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On October 03 2012 03:52 Canucklehead wrote: I plan on getting this game. RE 5 was the best one in the series and I enjoyed it a ton playing co-op with a friend. Expecting to love RE 6, cause a lot of the negative opinions from 6 are from people that didn't like RE 5, which was a fantastic game. I also don't mind qte and love cutscenes, with the mgs series being one of my fav series. 40 min epic cutscenes? Yes please!
Outbreak gameplay was a thousand times more fun than RE5. RE5 was pretty awful.
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Oh are we doing hyperboles then? Resident Evil Survivor was better than RE5!! (Actually Outbreak was only so bad because playstation network was so bad)
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finished the first chapter, greatly enjoying it. i wish that they had included a manual so i could know all the moves instead of having to experiment with rolling and sliding backwards shooting. the game looks enormous....
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Holy shit Leon fanboys are annoying. Anyway haven't played a good Resident Evil game since CV. I have however played a decent third person shooter when I played RE5. RE6 looks janky as fuck though.
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Just picked up my copy and d/l'd Damnation.
Lets. Go.
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I only played the demo for RE6 but I definitely won't be playing any more of the game.
I consider RE4 one of the best games ever made but I never even played more than the demo for RE5. The biggest turn-off for me was the integrated co-op: I want to play RE by myself that the experience sucks ass with an AI bot (also in RE5 the action didn't seem as designed as well as in RE4).
The demo seemed pretty bad. Some parts were OK but it just played like a bad action game for the most part. If you're going to make 2/3 of the game a cover-based shooter, you need to have good cover mechanics and at least decent opponent AI: both of these were terrible in the demo. Getting in and out of cover sucked. the AI for the opponents was fucking awful. I could see the appeal of bringing in some cool RE-style enemies into a cover-based shooter, but this implementation is pretty terrible judging by the demo. The Chris and Jake campaigns would be totally cool if the shooting felt challenging or interesting at all. But the AI was pretty bad and I felt like like my character way too overpowered anyway (ESPECIALLY for a RE game).
Leon's level was OK but not nearly as intense as RE4 was.
RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
I'm totally fine with RE moving away from "traditional" survival horror, but the games need to offer SOMETHING appealing to me to keep me interested. Everything I've seen and played of RE6 makes it look like a sloppy RE-themed gears of war mod (with worse AI) instead of a real RE game.
It seems to me that most of the really positive reviews just go on and on about how much content there is and how ITS A ROLLER COASTER RIDE. A game with this much hype is bound to get really high reviews from crappy sites for the most part, but every game site I trust has trashed the game pretty hard (gamespot, giantbomb, eurogamer). It's a shame too because RE used to be such a great franchise (RE4 is IMO one of the greatest game of all time). This is capcom's most expensive game ever made with over 400 people working on different parts of the game at the same time. But clearly the lack of focus and direction has turned the game into a huge mess. I think the biggest disappointment I had with it (based on demo and impressions from reviews) is that the game didn't try to take any really innovative steps forward in any direction: they just said "OK how can we take the RE5 formula and make it more like everything else that's out there?"
The worst part is that this game will sell at least 3-5 million copies despite being so bad and Capcom will be that much more discouraged from trying out new cool ideas in games. I doubt the company will ever produce a game of the same quality as RE4 ever again :\.
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what to spend skill points on fuckkkk all so good
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On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know.
The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is.
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On October 03 2012 11:33 oxxo wrote:Show nested quote +On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know. The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is.
The mediocre reviews come from sites that often hand out middling reviews, Eurogamer does it quite often. The low reviews are absolutely abysmal in their reasoning and the Gamespot reviewer cites issues like too many cutscenes where this very same reviewer gave MGS4 a 10/10(despite having some of the most unnecessarily lengthy cutscenes in gaming). Destructoid's reviews is another outlier and without these the scores range from 6-9.5 and I can see why. The game is sort of love it or hate it but there's plenty to enjoy and loads of content for the money.
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On October 03 2012 11:39 Mordiford wrote:Show nested quote +On October 03 2012 11:33 oxxo wrote:On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know. The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is. The mediocre reviews come from sites that often hand out middling reviews, Eurogamer does it quite often. The low reviews are absolutely abysmal in their reasoning and the Gamespot reviewer cites issues like too many cutscenes where this very same reviewer gave MGS4 a 10/10(despite having some of the most unnecessarily lengthy cutscenes in gaming). Destructoid's reviews is another outlier and without these the scores range from 6-9.5 and I can see why. The game is sort of love it or hate it but there's plenty to enjoy and loads of content for the money.
it's not just "too many cut-scenes". It's "the gameplay in between the cut-scenes sucks"
In fact the gamespot reviews cites the cut-scenes as the best part of the game.
The Good
Intriguing narrative structure Great voice acting and action-packed cutscenes draw you into the story.
The Bad
Loads of bad, overlong quick-time events Excruciating overemphasis on mediocre set piece events Ruins the pace by constantly ripping control from you Poorly executed scripted events lead to unavoidable deaths.
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Can anyone explain why they decided to fuck with the saves so much, It worked fine before, now its a broken piece of garbage crap that erases your save file if you start another campaign. I thought I was at the end of the act and so I went to start a new campaign on a different character and it erased my file to right at the beginning. Jesus wtf is wrong with multiple save files, like what they had with EVERY OTHER GAME... Plus they somehow made the controls worse than what they were, which they must have actively tried to do
ALSO my game came without a game manual for whatever reason...
Fuck I am angry lol...
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LMAO holy shit i was going to do that too...well thank you for the heads up :{ sorry to hear that
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On October 03 2012 09:58 Ideas wrote: The worst part is that this game will sell at least 3-5 million copies despite being so bad and Capcom will be that much more discouraged from trying out new cool ideas in games. I doubt the company will ever produce a game of the same quality as RE4 ever again :\.
Good.
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On October 03 2012 09:58 Ideas wrote: [snip] RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
Tension is not horror. There was nothing scary about RE4. Ever. At any point. There was a midget, a lake monster, Spanish peasants and Don friggin Juan
Were there tense, fun moments? Yah. I liked them too. But survival horror was left behind not redefined.
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On October 03 2012 21:44 Probe1 wrote:Show nested quote +On October 03 2012 09:58 Ideas wrote: [snip] RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
Tension is not horror. There was nothing scary about RE4. Ever. At any point. There was a midget, a lake monster, Spanish peasants and Don friggin Juan Were there tense, fun moments? Yah. I liked them too. But survival horror was left behind not redefined.
So you didn't die at the first villager attack part when you first played it? RE4 is scary, and is definitely about 1000times scary than RE5. RE5 is almost like a goddamn contra game.
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Fuck no I didn't. I've played through RE4 many times but the only point that was consistently hard were quick time events lol. I grew up in the RE era where you weren't allowed to kill everyone. If you shot every single zombie then you had no ammo and lost eventually. I remember getting to the end of RE2s Claire B file and not having enough ammo to kill the last boss. o_o
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Only scaryish moments from RE4 I remember were Vertigo fight and those "immortal" guys with spikes in their bodies near the end, still not very scary. And Vertigo might have been more tense than scary tough, I ended up not killing him and just bailed with the elevator, was surprised there was no second encounter with him.
Resident Evil 5 is in fairly fresh memory for me but I can't remember any horror elements what so ever.
Well I split the cost of RE6 so I'm just hoping for decent sofa coop fun, can't go too wrong with 20€. If I had to solo it I would have gladly skipped it.
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On October 03 2012 22:01 Probe1 wrote: Fuck no I didn't. I've played through RE4 many times but the only point that was consistently hard were quick time events lol.
The opening level of RE4 was pants wettingly amazing and you are probably the only person i heard didnt die to that lol
I am going to play RE4 again tonight.
My first RE was that RE1 with real actor/actors in cutscenes lol I never have bullet problem except in RE1/Remake, I just run over most zombies from RE2 on.
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My best friend didn't die either. Look, at that time we'd played all the RE games (even outbreak, survivor, the crappy gameboy one, the really crappy RE:0 that a lot of monsters from RE4 originated in). When you master how to move in RE games you've mastered 90% of the game.
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