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TESV: Skyrim - Modding Guide - Page 2

Forum Index > General Games
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Prev 1 2 3 Next All
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 15 2011 22:59 GMT
#21
Needs more UI modifications to make it actually worth playing on the PC. I would imagine this would be the first problem PC users have with the game, over graphical changes and stuff.
good vibes only
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
November 16 2011 15:22 GMT
#22
On November 16 2011 07:59 Meta wrote:
Needs more UI modifications to make it actually worth playing on the PC. I would imagine this would be the first problem PC users have with the game, over graphical changes and stuff.


Actually as a pc player I have no problems with the UI at all, it's a big improvement over oblivion that's for sure. I don't really get what gripe people have with it. It just takes some getting used to, and I consider myself a pretty hardcore pc gamer as a matter of fact.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
November 16 2011 15:33 GMT
#23
It can be a bit bothersome, but certainly not a reason to not play the game
Kevmeister @ Dota2
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-11-16 15:47:08
November 16 2011 15:45 GMT
#24
On November 17 2011 00:22 solidbebe wrote:
Show nested quote +
On November 16 2011 07:59 Meta wrote:
Needs more UI modifications to make it actually worth playing on the PC. I would imagine this would be the first problem PC users have with the game, over graphical changes and stuff.


Actually as a pc player I have no problems with the UI at all, it's a big improvement over oblivion that's for sure. I don't really get what gripe people have with it. It just takes some getting used to, and I consider myself a pretty hardcore pc gamer as a matter of fact.


Its usable sure, but after playing for ~30 hours its definitely frustrating to use. The more you have to use a UI the more obnoxious anything suboptimal becomes.

You don't understand what gripe people have?

There is no sorting capacity in the inventory at all, equipped items arent moved at all in the lists, there is no graphical representation of open/used inventory slots, the skill trees are pretty but extremely clumsy and slow to navigate, the inventory is in several catagorie you have to scroll through when they could all be displayed at the same time if they filled all the empty space, there are no icons for item types.....etc

Everything just takes more work than it could, this is the mark of a bad UI and the little bits of wasted time really add up when you play for as long as you play Skyrim for.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
November 16 2011 15:47 GMT
#25
So...how do we install any mod? I'm pretty new to this.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Okiesmokie
Profile Joined May 2010
Canada379 Posts
November 16 2011 15:54 GMT
#26
I thought this was going to be a guide on how to mod, not just a list of mods already made
Perhaps change the thread title? This isn't really much of a guide.

Nice list, none-the-less.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 16 2011 15:57 GMT
#27
On November 17 2011 00:47 Bleak wrote:
So...how do we install any mod? I'm pretty new to this.


It tells you what to do in each mod description on the site
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
November 16 2011 16:05 GMT
#28
On November 17 2011 00:54 Okiesmokie wrote:
I thought this was going to be a guide on how to mod, not just a list of mods already made
Perhaps change the thread title? This isn't really much of a guide.

Nice list, none-the-less.


Modding is really simple and doesn't require much of a guide at all, if you run into any problems though just PM me and I can help you out.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
November 16 2011 16:06 GMT
#29
On November 17 2011 00:45 sob3k wrote:
Show nested quote +
On November 17 2011 00:22 solidbebe wrote:
On November 16 2011 07:59 Meta wrote:
Needs more UI modifications to make it actually worth playing on the PC. I would imagine this would be the first problem PC users have with the game, over graphical changes and stuff.


Actually as a pc player I have no problems with the UI at all, it's a big improvement over oblivion that's for sure. I don't really get what gripe people have with it. It just takes some getting used to, and I consider myself a pretty hardcore pc gamer as a matter of fact.


Its usable sure, but after playing for ~30 hours its definitely frustrating to use. The more you have to use a UI the more obnoxious anything suboptimal becomes.

You don't understand what gripe people have?

There is no sorting capacity in the inventory at all, equipped items arent moved at all in the lists, there is no graphical representation of open/used inventory slots, the skill trees are pretty but extremely clumsy and slow to navigate, the inventory is in several catagorie you have to scroll through when they could all be displayed at the same time if they filled all the empty space, there are no icons for item types.....etc

Everything just takes more work than it could, this is the mark of a bad UI and the little bits of wasted time really add up when you play for as long as you play Skyrim for.


Now that I think about it, that would all be really nice to have. I suppose I didn't really miss it though, although I do fidle around myself. Anyways let's just hope people release some awesome UI mods soon. I liked the look of the oblivion interface better.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
November 16 2011 16:11 GMT
#30
Any good links for getting started with modding yourself?

like, for simple stuff for texture replacements and stuff? like how to open the archives in /data and how to put it back in there so on.

generally, where to start! :D

thanks a lot for everything so far!
darkrage14
Profile Joined May 2010
Canada173 Posts
November 16 2011 16:17 GMT
#31
On November 17 2011 01:11 TWIX_Heaven wrote:
Any good links for getting started with modding yourself?

like, for simple stuff for texture replacements and stuff? like how to open the archives in /data and how to put it back in there so on.

generally, where to start! :D

thanks a lot for everything so far!


Generally texture mods usually involve you downloading the mod and then placing it into ProgramFiles or w/e...\Skyrim\Data\textures. Or just into \Data. It's just simple copy paste into the right folder. Usually the instructions given are pretty clear.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 16 2011 16:18 GMT
#32
Is there a mod out that fixes some of the hotkey issues? for example, i cant equip dual wield (of different weapons) without having to go into the favorite or item menu.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
November 16 2011 16:22 GMT
#33
On November 17 2011 01:17 darkrage14 wrote:
Show nested quote +
On November 17 2011 01:11 TWIX_Heaven wrote:
+ Show Spoiler +

Any good links for getting started with modding yourself?

like, for simple stuff for texture replacements and stuff? like how to open the archives in /data and how to put it back in there so on.

generally, where to start! :D

thanks a lot for everything so far!


Generally texture mods usually involve you downloading the mod and then placing it into ProgramFiles or w/e...\Skyrim\Data\textures. Or just into \Data. It's just simple copy paste into the right folder. Usually the instructions given are pretty clear.


I get that part, but how do you extract the texture itself? I mean, what if i want to get a hold of the .dds file for a dragon for example, what editor can open the .bsa archives and how to create your own patch archives ect.

The installing mods part is pretty clear, but there is no info in this thread on how to do it yourself yet.
darkrage14
Profile Joined May 2010
Canada173 Posts
November 16 2011 16:30 GMT
#34
On November 17 2011 01:22 TWIX_Heaven wrote:
Show nested quote +
On November 17 2011 01:17 darkrage14 wrote:
On November 17 2011 01:11 TWIX_Heaven wrote:
+ Show Spoiler +

Any good links for getting started with modding yourself?

like, for simple stuff for texture replacements and stuff? like how to open the archives in /data and how to put it back in there so on.

generally, where to start! :D

thanks a lot for everything so far!


Generally texture mods usually involve you downloading the mod and then placing it into ProgramFiles or w/e...\Skyrim\Data\textures. Or just into \Data. It's just simple copy paste into the right folder. Usually the instructions given are pretty clear.


I get that part, but how do you extract the texture itself? I mean, what if i want to get a hold of the .dds file for a dragon for example, what editor can open the .bsa archives and how to create your own patch archives ect.

The installing mods part is pretty clear, but there is no info in this thread on how to do it yourself yet.


That's because the official tool to create mod (the Creation Kit) isn't out yet. Bethesda has yet to release it. Those modders probably used some external tool which I don't know about.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 16 2011 16:34 GMT
#35
Two ways to install mods.

1) When the Mod Manager comes out, you drag the .esm and .bsa files to your data folder, along with anything else and you simply check them off in the mod manager and set the load order if necessary.

2) Drag the .esm files and shit into your data folder, and activate them via the Data option from your launcher.

This may seem simpler, but when you get multiple mods that require load orders and eventually start using script extenders and shit, you will need the mod manager.
aseq
Profile Joined January 2003
Netherlands3975 Posts
November 16 2011 16:38 GMT
#36
I find it pretty weird that a game which has been out 1 week already has a mod community. Is the original not good/interesting enough? I can understand mods for a game like this much further on, when everything has been done over and over (like with diablo 2), then you'd like stuff to get harder and require more teamwork. Right now, it feels like telling the developers: ok job you did there making that world and all, but we can all do a better job...in a few days.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 16 2011 16:41 GMT
#37
On November 17 2011 01:38 aseq wrote:
I find it pretty weird that a game which has been out 1 week already has a mod community. Is the original not good/interesting enough? I can understand mods for a game like this much further on, when everything has been done over and over (like with diablo 2), then you'd like stuff to get harder and require more teamwork. Right now, it feels like telling the developers: ok job you did there making that world and all, but we can all do a better job...in a few days.


For New Vegas there were mods on day 1 as well.

It's really not meaning anything. TES/Fallout games are always modded almost instantly by a HUGE community of different groups of people. Chill out.
mathsucks
Profile Joined January 2011
194 Posts
November 16 2011 17:01 GMT
#38
On November 16 2011 05:22 r.Evo wrote:

If yes, try this one: http://www.shacknews.com/file/29505/the-elder-scrolls-v-skyrim-simple-borderless-window-06 - that's the only thing I found coming close. If it works, please report back and I'll add it to the list in the OP.



I don't have this previous posters issue, but I do use this mod, as full screen was buggy on alt-tabbing...it worked with no issues for me, just is kinda a pain to set up, as updates to the game will break it.

I've also installed the large memory address fix, 3d "street view" full map, enhanced blood textures, and enhanced night Skyrim. I didn't notice a performance hit with these.

I'll try out the larger mods later when they're more fleshed out...but will try the shadows one tonight, those blocky shadows are terrible. >.>
"Perception is strong and sight weak. In strategy, it is important to see distant things as if they were close and to take a distanced view of close things" -Unknown || www.twitch.tv/scmathsux
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 16 2011 17:03 GMT
#39
awesome thread! already using some of these mods, but loving it all consolidated in one place. keep up the good work.
When they see MC Probe, all the ladies disrobe.
Delinius
Profile Joined March 2011
United States324 Posts
November 16 2011 17:08 GMT
#40
On November 17 2011 01:38 aseq wrote:
I find it pretty weird that a game which has been out 1 week already has a mod community. Is the original not good/interesting enough? I can understand mods for a game like this much further on, when everything has been done over and over (like with diablo 2), then you'd like stuff to get harder and require more teamwork. Right now, it feels like telling the developers: ok job you did there making that world and all, but we can all do a better job...in a few days.

People tend to do things themselves when they're not satisfied. Developers have deadlines and ultimately cant make things perfect as we want them to be. There will always be new mods right from the start that fix bugs, improve ugly textures, add new features, make females nude, etc., which is why the Bethesda modding community is so awesome.

And it's absurd comparing TES to an ARPG like Diablo.
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