Beside what I think is sloppy play (maybe I am biased; I am super-old school who only play 98), I find this game to be very odd and imbalanced. It seems that some characters, such as King, Raiden, and Kula, when at maxed gauge, can punish an opponent so severely that it made the final set extremely volatile (one wrong move and you are dead).
What is difficult about the old KoFs is the initialization of chains (I call these 'confirmation'). For example, Mary, Chris, and Terry can pull off chains easily because their close C -> 6A are pretty slow, giving the player enough time to see if his opponent actually blocked it or not and divide whether or not to proceed. Other ones, such as '02 Yuri, needs to rely on 2B -> 2A which is much shorter and must follow by 623C*2 which is risky if blocked, so chaining is harder.
Unfortunately, these super-imba cancels in KoF 13 are very easy to pull off - because when you make such a chain you already had a long sequence of moves to confirm that you have hit your opponent. After that it's just a set of mechanical input. Kind of like Rage of the Dragons!
On January 23 2012 07:09 Sufficiency wrote: I saw some of the VODs of tournament play.
Beside what I think is sloppy play (maybe I am biased; I am super-old school who only play 98), I find this game to be very odd and imbalanced. It seems that some characters, such as King, Raiden, and Kula, when at maxed gauge, can punish an opponent so severely that it made the final set extremely volatile (one wrong move and you are dead).
What is difficult about the old KoFs is the initialization of chains (I call these 'confirmation'). For example, Mary, Chris, and Terry can pull off chains easily because their close C -> 6A are pretty slow, giving the player enough time to see if his opponent actually blocked it or not and divide whether or not to proceed. Other ones, such as '02 Yuri, needs to rely on 2B -> 2A which is much shorter and must follow by 623C*2 which is risky if blocked, so chaining is harder.
Unfortunately, these super-imba cancels in KoF 13 are very easy to pull off - because when you make such a chain you already had a long sequence of moves to confirm that you have hit your opponent. After that it's just a set of mechanical input. Kind of like Rage of the Dragons!
So your judging the balance of the game based off of vods you have seen? I'm guessing you haven't actually played the game because if you did you would see that everyone is just about viable and nothing comes easy my friend.
haha, sounds like you saw vods of the arcade version as well. The stuff you're complaining about got nerfed when they rebalanced things for console lol
I don't understand your paragraph on hit confirms at all. You're complaining that more than 3 characters can hit confirm combos?
And are you really surprised that the level of play isn't as refined in a brand new game as the 12 year old predecessor?
how many people play this game online? I'm asking cuz I may not have friends to play this game with, so I'd like to know if I could still entertain myself with just matchmaking. Thanks
On January 23 2012 11:58 Mistapibb wrote: how many people play this game online? I'm asking cuz I may not have friends to play this game with, so I'd like to know if I could still entertain myself with just matchmaking. Thanks
online is really bad, although i do find it playable with green/blue bars ppl. hard part is finding said ppl :/ although this game is sooooooo good i would get it regardless. not only is an online patch to fix netcode coming, but from my opinion, i've had more fun playing this game than playing AE/2012+mvc3/umvc3 all combined. plus the game came out only for 40 bucks!
edit: anybody know how far they are in the tournament atm?
On January 23 2012 11:58 Mistapibb wrote: how many people play this game online? I'm asking cuz I may not have friends to play this game with, so I'd like to know if I could still entertain myself with just matchmaking. Thanks
online is really bad, although i do find it playable with green/blue bars ppl. hard part is finding said ppl :/ although this game is sooooooo good i would get it regardless. not only is an online patch to fix netcode coming, but from my opinion, i've had more fun playing this game than playing AE/2012+mvc3/umvc3 all combined. plus the game came out only for 40 bucks!
edit: anybody know how far they are in the tournament atm?
It's over, finals was MichaelX vs El Gallo Negro and MichaelX won.
ok kof13 online matchmaking makes no sense. i specifically put my settings to lvl 3 or higher (green/blue bars), and yet still ppl witt red bars somehow join my game
i know i shouldn't be playing randoms online like this but still wth lol
and also i thought clark's command grab-> qcf+p was drivecancelable into his super???
mmmm only saw the last 3 vids (finals) and seemed like some good stuff oh yea the recording for the last starbase arcade kof13 ranbat w/ ginseng (he plays his first match at 1:18:00)
also thinking of swapping shen for saeki on my team. always wanted to play a zoner, but this guy's corner dmg is CRAZY. i also love any character that can cancel their sweep (a good one at that!) into a fireball. plus his neomax is kewl
just got done a crazy ft10 on xbl that went down to the last match, and I learned a ton. this games online isn't anywhere near as bad as people make it out to be. I should have been grinding online matches this whole time D:
trying to make mental notes of common patterns that people have, like doing wakeup dp's after losing air to air etc. Hoping with enough practice I won't get totally scraped at final round