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Crusader Kings II - Page 35

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Mavkar
Profile Blog Joined February 2010
Germany592 Posts
October 31 2012 17:04 GMT
#681
Meh, they should stick with historical scenarios. History gave us enough exciting stories and I feel the Aztec thing just won't mix well with medieval Europe.
I'm shy and reserved, even on the internet.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 31 2012 18:58 GMT
#682
sounds bad, not gonna buy that one.


it kinda looks like they put their atztec work from eu4 and made it into a "mongols from the west" DLC
seRapH
Profile Blog Joined April 2009
United States9766 Posts
October 31 2012 19:06 GMT
#683
You really don't have to buy all the ck2 dlc lol

I know I'm not getting this one.
boomer hands
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
October 31 2012 19:31 GMT
#684
C'mon guys it's just a bit of harmless fun. A tounge-in-cheek stab at colonialism. If you read the events in the screenshots, the Aztecs even introduce foreign disease, and attempt to buy land with coloured feathers.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 31 2012 20:48 GMT
#685
as long as they dont patch anything of that into the game in a regular patch, im ok
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
October 31 2012 21:41 GMT
#686
pretty clearly a joke. Mischief night or something?
Hi Mom
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 01 2012 11:51 GMT
#687
I highly doubt they would irreversibly contaminate their otherwise pretty accurate historical simulation. I'm syre you'll be able to disable/enable it like any of the other DLCs.
Serek
Profile Joined May 2011
United Kingdom459 Posts
November 01 2012 14:05 GMT
#688
People are totally overreacting to this DLC. I get that some people are frustrated because Paradox haven't released a Pagan DLC yet, but seriously, some people just don't know how to take a joke (although a €5 one at that).

Then again, this is the internet we're talking about...
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
November 01 2012 14:33 GMT
#689
On November 01 2012 23:05 Serek wrote:
People are totally overreacting to this DLC. I get that some people are frustrated because Paradox haven't released a Pagan DLC yet, but seriously, some people just don't know how to take a joke (although a €5 one at that).

Then again, this is the internet we're talking about...

Yeah, I believe that people are overreacting a bit.

Personally I like the idea. It is a nice stab at colonialism as some other guy said and the whole point of the game is seeing alternative versions of european history. This DLC is for the people who wan't to really fuck shit up in their medieval Europe. It is a silly, fun DLC for people that don't necessarily get hard from the historical correctness in CK2, but rather want to have some dumb fun with history.

It is, basically, a DLC in the spirit of Dynasty Warriors, something I am very much fine with.
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 20 2013 16:41 GMT
#690
Have been playing as duke of Athens building My power within the byzantium . Had 3 duke titler and 7 counties when suddenly the turks managed to disolve byzantium. Was trying my hardest to prevent that, now I just remade it with med as the emperor.

On another note, anyone tried the new dlc, The Republic? Venedi any good?
"Yeah buddy"
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 20 2013 16:58 GMT
#691
i saw a lot of thread complaining about a ton of bugs, i held off for now.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
January 20 2013 19:38 GMT
#692
Yea there are some definite bugs, but it's an interesting addition. I usually play CK2+ or TPatT, so it's a bit bare bones as always. Some of the new event chains are pretty cool. They need to fix the mechanics of trading, and make clear some of the details. When the bugfix comes out this week, I'd recommend it. Project Balance and CK2+ will do a fine job making things balanced if you're itching for that.
Hi Mom
Sub40APM
Profile Joined August 2010
6336 Posts
January 20 2013 23:09 GMT
#693
If they iron out the bugs it will be pretty decent but to me its conceptually poorly thought out. As of right now you make money by building trade posts and their value inches up the more trade posts per-sea zone you build. So building tradeposts all over the two adriatic sea zones will bring in more money -- and is cheaper to do -- than building trade posts in the East.
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 20 2013 23:32 GMT
#694
The oplysninger problem I have encountered is the facts that venice, pisa and genoa seems to expand All over the place and at some point Are able to rivale HRE and byz
"Yeah buddy"
Sub40APM
Profile Joined August 2010
6336 Posts
January 20 2013 23:52 GMT
#695
Thats all they have to spend their money on. Build tradeposts and then buy mercs. The game engine just doesnt represent trade that well. Just to balance it they need to spend more time tinkering with the politics of the Republic. Maybe force people to spend more money on their mansions and balls to win election votes instead of just an abstract "campaign fund." Otherwise in 100 years you can be --as a single family instead of the whole republic -- be making over 300 gold per year. And this is without even playing in an exploitative way, just role playing as a trader.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
January 21 2013 00:54 GMT
#696
Yea, I started as Doge of Genoa in 1081, and am making 400 gold/turn in 1135. I've even tried to roleplay it a fair amount, and I didn't start building retinues until 1120 or so. The merchant republics did have a fair amount of power, but not until a bit later in the middle ages. And much of their might came with a professional navy, which obviously doesn't matter in this game. It makes sense that you have a lot of mercs. I would think that if you start trying to seize cities or counties the local feudal lords should take notice and attack you or something.
Hi Mom
Sub40APM
Profile Joined August 2010
6336 Posts
January 21 2013 02:10 GMT
#697
They need to figure out how to make navy building more relevant in this game. Maybe tie the size of your trade posts to navies. The more boats you have, the cheaper it should be to build a trade post in Alexandria. It would also encourage you to fight naval battles against other Republics.

GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
January 24 2013 08:15 GMT
#698
3 devs play as Denmark, Norway, and Sweden - amazing and hilarious

http://www.twitch.tv/paradoxinteractive/b/359901557

Actual game starts around 5:00 after CK2 ads
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 25 2013 15:39 GMT
#699
A big patch is out, hopefully fixing some of the problems people had with the republics.

also: Made Ultimogeniture possible for anyone to take, should they be so inclined
"Yeah buddy"
myzael
Profile Blog Joined November 2008
Poland605 Posts
January 25 2013 16:55 GMT
#700
They've also added tanistry succession. Anyone had time to check how it works exactly?
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