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Crusader Kings II - Page 29

Forum Index > General Games
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Euronyme
Profile Joined August 2010
Sweden3804 Posts
June 23 2012 03:29 GMT
#561
On June 23 2012 07:52 Maginor wrote:
If you are a county, you will often want to create a duchy... In any case, I don't see why those map modes should not be there. I agree that other map modes are needed.


Yeah what I'm getting at is that the other map modes are even more needed and useful than the de jure ones.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 23 2012 09:55 GMT
#562
I'm starting to use CK2plus mod with a couple of compatible mods. I like it so far but:

-Fabricating claims seems to cost way too much money compared to vanilla, slowing down the game too much in my opinion if you play as a duke or a count (150g for a county is like 10years as a count). Am I missing a good way to make money ? I understand it makes things more difficult, but it seems to make them just slow. Is there a way to edit the values in the mod ?

-In Vanilla i can usually find geniuses or other good genetic traits for marrying my dynasty. Here not too much making, is it intended or am I just unlucky ?

-Is there a good AAR made zith this mod ? Would be good if instructive.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sub40APM
Profile Joined August 2010
6336 Posts
June 23 2012 11:22 GMT
#563
Wish they'd fix that thing where France randomly conquers all of North Africa. Its unbelievable to me that a unified Spain, with the biggest dutchies under the King's personal rule and with a rule of law (or whatever you call that thing that determines how many levies you get/how much your vassals hate you/if your vassals can fight) has almost 100,000 troops less than France that is missing Toulouse and is decentralized as hell.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
June 24 2012 02:56 GMT
#564
On June 23 2012 20:22 Sub40APM wrote:
Wish they'd fix that thing where France randomly conquers all of North Africa. Its unbelievable to me that a unified Spain, with the biggest dutchies under the King's personal rule and with a rule of law (or whatever you call that thing that determines how many levies you get/how much your vassals hate you/if your vassals can fight) has almost 100,000 troops less than France that is missing Toulouse and is decentralized as hell.


That might be due to recently being in a war with tonnes of troops dying, newly conquered lands that take ages to be ready to host levies or due to shitty province buildings though.
Still.. France is a bloody powerhouse as in all paradox games. One thing to remember is that paradox often rather goes for historical correctness than game balance from what I've heard. If France was the most powerful nation during that era, then it'll be the most powerful nation in their game as well.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 24 2012 16:53 GMT
#565
France was definetly a powerhouse during the XI XII and XIII centuries. It fell down due to a succession crisis after the death of Phillipe IV "Le bel" (the handsome in English) and the quick succession of incapable kings (Phillipe V was okay but had a short reign). France had a lot of great kings before that, phillipe IV, Louis IX (Saint Louis), Hugues Capet...
This crisis even led to the hundred years war which crippled France for multiple centuries (if you want numbers, because of the war France lost 60% of its population, estimated) (well to be fair, the black plague in the middle of the war was probably the main cause of casualties).
Either we are alone in the Universe or we are not. Both are equally terrifying.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 26 2012 18:31 GMT
#566
So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 26 2012 19:15 GMT
#567
immortality trait? polygamy? fuck yes time for rance mod
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
myzael
Profile Blog Joined November 2008
Poland605 Posts
June 27 2012 11:49 GMT
#568
Well they've added jihad. It turned playing crusader states from relatively easy into hard. I like it. I also love the new claim system.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
June 27 2012 11:51 GMT
#569
On June 27 2012 03:31 Chocolate wrote:
So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?


Hate it.. absolutely hate it. Game of thrones mod went down T_T
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
June 27 2012 15:34 GMT
#570
On June 27 2012 20:51 Euronyme wrote:
Show nested quote +
On June 27 2012 03:31 Chocolate wrote:
So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?


Hate it.. absolutely hate it. Game of thrones mod went down T_T


Shit I hadn't tried GoT yet, I'm sure they'll patch it up soon enough. I really like the interface changes (especially the clarification of how claims are inherited) and the addition of military combat modifiers. I wish I could "press all de jure claims" when declaring war though. Being able to press multiple personal claims but not de jure seems a bit odd. Anyone have an explanation?
Hi Mom
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 27 2012 15:55 GMT
#571
On June 28 2012 00:34 sharkeyanti wrote:
Show nested quote +
On June 27 2012 20:51 Euronyme wrote:
On June 27 2012 03:31 Chocolate wrote:
So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?


Hate it.. absolutely hate it. Game of thrones mod went down T_T


Shit I hadn't tried GoT yet, I'm sure they'll patch it up soon enough. I really like the interface changes (especially the clarification of how claims are inherited) and the addition of military combat modifiers. I wish I could "press all de jure claims" when declaring war though. Being able to press multiple personal claims but not de jure seems a bit odd. Anyone have an explanation?

I agree that it doesn't make much sense, but maybe it is there for balance reasons? If the ERE could quickly take all of Croatia, Dukja, and Pecheneg territory, it would become really powerful in a timely manner. I can imagine a ton of scenarios where a strong empire could quickly become much stronger from pressing all claims. Iberia, for instance, would become even more dynamic than it already is.
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
June 29 2012 18:25 GMT
#572
Anyone know if a CK2+ mod for SoI is out yet?
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2012-06-29 18:47:18
June 29 2012 18:47 GMT
#573
On June 30 2012 03:25 StorkHwaiting wrote:
Anyone know if a CK2+ mod for SoI is out yet?

http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots
I found this in less than one minute on the paradox website. It appears that it has some features for Muslim players, if that's what you were looking for, because in the changelog it says
- Now compatible with 1.06, with various tweaks to merge CK2+ mechanics with 1.06 mechanics. Piety cost for Muslim/Pagan conquest CB was increased to 100.
- Cut a number of features that were made superfluous by the 1.06 patch, such as the Appointed/Hereditary titles law, Concubines and the Dynamic title system.
. I don't have it downloaded, but I am certain it will work for 1.06.
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
June 30 2012 04:46 GMT
#574
Wewt, thank you! I found that earlier on Google but since I didn't understand how to use the forum I couldn't access it. Then I figured out the whole registering games thing and off I go :D. Thanks, Chocolate!!
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
June 30 2012 11:18 GMT
#575
OK, I don't get wth is going on with the Muslim factions. I'm playing CK2+ SoI and shit is a mess.

I can't hire any of the holy orders because they've been perpetually hired by the Borjigids for 50 years now. WTF?

The Sunni religion covers all of northern Africa and the majority of Arabia/Levantine/Persia... yet we have NO leader and our moral authority is down to 35%. I don't see how we can call any Jihads since there is NO Sunni Caliphate and NO leader. I have no clue if there is a mechanism to recreate said caliphate or leader but having 35% moral authority is pretty goddamned awful.

And this is with no European presence at all in Africa or Holy Lands. ERE is beat to hell too. Pretty much all of Anatolia/Nicea etc is Muslim. They're pretty much pushed up right to Constantinople. Borjigids own most of Russia too and they're Sunni. So, I'd say roughly 2/5ths of the map is Sunni.

Yet my religion's moral authority is 35?

Also, there's no way to change my first wife. I have to wait for random scripted events and hope one of them wants to become first wife. And most of the time, it's just one of the wives constantly harping for it while the others do nothing.

Also, even when I'm pressing fabricated claims now, I get wtfzerged by Christian nations. I was the Sultan of Africa and I pressed a claim on the county of Palermo. I checked Siciliy's allies list beforehand. He had one ally, the duchy of Appulia. I attacked with about 12,000 troops. Sicily could muster 7. I wiped the floor with him. Then the HRE, Verona, the Papacy, Hungary, Croatia, Genoa, and Aragon all join the war. In total, they throw 60,000 troops at me. For a fabricated claim on the county of Palermo.

Uh...wtf?

I check the tooltip and sure enough I click on normal claims and it says "neighbor Christian powers might join the war." Except HRE, the Papacy, Genoa, Verona, Hungary, and Croatia aren't even neighbors. It was literally the entire continent of Europe excluding France and England that came rushing to defend the county of Palermo. This is while they're fighting other wars too. In fact, I watched Hungary and Croatia who were at war with each other, both attack me, and then declared a white peace on each other so they could send everything at me.

Is CK2+ just broken trying to help Christian nations or what's going on? I have no ability to hire holy orders. I have no Caliph to declare jihads. I have NO allies. The muslim nations never seem to want to join in. My only ally is the Borjigids who are constantly in civil war. The muslim powers around me don't even want to marry. They all claim to want "better alliances" when they're emirs a quarter my size and I'm a Sultan. I have a ridiculous number of sons and daughters but all they seem to do is drive my decadence up. The daughters are no use coz I can't get any good alliances with them. The only wars I seem to be able to win are vs other Muslim powers which wtfpwns my piety. I'd much prefer to roleplay some and go at the Christian powers and ally with other Muslims, but none of them want to. Even though my Sultan's got a ton of good traits and they like him. 50+ relations scores.

Yeah, in general, I'm kind of just hating my game. Sicily's got 4 counties. I've got 16. Yet I get raped trying to make good on a claim vs them. Sigh.

Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 02 2012 14:43 GMT
#576
I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim.
What's that? Something to do with how well your dynasty is landed or something?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2012-07-02 14:57:23
July 02 2012 14:56 GMT
#577
On July 02 2012 23:43 Euronyme wrote:
I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim.
What's that? Something to do with how well your dynasty is landed or something?

The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.

It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.
Moderator
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 02 2012 14:57 GMT
#578
alternatively play the jews and form the khanate (it says sultanate but its a khanate) of khazaria, stomping russians, muslims, and mongols alike
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Yuljan
Profile Blog Joined March 2004
2196 Posts
July 02 2012 16:51 GMT
#579
On July 02 2012 23:56 Myles wrote:
Show nested quote +
On July 02 2012 23:43 Euronyme wrote:
I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim.
What's that? Something to do with how well your dynasty is landed or something?

The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.

It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.


You dont even need to land anyone. The strategy working best for me right now is not giving land to any family member. I try to keep the number of sons ~ 4 and kill decadence off by the ramadan event. Works quite well. Dont forget to imprison and banish all your brothers though. Enjoy a 20+% income modifier all game long. The new invasion for 500piety CB are seriously imbalanced too. I invade england and get all their vassals with some 90+ relationship bonus.
Myles
Profile Blog Joined March 2010
United States5162 Posts
July 02 2012 17:00 GMT
#580
On July 03 2012 01:51 Yuljan wrote:
Show nested quote +
On July 02 2012 23:56 Myles wrote:
On July 02 2012 23:43 Euronyme wrote:
I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim.
What's that? Something to do with how well your dynasty is landed or something?

The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.

It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.


You dont even need to land anyone. The strategy working best for me right now is not giving land to any family member. I try to keep the number of sons ~ 4 and kill decadence off by the ramadan event. Works quite well. Dont forget to imprison and banish all your brothers though. Enjoy a 20+% income modifier all game long. The new invasion for 500piety CB are seriously imbalanced too. I invade england and get all their vassals with some 90+ relationship bonus.

Yea, there's ways around it. I personally usually take the decadence hit unlanded sons provide, unless I have a bunch of them, while negating it with wars and ramadan. There have been a few occasions though where I had 8 or so sons, no wars that wouldn't get me crushed, and a young ruler, so I ended up having to land some of them to avoid get >0.5% a month and having it skyrocket in only a few years. One of them was a annoying to get rid of once my son did inherit, though.
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