bestthingever
Go go ducks!
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The scope of magic in this game is very impressive. It truly makes you feel like all those years spent poring over books was worth it. Great Mage/Sorc duels, fantastic encounters.
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On March 09 2012 04:56 Sbrubbles wrote:Show nested quote +On March 09 2012 04:48 LuckoftheIrish wrote:On March 09 2012 02:19 Tobberoth wrote:On March 09 2012 01:30 -Archangel- wrote:On March 09 2012 00:57 Tobberoth wrote:On March 09 2012 00:52 Velr wrote: They don't steal your stuff. You did not take it from them for whatever reason and let them go with it. That means you did not want it anymore and the NPC is free to keep it... I mean.. You want to keep the stuff? Than well, take it?... Duh?. Well, I don't have the option, the guy leaves and I can't tell him to give my frickin stuff back, if the intention was that they are leaving with your stuff, the game should at least give you the option of fighting them about it. Truth is, it's just a bad decision for the developers, thinking "If you forget to take your gear back from a character and remove them, let's annoy the shit out of players by having them reload, go into the inventory of the character, take everything back, then do it again... because... uh.. that's challenging?" If you don't like them leaving with your stuff (which by the way is not your stuff but the party stuff because the whole party fought the enemy to get it) and you don't want to load a save before they leave you can attack them as soon as they leave your party. They will turn red and try to fight back and when you kill them you can take it all back. The party fought the enemy, not the character leaving with the stuff. So it should belong to the party and since I happen to be the party leader... yeah, I think it's pretty easy to make the case that wandering backpacks shouldn't walk away with your items unless they have a good reason, and that it's a waste of time since you'll just reload and get your things back. Doesn't add anything to the game, wastes time. It's cool that you can fight them though, I didn't know that... too bad those evil bastards (the thief and the mage, first group you meet) walked into a house 1 meter from where I was standing and when I entered, they had disappeared. That mage sure had some cool magics he didn't show me when he was in my party, disappearing out of thin air by entering a house! This is Baldur's Gate, man, not Skyrim. They aren't walking backpacks. Idk how it is in Skyrim, but in BG if I ever had to drop a party member, I would take all their stuff first. It felt kind of mean, but the game allowed me to do that, so tough luck for them. LOL I would always take all their stuff even if I didn't need it and change both of their colours to pink before saying goodbye. That was the best part of the game :D Oh the memories.
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Every time I see this thread bumped I keep getting my hopes up for news Damn you!
I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays...
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On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays...
Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters.
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On March 09 2012 07:11 andrewlt wrote:Show nested quote +On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays... Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters.
So we've come up with people leaving your party taking your items, and bad pathfinding + inventory management.
How did we EVER make it all the way through this game?[/sarcasm]
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I always figured the pathfinding was due to the ruleset defining how you can move ... you just gotta micro.
Although i did it 1 turn at a time ... were you guys trying to do it realtime or something? that would be well hard.
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On March 09 2012 07:11 andrewlt wrote:Show nested quote +On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays... Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters. Skyrim best inventory management ever !
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New Baulders gate.... I would vanish from life for awhile if this happens.
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On March 09 2012 05:00 aWildRATTATA wrote: No way they can improve on BG2. There was more work on that game than the pyramids.
BG2 was the most adventurous and fun game i've ever played. I don't see any developer making a better BG3 than BG2. Maybe valve. Valve makes FPS games, what exactly makes you think they would become the next great RPG maker?
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On March 09 2012 07:11 andrewlt wrote:Show nested quote +On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays... Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters. While I agree that pathfinding was bad, there was nothing wrong with inventory management. New games could learn a thing or two about making a good one.
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On March 09 2012 07:39 MrTortoise wrote: I always figured the pathfinding was due to the ruleset defining how you can move ... you just gotta micro.
Although i did it 1 turn at a time ... were you guys trying to do it realtime or something? that would be well hard.
I always did auto-pause (on enemy sighted, on spell cast, on target gone etc), so I could adjust if something happened. And I made liberal use of the pause. You got to if you're controlling multiple characters.
Also it makes a difference what formation you use. I never use the default 2x3 formation because everybody is too spread out. I used the compact version of that formation where everyone is closer together (the one that looks like a parallelogram). That made it a lot easier to get through narrow spaces.
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On March 09 2012 16:32 -Archangel- wrote:Show nested quote +On March 09 2012 07:11 andrewlt wrote:On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays... Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters. While I agree that pathfinding was bad, there was nothing wrong with inventory management. New games could learn a thing or two about making a good one.
Couldn't have said it better. Pretty much every modern role playing game has worse inventory management / UI, which makes no sense whatsoever.
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On March 09 2012 17:14 True_Spike wrote:Show nested quote +On March 09 2012 16:32 -Archangel- wrote:On March 09 2012 07:11 andrewlt wrote:On March 09 2012 05:58 iAmiAnC wrote:Every time I see this thread bumped I keep getting my hopes up for news  Damn you! I recently played BG2 again and got really exacerbated with trying to move my party of 6 through narrow hallways, doors etc. Is there a smart way of moving about quickly and interacting with NPCs easily or is it best to play with a party smaller than 6? I used to play with 6 and not really notice the issue, perhaps I'm spoilt nowdays... Nostalgia always makes people forget the Infinity Engine's atrocious pathfinding and inventory management. These types of games are always more fun with a full party of 6 since you have access to more abilities, more spells and can customize more characters. While I agree that pathfinding was bad, there was nothing wrong with inventory management. New games could learn a thing or two about making a good one. Couldn't have said it better. Pretty much every modern role playing game has worse inventory management / UI, which makes no sense whatsoever. I would like to say it's because of consoles, then again the witcher2 had absolutely atrocious inventory management. So much trash and never knowing what you could throw away and not was annoying as SHIT. Anywho! there's a setting in config which tells ai to constantly recalculate their paths, it should help a little with the pathfinding but i don't think it will be magic
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