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The King of Fighters XIII Thread (Now on Steam) - Page 11

Forum Index > General Games
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The Official 2013 Fighting Games Thread

Official TL KOF PC Steam Group
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
August 12 2013 19:07 GMT
#201
http://store.steampowered.com/app/222940/?snr=1_4_4__105_1


Release Date: Sep 13, 2013



In addition, "Iori with the Power of Flames”, “NESTS Style Kyo”, and “Mr. Karate" DLC characters are now playable from the start, for a total roster of 36 characters!




・NETWORK:
"THE KING OF FIGHTERS XIII Steam Edition" now features vastly improved netcode that will provide you with the most comfortable online experience yet! The new netcode features improved communication speeds between you and your opponent, and also tailors your online experience according to your PC environment!


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Glorious day!!!!!!!!!!
Soulstice
Profile Joined December 2011
United States288 Posts
August 12 2013 19:11 GMT
#202
oh. my. gawd. This is FANTASIC news! So pumped!
Living the liefe
carraway
Profile Joined March 2011
264 Posts
August 12 2013 19:17 GMT
#203
Might have to actually jump in on this. My last exposure to SNK fighters was through CvS2 and Garou.

There's also this bit about applying for the PC CBT:

SNK PLAYMORE is proud to announce the official launch of its participant recruitment campaign for the Closed Beta Test of "THE KING OF FIGHTERS XIII Steam Edition" from today (August 9th, 2013).

■ Application Request Period
2013/8/9 ~ 2013/8/18

■ Number of Participants
300 people
* Participants to this Closed Beta Test (“CBT”) will be selected from a lottery drawing if the number of applicants exceed 300 people.

■ Winners
Will be notified by mail from 2013/8/19.

■ CBT implementation period
2013/8/20 ~ 2013/8/29

■ How to apply
Please access from the URL listed below, and fill in the required information:
http://eepurl.com/Dk98v

We are looking forward to your participation!
SNK PLAYMORE CORP.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-12 19:38:50
August 12 2013 19:38 GMT
#204
I just quit a job as a QA tester and I still signed up for it I'm so hype

For everyone interested by this PC release that would like to learn more about the game, here's JuiceBox's YT page:
http://www.youtube.com/user/JuiceboxAbel/videos

He has videos explaining the basics of the game itself like how meter etc works, the different "tricks" in the system to make inputs easier such as the hold buffer, late HD, and different shortcut motions, and finally a bunch of long videos going in detail explaining the ins and outs of how a character is played. I played him at Evo and can attest to him being both a strong and smart player

And here's a much shittier page that I'd been working on with some friends:
http://www.youtube.com/user/RoarAtMonkeys13/videos

Here we just have some basic combo videos with notes explaining everything in the description to give you an idea of what you can do as far as confirms & punishes with a lot of characters. I'm probably going to redo most of these once this drops so I can get a respectable quality and update the information itself, as for some characters (such as Saiki) I've learned some better / easier things after I had already made the video.

If there's any character you're interested in that either doesn't have a tutorial on JB's channel or doesn't have a basic combo video on mine, let me know! I play 90% of the cast at least casually, and I've probably played at least 40% in tournament.

And OF COURSE I'll be adding people on steam once this comes out
Mannerheim
Profile Joined April 2007
766 Posts
August 12 2013 19:44 GMT
#205
Considering this is SNK, "vastly improved" could still be unplayable. I'll wait for beta impressions before getting my hopes up.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
August 12 2013 22:08 GMT
#206
minimum p4 2000

recommended i5 2300

wtf? how do they even scale the graphics in a 2d game and those cpus are like day and night.

not sure if i gonna pick this up. always so much work just to get okay'ish in a fighting game, unless its by netherrealm studios. i heard this is one of the hardest.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 13 2013 06:31 GMT
#207
This gonna be good!!!!!!!!!!!!!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 28 2013 22:19 GMT
#208
Apparently people who pre-ordered the game have access to the closed beta now
I'm installing now :3
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 28 2013 23:07 GMT
#209
i'm gonna buy this.
Please tell me 3 easy to learn, strong characters I can start with.
And all is illuminated.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-29 00:04:08
August 29 2013 00:01 GMT
#210
On August 29 2013 08:07 freelander wrote:
i'm gonna buy this.
Please tell me 3 easy to learn, strong characters I can start with.


EX Kyo, King, Shen

(ex kyo aka nests kyo is picked by hitting start while hovering over regular kyo)

ALSO OMGGGGGGGGGGGG IM INSTALLING NOW AHH HYPE

Anyone on steam feel free to add me! I'm trumpet on there as well
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2013-08-29 00:30:24
August 29 2013 00:28 GMT
#211
People saying this isn't exactly coast to coast playable, but definitely very much playable if it's people in the same region.

Feels like I should invest in this now.....
Forever Young
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-29 01:49:50
August 29 2013 01:23 GMT
#212
hmmm i haven't had very good results yet, gonna tinker with some settings on my end. Played renic (louisiana to arizona) and one other person (dont know their location) with both kinda crappy results. couldnt do proper confirms etc. They're changing builds daily though so who knows lol

Played a couple people from my city. One the connection was awful, the other was damn near flawless but apparently bad on his end. This is definitely a legit beta test and not just a marketing beta like blizzard does
Noocta
Profile Joined June 2010
France12578 Posts
August 29 2013 01:50 GMT
#213
I'm toying with it, never played any KOF game before.
Execution is weird coming from Street Fighter.
Shouldn't be too long to adapt but dunno.. It's weird. D:
" I'm not gonna fight you. I'm gonna kick your ass ! "
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-29 02:12:17
August 29 2013 01:56 GMT
#214
yea its a different system. Some quick protips if you're coming from street fighter

1) there's throw invulnerability one wakeup after hard knockdowns, after hitstun, and after blockstun. unlike sf, you cannot throw someone immediately as blockstun ends

2) there's a hold buffering trick where if you input a special move or roll early on wakeup or in a combo, it will execute the first frame it is available, holding your input for a short time. Makes reversals and a lot of combos way easier

3) pretty much any normal that you can special cancel can also be whiff canceled, leading to some cool options to kara moves / cover multiple options.

4) drive cancels can't happen on block except in HD, so if you have a move that you want to drive cancel but have trouble confirming, just do it!

I'll add more stuff as I think of it

edit: hopping is odd to a lot of people at first, but when I just started thinking of it as a reverse super jump it made perfect sense to me. maybe that helps

Edit2: just played another guy from my city (4 bar connection), was great, not quite offline but pretty close.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 29 2013 02:03 GMT
#215
Time to get back into this shit guys. Should I still tier whore it up with Karate Hwa Shen or play characters I like haha.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-29 02:45:15
August 29 2013 02:13 GMT
#216
On August 29 2013 11:03 Demoninja wrote:
Time to get back into this shit guys. Should I still tier whore it up with Karate Hwa Shen or play characters I like haha.


I've been learning karate hwa kim this past couple weeks just to get better at them because I consider them the best*, but its not really necessary to play top tiers in this game at all.

*I consider flame iori better than hwa jai but we already have a flame iori main locally
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
August 29 2013 02:51 GMT
#217
Damn need to pre order this so I can get into beta it seems.
Twitter: @KingKosi
Kyyuna
Profile Joined October 2010
United States1222 Posts
August 29 2013 02:59 GMT
#218
Wait what, we can use flame iori?

O shit I thought we were stuck with claw iori for this ver.
Noocta
Profile Joined June 2010
France12578 Posts
August 29 2013 03:05 GMT
#219
On August 29 2013 10:56 Trumpet wrote:

edit: hopping is odd to a lot of people at first, but when I just started thinking of it as a reverse super jump it made perfect sense to me. maybe that helps


That I'm okay with it, I play C.Viper on the side and having different type of jump is fine to me.
Although 4 types of jumps is quite a lot to consider obviously.

Drive and HD cancels timing still feel weird too, but that's coming with time.
Gonna be one hell of a journey to get okay at KOF while still getting better at AE. =D
" I'm not gonna fight you. I'm gonna kick your ass ! "
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2013-08-29 03:20:10
August 29 2013 03:19 GMT
#220
On August 29 2013 12:05 Noocta wrote:
Show nested quote +
On August 29 2013 10:56 Trumpet wrote:

edit: hopping is odd to a lot of people at first, but when I just started thinking of it as a reverse super jump it made perfect sense to me. maybe that helps


That I'm okay with it, I play C.Viper on the side and having different type of jump is fine to me.
Although 4 types of jumps is quite a lot to consider obviously.

Drive and HD cancels timing still feel weird too, but that's coming with time.
Gonna be one hell of a journey to get okay at KOF while still getting better at AE. =D


You'd be surprised! The best kof player in my area is also the best SF4 player (an akuma). Once you get the system down, the same basic fundamentals apply for both games

On August 29 2013 11:59 Kyyuna wrote:
Wait what, we can use flame iori?

O shit I thought we were stuck with claw iori for this ver.


Flame Iori and 98' Kyo are both available in this game, as well as Mr. Karate! Just highlight kyo / iori / takuma and press the select button (or whatever the keyboard equivalent is)
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